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Thisisjoetv last won the day on January 19 2020

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  1. Thisisjoetv

    Building System

    I have no problem with deterioration. I have a problem with the rate at which it happens. If you build a basic single foundation, 6 wall square base and out fit it with a door... it all falls apart on its own in 24 hrs... this should NOT happen. the rates are to fast... I can understand if the rate was like that for 5 days..sure. it makes the player update & REPAIR thier base over time. It also requires the player to login in everyday to make sure the base is still there (increasing players online in their game--are you guys listening YET??) Kinda hard to do that when there IS NO REPAIR FUNCTION.. I am NOT BUILDING A BASE TO PROTECT until they add a repair tool/function, and improve the building strength so that it doesnt disappear on its own inside 24 hrs. It shouldnt take a solo player less than 5 mins to knock it all down as if it never existed. It takes longer to break open a WOODEN LOCKER ffs.. a wooden Locker has the 10000xp.. it takes 20 mins of hacking one with a sword to bust it open. Walls & doors should be 3 times harder than the wooden locker... FFS, a the wooden locker is better than a base... its smaller, stronger & can be left alone for more than a few days without it being broken into or discovered. That the thing.. players like me WANT player to player RAID interactions in the PVP survival modes, but not when there is no basis to protect it.. I want to be able to raid another player with the chance of actually dying because I can be caught. If I can knock it all down, and loot your base in 5 mins---and it takes 10 times longer to gather the materials than it does to build it when a strong breeze and a short time lapse it allso goes away?.. WHY BOTHER BUILDING ONE???
  2. Thisisjoetv

    Building System

    Yeah that scares me. If it took me my entire game play up to this point to gather enough material to build a basic base and it all fell in 24 hours. I actually built 2. I built 1 in plain sight to see how long before someone would knock it down and it was gone in less than 12 hours. C4 is pointless, until its values are adjusted by actual walls. IF I COULD ONLY REPAIR THE STRUCTURES!!! we need a repair function. Its as easy as keybinding the R when holding the hammer for REPAIR, and then subtracting the amt of materials needed to bring the wall back to 100% from your cache in your backpack. And until you can repair damaged structures, the values of strength are adjusted, and structures you build are permanent, Im not building a base... I can just make a box and put it somewhere for the session, then pickup the box on my way to a safezone. Id' rather have it for materials for arrows than blow it on a building I cannot keep. Now add in the C4. Just one will pretty much knock down the whole building. the scale is tipped horrible. Im basing everything I do on SURVIVAL [BASE] Colorado MAPS open to everyone. And when there are up to 10 ppl on at the same time on the server, loot becomes super rare. It needs to be adjusted similar to openworld rates. the new one is a bit better.... still need to tweak the zombie counts tho. In order to make even one crafting hammer I had to visit all the survival maps to find glue to make it, after the new drop rate. spending 8 hours of actual game play looking wasn't fun just to find one, but better than the 72 hours of gameplay I had until I found my first glue in the game (thank goodness I kept it in my global. I almost used it). The hammer only works on [BASE] servers. The material strength is currently equivalent to its cost. in about 10 or 15 axes swings I can knock it down. If the structure is left untouched, after 24 hours the whole thing fall down due to deterioration rate. I did a 24 hr 12 hr & 6 hr check. The building even left undiscovered is gone in 24 hrs. It needs to be permanent until someone completely destroys it. The strength of walls needs to be figured out. the walls need to be stronger than doors. If it takes 2 C4 explosives to blow open an enemy door. then a wall should be double or triple that for lvl1 building materials. Im glad they have "metal upgrades" for window walls, but this needs to be applied for all outside building material parts.. then a brick/stone upgrade as the final material upgrade would be most excellent. (lvl1 - wood; lvl 2 metal; lvl 3 stone--needing 9 or more c4 shows that a clan needs to attack or raiders need to target the weakest part--the door; AND covers all 3 crafting material basics) The point is integration of tiered crafting mechanics getting an upgrade in this game. for now , save your materials until they make it better. GIVE US A REPAIR FUNCTION, stronger defense, and NO deterioration rates, please.
  3. Thisisjoetv

    Building System

    Ok. Now that you have adjusted the drops in survival I finally found enough materials to make a building hammer. The buildings do not last 24hrs. You have them only 250 hp (so they can be knocked down in just a few axe swings, when it should be at least 5 mins to knock down a wall solo with a double axe) so anyone can knock them down. The deterioration rate (I noticed it tick down over the time I was in it looking to expand it) is also way too fast. ALSO--if you are going to have deterioration, or damage... WE MUST BE ABLE TO REPAIR THE WALLS.... we currently cannot do that. Whats the point if I cannot UPKEEP MY NEW BASE?? I love my spot & is untouched and want to maintain its existence. the DEMOLITION action does not work, either. Please adjust these thing next patch??
  4. I look forward to seeing the new survival drop rate. I did a test to see how long basic building would stand on a [BASE] map....less than 24 hours. at NO time is there more than 10 ppl on any survival map. The building need to survive a single person  attack with a hand weapon long enough for someone to return and defend it. The one I built was pretty substantial. i wanted it to be found to test this purpose. even the foundations are gone.

    THE BUILDING MATERIALS EITHER NEED TO BE STRONGER (by at least double) or you need to create upgrades to metal, and THEN stone.

    What is the point of adding C4 & claymores if the buiding can be knocked down in 2 mins with an axe or sword? or a magazine of rounds? THE ONLY REASON you would add such items/elements, is that YOU INTEND TO INCREASE BUILDING STRENGTH.

    Ok. Now that you have adjusted the drops in survival I finally found enough materials to make a building hammer. The buildings do not last 24hrs. You have them only 250 hp (so they can be knocked down in just a few axe swings, when it should be  at least 5 mins to knock down a wall solo with a double axe) so anyone can knock them down. The deterioration rate (I noticed it tick down over the time I was in it looking to expand it) is also way too fast.  ALSO--if you are going to have deterioration, or damage... WE MUST BE ABLE TO REPAIR THE WALLS.... we currently cannot do that. Whats the point if I cannot UPKEEP MY NEW BASE?? I love my spot & is untouched and want to maintain its existence. the DEMOLITION action does not work, either.  Please adjust these thing next patch??

    thanks bro!

  5. Thisisjoetv

    Building System

    The crafting materials to make the tool required to build is extremely rare. an increase drop rate in GLUE across the board would enhance play. I have plenty of juggernaut parts, but not glue to even build the first step. Now you bring this mode into survival? -I've put in over 72 hrs of game play across many maps & zones, and found NONE. please help! increase the drop rate for glue a bit more?? or at least remove it from the crafting requirements in leiu of ROPE (for a handle grip & tie the head on). Players want to farm & build on maps!
  6. You've added base building to the server maps. However the supplies required to make the tool to build is exremely rare to find (glue). During this promo test on the servers, do you think it would be wise to at least increase the drop value a bit higher, so ppl can try this out? I think it would be great to phase out the  vaults in safe zone and  ppl can build bases. Personally, I wish  the loot drop was similar to Open World, when it came to survival [BASE] Mode. I've played the equivallent of 3 days and have gone in all zones and found 1, in my vault. Kind of hard for us to test this out realtime if we cant even build the tools to try it.

  7. The devs are keeping an eye on everything, man... otherwise they wouldn't be posting within it. You want to KEEP ME on the outside of "WE the players" when the whole time I have been INCLUDING YOU WITH ME, but you refuse to do that with me... you act as if its "YOUR GAME." I'm asking quality questions to both the players AND devs... and Making quality recommendations...all you see to do is want to attack me... I never pressed "Im the best game fixer ever." I merely stated what I DO FOR A LIVING, AND I FOUND THIS GAME INTERESTING ENOUGH TO WANT TO INVEST IN IT SO YOU CAN KEEP PLAYING.... I hope the DEVS are watching too.... THEY ARE SEEING PLAYERS SLAP the very ppl willing to try to help the game SURVIVE..... why would I WANT to invest 5-6 figures into a game when players like YOU are in it? IT's NOT YOUR GAME... its the DEV's GAME....in the end, the BOTTOM LINE matters... if there is NOT ONE, then they do not have a paycheck to take care of their family. THAT IS HOW THE WORLD WORKS.... I'm not coming in here to "take over anything" I (personally) want to WIPE FORTNITE OFF THE FACE OF THE EARTH, and help an INTERNATIONAL COMMUNITY gain relevance....Which ever game I can do that WITH, I WILL.... I would think you of all ppl would understand this. And by your response of continuing to berate ME over YOUR FRUSTRATIONS of the game, is not SELLING YOUR CAUSE. I hope the devs realize that is not just "player abuse in game", but outside the game in its forums. Enjoy your game play.... Now I'm contemplating whether or not to even bother investing in this game.
  8. I saw that!! He is literally taking any extra time (Even at home) when not with his family to rework EVERY SINGLE ITEM ICON in the game. That was great to see... knowing edges of items that are "blown out/distorted/pixelated" are being cleaned up & rounding the object meshes to give a cleaner look will go MILES for the game. once this happens, the "BLUE ITEM" ring around it will also look better. MAP terrain changes (such as trees & rock formations) are being leveled in some areas (not so jagged/squared up) and increased to give players more coverage.... I have already seen "stone items" (patches of "little grey rocks" added to the maps for future gathering for building).... I'm curious to know WHICH TREE MAPS will be available for use of wood materials for building.... Which explains the MASSIVE TREE ADDITIONS. With the addition of these new GATHERING ITEMS... some ppl will spend the day farming building materials IN TRADE for character ITEMS....so the IDEA OF FARMING itself WILL EVOLVE here...some will master material gathering, while other only gear. Hey, when it comes to PVE, PREMIUM SHOULD HAVE A LEG UP ACCESS TO PLAY a premium server. a server where actual "FREE" players are not..there is the TUTORIAL, Beginner, and Warm up servers, for such things. giving free players the ability to TRY the PVE without fear of getting sniped for their first coke can. I think you are missing the opportunities of a MIXED server. A mixed server would have all zone elements within it. if you do NOT want to PVP or even "coop" pvp, then the PVE zone is STILL FOR YOU. Think of it this way.... if you do NOT have a private farming server, and the the OPEN PVE server is full, then this would be an amazing "queue overflow, for ALL the modes." It gives a place for PVE players to loot, gather, kill & trade, a place for co-op/clan play; and a place for PVPers. Another player recommended something to me via pvt msg...that a "banded or stacked" map with server refreshing with the play zone would be great. take a map divide it into 3 equal band of PVE, COOP & PVP. stack in ORDER of play modes (this way PVE actually gets 2/3rds of the map--Coop & PVE ; since you can ONLY be killed via GROUP/COOP play in the COOP REGION). to allow all players to use the map, just "change the directions of the bands" to "mix up" the map play for all players in all modes. The ONE CONSTANT would be the VERY CENTER of the MAP will always be COOP (in colorado-- Boulder and/or CAMPOS would ALWAYS BE IN THIS MODE ZONE.) Don't think of something like this as BAD (because most players don't just a select few of PVE players would never use it, most would.) think of it as a way to "keep playing" until whatever MODE you are waiting on comes available. We could request this as the "QUEUE waiting server" until your modes is available and PULLS YOU OFF and AUTOMATICALLY logs you into the server you have been waiting for when your number is called. all gear & kills would just still count, instead of NOT, like the tutorial & warm up servers. Forcing a PVE player to play PVP is NOT what I mean by "forced player interactions" What I mean by this, is to ENCOURAGE POSITIVE PLAYER INTERACTIONS, we need MORE OF THESE kinds of missions/contracts. END game is JACKED UP. We have END GAME players, just doing player kill contracts to "pass the time." until the next update.... There needs to be a retooling of CONTRACTS, if you want to nip negative player behavior in the butt.. END GAME needs more "cooperation" between veteran end gamers & newer players. The game is already built in a way, that new players pretty much have to BEG for stuff from VETs on PVE (because most dont do tutorials & go straight play) and haven't learned the game just yet.. This is where we as a community can ACTUALLY PRESS our strengths against the devs... sure its nice to ask for servers, and new gear, but what its sounds like what everyone REALLY WANTS is a great place to PLAY the game. The problem then is NOT the game, but the social mechanics..... WE NEED BETTER SOCIAL MECHANICS.... The game should drive the player to WANT to work with others, instead of isolate (in this case what has happened to you). If anything, YOU ARE THE PRIME EXAMPLE of WHY BETTER SOCIAL GAME MECHANICS ARE NEEDED... You feel you cannot enjoy the game "as a whole' because the game is INCOMPLETE in the social aspect. Instead of asking ways to FURTHER FOSTER YOUR ISOLATION PLAY, what can be changed to ENCOURAGE YOU to at least give COOP play a chance?
  9. Thanks @DNI_Adrian This is something I infact have been researching (as someone looking to invest a large amount of money into an MMO, instead of working for one) I have been diving into the past to learn the history. I also appreciate your tone changing from combatant to critical criticism. Like I said earlier, Somethings happened & I don't know why. Some things have been filled in, & other things you are helping with. The perception you are most concerned with is your own play. Vet or not of this game. What I'm hoping to do is bring a new outside perspective that you don't have to assume is someone who is against PVE... I am infact FOR PVE. It's finding a way to fit it in a way that encourages more player interaction other THAN trading. @Katryna247 said they would have no problem renting a private server for PVE farming. I think this is the best way for PRIVATE FARMING. This is NOT forcing you...you have to PICK, do you feel like farming on the OPEN WORLD, knowing it will be more work, or do you WANT TO PAY, for the ease of FARMING??? Anyone who says their "being forced" in this (to help keep the game running) really doesn't WANT "FORCED" to PAY for something they USED TO GET FOR FREE.... I would think finding ways to reward players who pay for even a PRIVATE server with Premium 30 day account would be something you are interested in...instead of SHOOTING DOWN IDEAS, counter the offer... If you pay even if basic premium, you are a paying player & should be able to find a premium PVE or mixed server that will allow this...but THERE NEEDS TO BE INCENTIVE to move from free, otherwise you do a disservice to YOURSELF AND the other paying members who keep the marketplace afloat. I have noticed changes in the trade server (the addition of ATM, "gear vending machine"---both not useable, YET; and a MARKETPLACE VENDOR) This looks like in the future, there will be a place to SELL BACK your bulk to the system, BUY gear via "auction" system, and a "quick cash" withdrawl system. If these items are going into the trade server, what stops them from implementing these in "survival safe zones" and just GETTING RID of a trade server altogether (they wont, but this gives them the ability to do so) having more players trade WITHIN the current server map? How come everyone continues to IGNORE the fact I point out the GAME MECHANICS of ENDGAME CONTRACTS is what is causing the severe imbalance of negative to positive reputations of players on servers, and not to mention fostering an environment for abusive player behavior in the social elements??? if the INTENT of reputation is to let you KNOW what kind of player you are or have encountered, and you do NOT seem weary of those with NEGATIVE reputations as a "quick judge" of players before trading, then why have it?? not only is it creating problems between players, but continues in a habitual form. If the Devs cannot control them (without making you "rage quit" because it messes with your gaming routine), and the players do not want to do anything about it themselves. Then how do YOU propose to fix the player behavior?
  10. See, NOW we are getting somewhere. I appreciate the banter & looking for outcomes and compromise over "rage quitting." This game is MA (that means MATURE).... there is BLOOD & VIOLENCE in this game...IT IS RATED & RECOMMENDED FOR ADULTS ONLY. Using "kids/children" as a reason to try to curb ADULT behavior on an ADULT GAME, will never happen... you would have to remove the blood and some of the content if YOU WANT THIS. personally up to the game developers... I understand this gripe, but if you want to ALLOW KIDS FREELY to play an ADULT GAME, negative social interactions are included. The kids shouldn't be playing this game. But I'm not their dad. Its also condescending to listen to you all COMPLAIN ABOUT PVP PLAYERS, while you simultaneously MAKE MONEY OFF THEM VIA TRADE---and THIS IS YOUR REASON FOR FARMING SOLO..... its funny you complain about the CUSTOMERS you have? then STOP SELLING TO PVP PLAYERS WITH NEGATIVE RANKINGS..... you are just as culpable for GIVING THE ABUSIVE PLAYERS THE EQUIPMENT TO CONTINUE THE BEHAVIOR. You cannot sit there and say you only want to interact with players as LONG AS THEY ARE NOT SHOOTING AT YOU ON THE MAP.... because LIKE I SAID EARLIER...what ARE YOU DOING TO COMBAT THE PROBLEM AND ENCOURAGE OTHERS TO JOIN YOU? so far NOTHING that I've seen other than forum whining... The point of CONSOLIDATION is to improve server numbers...guess what?? as of TODAY, there are MORE ON THAN EVER BEFORE...magically NOW you won't play it??? the game IMPROVES THE PLAYER INTERACTION, and now you wont join? the same ppl you keep FARMING equipment for??? You heard it from the DEVS...bottom line is they do not want this to become abandonware.... and the only way to do that is to find ways to cut costs thru equipment assessments, IMPROVE PLAYER INTERACTIONS, and update the play system. If the BEST WAY TO MAINTAIN the game is to collapse servers, and force FARMING to private servers... I say DO IT.... If even less than 10% of revenue comes FROM private servers... Because SERVERS COST MONEY... you PVE players keep asking for MORE SERVERS, and don't want to pay for them, while you also want to limit yourself or "ZONE PLAY" the game.... I wonder exactly HOW MUCH of SERVER SPACE ALONE is storage numbers for PVE PLAYERS WHO NEVER MOVE inventory???? in PVP, server spawned gear maintains a level, because gear is often traded back & forth from player to player (from kills to trades)... I wonder what the COSTS to maintain absorbent amounts of REPLICATED code just to keep PVE players content with the MASS COLLECTIONS. Both PVE players currently still and those whom already abandoned the game...
  11. Then perhaps its time to ALLOW the VETERAN PVE PLAYERS control the interactions of PVP players, by mixing the modes TOGETHER, on a single test server... it seems by the community, that the devs cannot control the rampant abuse... then why not LOBBY to do this task?? A mixed MAP will certainly give you guys the chance to test that... The reputation RANK system should be retooled. It encourages players from the get go to have a negative repsonse to other players...(we've heard me say it over & over) its the END GAME CONTRACT MISSION system... Maybe they should TEMPORARILY REMOVE PVP CONTRACTS (ohh snap! I just heard some PVPers say they were gonna "rage quit" if this happens XD ), until the system re balances.... I think the dev would respond to the players if there was a cry out about "mental capacity issue" within the their games social environment BROUGHT ON BY THE GAME MECHANICS. Knowing the country most of the DEVS reside, mental health is taken VERY SERIOUSLY.....If players spent less time complaining about the abuse, and target the game and help them minimize the behavior they will respond...simply stating their system is full of rampant abuse does no good. Point out the behavior and where it stems from, DOES...
  12. I said the same thing... I think there will be.. but the days of 4-5 servers only pve, or only pvp are over. Its not cost effective or sustainable.... Nobody is talking about forcing anything.... they have all been ideas, and most of you responding to me (another player, NOT A DEV) as if it was coming.... you would only do that, as if YOU KNEW IT WAS ALREADY HAPPENING.... Some of you have been here too long, let your egos get in the way. I'm talking about game CONSOLIDATION, INCREASED PLAYER INTERACTION and COMMUNITY GROWTH... if that means the game loses a few of us, to gain 1,000 more, THEY WILL. If PVE was so amazing, WHY HAVE YOU PVE PLAYERS DONE NOTHING TO HELP BRING MORE PLAYERS TO THE PVE SERVERS & GROW THE GAME?? *mic drop*
  13. I'm not pushing anything.... I'm stating the way the world of gaming is already. Living in the past will certainly kill this game as well. There was a player that mentioned 1 server for survival dedicated to PVE, ONLY..why not, instead of trying to "give ultimatums" to the DEVS if things you do not like are approved, you work within the confines of what YOU ARE GIVEN?? Instead of promoting the ideas you DO LIKE, all you have shown the DEVS is you are "gonna rage quit" if you don't get what you want.... thats the thing here folks. If you honestly believe that servers shouldn't have more than 10 players on them (unless a private), then you do the company a disservice just to make you "feel better." Even if it hurts their bottom line. I'm trying to tell you that... Do you honestly believe this game can supply the numerous server bills, just to keep a handful of PVE members content??? It is in the games BEST INTEREST, to collapse AS MANY SERVERS as possible in the BEST WAY possible to GROW the game.. If there are dedicated "pure PVP" servers, then you should have 1 dedicated PVE server.... But if you expect the number of OPEN WORLD PUBLIC NON PREMIUM SERVERS (aka free to play only servers) to have as MANY or MORE than PVP, you are mistaken.... To keep the numbers above 10 players per server and keep a SERVER at a capacity that is profitable again, means smashing them together.... I predict there will be 1 PVE only, 1 MIXED (PVE,COOP,PVP) and 1 "Pure PVP"...this satisfies EVERYONE in this thread, MINIMIZES COST, and encourages player interaction....
  14. Why is it the players who "want SOLO PVE ONLY" that are always CRYING about PVP within the SAME MAP as the PVE??? YOU DO NOT EVEN WANT OTHER PLAYERS ON THE MAP WITH YOU...If that is SO IMPORTANT TO YOU, BUY THE GAME & RENT A SERVER!!! Look I can see why you are concerned... but you need to realize "your style of solo play on MMO" is a dying breed.. Solo play is dead and everyone can see, that all you care about is combating the solutions to the adaptation of MMO. I will try to answer you "questions" ... What would happen with players who limit play to ONLY one map ( with rotating maps)? ----YOU WILL HAVE TO LEARN TO PLAY MORE THAN ONE MAP.... Why do YOU NEED TO FARM, if you are SOLO PVE??? you have PLENTY at your disposal... The ONLY REASON TO FARM IS BECAUSE YOU WANT TO INTERACT WITH OTHER PLAYERS.....This map conversion creates more interaction between players. You cannot cry about NEEDING more player interaction, while simultaneously complaining about how it is resolved. Also, if you cause a waiting que, people wont necessarily hang around and "wait". I know I don't now with the survival timer as it is. --- There is no "queue" on survival servers, I load instantly...infact, they are often EMPTY, because of the Negative PVP mechanics encouraged.... Don't make up stuff, to try to shoot this idea down. I recommended that they START with 1 server with rotating maps...if you HONESTLY THINK 1 server isn't enough then say 2 in the POLL...smh I agree, 2 would be great, this way 2 different maps are always up for the open world smashup. Also what do you do with players who play not just certain ( whatever) map but specific parts? Back when I spent time on maps with other people, you could count on seeing certain names at certain spots on the map bc they played there all the time. --- They will have to learn to adventure the MAP and become comfortable with more than one spot on the map...If you ONLY PLAY THIS GAME, to play PVE, and only PLAY NATO (for example), you are seriously limiting yourself, and are less than 1% of the loss automatically assumed should the DEVS choose to change something. Being a ZONING PLAYER (one who purposely limits themselves in a game because they refuse to learn anything after that point) within the game developing community is "normal loss." They LESS you know about the game as a player, the LESS YOU MATTER. If they decide to REMOVE YOUR ZONE of the map, because the rest of the community asked, ...guess what??? ohh well... learn to play more than ONE zone of ONE map. What would happen if the map rotated and made an area a player who did PVE only did to a PVP or "co-op" area? Too many unknowns for those of us who don't enjoy PVP as much as some that are either neutral or dislike it altogether on this game. Drag them kicking and screaming into play this way or quit?? --Remember, this is just an idea I brought forth. if RADIATION ZONES, can appear & reappear in different zones, then SO CAN PVP & COOP...imagine the WHOLE MAP is rendered as PVE, and then the PVP & COOP ZONES, appear and move similar to the RAD.... What would happen is that you WOULD ALSO HAVE TO HAVE MAP AWARENESS, and keep an eye on the ZONE YOU ARE IN..... if it becomes PVP, you will have to leave a bit, if you do not want the action, and come back when its gone... GOD FORBID you cannot sit in the same spot ALL DAY & wait for rare gear to respawn in the area you SAT IN ALL DAY. You act as if PVE is the majority in this game.... unfortunately is NOT... What if all MMO's move to this model?? BECAUSE THEY ARE... pretty soon you will have NO GAME TO PLAY IN MMO, UNTIL YOU LEARN TO PLAY PVP..
  15. Listen, as a Professional Game Tester (not this game, but many others..I invested into this new beta to help improve the overall game). There is GOING TO COME A POINT, when Open World PVP, PVE & COOP play styles WILL be merged to one (1) SERVER MAP as separate play zone. and you will walk from one play zone to another (no longer needing to login/exit servers to do so). This is the trend of MMO's especially sandbox Battle Royales (like this one)..THEY ARE ALREADY DOING THIS WITH CLIFFSIDE TEST SERVERS (notice one side is PVE the other PVP?? anyone??)....at some point the DEVS will CONSOLIDATE again to improve server numbers, and decrease costs. Battle Poyale and survival are pure PVP and should/will stay separate...but EXPECT THIS TO HAPPEN EVENTUALLY. BECAUSE IT WILL. It sounds like this community is having a hard time growing & adapting to the MARKET...we're at a pivitol point in gaming, where the players have "overplayed their hands" with developers. We have to regroup and HELP THESE DEVS RISE OVER IT. I ALREADY know what mechanics are creating the NEGATIVE PLAY you are already concerned from other players in SOLO Open World Formats....its the MISSION CONTRACTS. There is NOT ENOUGH ENDGAME COOPERATION Missions. When and "End Gamer/ VET" has exhausted all the games basic missions, all that is left is PVP KILL MISSIONS (to gain specialist coins) This is what is driving the negative mechanics in open world.... The Game starts you with mission for PVE and end INTO PVP...It should be the other way around. instead of end game contracts that require 50+ player kills, it should start out with SINGLE KILL PVP contracts & WORK UP to "end game Cooperation Contracts." The game should teach you about Survival FROM a SOLO, into GROUP, its the opposite. To go from being a ruthless survivalist, to being an "IN GAME" asset, of younger players. Veteran players would be MORE OPT to give gear and helpnew players, if the END GAME MISSION MECHANICS required this. It also gives power to your endgame/veteran players. as they can choose WHOME to help...if a players reputation is bad, they can choose to NOT help.... and they can do it from anywhere on the map, after all END GAME PLAYERS, should be experienced enough to handle combat of new players, and know where the PVE zones are... It gives them the power to also control behavior "in game." if a player is on the pvp side causing problems... Veterans can group the map together, migrate to the PVE side, set up a plan, and teach the ""toxic player" a lesson.. it takes the pressure OFF THE DEVS and gives the power to the polayers to control the social aspect. When a solo player pisses too many ppl off on a server, he will be chased OFF IT until he learns to play with others.... if not, there is the PURE PVP map servers in SURVIVAL MODE & BATLE ROYALE for this kind of behavior. It doesn't MATTER HOW MANY SERVERS you have, if the PLAYER NUMBERS DO NOT correlate with cost, all that is going to do is sink this game faster. IMO, a SINGLE SERVER, with your LARGEST MAP (Colorado V2) divided into play zones will not only increase play on a SINGLE SERVER, it will make load times faster (after all they don't have to log off & on to change play styles). Games like "tom clancy's : The Division" hase been doing this for 5 years & still have full servers to this day... You already are doing this with CLIFFSIDE on the TEST SERVER for building....why not INTEGRATE THAT TO YOUR OPEN WORLD SOLO MAP SERVERS? *edit thought after the fact** Hell you can even "rotate the zones" on the map realtime. aka make the zones DYNAMIC , instead of STATIC. You can also put a "map time limit" and ROTATE YOUR MAPS ON THE SAME SERVER (give each map 2 -3 hrs, then have the server reset & rotate..if you do this, then having MULTIPLE SERVERS (as you would want the rest rates at different times on the servers) would be ok & cost effective... You want the players to learn the maps, not just stick to one, because a tutorial on Youtube, taught them how "round up the zombies at nato like a cowboy & throw nades." The game should have "forced elements" to make them experience other parts of the game. You don't have to like PVP, but it shouldn't stop you from crossing over the map to complete a mission. Cross over mission (ones that make you travel into pvp zones [if static] should be more xp since the difficulty has been increased by requirements alone). why LIMIT and FORCE the community to PICK ONE, when you have the chance to let us have ALL OF THEM????? IF you have 5 rotating maps on 3 SERVERS, EVERYONE will get what they want! **** I would start with 1 server doing this & see how player react... if there is an overwhelming love (because there is a waiting Queue too often) , then add 2 more!
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