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Sven

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  1. Hope you guys like the update Servers will go down soon.
  2. Dear Community, It's once again time for another update. This time we have a HUGE patch including the account level system & prestiges with level borders, a season pass system, for Survival (finally) the resource gather system, a lot of quality of life improvements and further more a lot of new content! We would like to thank all of you for your patience and we hope you all like this brand new update. Let's jump straight into it! Overall Updates: GENERAL: Skins in the skin menu are now ordered alphabetically. Separated double XP and double GD functions per game-mode. This allows us to do double XP and or double GD events separately per game-mode(s). (Yes we know Survival doesn't have GD but you get the point) MODELS: Fixed an issue related to the hospital building where players could shoot through a gap in one of the staircases. We have now removed the elevator shaft from that particular staircase. Example of the original issue: https://prnt.sc/p49vi GAMEPLAY: Players can no longer contest clan points when they're dead. Fixed a bug related to the clan point perk that decreases the revive timer where the revive system would bug out when applied. Clan territory points no longer count on the leaderboards from servers that are disabled. UI: Added an indicator to the "view content" menu when viewing content of a skinbox/box that indicates which skins/items are new. Players are now able to buy characters and character clothes (parts) directly from the character selection screen. This means that character clothes no longer show in the in-game marketplace. It was very confusing for players to buy a particular character cloth as they'd have to find it in the huge list in the marketplace. Now you can just browse through characters and clothes and if you want to buy a certain clothing you can do that directly for GC/GD. Crafting resource quantities in the crafting menu are now easier to see / more visible. ACCOUNT LEVEL SYSTEM: The brand new account level system is finished and will be released in this patch. This system allows any player to have an account level, grind and level up. It's completely account based so experience can be gained by playing any game-mode. With this we have introduced a new value called "Account Experience" which is the global experience amount for an account. Linked with that is an account level. It starts small at the lowest levels but becomes bigger and bigger towards the higher levels. Combined with all of this there is something we call "prestige" that decide your so called "Account Level Border". Account level is shown in the main menu, friends list. Account level + account level border is also shown in the ingame tab list. You can find a preview picture for them further below in the patch notes. Account level experience, the new value, will also be the fundament for our new season pass system. Further information and explanations about that system will be made further below in the patch notes. Account levels update when a player exits a server and is back in the main menu. If your account levels up, you will get a level up notification there. Account experience can be gained by playing any game-mode. You get, for instance, XP by killing players, winning a Battle Royale game, winning a Competitive game, killing zombies, etc. The experience needed per level increases each level. That means that to level up from level 1 to 2 you need A LOT less XP than to level up from level 350 to 351. The higher level you are, the more XP you will need to level up. You can also see someone's account level border when aiming at that player ingame. This is how it looks: Prestige System: To make the whole system more attractive and cool, we have linked it to a prestige system. It is relatively simple. There is 6 in total as following: Silver: Level 1 - Level 400. Gold: Level 401 - Level 800. Platinum: Level 801 - Level 1200. Diamond: Level 1201 - Level 1600. Elite: Level 1601 - Level 2000. Master: Level 2000+. Here is an overview that will hopefully allow you to understand the whole border/prestige system better: Basically you can be level 1-100 and when you reach level 101 your level will (only visually) be reset to 1, although you will have a prestige of 1 level up. Every time you do so, a diamond in that prestige area style will be added. When you reach level 401, you will then enter the Gold level and so on. Here are some examples: Player that is level 97: Player that is level 647: Player that is level 2374: Note: Each diamond per type stands for a 100 levels. Meaning if you see a silver border with 3 diamonds under, it means that that player is somewhere above level 300. (100 x 3 diamonds = 300) The idea behind this is that the players can recognize other players' level range, using the border, where the "higher" the border is the higher the player's level will be. Basically let's say a player sees a diamond (blue) border, they then know that the player has to be between level 1201 and 1600. He can then count the diamond icons under for each 100 levels and then, based on the style of the border, he can know how high he is in that prestige ranging from 1-100. TAB LIST: For this update we have reworked the TAB list, aka the in-game menu that shows a list of all players in the current server. We have reworked this for three reasons: optimizations, support for the new account levels and to improve the overall look of it. Below we will show a picture of what the list will look like and under that we will mention changes & updates in particular in a short list. Support for account levels has been added. As you can see the account level for a player and the border of the account level has been added in front of the character's name/server number. We have also added the clan tag for characters. If a certain character is in a certain clan, it will now show the clan tag + color of the clan tag in front of the character name as well. This way you can know what clan a certain character is in. The account subscription icons, veteran icon and friend icon have been repositioned. This now shows after the character's name. We have also changed the on-click menu that shows when clicking on a particular player. This is how it looks: Note that this picture is how it looks when clicking on yourself. Buttons such as "mute" and "report" are still there and will show under the avatar and account level border. A cool trick is that when clicking on any player you can see his 'total' level, in the example above, 3000. On the tab list itself (without clicking on a player) you'll only see his current level in THAT prestige. How that all works can be found under the "Account Level System" part of these patch notes. SEASON PASS SYSTEM: With the new level system being introduced we had a solid basis to also develop a season pass system. With the season pass and the progress for it we use the new Account Experience value as a basis. Only players who actually buy a season pass will be able to participate in it. Please note that the price of the season pass will be based on its content. We aim to particially add unique content to and for the season pass to make this unique but the season pass will also have returning rewards for things that are already in the game including GC or in-game items, for example. We thought about you Survival players and yes, rewards in the season pass can be both for the Open World and the Survival game-modes. Since we use the account experience as a basis, progress will be linked to that. Although progress only starts counting when the season pass is purchased. Account experience is global and can be gained by playing any game-mode, this means it doesn't matter what game-mode you play, you'll still progress in the season pass. Note: the picture above is purely for preview purposes and does not contain anything accurate towards how the final season pass will be. How does it work? A season pass will be available through the in-game marketplace. Once you bought a season pass you can go to the "Season Pass" menu by clicking the "Season Pass" button in the main menu and you'll see your current season pass overview. Season passes have an end date. The end date means that when that period is reached the season pass will be gone/disabled. On the season pass menu you will also see a timeline with points. Every point stands for a "level". When a level in the season pass is reached, you'll be rewarded with items, skins and/or content for that level. You can see the rewards for each level by clicking on them. Every season pass will be different in terms of the amount of levels and the amount of XP you need for a level. In the example pictured above you can see that after reaching a 100 XP you will reach level 1 of the "Test Season Pass". (This is just an example) The experience, XP, is the same as your account experience. Season pass experience will ONLY start counting after a season pass is bought. We plan on releasing a new season pass with unique content from time to time and we would like to address with this season pass being the first one ever, we expect some feedback. This first season pass will mostly be focused on more of a try-out, most likely 1 month, where we get the chance to fully process all the feedback. With that being said, please let us know if you have any feedback. Item & Skin Updates: FIXES: Fixed the third person model for the Mauser SP66. It was using an incorrect scope. Fixed the texture of the K. Style NVG Ice. The texture now matches the rest of the skin collection. Fixed the texture of the Alice Backpack Solrath. Fixed a bug related to the claymore not dealing damage to players or zombies sometimes. Players inside vehicles can no longer trigger bear traps. IMPROVEMENTS: Improved the specular texture for the Custom Guerilla. Increased the resolution and improved the overall quality of this texture making all custom guerilla armors including the default one look a lot better in high quality lighting. Increased the glow amount of the Karambit Jedi skin. Updated the item description of the Military Backpack. Updated the item description of the Hunter Backpack. ADDITIONS: Added a new light-machine gun: M249-E3 Para. This light machine weapon is a better variant of the M249 and uses M249 ammo. Although we have added this new weapon to the game, it won't be available in any game mode just yet. Stay tuned for more information later on when / how we release this new weapon. Added a new skin for the Katana: Light Sword Cross Purple. This light sword will be added to the content of the Jedi Skinbox at the moment of this patch. Added a new skin for the Katana: Light Sword Twin Purple. This light sword will be added to the content of the Jedi Skinbox at the moment of this patch. Added a new skin for the Katana: Light Sword Yellow. This light sword will be added to the content of the Jedi Skinbox at the moment of this patch. Added a new skin for the M107: M107 Black Night. This skin will not be released / available just yet. Please note that most item additions listed above won't be released instantly. Keep an eye on our social media to stay up to date for their individual releases. CHANGES: Updated the bear trap store icon. This one looks better and is overall better looking and better quality. The Karambit Blue is is from now on glowing. Bear traps and claymores no longer deal damage to players in PVE servers. Bear traps and claymores can now also be triggered by zombies. REWORKS: Reworked the store icon of the Custom Guerilla. Also reworked all its skins. Reworked the store icon of the Custom Vest. Also reworked all its skins. Reworked the basic light swords. The entire model has been reworked and most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Reworked the cross light swords. The entire model has been reworked and most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Reworked the twin light swords. The entire model has been reworked and most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Reworked the curved light swords. The entire model has been reworked and also most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Note that this one has been switched to a curved saber since it made a lot more sense to have it like this. The curved skins still have a more "chromish" hold part. Survival Updates: We know you all really want us to implement and release the base building system although we have decided to cut the whole feature in to two separate parts: 1) The resource gather system which is the system that allows players to farm materials and use those to build a base with. 2) The actual base building system. For this update we have proceeded to release part 1 where in Colorado V2, Survival, players can now find and farm resources. We want to make sure this is balanced first before releasing the base building system itself. These are two very big steps for us to take and we just want to make sure we do it right and create some breathing room and space for feedback from players. Note 1: Resources will also start spawning on other Survival maps including Caliwood, Colorado V1 and Oregon in the near future. To balance everything we need to focus on 1 map for now which is Colorado V2. However we definitively plan to add the resources to all Survival maps soon. Note 2: For those wondering about the base building system and resource system being implemented into the Open World game-mode; yes we are considering this to a certain extent although we want to focus on balancing and fully releasing it into the Survival game-mode first. OVERALL: Random spawned weapons (loot) now spawn with a random amount of bullets. Toxic super zombies now drop 3 items instead of 1. Colorado V2 (Survival): Fixed a clan territory where the wrong boost perk was assigned. Colorado V1 (Survival): Fixed a clan territory where the wrong boost perk was assigned. CRAFTING: Reworked the model and store icon for Metal. Reworked the model and store icon for Wood. Reworked the model and store icon for Stone. The following crafting requirements (recipes) have been updated based on the new resource gather system: Note that we only show below the required items that we adjusted. Hatchet: increased to 100 wood, 20 metal. Removed: 1 plastic, 1 glue. Rest remains same. Pickaxe: increased to 100 wood, 20 metal. Rest remains same. Fire axe: increased to 125 wood, 50 metal. Rest remains same. Brotherhood: increased to 100 metal, 4 tactical knives. Rest remains same. Canoe Paddle: increased to 75 wood. Rest remains same. Improvised fire axe: increased to 100 metal. Rest remains same. Arrow: increased to 5 wood, 5 stone. Rest remains same. Bada Boom: increased to 50 metal. Rest remains same. Clean Sweep: increased to 50 metal. Rest remains same. Cricket Bat: increased to 90 wood. Rest remains same. Wrench: increased to 20 metal. Rest remains same. Bat: increased to 90 wood. Rest remains same. Metal Bat: increased to 20 metal. Rest remains same. M9 Bayonet: increased to 20 metal. Rest remains same. Machete increased to 40 metal. Rest remains same. Fireman helmet: removed metal. Rest remains same. Heavy Armor: increased to 100 metal. Rest remains same. K. Style Helmet: increased to 50 metal. Rest remains same. C01-Vaccine: increased to 10 metal. Rest remains same. Binoculars: increased to 20 metal. Rest remains same. Code lock: increased to 100 metal. Rest remains same. Small code locker: increased to 250 metal. Rest remains same. Armor plates: increased to 75 metal. Rest remains same. Wooden code locker: increased to 100 wood, 15 metal. Rest remains same. Repair kit: increased to 50 metal. Rest remains same. Forward grip: increased to 10 metal. Rest remains same. The following crafting recipes have been disabled (for now) based on the new resource gather system: Note that these will most likely not come back as they were a 'temporary fix' pre to the resource gather system that's now here. Metal Recipe. (Metal scrap is temporary not spawning) Stone Recipe. (Rocks are temporary not spawning) Wood Recipe. (Sticks are temporary not spawning) GATHER SYSTEM: Stone, wood and metal now spawns in Survival Colorado V2. We are adding the resources to the rest of the Survival map(s) in the near future. Resources spawn around the map and can be farmed using tools. Only particular melees have particular gather rates. Some can only farm wood, some only metal, some both. Some are more sufficient than others. The following melees have gather rates and can be used to either farm wood, stone or metal: Flashlight: 1 wood, 1 stone, 1 metal per hit. Hammer: 3 metal per hit. Hatchet: 6 wood per hit. Pickaxe: 6 stone per hit. Chainsaw: 10 wood per hit. Crowbar: 5 metal per hit. Fire axe: 7 wood, 2 metal per hit. Power drill: 1 metal per hit. Wrench: 1 metal per hit. Brotherhood: 7 wood per hit. Double Fire Axe: 8 wood, 3 metal per hit. Resources spawn around the map and have a maximum health values. When a resource is being farmed and reaches 0 health, it will despawn. Resources spawn back randomly, and have a cool down just like normal items. The following health values have been set: Wood: 100 health. Common. Spawns pretty much anywhere. Stone: 50 health. Medium. Spawns mostly outside cities & towns. Metal: 20 health. Rare. Spawns mostly inside cities & towns. BASE BUILDING (BETA): Updated the gather resources on the Cliffside beta server to the new (3) variants. Base build objects now decay if they are not attached to a base with a Cupboard. Added a demolish option to the building hammer. This way builders don't have to switch to another weapon to destroy a wall they just placed. Fixed the footstep sounds for building objects. They should now match with the material. Fixed a bug related to the building system causing walls to be rotated 90 degrees after placing stairs. The following adjustments have been made to the building objects based on the new resource gather system: Foundation: 125 wood. Ceiling: 100 wood. Roof: 100 wood. Foundation Stairs: 100 wood. Stairs v2: 100 wood. Stairs v3: 100 wood. Wall: 100 wood. Door frame: 75 wood. Window frame: 75 wood. Small window frame: 75 wood. Small wall: 75 wood. Pillar: 50 wood. Door: 100 wood, 20 metal. (Since it has a code lock already on the door) Metal Window Cover: 60 metal. Open World Updates: OVERALL: Toxic super zombies now drop 3 items instead of 1. (PVP) Lounge: Fixed some flying objects around the left side of the pool area. Fixed an issue related to "Fred's Mission" where one of the way points was flying in the air. Battle Royale Updates: Arizona V2: Fixed some places where there were some issues related to the terrain not being high enough. Fixed some flying rocks pretty much all over the map. Tweaked settings for players playing on Medium and Low to increase and improve overall performance. Estimated patch size: 300-400 mb. (It's a big one) Patch ETA: Patch will roll out as soon as these patch notes are released. Estimated downtime: We will try to keep the downtime around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  3. Sven

    Weekend Event!

    Hey, regarding this I totally understand your frustration. What we were thinking was / is to implement per game-mode bans, this way we could only ban them from playing Battle Royale.
  4. Hi, Once again I am not sure how / when this could have happened although I have immediately looked up the ticket, checked your GameSupport account and found the issue. Reply is in the ticket. Issue should be resolved. Best Regards, Sven
  5. Sven

    Weekend Event!

    Just for formality reasons here; weekend event is now over, loot tables have been reverted back and the rest of the event(s) have been disabled. If you have any further feedback let us know!
  6. Sven

    Weekend Event!

    Thanks for the feedback! We do consider bringing them back at some point to a certain extend and as mentioned; this was more of just a kind of try out. Hey, I do appreciate your feedback although like @Steve mentioned; this was: 1) For just the weekend only. 2) We have never done something like this in Battle Royale, so why not try it out. Besides your feedback I have also seen a lot of people that really liked the stuff in Battle Royale. Something I can conclude from your feedback however is perhaps we should consider not making snipers so common next time? And maybe also next time have unique items in JUST the airdrop, so that it's super worth to go for those. Anyways, thanks! Best Regards, Sven
  7. Dear Community, Time for another one! This time we have epic stuff happening in Battle Royale with Battle Royale Madness, we have loot events for both Survival and Open World, Lounge PVP map is back in the PVP Servers section with instant reload and we are doing a discount on the 2500 GC package! Enjoy! Oh yeah, and for those wondering we have a HUGE patch coming up with HUGE new features including an account level system, a season pass system, survival resource gathering system and A LOT more. This is all coming very soon as we are currently in the final stage of testing. Stay tuned for this! For this weekend event we'll have it live the following period of time: START: September 27, 2019 12:00 PM (CEST) END: September 30, 2019 12:00 PM (CEST) Now, let's jump into further details about this weekend's weekend event: Loot Event! Since this particular time we couldn't come up that would affect both Open World and Survival at the same time, we have split this point in 2: Survival: We have noticed it's very hard for people to get their hands on the new "Juggernaut Armor". So, this weekend only we have made it easier to get the armor (parts). This means the "Become a Juggernaut!" contract is now more common, the Juggernaut Spikes & Head case are now a lot more common from dropping from normal Super Zombies, the Juggernaut Body piece now also drops from normal Super Zombies and chances for it on the Alien Super Zombie have been increased. Also, to juice this all up the unique Juggernaut Armor / Helmet skin now has a super small chance of being dropped by a normal super zombie. Note: We are still going to give everyone these 2 skin recipes that manages to get their hands on the ultimate versions of both the armor or the helmet, but this will be an extra way (this weekend only) to get one or two! For more information about that reward and the juggernaut armor itself please read: http://forums.fredaikis.com/index.php?/topic/8255-patch-237/ Open World: Vehicle spawners are back! You can now get the original vehicle spawner items again but only from normal Super Zombies. Vehicle spawners are the items you can use to spawn in a vehicle. Note: You can only use these vehicle spawners on private servers. Now, you might wonder why add this in the official servers when you can only use this in private servers? 1) loot is global so also in private servers, we can't separate it; i guess nice to farm for the weekend. 2) we are on our way fully introducing vehicles back in the game, of course balancing here is our prioritization. We would like to see where this leads us. Battle Royale Madness! For this weekend event only, we'd like to try something new in the Battle Royale game-mode. Loot has been changed completely! Just some examples: Heavy Armors, K. Style Helmets, VSS's, Snipers, Riot Shields, everything spawns! Also we have enabled double speed to make this even MORE MADNESS! If you have any further madness related to the BR loot, please let us know as we can still add even more items to the loot tables LIVE, during the Weekend Event! Just let us know your ideas in the comments! Lounge PVP Map + Instant Reload The Lounge PVP map is back in the PVP Servers section. This time we have also enabled the instant reload feature for this PVP map! This means that you won't have to reload any weapon! Enjoy! Xsolla Sale: 20% discount on the 2500 GC package. This weekend only there will be a 20% discount on the 2500 GC package only through Xsolla on our website at: https://playnewz.com/buygc.php ROUTINE: Battle Royale Map Rotation As always, the main and only Battle Royale map will be changed. This time we are changing over from Arizona to Arena. Note: We change the map rotation in the Battle Royale game-mode every week due to the low(er) amount of players playing Battle Royale. If you have any suggestions, ideas or feedback please let us know at http://forums.fredaikis.com/index.php?/topic/5388-maps-battle-royale/ SALE: Invisible Backpack Skin + Mystery Skinbox Sale This time we are doing a big sale on the invisible backpack skins and we are doing a 20% discount on the Mystery Skinbox. Note: This sale is a weekly one so has already started before the weekend event and will not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! If you experience any type of issue(s) with the game please contact us through social media or create a support ticket athttps://playnewz.com/support.php/ For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Have a nice weekend! // Sven // The New Z - Staff Team
  8. I see that server slots for HK are still full at the moment however for both EU and NA there is slots available again for renting. Do you have any open tickets with our support?
  9. I don't see why not, as long as you bring it in the "example" way
  10. Sven

    Weekend Event!

    Hi, thanks for the feedback first of all. I tend to take it all very serious. I hope you can resolve your system issues soon. Sounds bad For the toxic super zombie: the amount of items it drops will be increased to 3 instead of 1 on upcoming patch. Thanks for further suggestions for particular items, I will consider this. Sounds good. Thanks for sharing your point of view. I will definitively reconsider this!
  11. Not necessarily but obviously the ideas that have the most votes will be the first to be considered. We still encourage players to share their ideas on the forums, as that does allow them to explain more in-depth what the idea is, add video's etc. You can do this and link to a forum thread in your suggestion. This will help a lot. Also; this gives players to discuss your idea more in-depth and that way we can see again what the community thinks, more than just votes.
  12. Not sure what is going on there. Where / when did you see a picture of that? XD No worries man. I try to reply when ever I can where ever I can Thanks once again.
  13. Generally speaking I'd like to see camo variants for basically any item. Same pattern etc. Would be cool? Thanks for sharing the idea!
  14. Sven

    Weekend Event!

    Just some formalities: Weekend event is now over. All events have been turned off except for the Fun Edition sale. That one will stay until upcoming Wednesday. We will change the sale again then. Best Regards, Sven
  15. Yes, it's live right now: https://suggest.playnewz.com/ Glad they could be of help. If you still have this issue with the email, Please make a support ticket at https://playnewz.com/support.php/
  16. Sven

    Weekend Event!

    Basically the rare items from Super Zombies (both Open World and Survival) have been doubled, technically speaking making the rare items twice as common. Thanks for your feedback!
  17. Sven

    Weekend Event!

    It is but looking at the fact it's not really worth it at this moment. Weekend event I think should have 2 main goals: offering something to current player base, keep them happy & attract new players or players coming back. Fact wise speaking a feature like this doesn't do that. Perhaps in the future we can try again, but for now. Hope you understand
  18. Sven

    Weekend Event!

    Hi @JKS Thanks for the feedback! I think so too! Best Regards, Sven
  19. Dear Community, It's time again for a brand new weekend event! This time something different than usual as I, Sven, will be taking over most of the routine weekend events. Let's not jump too much into that but summarized up it has to do because of prioritization & feedback from players. Anyways, with me taking over I'd like to introduce some changes. Hopefully some of many to follow because your feedback is important and my prioritization of these weekend event(s) will always go to keeping as much players as possible happy and satisfied with these weekend event(s). Now, I do not think it's a good idea to abruptly introduce all changes at once but starting with this weekend event you'll start to see some particular things change. Just to make sure i'll explain in the info of the weekend event if something has changed and why to keep you all in the loop. Feel free to give me feedback about this as well! For this weekend event we'll have it live the following period of time: START: September 20, 2019 12:00 PM (CEST) END: September 23, 2019 12:00 PM (CEST) Now, let's jump into further details about this weekend's weekend event: First of all I'd like to mention that i'll stick with the 4-point (features) format although I will separate minor weekly changes such as the Battle Royale map rotation as these things happen every week anyways and points like that shouldn't be an actual so called "weekend event feature". So, here are the four points for this week: Free Revive Weekend During this weekend event only revives for anyone / any account will be free. We like to do this from time to time to attract more players to the game and to have the player base that does not have premium 'feel' what it's like! Colorado FPS-ONLY Server For both Survival and Open World there will be a temporary Colorado V2 server that will be first-person only. One of these servers will be available in every region for both game-modes. To make this even harder for you guys we will also disable snipers on this server! Improved Super Zombie Loot This weekend only, both in the Survival and Open World game-mode Super Zombie loot will significantly be improved. What does this mean? Basically chances it drops rare items are increased. Will this be the time you finally manage to find a sniper in the Survival game-mode?! Note: Please note that loot adjustments never go instantly live. If you are playing on your own private server in order for the weekend event loot to be applied, please log out from your server after 12:00 PM (CEST) (when the event starts) and wait a minimal of 30 minutes. 50% discount on all Spawn Protection Colors Get 50% discount on any spawn protection color in the in-game marketplace. ROUTINE: Battle Royale Map Rotation As always, the main and only Battle Royale map will be changed. This time we are changing over from Tropico to Arizona. From now on the rotation pool will be: Tropico - Arizona - Arena - Tropico - Arizona etc. etc. Note: We change the map rotation in the Battle Royale game-mode every week due to the low(er) amount of players playing Battle Royale. If you have any suggestions, ideas or feedback please let us know at http://forums.fredaikis.com/index.php?/topic/5388-maps-battle-royale/ SALE: Fun Edition Sale This time we are doing a major sale on the Fun Edition skin box with a 20% discount. Next to that some of the Fun Edition skins are now directly available in the in-game marketplace. Also the brand new "Mauser Fun Edition" skin has now been added to the Fun Edition skin box. Note: This sale is a weekly one so has already started before the weekend event and will not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! If you experience any type of issue(s) with the game please contact us through social media or create a support ticket athttps://playnewz.com/support.php/ For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Have a nice weekend! // Sven // The New Z - Staff Team
  20. Sven

    Summer Week Event

    Thanks for pointing this out. Thanks for the feedback. Regarding the private server option(s) first of all it's just a joint number of circumstances: low slots already available from the start + double GD/XP + event and then also double GC. Unfortunately this is a very complicated situation that we are trying to resolve as best as we can. Now, one thing that I can say for certain is that people that manage to rent a private server but can't play on it; deserve a refund. This might happen if the game is high popped. We have adjusted error messages saying players to contact support if they get that just so we can offer them a refund at least. When it comes to issues themselves; servers being laggy; it just happens. We have machines hosting these private servers and some (might) not have been adjusted perfectly causing to - on high pop - cause a little bit of issues here and there: we are aware of this; we keep track of it; and we improve this. How we improve this is simple: there is a limit that each machine has for the amount of private servers it can run. We lower the limit until a number that we are certain when - on maximum cap (all servers running) - there is no issues whatsoever. Downside of this is that even less "space" becomes available for people to start their private servers (on high pop) causing them to get the error again saying there is currently no space. (error I explained and adjusted earlier in this reply) Least we can do is refund and least we can do is make sure that the private servers that ARE running are not affected negatively. Unfortunately this results in a lot of people not being able to rent more servers / new ones. Now you might say: "Just get more machines" and yes, this is true and it is a solution although it's not THAT easy. Either way like I mentioned already this is something we always consider doing although A LOT of roles play a part in making this decision. Unfortunately it's not that easy. Long term solution is to rework the whole system: way private server rental works in the game. Unfortunately we haven't had time to develop this. (yet) Limiting the amount a single player can rent is not necessarily a solution either as most would just create a new account. Although it does make it a little bit "harder" for people to abuse this - agree. Also, I think we should and will take mass renting more serious - perhaps we can update our rules around this just to prevent 1 person renting 10 servers, selling them, or etc. U get the point. Best Regards, Sven
  21. Glad you like it. We love it!
  22. Dear Community, We are currently working on A LOT; new events, new patches, content and more all at once! One thing that we have stumbled upon recently is the amount of amazing suggestions and ideas you guys have shared with us over the past period(s) of time. This is GREAT! Although for us it can sometimes become a challenge to keep track of everything and to not miss anything. Now, we have developed a solution that we think will benefit both sides: us and you guys. The System We have developed a very simple suggestion system through our website that allows anyone to create a suggestion. Players can see a feed of all suggestions and can upvote/downvote other players' suggestions. We as staff can then mark suggestions as "under development" or "skipped" etc. to keep you updated. Players here are forced to keep their ideas simple, but strong and this especially will make things a lot easier. Now, you might wonder: "What about the forums?" or "What about all the forum threads I have made in the past sharing ideas?" ^ We'd like to invite you to simply copy any still relevant ideas to this new system, with a link to the original forum thread so we can always find more information and see what other people think. The same here goes for Discord. Have any ideas? It's GREAT to share them in the suggestions chat although to keep track of everything please also suggest it through our new suggestion system. Where to go We are currently still integrating the system into our website, game and social medias although the whole system itself is already accessible. Share your suggestions here: https://suggest.playnewz.com/ Additional Information To make a suggestion you'll have to create an account. Please note that you'll have to make an entire new account here as this system is separated from the official New Z website and New Z accounts. The reason for this is because it's powered by GameSupport. For now, we're only doing suggestions through the GameSupport system although we do consider later on also porting over our support system and more. It will make a lot more sense then to have an account there. Just to clarify this Now, go share your amazing ideas, keep doing what you're all doing and let's aim to get you all more involved in what's coming / being worked on in New Z! Best Regards, Sven
  23. Just to keep it clear here: Double GC, just like the entire Summer Week 2019 event has now ended.
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