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Silenterror

Patch 3.9

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SUMMARY:

  • Tweaked the Friends List, especially with the Steam friends list that could cause many minor issues. 
  • Made some changes to the Slicer zombie.
  • Fixed a lot of bugs related to zombies. 
  • Make some tweaks on weapons to balance them out better. 
  • Players will no longer respawn inside "events".
  • Made some adjustments to the zombie optimization systems.
  • Made some changes to the secret rooms so they can't be abused and you can't risk finding empty crates.
  • Made some tweaks to the contracts in Survival.
  • Adjusted spawns around Clearview and added cover.

Full Patch Notes:

GENERAL CHANGES

USER INTERFACES AND MENUS:

  • Added more options for server owners on the Private Server panel.
  • Added a warning to the Flea Market in offers where weapons or ammo are not full. 
  • Tweaked the Friend system to avoid lags from huge friends lists. 
  • Fixed a UI bug in the Arcade Leaderboards that could cause a game crash.
  • Fixed a bug that causes the crafting screen to incorrectly show that the recipe required a workbench.
  • Fixed a bug that caused item descriptions to not show properly. 
  • Added an option to toggle Steam friends on/off.

GENERAL FIXES & CHANGES:

  • The icon for the Airdrop will disappear after the Airdrop is looted.
  • Fixed a bug where the reviver time would go to 0 (visually) when you purchased something in the shop. 
  • The Slicer Zombie will no longer chase vehicles.
  • Fixed a bug that caused zombies not to be able to attack targets that were slightly higher than the zombies.
  • Players will no longer respawn inside Radiation areas. 
  • Fixed a kick that was caused due to sliding downhills. 
  • Fixed a bug that caused skinned items to not be counted as a crafting item resource. 
  • Made some changes to how the Secret Rooms work. From now on, you use the cards to open the crates rather than the door.
  • Heli Crashes will not instantly spawn zombies upon appearing on the map. 
  • You cannot use a gauze accidentally if you are not bleeding. 
  • Lowered interaction time on Lockers.
  • Adjusted the sounds of Zombie Dogs to make it easier to detect their direction.
  • Fixed a bug that caused the Slicer Zombie to respawn too quickly. 
  • Fixed a bug where other players' weapons would show incorrectly when aiming down.
  • Fixed a bug that caused zombies to glitch when dying and reappearing "frozen" in place. 
  • Fixed a bug on the server where they would lag for a second every 5 minutes and zombies would teleport around. 
  • Reworked zombie optimizations: 
    • To improve general performance a while back, we made some changes to the animation and their AI when they were far. We have fixed a few bugs related to this which will make them feel much smoother.
  • M4:
    • Spread has been slightly increased
    • Recoil has been slightly increased
  • AKM:
    • Spread has been slightly increased
    • Recoil has been slightly increased
  • FN Scar CQC:
    • Speed has been slightly decreased
    • Fire rate has been slightly decreased
    • Spread has been slightly decreased
  • FN Scar Nightstalker:
    • Fire rate has been slightly increased
    • Spread has been slightly decreased
    • Recoil has been slightly increased
  • AK-47:
    • Speed has been slightly increased
    • Spread has been slightly decreased
  • AN94:
    • Spread has been slightly increased

 

ITEM CHANGES

MODELS:

  • Made some changes to the ladder models. This will prevent you from getting stuck on top.
  • Fixed a material issue on the Zombie Spike.

 

SKINS:

  • Fixes
    • Fixed the Light Sword Yellow. It was previously showing the wrong color. 

 

SURVIVAL

FIXES & CHANGES

  • You will grant temporary immunity to the virus after using a Vaccine.

CRAFTING:

  • Camping Backpack Recipe changes:
    • 2x Hunter Backpacks are required now
    • Removed Nails
  • Added Gasoline Recipe:
    • 3x Oil

CONTRACTS:

  • Zombie Slayer II Contract
    • Decreased XP to 3500 (from 5000)
  • Zombie Slayer III Contract
    • Increased XP to 12000 (from 10000)
  • Alien Specialist Contract
    • Increased XP to 3500 (from 1500)
  • Helping Hand: C04 Vaccine Contract
    • Increased XP to 1000 (from 200)

MAPS:

  • OREGON
    • Fixed some small map-related bugs
    • Added the missing resource spawns everywhere
    • Fixed a model issue at the Airport tower

 

  • COLORADO V1
    • Clearview changes:
      • Moved and added player spawns around the city
      • Added more objects on roads to create more protection
      • Fixed an Alien Super Zombie spawn that didn't give any loot
      • Fixed some small map-related bugs

 

 

Estimated patch size: 80MB

Estimated downtime: 1 hour

Pre-patch notes might be changed if we need to fix/add something.

 

Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!

For any feedback about the game please let us know at http://playnewz.com/feedback

If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/

To stay updated regarding the patch and server downtime please follow us on our social media:
Facebook: https://www.facebook.com/Infestation.NewZ/
Twitter: https://twitter.com/infestationnewz
Discord: https://discordapp.com/invite/thenewz
Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial
Twitch: https://www.twitch.tv/infestationthenewz
Website: http://playnewz.com/
Forums: https://forums.fredaikis.com/

 

 

Best Regards,

 

// Fredaikis

 

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  • The icon for the Airdrop will disappear after the Airdrop is looted.)

isnt fixed yet. i did open a airdrop box and nothing there, the icon didnt disapear.

Fix the spawn in middle of zombies at least happen in boulder city and rocky ford

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Quote
  • Made some changes to how the Secret Rooms work. From now on, you use the cards to open the crates rather than the door.

Does that mean you now have to use 6 keys?

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The patch was good! but something changed about the zombie range, now it can hit you on top of cars and crates more easily if you get too close to the edges.. and they can hit you anywhere on top of cars with any kind of structure bellow, like the humvee on the open fence in norad (not the fliped one, the one on top of a piece of fence) pls fix that, make it like it was before.

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On 10/29/2020 at 6:05 PM, K 0 0 L said:

Amazing how u tune slacer to hit so far without having this long arms, gg /Kappa. wtf, I mean u had a good thing going!, now not so sure

 

 

I dont know wher u guys whent wrong, but for me there are sevreal things that dont work, rare key in Norad, when using key i can open left box and getting message "missing key" when trying to open the second box, can u guys check it out. And btw its not fun changing how zoombies can kill u when getting killed when spawn in. just saying, warning first than change ;)

 

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On 10/29/2020 at 3:36 AM, Silenterror said:

SUMMARY:

  • Tweaked the Friends List, especially with the Steam friends list that could cause many minor issues. 
  • Made some changes to the Slicer zombie.
  • Fixed a lot of bugs related to zombies. 
  • Make some tweaks on weapons to balance them out better. 
  • Players will no longer respawn inside "events".
  • Made some adjustments to the zombie optimization systems.
  • Made some changes to the secret rooms so they can't be abused and you can't risk finding empty crates.
  • Made some tweaks to the contracts in Survival.
  • Adjusted spawns around Clearview and added cover.

Full Patch Notes:

GENERAL CHANGES

USER INTERFACES AND MENUS:

  • Added more options for server owners on the Private Server panel.
  • Added a warning to the Flea Market in offers where weapons or ammo are not full. 
  • Tweaked the Friend system to avoid lags from huge friends lists. 
  • Fixed a UI bug in the Arcade Leaderboards that could cause a game crash.
  • Fixed a bug that causes the crafting screen to incorrectly show that the recipe required a workbench.
  • Fixed a bug that caused item descriptions to not show properly. 
  • Added an option to toggle Steam friends on/off.

GENERAL FIXES & CHANGES:

  • The icon for the Airdrop will disappear after the Airdrop is looted.
  • Fixed a bug where the reviver time would go to 0 (visually) when you purchased something in the shop. 
  • The Slicer Zombie will no longer chase vehicles.
  • Fixed a bug that caused zombies not to be able to attack targets that were slightly higher than the zombies.
  • Players will no longer respawn inside Radiation areas. 
  • Fixed a kick that was caused due to sliding downhills. 
  • Fixed a bug that caused skinned items to not be counted as a crafting item resource. 
  • Made some changes to how the Secret Rooms work. From now on, you use the cards to open the crates rather than the door.
  • Heli Crashes will not instantly spawn zombies upon appearing on the map. 
  • You cannot use a gauze accidentally if you are not bleeding. 
  • Lowered interaction time on Lockers.
  • Adjusted the sounds of Zombie Dogs to make it easier to detect their direction.
  • Fixed a bug that caused the Slicer Zombie to respawn too quickly. 
  • Fixed a bug where other players' weapons would show incorrectly when aiming down.
  • Fixed a bug that caused zombies to glitch when dying and reappearing "frozen" in place. 
  • Fixed a bug on the server where they would lag for a second every 5 minutes and zombies would teleport around. 
  • Reworked zombie optimizations: 
    • To improve general performance a while back, we made some changes to the animation and their AI when they were far. We have fixed a few bugs related to this which will make them feel much smoother.
  • M4:
    • Spread has been slightly increased
    • Recoil has been slightly increased
  • AKM:
    • Spread has been slightly increased
    • Recoil has been slightly increased
  • FN Scar CQC:
    • Speed has been slightly decreased
    • Fire rate has been slightly decreased
    • Spread has been slightly decreased
  • FN Scar Nightstalker:
    • Fire rate has been slightly increased
    • Spread has been slightly decreased
    • Recoil has been slightly increased
  • AK-47:
    • Speed has been slightly increased
    • Spread has been slightly decreased
  • AN94:
    • Spread has been slightly increased

 

ITEM CHANGES

MODELS:

  • Made some changes to the ladder models. This will prevent you from getting stuck on top.
  • Fixed a material issue on the Zombie Spike.

 

SKINS:

  • Fixes
    • Fixed the Light Sword Yellow. It was previously showing the wrong color. 

 

SURVIVAL

FIXES & CHANGES

  • You will grant temporary immunity to the virus after using a Vaccine.

CRAFTING:

  • Camping Backpack Recipe changes:
    • 2x Hunter Backpacks are required now
    • Removed Nails
  • Added Gasoline Recipe:
    • 3x Oil

CONTRACTS:

  • Zombie Slayer II Contract
    • Decreased XP to 3500 (from 5000)
  • Zombie Slayer III Contract
    • Increased XP to 12000 (from 10000)
  • Alien Specialist Contract
    • Increased XP to 3500 (from 1500)
  • Helping Hand: C04 Vaccine Contract
    • Increased XP to 1000 (from 200)

MAPS:

  • OREGON
    • Fixed some small map-related bugs
    • Added the missing resource spawns everywhere
    • Fixed a model issue at the Airport tower

 

  • COLORADO V1
    • Clearview changes:
      • Moved and added player spawns around the city
      • Added more objects on roads to create more protection
      • Fixed an Alien Super Zombie spawn that didn't give any loot
      • Fixed some small map-related bugs

 

 

Estimated patch size: 80MB

Estimated downtime: 1 hour

Pre-patch notes might be changed if we need to fix/add something.

 

Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!

For any feedback about the game please let us know at http://playnewz.com/feedback

If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/

To stay updated regarding the patch and server downtime please follow us on our social media:
Facebook: https://www.facebook.com/Infestation.NewZ/
Twitter: https://twitter.com/infestationnewz
Discord: https://discordapp.com/invite/thenewz
Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial
Twitch: https://www.twitch.tv/infestationthenewz
Website: http://playnewz.com/
Forums: https://forums.fredaikis.com/

 

 

Best Regards,

 

// Fredaikis

 

can we please get the zombies not hitting though walls same with supers thanks or floors for that matter

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18 hours ago, vinterfaust said:

can we please get the zombies not hitting though walls same with supers thanks or floors for that matter

That will get improved on the next patch, thanks for the feedback!

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Any chances of a nerf on the silly loony toon bunny hopping and the dudes running around with 50cal sniper rifles like they're carrying nerf guns as they John wick anyone foolish enough to bring an assault rifle to their cqc sniper fight?

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