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  1. As of lately, I've been traveling more and more as I finish college and move back to a different place. Unfortunately, this game's not really designed for play with a Laptop and mouse, regardless of what setup is used next to a wireless keyboard/mouse, and even then space can be finnicky. Gamepads are usuallly light and easier to run with while traveling, and could be somewhat easily adapted for mobile play. Some people I know also personally only have a laptop to play on, unlike those fortunate enough to own a desktop. Infestation's code already includes a base for gamepad support. The most difficult thing would be adding a options menu for button remapping/controller sensitivity options/etc, but i'd know how to implement the inventory as well as other tabs in general. Button presets would also be good (IE how halo has bumper-jumper, classic, knuckles, etc.) Inventory management could be done with a button for opening the escape menu and a circle to mimic a typical cursor, with one button being held down and moving a stick to move items, then a directional pad and another two-buttons used for open item sub-menus (equip, unload, etc.) Here's a layout for a good general idea of what might work well with a typical gamepad. (The first set represents a Playstation Gamepad, while the second represents an Xbox gamepad.) Menus and Navigation: Start: Open Inventory Select: Open Map R1/L1; /RB/LB - Cycle Tabs on Menu Left Stick - move 'cursor' (A circle used to represent selections) X; A - Select Item (Hold down to move items in the inventory when hovering over them.) Circle ; B - Open Item Sub-menu (equip, unload, etc.) Direction pad up/Directional Pad Down - Select sub-menu option X; A - Confirm sub-menu selection Square; X Button - Cancel selection In-Game Controls and Management: L1; Left Bumper - Switch Character Perspective R1; Right Bumper - Switch Shoulder L2; Left Trigger - Aim in/ADS if first person R2; Right Trigger - Fire weapon Triangle; Y Button - Switch weapons Circle; B Button - Crouch (hold to initiate Prone) X; A Button - Jump Square; X Button - Interact Directional Pad Up- Switch Firemode (Hold to reload) Directional Pad Down - View attachments (attachments would use the "cursor/select" system from the inventory) Directional Pad Left - Hotbars 3/4 (Double tap quickly to quick-use 3, hold to quick-use 4) Directional Pad Right - Hotbars 5/6 (Double-tap to quick-use 5, hold to quick-use 6.) Left Stick - Move (Click in to Sprint) Right Stick - Aim (Click in to use auto-run? Could be re-functioned, not sure yet) I know this may or may not represent a decent chunk of the playerbase, but this could also open-up avenues for a console port as well as things along the lines of easier acessability for players who may have issues with a full keyboard/mouse setup, travel a lot to use a laptop, or may otherwise benefit from using a gamepad.
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