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  1. 10 points
    Hello everybody! During the past weeks I have been very busy porting over the entirety of NewZ to the x64 platform, and here is a little devblog explaining why. (For those of you who don't know, NewZ is currently only available in the x86 (32-bit) architecture) x64 Bit Advantages A 32-bit program has many limiting factors, including the 2 GB Ram usage limit. (i know i know, techinally 4GB...), Thus, porting it to x64 brings many advantages! Here are some: The ability to use more memory This will also allow us to use higher quality textures and models as we will not be limited on memory anymore. Huge improvement on client stability Not having such a low memory usage limit really improves the stability, especially considering the game always needed more memory than It could use. Those of you who are more technical, already know how memory fragmentation in a 32bit memory space is a issue Having the code aligned differently, has revealed many bugs in the game code that have been causing crashes. Remember the crash when you get into a car?, or the crash when loading a map? These and many more issues have been fixed! Performance increase Due to optimizations on the x64 instruction set, most programs can typically see a 5-20% improvement in performance. The list goes on, but I am not going to go in depth in all of the technical details here! What does this mean for the average player? The game will run a lot smoother, a lot more stable (meaning it will crash less) and depending on your computer, you might also receive a decent performance boost! On top of that, we as the developers will be able to improve much of the graphics, and provide with content that looks awesome! Hey, that sounds AWESOME! How do i use the 64 bit client? Right now, x64 has just finished it's initial development, and as with every feature, things can be broken in the initial stages! But as early as next update, players will be able to choose the 64 bit game client in the game launcher: After the launcher has finished downloading an update and all files are verified, it will show a new selector where you can switch to your desired architecture: Pressing play will launch the selected one: During the beta-testing of the x64 bit client, you will need select 64-bit every time you launch your game. Once we are sure that everything is working smoothly, we will make the 64-bit the default option, but don't worry, if for any reason you would need to use the 32-bit client, the option will remain there. You can also start your launcher with the 64-bit option enabled by default when starting it with the "-x64" command line (either by changing a shortcut or changing the steam startup command line). Will I be able to play on the same servers as people playing on a different version? Yes, both clients have been setup in a way that makes this possible, so pick and choose whichever version you want!
  2. 8 points
    Dear community, As some of you might have heard we have been preparing a pretty big patch the past couple of months. This patch will obvious affect all game modes (in a great way), but the central focus point of the patch is... Survival! This topic is exclusively about SURVIVAL, so ARCADE (OPEN WORLD) and BATTLE ROYALE will remain as they are. WHAT IS HAPPENING IN SURVIVAL? To summarize: Reverted animations back Reworked lighting Reworked the whole loot system to make it as similar to early I:SS days as possible. That includes extremely rare snipers! Readjusted weapons and attachments to make them feel more like they used to Revisited the crafting system Disabled basebuilding so we can continue working on it to make it fit the environment better Aiming this at the hardcore I:SS players who wanted the "original" feeling of the game All this with all our improvements (64-bit client, Anticheat, Player Market, etc...) We have been deeply looking into Survival and evaluating carefully everything that is going on there to see where we can improve in order to bring back the old Infestation: Survivor Stories/The War Z feelings that players yearn so much! So adjusting the current Survival system, as in the loot, the map lighting, crafting that makes more sense will come in handy. This will bring the great feeling of tension and all the previous titles brought, with all the fixes and updates we have done in the past years. With that in mind, we are also taking over on Steam the page for Infestation: Survivor Stories and with that it will also increase our reach by a lot. People who own that game already will be notified about the game being up again, will be able to download OUR client through Steam, which will attract a lot of new and returning players. The regular client on Steam will continue working as it is. WILL THERE BE A WIPE? Short answer is YES. There will be a full wipe on the game mode. Things that are used on the other game modes will remain. GI, Survival Dollars, Skill Trees and character XP/Rep WILL be wiped GC, skins, skin recipes, the characters themselves and other items purchased for GC WILL NOT be wiped BUT WHY?! Giving a clean slate to all players will give them a new opportunity to grow along with the game. If players were to keep their unbalanced loot (remember, we completely reworked the loot), new players would be in a huge disadvantage. Though you will lose your items, you will gain many, many more players/enemies to play against, so it is up to you to obviously weigh those two things... Would you rather have a full, huge GI with a few enemies, or start anew along and against many other players? So, get ready to relive the tension and the whole idea and concept of an actual Survival game mode, with all the fixes and improvements from our team! Dive in this adventure again with your friends and call them all to rejoin you and rejoice on what actually defined zombie survival games! WILL THERE BE A COMPENSATION? Yes. We will be rewarding past players with special skins and exclusive character clothes depending on the size and rarity of their GI. More info about this in a later thread. The moment this announcement is live, we will save all the GI info, so there is no "manipulation" of GIs to try and make them bigger. Best Wishes from the Fredaikis Team
  3. 6 points
    About: Hello, my dear friends, it's finally time to start the 2. round of my Mini Cups! Since Corona is keeping everyone at home around Christmas, I was hoping to bring you some joy with the next round. PLEASE READ: TIME AND DATE: The cup will happen on Sunday only for 6-8 Teams: 19th December 2020 OR: on Saturday and Sunday: 19th & 20th December 2020 for up to 16 Teams (Round of 16 on Saturday | Quarter, Semi and -Finals on Sunday) ~ 5 pm – 10 pm CET (Times won’t be changed!) MAP: Tournament map OR Clearview (on Event map). Still has to be decided. Votes go towards Tournament map Teams will descide about the map (fill in the form below). TEAMS: For the Cup there is going to be a max of 16 teams Each team consists of 5 players (+ 2 replacement: not needed) People from all around the world are allowed, but remember: matches will be on EU server with netcode Teams can be mixed with players from different clans Make sure your team can play on the 19th and 20th of December from 5 pm to 10 pm before applying! Matches will be randomly drawn a couple of days before the Tournament starts LOADOUT: The loadout will be randomly picked for every match: https://gyazo.com/b9e4c2b8312af49aacd48b7ee98b1dcf Weapon types available: SNP + pistol (SVD / Mauser SP66 + B93R / Desert Eagle) DMR + pistol (VSS Compact / FN Scar H + B93R / Desert Eagle) AR (Sig Sauer / ImiTar / Scar CQC / M4A1 / Steyr AUG) LMG (FN M249, PKM, MG36, RPK) SMG ((MP7, MP5(SD), Veresk, Uzi, Bizon, P90(s), Evo-3) Heavy + KStyle: Sniper. LMG, DMR Custom + KStyle: AR, SMG, Combinations for a team of 5 players: 1x Sniper 4x AR 2x DMR 3x AR 1x DMR 4x SMG 2x LMG 3x AR 1x LMG 4x SMG 5x Riot shield for every player (not wood) Any medics, unlimited Any attachments are allowed, but no rifle flashlight or silencer (any) For LMG: No elite drum, 200 ammo box For AR: only Stanag 30 Anything else that is not listed is NOT allowed (like claymores, grenades…) RULES: Always follow the match times (TBA) Only players listed in your lineup can play (changes until 18th December possible) Each player can only play for 1 team (please respect that) Team captains need to join the event discord for easier communication: Discord Each round starts with a horn and lasts 5 mins The match is paused by a horn and continued by another horn No rejoining until the round is finished Boosting with shields is allowed Whoever is first on the server can type red/blue in the chat to pick the side Wins will be decided by the following: 1. Rounds won 2. Kills 3. First kill made 4. 1v1 decision (on my command each team will send 1 player to the middle of the map. Both players will have to fight with their weapons. The team with the most 1v1 wins – out of 5 – wins the match, distance ca. 5 meters) When your team is late: 5 mins tolerance, after 10 mins you automatically lose 1 round + 5 kills every 5 mins. That means: 5 mins late: you can start the normal way 10 mins late: you start with 0-1 for your team 15 mins late: you start with 0-2 for your team (best of 5) / lose the match (best of 3) 20 mins late: you lose the match (best of 5) (Round of 16): Best of 3 (19. December) Quarter-Finals: Best of 3 (20. December) Semi-Finals: Best of 5 (20. December) 3rd place match: best of 5 (20. December) Finals: Best of 5 (20. December) Best of 5 will be played with every combination of weapons in random order! Rewards are going to be announced Application form: (read everything else first! Apply in comments below) Team name: Tag (max. 5 letters): Tournament Map OR Clearview: Lineup: 1. (Captain) 2. 3. 4. 5. (6.) (7.) Captains discord ID:
  4. 6 points
    GENERAL CHANGES Zombie deaths do no longer count towards KDR (Kill/Death Ratio) Lowered Ladder climbing speed - Right now, it was too easy for others to catch and too easy to fall of due to its high speed Ladders now produce a sound when climbed Fixed a bug that caused "Ghost Zombies". That was happening when a vehicle ran them over and killed them when there was nobody driving it. Fixed a bug that didn't allow you to pickup weapons or gear when the backpack was full, but still had slots open on the "Gear Slots" (which don't count towards the weight) Added item weight to their descriptions Cars no longer get stuck on dead Zombie Dogs or Slicers Added an individual slider for vehicle sounds Fixed a UI crash Fixed a crash that happened when trying to run over zombies ITEMS & SKINS FIXES Lowered the brightness on Erckul's Wand Reworked the icon for the Woodshield Barricade. It was too bright Improved the lighting quality on Light Saber skins. It was glowing too much on this map SURVIVAL GENERAL Increased the time till items despawn from 10 to 15 minutes CRAFTING Added a new crafting item: Gauze (2x Cloths) Gauze will only stop your bleeding but won't heal you at all Changed the Hunter Backpack Crafting Recipe Military Backpack 2 -> 0 Leather Backpack 0 -> 2 Cloth 250 -> 100 CONTRACTS & MISSIONS Fixed the description on the Helping Hand CO-1 Contract Zombie Slayer III Contract Updated the reward to a Military Backpack instead of the Large one Alien Specialist Contract Removed the L85 from the rewards MAPS OREGON Decreased the amount of loot at the airport and around the bridges. Re-generated the minimap as it was a bit off COLORADO Fixed a misplaced object in Clearview next to the white house. Improved some terrain behind the Castle Pine Settlement safe zone. Opened the fences south-west of Boulder City. Removed the Super Zombie spawn located south in Boulder City to make it more beginner-friendly. Removed the Super Zombie from the big market in Campos City to make it more beginner-friendly. Increased the safe zone radius in Goblin Peak. Improved the ladders around the bridge in Campos City. Improved the player spawns around Campos City. Increased the amount of loot at farms. Increased the amount of food inside markets. Added zombies to the west-side of the bridge in Boulder City. Fixed the problem in Glenwood Springs which prevented zombies from spawning. Improved the road texture on Delta Peek. Improved the road texture in Campos City. Improved the quality of shadows overall. Opened the fence back in Campos City a bit more because Zombies were getting stuck. Opened the fence behind the White House in Campos City. Fixed the rocks around the gas station in Clearview. Estimated patch size: 50MB Estimated downtime: 1 hour Pre-patch notes might be changed if we need to fix/add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  5. 6 points
    Hey community, We are going to restart the servers to implements our hotfix. This includes bugfixes and improvement related to the Patch 3.8 Here you will see a list with more details: Changed the backpack slots for all variants in Survival. Fixed the destroyed vehicle model of the Racer. Fixed the name of the blur option. Fixed the Light Sword White skin. Closed the back windows of the Red House. Fixed some mistypes on the english localisation. Fixed a crash related to the vehicle system. Added more protection against right and left-peak character animations. Fixed a UI crash. Fixed a UI bug on the playerlist. Reworked the Wood Shield Barricade. Estimated patch size: 50MB Estimated downtime: 10min Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/
  6. 6 points
    I bought a premium account and left a few dollars in the game. It turns out that now the premium account will be of no use to me because they will eliminate all the exp that I earn and they will take away the money that I pay.this is a fraud
  7. 6 points
    SUMMARY: Fixed skins that didn't match the set. Fixed abusable bugs related to the vehicled and secret cave. Fixed some minor UI issues and cleaned it up. Added skins for the Medieval Event. Fixed objects around the maps. We are tweaking the loot from Helicopter Crashes, Slicers and Secret Rooms live from now on. Any feedback is welcome. We made a small change to the gun switching system. It now prevents abuse from it. Added new contracts/missions with Slicer body parts. Fixed an issue related to multiple zombies. This issue most likely is the main cause of the ping spikes on areas with many zombies. Improved loot in some areas in both Open World and Survival. Changed the way loot spawns in Secret Locked Rooms. Full Patch Notes: GENERAL CHANGES USER INTERFACES AND MENUS: Made some small UI changes to have a cleaner look. Whenever you pick up gear and attachments from the vault, it will no longer auto equip if its a superior one than you had on. Oceania Servers have been removed from the Server List. Added a protection on changing weapons that was easily abused. Reverted back a change that would cause your mouse to "escape" the Window when you had other menus open. Fixed a bug where players were able to open the ingame store while dead. Fixed a bug where you could use your "Taunt" command while typing in search bars in the GI or store. Updated the Tutorial Windows in English, German and Portuguese. Fixed a few issues in the French translation. GENERAL FIXES: Fixed an issue with zombies that caused gathering too many of them at the same time. This SHOULD fix the ping spikes, but we will need broader testing. Made a few changes to physics on cars versus players that allowed players to abuse and enter areas they shouldn't. You can open the "player list" (Tab Menu) while climbing up and down stairs. When you pick up gear and attachments from the vault, it will no longer auto equip if it's a better one than you had on. Fixed an issue that caused an error when gifting a friend character clothes on the marketplace. ITEM CHANGES VEHICLES: Fixed a visual bug that would show the wrong durability on vehicles. You are no longer able to repair vehicles when they're at 100%, so you won't waste repair kits. You are no longer able to refuel vehicles when they're at 100%, so you won't waste fuel. Fixed an issue related to Player vs Vehicles physics that allowed players to glitch and abuse those glitches. Normal Repair Kits will no longer repair vehicles with less than 25% durability left. For such cases a Premium Repair Kit will be required. ZOMBIES: Improved textures and materials for the Slicer. This gives the Slicer a better appearance with more detail, especially on higher resolutions. Added two new unique items to the Slicer: Slicer Head and Slicer Blades. They can be acquired from Slicers and are needed for the Razer Blade contracts. LOOT: Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. SKINS: Fixes Fixed some K. Style NVG textures that didn't properly match the rest of their sets. Those include: Pulse, Black Night, Helix, Modern Black, Battle Royale, Crimson, Camo and Digital Red. Fixed some other Pulse skins. Their Glow Maps were not properly set and they now all have the same level of glow. Fixed the M107 Recipe icon. It was missing. Renamed all the Sig Sauer 556 skins. They are now called Sig Sauer 556 "NAME". Fixed the Iron Sights on multiple Sig Sauer 556 skins. They were still using the unskinned version Iron Sight. Fixed the AWP Tech glow map. Its glow was not properly set and it now matches the rest of the set. Fixed the coloring of the Heavy Armor Fallen Angel Gold. It now matches the rest. Fixed the colors and wings on the Heavy Armor Fallen Angel Desion. Improved the Blue Night skins set. The colors have been readjusted to its intended colors. It's now less "purple" than it previously was. Fixed the description of the Sig Sauer 556 Skins. Fixed an issue with the sound on the Valentine Heart Katana Skin. Fixed the texture on the M9 NVG Valentine. Fixed the model on the Heavy Armor Helix where the lower part of the armor would split from the rest when crouched. Additions Added a new skin set for the Medieval Event. You will see more details on them when the event starts. Added skins to be rewarded to Battle Royale 2019 Leaderboard Winners. These are 3 different skins. Rank 1 will receive a unique one, then ranks 2 to 10 will receive a different one and 11 to 50 will receive another one. These skins are unique and will be automatically applied on the accounts so therefore nobody else can get them. Added two new Toxic Skins, the K. Style NVG and Moto Helmet. They will be added to the Revolution Skinbox. OPEN WORLD LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Open World Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed a player spawn that had the player spawn inside a tree. Moved some objects that were blocking the entrance of a few buildings. Fixed some terrain issues at Blue Ridge Safe Zone. COLORADO Fixed a Helicopter Crash at the Airport that contained the wrong loot pool. The loot from it now matches other Helicopters. OREGON Fixed a airdrop spawn where the airdrop was going through a building while landing. SURVIVAL GENERAL: Fixed an issue where your backpack would change when you picked up a smaller backpack. It now only changes if you pick up a larger one. LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Survival Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed some misplaced objects at Norad Military Base. Fixed a building at West Boulder that had a door blocked by some objects. COLORADO Fixed a gap in Norad where players could get stuck. Fixed a misplaced sandbag barricade at Camp Splinter. Fixed some flying objects in Whitestone Mountain. Buffed the military loot at the Airport. Reworked the zombie spawns at the Airport because of server performances. The amount is still the same, but 30% of them will spawn over time. OREGON Fixed an airdrop spawn where the airdrop would go through a building when landing. Estimated patch size: 250MB Patch ETA: 1 Hour Estimated downtime: 1 Hour Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis Team
  8. 5 points
    GENERAL CHANGES USER INTERFACES AND MENUS: Fixed texts on the Friend System's status Fixed an issue where you would see a blurry screen after leaving a server. Added a "taunt preview" system on the Taunt Store page. Added a bundle system to the Store. You will be able to buy a combination of items in just one click. "Mute" system improved. When you mute a player, that information will be stored until you restart your game (previously it would be reset as soon as you left a server). Optimized HUD mouse input. This will help with performance. GENERAL FIXES & CHANGES: Fixed an issue that would directly affect the melees' fire rates. Fixed an issue where people could use the shooting system to abuse shooting macros. Fixed an issue that could cause players to spawn under the terrain upon leaving vehicles Lowered the Slicer Zombie's total health. Removed traps (Claymores and Bear Traps) from PvP servers. Added training servers for everyone. This was previously only enabled for beginner accounts. Fixed a major issue where players could climb up ladders through walls. Increased the health for the Zombie Dogs. Fixed an issue that would prevent some movements when your FPS was too high. Added a few variations for Premium Account Subscription. You can now buy Premium for 3, 7 and 15 days as well. Increased the damage of the Slicer. Some guns have been adjusted for better balancing. AK47 has been slightly nerfed AN94 has been slightly buffed Night Stalker has been slightly buffed (now it's the same as Red Stalker) Imi-Tar has been readjusted (improved some stats while lowering some others) LMGs have been all slightly nerfed L85 has been slightly nerfed ITEM CHANGES MODELS: Reworked the icon of the Airdrop Callers. Update the Hynx skinbox model. Reworked the DMR Mag Icon. Improved the Camping Backpack model and optimized it. Reworked the icons of the Steyr AUG A3 and its skinned versions. Reworked the icons of the Massada and its skinned versions. Reworked the icons of the M4A1 and its skinned versions. Reworked the icons of the AK47 and its skinned versions. Reworked the icons of the Saiga and its skinned versions. Reworked the icons of the Tec9 and its skinned versions. Reworked the icons of the Famas and its skinned versions. From now on the FN Scar Red Stalker is going to be a skin of the FN Scar Night Stalker. Reworked the icons of the AKS-74U and its skinned versions. Reworked the icons of the VERESK SR-2 and its skinned versions. Reworked the icons of the EVO-3 and its skinned versions. Lowered the protection of the Light Gear Basic from 15->12 Lowered the protection of the MTV Basic from 17->15 Lowered the protection of the Medium Armor from 15->13 Reworked the icons of the AN94 and its skinned versions. Reworked the icons of the M16 and its skinned versions. Reworked the icons of the M200 and its skinned versions. Reworked the icons of the AWP and its skinned versions. Reworked the icons of the AK-74M and its skinned versions. Reworked the icons of the L85 and its skinned versions. Reworked the icons of the AKM and its skinned versions. Reworked the icons of the FN Scar CQC and its skinned versions. Reworked the icons of the FN Scar Night Stalker and its skinned versions. Reworked the icons of the AK15 and its skinned versions. Reworked the icons of the KT Decider and its skinned versions. Reworked the icons of the all tactical weapon crates. Replaced the Battery model with a new better looking one. Battery is a crafting component. Reworked the icons of the Steyr AUG A3 and its skinned versions. Reworked the icons of the Flashlight and its skinned versions. Reworked the icons of the Sig Suaer P226 and its skinned versions. Reworked the icons of the Butterfly Knive and its skinned versions. SKINS: Changes All Light Sword skins have been reworked. Fixes Fixed a material issue on the PS0-1 skinned scope of the Raneon set. Fixed a material issue on the PS0-1 skinned scope of the Pulse set. Fixed a material issue on the PS0-1 skinned scope of the Pink Graffiti set. BUILDING CHANGES MODELS: Fixed a bug on the new secret spot buildings where you were able to see through the stairs. Fixed a texture bug on the Fire Station building. Fixed the unusual shadows on some walls within the 5-story buildings. Improved the stairs on the two-story Fire Station where you would get stuck and had to jump. Optimized the "pyramid" building from Oregon. Improved the Airport Tower LODs. Added little stairs to a common building where you always had to jump to get in. We have added new loot boxes to the secret locked rooms. There are two different types, yellow for common and red for rare rooms. Updated the General Store building. We have done some improvements on the texture and added details. Resized the texture of the inside walls of this building as it was stretched out. Fixed an overlapping texture of a building that was causing flickering on the client. SEASON PASS UPDATES CHANGES: We have reworked the earned XP on some events, as such: Killing a Slicer: 150 -> 125 Killing an Alien Super Zombie: 130 -> 110 Killing a Toxic Super Zombie: 115 -> 100 Killing a Super Zombie: 95 -> 80 Time played (BR) 10 -> 12 /minute BR Win 125 -> 210 Player kill 20 -> 28 Mission complete 35 -> 45 Clan Territory 35 -> 45 ARCADE (FKA. OPEN WORLD) MAPS: OREGON Fixed some terrain bug next to Ritzville. CALIWOOD Fixed some player spawns around the beach where you were spawning inside an object. EVENT MAP Added names to all areas on the map. Added a spectator at Arena 7. SURVIVAL FIXES & CHANGES Fixed an issue that was caused by crafting items that were in a stack. Lowered the chance of getting infected by zombies. LOOT & ITEM CHANGES: Added a highlight to the ATM machines Added a new workbench for crafting some of the more complex items. These will be placed in safe zones and some extra ones spread around the map. After going through all the feedback, we made some tweaks to the backpacks. These changes are as follows: Leather Backpack: Weight: 32 -> 35 Large Backpack: Slots: 34 -> 38 Weight: 35 -> 40 Alice Backpack: Slots: 44 -> 45 Weight: 45 -> 55 Santa's Sack: Weight: 50 -> 60 Military Backpack: Slots: 64 -> 65 Weight: 90 -> 100 Camping Backpack Weight: 95 -> 115 Hunter Backpack: Weight: 105 -> 130 Adventure Backpack: Slots: 75 -> 80 Weight: 125 -> 150 CRAFTING: We are starting to rework the whole crafting list and how the components work to make it easier to collect and make them more useful for players. The first major change is with bullets and cases. For now, you will have two types of bullets (versus 4 that you previously had): High Caliber Bullets and Low Caliber Bullets. The bullets you have farmed and stashed into your global inventory are going to get replaced with the new bullet types: AR Bullets -> High Caliber Bullets SNP Bullets -> High Caliber Bullets SHG Bullets -> Low Caliber Bullets HG Bullets -> Low Caliber Bullets Empty Stanag Clip is now called Empty Assault Rifle Clip and can be used to craft magazines for any Assault Rifle. Empty 9mm Clip is now called Empty Pistol Clip and can be used to craft magazines for any Pistols. Empty Winchester Clip is now called Empty Sniper Clip and can be used to craft magazines for any Snipers. CRAFTING LIST: We also reworked the crafting list. As previously mentioned, we want to make it as simple as possible. We removed a lot of recipes and some might come back in a later state when workbenches are fully implemented. The following recipes have been removed: Bandage Recipe Canoe Paddle Recipe Cricket Bat Recipe Police Baton Recipe Wrench Recipe Bat Recipe Metal Bat Recipe Hatchet Recipe M9 Bayonet Knife Recipe Machete Recipe M9 Helmet Recipe Black Mask Recipe Clown Mask Recipe Jason Mask Recipe Skull Mask Recipe Slash Mask Recipe IBA Recipe Medium Armor Recipe Fireman Helmet Recipe Construction Hat Recipe AR Bullet Recipe AR Bullets Recipe SNP Bullet Recipe SNP Bullets Recipe SHG Bullets Recipe HG Bullets Recipe AA-12 (20) Drum Recipe Improvised Fire Axe Recipe NVG Civilian Recipe NVG Military Recipe Compact Scope Recipe ACOG Scope Recipe Red Dot CS Scope Recipe Red Dot Scope Recipe Modular Grip Recipe Forward Grip Recipe SMG Grip Recipe Rifle Flashlight Recipe Rifle Laser Recipe Tactical Sniper Scope Recipe Building Hammer Recipe Cupboard Recipe Barbered Wire Recipe Shotgun Shells (8) Recipe Shotgun Shells (2) Recipe Binoculars Recipe The following recipes have been added: AK Mag Recipe G36 Mag Recipe The following recipes have been changed: Poultice Recipe - Quantity 1->3 Arrow Recipe - Quantity 1->5 BASE BUILDING: Base building will be disabled for the time being. We have come to the conclusion that its current state is not ready to be implemented and ended up being pretty useless. We will improve it and bring it back in now that we actually have the system working already. MAPS: OREGON Fixed some terrain bug next to Ritzville. Added workbenches around the map. Oregon loot placement rework Placed some interior inside empty buildings in Rio Fixed some flying objects around the bridges Decreased the amount of Super Zombies at the Airport Added zombie dogs to all military places COLORADO V1 Fixed a misplaced cliff next to Campos City. Added some ways to climb up on the market in Clearview. NOTE: We are not focusing on blocking places where you could go up easily, if people think they can use glitches or private server to go on top of something, then we are just making it available for everyone. Adjusted the terrain at Glenwood Springs. Added some collision walls around the Fire Station in Clearview. Added workbenches around the map. Reworked the minimap. OTHER MAPS: All the other maps have been removed from the Game Mode. BATTLE ROYALE GENERAL: Fixed conflict of actions that wouldn't allow you to revive others in BR while holding meds. You no longer see the missions from the previous match in BR when pressing "Play Again". The mission never stayed available, but it was still shown as active. Fixed an issue that caused the "sound muted" from the Lobby after the match starting. MAPS: ARENA: Removed the rocks where people keep glitching inside. NOTE: Keep in mind, glitching is a bannable offense. COMPETITIVE GENERAL: Added a small cooldown to the matchmaking system if you decline a game. Fixed a bug where a match would start when only 4 players were connected. Reworked the matchmaking system to provide a better-balanced game. This system will now use a hidden "ELO" system, not just rank. Fixed a bug where your reward at the end of the match wouldn't pop up. If you are AFK during a match, you will not receive any kind of reward. If you leave a match in progress, you will automatically receive a loss regardless if your team wins or not. Fixed a bug where you would drop your meds when buying a grenade. Fixed a bug that caused the competitive game mode to not show the updated rank in-game. Fixed a camera issue in Competitive, when spectating. Added a mute and a report button to Competitive. We have added new Ranks on the Competitive game mode. MAPS: CLEARVIEW: Fixed the position of a trash can behind post office where you could get stuck. VILLAGE: Removed the little fences in front of the attacker spawn. Removed the dead bodies from the sidewalks. Fixed some small flying bricks. CLIFFSIDE: We have added a new map called Cliffside and will be available in the Competitive game mode. Estimated patch size: 700MB Estimated downtime: 2 hours Pre-patch notes might be changed if we need to fix/add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  9. 5 points
    Nice, all my money got scammed now. I pay for a private Server to loot and u guys wipe everthing. Oh no problem the hundrets of dollar are going to replaced with a Not tradeable skin.. All the GC I bought for getting sv items were just a waste. All the skins I traded for snipes were just waste
  10. 5 points
    Dear players, It's FINALLY time to kick off an event we've been working on for the past 2-3 months! It is time to take New Z back to the Medieval days. This will be one of our bigger events and includes many exciting things like a NEW medieval map, many events, giveaways and competitions, medieval skins and much, much more! Now, let's walk you through the details: EVENTS MEDIEVAL SEASONAL LEADERBOARD During the event, Medieval seasonal leaderboards will be active. Top 5 in each leaderboard in Survival, OW and BR will be rewarded: 10 Medieval boxes for 1st place, 5 for 2nd, 3 for 3rd, 2 for 4th and 1 for 5th place. Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET) PLAYTIME REWARD We will reward those who played 25 hours or more during the event with 5 medieval boxes. Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET) The boxes will be rewarded at the end of the event. GLEAM GIVEAWAY We will give away LIFETIME PREMIUM and 5 medieval skinboxes to 3 lucky winners! The giveaway will be posted on June 9th on playnewz.com/giveaway. Start: Tuesday, June 9, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) DOUBLE GD/SD/BT/CT & XP We will run a Double Currency and Double XP event during the first week of the event! We want to give a heads up that Private servers may fill up quickly, but we have got an extra NA server to support the demand. Start: Tuesday, June 10, 12:00 PM (CET) End: Friday, June 14, 12:00 PM (CET) Start: Tuesday, June 19, 12:00 PM (CET) End: Friday, June 21, 12:00 PM (CET) LIVE STREAM BY CHUPACABRA A live stream event will be done on both 12th and 19th of June by our Community Manager Chupacabra with lots of fun and awesome prizes! More info about this in a separate post! Start: Friday, June 12, 18:00 PM (CET) Start: Friday, June 19, 18:00 PM (CET) COMPETITIVE EVENT We will do a Competitive event in order to get players into this fast-paced, exciting game mode! At the end of the Competitive event, we will reward 10 random players who have played 3 competitive matches or more with 5 Medieval boxes each! Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) MEDIEVAL BATTLE ROYALE We will activate our NEW MEDIEVAL MAP in Battle Royale and make it medieval-style. Don't miss this out! Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) CONTENT A lot of content has been prepared for this patch! Skins, clothes and a dedicated map has been prepared! Medieval 2020 Box: Will be available in the in-game marketplace and findable in-game but very rare. Also dropped by Super Zombie and Slicer Zombies. Will also spawn in secret rooms and on heli cras sites Some of the contents in the box: Skins The following skins will be availible from the skinbox and events only: Sprays The following sprays will available during the event only: Character Clothes The following Character Clothes will available during the event only: Rockin Rollah Shane Walter Mechanic Items The following items will available during the event only: Medieval Trading Lounge: The trading lounge is updated in medieval-style. Enjoy! PVP MAP We have made a PVP map out of the Medieval trading lounge - make sure to try it out! NEW MAP - MEDIEVAL For this event we are releasing a completely new medieval map made just for this event! It will be available in both Survival and Open World. It will also be added to Battle Royale during the second event week. We are really excited for this! MISSIONS There will be special missions to do in order to gain rewards inside the event map! Complete them for awesome rewards! You will have 6 missions on this map which you can repeat all the time. Rewards are XP and Medieval coins which you can use to exchnage them for a Medieval 2020 Skinbox. Keep in mind, you need 10 of these coins. This map will NOT have a safe zone, so you have to log out and stash or join a different map to do so and might risk your good position. We hope that you appreciate our big efforts in making the best event so far. Good luck in the competitions and happy farming! Best Wishes from the Fredaikis Team!
  11. 5 points
    Dear Community, A lot of exciting stuff has happened in the previous two development weeks. We have worked on a lot, and have finished a lot of awesome new content and features. Main new features this patch offers is the random helicopter crash system, which will be available in both Open World and Survival. Next to that we are finally releasing the new 'slicer' creature which is a new type of super / boss zombie. Also this creature will be available in Open World and Survival. On top of all this a locked room / door system has been implemented into the game. This allows us to block off rooms with doors that need keys, or other items to be opened. These locked rooms are also available in both the Open World and Survival game-mode. But that's not all, next to everything mentioned above this patch has a lot more to offer. We have recently worked out and finished numerous ideas and this is just the tip of the ice berg. This patch is rolled out purely to not overflow the amount of work and changes we have made to the game. This means you can all expect another patch very soon again. We have a medieval event planned to be released very soon. A lot of awesome new, and amazing looking content has been implemented in to the game and with this event we plan to step up the game and make it an even more awesome event than any of the events we have done before. Anyways, for now, let's jump into the patch notes: Overall Updates: GENERAL: Various new assets have been added to the game related to a future medieval themed event. You can no longer create characters or clans with a name that contains more than 1 consecutive space between the letters. Added a 'prefab spawn system'. A system like this allows us to create prefabs that we can randomly spawn either manually (event-based) or by the server. The first type we have developed for this is a random helicopter crash site. These can spawn in random areas on a server. Only one can be up at a time and the area is indicated on the minimap. The helicopter crash sites, their loot and spawn location varies per game-mode and map so we will be listing that under the separate game-mode section of these patch notes. Updated German localization. Account experience rewards have been updated. Here is the list of account XP: Complete any mission: 10 XP. Contest a clan point: 18 XP. Call in an airdrop: 25 XP. Open an airdrop in Battle Royale: 5 XP. Kill a Slicer: 25 XP. Kill an Alien Super Zombie: 15 XP. Kill a Toxic Super Zombie: 12 XP. Kill a Super Zombie: 8 XP. Learn any skin: 1 XP. Play a Competitive game: 25 XP. Every Battle Royale minute played: 5 XP. Kill a player: 5 XP. Kill a zombie: 1 XP. GAMEPLAY: You can now see way points that are placed by other group members. They all automatically have it's own matching color assigned. Removed the blur from radiation zones when wearing a gas mask. This so it's easier to generally see when being inside radiation zones and having a gas mask equipped. Clan points now reward with SD or GD (depending on the game-mode) when being captured. New type of player spawns have been added to all maps. These new type of spawns are so called 'beginner spawns' and are dedicated for beginning players / accounts. This way we can concentrate beginning players to only spawn in specific / more beginner friendly areas. The cooldown on medical and consumable items has been reworked. Cool downs are now properly adjusted to the medical / consumable type where for example a bandage now has less cooldown than an antibiotic. (Antibiotics heal a lot more than a bandage and should therefor have a higher cooldown, but before this patch that was not the case.) UI: The 'play game' screen has been reworked. Not only is the screen adjusted to the new style, but by reworking we have also made space for the 'quick play' button. The mouse will no longer be 'locked' in to the game when in any of the game menus. Fixed several UI bugs in the servers list selection screen. Attachments are now rendered on the skin preview screen. (Ammo, sights, etc.) MODELS: Created LODs for all the zombie "lay" models. (the dead zombies you see laying around in pretty much all maps.) SECRET ROOMS: A new 'feature' has been added. We are now able to use doors in our maps. We are also able to lock them, where a certain item is needed for that door to be opened. There is some important features related to this system you should know: When a door is locked, you can still press "e" on it and it will indicate what it needs to be opened. When opening a door, that needs any type of key, it will consume the key aka the key will dissapear from your inventory. The key is a one-time use item to open the locked door once. Any door can always be opened from the inside of the room. There is a red button that you have to press from the inside to open it. No you can not log out in these rooms, if you do, your spawn will reset. There is also normal doors, that are not locked and can be interacted with normally. This resulted in us implementing the door system the following way: (The following goes for both the Survival and Open World game-mode) There is two types of rooms: Common Locked Room. Need "Common Key" to open. These "Common Rooms" contain rare loot. Rare Locked Room. Need "Rare Key" to open. These "Rare Rooms" contain super rare loot. The idea with this new system is to create more alternative and interactive ways for players to loot and explore areas. This is just the start of something we plan on playing a prominent role in New Z. Keys are progression based, so the highest chance to obtain a rare key, is by finding it inside a locked room that needs a common key. As for now. Common keys have a chance to be dropped from a Slicer. Rare keys have a chance to be spawning inside a common room. VEHICLES: Fixed an issue when zombies would spawn in front of a car when driving at high speeds, causing it to crash ZOMBIES: The new "Slicer" (Similar to a Super Zombie) has been finished. This means that after this patch this creature will be spawning in the worlds. Where and how it will spawn, depends on the map and the game-mode so we will be listing that under the separate game-mode section of these patch notes. The Slicer is a big creature that has a lot of health and is hard to kill. It can be compared to the Super Zombie although it is a lot stronger. The slicer is unique in a lot of ways. It's not only an entire new type of creature with it's own mesh, animations, sounds and AI. The slicer has 15.000 health and rewards 25 account XP per kill. You also gain character XP upon killing one, for Survival you gain 700 XP, and for Open World 7000 XP. The AI part is as following: The Slicer will always return to it's original spawn location when not aggro'd by any player. When it reaches it's original spawn location it will start regenerating it's health. Note: The idea here is to keep it at all times aggro'd on you or another player. The zombie is smart, if you are on top of something where it can't hit or aggro on you, it will start moving towards it's original spawn location again. This is why it's recommended to do this with at least one more other player. The slicer has a shield. The shield is active when the Slicer is idle on it's spawn area and not aggro'd on anything. To disable the shield you need to aggro it and draw it away from it's spawn area. The shield will get disabled you will be able to damage it. A Slicer spawn is indicated on the minimap. Only one spawn can be up at a time. If no player is near the Slicer (within 100 meters) it will despawn. The slicer has a cooldown timer, so it will take some time before a new slicer spawns. Improved performance drops caused by zombies when they die. (raggdoll) Zombies will no longer 'stop' upon detecting sounds from an unreachable player that's for example firing a weapon. Zombies inside a radiation zone are now slightly easier to kill. The toxic super zombie now drops 5 items instead of 3. This goes for all game-modes. Item & Skin Updates: UPDATES: Updated the QBZ-95 Tech skin material settings: adjusted the glow level to match the other Tech skins. This skin was glowing a bit too much. FIXES: Fixed a major issue related to particular skins having too much specular power causing multiple visual glitches especially for player playing on higher settings. One of the effects of this was where you'd have a skin that would annoyingly bright and blink all the time. (here is an example of one of the visual issues: https://gyazo.com/f89caa5e3b9c730df1b0cbfdd59a0694) Fixed the muzzle texture of the MP5/10 SD Tech where it had a skinned muzzle attached on default. Fixed the recipe icon of the QBZ-95 Tech skin. REWORKS: Reworked the store icon for the Crossbow & it's skinned variants. Reworked the store icon for the AWM & it's skinned variants. ADDITIONS: Added a new spray: "300 FPS Spray". Added a new spray: "Can you catch? Spray". Added a new spray: "Energetic than ever Spray". Added a new spray: "Heal Master Spray". Added a new spray: "I love skins Spray". Added a new spray: "Loot Machine Spray". Added a new spray: "Quick Scoper Spray". Added a new spray: "Ratata Spray". Added a new spray: "You cant run away Spray". Survival Updates: GAMEPLAY: We have disabled the exchange missions for now since we are going to enable the in-game Survival Currency marketplace. The Survival Marketplace is now enabled. Players can now buy items for Survival Dollars. The marketplace can only be accessed in safe zones through marketplace NPC's. Added a wallet (Cash) system. This means that from now on Survival Dollars gathered will now drop on the ground and are an actual item that's in your inventory. To add this 'money' to your account you have to use the new ATM system. There is several things you should know about the new cash system: When you die, all cash you had on you will be dropped on the ground. This means that other players can kill you, and take the cash you collected that run. ATM's are in every Survival map. They are located in all safe zones and in all towns and cities that have a bank or post office. The safest way to transfer your collected cash to your account is by doing it in a safe zone, as you could be killed doing it in a normal town or city. In an ATM you can also withdraw money out of your account. This means you can take out money and put it on your character. ATM's that are located in a safe zone won't take a fee for any type of transaction. ATM's that are located outside of a safe zone will take a fee for any type of transaction. This means it's cheaper to withdraw or deposit cash inside safe zones. OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V2: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Added an anti-locker area around the tower on Ridgeway Airport. This means that players will no longer be able to place lockers in this area. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Fixed several terrain issues around Boulder City where players would get stuck in the terrain. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Added ATM's. These are located in most towns and cities in banks or post offices. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Moved player spawns that were on the beach areas closer towards the city. Fixed several flying objects in the north-east side of the city. Removed collision walls (invisible barriers) next to the main bridge. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) Open World Updates: GAMEPLAY: Running speed has slightly been increased. (This is only for sprinting) This change is made based on a in-game poll we did earlier. WAREHOUSE: The new pvp map called 'warehouse' is finished. This map will be added to the map pool and will be available soon. (More pictures: https://imgur.com/a/YKP0Cau) COLORADO V2: Moved the bus stop that was inside a radiation area in Zeta away out of the radiation area. Fixed several player spawns located at the south side of Campos City. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Fixed several terrain issues around Boulder City where players would get stuck in the terrain. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Moved player spawns that were on the beach areas closer towards the city. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) EVENT: Fixed a board model in the lobby area that allowed players to leave / jump out of the area. Battle Royale Updates: GAMEPLAY: Revive cooldown has been removed. COLORADO: Speeded up Gameplay by decreasing the toxic zone slightly faster. ARIZONA V2: Moved the lobby further away from the map in the sea area instead of in the center of the map. This will overall increase performance and client stability. Reworked / Updated the minimap. Estimated patch size: Around 700 mb. Patch ETA: Estimated to roll out shortly after the release of these patch notes. Estimated downtime: Around 2-3 hours. (As we are switching / migrating some servers) Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  12. 5 points
    Dear Community, A new patch is rolling out as we speak with some major improvements and additions for the game. We have done a lot of work related to performance, improving loading speeds, fixing crashes and re-styled parts of the UI. We hope you like this update. Here are the notes: Overall Updates: GENERAL: Fixed some spelling mistakes in the UI related to renaming a character in the main menu. Fixed a major server bug causing the server to lagg when reaching a high amount of players. Our game servers now also run in 64-bit for improved performance and stability. Majorly improved the "loading game data" stage. This happens every time a player enters the main menu of the game. It is a lot faster now as we have made huge improvements to the loading speed of this process. Also improved the game loading time when a player loads into a server. It is a lot faster now to join a server and play. Fixed some crashes related to changing the resolution or the when using the full screen option. Fixed a crash related to using sprays. Fixed a crash that happened when players tried starting their game with corrupted key bind settings. Fixed 2 different crashes related to the vehicle system. Fixed a bug causing the servers located in Hong Kong to show as a US server in the "My Servers" menu in the main menu. Daily rewards and other notifications will now show separated per game-mode. This is because the daily rewards are now separated per game-mode as we have now added a daily reward system for the Survival game-mode as well. The trading lounge has been updated back to the original lounge. GAMEPLAY: Players no longer take damage when exiting a vehicle. LAUNCHER: The launcher will now set the game on default to 64-bit. You can still use the 32-bit version of the game. The launcher has been update to 60 FPS. (instead of 30) For those who missed it: we have updated our game launcher to a new style. Here is a preview: UI: The UI of the game has been updated to 60 FPS. (instead of 30) This will finally make the UI feel smooth especially when for example moving items. General UI style has been updated trough out the entire main menu. REWORKED OPTIONS UI: In this patch we have reworked the options UI. The old options UI was very outdated and limited us to add new features and next to that also was very inconvenient to use. The whole style and basic lay out has been reworked. Further improvements and options we have added next to reworking the UI are: Added settings to change the default audio device. (Before players were not able to do this) Added an option to control anisotropy quality. Added an option to control the item color highlight setting in the main menu options UI as well. The "Overall Quality Option" does no longer override all the settings. This allows players to for example set their game to "HIGH" as overall quality but they'll still be able to change settings independently. (Before this was not possible) Players can now change pretty much all their settings inside the game. (Before they had to log out and do that in the main menu) There are some exceptions so not every single setting is available the in-game options UI. WINTER 2019-2020 EVENT: The major Winter 2019-2020 event is now over. Winter secret spots are removed from the maps, the item spawns related to the Winter event have been disabled and the Winter 2019 Box is no longer available. The staff craft (2) missions / trade-ins in Survival are still available to do but will be removed in the patch after this. If you have crystals left, trade them in so you can get your final staffs because this will be disabled as well soon. Item & Skin Updates: ADDITIONS: Added a new skin for the K. Style Helmet: K. Style Helmet Shark Attack. Added a new skin for the K. Style NVG: K. Style NVG Shark Attack. Added a new skin for the Custom Guerilla: Custom Guerilla Shark Attack. Added a new skinbox: Graffiti Skinbox. This skinbox will be released upon patch. Added a new skin for the SVD: SVD Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Heavy Armor: Heavy Armor Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Custom Guerilla: Custom Guerilla Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Adventure Backpack: Adventure Backpack Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Karambit: Karambit Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the AA-12: AA-12 Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Anaconda: Anaconda Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Mauser SP66: Mauser SP66 Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Desert Eagle: Desert Eagle Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Double Barrel: Double Barrel Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the AUG: AUG Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added dropped skin recipe model variants for the Fun Edition skin recipes. Added dropped skin recipe model variants for the Gold skin recipes. Added dropped skin recipe model variants for the Camo skin recipes. Added dropped skin recipe model variants for the Community skin recipes. Added dropped skin recipe model variants for the Battle Royale 2018 skin recipes. Added dropped skin recipe model variants for the Battle Royale 2019 skin recipes. Added dropped skin recipe model variants for the Christmas 2017 skin recipes. Added dropped skin recipe model variants for the Valentine 2018 skin recipes. Added dropped skin recipe model variants for the Black Night skin recipes. Added dropped skin recipe model variants for the Jedi skin recipes. Added dropped skin recipe model variants for the Autumn skin recipes. Added dropped skin recipe model variants for the Dreadnought skin recipes. Added dropped skin recipe model variants for the Red Strike skin recipes. Added dropped skin recipe model variants for the Winter 2017 skin recipes. Added dropped skin recipe model variants for the Alien skin recipes. Added dropped skin recipe model variants for the Modern Black skin recipes. FIXES: Fixed an error related to the scope for the SVD Winter Camo skin. ASSAULT RIFLES REWORK: The AR Rework is finally here and as we've shown on our DevBlog last month, we aimed to make ARs a feasible option in PVP again. We have pretty much looked at each of the ARs individually and gave them a very special attention, which is something they really required. All the ARs have been changed in some way and some more than others. Though we won't go into much details on this as this is something for you guys to find on your own, you will notice that some guns will server specific purposes better than others, but they should all be pretty balanced out. Some of these ARs were also put as a second thought to players and they are now a very good option for PVP, depending on your style. Rather than focusing only on the main guns, we've made these changes to make them make more sense as well. For example, lighter guns will have a greater recoil while having a good speed for close encounters. Some others should be good enough to punish sniper users who miss too many shots. We went through a period of testing with some players and partners and using the feedback, adjusted them accordingly. We may make small adjustments to them later on but for now we are all (including the players who were part of the testing process) very happy with this balance. They are better than they were, but they are not extremely overpowered. We would also like to hear your feedback on these changes, as they will not only affect the PVP players but also PVE as they'll be able to farm zombies in a better way. You can find further information about the AR rework development here (also for feedback): http://forums.fredaikis.com/index.php?/topic/8796-ar-rework/ So take those rusty guns that were in the bottom of your GI, dust them off and go test them out. REWORKS: Reworked the Karambit and it's skinned variants. Also reworked all the store icons, recipe icons and some animations. Also, the Karambit now has a unique preview animation in first-person if you want to check out the knife. Reworked the store icon of the AA-12 and it's skinned variants. Reworked the store icon of the Machete and it's skinned variants. IMPROVEMENTS: Updated the textures of the Riot Shield China. Open World Updates: COLORADO V2: Removed all the Winter 2019 event locations and event loot. Fixed some terrain issues at Goblin Peak Settlement where there was a big hole in the ground. COLORADO V1: Removed all the Winter 2019 event locations and event loot. CALIWOOD: Removed all the Winter 2019 event locations and event loot. OREGON: Removed all the Winter 2019 event locations and event loot. Survival Updates: GENERAL: Daily reward is now separated and also available to players who play Survival. COLORADO V2: Removed all the Winter 2019 event locations and event loot. COLORADO V1: Removed all the Winter 2019 event locations and event loot. CALIWOOD: Removed all the Winter 2019 event locations and event loot. OREGON: Removed all the Winter 2019 event locations and event loot. Battle Royale Updates: GENERAL: Fixed a bug related to the airdrops where sometimes they would spawn and land outside of the playable area. Estimated patch size: 300 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: Around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Best Regards, // Fredaikis
  13. 5 points
    Hello guys, Chupacabra here. Today I want to bring you guys something I've been working on to improve gameplay for everyone. It's the Assault Rifles Rework. The main reason for this is to make ARs more worth it for skilled players... Right now, no matter how you skilled you are, it doesn't pay off to use an AR, unless it's close range. However, that's not what they're designed for... ARs are for skilled players to be able to fight at a certain distance (long range is for Snipers, medium range is for ARs, close range is for SMGs and Shotguns and that's not what it feels like). So with this change, with ARs, we will bringing a bit more of logic behind it... You will be able to shoot your targets at a furthest distance, without making other guns lose their purposes (like SMGs will still have an advantage at lower range and will be updated as well soon, and Snipers will be more useful at a longer range). Without further ado, let's get to the video. So, what do you guys think? Please share your opinions below!
  14. 4 points
    SUMMARY: Made changes for easier navigation on the in-game inventory, which can be disabled through the options menu. Added Holiday music to the menu. Major server crashes have been fixed. Changed the VOIP system to a more reliable one. Fixed a bug with a dead body hit reg. Added FPS Cap option. Added the option for server owners to add Winter Mode to their private servers. Reworked the look of the Airdrop after it's been open. That way you will know if the Airdrop has been opened already. Made more tweaks to weapons. Lowered overall Spread on them, but also lowered the reduction from attachments. That way they will feel the same way as they currently do with full attachments, but are improved overall with no attachments. Buffed Karambit. Nerfed Saiga. Fixed some physics issues on the maps. Added "Overgrowth" back to buildings in Survival. Full Patch Notes: GENERAL CHANGES USER INTERFACES AND MENUS: Added a key-bind to drop the item currently selected from the in-game inventory. Added a new Tutorial image to explain the in-game HUD. You can access it by pressing on the icon ? or by pressing F1. Fixed some localization in some languages. Fixed a few UI bugs in Battle Royale. Added a new Holiday song to the menu. You can toggle it on the Options Menu. Menu music does not play if you are tabbed out of the game. GENERAL FIXES & CHANGES: Fixed several crashes both Server and Client-sided. Added an FPS Cap option to the settings. Changed the VOIP system from TeamSpeak to Vivox. Vivox is a much more reliable and modern system. For most of you, you won't feel much of a difference, but disconnecting randomly from VOIP will be greatly decreased. Double-clicking in the inventory will now use/equip/attach an item (you can disable that option from the Options Menu) Added an option to add "Winter Mode" to your private servers. Fixed a bug that caused the Slicer Icon to appear randomly on the map multiple times. Fixed a bug related to dead body hit reg. Fixed placing a shield on dead bodies. Fixed an issue with eating food that could remove your shield. Fixed an issue with Competitive Matches not starting in Oceania ITEM CHANGES ADDITIONS & CHANGES: Reworked the Airdrop Icons. Added a new model to show the Airdrop has already been open. That way you will be able to see if it's been open or not from afar. Added a few new Airdrop types. More information soon. Reworked the icon for a few items: AR Barrel Sniper Barrel AR Stock Sniper Stock Snow Man Barricade Changed the damage from the Karambit. Player Damage: From 50 to 80. Zombie Damage: From 80 to 105 Decreased the spread of guns globally. This means all weapons have had their spread reduced slightly so they can be used well without attachments. Decreased the spread reduction on all attachments. This means at the end, with full attachments, you will have the guns as good as they currently are, but the difference from no attachments to full attachments will be lower. Decreased the damage and decay (distance to start having a reduction in damage) of the Saiga Damage from 27 to 25. Decay from 5 to 4. Increased the damage of the grenade on Zombies. From 140 to 160. Changed the cooldown of the Wood Shields in Arcade back to what it was. SKINS & SKINBOXES: Fixed the Scope on the Hynx v2 OTS-SVU. Fixed the material files for the M4 Apocalypse. ARCADE GENERAL Loot: Improved the respawn timer of the crates in the secret spots. MAPS Colorado: Fixed a physics model at the airport where you were able to go through a wall. SURVIVAL FIXES & CHANGES You can no longer deal damage to Group Members in Survival. Unfortunately, this was being heavily abused against new players. LOOT: Loot will continue being tweaked as we get general feedback. These changes do not require game patches to go live and we will keep you posted on those on the official Discord. MAPS: OREGON Fixed some misplaced staircases in Rio. Improved some terrain near the Airport. Increased food spawns overall. Added more vehicle spawns and increased the spawn chances. COLORADO V1 Fixed the missing helicopter crash icon at Whitestone mountain. Decreased the sound volume of the global ambient sound. We are adding back the "Overgrowth" on buildings. This was something classic in I:SS and people voted to have it back. This is still a work in progress and we will continue adding to other buildings. Some buildings are also closed again but don't worry, it's not done yet and we might open some again such as the restaurant. Added some more trees around Clearview to protect players who are just spawning in. CHRISTMAS EVENT More information on this year's Christmas Event VERY soon!!! Estimated patch size: 300MB Estimated downtime: 2 hours Estimated Patch time: 16.12.2020 10:00AM CET Pre-patch notes might be changed if we need to fix/add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/
  15. 4 points
    *EDIT* The thing I miss the most, is the old map buildings... The new map is more like Call of Duty, where the old map was way more strategic. Also the old loot table was filled with way less armors and AR's. Everyone is just fully geared nowadays. Hi Devs... The survival mode really brings back nostalgia but it nowhere near what it was... (I have around 2500 hours combined) - I dont like the new anti-camp cities. There's way too many ways to get around things and into buildings now. This isnt call of duty... The classic map was waaaay better. - The new loot is still too good, and I miss the old item boxes. Blasers/mausers could spawn in small towns and ranches, just like mossbergs and so on. Its just not worth it to loot small towns and places anymore, and I'm not saying that it has to be a sniper fest. - U were able to trade GC, and trading on the forums is just dead. - There were more servers so that new players would feel more safe. The player base is just too small now. - Crafting removes some of the old loot spawns. - I dont like the sneak feature in survival Good job with the new zombies, cars, missions, new XP and GD costs, removing high jump from officials servers, and UI/events/polls. PLease bring back my favorite game
  16. 4 points
    Hey survivors, Now it's time again for our Halloween event!!! We have prepared a lot of events and content for all game modes. You will also find the dates of the each separate events at the bottom of the thread. Start: 30.10.2020, 12:00PM CET End: 16.11.2020, 12:00PM CET Now let's start with the Halloween 2020 Skinbox. We have also added some custom items which can be found in Arcade and Battle Royale and can be crafted in Survival game mode. Also the Fingers from the previous Halloween event will be usable again. You can activate the mission on Arcade on the Trading Lounge to trade 20 Fingers to get a Halloween 2020 Skinbox. We have also added some variants of the Pumpkin hats which can be found on the Halloween secret spots. For Arcade you also will be able to purchase the Halloween 2020 GI locker through the in-game marketplace for GC. As we mentioned earlier, we have also place Halloween secret spots on the maps where you can find Halloween items and contracts. Here you can find the list of upcoming events with dates and explanation: 30.10. - 16.11.2020 Halloween Skinbox release Can be found in-game on random Airdrops and common/rare locked rooms and helicopter crashes Can be bought through the in-game marketplace for 250GC each Added as a random premium reward to Battle Royale Halloween character clothes release Can be bought through the customization tab of your character Release of Halloween Sprays Part of them are in the Spray Box and the rest can be found on the Halloween places on all maps Release of the Halloween items Can be found on Halloween spots (Arcade) Available on the crafting list to craft (Survival) Vial of Z blood added to the Zombie loot Vial of blue angel added to the Helicopter crashes Vial of SZ blood added to the Super Zombie loot Resin is added to the Alien Super Zombie loot. Release of the Halloween themed Trading Lounge (Arcade) Release of the Halloween PVP map (Arcade) Start of the Halloween 2020 Seasonal Leaderboard Halloween themed Zombies 30.10. - 02.11.2020 Double Currency (Arcade + Battle Royale + Competitive) Double Experience 03.11. - 16.11.2020 Gleam giveaway Follow this link and try to do as much as you can to increase your chance to win Prizes: 5x 30 days of extreme subscription 5x 30 days of deluxe subscription 10x 30 days of premium subscription 02.11. - 9.11.2020 Double Competitive Skinbox reward Double Battle Royale Skinbox reward Double Daily Premium Rewards 13.11. - 16.11.2020 Double Experience Double Currency (Arcade + Battle Royale + Competitive) The entire Fredaikis Team wishes everyone a great Halloween, stay safe! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/
  17. 4 points
    sso quero sber como vai ficar o dinheiro q gastei no jogo em server privado em caixa de gç em conta extreme pra poder juntar o loot q tenho pra simplismente chegarem e apagarem tudo q vç juntou como fica o dinheiro q eu gastei no jogo eu ja estou printando os recibos de minhas 2 contas do dinheiro q gastei no jogo e documentando tudo e isso cabe uma interpelaçaõ judicial e ja comentei com meus amigos e els vao faser a mesma coisa porq nao é justo vç gastar dinheiro no jogo com server privado conta extreme e o tempo q vç gastou pra juntar tudo e ser simplesmente apagado vamo todos entrar com uma intepelação judicial porq nao é justo
  18. 4 points
    We will be monitoring the servers closely, and we can order new machines and have them up and running within 1-2 hours :)!
  19. 4 points
    Hello Survivors! I know how hard it can be when you playing alone in survival. Same with if you are new to Survival. You start with nothing, farming is the frist Thing you should do, but how? Other Player could kill you, and if that happens you will lose all ur Stuff.. I allow new Players and People who cannot really defent theirselves to Play on my PVE Server! If you are interessted just PM me or wirte a comment here. I will send you the Password and you can farm all day Long! The Server is empty atm, so it would be the best Idea to give other Players the Chance of using it. It is Free, so use it!
  20. 4 points
    Dear Community, It's time for another update and this time a lot more aimed towards beginning players where we have added tutorial screens, more translations and more language support over all. Next to all of this we are patching in the new "Tech" skins with the Tech Skinbox. We are also rolling out this update to patch in content for the upcoming Easter 2020 event. More information about that event will be released in the near future. For now, let's get in to the patch notes. Overall Updates: GENERAL: Added various new content for the upcoming Easter 2020 event. Easter secret spots have been added to all maps. Please note that once again these spots are already showing in the game but won't be spawning any loot until the Easter 2020 event starts. All the beginner missions that activate when joining the beginner training map are now translated in all available languages. The in-game chat font has been updated to a different one that supports more languages including Chinese, Korean, Japanese, Thai and more. There will no longer be weird block icons showing when using characters from a specific language. If you still experience issues with writing your language in the in-game chat please let us know so we can work on this. The character name allowance has been improved as well. We now allow characters to be created again with a lot more characters and letters from specific languages. The Steam friends system is now integrated in to the game. This means you can now see and invite any of your Steam friends from the game to come and play with you. Added a tutorial slideshow for new players. This screen can be accessed by pressing F1 in either the main menu or in-game. There is separate screens for the different game-modes and there is separate screens for in the menu and in the game. We have also localized these screens although we are not 100% finished with the translations and all the screens yet. More will be added in future updates. GAMEPLAY: Added an option to enable / disable the automatic equip of gear and attachments when picked up or attached. Picking up a better helmet will no longer automatically switch the gas mask when a player is inside the radiation zone or when a night vision is enabled. SERVERS: Support for Oceania servers has been added. This means this is now a new region added in the game. There is no servers running in this new region just yet but there will be a later specific announcement about this. Item & Skin Updates: UPDATES: Updated all Custom Guerilla Fallen Angel skins. We have reworked the wings just like we did on the Heavy Armor Fallen Angel skins. The wings look better, are in a better position and are more optimized. Updated the skinbox icon for the Police Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Halloween 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Summer 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Valentine 2020 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Winter 2019 Box. This box is legacy but the icon was never updated. Updated the store icon and the recipe icon for the QBZ-95 Tech skin. This skin will also be added to the new Tech Skinbox. FIXES: Fixed the Heavy Armor Fallen Angel Chrome texture. The skin should now be properly chrome again. Fixed the Heavy Armor BR Champion. It is now better rigged around the character and should fit any character better. Fixed the Heavy Armor Fallen Angel Purple skin. The wings are now chrome again instead of white glowing. Fixed the Heavy Armor Fallen Angel Desion skin. The wings are now chrome red-ish again instead of white glowing. Rank skins now also apply to Battle Royale team wins. REWORKS: Reworked the store icon for the VSS Vintorez (sniper) & it's skinned variants. Reworked the store icon for the VSS Compact & it's skinned variants. Reworked the store icon for the Honey Badger & it's skinned variants. Reworked the store icon for the QLB & it's skinned variants. Reworked the store icon for the SVU & it's skinned variants. Reworked the store icon for the Flashlight & it's skinned variants. Reworked the store icon for the Hatchet & it's skinned variants. Reworked the store icon for the Blaser & it's skinned variants. Reworked the store icon for the AWP & it's skinned variants. Reworked the store icon for the Bizon & it's skinned variants. Reworked the store icon for the P90 & it's skinned variants. Reworked the store icon for the MP5/10 SD & it's skinned variants. Reworked the store icon for the B93r & it's skinned variants. FURTHER WEAPON STATS REWORK: Continuing the guns rework, we have revisited prior changes we've made to SMGs and readjusted them to better serve their real purposes. SMGs are made to be extremely powerful close combat weapons and they should not be strong at a high distance. The issue with their previous status is that, first of all, they had no pattern... Some were extremely strong at certain distances, while others were useless even at close range. Now, we've adjusted to make them at least a bit more logically similar (but not the same) as they all serve the same purpose. Basically, we have adjusted damage, improved speed and spread while nerfing the damage distance on them. We also took into consideration each gun's fire-rate and clip size to make this fair. That way, they will adapt to your play style better and you will be inclined to use each one, depending on how you like playing (rushing and pre-firing, tap-shooting, waiting-and-shooting, spray-and-spray, etc...). LMGs needed a rework as well, however this is very delicate. LMGs's current main purpose and use is for farming, especially for killing super/alien zombies so we had to tread carefully here. We cannot lower their damage or it will affect their current main use, which we don't want to hinder. We also can't make it too precise as they are extremely powerful for automatic weapons, with very high damage. We shouldn't leave them stuck only for extremely close combat. So with these three things in mind, we have added the Spread Variation System to it, where the more you shoot the more spread it has, with a fair limit to it, so it also doesn't go to the sky. Future tweaks may occur on these weapons in the near future, but for now, enjoy their new stats and try them out! ADDITIONS: Added a new healing item: Toilet Paper. This item won't be available straight away but will be part of a future upcoming event. The toilet paper works just like a bandage, it has animations and can heal the player when being used. A new skinbox has been added: Tech Skinbox. A new skin for the Heavy Armor has been added: Heavy Armor Tech. This skin will be inside the Tech Skinbox. A new skin for the IBA has been added: IBA Tech. This skin will be inside the Tech Skinbox. A new skin for the IMI Tar-21 has been added: IMI Tar-21 Tech. This skin will be inside the Tech Skinbox. A new skin for the M107 has been added: M107 Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style NVG has been added: K. Style NVG Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style Helmet has been added: K. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the M. Style Helmet has been added: M. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the FN M249 has been added: FN M249 Tech. This skin will be inside the Tech Skinbox. A new skin for the Flashlight has been added: Flashlight Tech. This skin will be inside the Tech Skinbox. A new skin for the Hatchet has been added: Hatchet Tech. This skin will be inside the Tech Skinbox. A new skin for the B93r has been added. B93r Tech. This skin will be inside the Tech Skinbox. A new skin for the Bizon has been added: Bizon Tech. This skin will be inside the Tech Skinbox. A new skin for the MP5/10 SD has been added: MP5/10 SD Tech. This skin will be inside the Tech Skinbox. A new skin for the P90 has been added: P90 Tech. This skin will be inside the Tech Skinbox. A new skin for the AWP has been added: AWP Tech. This skin will be inside the Tech Skinbox. A new skin for the Blaser has been added: Blaser Tech. This skin will be inside the Tech Skinbox. Note: The new Tech skins and the Tech Skinbox will be available in the in-game marketplace directly after this update. Open World Updates: COLORADO V2 (OW): Fixed some texture issues related to concrete walls. CALIWOOD (OW): Fixed a terrain issue in the north of area the city. Battle Royale Updates: GENERAL: Improved the Battle Royale matchmaking system for faster games aka less queue time. Reworked the Battle Royale queue UI screen. Added a new option / button for Battle Royale players that want to play solo in a group Battle Royale game. Decreased the Battle Royale game start-up time for less waiting for the players in the lobby. ARIZONA V2: Fixed some flying trees on the map. Estimated patch size: Around 270-300 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: Around 30 minutes to 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  21. 4 points
    Kjerfestation Survivor Stories Me and my clan/community TSI – The Survival Initiative have all been away from NewZ for about 4 months now, due to our opinions on mistreatment/carelessness Survival game mode received over a longer period. Personally, this is my first break I’ve had from Infestation since 2012 lol. – And it’s funny how I didn’t realize how much I missed the game until I tried it again a couple of weeks back. It made me realize, that I should never have left in the first place, this game really runs in my veins. That said, I also realized that while we’ve been gone, there’s been some quite awesome updates, only that those updates should have happened 6 months ago, it’s a little late now, but not too late. I have been wanted to do this for a while, to write down my own “Vission-N-Dreams” for NewZ Survival, how I personally would have gone about it if I was developing this game. As you’re reading this, I want you to know, that all my following ideas & suggestions are designed to accommodate as many different opinions and playstyles as possible, and not only my own. – I have a tendency to be a very objective and analytic person, that always tried to accommodate the majority rather than the few. My personal goal is to have a Survival game mode that can accommodate people who like PvP just as much as people who like PvE, and even build a bridge between the two, so that players can earn pvp-advantages/progression through PvE-progression, and PvP-advantages/progression through PvE. [- Some games that have succeeded very well with this, are games such as Survarium and Escape From Tarkov -]. My Gameplay Suggestions Spawnkilling How I would solve spawnkilling; Not spawnkilling in general, but spawnkilling specifically when you spawn in “together with another player”… This is actually not my first time brining this idea to the table, I did it a couple of years back, but it didn’t receive much attention, even though it all seems very easy to code-N-implement. The idea is, that each player has an invisible “aura/circle” around them when they spawn in which has a timer, this aura becomes visible for you and your opponent, when/if another player spawns at same spot as you, - And as long the two aura’s are touching, they will appear as red, and while they touch the players can’t damage each other. – Simple! No? New zombies Before I start talking about new zombies, let’s talk about the ones that’s already there, and what there can be done to make them more interesting and appealing to kill/farm. It’s not absolutely necessary, but it would be nice to see some new/more zombies models, after almost 8 years looking at the same ones. Other than that, once in a bunch or so, zombies should wear a helmet and/or a light gear or something, gas mask, fireman helmet- or whatever-younameit etc.., this gives a realistically sense, that fits right in, in Survival game mode. I have 5 new zombies/monsters in mind exclusively for Survival mode: ⦁ Recently Effected Zombies These zombies should be just as easy to kill as normal ones, but they should always be sprinting at you, and have different face-model than normal zombies that look a little more human, so that you can spot them on distance. ⦁ Turned Survivor (Pre-Super zombies) These zombies are rare or semi-rare, and spawn at completely random places and are heavily geared, they’re fast and has increased damage AND hit rate, they take 1/4 of an LMG mag in the head to kill, and drops a random set of PvP-load out. ⦁ Big Foot. (Designed to require at least 2+ players to kill it) "Give veterans the Big Foot they never found" - I don't know how many of you remember this whole shit storm during alpha/early WarZ, about entire groups/clans looking for a "allegedly" spawning Big Foot, as there was "big foot" signs around the map, and ambient sounds of what sounds like a big foot, - which I believe is still there. Big foot shouldn’t be harder to kill than a normal Super Zombie, but it should be way-way more deadly, maybe not more damage, but faster hit-rate and further hit-reach! ⦁ Dead Foot. (Designed to require at least 3+ players to kill) Yes, you guessed right, a zombie-big foot x) … More bad-ass than Big Foot, and better loot drop. ⦁ Sick Foot (Raid boss) Radiated Dead Foot. Nuff said. --- (Can only be found during Power Plant Failure) --- A normal Big Foot should have less health than a super zombie, but should be more dangerous too, faster and further hit-reach. But Big Foot is not evil, nor aggressive, when Big Foot spots a player, it will first stand its ground and roar at your direction, as a warning. If you then get close or start shooting, it will unleash its rage and attack. Big Foot doesn't attack the zombies, its knows better that they ain't eddible, however, the zombies will attack Big Foot on attack, and Big Foot will hit back when attacked by them, but won't charge at them. Big Foot(s) do not have specific spawn location, but quite frankly just wanders around randomly on the map, it can be found anywhere. Dynamic events/occurrences I have many good ideas for this right here, here’s my 3 favorites: Event idea 1 – Locked Areas Places/Installations you can't just go there whenever you want. At each entrance to one of these places, there's an "locked" gate, that 1; requires a keycard (1-time use), that zombies have a small chance to drop. or 2; it takes 30 grenades to blow up (something like that). - The main thought is having places/installations on the map, that you can only access through either finding/gather in-game content, or by progression. I believe this is an awesome idea for the Survival game mode. Then you have small raids you do with friends, places with higher chance of loot. And still chance to encounter other players doing the same thing… Or arrive to the place with gate already blown. Event idea 2 – Save The Powerplant I have for a long time wanted to see some random “map-wide” events, that affect all players on the server/map at the same time, and forces people to make drastic decisions. These random events “radioactive zones” that was added, really provided me with some creative ideas for just that; There should be a nuclear powerplant building somewhere on the map, and 1-3 times a day (or maybe permanent weekend events) on every server, there should be a “Meltdown event”, where players have X-amount of time to save the nuclear powerplant before immediate meltdown. “Will players work together, or will they try kill each other while saving it?” – If players doesn’t mange to save the powerplant in time, a map-wide radiation will occur for 24 in-game hours, and all normal zombies will be empowered, but not dropping increased loot as in normal radioactive zone events, as that would be OP. Only safe zones will be safe, and a few secret locations on the map where “radioactive cover tents” have been placed. Event idea 3 – Survival Arena Many people play survival mode to get that “survive” feeling, so why don’t we spice it up a little, by adding a big fat colosseum-look-alike building somewhere on the map, where people can come and get the ultimate “PvE” experience. Here players will have to group up, and fight waves of zombies and super zombies, and force to work together in order to survive… Ok, so this is just hypothetical thinking, say there was 5 waves, and if you survive all 5, you’ll earn an airdrop, random skin box (or whatever, just some kind of reward). The xp gained from each zombie, should be lower than what you get from outside the arena of course, or else people would only farm xp this way, so lets say 1xp pr. zombie, 100xp pr. Super zombie. And people would have to bring their own ammunition and gear for this. In my opinion, this should be an in-game server thing, and not a server by itself like pvp-servers on Open World. There should be 2 hours cooldown on this Arena, and only 1 hour cooldown for premium players. Gameplay changes to items I'm sure this is gonna be one of my less populair ideas to many, as it will change something fundamental about Infestation, but also add that extra "survival touch / realism" to the game. I'm talking about adding "Clip/ammo-pockets" to armors, - each level of armor will add X amount of ammo-pockets, and "R" will only reload to the clips you have in your clip-pockets. I'm talking about the meaning of "tactical rigs", but not as an additional set of new item, I think it's better to keep it simple, therefore I suggest the following stats on already existing items: No armor: 1 ammo-pocket & 2 quick-use slot. Light: (Light Gear etc.): 3 Ammo pockets & 3 quick-use slots Medium: (MTV/IBA etc.): 4 Ammo pockets & 4 quick-use slots (vanilla infestation) Heavy: (Custom/Heavy etc.): 5 Ammo pockets & 5 quick-use slots (1 more than vanilla) SWAT Armor: 6 Ammo pockets & 6 quick-use slots (2 more than vanilla) Market/Economy suggestions: Bring currency and market to Survival!... Just like the GI, this currency should be separate from those used in other game modes, call it “Survival dollars”, I don’t care. These survival dollars should be more difficult to farm than in open world, and prices in market should be way more expensive, as getting loot through market shouldn't be easier than farming. But it will however add a "new way" to farm. Back in “WarZ”, they had something called stem cells, add those as well, and items in the store could be like, *1 Custom cost 30.000 survival dollars, and 5 stem cells*. And those stem cells, you can only get from super zombies and such. This would bring more trading economy to the game, which I think will make less people trade survival items for GD, which I know is something you guys don’t support. As long as skins are able to cross game modes, I believe that survival dollars (lets call it “SD”), can become a quite attractive currency to the game in whole. This will also make more sense as rewards in Survival contract boxes. My loot suggestions: Tactical Custom Guerilla With my idea of clip/ammo pockets on armors, I bring you the "Tactical Custom Guerilla", this has same armor protection as normal custom g's (myabe 1% more), more rare than normal customs g's, but has the same Ammo pocket & Quick-use slots as SWAT armor. Tactical Light Gear With my idea of clip/ammo pockets on armors, I bring you the "Tactical Light Gear", this has same armor protection as normal light gears (myabe 1% more), same rarity as ghillie suits, but has the same Ammo pocket & Quick-use capacity/slots as SWAT armor. --- Hazmat Suit: Civilian With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers no protection, and you cannot wear helmets with this on. Hazmat Suit: Government With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Light Gear, and you cannot wear helmets with this on. Hazmat Suit: Military With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a MTV, and you cannot wear helmets with this on. Hazmat Suit: Heavy Duty With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Custom Guerilla, and you cannot wear helmets with this on. --- Bipod for LMG's This is something I wanted in Infestation for since forever, - I have always found LMG's in Infestation to me way too weak and inefficient than their reputation in the real life. This should be one of the most rare attachment in the game, just as rare as SVD's, and can only be attached while proned, and should change the spread to something like 2,9. And while we're add it, add barrels and stocks for LMG's too. I love these new attachemnts! Stationary Bipod This Bipod works like a barricade, after it's delpoyed, you can hold "E" on it like with vehicles, and your LMG or AR- together with the player-character- will be mounted to it. This should be the most rare attachment in the entire game, same rarity as a blaser. The spread on mounted guns should be something like: LMG's: 2,7 AR's: 2,3 I believe this item will add some more fair balance when fighting against snipers, and would be an amazing funny addition when playing with friends, and especially with the new base building system getting introduced to the game. Open World Loot I like the idea of OW loot having a "chance" to appear in Survival, - There should be special survival weekend events, where super zombies will have a chance to drop OW loot, but not at a higher chance/rate than already existing survival loot, but just that the chance is there. - And special OW ammo should be able to be found, at special locations such as "Locked Areas". I love the idea of being able to have SUPER rare items in the game, that only so few people have, that you can count it all on 1 hand. Thank you for your time reading all this, and any feedback, thoughts and ideas to all this is very welcome! - I'm looking forward to hear what ya'll think about this. Best regards, Kjer IF YOU LIKED THESE IDEAS, - PLEASE VOTE FOR THEM HERE: Then please go here, and vote for my ideas: https://suggest.playnewz.com/viewsuggestion?/71-kjer--spawnkilling-when-spawning-together-with-some1 https://suggest.playnewz.com/viewsuggestion?/72-kjer--survival-new-zombies https://suggest.playnewz.com/viewsuggestion?/73-kjer--survival-newmore-dynamic-eventsoccurrences https://suggest.playnewz.com/viewsuggestion?/74-kjer--survival-gameplay-changes-to-items https://suggest.playnewz.com/viewsuggestion?/75-kjer--survival-marketeconomy-suggestions-survival-dollars https://suggest.playnewz.com/viewsuggestion?/76-kjer--survival-loot-suggestions
  22. 4 points
    Dear Community, Are you ready to take New Z as your Valentine's Day date? Starting today we have a lot of awesome events planned including double XP, daily login rewards, a valentine 2020 box, contracts & a lot more! Welcome to the official Valentine 2020 event announcement! Before we jump into any event details let's make it clear over what period of time this event is taking place: Start: February 11, 12:00 PM (CET) 2020. End: February 17, 12:00 PM (CET) 2020. Now, let's jump into the details of the event: Double XP & GD: During this Valentine event there will be a Double XP & GD event. This Double XP & GD event will be for all game-modes. The Double XP & GD event will take place the following time and date: Double XP & GD ALL GAME-MODES: Start: Friday, February 14, 00:01 AM (CET) 2020. End: Friday, February 14, 23:59 PM (CET) 2020. Valentine 2020 Content: During the event we will release some new items. Here is a list and how to get them: All the new content: Valentine 2020 Box: Will be available in the in-game marketplace and findable in-game but very rare. Skins: The following will only be available from the Valentine 2020 Box: Returning Skins: Skins from previous Valentine events will not return. Sprays: The following will only be available from the Valentine 2020 Box or directly from the in-game marketplace: Character Clothes: Will only be directly available through the character customize menu. (You can buy them there) Also, some character clothes will come back from previous years so keep an eye open in the selection. Items: The following items will be ONLY available during the event: Returning Items: And these items are returning from previous years: Loot: During the Valentine 2020 event there will be advanced loot tables including all the items mentioned above spawning. All of the loot mentioned above will be spawning in both game-modes. However, for Survival, chances will vary and not be the same as in the Open World game-mode. This also includes: Valentine themed zombies. (all game-modes) These zombies will drop and sometimes be equipped with Valentine themed items. Valentine type of loot will be dropped all over the maps. (all game-modes) Valentine 2020 Contract: During the Valentine 2020 event we will release two new Valentine 2020 contracts. These contracts will be available in both the Survival and Open World game-mode. You'll be able to get these contracts by finding them in the game or by opening a Valentine 2020 box. When activating any of the contracts you'll have to collect either 25 Valentine hearts or 25 Valentine keys. When this is done you'll receive 1 free Valentine 2020 box. Valentine 2020 Seasonal Leaderboard: The event leaderboard is back! This time the leaderboard will be active for the same date and times as the main event. That is: Start: Tuesday, February 11, 12:00 PM (CET) 2020. End: Monday, February 17, 12:00 PM (CET) 2020. Every top 5 player for each leaderboard will be rewarded with 1 free Valentine 2020 box each. Valentine themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a Valentine theme. There will be a different background to totally get you in the Valentine mood. Valentine Daily Login Reward We will reward every player with a free "Valentine 2020 Box" that logs in a certain period of time. Please note that we won't reward instantly but most likely the day after this period of time. Log in between the following date(s) and receive a Valentine 2020 Box: Start: Friday, February 14, 00:01 AM (CET) 2020. End: Friday, February 14, 23:59 PM (CET) 2020. Valentine live stream by ElChupacabra Chupacabra will be doing a special live stream again! More information about the event exactly will be announced separately by him. Start: Friday, February 14, 18:00 PM (CET) 2020. This event will take place at the following channel: https://www.twitch.tv/HeresChupa Other Stuff: There will be some more 'secret' stuff happening but for that we'd like to invite you all to keep an eye out on our social media channels where we'll announce them! We wish you all an amazing event and hope to see you in-game! Happy Valentine's Day and we hope you enjoy this new event week! // The New Z - Staff Team
  23. 3 points
    So today I decided to give this emulator a try and I've lost all faith that we'll ever get old WarZ back. I only went to Delta Peak station and I left the place with 10 guns (5 rifles and 5 pistols). Pretty sure even CoD Warzone doesn't have that many guns in one place and this gamemode is supposed to be actual "Survival". It's sad and I'm so disappointed.
  24. 3 points
    I'll just never understand these developers. They make a wipe. They promise that the loot will be VERY RARE and the survival in the style of WarZ will return. None of this was done and now the amount of loot is even more than it was before! Also in the description for survival mode it is written that LOOT IS RARE...OMG Where is your promised return of ISS? People are constantly asking to return the old. And for this you just need to make the LOOT RARE, DAMN! Instead, you continue to increase the amount of loot AGAIN TURNING SURVIVAL INTO THE SECOND ARCADE! Tired of telling this for the hundredth time...
  25. 3 points
    Yes only on official pvp servers, this is crap. We should be able to use them on private server, what is the point in having them in arcade when you go in pvp and loose it. Otherwise why not just removed them prom being spawned in pve
  26. 3 points
    Hello Boys, TSI & ISP made a PvP trailer for the I:SS 2020 release. here u can check it out:
  27. 3 points
    As title suggests, I know we cant get snowy weather effects and all that stuff because the engine probably cant handle it, However. .For the wintery December or at least when you put the xmas trees in the game could the ground texture throughout the map get replaced with this snowy one temporary so it adds to the atmosphere of it been winter/xmas Its a nice texture, even has the snow footsteps sound, And with Moss coming back on buildings soon i think the world would look great!
  28. 3 points
    Oh yeah! What is the point of calling it survival if food is everywhere, medicines are constantly falling out of zombies and weapons,guns can be found in every building? Yesterday I just wanted to run around Crearview, but as always, I was killed by the damn campers sitting on the rooftops and just waiting for the players. This is not survival. Not at all! F*** these campers, let them go looking for food and medicine around! There used to be groups. There was survival and fear. Now we again have only huge masses of loot and pvp. Why you guys don't listen to players when they ask for really important things? If you released real survival, people would not leave this game.
  29. 3 points
    Hi everyone I heard you were supposed to give a compensation for the wipe you amde for people who had big GIs. Why didn't I get any compensation for the wipe after all the years I put in the game? I had one of the biggest GI in game, all snipers, etc etc Madonna
  30. 3 points
    Hey Survivors! We are going to host a Q&A live on Twitch this Friday! The main priorities are answering your questions but also take the time to talk about some upcoming changes and feedback. Please post as many questions as you want in the comments below. We are going to try to answer as much as possible. Keep in mind, we can not talk about "everything", so choose your questions wisely. Twitch Channel: Infestation LIVE on Twitch Start: November 6th, 2020 6:00 PM (CET) Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/
  31. 3 points
    Ok. I've been sitting here reading all the 'accolades' about 'the survival wipe'. And then I see posts that complain, 'There's not enough loot.' Come on people, What do you want? Do you really want to go back to an old game without some of the advancements that have been implemented? Or would you rather see them make real improvements on the game. You can't have it both ways. It sounds like you all just want to keep living in the past. The 3 biggest problems with the game, as I see them, are these and apply to ALL game modes. 1) The loot table is junk. Why would anyone bother to chase after a bigger, harder to kill, Super, Alien, and Slicer zombies only to be rewarded with the very same loot that is laying on the ground just waiting to be picked up? This issue has been addressed over and over. It was acknowledged but it was never changed. 2) I've seen hundreds of excellent suggestions on how to improve the overall game, but they were completely ignored. Just an FYI, making more skins do not improve the overall game play. They just make the junk that's already there look pretty. And finally 3) How in the HELL can you expect any difference in what happens with the production of this game when you have the same programmers, developers, and admins making ALL the decisions on what to add. In the 3+ years I have played this game, I've witnessed some excellent staff members get frustrated and leave. It's to the point now that you have only 3 maybe 4 people making all the decisions. None of the issues that plague the game have been fixed. For example: Zombies that can hit players even though they are 2 to 3 times their reach. Combined with the fact that a zombie can be standing within inches of the player and not able to score a hit? Also, Why can we not walk up a curb while zombies can no-clip through multiple items. (aka spawning inside the helicopter and walking through the solid sides and attacking the player. And why can you not climb stairs? This is most prevalent at Varo. You can climb the stairs to the towers, but not the stairs leading up from the pit? This is the main reason that the game has gotten to be stale and repetitive. This is especially true when those staff members do NOT listen to the overall community about what thoughts they have about improving the gaming experience. How about hiring some more COMPETANT PROGRAMMERS to go through the code and FIX THE UNDERLYING ISSUES that are destroying the playability and enjoyment of what I consider a great genre for a video game. Some of the 'so called' improvements I have seen are: 1) Adding so many different kinds of vehicles. Up to 3 vehicle types would be more than sufficient. 2) Adding more and more different types of weapons. This is silly due to the fact that so many of them use the same ammo. 3) Continually adding more and more skins. Why? For what purpose? The don't add any improvements to either the player or the weapons. 4) Loot overall. From my experience, you can go anywhere you want and you will find, helmets and armor. Why is it necessary to have zombies drop the same thing that you can wander around and find laying on the ground? 5) Adding terrain features that do NOT enhance the gameplay. For example, trees that are placed in the middle of vehicles and next to buildings so the branches protrude through walls and, in a few instances, are actually growing in the middle of EXISTING STRUCTURES. And then there's Boulders. I'm still befuddled as to why all the extraneous stacks of boulders that have no rhyme or reason as to why they are where they are? To this day, you can still get stuck on top of them and put into a position where you have to quit the game and reload just so you can retrieve your stuck vehicle. (you get the message 'Unable to exit vehicle' when you try to get out. You want to do a wipe? How about WIPE THE BOULDERS. 6) Clans. On one hand, clans can be a good thing. They bring together friends. It is fun to play with friends. HOWEVER, if the size of a clan not held to a maximum limit, you open the door to cheating and abuse of the system. I include groups in this as well. If a server says 'Group size limited to 3' there is no control of how many players from the same clan can log in to a server. This creates an issue for the unsuspecting player that is trying his/her best to adhere to the rules. 7) Maps. Although maps are excellent for those that PVP constantly are great because you can visit different locations thereby creating a different gaming experience. HOWEVER, maps like the ridiculously oversized Oregon map are a deterrent to a lot of players. Especially since there is so much dead space to traverse. All that dead space means a higher use of food items and wasted time moving from one location to another. Zombies. I like the variety of zombies in the game. Regular, Super, Alien and the Slicer. Each is progressively harder to kill than the one below it. However, with the increased difficulty, the loot is just about the same for ALL ZOMBIES. I addressed the loot issue above and won't repeat it here. 9) Events. Up until the time that Sven finally had enough and left the game, events were somewhat fun. Not always, but they were for the most part in that they included ALL PLAYERS. PVP, PVE and BR. There was something for everyone. Now, it's geared toward PVP and BR and leans heavily on what is available for purchase. (I quit spending money on this game long ago and was particularly upset when I logged in one day and found that all of my GI lockers were gone. When I tried to address this issue, I was basically told. 'Oh well, Too bad. They were interfering with the server (which was total bullshit. The stability of the server never changed) When I asked to have those lockers replaced in my inventory I was told, 'There was an announcement made on other social media accounts.' Meaning that the REAL money I spent was just gone. The other thing that made no sense about making an announcement about the locker wipe is the fact that GI lockers WERE A PERMANENT PLACEMENT and could NOT be picked up. All in all, Those of you that are singing praises about the so-called SURVIVAL REBOOT in for a rude awakening and are going to find out very quickly that it's just another ploy to get you to spend more money. Bottom line is. HIRE SOME NEW STAFF. Get a new perspective on what this game is about and make actual improvements and fix issues that have been around for the 3+ years I have been playing. I hope everyone gets a chance to read this before it gets 'DELETED' like one of my other posts. I have tried to address issues and problems that keep this game from being what it can be. Thanks and 'Have a Nice Day!!!
  32. 3 points
    These kind of statements are what is ruining the game. Most people play survival in addition to all the others like arcade, open world and battle royal. what ruined the game was removing the 10+ servers for each of the 4 regions and dramatically reducing the loot after people had PAID for these. It is like ordering a six pack of cokes then being given a single can and now they want to empty it. People feel ripped off. They are not here to subsidize a game. Hundreds of dollars and thousands of hours waisted ... but we will give a few skins. Yeah we got skinned alright.
  33. 3 points
    I bought a premium account and left a few dollars in the game. It turns out that now the premium account will be of no use to me because they will eliminate all the exp that I earn and they will take away the money that I pay.this is a fraud
  34. 3 points
    Bad idea for those who spend time to get stuff and xp (i play in pve, dislike pvp)
  35. 3 points
    more like a death,u ll see,dumb decisions made by dumb people
  36. 3 points
    ok,if u are going to reboot this , the game is over for me and my mate, i literally spent hours and hours of playing saving items being carefully, just because there are new players it doesn t mind u should erase all the time spent of the other players,i have been playing with low quality loot for saving the good one for later, u ll just gain new players for some weeks till they be tired of the game,but u ll lose your best players that play here all the time. this is the same ridiculous thing that LEFT BEHIND did, the removed all the global inventory.....andu know what happened? i uninstalled the game because there were 1 people for server playing, GL DESTROYING YOUR SURVIVAL BASE. GG. I am not going to fucking waste my time in this game anymore if u delete our TIME, u can give whatever the fuck u want, i wont play anymore this game if u do so,it s fucking insulting to your players because the new ones doesn t have what,the same as us? did they play the same as us? HO SORRY I LL GO TO WORLD OF WARCRAFT AND TELL THE DEVS TO REBOOT THE ITEMS OF EVERYONE CAUSE I AM NEW IN THEIR GAME,u are some FUCKING RETARDS.
  37. 3 points
    Infestation : Scammer Stories No more playing this again I'm tried of farming xp.
  38. 3 points
    This is not a joke. Rip all the money i spent in the Game. All the GC i bought for skins to trade in sv items. Rip my money. Worst Idea ever.
  39. 3 points
    rewarding past players with special skins and exclusive character clothes
  40. 3 points
    Hey community, We are happy to announce that we are bringing fresh new content to the Twitch Drops. What does that mean? We'll explain here. There is a small difference this time, we'll be connecting this to an event/campaign. So initially the new Twitch Drops will only be available on the Fredaikis Partner on Twitch. Start Date: 07/04/2020 12:00PM CET End Date: 08/03/2020 12:00PM CET Here you can find every stream with the drops enabled during this event: AFYNE_ AlienlifeformTV bicodebelrj bope44magnum BruckZeraOFC caiozins capixabaoficial Chupacabra darioxixi dr4g0on escaracho FahirPlay Fredaikis Freddy_D GeneticzzTV iambananajoe InfestationTheNewZ kill3rlive LASKOU pandamolhado papaidellas pLx_ Santiago Silenterror Stinefelt suetam1v4 ufomike zeko How to make it so you earn drops? Check out the instruction right here: Twitch Drop Instruction You might wonder how to join the Fredaikis Partnership program? Check it out here: Fredaikis Partnership Old twitch drops are going to be disabled and removed from the Twitch drop event. Date: 07/04/2020 10:00PM CET If you have any questions, feel free to contact us! Best Wishes, Fredaikis Team Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/
  41. 3 points
    I separated some changes I would like for the game, for all of you to discuss: >Stack, and skin (not just remove) everything on GI. -Some stuff like cars, can't get stacked, and this is awful for the ones who have a lot of cars, and with the new market we can't sell cars in a bundle unless we fill all the gas and repair it. So, or either stack even with different hp and gas, or give an option to do it while access GI. -This is not just for cars, snipers get all separated for skins or whatever. If the game can't stack with different amount of ammo, just add an option to easily skin manually, stack all, and refill everything without leaving GI (this will be great accessing GI locker as well). -Remove "brand new" thing. That it's just annoying, When you get something from airdrop you have to put it in you hand, just to stack with the other snipers. >Raise the size of the trade chat. -Some people abuse the chat with flood (which is already an issue). So if you guys stretch a little, it would be nice. >No more x-men zombies. -I often, not matter which server, hit a zombie with a car, and the zombie just stop my car. It should run over him 100% of the times, they need to be week, not SZ. I understand this could be just a connection problem, but still... it's annoying (and happens on low ms as well btw). >Move the items on GI freely. -Enough with all the work of removing items from the top to make the snipers goes up. Make it free to organize please. >More secret bases to find. -I remember some years ago, the game randomly had some "secret bases" with a lot of loot hide somewhere in the map for people to find. I remember one near Camp Splinter and Castle Pine once. The idea of exploring the game is, for me, a thing yet. Farming at the same place always gets boring. >A way to contact the server owner, and more mod options to it. -An easy way to rent a server, or let the mod server know of someone trolling. -More options to rent the server WITH someone. Shared GC to rent, and 2 mods, or permissions to change password and kick people. >Remove the 10 secs to logout from PVE servers. -That's all, just remove it, it's pointless and it's not any "cheat" or something to get any advantage. This way will save our char when we crashed too. >Premium to PVE. -If I paid for premium I would like to have a decent server to farm. No one uses premium to PVP (unless you have no brain). It's about time to change that. There's no good at all of having premium servers, almost no one is using full time. Another thing: they should be rebooted as well if empty for 5 min too. >Radiation area more fun. -Usually I ignore rad areas at the night, cause it's simple terrible to see. Clean the mask sight 100% or maybe gas masks with flashlight attached?? If you use it on a weapon you can't run and light the way, since you have to turn your gun. >GAMMA, PLEASE! GAMMA! -brightness option sux, please add a decent gamma tweak to see without the NVG without having to use gapagama or some other software. >Free look. -Just the old good free look we have in other games. I don't think this will unbalance the game in any way. >Fix the "hitbox" of picking ip the car. -When you try to get loot around the car you often get into the car instead of the loot. If I'm not facing the car, I don't want to enter. Now, just some other stupid ideas I have and tweaks, but still, some fun stuff to think about it: >First person view for cars >Easy way to climb in your car (a great way to avoid some stuck situations). >Make the car spawn on the right direction when you drop him, so this way you know where the car will be facing when you put it on the ground. >Name preview. When you change your name, it would be great to see a preview on how it will look.
  42. 3 points
    Dear Community, As planned we are releasing patch 3.4 including fixes and improvements and the new Season Pass 04. Next to that we are also releasing the new Pulse skin collection. We are working hard on the next upcoming event although it's not just ready yet. Expect more information about that soon. Now, without further ado, let's jump in to the patch notes: Overall Updates: GENERAL: Various new assets have been added to the game related to a future medieval themed event. More information about the Medieval 2020 event will follow soon. Fixed an issue related to the recently added prefab spawn system. This is the system that for example controls the random appearing helicopter crashes on the maps. There was an issue that could cause the site not to spawn on private servers. Fixed a bug that caused players not being able to pick up particular items in secrets rooms. VEHICLES: Improved / Updated textures for the racer vehicle. Fixed a bug causing cars to de-sync with clients. You can no longer exit a vehicle while trying to glitch inside a locked area. People were using cars to glitch inside these rooms / areas. We'd like to remind all of you here that we have systems in place to ban players attempting this. Don't do it. 3D MODELS: Upscaled textures for the airfield control tower. SPAWN SYSTEM: We are working hard on the current spawn system in the game. We have heared your feedback and made according improvements: players will no longer always spawn in the exact location of the player spawn, but instead spawn in a close area around that particular spawn. This will always be random. We hope aim to improve the current situation. Medieval 2020 Event: The Medieval 2020 event will not start just yet, so hold on! With this update we are already teasing some of the content for you guys. The vault NPC textures have been updated to fit the Medieval 2020 event style. The trading lounge has been updated to the Medieval 2020 variant. We hope you are all as excited for this event as we are. Stay tuned for more soon! (More pictures here: https://imgur.com/a/w49ITgz) Season Pass 04: In this update we are releasing Season Pass 04. The pass will directly be available after the update in the in-game marketplace for 2000 GC. A lot of new, unique content has been created and added to the game for this Season Pass and overall we are very happy with the result. Based on your feedback we have created Season Pass 04 and there is a couple of things that we'd like to address and explain: This Season Pass will be available and over a period of time that is over 2 months. It will end on July 31, at 12:00 PM (CET) 2020. The reason for this length is so that everyone has enough time to potentially finish it and claim all the rewards from all the levels. The levels and XP needed per level hasn't changed compared to previous passes. We are overall pretty satisfied with the current level and XP amounts so there is not really a reason (yet) to change anything around this subject. New exclusive content has been added for the Season Pass 04. This goes from unique sprays and taunts all the way to skins. A lot of next-level looking skins have been added and will only be available through the season pass. (Screenshot below of the new "SVD Hell" skin that you'll only be able to get through Season Pass 04:) And no, this is not the ONLY unique skin / content for the Season Pass 04. There is a lot more! There is also a dedicated key item (both for Survival and Open World) available in Season Pass 04. In this case, players can get the Season Pass 04 Key 7x for each Survival and Open World through the rewards. Players can use these keys to enter an exclusive Season Pass 04 zone that can only be entered by players with this particular key. In these areas players have a chance to find even more exclusive Season 04 Pass-only content. And yes, even have a chance on getting ANOTHER SVD Hell skin recipe. Risky? Yes. You'll have to venture through Colorado V2 and open the door, although since this is map based, you can also just go on your private server. Remember, you'll only receive 7 keys in total for both Survival and Open World each. You'll only have 7 tries as they key disappears from your inventory once the door is opens. Where are these "areas"? Well, they are caves actually. They are only on the Colorado V2 map for both Survival and Open World and there is only 1 on each map. You'll have to find the location yourself. Good luck! Item & Skin Updates: REWORKS: Reworked the store icon for NVG Goggles Civilian. ADDITIONS: Added a new skinbox: Pulse Skinbox. Added a new skin for the Custom Guerilla: Custom Guerilla Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Heavy Armor: Heavy Armor Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the IBA: IBA Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the IMI Tar-21: IMI Tar-21 Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Night Vision Goggles Civilian: Night Vision Goggles Civilian Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Moto Helmet: Moto Helmet Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the M. Style Helmet Heavy: M. Style Helmet Heavy Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Wakizashi: Wakizashi Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the SVD: SVD Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the VSS Vintorez: VSS Vintorez Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the AW Magnum: AW Magnum Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the M107: M107 Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the OTs-03 SVU: OTs-03 SVU Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Phantom. This skin is part of the Phantom skin collection and content of the Phantom Skinbox. Survival Updates: GENERAL: Private servers will no longer have a group / clan limit in Survival. CRAFTING SYSTEM: Fixed a bug causing crafting items to be lost when logging out while crafting. OREGON: Removed the code lock at the door area of the pyramid as it was causing confusion for players as they thought this was a locked room. COLORADO V1: Fixed a helicopter crash site close to Crystal Lake. This crash site wasn't aligned properly with the terrain. Open World Updates: COLORADO V2: Increased the loot at Zeta Military Base. COLORADO V1: Removed some left-over models related to the previous event. These were located close to Fallsdale. OREGON: Removed the code lock at the door area of the pyramid as it was causing confusion for players as they thought this was a locked room. Battle Royale Updates: COLORADO: Fixed some texture issues of walls close to Frosty Pine. ARIZONA: Fixed / improved the collision around the fire station where players were able to get on top of the roof. This is no longer possible. Estimated patch size: 100 mb. Patch ETA: Update will roll out as we speak. Estimated downtime: 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  43. 3 points
    Also, in the future, IF there's nothing new for Survival mode in the patch, can you guys perhaps show just a little love & equal attention towards your Survival players, by at least mention "SOMETHING" about Survival, like a "Hey, nothing new for Survival this time, but we got -(SOMETHING)- in work/process, that you guys can look forward to in the near future" ... Just give us SOMETHING?!
  44. 3 points
    Dear Community, Here we are at Patch 3.0. Now, you might wonder why we are continuing our patch series from 3 now instead of the usual 2 and that's because next to splitting the Battle Royale game-mode into it's own game we have also done major improvements to the original game; New Z. The biggest most major change actually happened 1 patch ago where we ported New Z to 64-bit. Since this was such a huge change and improvement for the game we aimed to separately release that update first in case of any potential issues. Everyone who hasn't read the previous patch notes where we ported the game to 64-bit we would really recommend to read these patch notes at: https://forums.fredaikis.com/index.php?/topic/8800-patch-244/ Before we jump in to the patch notes of patch 3.0 we would recommend you all the watch the new dev-blog video from Fred where he goes over some of the points for the patch. Now, make sure to like and comment on the video while you're at it! Let's jump into the actual patch notes. Overall Updates: GENERAL: Various new content has been added for the new upcoming Season Pass #3. For more information about the season pass and it's content we recommend you all to check the content in-game after this update. We have added a lot of exciting and cool rewards so it's definitively worth to check this out! The new Season Pass #3 will be available for purchase directly after this update. Something new this season pass is that you can also be rewarded with any of the newly added in-game currencies. Fixed particular issues related to the navigation mesh system. (controls where zombies can walk and where not etc.) Fixed an error related to the Filipino localization which was causing the game to crash. Fixed a shadow issue related to the pine tree models in Colorado when lighting quality was set on ultra. Fixed a bug related to the account level system where a silver border would show for levels 400-410 even though it is supposed to be gold here. Fixed a game crash that happened when changing the game from or to full screen or when changing resolution settings. Fixed a visual graphics bug related to the SSAO setting along with the setting presets. Fixed a bug causing the menu buttons to bug after using the bus or clan transport system in game. Fixed a rare crash related to airdrops that had landed while a player was joining a server. Fixed a game freeze related to zombies updating and multi-threading in 64-bit. Fixed a bug causing your body to show invisible on the death screen when dieing in first-person. Fixed a bug that caused the game to crash when changing language in the server. This bug also caused the "hold E" menu to pop up and glitch. Fixed various UI visual bugs related to the in-game menu. Fixed a terrain issue for far away textures. Added a new slider option for the render sharpness. This controls the render bias. Here is an example: https://i.gyazo.com/1b8724ab4b62eb6d941f33735221ab37.mp4 Added back the option presets due to requests of the community. This means the presets; potato, low, medium, high and ultra are back. You can now also change individual settings after selecting an option preset without the preset switching. Added a skinbox opening animation. When opening a skinbox an animation will now play where you can visually see how close you were to getting that super rare skin! If you want to see how it looks we recommend you to watch the dev-blog video mentioned at the start of these patch notes. Added a system that will detect if the player is stuck in the water to aid release. Added a tips system that will help new players to get started with the game. You can disable tips in the game settings. Re-generated navigation mesh in 64-bit. This for better optimizations and to improve stability. Improved some of the level leading features to be multi-threaded for faster loading speed. GAMEPLAY: Improved the bus stop camera animation. Improved the reputation icons in the in-game HUD that you see when aiming at other players. The icons will no longer block the visibility of the level border on the character tags. Improved the airdrop animations. Should be a lot smoother now for both the falling crate and the plane. Attachments will now automatically attach to your weapon(s) when picking an attachment up that's supported by the weapon. For example: if you have no attachments attached to your M16, and you pick up a kobra sight, the kobra sight will automatically attach to your M16. Attachments will attempt to automatically attach to your compatible weapon(s) upon joining a server in both Open World and Survival. This means that if you join a server with an M16 and a kobra sight in your backpack, the kobra sight will be attached for you when successfully joined the server. Attaching and removing any attachment from any weapon will now correctly be synced with the hand animations. Picking up a backpack that has bigger inventory size than the backpack you are currently wearing will automatically switch your backpack to that one. For example: if you have a small backpack equipped and you find a large backpack, when you pick it up the large backpack will automatically be equipped. Quick slots will be "reserved" for consumables until the rest of the backpack can no longer hold more items. What happened before was that even weapons went in to the players' quick slots even though the weapon can not be used when being put in a quick slot. Optimized the HUD. Frames no longer drop when running or moving the camera around. The in-game minimap (M) will now update live with your position even when you are moving yourself. Using fast travel (bus or clan) will no longer break the depth of field. VEHICLES: Fixed a bug causing players to fly up in to the air or to be teleported to a random position when leaving a vehicle. Reworked the camera system for the vehicles: improved the car passenger(s) camera smoothing and the vehicle camera no longer rotates when opening the in-game menu. You can now slightly control a vehicle while being air-borne. This allows players to land properly and control the vehicle while being in the air. Added a feature that allows players to un stuck their vehicle by rolling and moving the vehicle slightly using the 'WASD' keys when the vehicle is stuck in or on something. Stats of the vehicles have been reworked with focus on stability. You should notice a great improvement in drivability. LAUNCHER: Our launcher now uses https for improved security. Item & Skin Updates: ADDITIONS: Added the M9 Helmet Blue as a skin. Added the M9 Helmet Desert as a skin. Added the M9 Helmet Desert Goggles as a skin. Added the M9 Helmet Green as a skin. Added the M9 Helmet Urban Goggles as a skin. Added the M9 Helmet Forest as a skin. Added the M9 Helmet Forest Goggles as a skin. Added the M9 Helmet Camo as a skin. Added the M9 Helmet Sand as a skin. With the M9 helmet variants being converted to skins there is a couple of things you guys should know. Every account that has logged in un till 1 months ago, will receive all the "default" m9 helmet skins learned. New skins have been added to the Pink Graffiti collection! This includes: IBA Pink Graffiti, MTV Pink Graffiti, M. Style Helmet Heavy Pink Graffiti, IMI Tar-21 Pink Graffiti, M4A1 Pink Graffiti, M4 Semi Pink Graffiti, M4 Pink Graffiti, M16 Pink Graffiti, Mosin Nagant Pink Graffiti, MP7 Pink Graffiti, UZI Pink Graffiti. All these news skins are added to the currently available Pink Graffiti skinbox. New skins have been added to the Hynx and Hynx v2 collection! This includes: Famas Hynx v2, AK-74M Hynx v2, M16 Hynx, MP5/10 Hynx, FN P90 Hynx v2, AKS-74U Hynx, G36 Hynx, IBA Hynx, MTV Hynx v2, M9 Helmet Hynx, M9 Helmet Hynx v2, M. Style Helmet Hynx, M. Style Helmet Hynx v2. All these new skins are added to the currently available Hynx skinbox. UPDATES: Updated the item name of the "M9 Helmet Black" to "M9 Helmet Basic". This to fit the conversion to skins for the other M9 helmets. FIXES: Fixed the Mauser SP66 Pink Graffiti skin glow map. This weapon skin now glows as it should be. Fixed the dropped model for the Vindicator Skinbox that was showing the Valentine skinbox when being dropped on the ground. REWORKS: Reworked the store icon for the M. Style Helmet Heavy. Also reworked it's skinned variants. IMPROVEMENTS: Improved the AA-12 Pink Graffiti. The iron sight is now skinned as well. Added a skinned iron sight for the AA-12 Halloween. Added a skinned iron sight for the AA-12 Winter. Added a skinned iron sight for the AA-12 Vindicator. Open World Updates: COLORADO V2 (OW): Fixed a flying clan territory flag at the NATO base. Fixed a player spawn that was under the terrain. COLORADO V1: Optimized the zombie spawns around the airport. Survival Updates: GENERAL: Added a dedicated currency to the Survival game-mode. This is done based on the huge demand from the community. For now the in-game store won't have any items available for this currency (yet) except for the skin boxes that are available in the Open World for Game Dollars. This means that dedicated ONLY Survival players can now farm a similar free currency and have the ability to use this free currency to buy particular items just like how it has been in the Open World game-mode. We are also able to control the rate so for future events we are able to do double currency periods. Players can now trade Survival Dollars with other players through the trading menu just like how it is with Game Dollars in the Open World game-mode. COLORADO V1: Optimized the zombie spawns around the airport. Battle Royale Updates: GENERAL: In Patch 3.0 Battle Royale will be separated from the original Infestation: The New Z. This means players can no longer play the Battle Royale game-mode directly from the original game. A new separated variant of the game will be launched on March 4, 2020 aka tomorrow. Accounts including the skins, GC, experience and more are made global meaning you can use the same account with the same skins and currencies for both games. We recommend every player that would like more information about the Battle Royale release to visit the following links: Steam page of Infestation: Battle Royale: https://store.steampowered.com/app/1240290/Infestation_Battle_Royale/ Forum announcement with more information: https://forums.fredaikis.com/index.php?/topic/8827-infestation-battle-royale-free-to-play-coming-on-steam-march-4th/ We will save the original all-time Battle Royale leaderboards and reward top players in upcoming patch instead. With Battle Royale turning in to it's "own game" we have made a lot of tweaks and adjustments. Added a dedicated currency to the Battle Royale game-mode. This is done based on the huge demand from the community. For now the in-game store won't have any items available for this currency (yet) except for the skin boxes that are available in the Open World for Game Dollars. This means that dedicated ONLY Battle Royale players can now farm a similar free currency and have the ability to use this free currency to buy particular items just like how it has been in the Open World game-mode. We are also able to control the rate so for future events we are able to do double currency periods. Battle Royale now has region selection. Players are now able to choose what region to queue in when choosing a map to queue on in the pre-queue screen in the main menu. You can now see how many players are currently playing a particular Battle Royale map per region in the pre-queue screen. The airdrop and safe zone icon / indicators have been added to the HUD radar. (The HUD radar is the radar on the top of the screen in Battle Royale that indicates what is north, south, east, west, etc.) Sprinting speeds has slightly been increased in the Battle Royale game-mode to fasten the overall gameplay experience. LOOT: Major changes have been made to the loot in the Battle Royale game-mode. A lot more items that are available in the game are now also available in Battle Royale. Of course all with controlled rarities. High end gear such as a heavy armor or a sniper are still only available from radiation zones or airdrops. For further feedback about the loot in Battle Royale we would like to invite all of you to let us know here: https://forums.fredaikis.com/index.php?/topic/5380-loot-battle-royale/ COLORADO: Colorado is now available as a Battle Royale map! We have made a custom variant of the known Colorado map fit for Battle Royale. With this initial addition the map and gameplay style varies a bit from other Battle Royale maps. These are noticeable changes: Loot mainly spawns inside houses and buildings. Vehicles are available and can spawn anywhere around the map. Original safe zones have been turned in to radiation zones. You will need a gas mask to enter a radiation area. Gas masks spawn pretty much anywhere around a radiation area. ARENA: Added more end-zones. Meaning, there is now a bigger variety of where the final safe zone of the Battle Royale game can be. Fixed the overall lighting. TROPICO: Added more end-zones. Meaning, there is now a bigger variety of where the final safe zone of the Battle Royale game can be. Vehicles are available and can spawn anywhere around the map. Fixed the overall lighting. ARIZONA V2: Added more end-zones. Meaning, there is now a bigger variety of where the final safe zone of the Battle Royale game can be. Fixed the overall lighting. Competitive Updates: GENERAL: Added a dedicated currency to the Competitive game-mode. This is done based on the huge demand from the community. For now the in-game store won't have any items available for this currency (yet) except for the skin boxes that are available in the Open World for Game Dollars. This means that dedicated ONLY Competitive players can now farm a similar free currency and have the ability to use this free currency to buy particular items just like how it has been in the Open World game-mode. We are also able to control the rate so for future events we are able to do double currency periods. Estimated patch size: Around 440 mb. Patch ETA: Patch will roll out at this moment. Estimated downtime: Around 1-2 hours. It's a big one. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Best Regards, // Fredaikis
  45. 3 points
    Why You delete all zombies from Colorado v1 ? Now zombies ignore you in other areas like Airport colorado ,caliwood ,nato ........ you hit the horn and the zombies run randomly. Everyone is happy to receive 1 cmag and 5dx but please fix airport v1 we liked how it was before
  46. 3 points
    PATCH 3.0 Chère communauté, Nous voici au Patch 3.0. Maintenant, vous vous demandez peut-être pourquoi nous continuons notre série de patchs à partir de 3 maintenant au lieu du 2 habituel et c'est parce que, outre le fractionnement du mode de jeu Battle Royale en son propre jeu, nous avons également apporté des améliorations majeures au jeu original; Nouveau Z. Le changement le plus important et le plus important s'est en fait produit il y a 1 patch où nous avons porté le Nouveau Z sur 64 bits. Comme il s'agissait d'un changement et d'une amélioration énormes pour le jeu, nous visions à publier séparément cette mise à jour en premier en cas de problème potentiel. Tous ceux qui n'ont pas lu les notes de patch précédentes sur lesquelles nous avons porté le jeu sur 64 bits, nous vous recommandons vivement de lire ces notes de patch sur: https://forums.fredaikis.com/index.php?/topic/8800-patch -244 / Avant de passer aux notes de mise à jour du patch 3.0, nous vous recommandons de regarder la nouvelle vidéo de blog dev de Fred où il passe en revue certains des points du patch. Maintenant, assurez-vous d'aimer et de commenter la vidéo pendant que vous y êtes! Passons aux notes de patch réelles. Mises à jour globales: GÉNÉRAL: Divers nouveaux contenus ont été ajoutés pour le nouveau Season Pass # 3 à venir. Pour plus d'informations sur la passe de saison et son contenu, nous vous recommandons à tous de vérifier le contenu dans le jeu après cette mise à jour. Nous avons ajouté de nombreuses récompenses intéressantes et intéressantes, il vaut donc la peine de vérifier cela! Le nouveau Season Pass # 3 sera disponible à l'achat directement après cette mise à jour. Une nouveauté cette saison est que vous pouvez également être récompensé par l'une des nouvelles devises du jeu ajoutées. Correction de problèmes particuliers liés au système de maillage de navigation. (contrôle où les zombies peuvent marcher et où pas etc.) Correction d'une erreur liée à la localisation philippine qui provoquait le crash du jeu. Correction d'un problème d'ombre lié aux modèles de pins du Colorado lorsque la qualité d'éclairage était réglée sur ultra. Correction d'un bug lié au système de niveau de compte où une bordure argentée apparaissait pour les niveaux 400-410 même si elle était censée être dorée ici. Correction d'un plantage du jeu qui se produisait lors du changement du jeu depuis ou vers le plein écran ou lors du changement des paramètres de résolution. Correction d'un bug graphique visuel lié au paramètre SSAO ainsi qu'aux paramètres prédéfinis. Correction d'un bug provoquant un bug dans les boutons de menu après avoir utilisé le système de transport de bus ou de clan dans le jeu. Correction d'un crash rare lié aux parachutages qui avaient atterri pendant qu'un joueur rejoignait un serveur. Correction d'un blocage du jeu lié à la mise à jour des zombies et au multi-threading en 64 bits. Correction d'un bug qui faisait apparaître votre corps invisible sur l'écran de la mort lors de la mort à la première personne. Correction d'un bug qui faisait planter le jeu lors du changement de langue sur le serveur. Ce bug a également provoqué l'apparition du menu "hold E" et un problème. Correction de divers bugs visuels de l'interface utilisateur liés au menu du jeu. Correction d'un problème de terrain pour les textures lointaines. Ajout d'une nouvelle option de curseur pour la netteté du rendu. Cela contrôle le biais de rendu. Voici un exemple: https://i.gyazo.com/1b8724ab4b62eb6d941f33735221ab37.mp4 Ajout des préréglages d'options en raison des demandes de la communauté. Cela signifie les préréglages; pomme de terre, basse, moyenne, haute et ultra sont de retour. Vous pouvez désormais également modifier les paramètres individuels après avoir sélectionné une option prédéfinie sans la commutation prédéfinie. Ajout d'une animation d'ouverture skinbox. Lors de l'ouverture d'un skinbox, une animation sera désormais jouée où vous pourrez voir visuellement à quel point vous étiez proche d'obtenir ce skin super rare! Si vous voulez voir à quoi il ressemble, nous vous recommandons de regarder la vidéo du blog de développement mentionnée au début de ces notes de mise à jour. Ajout d'un système qui détectera si le joueur est coincé dans l'eau pour faciliter la libération. Ajout d'un système de conseils qui aidera les nouveaux joueurs à démarrer le jeu. Vous pouvez désactiver les astuces dans les paramètres du jeu. Maillage de navigation régénéré en 64 bits. Ceci pour de meilleures optimisations et pour améliorer la stabilité. Amélioration de certaines des principales fonctionnalités de niveau pour être multi-thread pour une vitesse de chargement plus rapide. GAMEPLAY: Amélioration de l'animation de la caméra de l'arrêt de bus. Amélioration des icônes de réputation dans le HUD en jeu que vous voyez lorsque vous visez d'autres joueurs. Les icônes ne bloqueront plus la visibilité de la bordure de niveau sur les balises de personnage. Amélioration des animations de largage. Cela devrait être beaucoup plus fluide maintenant pour la caisse qui tombe et l'avion. Les pièces jointes s'attachent désormais automatiquement à vos armes lorsque vous prenez une pièce jointe prise en charge par l'arme. Par exemple: si vous n'avez pas d'accessoires attachés à votre M16 et que vous prenez un viseur kobra, le viseur kobra s'attachera automatiquement à votre M16. Les pièces jointes tenteront de se connecter automatiquement à vos armes compatibles lors de votre connexion à un serveur dans Open World et Survival. Cela signifie que si vous rejoignez un serveur avec un M16 et un viseur kobra dans votre sac à dos, le viseur kobra sera attaché pour vous lorsqu'il aura rejoint le serveur avec succès. Attacher et retirer n'importe quelle pièce jointe d'une arme sera désormais correctement synchronisé avec les animations de la main. Ramasser un sac à dos qui a une taille d'inventaire plus grande que le sac à dos que vous portez actuellement basculera automatiquement votre sac à dos sur celui-là. Par exemple: si vous avez un petit sac à dos équipé et que vous trouvez un grand sac à dos, lorsque vous le récupérez, le grand sac à dos sera automatiquement équipé. Les emplacements rapides seront "réservés" aux consommables jusqu'à ce que le reste du sac à dos ne puisse plus contenir plus d'articles. Ce qui s'est passé auparavant, c'est que même les armes sont entrées dans les emplacements rapides des joueurs, même si l'arme ne peut pas être utilisée lorsqu'elle est placée dans un emplacement rapide. Optimisé le HUD. Les cadres ne tombent plus lors de l'exécution ou du déplacement de la caméra. La mini-carte en cours de jeu (M) sera désormais mise à jour en direct avec votre position même lorsque vous vous déplacez. L'utilisation de déplacements rapides (bus ou clan) ne rompra plus la profondeur de champ. VÉHICULES: Correction d'un bug qui obligeait les joueurs à voler dans les airs ou à se téléporter dans une position aléatoire lorsqu'ils quittaient un véhicule. Refonte du système de caméra pour les véhicules: amélioration du lissage de la caméra des passagers de la voiture et la caméra du véhicule ne tourne plus lors de l'ouverture du menu du jeu. Vous pouvez désormais contrôler légèrement un véhicule tout en étant en vol. Cela permet aux joueurs d'atterrir correctement et de contrôler le véhicule tout en étant dans les airs. Ajout d'une fonctionnalité qui permet aux joueurs de coincer leur véhicule en faisant rouler et en déplaçant légèrement le véhicule à l'aide des touches `` WASD '' lorsque le véhicule est coincé dans ou sur quelque chose. Les statistiques des véhicules ont été retravaillées en mettant l'accent sur la stabilité. Vous devriez remarquer une grande amélioration de la maniabilité. LANCEUR: Notre lanceur utilise désormais https pour une sécurité améliorée. Mises à jour de l'article et de la peau: AJOUTS: Ajout du M9 Helmet Blue comme skin. Ajout du Désert de casque M9 en tant que skin. Ajout des lunettes du désert du casque M9 en tant que skin. Ajout du M9 Helmet Green comme skin. Ajout des lunettes urbaines pour casque M9 en tant que skin. Ajout de la forêt de casques M9 en tant que skin. Ajout des lunettes M9 Helmet Forest en tant que skin. Ajout du casque M9 Camo en tant que skin. Ajout du M9 Helmet Sand comme skin. Avec les variantes de casque M9 converties en skins, vous devez savoir certaines choses. Chaque compte qui s'est connecté jusqu'à il y a 1 mois recevra tous les skins de casque m9 "par défaut" appris. De nouveaux skins ont été ajoutés à la collection Pink Graffiti! Cela comprend: IBA Pink Graffiti, MTV Pink Graffiti, M. Style Casque Heavy Pink Graffiti, IMI Tar-21 Pink Graffiti, M4A1 Pink Graffiti, M4 Semi Pink Graffiti, M4 Pink Graffiti, M16 Pink Graffiti, Mosin Nagant Pink Graffiti, MP7 Pink Graffiti, UZI Pink Graffiti. Tous ces skins d'actualités sont ajoutés à la skinbox Pink Graffiti actuellement disponible. De nouveaux skins ont été ajoutés à la collection Hynx et Hynx v2! Cela comprend: Famas Hynx v2, AK-74M Hynx v2, M16 Hynx, MP5 / 10 Hynx, FN P90 Hynx v2, AKS-74U Hynx, G36 Hynx, IBA Hynx, MTV Hynx v2, M9 Helmet Hynx, M9 Helmet Hynx v2, Casque M. Style Hynx, Casque M. Style Hynx v2. Tous ces nouveaux skins sont ajoutés à la skinbox Hynx actuellement disponible. MISES À JOUR: Mise à jour du nom de l'élément du "Casque M9 Noir" en "Casque M9 Basique". Ceci pour adapter la conversion en skins pour les autres casques M9. CORRECTIFS: Correction de la carte d'éclat de la peau du graffiti rose Mauser SP66. Ce skin d'arme brille désormais comme il se doit. Correction du modèle abandonné pour le Skinbox Vindicator qui montrait le skinbox Valentine lors de sa chute au sol. RÉPARATIONS: Retravaillé l'icône du magasin pour le casque de style M. Heavy. Il a également retravaillé ses variantes skinnées. AMÉLIORATIONS: Amélioration du graffiti rose AA-12. Le viseur en fer est maintenant également écorché. Ajout d'un viseur en fer à peau pour l'Halloween AA-12. Ajout d'un viseur en fer à peau pour l'hiver AA-12. Ajout d'un viseur en fer écorché pour le Vindicator AA-12. Mises à jour Open World: COLORADO V2 (OW): Correction d'un drapeau de territoire de clan volant à la base de l'OTAN. Correction d'un point d'apparition de joueur qui était sous le terrain. COLORADO V1: Optimisation des apparitions de zombies autour de l'aéroport. Mises à jour de survie: GÉNÉRAL: Ajout d'une devise dédiée au mode de jeu Survival. Cela se fait en fonction de l'énorme demande de la communauté. Pour l'instant, la boutique en jeu n'aura pas (encore) d'articles disponibles pour cette devise, à l'exception des boîtes de skin qui sont disponibles dans le monde ouvert pour les dollars de jeu. Cela signifie que les SEULS joueurs de Survie dédiés peuvent désormais exploiter une devise gratuite similaire et ont la possibilité d'utiliser cette devise gratuite pour acheter des objets particuliers, tout comme dans le mode de jeu Open World. Nous sommes également en mesure de contrôler le taux de sorte que pour les événements futurs, nous sommes en mesure de faire des périodes de double devise. Les joueurs peuvent désormais échanger des Survival Dollars avec d'autres joueurs via le menu de trading, tout comme avec les Game Dollars en mode de jeu Open World. COLORADO V1: Optimisation des apparitions de zombies autour de l'aéroport. Mises à jour de Battle Royale: GÉNÉRAL: Dans le patch 3.0, Battle Royale sera séparé de l'infestation originale: le nouveau Z. Cela signifie que les joueurs ne peuvent plus jouer au mode de jeu Battle Royale directement à partir du jeu original. Une nouvelle variante séparée du jeu sera lancée le 4 mars 2020, alias demain. Les comptes, y compris les skins, GC, l'expérience et plus encore, sont globalisés, ce qui signifie que vous pouvez utiliser le même compte avec les mêmes skins et devises pour les deux jeux. Nous recommandons à tous les joueurs qui souhaitent plus d'informations sur la sortie de Battle Royale de visiter les liens suivants: Page Steam d'Infestation: Battle Royale: https://store.steampowered.com/app/1240290/Infestation_Battle_Royale/ Annonce du forum avec plus d'informations: https://forums.fredaikis.com/index.php?/topic/8827-infestation-battle-royale-free-to-play-coming-on-steam-march-4th/ Nous enregistrerons les classements originaux de Battle Royale et récompenserons les meilleurs joueurs dans le prochain patch. Avec Battle Royale devenant son "propre jeu", nous avons apporté de nombreux ajustements et ajustements. Ajout d'une devise dédiée au mode de jeu Battle Royale. Cela se fait en fonction de l'énorme demande de la communauté. Pour l'instant, la boutique en jeu n'aura pas (encore) d'articles disponibles pour cette devise, à l'exception des boîtes de skin qui sont disponibles dans le monde ouvert pour les dollars de jeu. Cela signifie que seuls les joueurs dédiés de Battle Royale peuvent désormais exploiter une devise gratuite similaire et ont la possibilité d'utiliser cette devise gratuite pour acheter des objets particuliers, tout comme dans le mode de jeu Open World. Nous sommes également en mesure de contrôler le taux de sorte que pour les événements futurs, nous sommes en mesure de faire des périodes de double devise. Battle Royale a maintenant une sélection de régions. Les joueurs peuvent désormais choisir dans quelle région se mettre en file d'attente lorsqu'ils choisissent une carte sur laquelle se mettre en file d'attente dans l'écran de pré-file d'attente du menu principal. Vous pouvez maintenant voir combien de joueurs jouent actuellement une carte Battle Royale particulière par région dans l'écran de pré-file d'attente. L'icône / les indicateurs de largage et de zone de sécurité ont été ajoutés au radar HUD. (Le radar HUD est le radar en haut de l'écran dans Battle Royale qui indique ce qui est nord, sud, est, ouest, etc.) Les vitesses de sprint ont été légèrement augmentées dans le mode de jeu de Battle Royale pour accélérer l'expérience de jeu globale. BUTIN: Des changements majeurs ont été apportés au butin dans le mode de jeu Battle Royale. Beaucoup plus d'objets disponibles dans le jeu sont désormais également disponibles dans Battle Royale. Bien sûr, tous avec des raretés contrôlées. Les équipements haut de gamme tels qu'une armure lourde ou un tireur d'élite ne sont toujours disponibles que dans les zones de rayonnement ou les parachutages. Pour plus d'informations sur le butin dans Battle Royale, nous aimerions vous inviter à nous le faire savoir ici: https://forums.fredaikis.com/index.php?/topic/5380-loot-battle-royale/ COLORADO: Le Colorado est maintenant disponible sous forme de carte Battle Royale! Nous avons conçu une variante personnalisée de la carte du Colorado connue pour Battle Royale. Avec cet ajout initial, le style de carte et de gameplay diffère un peu des autres cartes de Battle Royale. Ce sont des changements notables: Le butin apparaît principalement à l'intérieur des maisons et des bâtiments. Les véhicules sont disponibles et peuvent apparaître n'importe où sur la carte. Les zones de sécurité d'origine ont été transformées en zones de rayonnement. Vous aurez besoin d'un masque à gaz pour entrer dans une zone de rayonnement. Les masques à gaz apparaissent pratiquement n'importe où autour d'une zone de rayonnement. ARÈNE: Ajout de plus de zones d'extrémité. Cela signifie qu'il existe désormais une plus grande variété de zones de sécurité finale du jeu Battle Royale. Correction de l'éclairage général. TROPICO: Ajout de plus de zones d'extrémité. Cela signifie qu'il existe désormais une plus grande variété de zones de sécurité finale du jeu Battle Royale. Les véhicules sont disponibles et peuvent apparaître n'importe où sur la carte. Correction de l'éclairage général. ARIZONA V2: Ajout de plus de zones d'extrémité. Cela signifie qu'il existe désormais une plus grande variété de zones de sécurité finale du jeu Battle Royale. Correction de l'éclairage général. Mises à jour compétitives: GÉNÉRAL: Ajout d'une devise dédiée au mode de jeu compétitif. Cela se fait en fonction de l'énorme demande de la communauté. Pour l'instant, la boutique en jeu n'aura pas (encore) d'articles disponibles pour cette devise, à l'exception des boîtes de skin qui sont disponibles dans le monde ouvert pour les dollars de jeu. Cela signifie que seuls les joueurs compétitifs dédiés peuvent désormais exploiter une devise gratuite similaire et ont la possibilité d'utiliser cette devise gratuite pour acheter des objets particuliers, tout comme dans le mode de jeu Open World. Nous sommes également en mesure de contrôler le taux de sorte que pour les événements futurs, nous sommes en mesure de faire des périodes de double devise. Taille estimée du patch: environ 440 mb. Patch ETA: le patch sera déployé à ce moment. Temps d'immobilisation estimé: environ 1 à 2 heures. C'est un gros problème. Les notes de pré-patch peuvent être modifiées si nous devons corriger / ajouter quelque chose. Encore une fois merci pour votre grand soutien! Vous souhaitez nous soutenir encore plus? Assurez-vous de partager ces notes de mise à jour avec vos amis et abonnés! Pour tout commentaire sur le jeu ou ce patch, veuillez nous le faire savoir sur http://playnewz.com/feedback Si vous souhaitez partager des suggestions et des idées que vous avez pour le jeu, veuillez nous le faire savoir sur: https://suggest.playnewz.com/ Pour rester à jour concernant le patch et les temps d'arrêt du serveur, veuillez nous suivre sur nos réseaux sociaux: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https: // discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Meilleures salutations, // Fredaikis Auteur Sven Publié le 03 mars 2020 Publié dans Patch Notes Vues: 54 Discutez sur les forums .
  47. 3 points
  48. 3 points
    There is good and not so good :). To see when it is in place. By cons fully agree with Killer for players who jump and shoot at the same time ... Only head .. Limit more precise than if you do not jump. This is one of the reasons why I do not play on a bastion server. Too many players shoot while jumping and are magical ... But good patch to come I hope :).
  49. 2 points
    i don't understand why do this. to many clans that keep your game booming you just screwed and called it balance! we play alot for a reason. skins are not important at alll stock is everything that is real i-ss. better make us rich in game to buy the 100 stacks of fav Ars smgs and crap . and all the loot boxes that don't help you at all. paying for private and taking from them its kinda sick... the distance a cac walks are gonna be suffering to the player and saving up is just going to be pointless. you are just making a broken mess for your self's (devs) stop messing with players and just work on the game. ive seen people crying over this a lot of people. the day this happens the game is gonna basically kill the players off who got you where you are.. again its sick. this is not going back...to iss skins are not going back to iss. the effect will be the opposite a lot of players are stocking inventory with everything thinking they will have a chance to join a clan and feel good about this game finally being worth it....... if you feel LEFT BEHIND...... add a server for them to get caught up nothing is adding up... STOP STARTING OVER AND CALLING IT NEW we fought hours and sleep and money just to have this happen dumpsters are still floating trees in roads.... super zombies can punch though walls how do people expect people to fight them with out being cheap? by standing on something? k lets' do that with out dieing and wasting our ammo ((( SORRY I LL GO TO WORLD OF WARCRAFT OR or any other survival mmo with vault base saving AND TELL THE DEVS TO REBOOT THE ITEMS OF EVERYONE CAUSE I AM NEW IN THEIR GAME,)))) add a new sever for them change the loot up and make it for people with a certain score... just stop hurting the people who are helping you..... or this game will be the same devs who are hated. i also am speaking for a lot of others....
  50. 2 points
    We understand your guys thoughts about the backpack changes and we also said, these are pre-patch notes and not the final one. I have updated now everything with the latest changes.
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