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sgregor last won the day on May 3 2018

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  1. Been playing this game since it was the old "newZ" and recently joined in to see how the game feels after many years. Generally I do not see any reason on why this game divides it's players so wide, there are mode modes than games that have 1kk+ playerbase have. I understand that you listen to community and also try to work around with all the suggestions and stuff as best as possible. Why do you have so divided build up structure: PVP servers = people can pvp in Arcade/Surv Battle royale = I understand the hype movement but its dead now, accept it Private servers = Nothing to say here, its obviously needed to maintain cost & expenses Premium Servers = Should instead be premium restricted region with additional safe zone, basically the same but groups people and saves server space/cost. Warmup servers = ?? I dont follow this one at all Event servers = Understood Competetive mode = Totally not needed Training servers = Totally not needed (but understand the first concept behind that decision) Instead it could be fixed with: Arade mode (200 pop servers, of course if they can withstand that packet flow) Survival mode (being actual survival mode). Hunger/hydration has 0 impact on the mode. Also you invested so much into crafting...only to kill it with market. Survival mode should be "hard" or "hard to survive" mode where you actually can die of some other factors besides being killed by another player. Has anyone died to running out of food in that mode..I hardly doubt that. All that converted into new map which which would have decent build up..dunno maybe add rainy places, snowy, burnt, desert and required equipment along with it, i dunno just an idea. What this compiling would give is that players would be forced to be playing in given server selections and "PVP/BR,Prem/Warmup/training" would be in the same server, giving servers high population and the same joy of the pvp. I dont think I understand how much effort you guys have put into this (probably nobody does) but looking at the game right now and the media around it. You would be hyped to join a survival game which has 0 effects of survival and the "cool" montages you see are dudes spin-jumping with snipers? I guess that was not your vision when you took on this project. Hands down it has been imporved and updated quite a lot and its amazing that you keep this game alive, props for that. @Sven @Silenterror
  2. Thanks for answer But these suggestions as mentioned in original post: I don't know the guy but my idea was not to attack the game but face the fact that changes are always needed. Over the years I have never played a game that is so multi orientated in separating players as NewZ was and this in my opinion is the main reason for drastic decrease regarding the playerbase. Seems like you are satisfied with playing a game in 5 pop servers and looting solo. Running around with 25 shields, DX snipers on loadout slots or watching pvp montages of which 99% are made in PvP server's. You should not take my suggestions so seriously as these will probably never be implemented as there is no point to invest time into something that's already dead.
  3. I know the game does not have big player base anymore but I still think if you invest some time in it you can still make it if not great then decent again. Of course you have other projects and what not so I am not entirely sure if it is even possible (regarding the time investment it would take). All in all its a strong one, I mean the game is how old..8 years? And still has an community/active player base. This shows the game is liked by players. Few ideas what I thought about would give this game another chance/new life/attract players Ideas & Suggestions: Close useless modes PvP/survival/open world to make one mode for all players - People would all play in one world / server - No point to have separate modes as it separates players and leaves empty servers behind A new map which should be at least 2-3 times as large as Colorado - Should run only 1 server per region EU/NA etc (250-500 slots) - Would get rid of useless empty servers which are 100 slots anyway - Would spread the players around the map - Strong build of the map (map should have cities, military's, airports, hospitals,port's, schools, caves etc which of course are well placed all over the map) - Spawn points should be only on the map sides so you would be forced to work your way into city's etc not spawn into side of the city Weather variations (this is a must) as it gives players the apocalyptic feel the game is about - Windy noises + fog/mist - Sunny - Rainy + lightning effects or sounds - Snow Safe zone & GI - 4 safe zones (should have NPC who hands out daily missions for rewards in the specific map area) - GI - > Only up to 30 slots in each safe zone (premiums with GC can have up to 60) < makes people use most of items instead of gathering all the in game shit - Trading NPC - instead of discord (gets players out of the game) players should be able to post sell/buy offers via Marketplace NPC whilst being in game - If players have been pvp'ing within the last 15 minutes, they are not able to enter safe zone Currency & rewards - Should have 2 types of currency as it is now - Note that the currency market should be very strict meaning there wouldn't be players running around with billions in account as it is now Loot - Should be lower then it is as guns should be rare (by guns I mean decent AR's) - no riot shields/or any other shields (only craft-able woodshields, hard to make) - DX should be very rare - Second strongest med should be craft-able - Sniper rifles should be in parts (scope / barrel / magazine / bullets (not mags)/ ....) - NVG should be only craft-able and hard to obtain as it gives massive impact during night time - Heavy armor should be in parts as snipers Events - Airdrop should contain decent loot high end AR+med's, game dollars + some of the rare parts of high end armors, snipers - Airdrop should spawn with 50 zombies or at times with radiation so it would be not easy to obtain the goods - Scavenger event which cant be banked for rewards (on weekends) Skill tree & Crafting - Should be re-done + hardened for better, as it now makes no sense (f.ex silencer vs crafted silencer is basically the same and nobody bothers) - Crafting should be reasonable and actually have benefits instead of wasting time The main "idea" behind these suggestions is to push this game into something playable with a core (main server/s) where everything takes place. As for now the game is like puzzle. One mode kills other etc. These updates would offer people everything in one (core) server which have many benefits over maintaining multiple modes. Game is missing a balance in most of the aspects and therefore it is failing to meet players expectations so they are forced to use alternative means such as: - You don't like high loot? go survival - You don't like groups? go low pop. - You don't like low amount of pvp in city? go pvp server. For me it feels like everything is so separately organized its even hard to maintain clear understanding/timeline of the game, therefore all the time some important parts of the community suffer: (f.ex updates - hardly any for Survival notes in patchnote list which causes dissatisfaction. Same for Battle-Royale why maintain all modes if they all basically are duplicates of each other. Instead it would be best to update one main server with add-ons/updates. Note that these suggestions are only mine (some from friends) whom with we are no longer active players for months or over a year. Just a feedback for developers. Sorry for my English.
  4. Hi. This will be the last discussion post I make on this topic. Thanks for sharing ideas and discussing stuff. 1. Don't really understand the answer "extremely low amount of player base is actually on the forums" whilst all the updates are based on community feedback from forum I expect? Haven't really noticed you have any other feedback system implemented in-game or anywhere else. 2. Well you have to listen to majority because these are the players who are most active. With rest? Rest will follow the majority anyways, always been and will be like that. 3. Quite sure most of the players would understand if you announce item global wipe to restart the game's economy and make changes to loot table.
  5. @Sven I just took a little time to go through feedback related topics and as far as I see you can clearly paint out a picture here. Seems like the feedback has been there throughout different times - just not heard. Also these pictures give answer to your previously written answer. "This is just a summary of a very difficult and complicated situation overall" - I actually think that the situation is quite clear for players - as there has to be drastic changes.
  6. I typed in some ideas/opinions but these are all from my perspective. My idea would be to remove all other servers/maps besides OW + Survival - as explained before these modes are most popular and most played ones. There could be many ways but I would suggest adding 2-3 servers with max population of 150 players - without the option to choose the server but only providing option "join game". This would get rid of the 9 pop servers and would gather players. Named change would also create a lot of PvP situations across map and there still would be space left for ones who are after loot. This would also give a meaning for the whole map because at the moment only high end military spots are being looted - other smaller cities/villages are dead/not used. Once these servers are filled another server could automatically go online (I guess you already use this system). This would work for both survival and OW. -Specially I do not see the point of "lounge" servers since these servers eat ~100 players from game. -Since trading is one of the most important elements in this game, instead of lounge there should be NPC-Exchange/Auction house/ in safe-zone where players can list all belongings straight from GI instead of trading them in lounge server 16 (or was it 32) at a time. It would save up a lot of time + players would be connected to "main" servers instead of branches. This would also automatically eliminate any scamming/stealing attempts. Crafting should be an rewarding way to obtain items that can not be obtained by other means (as of now there are useless bandages and silencers that are already in game). For example many players claiming there are some houses on map that can't be accessed - make a craftable key that unlock the door & secure some loot (e.g) Other crafting ideas: ATV which can't be picked up (crafted by parts), Arctic/Desert clothes for certain areas (only can be accessed with named clothes), Syringe - gives you full stamina, Sticks and cloth - backpack to name a few. -Logging out anywhere to access GI - also another factor that highly brings down loot value. Removal of this would bring back the excitement & up the value. -GI/skill/rep wipe would be reasonable for a fresh start. -Intense fog/rain/snow/storm - something players like a lot and makes gameplay exciting. -One of the big downsides for me at least is the fact that loot has no value in this game (either its Survival or OW) and that what kills the actions here. People don't really care if they lost bag full of snipers in OW or 10 red stalkers in Survival since its so easy to obtain. It's the scary knowledge of losing high value loot that affects the gameplay. Players dig that stuff.
  7. @Sven -I think its time to understand that these updates are too narrow. The actual content provided vs some useless additions is too high. -Survival gets so small attention and updates each patch. I mean really this mode is the pillar behind WarZ itself -This game has too many modes/maps that splits all the player base (even the most successful games don't have this much -At this point it seems like you guys are too scared to remove these useless modes because "people might leave if they dont have PvP maps" but doing this at all times have brought you to a spot where you have 1k and decreasing players - maybe its time to make drastic changes and grow a pair - no offense. Positive is that you work hard with calendars, missions and events which is major point for players to have a reason for logging in. I am not an active player for long time now but I suggest you remain only 2 modes. Survival & OW (most played + these modes cover all other ones anyway in each aspect). Work with crafting system - give players something useful to craft and make it reasonable and hard. Work with weather/objects - players dig it, snow, lightning, rain, rivers, new outfits not skins. Wipe would be a good solution here and start with 2 before named modes and yes to minimalize player loss you can always promote & advertise the fuck out of social media channels with some good videos & transcripts. It's a risk but hey - what do you have to lose?
  8. nVidia GeForce 950 GTX 8gb ram Survival Open world V1 pvp server - ~220 fps that pc is from 2010 or 2009.
  9. Maybe invest some time into PvE events also? idea 1: solo / 5 players on event map for example smallville hardened zombies (5 headshots with AR/ 10 melee swings to kill) will spawn every 60 seconds (1st wave 50 zombies, 2nd wave 150 zombies 3rd 250 etc) Agro radius is instant whoever survives the most waves (with limited equipment ofcourse) wins the prize. adjust event time to 20min idea 2: solo survival on event map for example military base normal zombies, 1 out of 5 is screamer, every 30 seconds 20 zombies spawn (regular) food and water decreases drastically from the first minute players have to find food and water to survive the conditions only melee weapon is used, after 5th minute, super zombie spawns or something like that.
  10. - Reward to those who bring friends with him to play the NewZ (5 friends = 700gc to create clan and rent private server for example) - that is also good for marketing - log-in daily to forums to earn 5k exp + 25k gd - also good for marketing + raises people awareness and gives 150% more feedback - its a survival game - increase the survival side for the better - pvp side is already taken care of (crafting bonfires / ammo / etc should be reasonable) (add items that can be aquired only by crafting and players actually need those items) - improve zombies (if not possible just add different skins to zombies) and make zombies stronger, 20% hp per hit, 30% chance of infection - at the moment zombies dont affect gameplay - add different zombies (night zombies with red glowing eyes / toxic zombies with green eyes) require 5 headshots to kill for example - missions - thats spot on here, I suggested it 1+ year ago but you did it, this is something that many specially PvE players will dig - wheather - this should be added rain/snow/storm whatever, it gives a lot to game like newZ even in its beta stage it would be something players are looking for - one thing that could really change things here would be auction hous/trader npc - would make survivors life of trading very comfortable (consider it highly because you have multiple language users in Forums + discord/game who cant even speak proper English, now imagine theres 50 of them in your trade lounge who only spam some random shit in their own language and basically waste their time there. @Sven I dont play newz anymore but I dont like to see it dying so I try to help.
  11. sgregor

    Moving on

    quitted game months ago, ill sticked to forums to see if anything good comes out for my friends so we could play again. I'll leave forums also and the game for good also since no actions were taken for this game to be playable.
  12. You should focus more on 1 big mac than 5 big macs (open world + oregon + different mods). Population is spread too widely accross all the modes and pvp maps. Most of them duplicating ingame actions. People can pvp and pve everywhere on 1 main map and 1 main mode, they dont need special modes or servers to just pvp or to just pve. You made Oregon - develope it, add new places to map instead of new pvp maps. It looks like you are working against yourselves here. Do not listen too much on people's ideas - you develope the game and add things, atleast thats what "big" game developers are doinng - feedback is what you need to listen not all the ideas. its not the solution to close down servers 1 by 1 if the population is not there. thats just my point of view
  13. maybe hire more people then who can carry out the new updates?
  14. -add snowy and stormy wheater around frosty pines/mt massive/wheater station/norad/ridge -1 hit from zombie = -20% of hp + 20% chance to get poisoned -display red circles on map when there is aggression in pvp so noobs can check where to not go and pvpers can check where pvp is -add spitters who spit toxic waste and cure needs new vaccine which is only craftable -add temperature bar so players need to find themselves new items like warm suit to loot mountainside citys -add missions for PvE (ex. kill 100 zombies - reward 2x MRE, 2 ammo, 1 medium bp, hatchet) -add jumping stamina -add heli crash sites (display message on global chat as somewhere an heli crashed) -food and water should decrease faster then it is now (you can loot hours with limited food & water) -make melees less powerful
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