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Lauchboy last won the day on May 2 2019

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  1. This word will open all the doors you need. There are so many desperate nerds out there with private servers you can play on. Just use your advantage here
  2. 1. No 2. I played about 25hours and payed 7,99€ so i guess that makes it kind of worth. But overall everything is a cash grab. 3. Low. 4. If you want PvE and Nostalgia. I doubt the game stays for long.
  3. Judging the quality of something by the amount of likes it has is the reason the freaking Kardashians are rich and famous. I would not build my confidence on online-forum-feedback especially when 99% of those likes are by the same two people. That`s next level confirmation bias -> https://en.wikipedia.org/wiki/Confirmation_bias if you want to read more on that -> https://en.wikipedia.org/wiki/Groupthink also relevant for your little gang Good luck demanding change based on your very personal needs. You will continue to cry anywas and I will continue to poop under your comments as soon as I see orange letters or the notorious "two likes" under each of you posts. P.S. Next NewZ Patch notes will look like this: "Lauchboy is rewarded a Lifetime- Extreme-Sunscription because e defended Steve in the forums"
  4. Like anybody outside of you three gives a damn about your little cry baby posts. Do everybody a favor and move on if you don't like the game. It's not like your private server farming will be missed
  5. It's funny how this thread escalated so quickly. The last few people that are passionate about the game fight for what irrational hopes to keep up. The inconvenient truth is that none of the above will ever become reality. This thing is over, donezo, finito. This cow is slowly going to die and will be milked until the last breath, Competitive has ZERO Playrate. That game mode was born dead. RiP Battle Royale only reliably starts around 8pm CST +/- 2 hours Survival does not have the players to sustain the amount of servers and size of maps. Also Survival struggles from the paradox between PvP and PvE Players as can be seen in this thread OW is cancer Call of Duty as Loot has about zero worth and there is only a hand full of players left that keep bashng heads day in and day out. There is no influx of new blood. There are only so many people left and the future outlook is crystal clear. They won't put any more effort in the game outside sales and weekend events. The last major changes will be the following: Further reduction of total server numbers to make the game feel less empty Shut down of all the minor regions and ultimately install EU as the universal servers for players still in the game Shut down of minor Game Modes known as "The Big Merger" where all game modes are put together in a last attempt to keep the engines running for a few more months. Final Shut Down. After this people will get nostalgic as it is typical human nature and wish they had played more and complained less. Enjoy the game for as long as you still can. The time you have is limited. Also please don't type in orange, that is stupid. Lauch
  6. There is really no difference compared to OW. I would even say BR gets even less attention and highly doubt they even touched it the last year. OW is all thats left for NewZ. You can never remove it without delivering the final death blow to the game. Competitive was and still is a waste of dev-time. Since Competitive was launched, I never managed to find a game... thats how dead it is from the get go. Not to mention that Competitive is about as fun as doing the loundry lol
  7. You can create your own clan btw. with Blackjack and Hookers
  8. You really can`t compare the 90$ titles like Borderlands or Red Dead Redemption to something like newZ. You can never win that comparison ever. Those are tripple to quadra digit production teams of experienced professionals that follow a plan, schedule and create a PIECE OF ART. Also keep in mind that building a new game from ground up is a whole other story than "recycling" an existing one by changing a few things on the surface without going into too much detail. Thats like saying a cheeseburger is worth 20$ because somewhere out there somebody is paying 50$ for a steak. The massive psychological barrier behind charging for something before the actual use is scientifically proven. You can look that up. Maybe you are willing to pay the 15$, but you are about as close to the devs as it gets and have a long history with the game and the company. It is about the average player, the masses that have no relation to you or the ones that only know Fredaikis` rather bad image in the games scene. (Please don`t try to negate that.... we are not in the elite circles by any means and this is ok). I have not seen the game and the changes made, but I try to judge based on what was done for NewZ since it`s start. I am pretty sure thats not worth the 15$ to most people even though thats the collective work of years. And once again the key to success is a big playerbase. The heavy payers and hardcore users will come with the masses anyways. And a launch that motivates as many people as possible to play is the single most important factor here. If you can generate twice as many players after week one, by rule of thumb the life time of the game will be roughly twice as long and vide versa if you only get half of the players involved. I don`t want to annoy anybody with my comments, I just fear that all your effort could be a waste just like if was with other things before (... cough cough... Oregon . cough cough.... Competitive..) It is true that I did not like the move in general. Fredaikis' ressources are about as limited as they can get. I always tried to convince myself whenever a bug appears that you guys are doing your best and working as much as you can. Adding another GAME without any significant addition in terms of personell will only lead to one of the following solutions for me You have to split effort between both games and NewZ as well as Nether will suffer. In an official statement it was said that NewZ won't be left behind, but we will see in a few weeks You can continue to work about the same hours on NewZ while adding a few hours a week for Nether. This would mean you didn't even try your best the last few years and make me sad as well.
  9. I have not played the game myself, but I have talked to people that did and I have done some research on the game and it`s history. Ultimately I would say that it toally depends on the finished product and your skill, ressources and intention to maintain the game. The general consensus is though, that an initial paywall (and charging money for a game is exactly that) is pretty much the most harmful thing when it comes to gaining or regaining players. It requires potential players to have some trust in you and your product. It involves a risk of "loosing" money if the game sucks and you dont want to continue playing. if the game is dope, it won`t matter, because players will come in after the initial offering and after there was a lot of amazing feedback. But is your product this good? You obviously evaluated the cosmetics option. And you are also 100% right that the chrome armor fallen angel or a banana suit are not a thematic fit in a game that priroritizes the survival aspect and is also played mostly by first world consumers that actually demand more quality that the NewZ playerbase from Thailand, Russia, Brazil and so on (sounds racist, but i have actually read scientific papers about that) Skins can still be a viable option, it just requires a freakin dope ass designer that has the skills to provide quality skins with a schematic fit. Different character models would definitely work imo Another way of monetarisazion is some sort of ingame shop. Surely survival does not really go well with the concept of pay to win. The inflation will devalue items and a key aspect of the game is the struggle for survival itself. But there are still ways to make it work. I can see things like XP bonuses if there is a skill tree, weekly or daily rewards for premium subscriptions like in NewZ, maybe a purchasable "starter kit" to give your loot run the kick start it needs. Of couse this is only icing on the cake and won`t earn you as much as if all players had to get behind a paywall, but this is sort of a long term investment. 100 people paying for the game is the same as 1000 people paying for little bonuses. If you dont think the above are realistic or enough, i would still recommend to start out with the game as f2p. You need to reach out for the old playerbase and give them a chance to come back. I can see some sort of trial phase where the first two weeks after launch are free to play or maybe make it so you can create an account and you can play for free until the first death so people can at least get into the game. If you have already played, if you already killed your first guy or grabbed a decent chunk of loot, you surely want to continue. That way its more likely for players to actually pay for the game. Ultimately it will come down to what you guys deliver anyways. A good game will succeed and a bad game will fail. Its just about probability and giving the whole thing a kickstart. I am absolutely sure that NewZ only lived for this long because of the initial kickstart in combination with a decent anti cheat. had you made NewZ accounts cost money, even just 3-5€, most of use would have never come back. Regardless of what you guys had to offer. This is ESPECIALLY harsh because Nether already had a relaunch with a paywall and a lot of people already made the mistake, already put their trust into somebody and got burned. You need to reach out for those and gain their trust by making the first step, by inviting them back in. By the way how is the marketing going? Is there a hype? Of course I dont expect you to pay for a freaking TV commercial, but have you talked to influencers, streamers, yourtubers, basically guys that once played the game and might come back at least for a little stay? I guess there is quite a few of them out htere just like this guy: We can talk further on discord if you want to Cheers hcuaL
  10. This is top notch in terms of skill and production value. If this game was successfull and had a decent playerbase, you could actually earn some money with this. Unfortunately it isnt and wont be... bad luck you
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