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Dear Community,

 

Here we are at Patch 3.0. Now, you might wonder why we are continuing our patch series from 3 now instead of the usual 2 and that's because next to splitting the Battle Royale game-mode into it's own game we have also done major improvements to the original game; New Z. The biggest most major change actually happened 1 patch ago where we ported New Z to 64-bit. Since this was such a huge change and improvement for the game we aimed to separately release that update first in case of any potential issues.

Everyone who hasn't read the previous patch notes where we ported the game to 64-bit we would really recommend to read these patch notes at: https://forums.fredaikis.com/index.php?/topic/8800-patch-244/

 

Before we jump in to the patch notes of patch 3.0 we would recommend you all the watch the new dev-blog video from Fred where he goes over some of the points for the patch.

 

Now, make sure to like and comment on the video while you're at it! Let's jump into the actual patch notes.

 

Overall Updates:

GENERAL:

  • Various new content has been added for the new upcoming Season Pass #3. For more information about the season pass and it's content we recommend you all to check the content in-game after this update. We have added a lot of exciting and cool rewards so it's definitively worth to check this out! The new Season Pass #3 will be available for purchase directly after this update. Something new this season pass is that you can also be rewarded with any of the newly added in-game currencies.
  • Fixed particular issues related to the navigation mesh system. (controls where zombies can walk and where not etc.)
  • Fixed an error related to the Filipino localization which was causing the game to crash.
  • Fixed a shadow issue related to the pine tree models in Colorado when lighting quality was set on ultra.
  • Fixed a bug related to the account level system where a silver border would show for levels 400-410 even though it is supposed to be gold here.
  • Fixed a game crash that happened when changing the game from or to full screen or when changing resolution settings.
  • Fixed a visual graphics bug related to the SSAO setting along with the setting presets.
  • Fixed a bug causing the menu buttons to bug after using the bus or clan transport system in game.
  • Fixed a rare crash related to airdrops that had landed while a player was joining a server.
  • Fixed a game freeze related to zombies updating and multi-threading in 64-bit.
  • Fixed a bug causing your body to show invisible on the death screen when dieing in first-person.
  • Fixed a bug that caused the game to crash when changing language in the server. This bug also caused the "hold E" menu to pop up and glitch.
  • Fixed various UI visual bugs related to the in-game menu.
  • Fixed a terrain issue for far away textures.
  • Added a new slider option for the render sharpness. This controls the render bias. Here is an example: https://i.gyazo.com/1b8724ab4b62eb6d941f33735221ab37.mp4
  • Added back the option presets due to requests of the community. This means the presets; potato, low, medium, high and ultra are back. You can now also change individual settings after selecting an option preset without the preset switching.
  • Added a skinbox opening animation. When opening a skinbox an animation will now play where you can visually see how close you were to getting that super rare skin! If you want to see how it looks we recommend you to watch the dev-blog video mentioned at the start of these patch notes.
  • Added a system that will detect if the player is stuck in the water to aid release.
  • Added a tips system that will help new players to get started with the game. You can disable tips in the game settings.
  • Re-generated navigation mesh in 64-bit. This for better optimizations and to improve stability.
  • Improved some of the level leading features to be multi-threaded for faster loading speed.

GAMEPLAY:

  • Improved the bus stop camera animation.
  • Improved the reputation icons in the in-game HUD that you see when aiming at other players. The icons will no longer block the visibility of the level border on the character tags.
  • Improved the airdrop animations. Should be a lot smoother now for both the falling crate and the plane.
  • Attachments will now automatically attach to your weapon(s) when picking an attachment up that's supported by the weapon. For example: if you have no attachments attached to your M16, and you pick up a kobra sight, the kobra sight will automatically attach to your M16.
  • Attachments will attempt to automatically attach to your compatible weapon(s) upon joining a server in both Open World and Survival. This means that if you join a server with an M16 and a kobra sight in your backpack, the kobra sight will be attached for you when successfully joined the server.
  • Attaching and removing any attachment from any weapon will now correctly be synced with the hand animations.
  • Picking up a backpack that has bigger inventory size than the backpack you are currently wearing will automatically switch your backpack to that one. For example: if you have a small backpack equipped and you find a large backpack, when you pick it up the large backpack will automatically be equipped.
  • Quick slots will be "reserved" for consumables until the rest of the backpack can no longer hold more items. What happened before was that even weapons went in to the players' quick slots even though the weapon can not be used when being put in a quick slot.
  • Optimized the HUD. Frames no longer drop when running or moving the camera around.
  • The in-game minimap (M) will now update live with your position even when you are moving yourself.
  • Using fast travel (bus or clan) will no longer break the depth of field.

VEHICLES:

  • Fixed a bug causing players to fly up in to the air or to be teleported to a random position when leaving a vehicle.
  • Reworked the camera system for the vehicles: improved the car passenger(s) camera smoothing and the vehicle camera no longer rotates when opening the in-game menu.
  • You can now slightly control a vehicle while being air-borne. This allows players to land properly and control the vehicle while being in the air.
  • Added a feature that allows players to un stuck their vehicle by rolling and moving the vehicle slightly using the 'WASD' keys when the vehicle is stuck in or on something.
  • Stats of the vehicles have been reworked with focus on stability. You should notice a great improvement in drivability.

LAUNCHER:

  • Our launcher now uses https for improved security.

 

Item & Skin Updates:

ADDITIONS:

  • Added the M9 Helmet Blue as a skin.
  • Added the M9 Helmet Desert as a skin.
  • Added the M9 Helmet Desert Goggles as a skin.
  • Added the M9 Helmet Green as a skin.
  • Added the M9 Helmet Urban Goggles as a skin.
  • Added the M9 Helmet Forest as a skin.
  • Added the M9 Helmet Forest Goggles as a skin.
  • Added the M9 Helmet Camo as a skin.
  • Added the M9 Helmet Sand as a skin.
     
  • With the M9 helmet variants being converted to skins there is a couple of things you guys should know. Every account that has logged in un till 1 months ago, will receive all the "default" m9 helmet skins learned.
     
  • New skins have been added to the Pink Graffiti collection! This includes: IBA Pink Graffiti, MTV Pink Graffiti, M. Style Helmet Heavy Pink Graffiti, IMI Tar-21 Pink Graffiti, M4A1 Pink Graffiti, M4 Semi Pink Graffiti, M4 Pink Graffiti, M16 Pink Graffiti, Mosin Nagant Pink Graffiti, MP7 Pink Graffiti, UZI Pink Graffiti. All these news skins are added to the currently available Pink Graffiti skinbox.
     
  • New skins have been added to the Hynx and Hynx v2 collection! This includes: Famas Hynx v2, AK-74M Hynx v2, M16 Hynx, MP5/10 Hynx, FN P90 Hynx v2, AKS-74U Hynx, G36 Hynx, IBA Hynx, MTV Hynx v2, M9 Helmet Hynx, M9 Helmet Hynx v2, M. Style Helmet Hynx, M. Style Helmet Hynx v2. All these new skins are added to the currently available Hynx skinbox.

UPDATES:

  • Updated the item name of the "M9 Helmet Black" to "M9 Helmet Basic". This to fit the conversion to skins for the other M9 helmets.

FIXES:

  • Fixed the Mauser SP66 Pink Graffiti skin glow map. This weapon skin now glows as it should be.
  • Fixed the dropped model for the Vindicator Skinbox that was showing the Valentine skinbox when being dropped on the ground.

REWORKS:

  • Reworked the store icon for the M. Style Helmet Heavy. Also reworked it's skinned variants.

IMPROVEMENTS:

  • Improved the AA-12 Pink Graffiti. The iron sight is now skinned as well.
  • Added a skinned iron sight for the AA-12 Halloween.
  • Added a skinned iron sight for the AA-12 Winter.
  • Added a skinned iron sight for the AA-12 Vindicator.

 

Open World Updates:

COLORADO V2 (OW):

  • Fixed a flying clan territory flag at the NATO base.
  • Fixed a player spawn that was under the terrain.

COLORADO V1:

  • Optimized the zombie spawns around the airport.

 

Survival Updates:

GENERAL:

  • Added a dedicated currency to the Survival game-mode. This is done based on the huge demand from the community. For now the in-game store won't have any items available for this currency (yet) except for the skin boxes that are available in the Open World for Game Dollars. This means that dedicated ONLY Survival players can now farm a similar free currency and have the ability to use this free currency to buy particular items just like how it has been in the Open World game-mode. We are also able to control the rate so for future events we are able to do double currency periods.
  • Players can now trade Survival Dollars with other players through the trading menu just like how it is with Game Dollars in the Open World game-mode.

COLORADO V1:

  • Optimized the zombie spawns around the airport.

 

Battle Royale Updates:

GENERAL:

In Patch 3.0 Battle Royale will be separated from the original Infestation: The New Z. This means players can no longer play the Battle Royale game-mode directly from the original game. A new separated variant of the game will be launched on March 4, 2020 aka tomorrow.

Accounts including the skins, GC, experience and more are made global meaning you can use the same account with the same skins and currencies for both games. We recommend every player that would like more information about the Battle Royale release to visit the following links:

With Battle Royale turning in to it's "own game" we have made a lot of tweaks and adjustments.

  • Added a dedicated currency to the Battle Royale game-mode. This is done based on the huge demand from the community. For now the in-game store won't have any items available for this currency (yet) except for the skin boxes that are available in the Open World for Game Dollars. This means that dedicated ONLY Battle Royale players can now farm a similar free currency and have the ability to use this free currency to buy particular items just like how it has been in the Open World game-mode. We are also able to control the rate so for future events we are able to do double currency periods.
  • Battle Royale now has region selection. Players are now able to choose what region to queue in when choosing a map to queue on in the pre-queue screen in the main menu.
  • You can now see how many players are currently playing a particular Battle Royale map per region in the pre-queue screen.
  • The airdrop and safe zone icon / indicators have been added to the HUD radar. (The HUD radar is the radar on the top of the screen in Battle Royale that indicates what is north, south, east, west, etc.)
  • Sprinting speeds has slightly been increased in the Battle Royale game-mode to fasten the overall gameplay experience.

LOOT:

  • Major changes have been made to the loot in the Battle Royale game-mode. A lot more items that are available in the game are now also available in Battle Royale. Of course all with controlled rarities. High end gear such as a heavy armor or a sniper are still only available from radiation zones or airdrops.

    For further feedback about the loot in Battle Royale we would like to invite all of you to let us know here: https://forums.fredaikis.com/index.php?/topic/5380-loot-battle-royale/

COLORADO:

  • Colorado is now available as a Battle Royale map! We have made a custom variant of the known Colorado map fit for Battle Royale. With this initial addition the map and gameplay style varies a bit from other Battle Royale maps. These are noticeable changes:
    • Loot mainly spawns inside houses and buildings.
    • Vehicles are available and can spawn anywhere around the map.
    • Original safe zones have been turned in to radiation zones. You will need a gas mask to enter a radiation area. Gas masks spawn pretty much anywhere around a radiation area.

ARENA:

  • Added more end-zones. Meaning, there is now a bigger variety of where the final safe zone of the Battle Royale game can be.
  • Fixed the overall lighting.

TROPICO:

  • Added more end-zones. Meaning, there is now a bigger variety of where the final safe zone of the Battle Royale game can be.
  • Vehicles are available and can spawn anywhere around the map.
  • Fixed the overall lighting.

ARIZONA V2:

  • Added more end-zones. Meaning, there is now a bigger variety of where the final safe zone of the Battle Royale game can be.
  • Fixed the overall lighting.

 

Competitive Updates:

GENERAL:

  • Added a dedicated currency to the Competitive game-mode. This is done based on the huge demand from the community. For now the in-game store won't have any items available for this currency (yet) except for the skin boxes that are available in the Open World for Game Dollars. This means that dedicated ONLY Competitive players can now farm a similar free currency and have the ability to use this free currency to buy particular items just like how it has been in the Open World game-mode. We are also able to control the rate so for future events we are able to do double currency periods.

 

Estimated patch size: Around 440 mb.

Patch ETA: Patch will roll out at this moment.

Estimated downtime: Around 1-2 hours. It's a big one.

Pre-patch notes might be changed if we need to fix / add something.

 

Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!

For any feedback about the game or this patch please let us know at http://playnewz.com/feedback

If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/

To stay updated regarding the patch and server downtime please follow us on our social media:
Facebook: https://www.facebook.com/Infestation.NewZ/
Twitter: https://twitter.com/infestationnewz
Discord: https://discordapp.com/invite/thenewz
Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial

 

Best Regards,

 

// Fredaikis

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Why You delete all zombies from Colorado v1 ?

Now zombies ignore you in other areas  like Airport colorado ,caliwood ,nato ........ you hit the horn and the zombies run randomly.

Everyone is happy to receive 1 cmag and 5dx but please fix airport v1 we liked how it was before

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37 minutes ago, maji1986 said:

Why You delete all zombies from Colorado v1 ?

Now zombies ignore you in other areas  like Airport colorado ,caliwood ,nato ........ you hit the horn and the zombies run randomly.

yes, all zombies are very weak, super zombie too - just stand

survival

Edited by miranda
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2 hours ago, maji1986 said:

Why You delete all zombies from Colorado v1 ?

Now zombies ignore you in other areas  like Airport colorado ,caliwood ,nato ........ you hit the horn and the zombies run randomly.

Everyone is happy to receive 1 cmag and 5dx but please fix airport v1 we liked how it was before

And now v1 private server is meanless cuz no zombie in the airport, from several hundreds of zombies to 20-40 zombies. I'm waiting them to change back or I want to refund my private server

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Here we go again.

First of all, my first login was a disaster. When I was finally able to connect, the first sound I heard was the ominous music that signaled that I was dead. Why was I spawned in a location where zombies could kill me when I didn't exit in that position? Obviously, my spawn location was changed somehow, kinda like when changing maps. When I respawned and located my loot, I was missing some of what I had in my backpack. I can deal with those loses but it would be nice in the future if this happens again, you are able to regain everything you had in your pack.

Secondly, we used to have the ability to enter the domain of zombies, shoot them to get their attention and they would come to your location. This happens most of the time for regular zombies. However, Super zombies no longer act in the same way. They just stand in the same spot and move their feet like they are dancing. After a few seconds, they turn and walk away. Of course I'm talking about a Colorado V2 map.

Third, Vehicles. Thank you for the improvements you have made. I got stuck leaning against a tree but was able to get out of that situation. However, I have noticed that the zoom level has changed. You cannot get in as close to the vehicle as you used to be able to. Also, even though you made it so we can reorient the vehicle in mid air, it still can use some work. If you go off a particularly high jump, the re-orientation aspect is sluggish, meaning that you do not land correctly.

Fourth, The hints for newer players. This idea was long overdue and will be a great addition to the game in helping newer players understand the different aspects and commands. 

I was only able to play a short time but these are my initial observations. You know me, I will be adding more as time goes on.

Have a Nice Day 😎

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I suggest you guys delete all the zombies and make another game. The optimization of zombies is meanless. Now the airport is empty and do you call this a zombie game?

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First of all, I love the way you guys are going about the game. It's overdue but it's being done and it's nice. My friend and I really appreciate the recent effort and most of it has been really good. I love all the new skins and the overall feel is improving a lot from where it was. My friend has been playing since the game launched and I've been playing for three years now. We'd love to help with anything if you guys need it for free, just please don't ruin the game from where it already is. 

I agree with the people above me about the zombies. The first season pass was hard enough and you expect people to finish with this? I had a zombie in a tent and I was right in front of it and it would simply not come out of the tent but just sit there like I was going to eat him. The super zombies would not come to me unless I was right in front of their face shooting them. It needs to be reverted or I'm not spending anymore money. No need for season pass and no need for a private server if I can't farm. I hope this is just a bug or something but it needs changed. I threw a grenade to blow up like 25 zombies and my game froze and almost crashed when before I'd throw a grenade at 250 zombies and my game would just lag a couple seconds. You use to be able to blow up 25 zombies no problem and now it's horrible, I don't even want to find out what blowing up 250 zombies will do. 

The car fix was needed. The cars are slower which I don't like but they overall feel better. I did have a lot of fun riding over big hills and getting cool jumps but I respect the change. 

The tips, great work. The game needs new players and they definitely help out. 

I haven't checked out battle royale but ON PAPER, I like the changes. They seem good but hopefully they feel even better in the game. The video showing all the patches notes, love it. All the smaller improvements add up so great on that. 

Please fix the zombies and car speed. Other then that, great work and keep it up. 

Edited by Ha_Dropout
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Here's a little more information for you. The FPS is going crazy. I had it go from 115 down to 1. When it hit 1, the game froze and I got booted from the server. Of course I was driving at the time and lost yet another ZK vehicle. After I logged back in, the game environment was very unstable. This is directly connected to the FPS fluctuating from 30 to 95. It's all over the place.

BTW, Thank you for fixing the issue with vehicles where they would just roll away on a hill. I tested it. So far, so good.

 

Edited by CampersRUs

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Hello,

Great patch we got yesterday! Congratulations to you ! For the content and the additions very well thought out! Well done ! Only good improvements :). It's nice to see them on NewZ today! :)

But on the other hand ... Because yes there is a but ... TOO MUCH BEUG

Really disappointed by the number of things that no longer works since the arrival of this patch ...

In less than 24 hours I lost all taste for farming ... How did you manage to make me very enthusiastic and then when I played at speed or I was disappointed and clearly I don't want to farm anymore until this is resolved: S.

-- When I get out of a vehicle near a tree or building I find myself stuck inside without getting out of it ...

- The zombies hang all the time, invisible wall, you can move or shoot next to them without it moving. Same for the super zombie.
- The distance for the zombies to follow us is far too short! Even in the car with the horn the zombies do not come. The duration for grouped and multiplied by two compared to before the patch ... Why did you do that? The vehicle and the horn are no longer used for anything ...
- Regular crash when there is too much zombie, the fps displays 0, and then the games crash or then disconnected from the server.
- You changed the number of zombies at the airport ... But how can we go from 700 zombies to only 100? Why ? What is the logic of having done this? No more interest in going there, there are more zombies in nearby cities than in a military area like the airport ... Really very disappointed ..

You made a great patch, with very good content, but once again you made certain modifications which made us all the same disappointed :(.

Regarding the pass season you did a very good job! The rewards are really interesting and makes you want to finish it. Well done.

But how do we end it with all the bugs related to zombies? And especially their numbers which was divided by 7 at the airport?

We can not help but believe that you did this so that it would take us longer to finish it and therefore that we would buy private servers for a longer period of time. Money question? Can't patch players without thinking of taking advantage of it? It's the impression it gives and I'm not the only one to think so.

Happy and at the same time disappointed .. But you still did a very big job and I say bravo! Thanks anyway.

This is only my opinion, but I am not the same to think like this: S.

Good night.

Cesar59

Edited by Cesar59
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Yes the zombies is like dancing I'll show you looking right and to at left and do not do anything the zombies until I step my character  feet was on the ground after I had jump down form a shoulder height furniture

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Why You delete all zombies from Colorado v1 ?

Now zombies ignore you in other areas  like Airport colorado ,caliwood ,nato ........ you hit the horn and the zombies run randomly.

Everyone is happy to receive 1 cmag and 5dx but please fix airport v1 we liked how it was before

Lo que tenemos  que hacer es dejar de meter dinero en el juego y que pasen hambre un par de meses ya veréis como mejora la cosa . Solo les importa el dinero , no que esto funcione .

Sabiendo que los moderadores ofrecen desbloquear cuentas baneadas a través de suculentas donaciones en B a espaldas de los que manejan el cotarro pero ojo que tampoco les importa. ( Se pueden aportar pruebas de las acusaciones sin problema ninguno ,nombres etc etc 

Nosotros hemos gastado nuestro dinero en servidores y en la seasson pass y ellos nos quitan los zombies y nos regalan  chemlight x5 y y painkillers x10 es increíble .

 

What we have to do is stop subway money in the game and go hungry a couple of months and you'll see how it improves. They only care about money, not that this works.

Knowing that the moderators offer to unlock banned accounts through succulent donations in B behind the back of those who manage the bill but beware that they don't care either. (Evidence of the accusations can be provided without any problem, names, etc. etc.)

We have spent our money on servers and in the season pass and they take away the zombies and give us chemlight x5 and analgesics x10 is amazing.
Edited by maji1986
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      Dear Developer,

 

  Thank you very much for fixing the  vehicles, now i can drive  it  very well,  we also have some issue with zombie on  Colorado they are looking stupid :)  and not moving as usual, I believe you and  your staff team are aware about the problem and probably are currently working on this issue, please let we know when the zombies AI will be back as before.

   Thank you very much again and I hope hear from you soon, ZenO.

 

Edited by ZenoZen
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i like this game.

but this patch...drive...motion sickness...drive is hell.

 

i hope....next patch..

superzombi day....each month 15day....... all zombi  --> superzombi.......very crazy day....

 

thank you..thanks game....^^

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Some drops in FPS and zombies stopped in open field.Riot shield don't work sometimes (bullets cross the shield ).
Did you change the sniper bullet drop sheet?

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Unfortunately the concern about zombies is not resolved ...
Apparently as soon as the zombie is separated from us by an object, car, wall or other, then it stops and no longer follows us. Even the car horn that should attract them no longer does. Yet a zombie is supposed to react to noise ...
It is not playable. The season pass cannot be done and I unfortunately paid a server for nothing. This is the feeling I have.
Disappointed :(.

https://www.casimages.com/i/200304040132125786.png.html
https://www.casimages.com/i/200304040223524648.png.html
https://media.discordapp.net/attachments/605087527229194250/684773119965134938/45275755.png?width=863&height=462
 

 

 

 

 

Edited by Cesar59

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    Dear Developer Team,

    I play on servers: survival Colorado and open world Colorado V1, I can see the zombies amount in open world Colorado V1 (air port) are back to normal, but now they are not chasing like in Colorado (they was chasing in Colorado v1 before the last patch only Colorado not) another thing that I noticed is that the zombies on Colorado v1 some of them are acting like runners, as we know the runners are in Colorado and not in Colorado v1, I hope this info can help you guys, and big thanks for all effort to get it nice for us to play and have fun :)

    Best regards, ZenO.

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