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RIpper1403

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  1. If I was ignored in the suggestions, then maybe someone will answer here. Sometimes it seems to me that suggestions of survival are no longer considered. Sorry,if my English is bad. Players have long asked for a normal survival mode, but it's just a deathmatch,which is very boring now. You've all heard all this for a long time, but what if you make the second survival mode? It doesn’t even require a lot of effort and time.In order not to make wipes and not offend players, you can divide survival into two types.Those players who did not want a wipe, as well as those who wanted survival in the game, will be glad. There is a possibility that this will not help the game, but you can try.I’ll try to explain what could be in this mode. We need a balance of rare and not rare loot. In order for the game to have a fear of losing something valuable.Loot must have a balanced price.Also, the balance of the spawn of the loot. So that each point has its own loot. The military base has a military loot, cities have civilian loot e.t.c. Regarding the amount of loot.. You can add more spawn items for crafting, but much less whole items.Don't add rifles, armor and other loot to every corner.Krugers, mosin, pistols or crossbows can spawn more.All weapons shouldn't be rare, but should not spawn often too. The biggest problem will be ammo. Also make rifle clips less often (stanags, clips for AK and for other assault rifles) But you need to make more spawn ammo individually.We have it now, but it is pointless in the current mode. Another problem is thirst and hunger. Food will be less than now. Therefore, you can make trees in the forests where fruits grow. They will not always be fresh and edible. Therefore, poisoning is possible and you need to look for pills. The nights will be dark and night vision will be rare so that not all players have an advantage. Because if it is rare, players will be afraid to wear them always. They will not want to lose.Therefore, players will think about using flashlights; everyone will think about whether the player wants to be visible in the dark. I suggest adding a new night vision scope. Also a drop from a zombie. Remove medicines. Add money. But ... I do not want to offer a store. A separate currency for survival, with which the player will be able to buy something from other players.Now this is being done with the help of an open world, but maybe this is a good idea. I don’t know. Okay, let's talk about zombies. Either do nothing with them or make them fewer, but make them more dangerous.What I mean? They can be faster, but they can make a little less damage.But they must hear and see the player much better than now.If the player shoots, zombies will hear it very well and will run to the sound.Honestly, I don’t like super zombies. They confuse new players. Perhaps in this mode you can completely delete him. Since they are most often at military bases, you can simply add more zombies and make them stronger in these locations.Make the zombies more aggressive at night. I talked about this a long time ago. Make their eyes red at this time. Also, you answered something about this, but I don’t remember. Make the distance of the zombies longer. I mean, so that they can follow you longer than now. Also at night, they can be much quieter and approach the player silently. Make permanent anomaly zones in some places on the map that never disappear.In these areas, there will always be strange and frightening sounds, screams. Mutated zombies. If you get into this zone, glitches and hallucinations begin. For example, you can see zombies that are actually not there, hear shots that were not there either de facto. Many things will not be real. I believe that such a place would scare every player.For example,on Colorado, these places can be found in Glenwood Springs, Fallsdale and Crystal Lake Resort. Add body temperature. The weather in the game is always good, but the temperature may decrease at night.Also, after the player has been in the water, the body temperature will decrease. If there are snowy areas on the map, for example, on Colorado 1, the temperature will gradually decrease.You need a bonfire to keep warm. Make the nature of the game more lively. More sounds to distract the player. For example, breaking branches under your feet, birds singing or falling cones from a tree. Frequent silence is very annoying. Forests should be more real. More bushes or broken logs and rocks,but not large. The construction of the base can not be deleted. But restrictions are needed so that players do not build huge towers. For example, a maximum of two floors. You can put a 4 numbers code lock on the door of the base. So that each player can guess the code. We need generators to make lighting at our base. Also make safes with a code of numbers .To make players afraid to leave their safes in visible places. There can also be boxes without codes hidden anywhere. They are needed if the player cannot afford a safe with a combination lock. These boxes are very easy to craft and can be opened by any player. Cars should be rare. And often can be broken either without gas. Therefore, you need a tool box and gas. If the car stands still for a long time, it should not disappear. The new car on the map should spawn when one of them explodes, etc. Add the opportunity to look into the backpack of another person, if he stands still.And also an opportunity to bind another player. If he was left to die, then you can make it possible to commit suicide. Barricade time should be increased. In the old ISS barricades could stand for days. Add character slowdown if the backpack is very heavy or if a heavy rifle is in his hands. There is an idea to add damage to your armor and helmets and decrease efficiency if you were shot. There should also be a variety of helmets in the game. There should be all the helmets that are in the open world. The same thing with guns. That's all I wanted to say for now. Maybe you will reconsider something and come up with. Thank you for your attention.
  2. Sorry,if my English is bad. Players have long asked for a normal survival mode, but it's just a deathmatch,which is very boring now. You've all heard all this for a long time, but what if you make the second survival mode? It doesn’t even require a lot of effort and time.In order not to make wipes and not offend players, you can divide survival into two types.Those players who did not want a wipe, as well as those who wanted survival in the game, will be glad. There is a possibility that this will not help the game, but you can try.I’ll try to explain what could be in this mode. First you need only one map.Oregon or Colorado.So that players can not go to other maps and change their location We need a balance of rare and not rare loot. In order for the game to have a fear of losing something valuable.Loot must have a balanced price.Also, the balance of the spawn of the loot. So that each point has its own loot. The military base has a military loot, cities have civilian loot e.t.c. Regarding the amount of loot.. You can add more spawn items for crafting, but much less whole items.Don't add rifles, armor and other loot to every corner.Krugers, mosin, pistols or crossbows can spawn more.All weapons shouldn't be rare, but should not spawn often too. The biggest problem will be ammo. Also make rifle clips less often (stanags, clips for AK and for other assault rifles) But you need to make more spawn ammo individually.We have it now, but it is pointless in the current mode. Another problem is thirst and hunger. Food will be less than now. Therefore, you can make trees in the forests where fruits grow. They will not always be fresh and edible. Therefore, poisoning is possible and you need to look for pills. The nights will be dark and night vision will be rare so that not all players have an advantage. Because if it is rare, players will be afraid to wear them always. They will not want to lose.Therefore, players will think about using flashlights; everyone will think about whether the player wants to be visible in the dark. I suggest adding a new night vision scope. Also a drop from a zombie. Remove medicines. Add money. But ... I do not want to offer a store. A separate currency for survival, with which the player will be able to buy something from other players.Now this is being done with the help of an open world, but maybe this is a good idea. I don’t know. Okay, let's talk about zombies. Either do nothing with them or make them fewer, but make them more dangerous.What I mean? They can be faster, but they can make a little less damage.But they must hear and see the player much better than now.If the player shoots, zombies will hear it very well and will run to the sound.Honestly, I don’t like super zombies. They confuse new players. Perhaps in this mode you can completely delete him. Since they are most often at military bases, you can simply add more zombies and make them stronger in these locations.Make the zombies more aggressive at night. I talked about this a long time ago. Make their eyes red at this time. Also, you answered something about this, but I don’t remember. Make the distance of the zombies longer. I mean, so that they can follow you longer than now. Also at night, they can be much quieter and approach the player silently. Make permanent anomaly zones in some places on the map that never disappear.In these areas, there will always be strange and frightening sounds, screams. Mutated zombies. If you get into this zone, glitches and hallucinations begin. For example, you can see zombies that are actually not there, hear shots that were not there either de facto. Many things will not be real. I believe that such a place would scare every player.For example,on Colorado, these places can be found in Glenwood Springs, Fallsdale and Crystal Lake Resort. Add body temperature. The weather in the game is always good, but the temperature may decrease at night.Also, after the player has been in the water, the body temperature will decrease. If there are snowy areas on the map, for example, on Colorado 1, the temperature will gradually decrease.You need a bonfire to keep warm. Make the nature of the game more lively. More sounds to distract the player. For example, breaking branches under your feet, birds singing or falling cones from a tree. Frequent silence is very annoying. Forests should be more real. More bushes or broken logs and rocks,but not large. The construction of the base can not be deleted. But restrictions are needed so that players do not build huge towers. For example, a maximum of two floors. You can put a 4 numbers code lock on the door of the base. So that each player can guess the code. We need generators to make lighting at our base. Also make safes with a code of numbers .To make players afraid to leave their safes in visible places. There can also be boxes without codes hidden anywhere. They are needed if the player cannot afford a safe with a combination lock. These boxes are very easy to craft and can be opened by any player. Cars should be rare. And often can be broken either without gas. Therefore, you need a tool box and gas. If the car stands still for a long time, it should not disappear. The new car on the map should spawn when one of them explodes, etc. Add the opportunity to look into the backpack of another person, if he stands still.And also an opportunity to bind another player. If he was left to die, then you can make it possible to commit suicide. Barricade time should be increased. In the old ISS barricades could stand for days. Add character slowdown if the backpack is very heavy or if a heavy rifle is in his hands. There is an idea to add damage to your armor and helmets and decrease efficiency if you were shot. There should also be a variety of helmets in the game. There should be all the helmets that are in the open world. The same thing with guns. That's all I wanted to say for now. Maybe you will reconsider something and come up with. Thank you for your attention.
  3. No, no, I didn’t mean that everything should be rare completely. I wrote what things should be quite rare and which are very rare. Approximately as it was at the beginning of the WarZ.Everything can be found if you look well. Weapons should be, but not in such quantities as now.
  4. I think cleaning half of the GI is a good idea.Because wipe will "kill" old players.But I would stay if there was even a wipe. Because I have long wanted to see real survival, as in the old WarZ. You can first make different military items very rare (rare assault rifles, all machine guns, snipers, armor,backpacks etc.).And then clean all the rare weapons from the inventory and not remove not rare, but delete half.I hope you understand me. I'm sorry if I have bad English. What do you need to do? Add weapons and other things from the open world (AS VAL,FN FAL,VSS COMPACT,all snipers,Ak-15,all helmets etc.) Not rare AR (AKM,M4 SEMI,M16) More rare AR (G36,Fn Scar,Ak-74M,Aks-74u,M4) Very rare AR (L85,M4A1,Honey Badger,Scar Night/Red Stalker,Tar-21,Sig Sauer,Ak-47,AUG,MASADA,G11,QBZ,AN94,FAMAS,AK-15,AS VAL,FN FAL Rare snipers, as now, but maybe a little more often for spawn Rare Snipers (SVD,Blaser) Very rare snipers (Mauser sp66,Mauser SRG,M107,Aw Magnum,OTS,M200,AMR2,QLB 06,FN SCAR H,VSS,AWP,XMR,VSS COMPACT) Very rare Machine guns (PKM,RPK,M249,MG36) Not rare SMG (Uzi,MP5/10) More rare SMG (MP7,Evo-3,FN P90,MP5/10 silenced,Thompson) Very rare SMG (Bizon,FN P90S,Thompson MK2,Veresk) Not rare pistols (Jericho,B92,1911,Anaconda,Kruger) More rare pistols (P226,Fn 57) Very rare pistols (Desert Eagle,Sti Eagle,B93R,TEC-9) Not rare Shotguns (Mossberg,SAIGA,Double barrel) More rare Shotguns (KT Decider,AA-12 Not rare backpacks (Medium,large) More rare backpacks (Leather,Alice) Very rare backpacks (Military,Hunter) Not rare armor (Light gear) More rare armor (Medium armor,MTV,Custom Vest) Rare Armor (IBA,Guirella) Very rare armor (Heavy armor) Rare ammo (But at the same time more ammo for crafting) Less melee spawn and more crafting More rare food and medicine To barricade spawn more often and they should have more HP Better lighting, similar to Warz.More darker and creepier More scary sounds Dark nights and very rare night vision Military loot only at military points Days and nights longer Remove unnecessary trees on the roads and in the mountains in Colorado 1. This is not so difficult to check. Fix bugs with zombies when they get stuck in textures Opportunity to build small huts (shelters) to put a safe there, etc. I didn’t mean that everything should be rare completely. I wrote what things should be quite rare and which are very rare. Approximately as it was at the beginning of the WarZ.Everything can be found if you look well. Weapons should be, but not in such quantities as now. Less important things: More realistic ghillie suit Fix butterfly knife animation Clean sweep half the blade disappears when you play in the first person and aim another problem with PKM.If you look at it from a third person, then 2 boxes with ammo are attached to it. Remove melee from the leg Try to fix the hair does not stick out from under the helmet There is an idea to add a change of weather to the game. No rain, so as not to reduce the FPS, but very ordinary things. For example: Overcast Heavy fog or ordinary fog you can also add thunder sounds As well as the sounds of wind in the mountains More realistic forests (bushes, small trees,fallen trees etc.)
  5. Damn, unfortunately from your entire team only you answered me.I decided that I wouldn't write anymore to that topic "Unnecessary Suggestions" because it seems pointless.No matter how much I write, only you answered. And it’s really sad.I will write again so that in your free time you can answer me. It seems that it is better to communicate with you on the forum than with others😅

    Have a nice day!

    Hi! In the post "Another unnecessary suggestions", I wrote some more problems and ideas. Read if you have time. Thanks:)

  6. There is an idea to add a change of weather to the game. No rain, so as not to reduce the FPS, but very ordinary things. For example: Overcast Heavy fog or ordinary fog you can also add thunder sounds As well as the sounds of wind in the mountains What about body temperature?For example, after being in water, the body cools down.So it is after being in the cold mountains.Or add a thermometer in the bottom corner to the game.So that players can see how many degrees in the game world.
  7. Hi! In the post "Another unnecessary suggestions", I wrote some more problems and ideas. Read if you have time. Thanks:)

  8. there is a place like Devil Pass on the map. There are quite a lot of zombies. But I have an idea to add even more zombies there, so that it is really a hellish place with a large cluster of zombies. You can still add such clusters to other places.
  9. Hello again! Should fix butterfly knife animation Clean sweep half the blade disappears when you play in the first person and aim Found another problem for PKM.If you look at it from a third person, then 2 boxes with ammo are attached to it. The nights on Colorado V1 are bright. But on Oregon they are dark. On Colorado you need to make the nights darker. How about adding traps to the game.So that players can put them anywhere.For example, put something like a stretch in the doorway. I don’t know how to write it in English. This is a wire or thread. And if you touch it, then there is an explosion. Could you make sure that the barricades on survival don't disappear so quickly? I suggest making days and nights longer I’ll ask you again. Why do many helmets not spawn in survival? Just wondering why you did not add them. I suggest you make ghillie suit better. To make its texture more beautiful and realistic. Here is an example in the picture below
  10. Sven, you wrote that everything is too global about loot, I’ll write about those places where loot needs to be changed. Colorado V1 Loot reduction: West Boulder Meteorologigal Station Camp Splinter Echo's Compound Ridgeway Airport Norad Military Base Tunnel near Oak mountain rest stop Military tents in Campos City Military tents in Boulder City Crashed plane near airport Military Point Near Mountain Crest Loot Change: There are enough farms and ranches on the map that spawn military loot Shrute Farm Hill Ranch Tyler Ranch Barth Farm Lonetree Farm Military loot appear in many fire stations Most at Clearview and Boulder CIty Fire Stations Sometimes in Smallville,Campos City,Delta Peak. I also noticed a bug, but forgot to write about it. If you remove the grip from the weapon, the hand will remain in the same position as it was. Zombies often get stuck in textures. Thanks for attention!
  11. Screaming Zombies: You can add such zombies to military bases on all maps. When they scream, they call other zombies nearby, which makes military bases dangerous
  12. I’m calm, but in the text it seems that I am aggressive, Damn, maybe I'm already starting to annoy you. Sorry that maybe I'm too annoying. Maybe I want to see the game perfect for myself ..Of course, I understand that you have other things to do.
  13. Hello!

    I and some guys answered you on one of the posts in survival mode. Please answer too))

  14. Yes, exactly. In every building there is a lot of food, armor and ammo.When I arrived at Norad's military base in Colorado V1, I couldn't take all the weapons and armor. There was too much loot. Previously, I had to go around every corner so as not to accidentally miss an item.Now it’s not interesting to loot. Weapons are everywhere, and developers cannot or do not want to change loot points.Each military point is filled with weapons. And what kind of survival should it be when everyone has a whole backpack of assault rifles...I understand that the meaning of the game is PVP, but give a good game to those who sometimes like to walk and feel in the world of the apocalypse.I don’t know why Sven doesn’t answer anymore. Even to the previous reviews. He asked me to explain better. I did it, but there is no answer..
  15. Sven, I hope you already read the previous reviews. I went around many places in Oregon and noticed that there is much less loot on this map than on Colorado V1.I think that Colorado should reduce the loot points. Otherwise, there are too many of them. I want to search for loot, and not "pick up at every step" . Hope you understand what I mean.
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