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Keymbo

Suggestion for the Survival Marketplace

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Survival Marketplace

 

Hello Survivors,

I think it's not wrong to give the Dev's some Suggestions for the Items that will be placed inside the Survival Marketplace.

Keep in Mind I do not Feature all Items that are in Survival, only the things we do really need. These are not Trading Prices, These are only market Prices!

Ammo:

The Ammo on the Market Place should contain all Magazins and Bullets that are available in Survival Mode.

Assult Rifle: Stanag (30): 3000$, Stanag (45): 4500$, Stanag (60): 6000$ Stanag C-Mag (100): 10000$, Ak 7.62 Mag (30): 3000$, AK 7.62 Mag (45): 4500$, AK 7.62 drum (100): 10000$, G11 Mag (50): 5000$, G36 Mag (30): 2700$, G36 Mag (40) 3600$, G36 Mag (60): 5400$, G36 C-mag (100): 9000$

Pistol Mags/Rounds: 9mm (13): 1200$, 1911 Mag 45acp (7): 950$, anaconda rounds (6): 1100$, Desert Eagle Mag 50ae (7): 2000$, Fn57 Mag (20): 1500$, Kruger 22. Mag (10): 650$, P226 9x19mm (15): 1300$, STI Mag 45.acp (10): 1800$, Nail Strip (35): 500$

Sub Machine Guns: Bizon mag (64): 2500$, Evo mag (30): 2100$, Mp5 Mag (30): 2300$, Mp7 mag (30): 2100$, P90 Mag (50): 2400$, SMG (20): 1800$, SMG (40): 3600$

Shotgun Ammo/Mags: AA-12 Drum (20) 7500$, Saiga Mag (10): 4000$, Shotgun Shells (2): 825$, Shotgun Shells (8): 3500$

Sniper Mags: SVD Mag (10): 12500$, .308 Winchester (10): 15000$, .50 BMG Mag (5): 15000$, .338 AWM Mag (10): 17500$, VSS Mag (10): 20000$ VSS Mag (20): 40000$

Other: Arrow (1): 250$, Flare Cartridge (1): 250$, Kruger Mini Mag (10): 650$, Kruger Rifle Mag (10): 450$, Kruger Rifle Mag (20) 900$, Kruger Rifle Mag (30) 1350$, Mosin Clip (10): 4000$, PKM Box (100): 12500$, M249 Box (100): 12000$

 

Meele:

Bat: 2000$, Brass Knuckles: 1800$, Butterfly Knife: 3500$, Chainsaw: 4000$, Cricket Bat: 2000$, Crowbar: 2100$, Fire Axe: 3500$ Flashlight: 800$ Frying Pan: 1200$, Garden Shears: 2100$, Golf Club: 1800$, Hammer: 2000$, Hatchet: 5000$, Katana: 6000$, M9 Bayonet: 3000$, Machete: 4500$, Metal Bat: 3000$, Pickaxe: 4000$, Power Drill: 3500$, Pitchfork: 3500$, Shank: 4000$, Shovel: 2200$, Spiked Bat: 3500$, The Brotherhood: 8000$, Wrench: 1000$

Throwables: Smoke Granates All Colours: 3000$, Frag Granates: 5000$, Bada Boom!: 6000$, Flare: 2000$, Chemlight All Colours: 1000$

 

Armor / Helemts / Masks/ Backpacks:

Armors Light Gear: 5000$, Custom Vest: 7500$, MTV: 10000$, IBA 10000$, Medium Armor: 10000$, Custom Guerilla: 25000$

Helmets: K. Style NVG: 25000$, K. Style Helmet: 20000$, M9 Helmet / w. goggles: 7500$, M9 Helmet NVG: 15000$, Fireman Helmet: 6000$

Mask: Gas Mask: 5000$, Gas Mask Advanced: 5500$, All Masks: 2000$

Backpacks: Medium: 4000$, Large: 7000$, Alice: 13500$, Military: 30000$

 

Medical Supplies:

Bandages: 650$, Bandages DX: 3000$, Antibiotics: 2500$, Pain Killers: 2000$, Poultice: 2250$, Medkit: 7500$, C01: 12500$, C04: 30000$, Zom. Repellent: 5000$

 

Vision:

Binoculars: 5000$, Range Finder: 7500$, Tactical Binoculars: 10000$

 

Food and Drinks:

Food: Bag of MRE: 7500$, Can of Ham: 2000$, Can of Pasta 1500$, Can of Soup: 2000$, Can of Tuna: 2000$, Instant Oatmeal: 800$, Bag of Chips: 600$, Minicabra's: 800$, Granola Bar: 1000$, Chocolate Bar: 500$, Nudle Cup: 2000$

Drinks: Water 375ml: 1000$, Water 1L: 2400$, Electro Aid: 4000$, Can of Soda: 800$, Energy Drink: 750$, Juice: 1200$, Coconut Water 2000$

 

Attachments:

Compact Scope: 7000$, ACOG Sight: 6000$, Holographic Sight: 6000$, Red Dot: 5000$, Reflex: 5000$ pso-1 scope: 10000$, Swiss Scope: 12000$, Tactical Sniper Scope: 10000$

Foward Grip: 5000$, Modular Aluminum Combat Grip: 4000$, SMG Grip: 3000$,

Silencer: 8000$, Pistol Silencer: 3500$, Flash Hider: 4000$, Pistol Flash Hider: 2000$

Rifle Laser: 7000$, Pistol Laser: 3000$, Rifle Flashlight: 3000$, Pistol Flashlight: 1000$

 

Thats all from my Site, maybe you can add weekly Discounts and new Items, I did not Feature any Weapons! Thanks anyways! :)

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Wow. Just Wow.

Why not just bring the entire marketplace over from OW?

My best suggestion would be to feature items necessary for actual survival. Food, Healing Items, Fuel and Repair Kits for vehicles. and items needed for crafting.

Plus, the prices you suggest are far too high. $7000 for a Rifle Laser? $8000 for a Silencer? $7500 for Bag of MRE?

I could go on but I'm sure you get the idea.

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5 hours ago, CampersRUs said:

Wow. Just Wow.

Why not just bring the entire marketplace over from OW?

My best suggestion would be to feature items necessary for actual survival. Food, Healing Items, Fuel and Repair Kits for vehicles. and items needed for crafting.

Plus, the prices you suggest are far too high. $7000 for a Rifle Laser? $8000 for a Silencer? $7500 for Bag of MRE?

I could go on but I'm sure you get the idea.

I mean, it's a start. I personally really appreciate players coming up with these lists by themselves.

Overall fact is that current marketplace is just not filled with items yet and that has it's reasons. For example: now we have the chance to give the currency some time to spread, and be farmed by players. Seeing how much each player has at this point, averagely, but also based on the type of player, playtime etc. is going to help us decide balanced prices for marketplace items.

BTW, we all think that the marketplace access for Survival should only be available in safe zones.

Anyone else has further feedback? :)

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2 hours ago, Sven said:

BTW, we all think that the marketplace access for Survival should only be available in safe zones.

I think this is a great idea. It's how it used to be in OW. I still say basic survival items, like those I listed above, should be available. Maybe, after some time passes, other items could be added. I know there are others out there that have an idea of how it should be set up. They just need to speak up and give their input.

Edited by CampersRUs

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6 hours ago, CampersRUs said:

I think this is a great idea. It's how it used to be in OW. I still say basic survival items, like those I listed above, should be available. Maybe, after some time passes, other items could be added. I know there are others out there that have an idea of how it should be set up. They just need to speak up and give their input.

Testing money income rn to give a suitable pricelist based on that. ofc what I believe to be suitable isn't necessarily going to cut it for others so we'll see. 

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The Prices must be high, why should the market be cheap? I dont get it @CampersRUs could you explain me that, since These arent the Trading Prices, just regular market Prices, ofc they are high, but you should not stack on rifle laseres if there are just 1000 a Piece :D

@Sven I like the Idea that you only can buy something from the Market via Safezone, but I dont know if the Community likes that. People prob just wanna buy Stuff like in Open World.

I dont care how we can Access the market, as Long as we got one I'd be happy

Edited by Keymbo

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It's not about being cheap, it's about being "worth your time" to farm for. I don't think your prices are necessarily far off for the majority of the items but it'd personally like to go about it by looking at the effort required to get a certain amount of money first and then decide on prices based on concepts ( dependent on personal opinions ) e.g. Stanag prices:
- Stanags shouldn't be self sufficent ( meaning 30 shots stang shouldn't yield enough money to buy a 30 Stanag )

-Stanags should be comparatively expensive ( since they are used for most PvP meta weapons )

-Since Stanags are mostly PvP focused ammo mags with bigger capacity should be considered more valuable and thus might be more expensive in price per bullet. ( you could also argue you already pay your price in stats ) 

e.g. Stanag 30 1500$ ( 1500 is a random number here )

Stanag 45 2475$ (+10% price per bullet)

Stanag 60 3300$ (+10% price per bullet)

Stanag-C 6000$ (+20% price per bullet) 

 

Concepts like these in combination with the average money gain per zombie ( which I am trying to somewhat figure out by sampling rn ) are what I'll use to determine my pricelist.
I'll put my pricelist up probably tomorrow or the day after since I need some time to sample and consider first. ( will post sampling results aswell ) 

Edited by HomuraZ

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Testing was done without premium so 1x multiplier!

Ok first sampling was ( I noted everything for this sampling) :

txt file ( - = no drop; ~ = item drop; X = amount dropped )

1141 zombies

453 money drops (39.7%) so money drop rate might be 40%.
total amount droped: 4821$

Avg. drop per zombie: ~4.225$
All zombies for this sampling were killed in Campos/+Parkerville ( I doubt it matters but just in case )

I will do another 5000 zombies sample size later ( or tomorrow ), will edit it to this post then.

Edited by HomuraZ
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@Keymbo. It's funny that I found this in another thread.

Antoworte auf mein Survival Beitrag bezüglich  marketplace.

Translation? Reply to my Survival post regarding marketplace. Fascinating. I guess you need help from @HomuraZ?

For your information, If you set the prices too high, any new player will have no chance of purchasing items from the marketplace. That is why they need to be lower. It's hard enough to get players to come to this game. They don't need to be chased off because of extremely high prices.

@Sven, I have been giving it some thought and think it would be advantageous to keep the marketplace confined to safe zones for Survival. Afterall, it is supposed to be somewhat more difficult to play. And I do stick with my assessment that the prices shouldn't be so high as to scare away new players.

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@CampersRUs well there is "scaring of new players" with high prices and there is flooding the economy with to low prices. The problem I see which makes it so items NEED to be atleast somewhat expensive is the different subscription typs adding a multiplier to all money picked up. If you balance prices around a 1x multiplier ( non premium ) which most new players will most likely be people with 2.5x or 3x money drop will sweep through the market picking up c-mags, bandages DX, you name it left and right. 
I'll probably personally aim for really accessible prices balanced around ~2x multiplier since standard premium is really affordable and wide spread, I'm not sure whether or not this is capable to ensure a balanced economy.

The fact that your money income has multipliers ranging from 1x to 3x makes it really hard to ensure a reasonable price that isn't totally unaccessable for 1x but at the same time not far to easy to access for 3x players. This never really was a problem for OW since items were always meant to be easily accessed for anyone and it didn't really matter how much easier it was for those with 3x the money access. I honestly have my doubts that a healthy economy can be assured for survival with money multiplier up to 300% @Sven .

You could argue that balancing around 2x would mean that 3x players only have an additional +50% income over the balancing point ( if I balanced around 1x they'd be +200% over balancing point ) which does make items alot more accessable but not necessarily to a economy breaking point, and the fact that these players are willing to support the game with 15$ a month justifies this benefit. It kinda stings that 1x players end up being -50% income under the balancing point but balancing around them just wouldn't work. The end question is can you even balance around 2x while not being to expensive for 1x or (by far) to cheap for 3x. 

Edited by HomuraZ
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12 hours ago, CampersRUs said:

@Keymbo. It's funny that I found this in another thread.

Antoworte auf mein Survival Beitrag bezüglich  marketplace.

Translation? Reply to my Survival post regarding marketplace. Fascinating. I guess you need help from @HomuraZ

What is wrong with that? I know him and I just wanted him to say something to it.

12 hours ago, CampersRUs said:

For your information, If you set the prices too high, any new player will have no chance of purchasing items from the marketplace.

12 hours ago, CampersRUs said:

That is why they need to be lower. It's hard enough to get players to come to this game. They don't need to be chased off because of extremely high prices.

Yes, thats right. New Players should not be able to buy market items. They should farm first. Survival should be hard. When new People come to Survival they will not instantly check the market for Items. I would create a Char and Play with it. After a while the new Player will see the new Market. Why should These Players be chased off because of high Prices? bruh.. xD

 

We Need high Prices!!!!!!

 

 

Edited by Keymbo

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Ok I have to say I'm really confused right now, yesterday I saw an average droprate of ~40% but when I started my 5000 zombie sampling earlier today I experienced a droprate closer to 33% for the first 600 zombies or so and suddenly after that ( the past hour or so every zombies drops either items or money ) literally every zombie as in 100% droprate. I had my 33% droprate in boulder then it suddenly turned into 100% after I relogged. Later that day then I switched to multiple different locations and experienced 100% droprate there aswell. Naturally my result are vastly different this time instead of the ~4800$ after 1141 zombies I found myself at ~7000$ after 1141 zombies this time.
I don't know if they just changed droprates or if droprates depend on something I am unaware of but I don't know what possible factor could just turn 33% droprate into 100% droprate seemingly out of nowhere.

Ok, great now the majority of zombies drops items/money ... idk what to think anymore 😂

Edited by HomuraZ

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Bruh I was about to lose my god damn mind ... so much for my sampling though 🤣

Guess I'll just start working on a pricelist based on the sampling I was able to do and potentially adjust later. :v 

Edited by HomuraZ

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It seems super important to me to print not only in the market but also in the random loot of the map.

construction objects there are objects that are practically impossible to get, I have played for hours and it is impossible to find some of these materials and it ruins the game experience because it is impossible to advance and be able to create your base with friends for crafting like:

- nails (in 50 hours of play I found only THREE)
- plastic (in 50 hours of play I found only TWO)
- glue (in 50 hours of play I found only TWO)
- ointment (in 50 hours of play I found only ONE)
- cloth (in 50 hours of play I found only FORTY)
- thread  (in 50 hours of play I found only NONE)
- emply can (in 50 hours of play I found only ONE)
- duct tape(in 50 hours of play I found only TWENTY)
- aluminum foul (in 50 hours of play I found only ONE)
- rag (in 50 hours of play I found only NONE)
- rope (in 50 hours of play I found only SIX)
- leather (in 50 hours of play I found only TWO)
- barbed wire (in 50 hours of play I found only THREE)
- sand (in 50 hours of play I found only NINE)
- gun power (in 50 hours of play I found only SEVEN)
- heavy armor legs (in 50 hours of play I found only NONE)
- heavy armor shoulder (in 50 hours of play I found only NONE)
- stick club rines (in 50 hours of play I found only NONE)
- stick club pins (in 50 hours of play I found only NONE)
- juggerna ut arm piece (in 50 hours of play I found only NONE)
- juggerna ut body piece (in 50 hours of play I found only NONE)
- juggerna ut hetmet basic (in 50 hours of play I found only NONE)
- juggerna ut spikes (in 50 hours of play I found only NONE)
- juggerna ut head case (in 50 hours of play I found only NONE).

50 hours of play are many to advance so little in survival, something is definitely poorly balanced until this is solved, this game mode is impossible to play, it is impossible to make many of these recipes.

I have played many survivals but I really love infestation. It was one of the first games I tried a few years ago when I had a computer dad, I have a special affection for this game.

Thank you very much and I hope you take it into account.

 

 

 

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8 hours ago, JOSESIERRAA said:

It seems super important to me to print not only in the market but also in the random loot of the map.

construction objects there are objects that are practically impossible to get, I have played for hours and it is impossible to find some of these materials and it ruins the game experience because it is impossible to advance and be able to create your base with friends for crafting like:

- nails (in 50 hours of play I found only THREE)
- plastic (in 50 hours of play I found only TWO)
- glue (in 50 hours of play I found only TWO)
- ointment (in 50 hours of play I found only ONE)
- cloth (in 50 hours of play I found only FORTY)
- thread  (in 50 hours of play I found only NONE)
- emply can (in 50 hours of play I found only ONE)
- duct tape(in 50 hours of play I found only TWENTY)
- aluminum foul (in 50 hours of play I found only ONE)
- rag (in 50 hours of play I found only NONE)
- rope (in 50 hours of play I found only SIX)
- leather (in 50 hours of play I found only TWO)
- barbed wire (in 50 hours of play I found only THREE)
- sand (in 50 hours of play I found only NINE)
- gun power (in 50 hours of play I found only SEVEN)
- heavy armor legs (in 50 hours of play I found only NONE)
- heavy armor shoulder (in 50 hours of play I found only NONE)
- stick club rines (in 50 hours of play I found only NONE)
- stick club pins (in 50 hours of play I found only NONE)
- juggerna ut arm piece (in 50 hours of play I found only NONE)
- juggerna ut body piece (in 50 hours of play I found only NONE)
- juggerna ut hetmet basic (in 50 hours of play I found only NONE)
- juggerna ut spikes (in 50 hours of play I found only NONE)
- juggerna ut head case (in 50 hours of play I found only NONE).

50 hours of play are many to advance so little in survival, something is definitely poorly balanced until this is solved, this game mode is impossible to play, it is impossible to make many of these recipes.

I have played many survivals but I really love infestation. It was one of the first games I tried a few years ago when I had a computer dad, I have a special affection for this game.

Thank you very much and I hope you take it into account.

 

 

 

@JOSESIERRAA you might want to repost that in the topic below, it's more in line with what you have to say and I feel like it's more likely to be seen by staff.

 

Edited by HomuraZ
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