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CampersRUs

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CampersRUs last won the day on March 14

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  1. I would like to point out that the hit markers for the KT Decider are not working correctly. While playing there are more and more times where you shoot at a zombie and nothing happens. The sound is there, but there is no hit marker. I'm using a rifle laser and let the zombie get close so the shot is at point blank range. The last time I used a KT Decider was for the specialist contract, which I am doing again. It's just like when someone else mentioned throwing a grenade and it either detonates behind you, to your right or left, or even at your feet. Could you please check this and make some adjustments? Thanks, and Have a Nice Day, wash your hands often and stay safe. Remember social distancing of 6'
  2. I got the same screen. I had to log in to my account. For some reason it is not remembering your password. Here's what I did. 1) Click the OK box on that message. 2) Log in to the game using your username and password. (My username was remembered, my password wasn't) 3) At this point you can play the game. Enjoy
  3. Thank you very much @3lias. I appreciate the effort you have put forth to resolve these issues. I still think the Toxic zombie should drop loot equal to the quantity of Super and Alien zombies, but I guess 5 items is better than 3. I suggest however, the items dropped by the Toxic zombie not include the same helmets and armor that the Super and Alien drop. I think weapons and ammo and a rare airdrop caller could be incorporated to make the effort needed to kill the Toxic zombie worth the effort. As I stated, the reward should reflect the amount of effort necessary to kill them. And @Sven, I still have the issue with the rifle and pistol flashlight. However, I think it may be associated with my older computer. Since I hardly ever use them, and the patches that @3lias has presented here, I'll just leave that issue as it is. I hope you are all staying safe during the pandemic. Have a Nice Day!!!
  4. @Fred, @3lias, @Sven I hope you all take the time to read this post. Please, don't just ignore it like you do for so many other comments and suggestions that are made by the community. I don't usually play in the radiation areas, but today I found myself caught up in the middle of one at Zeta. These are just a few of the things I experienced while there. First of all, The view through the gas mask is still quite horrendous. Especially at night. The field of vision is far too narrow based on personal experience wearing a gas mask. This needs to be adjusted so the view is a bit clearer. During daylight hours, it's not quite as bad but it does need improvement. Second, The bus stop that is located at Zeta is in an area that is inside the radiation area. This is wrong. If a player decides to travel by bus to Zeta, and is not prepared, they are in for a rude awakening. This is magnified if they arrive during nighttime hours. I suggest that either the bus stop be moved further south, closer to where it used to be, or by shrinking the radiation area itself. It doesn't make sense to have the radiation area engulf the bus stop there. Third, the flashlight attachment is still not working correctly. I tried attaching it to my weapon to get a better field of vision. When it is first attached, it does help with the visuals. HOWEVER, as I had reported multiple times in the past, when you switch to another item and then back again, you are blinded by your own flashlight. I had thought that this issue was fixed a long time ago. I guess if someone stops reporting an issue such as this, it gets tossed aside and not worked on. When you are confronted by more aggressive zombies, and cannot see them clearly, it is extremely difficult to get to a safe place. To help with the visual aspect of being in a radiation area, a working flashlight would be more beneficial than the blur that you see through the gas mask lenses. Fourth, and most important and irritating, the loot drop and experience gained. It takes between 4 to 5 times the ammo to kill even regular zombies. You have to shoot them in the head at least 5 times before they die. Super and Alien zombies are even harder to kill. The toxic zombie is even worse. Since you are having to deal with such low visibility and a massive expenditure of ammo, the experience should be at least 3 to 4 times what you get normally. As far as the Toxic Zombie, why the hell is it only dropping 3 items? Especially when a good amount of times 2 of those items are armor and helmets. A regular Super drops 8 items. Why such a restriction on the amount that is dropped from a zombie that takes so much ammo? In my opinion, the issues presented here can be considered game breakers. I have been playing this game for over 3 years. I don't see any reason why game issues such as these are allowed to continue to exist. It just doesn't make sense.
  5. @Keymbo. It's funny that I found this in another thread. Antoworte auf mein Survival Beitrag bezüglich marketplace. Translation? Reply to my Survival post regarding marketplace. Fascinating. I guess you need help from @HomuraZ? For your information, If you set the prices too high, any new player will have no chance of purchasing items from the marketplace. That is why they need to be lower. It's hard enough to get players to come to this game. They don't need to be chased off because of extremely high prices. @Sven, I have been giving it some thought and think it would be advantageous to keep the marketplace confined to safe zones for Survival. Afterall, it is supposed to be somewhat more difficult to play. And I do stick with my assessment that the prices shouldn't be so high as to scare away new players.
  6. I think this is a great idea. It's how it used to be in OW. I still say basic survival items, like those I listed above, should be available. Maybe, after some time passes, other items could be added. I know there are others out there that have an idea of how it should be set up. They just need to speak up and give their input.
  7. Wow. Just Wow. Why not just bring the entire marketplace over from OW? My best suggestion would be to feature items necessary for actual survival. Food, Healing Items, Fuel and Repair Kits for vehicles. and items needed for crafting. Plus, the prices you suggest are far too high. $7000 for a Rifle Laser? $8000 for a Silencer? $7500 for Bag of MRE? I could go on but I'm sure you get the idea.
  8. What do you propose, a slap on the back of the hand? What a joke. Maybe a warning will scare him? I disagree. This is beyond just 'trash talking'. Stronger measures need to be taken. Telling someone they have their IP address is no joke. Things like this deserve nothing less than a permanent ban. This type of behavior is why so many people have migrated away from this game. Also, Why have none of the actual NewZ staff responded to this?
  9. I pointed out the fact that 95% of the zombies drop money because now that is all they drop. Add to that, I have seen a very high percentage of drops to be less than 10. I have not seen any zombies drop anything above 20. Plus, I'm still waiting to hear from the staff on this issue.
  10. I was excited to hear that you finally added currency to Survival. I appreciate it, however, What good is making the currency available when you have no place to spend it? Another issue I see is the fact that the zombies now drop money about 95% of the time. When do you plan on opening a shop on Survival? or are you sticking with the proposal that we use the money to trade with other players? In essence you are suggesting that we get items in exchange for currency which basically means getting something for nothing. Food for thought. P.S. Lets see how long this post goes unanswered by the Staff.
  11. I was excited to hear that you finally added currency to Survival. I appreciate it, however, What good is making the currency available when you have no place to spend it? Another issue I see is the fact that the zombies now drop money about 95% of the time. When do you plan on opening a shop on Survival? or are you sticking with the proposal that we use the money to trade with other players? In essence you are suggesting that we get items in exchange for currency which basically means getting something for nothing. Food for thought.
  12. It's really sad that the developers and admins, who say they read these forums daily, do not respond to issues presented. It feels like there's a lack of actual support for the game and for the players. It would be nice to get some kind of acknowledgement that you have seen our comments.
  13. Thank you. However, why can't this fix be released immediately? Why do we have to wait for the next patch? You've done smaller patches in the past, why not now? In essence, you are telling us that you have fixed the problem, but we have to wait till you decide it's a good time to actually implement the fix. That is just sad. I guess Nether, Battle Royal, and PVP players are more important. Thanks
  14. Thank you for saying exactly what I have been trying to voice but couldn't. You've hit the nail on the head, so to speak. It seems like every time a conversation seems to be going in the right direction about issues and problems, it abruptly stops and the issues goes on without being addressed any further. ie: the poor placement of trees and boulders and something that was recently finally addressed, vehicles. This communication problem is the biggest downfall and one of the main reasons people have migrated away. And yes, you are not the only one that has noticed that there are groups that take precedence over others that have been loyal to the game as a whole. Once again, in big capital letters... THANK YOU!!!
  15. Why do I occasionally see this message? Sorry, there is a problem In order to view this content you'll have to register an account. You can register an account by clicking here. Error code: 2S136/V
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