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chop_shop

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About chop_shop

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  1. the heli crash loot still needs work. when crash all loot should be spawned just like in air drop. no respawning of items< i see players on pve servers sit on heli crashes for hours just getting loot as it respawns.
  2. lots of great ideas. i disagree about more individual bullet spawns. this has only made a horrid mess of my gi.* (*and yes i clean my gi very often) also i do not like spawned guns having low ammo, it's just more time spent in safe zone fixing inventory. i enjoy playing game, i do not enjoy clicking mags and fixing guns. is enough to fix clips you use without game mechanics adding more to fix.
  3. any more yes or no votes? this should be an easy addition to game if approved. i have 4 characters with full skill trees now and never play them. i just move to last character and finish skills on it. am sure there are players that have all 5 characters maxed on skills. they would certainly appreciate more skills.
  4. idea: new event and change to caliwood. adds clan war environment, increases clan involvement, promotes pvp, increases interest in purchasing more GC. Caliwood gold rush: the flag territories i assume you can teleport from one to another if you own them, (which is awesome) IF a clan can hold EVERY flag on caliwood, at midnight (game time) every member of clan receive 1 GC ! this should work well in OW and survivor. max 24 GC per member a day if clan can hold every hour. (note: GC does not cost game to provide, is only pixels, should increase profit by increasing activity and temp players to purchase even more GC and items.) caliwood is a great pvp map, would enjoy seeing more fights there. (replies / reactions to this idea?)
  5. i know running can take up lots of time in survivor, other wise we would have bus stops like in openworld/arcade. for easy transport in survivor you need to be in a decent clan and control flags to transport. this is a very good addition to mode. the only problem i see is they are removing colorado v2. oregon only has one safe zone and colorado v1 has only 2 that people use to pvp clearview and smallville only (just my 2 cents, and thanks to op for suggestions)
  6. idea: new event and change to caliwood. adds clan war environment, increases clan involvement, promotes pvp, increases interest in purchasing more GC. Caliwood gold rush: the flag territories i assume you can teleport from one to another if you own them, (which is awesome) IF a clan can hold EVERY flag on caliwood, at midnight (game time) every member of clan receive 1 GC ! this should work well in OW and survivor. max 24 GC per member a day if clan can hold every hour. (note: GC does not cost game to provide, is only pixels, should increase profit by increasing activity and temp players to purchase even more GC and items.) caliwood is a great pvp map, would enjoy seeing more fights there. (replies / reactions to this idea?)
  7. is the server still active? i am horrid at pvp, but i do enjoy pve.
  8. for the long time survivors, would be great to have epic skill tree branch like open world. i have one character maxed on all skills, and a 2'nd with all but last 'walker stalker' skill. the epic skills would be so nice
  9. loot all over maps needs reworked as well. needs to be more logical. gas and repairs should be found at garages. civ nvg, nails, rope, medium packs etc should be in most all houses. (smg's & pistols) give loot spawns more thought, going from small scattered houses, road blocks up to largest cities and military bases.
  10. market could use attention. much in market is somewhat useless. am sure some items can be removed. putting items that seem logical and useful will make survivor money more important and used. i request that following items be added: glue, nails, rope. these items seem logical to have in a simple market and are widely used in crafting. players will use survivor money much more. currently they are going to open world to purchase thru traders. ---------------- craft menu needs much removed. there are things like firemans helmuts and several other pointless items that only clutter menu. just my opinion. food for thought.
  11. me_thinks loot needs reworked. here are suggestions from air drops to rare locked rooms. players should know what they are going for. random loot like kstyle, uzi, etc is not good for morale. these simple loot items can be found rotting in ditches.. low to high on loot value air drops, heLi crash, super zombie, common room, alien super, radiation super, slicer, rare room. - Air Drops: set loot logical, air drop should contain a med kit, mre, c01/c04 and random heavy machine gun <or mil/alice backpack air drop should disappear after looted if player takes all from inside. (or he can leave one object inside and wait to ambush) - HeLi Crashes: metal gear, tec, ar/sniper/stock/barrel and random weapon. (random weapon good ars such as blue scar, m4, ak's)<or mil/alice backpack like air drops disappear after looting, no items should respawn. (no camping on crash waiting on loot to respawn) But player can choose to leave item in crash to ambush others) - Super Zombie: ar/sniper/stock/barrel, 100 round mag, common key, antibiotics. Common Rooms: ar/sniper/stock/barrel, antibiotics, mil/alice backpack, semi rare ar. (semi rare ars = red scar, m4a1, honey badger) Alien Super: heavy helmet/heavy armor piece, 200 rounds ammo, common key, bandage dx. +super zombie head Radiation Super: Swat Armor, 300 rounds ammo, rare key, bandage dx. +super zombie head Slicer: heavy helmet/heavy armor piece, 400 rounds ammo, rare key, bandage dx. Rare Room: juggernaut armor piece, bandage dx, small chance of sniper but guaranteed rare AR (L85, ak15, scarH, vss compact) *note L85 needs a buff and come stock with compact scope and fwd grip* would be good idea for sniper only spawns if server has 15-20+ players.. *note locked rooms need fixed, no looting from outside, no camping inside waiting on loot to respawn. the door should remain open until player leaves (no closed door and switch inside to reopen) when player leaves room/area door closes. (should not close until he is far enough away that can not run to jump back into room) once door closes/player is away, then loot respawn approx 15 minutes /full spawn. snipers need to be rare no more laying in heli crashes. best ar's need to be more rare, only spawning in the locked rooms.
  12. I PLAY SURVIVOR QUITE A BIT. TODAY TRIED TO PLACE CODE LOCKER DOWN AND CAN NOT. IS THIS A ISSUE WITH NEW PATCH, OR HAS BEEN THIS WAY? I HAVE NOT TRIED TO REPLACE CODE LOCKERS SINCE YEAR OR SO AGO WHEN MAP REWORKED ON COLORADO AND THEY WENT BACK TO INVENTORY. (sorry for caps i am slow typer and did not notice till finished.)
  13. thanks for all your hard work. is true the zombies seem strange now. they fail to chase.<
  14. cause imma poor gamer. got vehicle spawners and can't afford to play on servers to use them gl all, and thanks devs for great game!
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