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Sven

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  1. Dear Community, As planned we are releasing patch 3.4 including fixes and improvements and the new Season Pass 04. Next to that we are also releasing the new Pulse skin collection. We are working hard on the next upcoming event although it's not just ready yet. Expect more information about that soon. Now, without further ado, let's jump in to the patch notes: Overall Updates: GENERAL: Various new assets have been added to the game related to a future medieval themed event. More information about the Medieval 2020 event will follow soon. Fixed an issue related to the recently added prefab spawn system. This is the system that for example controls the random appearing helicopter crashes on the maps. There was an issue that could cause the site not to spawn on private servers. Fixed a bug that caused players not being able to pick up particular items in secrets rooms. VEHICLES: Improved / Updated textures for the racer vehicle. Fixed a bug causing cars to de-sync with clients. You can no longer exit a vehicle while trying to glitch inside a locked area. People were using cars to glitch inside these rooms / areas. We'd like to remind all of you here that we have systems in place to ban players attempting this. Don't do it. 3D MODELS: Upscaled textures for the airfield control tower. SPAWN SYSTEM: We are working hard on the current spawn system in the game. We have heared your feedback and made according improvements: players will no longer always spawn in the exact location of the player spawn, but instead spawn in a close area around that particular spawn. This will always be random. We hope aim to improve the current situation. Medieval 2020 Event: The Medieval 2020 event will not start just yet, so hold on! With this update we are already teasing some of the content for you guys. The vault NPC textures have been updated to fit the Medieval 2020 event style. The trading lounge has been updated to the Medieval 2020 variant. We hope you are all as excited for this event as we are. Stay tuned for more soon! (More pictures here: https://imgur.com/a/w49ITgz) Season Pass 04: In this update we are releasing Season Pass 04. The pass will directly be available after the update in the in-game marketplace for 2000 GC. A lot of new, unique content has been created and added to the game for this Season Pass and overall we are very happy with the result. Based on your feedback we have created Season Pass 04 and there is a couple of things that we'd like to address and explain: This Season Pass will be available and over a period of time that is over 2 months. It will end on July 31, at 12:00 PM (CET) 2020. The reason for this length is so that everyone has enough time to potentially finish it and claim all the rewards from all the levels. The levels and XP needed per level hasn't changed compared to previous passes. We are overall pretty satisfied with the current level and XP amounts so there is not really a reason (yet) to change anything around this subject. New exclusive content has been added for the Season Pass 04. This goes from unique sprays and taunts all the way to skins. A lot of next-level looking skins have been added and will only be available through the season pass. (Screenshot below of the new "SVD Hell" skin that you'll only be able to get through Season Pass 04:) And no, this is not the ONLY unique skin / content for the Season Pass 04. There is a lot more! There is also a dedicated key item (both for Survival and Open World) available in Season Pass 04. In this case, players can get the Season Pass 04 Key 7x for each Survival and Open World through the rewards. Players can use these keys to enter an exclusive Season Pass 04 zone that can only be entered by players with this particular key. In these areas players have a chance to find even more exclusive Season 04 Pass-only content. And yes, even have a chance on getting ANOTHER SVD Hell skin recipe. Risky? Yes. You'll have to venture through Colorado V2 and open the door, although since this is map based, you can also just go on your private server. Remember, you'll only receive 7 keys in total for both Survival and Open World each. You'll only have 7 tries as they key disappears from your inventory once the door is opens. Where are these "areas"? Well, they are caves actually. They are only on the Colorado V2 map for both Survival and Open World and there is only 1 on each map. You'll have to find the location yourself. Good luck! Item & Skin Updates: REWORKS: Reworked the store icon for NVG Goggles Civilian. ADDITIONS: Added a new skinbox: Pulse Skinbox. Added a new skin for the Custom Guerilla: Custom Guerilla Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Heavy Armor: Heavy Armor Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the IBA: IBA Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the IMI Tar-21: IMI Tar-21 Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Night Vision Goggles Civilian: Night Vision Goggles Civilian Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Moto Helmet: Moto Helmet Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the M. Style Helmet Heavy: M. Style Helmet Heavy Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Wakizashi: Wakizashi Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the SVD: SVD Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the VSS Vintorez: VSS Vintorez Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the AW Magnum: AW Magnum Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the M107: M107 Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the OTs-03 SVU: OTs-03 SVU Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Phantom. This skin is part of the Phantom skin collection and content of the Phantom Skinbox. Survival Updates: GENERAL: Private servers will no longer have a group / clan limit in Survival. CRAFTING SYSTEM: Fixed a bug causing crafting items to be lost when logging out while crafting. OREGON: Removed the code lock at the door area of the pyramid as it was causing confusion for players as they thought this was a locked room. COLORADO V1: Fixed a helicopter crash site close to Crystal Lake. This crash site wasn't aligned properly with the terrain. Open World Updates: COLORADO V2: Increased the loot at Zeta Military Base. COLORADO V1: Removed some left-over models related to the previous event. These were located close to Fallsdale. OREGON: Removed the code lock at the door area of the pyramid as it was causing confusion for players as they thought this was a locked room. Battle Royale Updates: COLORADO: Fixed some texture issues of walls close to Frosty Pine. ARIZONA: Fixed / improved the collision around the fire station where players were able to get on top of the roof. This is no longer possible. Estimated patch size: 100 mb. Patch ETA: Update will roll out as we speak. Estimated downtime: 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  2. Glad you like it!
  3. Where was this, and what items were this?
  4. We do these from time to time, what do you mean?
  5. Hotfix is rolling out
  6. Dear Community, Based on your initial feedback we are quickly rolling out this hotfix. Some changes of patch 3.3 have been reverted and next to that we have also made improvements related to the new Slicer creature. We are very happy with all your feedback and would like to remind all of you for that. Keep it up! If you have any feedback yourself, don't hesitate to let us know by commenting on this forum thread, create a new forum thread, write in our Discord server or PM any of us on Discord. We have also reworked and improved the loot related to the new features of Patch 3.3. We are still improving and processing feedback so keep up the feedback so that we can keep doing this! Here's the notes for today: Overall Updates: GENERAL: Improved a major ping / connection related issue related to the zombies. Players would increase ping when more and more zombies appeared around. We have optimized this to minimize the impact. Decreased back the increased sprinting speed for players. Fixed an uncommon server error that caused to falsely ban players. Fixed the welcome message on the ATM display. Fixed a crash that happened on the beginner servers / related to beginner players. Fixed the respawn timer of zombies spawning at random appearing helicopter crashes. Reverted the bandage DX cooldown changes. ZOMBIES: The damage the Slicer does per hit has been increased. It was never supposed to be this low. Increased the amount of items dropped by the Slicer to 6 for Open World and 4 for Survival. Increased the health regeneration time for the Slicer creature. Increased the attack range for the Slicer creature. Fixed a bug where players were able to kill the Slicer with a vehicle. Open World Updates: COLORADO V2: Fixed spawn issues related to the new Slicer creature. Fixed the cooldown of a Slicer spawn close to Lonetree Farm. Increased the amount of items spawning in locked rooms. Increased the despawn timer of loot in locked rooms. CALIWOOD: Increased the amount of items spawning in locked rooms. Increased the despawn timer of loot in locked rooms. OREGON: Increased the amount of items spawning in locked rooms. Increased the despawn timer of loot in locked rooms. Survival Updates: OREGON: Added the missing ATM to the safe zone. Added the missing store NPC to the safe zone. Added more ATMs in various locations spread around the map. Increased the overall amount of loot. Increased the amount of items spawning in locked rooms. Increased the despawn timer of loot in locked rooms. COLORADO V2: Increased the overall amount of loot. Increased the amount of items spawning in locked rooms. Increased the despawn timer of loot in locked rooms. COLORADO V1: Increased the amount of items spawning in locked rooms. Increased the despawn timer of loot in locked rooms. Fixed several terrain issues close to Goblin Peak. CALIWOOD: Increased the overall amount of loot. Increased the amount of items spawning in locked rooms. Increased the despawn timer of loot in locked rooms. Estimated patch size: Around 50 mb. Patch ETA: Servers will go down as soon as these notes are released. Estimated downtime: Around 30 minutes. (Should be a minor restart / downtime) Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  7. Sven

    Weekend Event!

    I think you are right. Thanks for the feedback. I can give you a 100 excuses but we've had some technical difficulties with this one, as resulted these weekend event points. I'll make sure we're back on track for the upcoming weekend
  8. Enjoy the update! Servers should be online very soon!
  9. Dear Community, A lot of exciting stuff has happened in the previous two development weeks. We have worked on a lot, and have finished a lot of awesome new content and features. Main new features this patch offers is the random helicopter crash system, which will be available in both Open World and Survival. Next to that we are finally releasing the new 'slicer' creature which is a new type of super / boss zombie. Also this creature will be available in Open World and Survival. On top of all this a locked room / door system has been implemented into the game. This allows us to block off rooms with doors that need keys, or other items to be opened. These locked rooms are also available in both the Open World and Survival game-mode. But that's not all, next to everything mentioned above this patch has a lot more to offer. We have recently worked out and finished numerous ideas and this is just the tip of the ice berg. This patch is rolled out purely to not overflow the amount of work and changes we have made to the game. This means you can all expect another patch very soon again. We have a medieval event planned to be released very soon. A lot of awesome new, and amazing looking content has been implemented in to the game and with this event we plan to step up the game and make it an even more awesome event than any of the events we have done before. Anyways, for now, let's jump into the patch notes: Overall Updates: GENERAL: Various new assets have been added to the game related to a future medieval themed event. You can no longer create characters or clans with a name that contains more than 1 consecutive space between the letters. Added a 'prefab spawn system'. A system like this allows us to create prefabs that we can randomly spawn either manually (event-based) or by the server. The first type we have developed for this is a random helicopter crash site. These can spawn in random areas on a server. Only one can be up at a time and the area is indicated on the minimap. The helicopter crash sites, their loot and spawn location varies per game-mode and map so we will be listing that under the separate game-mode section of these patch notes. Updated German localization. Account experience rewards have been updated. Here is the list of account XP: Complete any mission: 10 XP. Contest a clan point: 18 XP. Call in an airdrop: 25 XP. Open an airdrop in Battle Royale: 5 XP. Kill a Slicer: 25 XP. Kill an Alien Super Zombie: 15 XP. Kill a Toxic Super Zombie: 12 XP. Kill a Super Zombie: 8 XP. Learn any skin: 1 XP. Play a Competitive game: 25 XP. Every Battle Royale minute played: 5 XP. Kill a player: 5 XP. Kill a zombie: 1 XP. GAMEPLAY: You can now see way points that are placed by other group members. They all automatically have it's own matching color assigned. Removed the blur from radiation zones when wearing a gas mask. This so it's easier to generally see when being inside radiation zones and having a gas mask equipped. Clan points now reward with SD or GD (depending on the game-mode) when being captured. New type of player spawns have been added to all maps. These new type of spawns are so called 'beginner spawns' and are dedicated for beginning players / accounts. This way we can concentrate beginning players to only spawn in specific / more beginner friendly areas. The cooldown on medical and consumable items has been reworked. Cool downs are now properly adjusted to the medical / consumable type where for example a bandage now has less cooldown than an antibiotic. (Antibiotics heal a lot more than a bandage and should therefor have a higher cooldown, but before this patch that was not the case.) UI: The 'play game' screen has been reworked. Not only is the screen adjusted to the new style, but by reworking we have also made space for the 'quick play' button. The mouse will no longer be 'locked' in to the game when in any of the game menus. Fixed several UI bugs in the servers list selection screen. Attachments are now rendered on the skin preview screen. (Ammo, sights, etc.) MODELS: Created LODs for all the zombie "lay" models. (the dead zombies you see laying around in pretty much all maps.) SECRET ROOMS: A new 'feature' has been added. We are now able to use doors in our maps. We are also able to lock them, where a certain item is needed for that door to be opened. There is some important features related to this system you should know: When a door is locked, you can still press "e" on it and it will indicate what it needs to be opened. When opening a door, that needs any type of key, it will consume the key aka the key will dissapear from your inventory. The key is a one-time use item to open the locked door once. Any door can always be opened from the inside of the room. There is a red button that you have to press from the inside to open it. No you can not log out in these rooms, if you do, your spawn will reset. There is also normal doors, that are not locked and can be interacted with normally. This resulted in us implementing the door system the following way: (The following goes for both the Survival and Open World game-mode) There is two types of rooms: Common Locked Room. Need "Common Key" to open. These "Common Rooms" contain rare loot. Rare Locked Room. Need "Rare Key" to open. These "Rare Rooms" contain super rare loot. The idea with this new system is to create more alternative and interactive ways for players to loot and explore areas. This is just the start of something we plan on playing a prominent role in New Z. Keys are progression based, so the highest chance to obtain a rare key, is by finding it inside a locked room that needs a common key. As for now. Common keys have a chance to be dropped from a Slicer. Rare keys have a chance to be spawning inside a common room. VEHICLES: Fixed an issue when zombies would spawn in front of a car when driving at high speeds, causing it to crash ZOMBIES: The new "Slicer" (Similar to a Super Zombie) has been finished. This means that after this patch this creature will be spawning in the worlds. Where and how it will spawn, depends on the map and the game-mode so we will be listing that under the separate game-mode section of these patch notes. The Slicer is a big creature that has a lot of health and is hard to kill. It can be compared to the Super Zombie although it is a lot stronger. The slicer is unique in a lot of ways. It's not only an entire new type of creature with it's own mesh, animations, sounds and AI. The slicer has 15.000 health and rewards 25 account XP per kill. You also gain character XP upon killing one, for Survival you gain 700 XP, and for Open World 7000 XP. The AI part is as following: The Slicer will always return to it's original spawn location when not aggro'd by any player. When it reaches it's original spawn location it will start regenerating it's health. Note: The idea here is to keep it at all times aggro'd on you or another player. The zombie is smart, if you are on top of something where it can't hit or aggro on you, it will start moving towards it's original spawn location again. This is why it's recommended to do this with at least one more other player. The slicer has a shield. The shield is active when the Slicer is idle on it's spawn area and not aggro'd on anything. To disable the shield you need to aggro it and draw it away from it's spawn area. The shield will get disabled you will be able to damage it. A Slicer spawn is indicated on the minimap. Only one spawn can be up at a time. If no player is near the Slicer (within 100 meters) it will despawn. The slicer has a cooldown timer, so it will take some time before a new slicer spawns. Improved performance drops caused by zombies when they die. (raggdoll) Zombies will no longer 'stop' upon detecting sounds from an unreachable player that's for example firing a weapon. Zombies inside a radiation zone are now slightly easier to kill. The toxic super zombie now drops 5 items instead of 3. This goes for all game-modes. Item & Skin Updates: UPDATES: Updated the QBZ-95 Tech skin material settings: adjusted the glow level to match the other Tech skins. This skin was glowing a bit too much. FIXES: Fixed a major issue related to particular skins having too much specular power causing multiple visual glitches especially for player playing on higher settings. One of the effects of this was where you'd have a skin that would annoyingly bright and blink all the time. (here is an example of one of the visual issues: https://gyazo.com/f89caa5e3b9c730df1b0cbfdd59a0694) Fixed the muzzle texture of the MP5/10 SD Tech where it had a skinned muzzle attached on default. Fixed the recipe icon of the QBZ-95 Tech skin. REWORKS: Reworked the store icon for the Crossbow & it's skinned variants. Reworked the store icon for the AWM & it's skinned variants. ADDITIONS: Added a new spray: "300 FPS Spray". Added a new spray: "Can you catch? Spray". Added a new spray: "Energetic than ever Spray". Added a new spray: "Heal Master Spray". Added a new spray: "I love skins Spray". Added a new spray: "Loot Machine Spray". Added a new spray: "Quick Scoper Spray". Added a new spray: "Ratata Spray". Added a new spray: "You cant run away Spray". Survival Updates: GAMEPLAY: We have disabled the exchange missions for now since we are going to enable the in-game Survival Currency marketplace. The Survival Marketplace is now enabled. Players can now buy items for Survival Dollars. The marketplace can only be accessed in safe zones through marketplace NPC's. Added a wallet (Cash) system. This means that from now on Survival Dollars gathered will now drop on the ground and are an actual item that's in your inventory. To add this 'money' to your account you have to use the new ATM system. There is several things you should know about the new cash system: When you die, all cash you had on you will be dropped on the ground. This means that other players can kill you, and take the cash you collected that run. ATM's are in every Survival map. They are located in all safe zones and in all towns and cities that have a bank or post office. The safest way to transfer your collected cash to your account is by doing it in a safe zone, as you could be killed doing it in a normal town or city. In an ATM you can also withdraw money out of your account. This means you can take out money and put it on your character. ATM's that are located in a safe zone won't take a fee for any type of transaction. ATM's that are located outside of a safe zone will take a fee for any type of transaction. This means it's cheaper to withdraw or deposit cash inside safe zones. OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V2: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Added an anti-locker area around the tower on Ridgeway Airport. This means that players will no longer be able to place lockers in this area. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Fixed several terrain issues around Boulder City where players would get stuck in the terrain. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Added ATM's. These are located in most towns and cities in banks or post offices. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Moved player spawns that were on the beach areas closer towards the city. Fixed several flying objects in the north-east side of the city. Removed collision walls (invisible barriers) next to the main bridge. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) Open World Updates: GAMEPLAY: Running speed has slightly been increased. (This is only for sprinting) This change is made based on a in-game poll we did earlier. WAREHOUSE: The new pvp map called 'warehouse' is finished. This map will be added to the map pool and will be available soon. (More pictures: https://imgur.com/a/YKP0Cau) COLORADO V2: Moved the bus stop that was inside a radiation area in Zeta away out of the radiation area. Fixed several player spawns located at the south side of Campos City. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Fixed several terrain issues around Boulder City where players would get stuck in the terrain. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Moved player spawns that were on the beach areas closer towards the city. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) EVENT: Fixed a board model in the lobby area that allowed players to leave / jump out of the area. Battle Royale Updates: GAMEPLAY: Revive cooldown has been removed. COLORADO: Speeded up Gameplay by decreasing the toxic zone slightly faster. ARIZONA V2: Moved the lobby further away from the map in the sea area instead of in the center of the map. This will overall increase performance and client stability. Reworked / Updated the minimap. Estimated patch size: Around 700 mb. Patch ETA: Estimated to roll out shortly after the release of these patch notes. Estimated downtime: Around 2-3 hours. (As we are switching / migrating some servers) Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  10. Dear Community, We hope you all had a fun Easter event experience. With the Easter event being over, it's time for a more 'normal' routine event. Hope you all like this one, and if you have any particular feedback make sure to let us know! For this weekend event we'll have it live the following period of time: START: April 24, 2020 12:00 PM (CET) END: April 27, 2020 12:00 PM (CET) Now, let's jump into further details about this weekend's weekend event: 20% discount on Airdrops (Sale). This weekend only all airdrop callers are on 20% discount. Oregon Double Currency (OW + SURV) Oregon Double Currency. All Orgegon maps in both the Survival and Open World game-mode will reward with double currency. (This is only for official servers) Double Battle Royale Rewards (BR) All rewards in the Battle Royale game-mode are doubled. This means that the tokens you gain, and the drops including skin boxes are doubled. SpringValley PVP Map Rotation (PVP) We have rotated the PVP Map Hospital for the SpringValley PVP map. MARKETPLACE SALE: Desion Skinbox 25% DISCOUNT! This week we are doing a sale on the Desion Skinbox where it's on 25% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! Have any feedback for the weekend event? Feel free to share that with us at http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // The Fredaikis Team
  11. Hi everyone, As a final part of the Easter 2020 event for this weekend we have started some extra events. The following events are now live: Open World Double XP has started! Increased the chance of the Super Zombie (Open World & Survival game-mode) dropping Easter 2020 boxes with 250%! Free Premium Weekend. 5% Easter 2020 box drop chance in Battle Royale. (You have a random chance on getting the box from just playing a Battle Royale game) Note that all of these will be active for the entire weekend and end when the Easter 2020 event ends as well. This is: April 20, 2020 at 12:00 PM (CEST). Have a nice weekend!
  12. Sven

    Easter 2020

    Easter 2020 event update: (part 2) added: Free Premium Weekend. 5% Easter 2020 box drop chance in Battle Royale. (You have a random chance on getting the box from just playing a Battle Royale game)
  13. Sven

    Easter 2020

    Easter 2020 event update: Open World Double XP has started! Increased the chance of the Super Zombie (Open World & Survival game-mode) dropping Easter 2020 boxes with 250%! Have a nice weekend!
  14. Sven

    Easter 2020

    Easter Giveaway 2020! We are giving away 10 Easter 2020 boxes to 3 different winners each! All you have to do to enter is go to https://www.playnewz.com/giveaway.php and enter using as many ways as possible. Good luck! Winner(s) will be drawn on April 20, 2020.
  15. Sven

    Easter 2020

    Event update: - Double GC has ended. - Double XP in Survival has ended. - Double GD in Open World has ended. We have rewarded every player who has logged in during the Easter weekend with a free Easter 2020 box! Happy Easter!
  16. Dear Community, The Easter 2020 Double GC sale has officially started. This means you'll get 2x more GC on all packages through both Xsolla and Steam. Buy GC here: http://playnewz.com/buygc This GC sale ends on Monday, April 13 at 12:00 PM (CET) Next to all of this DOUBLE XP in Survival + DOUBLE GD in Open World events have started as well! For more information about the Easter 2020 event go to: Happy Easter!
  17. Sven

    Easter 2020

    Zombies & secret spots.
  18. Sven

    Weekend Event!

    Sorry about my comment. I mixed up your point with something else. I understand your point. And I agree. There should be some kind of "up gradable" package in that case. Either way these packages and what they offer should be revised at some point so they actually make sense. Thanks for bringing it up. I'll bring it up with the rest of the team.
  19. Sven

    Weekend Event!

    @ElChupacabra
  20. Sven

    Easter 2020

    Happy Easter everyone! Hope you're all taking care of yourselves.
  21. Sven

    Easter 2020

    Dear Community, Are you ready for Easter 2020? We are very excited to announce this event. We know a lot of you are currently at home because of the COVID-19 virus and therefor we have decided the event a little bit earlier than planned. Before we jump into any event details let's make it clear over what period of time this event is taking place: Start: April 8, 12:00 PM (CET) 2020. End: April 20, 12:00 PM (CET) 2020. Now, let's jump into the details of the event: Double XP & GD: During this Easter event there will be a Double XP & GD event. This Double XP & GD event will be separated per game-mode. This means that there is separate start and end dates per game-mode per type. Survival - Double XP: Start: Friday, April 10, 12:00 PM (CET) End: Monday, April 13, 12:00 PM (CET) Open World - Double GD: Start: Friday, April 10, 12:00 PM (CET) End: Monday, April 13, 12:00 PM (CET) Open World- Double XP: Start: Friday, April 17, 12:00 PM (CET) End: Monday, April 20, 12:00 PM (CET) Easter 2020 Content: During the event we will release some new items. Here is a list and how to get them: All the new content: Easter 2020 Box: Will be available in the in-game marketplace and findable in-game but very rare. This is the content of the box: Skins: The following will only be available from the Easter 2020 Box: Returning Skins: Skins from previous Easter events will not return. Sprays: The following will only be available from the Easter 2020 Box or directly from the in-game marketplace: Character Clothes: Will only be directly available through the character customize menu. (You can buy them there) Also, some character clothes will come back from previous years so keep an eye open in the selection. Items: The following items will be ONLY available during the event: Returning Items: And these items are returning from previous years: Loot: During the Easter 2020 event there will be advanced loot tables including all the items mentioned above spawning. All of the loot mentioned above will be spawning in both game-modes. However, for Survival, chances will vary and not be the same as in the Open World game-mode. This also includes: Easter themed zombies. (all game-modes) These zombies will drop Easter themed items. Easter type of loot will be dropped all over the maps. (all game-modes) Easter 2020 Secret Spots: Easter secret spots now spawn loot. Secret spots can be found in both the Survival and Open World game-mode and on maps such as Colorado V2, Colorado V1, Caliwood and Oregon. Please note that these spots were already patched in although didn't spawn dedicated Easter 2020 loot yet. The new Easter 2020 secret spots have a higher chance of spawning Easter related loot. Easter 2020 Trading Lounge: The Trading Lounge map has been updated to fit an Easter style. Enjoy! Easter 2020 Contract: During the Easter 2020 event we will release a new Easter 2020 contract. The contract will be available in both the Survival and Open World game-mode. You'll be able to get the contract by finding it in the game or by opening a Easter 2020 box. When activating any of the contracts you'll have to consume 100 chocolate bears. When this is done you'll receive 1 free Easter 2020 box. Easter 2020 Giveaway: We are also doing a giveaway again! This time we are doing a giveaway where we give away 10 Easter 2020 boxes to a random winner. The giveaway hasn't started yet and will be active during the following period of time: Start: Friday, April 10, 12:00 PM (CET) End: Monday, April 20, 12:00 PM (CET) Winners will be drawn and emailed. This will happen after April 20, when the Easter event has ended. Easter 2020 Seasonal Leaderboard: The event leaderboard is back! This time the leaderboard will be active for the same date and times as the main event. That is: Start: Wednesday, April 8, 12:00 PM (CET) End: Monday, April 20, 12:00 PM (CET) Every top 5 player for each leaderboard will be rewarded with 1 free Easter 2020 box each. Easter themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a Easter theme. There will be a different background to totally get you in the Easter mood. Easter Weekend Login Reward We will reward every player with a free Easter 2020 Box that logs in a certain period of time (Easter Weekend). Please note that we won't reward instantly but most likely the day after this period of time. Log in between the following date(s) and receive a Easter 2020 Box: Start: Friday, April 10, 12:00 PM (CET) End: Monday, April 13, 12:00 PM (CET) Easter live stream by ElChupacabra Chupacabra will be doing a special live stream again! More information about the event exactly will be announced separately by him. Start: Tuesday, April 14, 19:00 PM (CET) This event will take place at the following channel: https://www.twitch.tv/HeresChupa Other Stuff: There will be some more 'secret' stuff happening but for that we'd like to invite you all to keep an eye out on our social media channels where we'll announce them! We wish you all an amazing event and hope to see you in-game! Happy Easter! // The New Z - Staff Team
  22. Sven

    Weekend Event!

    Well. Obviously with all logic in mind as you probably can think about yourself is that whether or not this is planned this kind of information can and will never be shared. So, No comment.
  23. Sven

    Weekend Event!

    Hey, Could you please make a support ticket at http://playnewz.com/support.php/ Best Regards, Sven
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