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Dear Community,

 

Here we are already at patch 3.1. We planned on releasing this update later, but due to some particular issues and improvements we have made to the game we decided to release the update earlier. We were also forced to roll out this update as soon as possible as there was a major issue related to the navigation regions for zombies. This caused not only corruption and crashes but also caused players to experience major performance issues and zombies behaving incorrectly.

 

Here's the notes for this patch:

Overall Updates:

GENERAL:

  • Fixed a crash related to VOIP. (VOIP is the in-game voice system)
  • Fixed a client-sided memory leak.

OPTIONS:

  • Added an option to adjust the sensitivity of weapon distance sounds. This option allows you to adjust the distance for weapon sounds (for example when you hear a weapon firing mostly).

GAMEPLAY:

  • Gear will now also auto-update if you pick up a better version than the gear you are currently wearing. This also goes for helmets.
  • Swapping weapons will now remember attached attachments. Here is an example: https://i.gyazo.com/c85091043d2df73db08b3f1b6eca2f17.mp4
  • Adjusted the auto-update backpack feature where you can now pick up backpacks even if your backpack is full, it will just put the backpack in your inventory. As long as the backpack is bigger, it will still auto-equip that backpack.
  • Logging in to a server with a unskinned item will no longer un-attach attachments upon auto skinning to your favorite skin.
  • Fixed a bug where grenades and other throwable items would not go to your quick slots when picking them up.
  • Fixed a bug causing the airdrop plane to stutter instead of flying through the air smoothly.

MODELS:

  • Fixed some texture/material related errors related to LOD versions of particular pine tree meshes.

VEHICLES:

  • Fixed a texture issue related to the Tuk Tuk vehicle where the inside of the front glass had an incorrect texture.
  • Fixed an issue related to the newly added (not released yet) 'racer' vehicle. This vehicle is still work in progress but planned to be added soon.

ZOMBIES:

  • The "Night Zombies" (which were work in progress) no longer spawn. These were never intended to spawn in the first place as it was still work in progress. You can recognize a "Night Zombie" because it has a very dark texture with glowing eyes. Night Zombies will be released when they're ready.
  • Fixed a bug causing zombies to run around (glitched) in a t-pose animation.
  • Fixed zombie aggro issues.
  • Fixed an issue related to zombies stacking up in groups causing huge performance drops.

 

Item & Skin Updates:

UPDATES:

  • Updated all (6) Heavy Armor Fallen Angel skins. We have reworked the wings, and moved them to a better spot so instead of them being attached to the shoulders they are now attached to the back of the armor. This was requested by the community in huge amounts. We have also optimized these skins better.

FIXES:

  • Fixed an issue related to a missing texture related to the AWP sniper rifle.
  • Fixed the Scimitar melee rotation in both FPS and TPS when holding this melee.

REWORKS:

  • Reworked the Heavy Armor store icons and all it's skinned variants.

IMPROVEMENTS:

  • Improved the inspect animation for previewing a karambit (melee) or any of it's skins.

 

Open World Updates:

Caliwood (OW):

  • Removed some of the player spawns in the south side of the map.

 

Battle Royale Updates:

GENERAL:

  • Fixed a bug where sometimes players would get kicked while reviving a team mate.
  • Fixed a bug causing the auto selection of group Battle Royale games to not work correctly when in a party.

Arena (BR):

  • Added radiation zones.

Tropico (BR):

  • Added radiation zones.

Airzona V2 (BR):

  • Added radiation zones.

 

 

Estimated patch size:

Patch ETA:

Estimated downtime:

Pre-patch notes might be changed if we need to fix / add something.

 

Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!

For any feedback about the game please let us know at http://playnewz.com/feedback

If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/

To stay updated regarding the patch and server downtime please follow us on our social media:
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Twitter: https://twitter.com/infestationnewz
Discord: https://discordapp.com/invite/thenewz
Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial
Twitch: https://www.twitch.tv/infestationthenewz
Website: http://playnewz.com/
Forums: https://forums.fredaikis.com/

 

 

Best Regards,

 

// Fredaikis

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16 minutes ago, Sven said:

 

Item & Skin Updates:

UPDATES:

  • Updated all (6) Heavy Armor Fallen Angel skins. We have reworked the wings, and moved them to a better spot so instead of them being attached to the shoulders they are now attached to the back of the armor. This was requested by the community in huge amounts. We have also optimized these skins better.

 

Can u maybe fix the Custom Fallen Angels too? The back of the custom is moving/glitching if you move with the Character, it was back in the days fixed for the red fallen angel custom.

Edited by Freddy D
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para o modo survival nada?

já faz tempo que não vemos na significativo,a algum tempo atras se diziam preocupados com esse modo de jogo,mais acabou por ser esquecido e agora com BR acho que nao sera mais feito nada para ele.

 

 

for survival mode nothing? we haven't seen it in a long time, some time ago they said they were worried about this game mode, but it ended up being forgotten and now with BR I think that nothing will be done for him anymore.

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Dear Developer Team,

 

The zombies are acting funny like before, if we get behind anything ( even a sandbags barricade )  they will stop to following you.

 

Regards, ZenO.

Edited by ZenoZen

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Mobs do not have a valid agro. At the airport in Colorado V1 there are 60-70% less than before. This way you can't finish the Season Pass on time if you don't play after 10 hours a day. I have 2 servers rented, and just continuing the season pass has lost its sense. I hope you can do some hot fix soon. Regards

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Hello, I agree with this, zombies are actually not valid. They stuck, don't aggro, lose aggro randomly. Season Pass is ruined by all those zombies "fixes". I can't play PVE 10 hours a day, how i'm supposed to finish this in time ? My rented servers are useless actually, so much rented time wasted.

Regards team !

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