It isn't needed to compare it to arcade. We are talking about Survivor mode. The point that you are missing here is that there is no "survival" game. The loot is very plentiful. It is easy to sneak in anywhere and find great weapons. There is no struggle to survive because the means to kill zombies is plentiful and there is no need to survive because it doesn't really matter if you die if you can play for a few hours and just go into the vault and grab another large backpack, a few assault rifles, a katana and armor and go to back running.
Don't get me wrong, it's still fun to explore at the moment. But I'm going to be done with this game in a few days with every city explored, an endless supply of loot in the vault, and nothing left to do but sit there and blast zombies for no reason. That is not a survival game. I remember starving, crawling everywhere because I was terrified to lose a medium backpack and an axe. It's been a few days of casual play and I'm not afraid of anything. Dying in a rogue-like should cost you something.
His other point about exploration is spot on too. There is no need to visit specific sites for specific items. I noticed this very much in my first few days back. Why go to norad when I can find a PKM in clearview? And if there's no reason to survive and also no reason to explore, I'm not sure what the point of the game is.