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Fred

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Fred last won the day on February 18

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  1. I personally really like this idea, taking a new approach to "survival" and keeping open world more as a "arcade" mode, that could be huge!
  2. Hot-fixes have been rolling out throughout the day as crash reports came in. Statistics show that the game looks a lot more stable than before the patch right now!
  3. Yeah, especially if your CPU was limited. Also the biggest improvements are on stability
  4. Have you updated to the latest version?
  5. That's the secret ingredient
  6. Two hotfixes have been released in the past hours containing a fix for a crash happening in Battle Royale and the issue with resetting directx device. If you still have these issues, make sure you update to the latest build.
  7. You need to download the 64bit version of reshade then
  8. The servers are back up, and the launcher is no longer on PATCH. We will monitor the game to make sure everything stays running smooth, there might be additional restart and fixes.
  9. There is a small issue with the patch, we are going to release a quick fix in a matter of minutes!
  10. Dear Community, Here comes a very small patch to introduce the 64 bit version of the game. You can read more about it in the dev-blog I wrote a couple days ago: The content update is still being worked on and should come soon but we want to release this separate to make sure everything runs as smooth as possible. Overall Updates: GENERAL: Ported Newz to x64 The default option on the launcher will still be 32-bit. If you would like to test the beta 64-bit client, you can do so by selecting it in the launcher: Fixed a crash that happened sometimes when entering a car Fixed a crash happening when joining Battle Royale and Event maps Fixed various DirectX & PhysX related crashes Server should no longer kick you when you run down a big slope like a mountain Improved Fredaikis Anti-Cheat connection stability for players Estimated patch size: 30-50 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: About 30 minutes to 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Best Regards, // Fredaikis
  11. Okay i will look into it and have it fixed!
  12. I was not aware that the issue still existed, when did you test this last time? What map and gamemode? Where in the map? Perhaps I can look into it
  13. You mean getting kicked from a server?
  14. Hello everybody! During the past weeks I have been very busy porting over the entirety of NewZ to the x64 platform, and here is a little devblog explaining why. (For those of you who don't know, NewZ is currently only available in the x86 (32-bit) architecture) x64 Bit Advantages A 32-bit program has many limiting factors, including the 2 GB Ram usage limit. (i know i know, techinally 4GB...), Thus, porting it to x64 brings many advantages! Here are some: The ability to use more memory This will also allow us to use higher quality textures and models as we will not be limited on memory anymore. Huge improvement on client stability Not having such a low memory usage limit really improves the stability, especially considering the game always needed more memory than It could use. Those of you who are more technical, already know how memory fragmentation in a 32bit memory space is a issue Having the code aligned differently, has revealed many bugs in the game code that have been causing crashes. Remember the crash when you get into a car?, or the crash when loading a map? These and many more issues have been fixed! Performance increase Due to optimizations on the x64 instruction set, most programs can typically see a 5-20% improvement in performance. The list goes on, but I am not going to go in depth in all of the technical details here! What does this mean for the average player? The game will run a lot smoother, a lot more stable (meaning it will crash less) and depending on your computer, you might also receive a decent performance boost! On top of that, we as the developers will be able to improve much of the graphics, and provide with content that looks awesome! Hey, that sounds AWESOME! How do i use the 64 bit client? Right now, x64 has just finished it's initial development, and as with every feature, things can be broken in the initial stages! But as early as next update, players will be able to choose the 64 bit game client in the game launcher: After the launcher has finished downloading an update and all files are verified, it will show a new selector where you can switch to your desired architecture: Pressing play will launch the selected one: During the beta-testing of the x64 bit client, you will need select 64-bit every time you launch your game. Once we are sure that everything is working smoothly, we will make the 64-bit the default option, but don't worry, if for any reason you would need to use the 32-bit client, the option will remain there. You can also start your launcher with the 64-bit option enabled by default when starting it with the "-x64" command line (either by changing a shortcut or changing the steam startup command line). Will I be able to play on the same servers as people playing on a different version? Yes, both clients have been setup in a way that makes this possible, so pick and choose whichever version you want!
  15. Dear Community, Here is another small update that includes huge performance improvements including some other things we addressed, let's jump into the patch notes: GAMEPLAY Loot interaction range has been increased from 80 to 100 due to community feedback. Slightly optimized shadows for better performance. No major changes are made although you should have better performance. Optimized the light system. Slight performance has been improved when using dynamic lightning. Players can now right click to move / drop only one item in the inventory. Here's an example: https://i.gyazo.com/02b29b8fa3cb6be0644af7bd83c60eb9.mp4 Substantially increased player's global inventory size. FIXES Fixed a major bug related to the rendering system. This was a design flaw in the original engine causing things / objects that were far / out of render distance to not properly un render. Basically this was the major reason for FPS & performance issues in Nether and we expect players will notice HUGE FPS & performance improvements after this patch. Fixed / improved how the character model reacts to barrels. Fixed some more physics issues related to some world buildings. Updated the French localization: Added missing translations and added taunts to the translations. Note: Patch notes might be changed if we need to fix or add something. Patch will roll out any moment from now. We are still testing some last things so there is no current ETA on when exactly we will update. Keep an eye out on our social media channels and we'll make sure to let you know! In case you are in a server while we patch, servers will initiate a shutdown sequence and will notify all the players with a countdown that the server is going down. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discord.gg/nethertuc Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discord.gg/nethertuc YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
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