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Hi everyone! We have been reading all the content from the forums and the official discord, and we thought that we should make a thread showing all the addressed feedback. The objective of this post is to keep a detailed record of all the suggestions and changes applied to the Survival Mode. The goal is to ensure that the entire community follow the changes and can consult the advances. We choose to organize all the information in the same post making easier to check future changes and keep the forum unsaturated, helping the developer team to make efficient and precise decisions that benefit the evolution of the game. Now players will have the leading voice and an efficient mechanism to be heard by our developers. The changes are going to be divided into the next categories: Done, In progress, On hold and Discarded. Achieved ideas based on your feedback and suggestions: Airdrops: Airdrops are now spawning on different locations on the map. Done Week/Weekend events: There are always new exciting weekend events. Done Official price list for the Survival mode: A list based in community feedback exclusive for the survival mode. Done Weapon automatically switches between compatible magazines: Now weapons will automatically switch between compatible magazines prioritizing ammo and size. Done Airdrops drop faster: Reduced the necessary time for an airdrop to touch the ground. Done New zombie and super zombie models: A few zombie models got reworked and brought back into the game. Done Several stability, performance and server improvements. Done New car models: New cool looking vehicles. Done New weapons: Adding new weapons and variants to survival mode. Done Thompson MKII: Thompson's younger brother. His aluminum body and counter recoil mechanism makes it lighter, smaller and faster. Don't let his appearance fool you, just like his elder brother this Thompson has proven to be lethal on skilled hands sometimes more than high caliber weapons. This weapon got adopted by the Boulder Police Department a few months before the infection and became their favorite a few days after. M40A1 Remington 700: A sharpshooter dream. Light, accurate and reliable. The Remington M40A1 is the first from a family of military variants based on the reliable Remington 700. This rifle was modified to fit army standards replacing the heavy wooden stock with a much lighter McMillan HTG fiberglass stock together with improved Unertl sights and a threaded barrel to allow flash hiders or supressors. It was introduced in 1966 as the standard USMC marksman rifle. This bolt action might look small and fragile compared to their "Anti-material" cousins but if it can take down a deer, it shoudn't have a problem going thru your skull. New attachments and exclusive gear: Done Barrels: AR and Sniper barrels. Silencers: Rifle, SMG, Sniper and Shotgun silencers. Stocks: AR and Sniper stocks. Suits and Armors: Swat Armor, Heavy Armor and a Ghillie Suit. Helmet: Heavy helmet. Backpacks: Hunter and Leather Backpack. Exclusive content: Wooden Locker: A new destructable locker added as an early release for the building system. This locked is smaller than Small code locker and can be placed on official servers to help players store valuable loot during pvp. ( More information related to crafting in patch 2.36 ). Juggernaut armor: A Brand new craftable armor specialized to protect from zombie damage, realeased with a special skin ( More information related to crafting and availability in patch 2.37 ). Crafting system: A nice and simple crafting window for those who like farming materials. Done Mission system: A new mission system with new Jobs and rewards each season. Done Model correction: Several models and attachments were improved and corrected. Done Fully reworked Colorado V1 Map exclusive for the survival mode: A small and optimized map adapted to survival experience and player feedback. Done Rebalancing the crafting system: Improving the crafting system according to looters feedback. Done Rework the exchange missions: Reworked the weapon Exchange contracts, these missions are available on the mission tab and their rewards can be claimed on the Blue Ridge Safezone Done Optimizing Grass: The Grass model has been reworked and replaced to optimize the game. Done Hunter backpack for survival mode: A bigger backpack for all your trading needs. Done Increase the chance to get infected by the zombies. Done Killing another player yields experience: Added a 20 XP reward for killing players Done Crafting gives you XP Done Bringing the cars back to the official servers: Cars got reworked and spawn again inside of the official servers ( 6 Cars distributed around the map ). Done Loadouts in survival mode: Players can use the load-out feature now just like as in Open World. Done Rework clan territories system. Done Added a 1-minute cooldown to the locker usage: This is only on Official servers and done to prevent "locker camping". Done Increased the server hop cooldown time from 2 to 6 hours to prevent players from ghosting. Done Constantly improving maps in favor to enhance players experience and making their gameplay much more fun. Done Invisible Zombie showing on the radiation areas BUG: Solved a bug on the radiation areas where a zombie turn invisible but it can still damage the player, Special thanks to Took his time for notifying about this bug. Done Base Building and resource gathering system. Done and under constant improvement! New interesting missions: Adding new interesting and mysterious missions for those who like to complete tasks and follow a history line. Done Daily rewards for premium accounts ( Survival ) : Now all premium accounts will be getting a daily reward in the survival mode. Done Base building BETA : A big step heading to a new gameplay experience including new craftables and resources. Done Overall weapon rework : Weapons have been balanced in order to improve gameplay. Done Secret rooms and keys: Secret rooms that hide precious loot inside. Done Survival Marketplace : A nice market place for survival mode ( Patch 3.3 ). Done Survival Dollars : A currency for suvival mode. Done Survial mode wallet and ATM system : A wallet and ATM system to stash your Survival Dollars ( Patch 3.3 ). Done Picked by a DEV for next patch: Work in progress: On hold: Radiation on Campos Colorado V1. On hold Discarded: More Maps and servers for survival mode: There use to be a lot of different maps and servers for every region, but since many of them were not used and thanks to community feedback we choose to keep a smaller amount of maps and servers, prioritizing quality over quantity. Discarded A suit that makes you invisible to the zombies. Discarded PVP Flag: A server with a hotspot on the map that can be captured like a regular clan territory. Adding another Safezone close to Frosty or the airport ( Colorado V1 ). Discarded Discussion thread: External links: Facebook: https://web.facebook.com/Infestation.NewZ Official discord: Discord.gg/thenewz Download the game: https://www.playnewz.com/ Survival Price list: https://goo.gl/wQiukT
Hi everybody , Firstly, sorry for my bad English. I write this because imo survival is better than the others modes and you should focus on it. It have very high potential and you can attract many people with it. **** My list of suggestions : 1) Reputation system Emblems until 1k rep for Heroes and Vilains looks good but after they're really ugly... There are many beautiful symbols on the internet. You can simply add others emblems for instance at 2000, 3500, 5500.. only for Survival mode only cause its way harder to get them on this mode. To give interest to this idea you can add rewards like new clothes, new weapons, new helmet, new protect... for our characters or smth like that only accessible for Heroes or for Vilains.(rewards differents) For legitimate defense, i like VITALZ's idea and he explained it very well here : http: //forums.fredaikis.com/index.php?/topic/2160-legitimate-defense/ 2) Contents You should add more contents First of all you can just add the same loot (i mean just items, not the same rarety !!!) as in open world (AK12, FN fal, Scar H (this one is disguting ikr), g36 60, flashbang, Heavy Barrel, pineapple and more...) It would be interesting that you add more gears, attachements like a thing which increases firerate but deacrease the damage of the weapon (or the reverse), new scopes, why not a new silencer (for rifles , for shotguns ), attachements for increase decay, decrease more recoil or spread (why not an attachement specially for one weapon idk...) You should add rarely (or very rarely) weapons (silencer auto shotgun for exemple) , gears (new protections, new helmets, why not thermical vision very rarely...) MORE CONTENTS = MORE VARIETY IN THE LOOT TABLE 3) Airdrops Aidrop was a good idea but everytime i went for it it isnt worth at all (going all over the map for 1 DX and 2 sniper mags...) Maybe you could make it more attractive for players (for example you can get 5 DXs, 5 stanags, 5 wood barricades and a rare weapon) 4) Increase the interest of PvP -Sort of small BR- I think on the most populated servers you should add the same thing as an airdrop but in it you can get only ONE weapon, a sniper or very rarely new weapon ( idea 2 ) or new items , or money for survival (idea 9). This kind of aidrop falls in the least populated cities or places (Glenwood, Crystal Lake...) and it will give players the envy and the opportunity to explore and to fight in the new places the entire map. A message in chat will appear 15/20 min before this aidrop falls to give players time to get there. Players will have to fight for this new box (like item box in the old warz). For get this new box , we need to press E more time than other items (for more difficulty). U need to have the control of the city for get the box. -Killstreak- For player who's in killstreak you can put an icon on the map (his approximate position, just the city) and if an other player kill him, the player who killed him gets more rep, money for survival (idea 9) or something like that. 5) Craft Craft system was a cool idea but atm it's pretty useless, for example you need 1000 woods to craft only ONE wooden barricade, way better to find it... You should rework this system and add NEW AND INTERESTING (like custom guerilla, medikit, brotherhood ) items which arent findable and only craftable. 6) Barricades or stronghold Currently barricades break on their own i dont know why, you should just let them, we can destroy them with bullets or melee weaps rather easily and they're rarer than in Old Warz so its not a problem. It's more funny. Allows to diversify PVP. Or you should add stronghold system. 7) Skills You can maybe add more skills like run faster (a little bit), take less damage from zombies, food give more etc 8) Colorado map Add new cities/places on the current map but please do not add a new map, the survival community is quite small so if you'll add a new map it will scatter the community and it will kill survival mode too. 9) Market for survival , trading system, new money specially for survival Trading player with player, or with pnj. Market for survival and new money to buy in this market (good items are very expensive) **** Take your time, fix issues and focus on SURVIVAL MODE. It's the soul and spirit of the game WARZ I'm sure that you do your best but we need more things, more contents like that, its just a list of suggestions but please take your time to read it and make things change ! Thanks for reading and THANKS YOU VERY MUCH FOR GIVING A SECOND LIFE TO THE OLD WARZ ! Have a nice day, nice game and see you in the game KasparoV.