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JKS

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JKS last won the day on February 20

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About JKS

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  1. If you use a skin you can't lose that if are applied. Lol The "special" or "rare itens" should be a skin, not a item. Macro have a simple solution, cooldown and "time to use" (like catch itens on "E"). But they not apply because most off players don't like lose this play2win advantage. But my point is to make pve players get more advantage than "low farm" players. Think about the economy. If you like to farm and get a rare iten, the value of this item is higth. Now pvp players have the same itens or more than PVE players. Its fair for a dedicate PVE players? No, is not. Anyone in 5 minuts are ready to pvp at full set. You can login "bambi" and go to pvp pick up itens in your way. IF the itens has their fair price, the PVP players need to buy from PVE player and the game economy works fine. But now it's broken. In pvp you get more GD in 5 min than 30min farm. You think I am a PVP player. No my friend, I wait for radiation 72minuts or more (and I have problems to fun on this "event", like visibility or no much zombies to kill). I use pistols to kill zombies and kill zombies at arrows. I play bout of modes and my inventory is from farm. I know the two worlds and say definiatly, PVP player have more and more advantage, modes and ways to get fun. THe radiation in game, is a start, but I like to see "boss" zombies or special areas when is hard to survive play versus the machine. Like a quest in old games. And to balance all the game we need usefull itens, not the same itens every time. I can buy a 10x 0.50 in store, but no have more amunation for my old flare gun.
  2. Yea. In PVP all players use Heavy armor and DX. Custom or less is for noob players and you don't have a chance (if you don't have a heavy) because 2 shots at VSS (higth speed shot now 35 vs 90) or one hit at 107 kills you. If we have much "top" itens avaliable, low itens no makes sense. Also if you are a new player you are dead. The game itens are limited to: sniper, riot, DX, heavy, Nvg, military BP or better. Play using another rifle is hard, because you can't kill a player at 100m using all atachments. 2 headshots, he heal with macro and put a riot. And a sniper is one item to shot another player and kill. If you search for use a normal rifle you need a forward grip, compact scope, rifle laser, bullet compesantor, silencer (if you want more chances to survive) and cmag or stanag 60. Riot is a problem because no have cool down, (have but is 0,00001), and, yea, macro ¬¬. DX is not a problem, but if you put in store at low price all veteran players will use, and the new player no have a chance. Heavy is easy to get. One adventure in nato at premium or private server and you get 20+ easy. That's funny, is more easy get heavy armor, but more dificult any low armor. NVG is basicaly the one helmet in game, but no makes diference. We no have a helmet to protect a sniper shot, only rifles, smg and pistols. All helmets in the game are NVG or not. And you can buy in store at 6k or less in trade. The damage at rifle can't make sense use rifle x sniper in PVP. Your target should be at 20m, you can't miss a one head and if you miss he use macro, cure, put a 3 riot lines and now you can drop your useless rifle in floor. Military BP is in store. Found a medium backpack in game is more hard than found a hunter or military. My point is, we have a great options off itens in game. The players use 10 or less same itens because another options are useless and no have advantages. The game limited hinself making players use the same itens. And skins, this not makes diference in pvp game, only in economy.
  3. Probably the game is having more updates and fixes than the debut period of "Nider" or whatever it's called that game. **Special thanks for @Sven, he listen the community.
  4. Plz, make it rare. Don't put the item in store. And is necessary increase damage on low damage guns. All guns with 24 damaged or less are useless in game.
  5. In my opinion all bans should be to "disable" the acc. In free online game, temporary ban can't maked diference. I agree your list, but in diferent order; 1. Wipe XP and Rep with - Chat block at 1 week 2. Wipe GI and all chars 3. Make a oficial list to show the "trash" playes to all comunity 4. Stop the computer processor-fan.
  6. Open world is Sniper, bug riot, heavy, DX.
  7. Please correct the bullet drop table for snipers available at; https://playnewz.com/info/gameplay_sniperscheatsheet.php I test mauser sp66, SVD, Blaser and 107. It's all wrong. Example 200m from this guy; https://www.youtube.com/watch?v=FkxaOkHk-ss&t=2m44s Blaser, first dot, little up. In the oficial table second dot. Make all snipers in table at tactical scope, PLZ. And the information "decay" means bullet drop? Doesn't make sense two snipers have the same value and different drops. plus: Black Longe water is usuleess now. The drop is more dificult at long range using than.
  8. JKS

    GI Suggestion

    I make a new video to show. https://www.youtube.com/watch?v=mxMNaEtkLw0 If we have a same system in game will make diference to servers? Because the macro make my manual work, only that.
  9. That's the idea. SA players join only in europe severs because is the only who starts. If you put a ping limit to make this players go to NA servers we have less servers and more players in low ping region. Less maps make the same result. And SA servers will nevers start, trust me, NEVER.
  10. In my opinion, it should be a one map (the other is always empty) and the exchange should be shorter. SA server OFF EUA servers with 200ms ping cut USA with 250Ms ping cut
  11. Is not. To real new z players this is a nice increase in game.
  12. Wainting for a riot skin system to organizate my inventori.
  13. Radiation I liked the idea of a new challenge for the game, mainly because it looks like a quest. But arriving and clearing the areas of radiation I have some points to raise; -First-person mode is immersive, but uncomfortable. The restricted view at night discourages the visit of places with radiation. -There is no certainty of when and the sound warning is not enough to prepare. -The PKM drop is unnecessary and only pollutes the scenario. The 200 ammunition helps, but the weapon would not have to drop. -It is difficult to kill the toxic SZ and its reward is almost always nothing or an anti-radiation helmet. -You can bypass the radiation bringing the SZ and SZ toxic out of the limit. -Zombies should accumulate more easily or have a greater sensitivity to hinder and at the same time facilitate the player who wants to kill more zombies in the short time of radiation. -The timer could show how long the radiation has yet to let the player know if goes to worth. -There is no "reason" for the radiation. Should be a box (like the airdrop) that would have items and at the same time with the fall would warn you that the radiation will start (like the airdrop). -I think it would be more interesting to change the first person with the field of vision restricted by free vision in 3rd person without possibility of running, which would also mean a longer time of active radiation. Thks for all.
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