Jump to content

Sven

Members
  • Content Count

    3908
  • Joined

  • Last visited

  • Days Won

    296

Everything posted by Sven

  1. PATCH STATUS: LIVE Dear Players, It's time again for an update. This patch might come as a surprise to a lot of people due to the fact that we patched only one week ago, but due to several reasons we decided to do a quicker "smaller" hotfix to fix some game-breaking related problems. As you will notice by reading these patch notes, we have not really added any new content, this is also why this patch is intentionally meant as a hotfix. With this patch we have focused on fixing minor issues. We felt like we couldn't really start working on new features/content due to the fact that there were still game-breaking related issues in the game like the abuse of left peak, macro problems, voip & crashes. With this patch we have focussed fully on these problems and should be mostly fixed now. Let's get into details now: Overall Updates: Updated some spelling mistakes and made some improvements to the German language pack. Updated some spelling mistakes and made some improvements to the Dutch language pack. Turkish is now available as game language. Vietnamese is now available as game language. Polish is now available as game language. Players can now repair a car without placing the actual car down. This can be done by taking a car + a repair kit in your backpack -> right click repair and choose a repair kit to repair the car with. The "Repair" does not show up when a car is at 100% durability. Premium repair kits repair for 100%, normal repair kits for 30%. Car system has been improved. VOIP: We've experienced some problems regarding VOIP after our latest patch. VOIP was still not available in public (Official) EU Servers. This had something to do with the security/anti-ddos of our EU server. Our apologies for not releasing VOIP fully at once, but we finally fixed the problem and VOIP is now available on EU Official Servers too. LEFT PEAK: Yes. Left peak, players abusing left peak, it's been a major game-breaking problem recently in the game and it's been taking up a lot of time from us thinking about solutions. Finally we've found the right solution for left peak and most important, it's no longer abusable by players anymore. Enjoy! Fixed a bug related to auto-skinning items. Some times some items in players accounts didn't auto skin. This is now fixed. UI Updates: Fixed a UI Bug where sometimes the scroll bar in the server browser would not work correctly. Moved the in-game statistics that were originally under the chat to the down left box (where health, sprint bar etc.. is) so that when players hide the chat now still can see their player statistics. Also changed some of the text fields inside the statistic bars to a shorter text for more space. Updated the UI background to a new one for a new fresher look. Updated the top menu in the UI and made it more transparent so it fits better with the rest of the menu. Updated the "Play" screen. Instead of showing 2 buttons: Competitive / Open World we've changed the buttons and released the new layout as 'basis' for the future of this game. There's now 4 buttons: Open World -> All normal game modes and everything related to a player's Global Inventory. Battle Royale -> One of our 'main' game-modes. Survival -> Coming soon. Competitive -> Coming soon. Removed the "Battle Royale" button from the open world screen. (Since this game-mode is not open world but an actual game-mode) Removed the "Coming Soon" button from the open world screen. (This button was a place-holder for the competitive game-mode but we have another place for this game-mode now.) The open world server selection screen now has 2 less buttons and is resized a bit. Fixed a bug in the Options - Controls menu when applying a different sensitivity the bar / value would change / bug when clicking on apply. This bug is now fixed. Community Updates: Improved the AK-74M after community feedback. This assault rifle was way too bad compared to other guns. With these changes we hope that this gun will be used more by players. Spread is decreased & Recoil is decreased. AK-74M spawn rate has been increased. The gun should now be more common. Basic Glasses are now spawning. Skins for this item will be released soon. Crash Updates: Fixed a bug where another player's reputation would bug and not show the right reputation icon. Fixed a bug where the kill feed would sometimes show random black glitched bars. Fixed a bug related to the 'ZK spawner' (car) having 0% durability when the item was in your backpack. Fixed a bug where dead player models would, on some clients, randomly stand as if they were alive. Fixed a bug that would sometimes 'delay' a players jump in first / third person. Crash Updates: Fixed the M4 USA skin animation problems. Fixed some problems regarding duplicate skins in the same skinbox. Fixed / Updated the K. Style NVG Gosu textures. Fixed / Updated the Custom Guerilla Autumn textures. Fixed / Updated the K. Style Autumn textures. Fixed / Updated the K. Style NVG Autumn textures. Fixed / Updated the Heavy Gear Autumn textures. Fixed / Updated the Heavy Armor Camo textures. Fixed / Updated the Custom Guerilla camo icon & textures. Fixed / Updated the Saiga camo icon & textures. Fixed / Updated the SVD camo icon & textures. Fixed / Updated the IBA Sand camo icon & textures. Fixed / Updated the Machete camo icon & textures. Fixed / Updated the Large Backpack camo icon & textures. Fixed / Updated the FN Scar camo icon & textures. Fixed / Updated the Military Backpack camo icon & textures. Fixed / Updated the Camo Skinbox icon & textures. Added new streamer / youtuber Riot Shields. (Soon in marketplace) The SVD Camo now has its own camo pso scope. The IBA Combat is now called IBA Camo. CLAN SKINS UPDATE: Lots of players have been asking us what exactly is happening regarding clan skins. We've experienced some problems recently and weren't very happy in adding more because certain clans have been abusing their skins and been selling their slots. We then decided not to add any clan skins until we've found a solution for this problem. Now, we did: Clan skins requirements have been increased -> This way we can filter the 'professional' clans out, etc. Clan skins will be available after 1 week when a player joins a clan. -> to prevent clans from selling their slots. Please be warned that any clan we see selling their clan slots either for ingame currency OR external currency will be banned PERMANENTLY. More info will follow soon regarding the new applications for clan skins, stay tuned on our social media and forums! A forum post will follow later regarding the new clan / riot shield applications and requirements. Stay tuned for that. NEW AUG + SKINS: We've finally finished reworking the AUG to a new model. This means we also had to rework all current skins for the AUG. By doing this we've also reworked all of the old (removed) AUG skins and we can now finally re-release them. Here's a list of what skins got reworked: AUG Tropico AUG Tempest AUG Skull AUG Shark Attack AUG Rainforest AUG Melon AUG Indy AUG Destruction AUG Golem AUG Christmas AUG Fun Edition AUG Dreadnought Item Updates: Updated the Airdrop Caller icon to a much better / cleaner looking one. Updated the AUG (Assault Rifle model). The old AUG model caused a lot of players to lag and was low quality. The new AUG model is improved and optimized. Updated the AUG store icon to the new AUG. Chainsaws now continuously play sounds even when holding down the mouse button. (Before it was on 'semi' mode only playing the sound after a mouse-click) Decreased the protection rate on basic glasses, since this item realistically doesn't look as protective as a K. Style or helmet. Fixed the AN94 animation bug when a player is prone, the gun would be bugged. This is also fixed for the skins of this gun. Map Updates: Rocky Ford: Reworked the entire map. Rocky Ford will be available as PVP server again! Reworked the minimap. West Oaks: Fixed flying objects around the gas station and diner. Fixed a bug where players could sometimes spawn outside of the playable area. Caliwood: Added more ways up on the roof of the Convention Center which is located in the center of the map. Colorado V2: Fixed flying objects around the secret spot. Fixed some no-clippable rocks around Campos City. Fixed a bug at the airport where zombies could no-clip through the crashed helicopter in the center of the airport. Fixed a bug at the airport where zombies could no-clip through a trailer model. Fixed a bug where players could sometimes spawn outside of the playable area. Updated the height of the water due problems at the lake next to Clearview. Colorado V1: Colorado V1 is still in development and being tested. Still we would like to point out some updates we did: Fixed flying objects around the Trailer Park. Updated lighting settings. Updated the height of the water due to problems at the lake next to Clearview. Smallville: Fixed a bug where players could sometimes spawn outside of the playable area. Fixed flying objects. Updated the billboard with some collision walls so players can't no-clip through it anymore. Updated lighting settings due to some problems and player complaints. Spring Valley: Fixed a bug where players could sometimes spawn outside of the playable area. Found a map related problem / bug / glitch? Please report it through the following link: http://goo.gl/forms/ig1aaAizREIntQPG2 As you can see, we changed the server selection screen (after you click on play) once again. Finally this pre-selection screen is at a point where we are satisfied and we think with these 4 buttons the game is easily understandable for new players. Also in the old pre-selection screen Battle Royale was part of the Open World server selection screen. Obviously, as we all know, Battle Royale is not considered to be an open world type, but a major game mode. Just like the 2 new buttons we added; Survival and Competitive. Our goal is to finish at least one of the 2 major game modes somewhere in the upcoming weeks. Enjoy the patch, all feedback and reports are welcome! Please read the header of this post for patch time details & ETA. Regards, // Infestation: New Z Staff Team Stay up to date with our latest news / work / events? Like us on Facebook: https://goo.gl/aeTzZo Follow us on Twitter: https://goo.gl/9zGpB9 Business enquiries: http://fredaikis.com/
  2. Hello everyone, It's time again for a game update! This patch is not really considered as 'special' as we're still working on bigger things for a next update. Some cool things that are finally there are VOIP and our game being available in different languages. Things that we're still working on are fixing left peak and the competitive game mode, more information regarding this will follow soon. For now, let's jump into this update: Overall Updates: We have performed a small clean-up in our game files to make the total game size smaller & to remove unnecessary files. There's a small chance that some in-game items might have texture problems. We ask players that experience problems / bugs after this patch to report the problems to us so that we can fix them in a hotfix later. Fixed some concrete walls that were still no-clippable for players. Fixed the 'Barn Model' building where players could look through the windows only from the inside. Fixed the issue with accounts that did not have ANY characters on the account. Fixed the global issue where some buildings in some maps had noclippable overgrowth. Updated website: added links to the support email on several pages in case new players have problems. VOIP: In-game VOIP is finally available for players! You might notice that VOIP will be disabled in certain servers. Players can disable the VOIP in their game options in the main menu. Players can mute players from their in-game tab list. LANGUAGES: To improve our game for our players we've started to translate our game into multiple languages. Our plan/goal is to have New Z available in any language there is. This is of course a long way to go but we will be working with moderators and players to help translating the game in any language. We will be releasing more languages every patch from now on; here are the languages being released for this patch: English. (default) Dutch. French. Portuguese. German. Spanish. Russian. UI Updates: Fixed a bug when picking up item boxes and the pick-up UI would bug. Updated several loading screens with spelling/visual mistakes. When a player's account subscription is almost running out, it will only give this message once per session and not after every log out from a server. Community Updates: F10 menu is now working on private servers again. Crash Updates: Fixed a crash related to 'item gift' notification after a daily reward or a battle royale win. Marketplace Updates: €200 GC package has been added to the buy GC page with forever premium account + Legendary account upgrade. Skin Updates: Fixed the problem with SVD skins. (finally!) SVD skins will be re-added to certain cases. Updated the "Sig Sauer 556 White Tiger" skin recipe icon. Updated the "Heavy Armor Fun Edition" texture. (Improved the chrome parts) Updated multiple Riot Shield textures. Updated multiple recipe store icons. Reworked the "M107 MLG" skin texture. The "M107 MLG" now has its own custom scope. This scope is also available in the marketplace. NOTE: New skins are added in this patch. We will further announce details later on our Facebook / Twitter / Forums when what skins will be released. New skins will be released throughout the upcoming weeks. Skin Updates: Buffed the Double Barrel shotgun reload time: decreased reload timer by 50%. (Faster reload) Updated the "Air Horn" description so that players know that the item disappears after using it. Updated some riot shield descriptions. Updated car spawner descriptions. Fixed the problem that caused the AA-12 to have a different shotgun sound when in 'semi mode' than 'automatic mode'. Fixed a bug where anaconda and double barrel shotgun ammo was flying around the character in third person. Also, in this patch we are doing a 'pre-content' release of some new weapons meaning those guns are now released on patch notes but not yet released in-game. After this patch these new guns can be released at any time. We will most likely announce it on our Facebook and Twitter when a new gun is available for public & how players can get them. Name: AN94 Type: Assault Rifle Fire-mode: Triple fire only Ammo type: 5.45 AK Ammo Damage: 26 Spread: 2.8 Recoil: 3.5 Name: VSS Compact Type: Semi Sniper Rifle Fire-mode: Semi only Ammo type: VSS Ammo Damage: 45 Spread: 0 Recoil: 5 Battle Royale Updates: Updated the "Lobby PVP load-out selection" -> removed the forward grip from the AUG load-out. Airdrops in Battle Royale have been improved and should now always spawn closer to the safezone. Fixed a bug that caused players who are 'on-fire' in the lobby to still be on fire when the battle royale starts. Added several objects on the "Parking Lot" (in the main city) for more cover for players to improve the PVP experience. Fixed/Updated flying objects throughout the whole map. Fixed/Updated glitched objects throughout the whole map. Removed multiple unused ambient sounds to improve FPS and game performance. When a battle royale has 30 players joined, it takes 5 minutes to start now instead of 2. Map Updates: Colorado V1: Colorado V1 has finally been reworked and will be released in this patch. Colorado V1 will be available on premium servers and private servers. Here are minor changes, of course we will be optimizing the map more in the upcoming updates: Reworked item spawns, item box spawns & secret spawns Reworked zombie spawns and super zombie spawns. Reworked mini-map. Fixed/Updated flying objects. Fixed/Updated the global lighting. Optimized terrain layers and environments. NOTE: COLORADO V1 will be released somewhere in the upcoming dates! We will further announce details later on our Facebook / Twitter / Forums. Colorado V2: Added some 'jump up objects' at the 'alien super zombie location' to make it easier for players to enter the area. Added more player spawns around Lone Tree Farm. Added more player spawns around Death Valley. Added a new secret spot. Removed random placed ambient sounds that were unused to improve FPS and player performance. Removed physics from bushes (plants) around Death Valley. Removed the old secret spot. Decreased the amount of zombies around the small market in Campos City. Fixed the invisible NPC (Access vault) at Goblin Peak Safezone. Fixed some misplaced objects in Boulder city. Fixed some loot at Tyler Ranch that were still spawning inside item boxes when they shouldn't. Fixed some loot at Boulder City that were still spawning inside item boxes when they shouldn't. Fixed some loot at Falls Dale that were still spawning inside item boxes when they shouldn't. Fixed some loot at Frosty Pines that were still spawning inside item boxes when they shouldn't. Fixed some loot at Lone Tree Farm that were still spawning inside item boxes when they shouldn't. Caliwood: Fixed/Updated flying objects throughout the whole map. Fixed some objects that had missing textures. Blocked some rooftop access on the convention centre where players are not supposed to go. Blocked some other rooftop access on other buildings with collision walls. Updated terrain; some hills were a bit too high and players weren't able to walk up on them. Updated player spawns and removed one that was outside the playable area of the map. Lounge: Removed remaining repair benches. Updated/Added more collision walls to prevent players from glitching out of the map. Clearv2: Removed some objects that we're breaking PVP experience for players. Smallville: Fixed the "Barn windows". The window is now 'double sided'. Fixed / Updated flying objects throughout the whole map. Added more objects around spawns after receiving player feedback that it's hard for players to find cover directly after spawning in. West Oaks: West Oaks is available as a new PVP map! SpringValley: Added several objects around the streets for more cover for players to improve the PVP experience. Fixed some no-clippable objects throughout the whole map. Removed several trees to improve FPS and game performance. Found a map related problem / bug / glitch? Please report it through the following link: http://goo.gl/forms/ig1aaAizREIntQPG2 Enjoy the patch, all feedback and reports are welcome! Regards, // Infestation: New Z Staff Team Stay up to date with our latest news / work / events? Like us on Facebook: https://goo.gl/aeTzZo Follow us on Twitter: https://goo.gl/9zGpB9 Business enquiries: http://fredaikis.com/
  3. Dear players, We have decided to quickly run a small hotfix to fix problems that occurred after our latest patch. The main reason we are doing this hotfix is to fix the Battle Royale Lobby. (which was unplayable due a bug) We have also fixed some other smaller issues. Note: This patch is pre-updating some things so that the upcoming patch will be smaller in size. Overall Updates: Fixed the problem where players who have an Extreme account subscription still had to pay 10 GC to revive a character. Fixed a visual bug with the Zombie Killer showing 66% Durability. Fixed a visual bug where player's reputation icons would not always show the right icon. Fixed the problem where F10 (In-game marketplace) wasn't working on private servers. Community Updates: Aidrop caller loot has been buffed after receiving feedback from players. UI Updates: Fixed the in-game 'Extreme' icon. (when having an 'Extreme' subscription) In the tab list the icon is red now. Fixed a bug where random players had a red name in the chat. Updated the "Pick-up UI": (This saves a lot of time in fast game-play when players pick up items) When a player's backpack is full it will be indicated directly on the "Pick-up UI" and the player won't be able to pick any items extra up. (Before players could still hold 'e' on items and it would give a message saying 'Backpack is full', now it won't even let the player fill up the pick-up bar) When the item that the player wants to pick up is too much weight, the "Pick-up UI" will already say that that item is too much weight to pick up and it won't let the player fill up the 'e' bar. Skin Updates: Fixed the "Mauser Hynx" not showing any attachments. Fixed / updated the "Sig Sauer 556 White Tiger" texture. Fixed / updated the "Neon & Red Dragon Scope" icons. Fixed / updated the "M107 Sub Zero" icon. Fixed the blueprint and normal icon of the "M107 Sub Zero". Fixed the problem that skinned PSO-1 scopes weren't able to be attached to any sniper. Fixed some riot shield texture updates. Fixed some missing riot shield crate textures. Fixed the "Epic Skinbox" texture being 'chromy'. Texture is fixed and should look like the icon now. Item Updates: Fixed the problem where the iron sight of the M4A1 was invisible in first person. Updated the Karambit Red Dragon textures and icon. Renamed "MiniSaint's" to "Minicabra's". Map Updates: Caliwood: Fixed the texture bug where some rails of the highway would have no texture. (looked completely white) Smallville: Fixed the flying fence object inside the barn. Fixed the windows of the barn. Battle Royale: Fixed some flying objects around the map. Fixed the Battle Royale lobby: Also reworked the lobby system to a brand new system: The Battle Royale lobby is now fixed, players no longer randomly die while waiting in the lobby. The Battle Royale lobby has been transformed to a mini PVP town. To courage people to wait a bit longer in the lobby without being 'bored' we've added a mini deathmatch feature that runs untill the battle royale starts. No statistics count while playing inside the lobby. No items save while playing inside the lobby. Mini deathmatch inside the lobby is with a variety of random gear. These gear load-outs are preselected. Fixed missing textures on various objects that are placed inside Battle Royale. Updated the global lighting to improve FPS and player performance. Found a map related problem / bug / glitch? Please report it through the following link: http://goo.gl/forms/ig1aaAizREIntQPG2 Hotfix will roll out in some minutes. Only a small server restart needed. Enjoy the patch, all feedback and reports are welcome! Regards, // Infestation: New Z Staff Team Stay up to date with our latest news / work / events? Like us on Facebook: https://goo.gl/aeTzZo Follow us on Twitter: https://goo.gl/9zGpB9 Business enquiries: http://fredaikis.com/
  4. SERVER STATUS: NOT PATCHED (yet) PATCH RELEASE: SOMEWHERE TOMORROW, Tuesday, August 30, 2016. Hello everyone, Before getting into the patch notes, we would like to thank everyone for the recent support. It's amazing to see after the last patch how much people got back into the game, enjoyed again, were happy.. Like it's suppose to be! We are currently doing everything we can to keep the work on the game like in this positive way. We have a very bright future! Now let's get into some details: Overall Updates: 'DMR Ammo' is now spawning. Beginner Servers will give Double XP so new players can get a little bit of a easier start and get into the game faster. Deleted all private servers that have not been renewed for more than 2 months. F10 is no longer available in pvp servers. (It was never suppose to be available, our excuses) Spread Decrease per seconds of AR has been reset to its previous value. Players can't 'instant reload' by dropping the weapon or skinning it anymore. Fixed / updated some walls that were no-clippable in Colorado / Springvalley. (Grey concrete walls) Fixed a bug where sometimes getting out of a car would sometimes glitch you. Fixed a crash related to private Servers. This crash caused the loot to bug itself too. Fixed a kick that players could abuse to instant-logout when placing a riot shield. Fixed some spelling mistakes in the loading screens. Fixed a problem in the 'sky domes' of some maps that would show 2 suns. Fixed the problem that caused players to randomly die in lounge. Fixed visual bugs in the Home screen for accounts without any characters. Fixed the problem where shotgun ammo would be invisible. UI Updates: We have reworked the account types (Subscriptions) in the game. Starting off with Premium we added a new extra feature. (on top of the old features) Here are the current + new features for the "Premium Account Subscription": Access to premium servers. Double XP/GD. (Game Dollars) No revive timer. Premium Badge in-game. (Icon in tab list) 10 loadouts 'save' slots. (NEW) Daily reward. (Daily reward is a 'gift' that a player with this subscription gets every day he logs in; 24 hours cool-down) Here are the new features for the "Deluxe Account Subscription": Access to premium servers. Double XP/GD. (Game Dollars) No revive timer. Deluxe Badge in-game. (Icon in tab list) 15 loadouts 'save' slots. (NEW) Daily reward. (Daily reward is a 'gift' that a player with this subscription gets every day he logs in; 24 hours cool-down) (NEW) Daily GC reward. (With a "Deluxe Account Subscription" the player receives 10 GC every day he logs in; 24 hours cool-down) (NEW) Weekly skinbox reward. (With a "Deluxe Account Subscription" the player receives a random GD (That costs GameDollars) skinbox every week he logs in.) Here are the new features for the "Extreme Account Subscription": Access to premium servers. Double XP/GD. (Game Dollars) No revive timer. Extreme Badge in-game. (Icon in tab list) 20 loadouts 'save' slots. (NEW) Daily reward. (Daily reward is a 'gift' that a player with this subscription gets every day he logs in; 24 hours cool-down) (NEW) Daily GC reward. (With a "Extreme Account Subscription" the player receives 25 GC every day he logs in; 24 hours cool-down) (NEW) Weekly skinbox reward. (With a "Extreme Account Subscription" the player receives a random GC (That costs GC) skinbox every week he logs in.) Players will get notified every time they get a reward & We've added a 'timer box' in the main menu to show how much time there's left for the next reward. (Note: When the reward timer is on "R" (ready) it means that the next time you log in to the game, the reward will 'pop up' as notification'.) Added a indicator in the UI that will show when double XP / GD events are active. Players can now see in the main menu how much time they have left on their account type subscription. When a player hovers (in the main menu) the "Account Subscription Button" he can click it and will be redirected to the "Upgrade Account" Screen. When a player's subscription almost runs out, he will get multiple notifications saying "Your ... subscription is running out". When a player wins a Battle Royale he will get a notification with the price(s) in the main menu after logging out. (Like the daily reward system) When upgrading to a new account type, whatever is left of your current subscription will be translated as a discount. This way you will not loose any "Premium" or "Deluxe" days when upgrading to "Deluxe" or "Extreme". Upgrading from a 'lower subscription' will automatically deduce the price of an upgrade depending on the days left of your current subscription. To make this more clear we have some examples to make it more clear: When upgrading from premium to deluxe, the price of the upgrade will be discounted depending on how much days your current account subscription (premium) has left. This means that when upgrading, you don't 'lose' any GC. When upgrading the 'time left' will reset and start on "30 days left" again. Marketplace / Global Inventory 'category' icons have been reworked in our new UI theme style. Also another tab is added for skinboxes. Skin recipe's are now in a different tab to skin boxes. Added a option where players can enable or disable loot Physics. (Disabling will increase FPS, but gear loot "hovers" on being dropped) (Option is in the "Options" tab in the main menu of the game) Enemy HP indicator on death should be working perfectly now. The killing spree messages will not change between 4 different depending on the kill-streak size. Skins And Skinboxes have their own tab now. (In-game, Global inventory & Marketplace etc.) Fixed a lot of positioning issues in the trade UI. Fixed many crashes coming from the UI. Community Updates: SNIPER ONLY MAPS ARE COMING BACK! Honey badger damage has been decreased from 24 to 23 due community complaints. Decreased the damage on MP5/10 due community feedback. Increased the fire rate of the 'AWM Magnum'. (sniper) Increased the spawn rate of the 'VSS Vintorez' on item box spawns. Increased the fire rate of the 'FN Scar H'. Tweaked the Anti-Macro system. Should respond better to legit players. Added a new 'XP farming place' in Colorado v2 called 'Death Valley'. This place is in the north part of the map. Based on community feedback after last patch a lot of people have been asking if the 'old lonetree' could come back so players can farm the skill-tree easier. Unfortunately we are not able to bring back a place like that since it has 2 unrealistic things: "Farming zombies that drop weapons" & "Farming zombies without any 'hard' aspects'". However, we have looked into a new idea: "Death Valley". Death Valley is a new 'zombie farm' place but this time we made it a bit harder, but also a bit more fun. Death Valley is a huge open area with a lot of grass and bushy plants, a lot of super zombies, sprinters, sleepers, etc. The idea is that it's too hard to go there alone, since there's no safe place. Players will be forced to go there in a team, and kill the zombies tactical, since there's a lot and you can't see where they're coming from. Based on feedback from our community we will now focus on more cheaper GC items. This means cheaper GC skinboxes, cheaper items, and a more variety of cheaper GC items, so that the people that have less amount of GC also have the opportunity to choose from a decent amount of items. Please keep in mind we will NEVER add any items for GC that are based on any "Pay To Win" aspect. (We are focusing on cosmetic items only for GC items) Based on feedback from the community we've decided to add a button on the marketplace when a skinbox is selected where players can click on and see what skins are inside the skinbox including rarity, price, etc. Together with that, a lot of skins are now also directly purchasable in the marketplace, obviously for a higher price. This gives players the option to either buy a skin directly (which will cost more than buying the skinbox the skin is in) or take a "gamble" and pay 'less' and open some boxes, hoping to get the skin they want. ^ We've decided to do this since a lot of players were asking for this. Note: Please keep in mind we will not put ALL the skins that are in skin boxes on the marketplace. There will ALWAYS be skins that players can't directly buy. With this we hope to keep 'rarity, and variety'. This also allows us to use exclusive skins for events, sales, etc to keep it more fun! Based on idea's from the community we've worked on a new 'type' of Super Zombie (variant). After a lot of testing we are finally able to (beta) release a new type of 'Super Zombie' called the "Alien Super Zombie". Together with this testing and release we've learned a lot about the current zombie system of the game and with this experience we are now able to add new kinds of zombies in the future (Think about an actual "new" zombie thing next to super zombies and normal zombies) With this (beta) release we are already 99% sure that this will be the final result of the zombie will be. We might need to do some small changes. We are planning on releasing this new super zombie fully in the next patch. This means that for now we've added the zombie only in Colorado at one place. In future the Alien Super Zombie will spawn in more places but for this patch only in one place. (Good luck finding where it is) The Alien Super Zombie ONLY spawns at night time, has A LOT more health than a normal super zombie but drops OTHER items than a normal super zombie. The Alien Super Zombie has WAY higher chance of dropping snipers and more rare items. We are open for any feedback on the Alien Super Zombie so that we can optimize it for the FINAL RELEASE, next patch. Skin Updates: The 'FN Scar Camo' is removed from the normal skinbox and is only in the 'Camo skinbox' now. The 'Honey Badger Toxic' is removed from the Battle Royale Skinbox and is now in the Epic Skinbox. The 'MP7 Banana Kong' & 'Mosin Gladiator' are removed from the Battle Royale Skinbox. These skins will be added again in later exclusive boxes. The Battle Royale Skinbox now only contains Battle Royale skins. All remaining 'camo' skins have been removed from the Epic Skinbox and are now only available in the Camo Skinbox. Updated the "ANRG" clan skins descriptions and changed "ANRG" to "AG" on request of the clan. Updated the 'Chainsaw Christmas Edition' recipe icon. (Was still the old one before) Fixed the 'IMI Tar Monster' having the wrong texture. Fixed the 'K. Style NVG Red Dragon' textures. The colors on the texture should now look more 'solid'. Release of the "Hynx Skinbox". Also, every skinbox from now on has a chance of a karambit. These are the karambits we added to each skinbox: Item Updates: Updated the description of the 'Modular Aluminium Combat Grip'. Updated the description of the 'Airdrop Caller'. Updated the item statistics of the Reflex Sight G11. The sight has now the same statistics as the normal reflex sight. Updated the 'Smoo Hat' item name and description. (Go check yourself what it's changed to!) Fixed the FN57 20 ammo storeicon. (updated to the right storeicon) Fixed the 'Riot Shield DDO5' crate FPS/TPS being invisible. Fixed the 'AK47' problem where when skinning the gun sights would 'fly' above the gun and the rail would be gone. Fixed the 'M4A1' iron sight problem flying in the air. We've removed the front part of the iron sight and added a custom new iron sight that fits better with the M4A1 assault rifle. Map Updates: Smallville: Lowered terrain quality to improve FPS and player performance. Added some objects behind the fire station so players can get over the fence easier. Fixed brightness of the night time, it's way better for players to see now. Fixed some no-clippable trees. Trees should no longer be no-clippable anymore. Updated collision walls on top of some buildings to prevent players from glitching on top of them. Updated the 'skydome' of the map. Updated the wall behind the police station: there's now a hole in the wall where players can go through. Removed physicx of trees that are outside the playable area to improve FPS and player performance. Removed some of the 'big bushy plants' to improve player experience and PVP. Re-designed / updated the in-game minimap. Clear V2: Removed 'Frosty Pines' and added 'Rocky Ford' in replace. Removed (partly) shadows of trees to increase FPS and player performance. Lowered terrain quality to increase FPS and player performance. Re-designed / updated the in-game minimap. Caliwood: Added a secret spot. (Yes this is THE secret spot, this time it's on Caliwood + Colorado) Removed player spawns from bridge in front of the Convention Center. These player spawns shouldn't have been there. Our excuses. Removed / optimized animations of trees to increase FPS and performance. Removed ambient sounds that had wrong or annoying sounds. Removed shadow layers of the 'broken bridge' models. Removed shadows from buildings to improve FPS and performance. Optimized the render distance of objects and trees to increase FPS and performance. Increased the amount of loot 'generally' at the Convention Centre. (Centre of the map) Fixed the de-spawn timer of zombies at the Convention Centre. Fixed the no-clippable tent models at the Convention Centre. Fixed a bridge (model) that wasn't loading when players had fast load enabled. Fixed the Highway where some places the 'barriers' were not textured. (looked full white) Fixed / updated some loot that was still spawning inside item boxes. Fixed the Convention Centre model where the "poster" was invisible from one side and players could abuse this. Fixed the green appartements building, where players could glitch on the roof. Fixed a bug where airdrops would bug and not spawn in Caliwood. Denied the access to high buildings with collision walls. Updated skydome of the 'dusk' setting on the map. Updated collision walls around the map. Battle Royale: Re-created the lobby to a more simpler one. Old lobby had bugs and missing grass, we felt like the lobby would be better when re-worked. We're still considering ways of making the lobby more attractive / less boring. Updated the minimap to our new 'mini-map design'. Also added the new lobby on the minimap. Fixed / Updated the HD render distance of trees to improve performance and FPS on the map. Fixed the cockpit of the crashed airplane where players could no-clip through the wall and abuse that. Fixed some flying objects. Colorado V2: Added a new 'xp farm' place. (see community updates for more info.) Added a new secret spot (yes, there's a secret spot now on Caliwood & on Colorado) Removed the old secret spot. Removed physicx of objects that are outside the map to improve performance and FPS on the map. Fixed / Updated the HD render distance of trees to improve performance and FPS on the map. Last Stop: Increased the amount of loot 'generally'. So more loot spots. Increased the amount of zombies. Frosty Pines: Increased the amount of loot 'generally'. Fixed some flying objects. (Thanks for the reports.) Norad Military Base: Fixed / Updated loot that was still spawning inside item boxes. Ridgeway Airport: Increased the amount of loot 'generally'. Fixed some flying objects. Removed / Updated grass layers to improve performance and FPS. Hidden Forest Ranch: Increased the amount of loot 'generally'. Increased the amount of zombies. Airplane Crash: (North of Ridgeway Airport) Increased the amount of zombies. Added new super zombie spots. Added new zombie spots. Glenwood Springs: Increased the amount of zombies. Added new zombie spots. Fixed some flying objects. Removed / Updated grass layers to improve performance and FPS. Lonetree Farm: Increased the amount of loot 'generally'. Increased the amount of zombies. Replaced the 'Norad Office Building' with a new enter-able one. Removed / Updated grass layers to improve performance and FPS. NATO Airforce Base: Increased the amount of loot 'generally'. Increased the amount of zombies. VARO Containment Area: Increased the amount of loot 'generally'. Removed / Updated grass layers to improve performance and FPS. Added more player spawns to improve PVP and game-play. Fixed some places where players could get stuck between objects and buildings. Fixed the 'barrack' building windows. Players should now be able to look through the windows from both sides. Fixed / updated the respawn timer of zombies.' Mt. Weather Mountain Stop: Added player spawns to improve PVP. Goblin Peak (SafeZone): Added vault and store access NPC'S. WhiteStone Mountain: Removed super zombie spawns. Campos City Blocked the bus on the bridge where players could stock in it. Players should no longer be able to get stuck in the bus. Blocked a part of the broken bridge where players could get stuck in. SpringValley: Lowered terrain quality to improve FPS and player performance. Fixed the no-clippable walls at the military area. Fixed the problem that players could not see where they are located on the mini-map. Removed some 'broken' spawns and added some more spawns to improve PVP. Removed 60% of the trees to improve FPS and player performance. Removed 70% of the hedges to improve FPS and player performance. Removed 'Military Office Buildings' due community complaints about players camping too much / easy. Updated / improved terrain quality. Global terrain looks better now. Added more player spawns to improve PVP. Cliffside: Cliffside got reworked / fixed / updated and will be an 'official' map from now on. Cliffside has random airdrops. Added zombies. Added loot. Removed physicx of objects outside of the map to increase FPS and performance. Removed ambient sounds from the map to increase FPS and performance. Removed some unnecessary lighting to increase FPS and performance. Optimized water planes to increase FPS and performance. Reworked / Updated collision walls around the map. Found a map related problem / bug / glitch? Please report it through the following link: http://goo.gl/forms/ig1aaAizREIntQPG2 Enjoy the patch, all feedback and reports are welcome! Regards, // Infestation: New Z Staff Team Stay up to date with our latest news / work / events? Like us on Facebook: https://goo.gl/aeTzZo Follow us on Twitter: https://goo.gl/9zGpB9 Business enquiries: http://fredaikis.com/
  5. Hello everyone, We're quickly rolling out a hotfix to fix some problems related to the patch from a few hours ago. Here are the details: Fixed a bug that caused shadowplay (recording program) to lagg / decrease fps for people that use this program. Fixed a bug that caused players to have 'rank 1' skins while they weren't rank 1. Fixed a private server crash. Here are the original patch notes: http://goo.gl/xUVJKW Enjoy the patch! Again, our excuses for the restart. // Infestation: New Z
  6. Something came in between.. Just to keep you guys updated and aren't thinking nothing's going on. Here's an update on current daily work. Ill be back to buildings soon. Answer on this: We've recently improved a lot regarding our engine -> 3d models. That's also why we are now also fixing a lot of buildings and other stuff in the game. With that said, we are now also able to re-create store icons for items. THIS said, gives us the possibility to instead of edit the old store icon and add a skin on it in Photoshop (old way) we can now actually generate the icons for items and it's skins. (new way) Why is this good? Skin icons will now always look 100% like the skin would look in-game, better quality and for the custom items in the game the icons will look WAY better. Unfortunately we do not have acces to the scenes of the original store icons so therefor, in order to create icons of the guns (for the skins) we would also have to remake the original icon. With THAT said, above in the picture you see the old store icon of the IMI TAR-21 and the new icon. The new icon is created using the method mentioned above. As you can see is that the new icon looks 100% like the gun looks in-game, the old icon actually doesn't. Almost 90% of the guns in-game look different in-game than on the icons.. Pretty stupid if you think about it. Anyways, we are forced to re-create all the scenes for current guns, in order to start generating icons for the skins which leaves us that in the game all the icons of every gun will be remade. In the end of this process we will achieve: - All guns will have new icons -> game more unique and a more unique look different than ISS. - All guns will from now on always look 100% in-game as on the icon. - All gun skins will from now on always look 100% like they will look in-game as on the icon. - All icons will generally be more quality. - More. I'm sorry about the long text. Hope everything is clear.
  7. town_clinic_01 - The Medic. - Opened up the two more rooms, added a back door entrance, added windows in the back door & added more doors.
  8. des_bld_shop_03 - The 3 Story building. - Opened up another room on the top floor and fixed some wall glitches.
  9. bld_house_2_story_04 - A Caliwood Villa. - Fixed the issue where players could get stuck while running up the stairs.
  10. town_firestation_01 - The fire station. - Opened up two rooms in the back part of the building. Added multiple doors, and added more entrances to the building.
  11. Post office: DONE! Opened up the other room, and added a back door entrance to that room. The post office is now enter-able from two sides. The other room that was already there remains untouched.
  12. Another building! This time I reworked the restaurant (diner). This building HAD to be reworked due issues and the old model was causing MAJOR FPS drops. This all fixed I made the backside open and added an extra room! Note: This building won't be released in the patch of tomorrow but in the upcoming patch.
  13. Another Caliwood building! This time the liquor store! We opened up the 'back' room and added a back entrance to the building so now its enter-able from two sides. Also the front window thats next to the new room is opened!
  14. A part of the big shopping mall in Caliwood. This building is only used in Caliwood and is one of the 5 parts of the big shopping mall. This part was completely closed before, I turned it into a market and opened it up completely! - Please note that on the picture you see all the details like the shelves and counters, this will not be directly in-game like this due the high amount of vertices and faces the model has with that.
  15. The garage! This building is used in mainly Colorado V2 for example in Clearview. First of all the overgrowth is removed, second is that we added a connecting door between both parts of the building together with a new one-way enter-able room!
  16. Hello Everyone, Due the big demand and requests from players and to keep you all updated as much as possible with the development of the game I have decided to write another developer blog. This time the developer blog will be a little bit different since I will lock the thread and disable comments. Why? This developer blog will be updated daily with new development news. I will comment myself with the latest progress and in that way you guys will be able to know when I did something again! (See it as some sort of timeline.) As some of you might know is that due some progress on some scripts related to 3D models in the game we are now able to work with models much better and faster. As some of you might know is that also because of this for the upcoming update of the game we will remove all overgrowth from all buildings in the game to increase FPS and performance. Our next steps are planned to be reworking buildings, making them open / enter-able and fixing issues / glitches related to buildings. This is what this developer blog is about. In this developer blog I will keep you all updated what buildings are done, how they look (with pictures) and what exactly is done to it! Also good to know is that whenever something is posted here it will be in the next upcoming patch for the game! We hope you all like this progression and we are excited to share more and more regarding the development of the game with you all. Stay tuned, updates will follow daily! Oh, and if you want to comment on this or let me know more suggestions you can do that on my Facebook page! (All progression will also be posted there!) Link: https://www.facebook.com/svena69/ Best Regards, // Infestation: The New Z - Staff Team
×
×
  • Create New...