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  1. 11 points
    Dear Community, Another patch! This one comes in preparation for the upcoming Police Week event and we have a lot of brand new exciting content to share with you all. This patch includes ranked leaderboards, a bounty system for Open World, major changes to the Survival 'locker' gameplay and major improvements on the (beta) building system. We are very excited to share this patch with you and without further ado, let's jump straight into it: Overall Updates: GENERAL: A bunch of Police themed content has been added. This is in preparation for the "Police Weekend Event" we are going to do very soon. Fixed and updated the following language packs: Turkish Thai German French Portuguese Chinese Spanish Moved the radiation text (indicator) to a different place to disturb the player less. We are currently working on some more languages that are not enabled as they aren't fully translated. The following languages are being worked on: Filipino (NEW) Italian (Outdated) Vietnamese (Outdated) Keep in mind that these languages are available, but not completely done. There could some errors in translation and some may cause crashes. If that happens, go to your GameSettings.ini file and edit it with Notepad, and change the language to ENGLISH. If you have any issues, please contact us at http://playnewz.com/support If you aren't able to change these settings, you can reset your game settings by clicking on the settings icon on the launcher and hitting the RESET button, as in the image below: MODELS: Fixed some materials of some objects which were causing errors in the logs. We have made some changes to a City Building, known as the 5-Story. Doors are now removed and all rooms are open. Fences in the staircase have been changed, so now you can shot through the bottom part. We also worked on a town building known as "Water Tank House". We updated the texture of the walls to make it look more worn out and also removed the glass from the windows to give the player more options to interact and control. Before the changes: After the changes: Base Building System (Beta) Updates: GENERAL: Reworked a lot of the core system for the building system. A lot of work has been done to the system and a lot of small and big improvements have been made. ADDITIONS: A new base building part: Metal Window Cover. This is a metal object players can attach to their big windows to have a little extra cover protecting their base. Here is how the it looks: A new base building part: Pillar. This structure can be used to support ceilings. It pretty much just acts like a wall but doesn't take the same amount of space as a wall. This will allow players to actually close of their roof when building a big base. We invite players to come back to the Building System BETA servers and help us test further improvements! Item & Skin Updates: FIXES: Fixed & tweaked the default MP7 material settings. The weapon no longer has this annoying sun glare effects when playing on ultra & high quality. ADDITIONS: Added a new silencer type for the sub-machine guns. This was the only gun category that did not have it's own silencer yet so now it's there. We will explain in each separate game-mode update where / if the item is released in that game-mode. Here is a preview of the icon: The following items will be introduced / released into the game during the Police Week Event that's coming soon. Just in case someone misses this, we'd like to mention the items here as well. Further information about how they will be released, when exactly and where they will spawn will be posted in the Police Week Event announcement. Here are the items: Added a new sniper: M40A1 Remington 700. This sniper rifle is a bolt type sniper rifle and reloads fastly after each shot. There is only one bullet in the chamber and this sniper uses a new type of sniper ammo: Light Sniper Ammo. Next to all that this sniper has a custom scope, custom sounds and minor custom animations. Added a new type of ammo for the M40A1 Remington 700 sniper rifle called: Light Sniper Ammo. Added a new type of head gear: Heavy Helmet. This helmet is a very heavy and protective helmet and is stronger than any other helmet in the game. It will be very rare but at the same time be a very strong item. Added a new type of head gear: Heavy Helmet v2. This is a second variant of the Heavy Helmet and, since the front cap is open, a little bit weaker than the original Heavy Helmet. It is still very strong however. Added a new type of armor: SWAT Armor. This is a brand new armor and a little bit better than the Heavy Armor. It's a tactical vest that fits good with a lot of the characters. Here is how it looks: Added a new type of attachment: Aimpoint CS Sight. This is an assault rifle attachment and a variant of the cobra / red dot sight. This sight aims down on a red glowing plus and zooms in relatively far. Something new for the icon of this attachment is that we have added the preview of the sight in the icon. This is going to allow us to in the future start changing the crosshairs for sights while keeping the same sight and that will allow us to make more variations in sights for players. We plan on adding the preview of the crosshair to other sights as well if this works well. Here is a preview of the sight: All items mentioned above can be found back in individual game-mode updates and we will explain there if they will be released in that game-mode and where / how players will be able to find them. Note: There will be more new items introduced in the Police Week Event that's coming soon. The items listed above will be permanently available even when the event is over. Some other items, which you will see in the event announcement, will only be released during the event. We have also added the following new skins in this update: Added a new skin for the SWAT Armor called SWAT Armor Camo. Added a new skin for the SWAT Armor called SWAT Armor Desert. Added a new skin for the SWAT Armor called SWAT Armor Green. Added a Tactical Sniper Scope of the Modern Black collection. This skinned scope got added to the following weapons: AW Magnum Modern Black Mauser SP66 Modern Black M107 Modern Black CHANGES: Changed the fire rate of the AA-12 from 150 to 100. Changed the decay of the AA-12 from 5-3. Updated all the IMI Tar-21 skin recipes with the newly rendered store icons. Updated all the Sig Sauer 556 skin recipes with the newly rendered store icons. Updated all the Katana skin recipes with the newly rendered store icons. We are going to make a change in how the pistols are working in our game. We decided first to lower the spread of the following pistols: B92 and its skinned versions from 1.5 to 0.1 spread Sig Sauer P226 and its skinned versions from 1.7 to 0.1 spread Jericho and its skinned versions from 1.8 to 0.1 spread FN FiveSeven and its skinned versions from 1.8 to 0.2 spread Kruger .22 and its skinned versions from 2.0 to 0.1 spread 1911 and its skinned versions from 1.8 to 0.1 spread STI Eagle Elite and its skinned versions from 1.8 to 0.2 spread Anaconda and its skinned versions from 2.0 to 0.2 spread TEC9 and its skinned versions from 3.0 to 0.5 spread and recoil from 3 to 3.3 Desert Eagle and its skinned versions from 3.0 to 0.8 spread and recoil from 10 to 8 FIXES: Fixed a texture layer of the K. Style NVG Desion. Some of the Modern Black Skins weren't showing like shiny black, this has been fixed now on the following skins: M4A1 Modern Black Sig Sauer 556 Modern Black PSO Scope Modern Black L85 Modern Black B93R Modern Black M107 Modern Black Mauser SP66 Modern Black IMI Tar-21 Modern Black REWORKS: Reworked the store icon of the AR Silencer. Reworked the store icon of the Sniper Silencer. Reworked the store icon of the Tactical Silencer. Reworked the store icon of the Shotgun Silencer. Reworked the store icon of the Pistol Silencer. Reworked the store icon of the IMI Tar-21 and all of its skinned versions. Reworked the store icon of the SIG SAUER 556 and all of its skinned versions. Reworked the store icon of the Katana and all of its skinned versions. Reworked the store icon of the MG36 and all of its skinned versions. Reworked the store icon of the FN M249 and all of its skinned versions. Reworked the store icon of the PKM and all of its skinned versions. Reworked the store icon of the RPK and all of its skinned versions. Reworked a big part of the Riot Shield store icons. Survival Updates: GENERAL: We are going to remove all the personal locker from the official servers. The lockers + items are going to be transferred to the player's global inventories. From now on you can only place the Small Code Locker on private servers. This will prevent placing the towns full with lockers. However you will still have a chance to use a new kind of personal locker in the official servers called Wooden Code Locker. This locker, like the name says, is made with wood and is craftable. This locker can be placed everywhere but keep in mind, other player can destroy them and get your items, so you should place them smart. The long term goal(s) here are to improve current issues such as the fact that cities are filled and overloaded with lockers everywhere and also when we plan on fully releasing the base building system in Survival, this new type of locker will make more sense, as it's destroy-able players will have to place this inside of their bases to protect their loot. When destroying a wooden locker, it will drop all the items inside on the ground. The wooden locker uses a code lock. Anyone with the code can access it. Removed the locker code access cool down. CRAFTING: Changed the resources which you need to craft a Small Code Locker: Metal Gear (1) -> (20) Metal (50) -> (100) Added a new recipe of the Wooden Code Locker: Wood (50) Nails (6) Metal (3) Code Lock (1) Crafting Time (240) LOOT: The SMG Silencer is now spawning. This item is relatively common and pretty much spawns where normal AR Silencers spawn as well. COLORADO V2 (Survival): A new secret spot got added to the map. Good luck finding it! COLORADO V1 (Survival): Fixed the restaurant in Rocky Ford which didn't have the interior in it. Added some jump-ups at the white house in Rocky Ford. Higher the radius of the vision against the fog. Open World Updates: GENERAL: Ranked leaderboards are now enabled for this game-mode. This means you'll now be able to see the top 500 of players with the highest rank on this game-mode. Who will be the next number one?! Added a bounty system. Players will now be able to set a GD bounty on a player. When players kill a player that has a bounty they will receive the game dollars that are set for that bounty. Bounties use game dollars so, when setting a bounty, you will lose that game dollars from your account. The game takes a 10% cut of bounties. Bounties stack so, when two different players set a bounty on 1 player they will stack and add up. You will know if a certain player has a bounty on their head because it will write a message in the in-game chat. LOOT: The SMG Silencer is now spawning. This item is relatively common and pretty much spawns where normal AR Silencers spawn as well. COLORADO V1: Fixed an ambient sound which was causing crashes close to Rocky Ford. COLORADO V2: A new secret spot got added to the map. Good luck finding it! LOUNGE: Fixed the missing mission in the lounge. Reworked the Lounge completely. Competitive Updates: GENERAL: Fixed several UI related bugs. Ranked leaderboards are now enabled for this game-mode. This means you'll now be able to see the top 500 of players with the highest rank on this game-mode. Who will be the next number one?! Doubled the kill / win rewards. Battle Royale Updates: GENERAL: Fixed a bug causing to sometimes ban players when reviving a team mate. Fixed several airdrop related bugs and issues. Ranked leaderboards are now enabled for this game-mode. This means you'll now be able to see the top 500 of players with the highest rank on this game-mode. Who will be the next number one?! Riot shields and other barricades no longer play the destruction animation when a Battle Royale game starts. This will reduce the freezes that might happen to players when a Battle Royale game starts. The Battle Royale lobby / warm-up mode no longer grants reputation to the player. ARENA: Added collision walls around the tower where the player was able to glitch inside. Estimated patch size: Patch ETA: Patch is rolling out as we speak. 10:30 AM (CEST) on Thursday, August 11, 2019. Estimated downtime: Around 30 minutes / 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  2. 10 points
    Hello everybody! During the past weeks I have been very busy porting over the entirety of NewZ to the x64 platform, and here is a little devblog explaining why. (For those of you who don't know, NewZ is currently only available in the x86 (32-bit) architecture) x64 Bit Advantages A 32-bit program has many limiting factors, including the 2 GB Ram usage limit. (i know i know, techinally 4GB...), Thus, porting it to x64 brings many advantages! Here are some: The ability to use more memory This will also allow us to use higher quality textures and models as we will not be limited on memory anymore. Huge improvement on client stability Not having such a low memory usage limit really improves the stability, especially considering the game always needed more memory than It could use. Those of you who are more technical, already know how memory fragmentation in a 32bit memory space is a issue Having the code aligned differently, has revealed many bugs in the game code that have been causing crashes. Remember the crash when you get into a car?, or the crash when loading a map? These and many more issues have been fixed! Performance increase Due to optimizations on the x64 instruction set, most programs can typically see a 5-20% improvement in performance. The list goes on, but I am not going to go in depth in all of the technical details here! What does this mean for the average player? The game will run a lot smoother, a lot more stable (meaning it will crash less) and depending on your computer, you might also receive a decent performance boost! On top of that, we as the developers will be able to improve much of the graphics, and provide with content that looks awesome! Hey, that sounds AWESOME! How do i use the 64 bit client? Right now, x64 has just finished it's initial development, and as with every feature, things can be broken in the initial stages! But as early as next update, players will be able to choose the 64 bit game client in the game launcher: After the launcher has finished downloading an update and all files are verified, it will show a new selector where you can switch to your desired architecture: Pressing play will launch the selected one: During the beta-testing of the x64 bit client, you will need select 64-bit every time you launch your game. Once we are sure that everything is working smoothly, we will make the 64-bit the default option, but don't worry, if for any reason you would need to use the 32-bit client, the option will remain there. You can also start your launcher with the 64-bit option enabled by default when starting it with the "-x64" command line (either by changing a shortcut or changing the steam startup command line). Will I be able to play on the same servers as people playing on a different version? Yes, both clients have been setup in a way that makes this possible, so pick and choose whichever version you want!
  3. 9 points
    Hey community! We've been discussing a lot recently about Survival and how we see the future this game mode. We want to change something so more people will enjoy this game mode. Our main idea is to bring a bit of the original I:SS feeling back. The problem is right now the loot and the amount of weapons/items people have in their Global Inventory. Here comes the point where we need your help and opinions. For example: the loot is not a problem, we can change/fix that with one patch, constantly patching it till it's perfect. But then the new players won't stand a chance chance against the old Survival players which have tons of weapons in their GI. What do you guys think about: Reworking the maps and loot and only bring the original maps back (Colorado V2 and Caliwood). Doing a full wipe? Meaning that we'll wipe all the items from the Global Inventories. Partial wipe? Which means we only remove a part of the weapons. For example if you have 1000 Night stalker, we change the stack to 50. Adding a currency and stem cells. We understand, some people might not agree with us but we have to do something in Survival to bring more players in there. PLEASE NOTE: These are ideas, we don't do anything if the community doesn't want it.
  4. 9 points
    Okay, where to start?... Let me start by saying, that I'm surprised that "wipe" is even presented on the table, that we are even talking about it lol, - Let me explain why.... First of all, you guys promised at dawn of NewZ, that there will never be a wipe. Ok, initially it was promised on the premises of Open World, before Survival was released, but a promise like that should stick to the game "in-whole", in my opinion. ...... Do you guys remember "why" you made such promises?.... ... Which bring me to second part: LEARN FROM HISTORY! - Any REAL WarZ/Infestation veteran out there KNOWS, that this entire game series has really-really-really BAD history when it comes to WIPE. There's literal statistics out there, that will show, that a wipe has never done what people hoped it would do. I have an entire leagues of old friends/legends/veterans, that still in their heart loves infestation, but won't touch it for very reasonable moral reasons, like they have been forced by devs to start over one too many times, - It's really sad actually. Many people think I'm against a wipe just because I'm the richest guy in all of Survival (at least I think I am). That's not true. In matter of fact, I agree with OP statement on everything... Survival does have too many snipers, and too much valuable loot than it supposed to have, to give that "Classic Infestation feeling". And I will gladly sacrifice 130 of my 150 snipers in my GI for making Survival great again! EVEN THOUGH I have literally spend about a 1000 Euro on my Survival account (converting GC to GD [selling mystery boxes], and trading for Survival loot). Because, NewZ/Survival is my number 1 free time hobby, and I love this game more than my GI. - I know that I technically can't use that as an excuse, as GD for Survival loot is "not supported" my devs, but then at the same time, it doesn't change the fact, that I actually had an INSANE GI in both loot AND snipers even BEFORE I started trading. - And it's honestly not the players fault, that the devs haven't provided any any better trading methods / or Survival currency (speaking of classic iss)... If you think about it, many players who came to Survival, already played OW for a long time, and they technically got PUNISHED for liking Survival more, as all their GD they have been working for, has technically been rendered USELESS. Therefore, I am ALL FOR a global "SCALE-DOWN" of loot, - That would be FAIR to everybody, and given the bad history of wipes, it seems as the most sensible thing to do, rather than literally stealing everything people have been working for. That's my take on it. Peace.
  5. 9 points
    Dear Community, As promised and as expected I am here to announce the upcoming police week event! We have seen a lot of excitement already around this event especially because of the release of brand new permanent items! Next to that we have events happening in all game-modes; in Open World and Survival we will release a bunch of new content and for Battle Royale we have a map / loot event planned. Are you excited?! Before we jump into any event details let's make clear over what period of time this event is taking place: Start: July 15, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Now, let's jump into the details of the event: Double XP & GD: During this police week event there will be a Double XP & GD event. This means all experience and in-game dollars gained in all game-modes will be doubled. This event has a particular time. Start: July 18, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Free Premium Weekend Event: During this weekend everyone will have a free premium account subscription. This only affects players that don't have an active premium subscription. This event has a particular time. Start: July 19, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Prison Battle Royale: We are doing a very special Battle Royale event again where we have changed the map to a brand new prison map. We will also update the loot to melee only, except there is 1 particular mosin rifle spawn in the map. Good luck finding it! Next to all of that we have enabled base building for this map. Let's see how that will work in the Battle Royale game-mode. This event has a particular time. Start: July 17, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Special Police Items: During the event we will release some new items. Here is a list and how to get them: Please note that half of the items will be limited: event only. The other half (as indicated) will initially be released during this event, but will also be permanently available in the game even after the event! All the new content: Police Box 2019: EVENT ONLY. Will be available in the in-game marketplace and find-able in-game but very rare. Skins: The following will only be available from the Police Box 2019. EVENT ONLY. The following skins will be available from the Police Box 2019 AND will be permanently inside the Revolution Skinbox. (& Mystery) PERMANENT RELEASE. Sprays: The following will only be available from the Police Box 2019. EVENT ONLY. Character Clothes: Will only be available in the in-game marketplace. EVENT ONLY. Items: The following items will be ONLY available during the event: EVENT ONLY. The following items will be released now, and permanently available and lootable in the game, even after the event: Loot: During this police week event there will be advanced loot tables including all the items mentioned above spawning. There will also be special police loot tables inside all of the police station in both Open World and Survival. All of the loot mentioned above will be spawning in both game-modes, however, for Survival chances will vary and not be the same as in the Open World game-mode. This also includes: Police themed zombies. (all game-modes) Police Sales: Trough out the entire event there will be special sales and flash sales. Stay tuned for more. Police Giveaway: During the police event week we will be doing a special giveaway. This giveaway will go through New Z's social channels so make sure to follow us and stay tuned for further announcements. Police themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a police theme. There will be a different background and to totally get in the police mood. Police live stream by ElChupaCabra: Chupacabra will be doing a special live stream again where you'll have to find and kill him to get prizes! More information about the event exactly will be announced separately by him. This event has a particular time. Start: July 19, 2019. This event will take place at the following channel: https://www.twitch.tv/hereschupa Police PVP Map: During the police week event there will be a brand new PVP map available in the Open World - PVP Servers section. Here is what the minimap looks like: Updates: We wish you all an amazing event and hope to see you in-game! Have fun! // The New Z - Staff Team
  6. 9 points
    We need as many servers as possible , people need a places for farm.If it is only 1 server in each region all people will be in same server and no one can farm because there will be people in almost whole map and will be so hard for farm , the new players will leave the game very fast because they always will be dead
  7. 8 points
    Remove/Replace Hospital with Spring Valley/Cliffside, hospital is a fest of campers and spawn-trapping. Remove AR/Sniper Servers and leave the mixed up ones where you can play both so AR doesn't die neither does sniper because people can play what they want. Make AR Gameplay more attractive, change the spread and rework the whole mechanics of it (maybe make it like BR) Delete servers which are not played on, I see alot of servers which have 0/20 all the time, get rid of them. New players are unable to experience PvP. Colorado, unplayable, only 20 people teams running around with snipers, will make them quit. pvp servers, unplayable, everyone playing hospital camping with 5 man teams in a house waiting for people. Make Snipers RARE, and I mean VERY RARE. I've already talked with some people, they had an idea of removing sniper spawns COMPLETELY and wait until everyone has wasted his last sniper. We gotta get rid of this Sniper madness, this is infestation after all and not freakin' call of duty. Advertise the game. Get big YouTubers to play or start some other kind of campaign. Facebook is not gonna be enough. Merge Survival with Open World and find a mix between those 2 game modes so we get more people in ONE game mode which is important in its current state. I know alot of people might disagree, but I rather have it like that than this game dying out. Points that other people suggested. Awiiz: People keep pushing prices, new players cant afford shit. Tetsu: Add kits for warmup servers, so new players can experience and practice PVP without needing any gear in their GI Might add some points later if people give me some, but for now am out. Cheers
  8. 7 points
    Kjerfestation Survivor Stories Me and my clan/community TSI – The Survival Initiative have all been away from NewZ for about 4 months now, due to our opinions on mistreatment/carelessness Survival game mode received over a longer period. Personally, this is my first break I’ve had from Infestation since 2012 lol. – And it’s funny how I didn’t realize how much I missed the game until I tried it again a couple of weeks back. It made me realize, that I should never have left in the first place, this game really runs in my veins. That said, I also realized that while we’ve been gone, there’s been some quite awesome updates, only that those updates should have happened 6 months ago, it’s a little late now, but not too late. I have been wanted to do this for a while, to write down my own “Vission-N-Dreams” for NewZ Survival, how I personally would have gone about it if I was developing this game. As you’re reading this, I want you to know, that all my following ideas & suggestions are designed to accommodate as many different opinions and playstyles as possible, and not only my own. – I have a tendency to be a very objective and analytic person, that always tried to accommodate the majority rather than the few. My personal goal is to have a Survival game mode that can accommodate people who like PvP just as much as people who like PvE, and even build a bridge between the two, so that players can earn pvp-advantages/progression through PvE-progression, and PvP-advantages/progression through PvE. [- Some games that have succeeded very well with this, are games such as Survarium and Escape From Tarkov -]. My Gameplay Suggestions Spawnkilling How I would solve spawnkilling; Not spawnkilling in general, but spawnkilling specifically when you spawn in “together with another player”… This is actually not my first time brining this idea to the table, I did it a couple of years back, but it didn’t receive much attention, even though it all seems very easy to code-N-implement. The idea is, that each player has an invisible “aura/circle” around them when they spawn in which has a timer, this aura becomes visible for you and your opponent, when/if another player spawns at same spot as you, - And as long the two aura’s are touching, they will appear as red, and while they touch the players can’t damage each other. – Simple! No? New zombies Before I start talking about new zombies, let’s talk about the ones that’s already there, and what there can be done to make them more interesting and appealing to kill/farm. It’s not absolutely necessary, but it would be nice to see some new/more zombies models, after almost 8 years looking at the same ones. Other than that, once in a bunch or so, zombies should wear a helmet and/or a light gear or something, gas mask, fireman helmet- or whatever-younameit etc.., this gives a realistically sense, that fits right in, in Survival game mode. I have 5 new zombies/monsters in mind exclusively for Survival mode: ⦁ Recently Effected Zombies These zombies should be just as easy to kill as normal ones, but they should always be sprinting at you, and have different face-model than normal zombies that look a little more human, so that you can spot them on distance. ⦁ Turned Survivor (Pre-Super zombies) These zombies are rare or semi-rare, and spawn at completely random places and are heavily geared, they’re fast and has increased damage AND hit rate, they take 1/4 of an LMG mag in the head to kill, and drops a random set of PvP-load out. ⦁ Big Foot. (Designed to require at least 2+ players to kill it) "Give veterans the Big Foot they never found" - I don't know how many of you remember this whole shit storm during alpha/early WarZ, about entire groups/clans looking for a "allegedly" spawning Big Foot, as there was "big foot" signs around the map, and ambient sounds of what sounds like a big foot, - which I believe is still there. Big foot shouldn’t be harder to kill than a normal Super Zombie, but it should be way-way more deadly, maybe not more damage, but faster hit-rate and further hit-reach! ⦁ Dead Foot. (Designed to require at least 3+ players to kill) Yes, you guessed right, a zombie-big foot x) … More bad-ass than Big Foot, and better loot drop. ⦁ Sick Foot (Raid boss) Radiated Dead Foot. Nuff said. --- (Can only be found during Power Plant Failure) --- A normal Big Foot should have less health than a super zombie, but should be more dangerous too, faster and further hit-reach. But Big Foot is not evil, nor aggressive, when Big Foot spots a player, it will first stand its ground and roar at your direction, as a warning. If you then get close or start shooting, it will unleash its rage and attack. Big Foot doesn't attack the zombies, its knows better that they ain't eddible, however, the zombies will attack Big Foot on attack, and Big Foot will hit back when attacked by them, but won't charge at them. Big Foot(s) do not have specific spawn location, but quite frankly just wanders around randomly on the map, it can be found anywhere. Dynamic events/occurrences I have many good ideas for this right here, here’s my 3 favorites: Event idea 1 – Locked Areas Places/Installations you can't just go there whenever you want. At each entrance to one of these places, there's an "locked" gate, that 1; requires a keycard (1-time use), that zombies have a small chance to drop. or 2; it takes 30 grenades to blow up (something like that). - The main thought is having places/installations on the map, that you can only access through either finding/gather in-game content, or by progression. I believe this is an awesome idea for the Survival game mode. Then you have small raids you do with friends, places with higher chance of loot. And still chance to encounter other players doing the same thing… Or arrive to the place with gate already blown. Event idea 2 – Save The Powerplant I have for a long time wanted to see some random “map-wide” events, that affect all players on the server/map at the same time, and forces people to make drastic decisions. These random events “radioactive zones” that was added, really provided me with some creative ideas for just that; There should be a nuclear powerplant building somewhere on the map, and 1-3 times a day (or maybe permanent weekend events) on every server, there should be a “Meltdown event”, where players have X-amount of time to save the nuclear powerplant before immediate meltdown. “Will players work together, or will they try kill each other while saving it?” – If players doesn’t mange to save the powerplant in time, a map-wide radiation will occur for 24 in-game hours, and all normal zombies will be empowered, but not dropping increased loot as in normal radioactive zone events, as that would be OP. Only safe zones will be safe, and a few secret locations on the map where “radioactive cover tents” have been placed. Event idea 3 – Survival Arena Many people play survival mode to get that “survive” feeling, so why don’t we spice it up a little, by adding a big fat colosseum-look-alike building somewhere on the map, where people can come and get the ultimate “PvE” experience. Here players will have to group up, and fight waves of zombies and super zombies, and force to work together in order to survive… Ok, so this is just hypothetical thinking, say there was 5 waves, and if you survive all 5, you’ll earn an airdrop, random skin box (or whatever, just some kind of reward). The xp gained from each zombie, should be lower than what you get from outside the arena of course, or else people would only farm xp this way, so lets say 1xp pr. zombie, 100xp pr. Super zombie. And people would have to bring their own ammunition and gear for this. In my opinion, this should be an in-game server thing, and not a server by itself like pvp-servers on Open World. There should be 2 hours cooldown on this Arena, and only 1 hour cooldown for premium players. Gameplay changes to items I'm sure this is gonna be one of my less populair ideas to many, as it will change something fundamental about Infestation, but also add that extra "survival touch / realism" to the game. I'm talking about adding "Clip/ammo-pockets" to armors, - each level of armor will add X amount of ammo-pockets, and "R" will only reload to the clips you have in your clip-pockets. I'm talking about the meaning of "tactical rigs", but not as an additional set of new item, I think it's better to keep it simple, therefore I suggest the following stats on already existing items: No armor: 1 ammo-pocket & 2 quick-use slot. Light: (Light Gear etc.): 3 Ammo pockets & 3 quick-use slots Medium: (MTV/IBA etc.): 4 Ammo pockets & 4 quick-use slots (vanilla infestation) Heavy: (Custom/Heavy etc.): 5 Ammo pockets & 5 quick-use slots (1 more than vanilla) SWAT Armor: 6 Ammo pockets & 6 quick-use slots (2 more than vanilla) Market/Economy suggestions: Bring currency and market to Survival!... Just like the GI, this currency should be separate from those used in other game modes, call it “Survival dollars”, I don’t care. These survival dollars should be more difficult to farm than in open world, and prices in market should be way more expensive, as getting loot through market shouldn't be easier than farming. But it will however add a "new way" to farm. Back in “WarZ”, they had something called stem cells, add those as well, and items in the store could be like, *1 Custom cost 30.000 survival dollars, and 5 stem cells*. And those stem cells, you can only get from super zombies and such. This would bring more trading economy to the game, which I think will make less people trade survival items for GD, which I know is something you guys don’t support. As long as skins are able to cross game modes, I believe that survival dollars (lets call it “SD”), can become a quite attractive currency to the game in whole. This will also make more sense as rewards in Survival contract boxes. My loot suggestions: Tactical Custom Guerilla With my idea of clip/ammo pockets on armors, I bring you the "Tactical Custom Guerilla", this has same armor protection as normal custom g's (myabe 1% more), more rare than normal customs g's, but has the same Ammo pocket & Quick-use slots as SWAT armor. Tactical Light Gear With my idea of clip/ammo pockets on armors, I bring you the "Tactical Light Gear", this has same armor protection as normal light gears (myabe 1% more), same rarity as ghillie suits, but has the same Ammo pocket & Quick-use capacity/slots as SWAT armor. --- Hazmat Suit: Civilian With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers no protection, and you cannot wear helmets with this on. Hazmat Suit: Government With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Light Gear, and you cannot wear helmets with this on. Hazmat Suit: Military With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a MTV, and you cannot wear helmets with this on. Hazmat Suit: Heavy Duty With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Custom Guerilla, and you cannot wear helmets with this on. --- Bipod for LMG's This is something I wanted in Infestation for since forever, - I have always found LMG's in Infestation to me way too weak and inefficient than their reputation in the real life. This should be one of the most rare attachment in the game, just as rare as SVD's, and can only be attached while proned, and should change the spread to something like 2,9. And while we're add it, add barrels and stocks for LMG's too. I love these new attachemnts! Stationary Bipod This Bipod works like a barricade, after it's delpoyed, you can hold "E" on it like with vehicles, and your LMG or AR- together with the player-character- will be mounted to it. This should be the most rare attachment in the entire game, same rarity as a blaser. The spread on mounted guns should be something like: LMG's: 2,7 AR's: 2,3 I believe this item will add some more fair balance when fighting against snipers, and would be an amazing funny addition when playing with friends, and especially with the new base building system getting introduced to the game. Open World Loot I like the idea of OW loot having a "chance" to appear in Survival, - There should be special survival weekend events, where super zombies will have a chance to drop OW loot, but not at a higher chance/rate than already existing survival loot, but just that the chance is there. - And special OW ammo should be able to be found, at special locations such as "Locked Areas". I love the idea of being able to have SUPER rare items in the game, that only so few people have, that you can count it all on 1 hand. Thank you for your time reading all this, and any feedback, thoughts and ideas to all this is very welcome! - I'm looking forward to hear what ya'll think about this. Best regards, Kjer IF YOU LIKED THESE IDEAS, - PLEASE VOTE FOR THEM HERE: Then please go here, and vote for my ideas: https://suggest.playnewz.com/viewsuggestion?/71-kjer--spawnkilling-when-spawning-together-with-some1 https://suggest.playnewz.com/viewsuggestion?/72-kjer--survival-new-zombies https://suggest.playnewz.com/viewsuggestion?/73-kjer--survival-newmore-dynamic-eventsoccurrences https://suggest.playnewz.com/viewsuggestion?/74-kjer--survival-gameplay-changes-to-items https://suggest.playnewz.com/viewsuggestion?/75-kjer--survival-marketeconomy-suggestions-survival-dollars https://suggest.playnewz.com/viewsuggestion?/76-kjer--survival-loot-suggestions
  9. 7 points
    Dear Community, We are currently working on A LOT; new events, new patches, content and more all at once! One thing that we have stumbled upon recently is the amount of amazing suggestions and ideas you guys have shared with us over the past period(s) of time. This is GREAT! Although for us it can sometimes become a challenge to keep track of everything and to not miss anything. Now, we have developed a solution that we think will benefit both sides: us and you guys. The System We have developed a very simple suggestion system through our website that allows anyone to create a suggestion. Players can see a feed of all suggestions and can upvote/downvote other players' suggestions. We as staff can then mark suggestions as "under development" or "skipped" etc. to keep you updated. Players here are forced to keep their ideas simple, but strong and this especially will make things a lot easier. Now, you might wonder: "What about the forums?" or "What about all the forum threads I have made in the past sharing ideas?" ^ We'd like to invite you to simply copy any still relevant ideas to this new system, with a link to the original forum thread so we can always find more information and see what other people think. The same here goes for Discord. Have any ideas? It's GREAT to share them in the suggestions chat although to keep track of everything please also suggest it through our new suggestion system. Where to go We are currently still integrating the system into our website, game and social medias although the whole system itself is already accessible. Share your suggestions here: https://suggest.playnewz.com/ Additional Information To make a suggestion you'll have to create an account. Please note that you'll have to make an entire new account here as this system is separated from the official New Z website and New Z accounts. The reason for this is because it's powered by GameSupport. For now, we're only doing suggestions through the GameSupport system although we do consider later on also porting over our support system and more. It will make a lot more sense then to have an account there. Just to clarify this Now, go share your amazing ideas, keep doing what you're all doing and let's aim to get you all more involved in what's coming / being worked on in New Z! Best Regards, Sven
  10. 7 points
    Who's excited for upcoming patch? Fred has made an exciting dev blog video previewing some of the new stuff including: Base building, a revive system, major clan contest points improvements and more! Watch the video here: More information about everything will be published on the upcoming patch notes of patch 2.35. // Fredaikis
  11. 7 points
    Dear Community, It's been a while and the game definitively needed an update again so here we are. In this update we have focused and prioritized a lot of game-breaking situations including the right-peek abuse issue and the vehicle problems. Next to that we are very excited to bring you guys an awesome Viking week event that's starting tomorrow! You'll find all information you need about that below. Now, let's jump into the patch notes: Viking Week Event: Upcoming weekend there is a special Viking week event and we invite all of you to join! Vikings have come ashore in the lands of The New Z! A fierce group of warriors who took countries by storm, pillaging and taking what they felt like used to roam these lands in search of fertile land! Now they come to our lands to find shelter and fight Zeds with us! Who else would you want by your side, other than warrior who are notorious for never holding back?! Join us in the celebration of the Viking culture in The New Z! For all information got to: http://playnewz.com/event Overall Updates: GENERAL: A bunch of Viking related content has been added. This is in preparation for the "Viking Weekend Event" we are going to do very soon. More information about the event can be found here: http://forums.fredaikis.com/index.php?/topic/7926-viking-week-event/ Updated some language packs including the German and English one. Updated the private server kick cool down (by the owner) to 10 minutes. Game dollar drops from zombies have been increased. We have also fixed an issue related to that some players wouldn't receive any actual game-dollars. Menu music and background have been updated to the Viking theme for the Viking Events. Fixed an issue related to the Alien and Toxic super zombie not giving XP. Fixed a bug causing players to crash while entering a vehicle sometimes. Fixed a crash related to the decal textures. RIGHT-PEEK: The right-peek issue has been addressed and fixed. This has been an on-going issue for months now and has been our main priority for this patch. UI: The radiation screen UI (texts / graphical elements) have been removed. The screen for Battle Royale is still the same but in Open World the text at least is now gone. It was taking way too much space in your screen. Other visual radiation effects are still there. Fixed a bug causing the crafting system to lagg a lot when opening it. Added an in-game poll system. When loading into the main menu players will now be asked to vote, if there is an on-going poll. This allows us to gather more feedback from players and most importantly from every player. In the past we have done these kind of feedback rounds but they were only on the forums where it ended up in 90% of the player base not knowing there was even a poll in the first place. RE-ROLL FEATURE: Based on feedback from the community we have re-looked at the current skinboxes and it's skins and what is re-roll-able or not. We have updated some settings and we now go out from the following fact: skins from legacy boxes, limited boxes and the mystery skinbox are non-re-roll-able. This means that when a skinbox and it's skins become legacy, it won't be re-roll-able anymore. For the rest all the other boxes, including skins from the new Battle Royale skinbox should be re-roll-able. MODELS: Fixed some textures issues related to the "Boardwalk Restaurant 01" building mainly used in Caliwood. Fixed some textures issues related to the "Boardwalk Restaurant 02" building mainly used in Caliwood. Fixed some textures issues related to the "Abandoned Motel 03" building mainly used in Caliwood. Item & Skin Updates: FIXES: Fixed / improved the rig of the Heavy Armor Fallen Angel skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed / improved the rig of the Custom Guerilla Fallen Angel skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed / improved the rig of the Heavy Armor Infinity Max skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed the description for the QLB-06 and it's skins. ADDITIONS: Added a skinned tactical scope for the Infinity set. Added a skinned tactical scope for the Mauser SP66 Infinity. CHANGES: Updated the model Heavy Armor Fallen Angel Chrome with a newer version. Updated the model Heavy Armor Fallen Angel Gold with a newer version. Updated the model Heavy Armor Fallen Angel Purple with a newer version. Updated the model Heavy Armor Fallen Angel Vindicator with a newer version. Updated the stats of the FN Red Stalker to: spread from 2.3 to 2.8, recoil from 3.2 to 3.4. Updated the store icon of the IBA Sand. The Easter Egg Basket 2019 is now legacy. Survival Updates: MISSIONS & CONTRACTS: The rewards for the Alien Specialist contract have been updated to: Sig Sauer 556, Bandage DX and L85. This is done to reduce the overall sniper spawn rates to make them a bit more rare. Fixed the reward of the Super Zombie Slayer III Contract where a player was able to get a stack of 3x FN M249's. CHANGES: We have changed the exchange missions to the following parts: Exchange 2x Machete for 1x Katana Exchange 2x B92 for 1x Sig 226 Exchange 4x G36 for 1x Sig Sauer 556 Exchange 5x Uzi for 1x Thompson Exchange 8x Kruger Rifle for 1x Mosin Nagant CRAFTING: The crafting list has been reworked and we adjusted some parts and their amounts to craft an item. Medkit Recipe: Cloth 20 -> 5 Leather (2) removed Ointment (1) added Syringe 2 -> 1 Bada Boom Recipe: Gunpowder 5 -> 3 Metal 6 -> 5 Brotherhood Recipe: M9 Bayonet Knife 2 -> 3 Metal (1) added Aluminum (2) added Clean Sweep Recipe: Metal 10 -> 1 Duct Tape (1) added Aluminum (1) added Improvised Gas Mask Recipe: Rope 2 -> 1 Leather (1) added Duct Tape (1) added Canoe Paddle Recipe: Wood 75 -> 7 Glue (1) added Cricket Bat Recipe: Wood 75 -> 5 Glue (1) added Stone Recipe 1: Rock 5 -> 3 Pickaxe Recipe: Wood 25 -> 10 Stone (50) removed Metal (3) added Fireaxe Recipe: Metal 4 -> 2 Wood 25 -> 8 Police Baton Recipe: Metal (3) removed Glue (1) added Wrench Recipe: Metal 3 -> 1 Bat Recipe: Wood 50 -> 6 Metal Bat Recipe: Bat (1) removed Metal 4 -> 1 Aluminum (5) added Hatchet Recipe: Metal 10 -> 3 Wood 25 -> 2 Plastic (1) added Glue (1) added M9 Bayonet Knife Recipe: Metal 20 -> 2 Wood (10) removed Duct Tape (1) removed Glue (1) added Plastic (2) added Machete Recipe: Metal 10 -> 2 Wood (10) removed Glue (1) removed Barbered Wire Recipe Metal 30 -> 10 Barbed Wire 4 -> 3 Wood (250) removed Rope (1) added Nails (2) Wooden Shield Recipe: Metal (25) removed Wood 1000 -> 35 Nails (5) added Rope (3) added Sand Bag Recipe: Sand 100 -> 50 Custom Vest Recipe: Cloth 10 -> 5 Sand 10 -> 5 Leather (2) removed Thread (1) added Custom Guerilla Recipe: Cloth (5) removed Duct Tape (2) removed Leather (2) added Thread (2) added Crafting time 15 -> 35 M9 Helmet Recipe: Plastic 20 -> 7 Glue (1) added M9 Helmet NVG Recipe: Tech (1) removed Battery (2) removed Glue 3 -> 2 IBA Recipe: Cloth (15) removed Sand (15) removed Thread 5 -> 2 Medium Armor (1) added Rope (2) added Black Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Clown Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Jason Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Skull Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Slash Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Fireman Helmet Recipe: Plastic 10 -> 4 Metal 3 -> 2 Glue (1) added Binoculars Recipe: Plastic 8 -> 3 Tech (1) removed Metal 5 -> 1 Sand (1) added Code-Lock Recipe: Crafting time 10 -> 20 Arrow Recipe: Wood 3 -> 1 Explosive Arrow Recipe: Gunpowder 3 -> 2 Duct Tape (1) added Leather Backpack Recipe: Leather 5 -> 3 Cloth (10) removed Thread (1) added Armor Plates Recipe: Leather 4 -> 1 Nails 2 -> 1 AR Bullet Recipe (1): Gunpowder 10 -> 1 Metal 10 -> 1 AR Bullets Recipe (15): Amount of Bullets 10 -> 15 Gunpowder 10 -> 15 Metal 10 -> 15 SNP Bullet Recipe (1): Gunpowder 20 -> 2 Metal 20 -> 1 SNP Bullets Recipe (15): Amount of Bullets 10 -> 15 Gunpowder 20 -> 30 Metal 20 -> 15 New craftable items have been added: K. Style Helmet Recipe: Metal (5) Plastic (2) Rope (1) Leather (2) NVG Civilian Recipe: Plastic (4) Tech (1) Battery (1) Leather (1) K. Style NVG Recipe: K. Style Helmet (1) NVG Military (1) Glue (2) NVG Military Recipe: NVG Civilian (1) Battery (2) Tech (2) Special thanks go to Pilow and Dementhor who helped a lot to make these changes! COLORADO V1 (Survival): Added the Viking secret spots because of the Viking week events. Added an exchange point for the exchange missions in the Blue Ridge safe zone. Fixed the Bus Station in Goblin Peek which was half in the ground and player were able to get stuck there. Fixed the global ambient sound(s). The detection radius for these sounds was incorrect. Increased the overall vehicle spawns in the world. Optimized the shadow settings. Updated the grass texture to a better looking one. Campos City: Added some more cars on top of the bridge around the whole city. Added some ambient sounds, they were missing before. Added some ladders to the bridge and the 5-story-building to climb up. Fixed some barbwire elements which were showing purple. Added some loot to the cars and buildings where the loot was missing before. Fixed some cliffs around Campos which were misplaced and the player could go inside. COLORADO V2 (Survival): Added the Viking secret spots because of the Viking week events. OREGON (Survival): Added the Viking secret spots because of the Viking week events. Added an exchange point for the exchange missions in the Blue Ridge safe zone. Fixed a major issue that was causing players to crash. Open World Updates: PVP SERVERS: Increased the PVP map respawn timer to 15 seconds. (PVP) ROCKY FORD: Added collision walls on top of the mechanic and the house next to it and also on top of the supermarket. Increased the playable area and spread the spawns a bit more. LOUNGE (Open World): Added Viking related objects to fit in for the Viking week events. Fixed a place where you could get stuck next to the bar. Removed the Easter content. COLORADO V2 (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Increased vehicle spawns in the world. COLORADO V1 (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Increased vehicle spawns in the world. CALIWOOD (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. OREGON (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Battle Royale Updates: Added kills to the Battle Royale leaderboards. Kills have always been tracked but were never shown on the leaderboards. Competitive Updates: The ranking system is now enabled in Competitive. This means players now play for a rank instead of 'nothing'. The rank will show on your menu and will also show on the new-added Competitive leaderboards. On the Competitive leaderboards we are showing the amount of wins and the ranking between players. Good luck with the competition! Every new season the Competitive rank will do a 'soft reset'. This means that when a new season starts (new month) your rank is gone, placements are enabled again and you'll have to finish your placements again to get a rank. We hope this brings a little extra competition. Added a game-dollar reward when winning a Competitive game. This reward has been set on 10.000 GD for now and is based on how much GD can be gotten compared to winning a Battle Royale game etc. Also, it's a bit on the low side since the GD will be split over 5 players in the winning team, instead of 1. Overall a nice little addition that at least 'gives' the players something back. Fixed the Competitive player statistics. Estimated patch size: Estimated patch size is around 350 mb. Patch ETA: Patch will roll out somewhere around 14:00 PM (CEST) on June 6, 2019. Estimated downtime: Downtime is estimated to be around 1 hour. We will do our best to keep it as short as possible. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  12. 6 points
    The problem isnt that old players have a lot of weapons, because beginners can collect weapons on PVE servers. It will not help them. This is a clan wars mode, not a survival mode, which is why it is difficult for new players(loners) to resist anyone there.
  13. 6 points
    I have to agree with that. Survival is not only for PVP but also for PVE and if there would be only 1 server, then it will be hard for the PVE player.
  14. 5 points
    Dear Community, A lot of exciting stuff has happened in the previous two development weeks. We have worked on a lot, and have finished a lot of awesome new content and features. Main new features this patch offers is the random helicopter crash system, which will be available in both Open World and Survival. Next to that we are finally releasing the new 'slicer' creature which is a new type of super / boss zombie. Also this creature will be available in Open World and Survival. On top of all this a locked room / door system has been implemented into the game. This allows us to block off rooms with doors that need keys, or other items to be opened. These locked rooms are also available in both the Open World and Survival game-mode. But that's not all, next to everything mentioned above this patch has a lot more to offer. We have recently worked out and finished numerous ideas and this is just the tip of the ice berg. This patch is rolled out purely to not overflow the amount of work and changes we have made to the game. This means you can all expect another patch very soon again. We have a medieval event planned to be released very soon. A lot of awesome new, and amazing looking content has been implemented in to the game and with this event we plan to step up the game and make it an even more awesome event than any of the events we have done before. Anyways, for now, let's jump into the patch notes: Overall Updates: GENERAL: Various new assets have been added to the game related to a future medieval themed event. You can no longer create characters or clans with a name that contains more than 1 consecutive space between the letters. Added a 'prefab spawn system'. A system like this allows us to create prefabs that we can randomly spawn either manually (event-based) or by the server. The first type we have developed for this is a random helicopter crash site. These can spawn in random areas on a server. Only one can be up at a time and the area is indicated on the minimap. The helicopter crash sites, their loot and spawn location varies per game-mode and map so we will be listing that under the separate game-mode section of these patch notes. Updated German localization. Account experience rewards have been updated. Here is the list of account XP: Complete any mission: 10 XP. Contest a clan point: 18 XP. Call in an airdrop: 25 XP. Open an airdrop in Battle Royale: 5 XP. Kill a Slicer: 25 XP. Kill an Alien Super Zombie: 15 XP. Kill a Toxic Super Zombie: 12 XP. Kill a Super Zombie: 8 XP. Learn any skin: 1 XP. Play a Competitive game: 25 XP. Every Battle Royale minute played: 5 XP. Kill a player: 5 XP. Kill a zombie: 1 XP. GAMEPLAY: You can now see way points that are placed by other group members. They all automatically have it's own matching color assigned. Removed the blur from radiation zones when wearing a gas mask. This so it's easier to generally see when being inside radiation zones and having a gas mask equipped. Clan points now reward with SD or GD (depending on the game-mode) when being captured. New type of player spawns have been added to all maps. These new type of spawns are so called 'beginner spawns' and are dedicated for beginning players / accounts. This way we can concentrate beginning players to only spawn in specific / more beginner friendly areas. The cooldown on medical and consumable items has been reworked. Cool downs are now properly adjusted to the medical / consumable type where for example a bandage now has less cooldown than an antibiotic. (Antibiotics heal a lot more than a bandage and should therefor have a higher cooldown, but before this patch that was not the case.) UI: The 'play game' screen has been reworked. Not only is the screen adjusted to the new style, but by reworking we have also made space for the 'quick play' button. The mouse will no longer be 'locked' in to the game when in any of the game menus. Fixed several UI bugs in the servers list selection screen. Attachments are now rendered on the skin preview screen. (Ammo, sights, etc.) MODELS: Created LODs for all the zombie "lay" models. (the dead zombies you see laying around in pretty much all maps.) SECRET ROOMS: A new 'feature' has been added. We are now able to use doors in our maps. We are also able to lock them, where a certain item is needed for that door to be opened. There is some important features related to this system you should know: When a door is locked, you can still press "e" on it and it will indicate what it needs to be opened. When opening a door, that needs any type of key, it will consume the key aka the key will dissapear from your inventory. The key is a one-time use item to open the locked door once. Any door can always be opened from the inside of the room. There is a red button that you have to press from the inside to open it. No you can not log out in these rooms, if you do, your spawn will reset. There is also normal doors, that are not locked and can be interacted with normally. This resulted in us implementing the door system the following way: (The following goes for both the Survival and Open World game-mode) There is two types of rooms: Common Locked Room. Need "Common Key" to open. These "Common Rooms" contain rare loot. Rare Locked Room. Need "Rare Key" to open. These "Rare Rooms" contain super rare loot. The idea with this new system is to create more alternative and interactive ways for players to loot and explore areas. This is just the start of something we plan on playing a prominent role in New Z. Keys are progression based, so the highest chance to obtain a rare key, is by finding it inside a locked room that needs a common key. As for now. Common keys have a chance to be dropped from a Slicer. Rare keys have a chance to be spawning inside a common room. VEHICLES: Fixed an issue when zombies would spawn in front of a car when driving at high speeds, causing it to crash ZOMBIES: The new "Slicer" (Similar to a Super Zombie) has been finished. This means that after this patch this creature will be spawning in the worlds. Where and how it will spawn, depends on the map and the game-mode so we will be listing that under the separate game-mode section of these patch notes. The Slicer is a big creature that has a lot of health and is hard to kill. It can be compared to the Super Zombie although it is a lot stronger. The slicer is unique in a lot of ways. It's not only an entire new type of creature with it's own mesh, animations, sounds and AI. The slicer has 15.000 health and rewards 25 account XP per kill. You also gain character XP upon killing one, for Survival you gain 700 XP, and for Open World 7000 XP. The AI part is as following: The Slicer will always return to it's original spawn location when not aggro'd by any player. When it reaches it's original spawn location it will start regenerating it's health. Note: The idea here is to keep it at all times aggro'd on you or another player. The zombie is smart, if you are on top of something where it can't hit or aggro on you, it will start moving towards it's original spawn location again. This is why it's recommended to do this with at least one more other player. The slicer has a shield. The shield is active when the Slicer is idle on it's spawn area and not aggro'd on anything. To disable the shield you need to aggro it and draw it away from it's spawn area. The shield will get disabled you will be able to damage it. A Slicer spawn is indicated on the minimap. Only one spawn can be up at a time. If no player is near the Slicer (within 100 meters) it will despawn. The slicer has a cooldown timer, so it will take some time before a new slicer spawns. Improved performance drops caused by zombies when they die. (raggdoll) Zombies will no longer 'stop' upon detecting sounds from an unreachable player that's for example firing a weapon. Zombies inside a radiation zone are now slightly easier to kill. The toxic super zombie now drops 5 items instead of 3. This goes for all game-modes. Item & Skin Updates: UPDATES: Updated the QBZ-95 Tech skin material settings: adjusted the glow level to match the other Tech skins. This skin was glowing a bit too much. FIXES: Fixed a major issue related to particular skins having too much specular power causing multiple visual glitches especially for player playing on higher settings. One of the effects of this was where you'd have a skin that would annoyingly bright and blink all the time. (here is an example of one of the visual issues: https://gyazo.com/f89caa5e3b9c730df1b0cbfdd59a0694) Fixed the muzzle texture of the MP5/10 SD Tech where it had a skinned muzzle attached on default. Fixed the recipe icon of the QBZ-95 Tech skin. REWORKS: Reworked the store icon for the Crossbow & it's skinned variants. Reworked the store icon for the AWM & it's skinned variants. ADDITIONS: Added a new spray: "300 FPS Spray". Added a new spray: "Can you catch? Spray". Added a new spray: "Energetic than ever Spray". Added a new spray: "Heal Master Spray". Added a new spray: "I love skins Spray". Added a new spray: "Loot Machine Spray". Added a new spray: "Quick Scoper Spray". Added a new spray: "Ratata Spray". Added a new spray: "You cant run away Spray". Survival Updates: GAMEPLAY: We have disabled the exchange missions for now since we are going to enable the in-game Survival Currency marketplace. The Survival Marketplace is now enabled. Players can now buy items for Survival Dollars. The marketplace can only be accessed in safe zones through marketplace NPC's. Added a wallet (Cash) system. This means that from now on Survival Dollars gathered will now drop on the ground and are an actual item that's in your inventory. To add this 'money' to your account you have to use the new ATM system. There is several things you should know about the new cash system: When you die, all cash you had on you will be dropped on the ground. This means that other players can kill you, and take the cash you collected that run. ATM's are in every Survival map. They are located in all safe zones and in all towns and cities that have a bank or post office. The safest way to transfer your collected cash to your account is by doing it in a safe zone, as you could be killed doing it in a normal town or city. In an ATM you can also withdraw money out of your account. This means you can take out money and put it on your character. ATM's that are located in a safe zone won't take a fee for any type of transaction. ATM's that are located outside of a safe zone will take a fee for any type of transaction. This means it's cheaper to withdraw or deposit cash inside safe zones. OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V2: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Added an anti-locker area around the tower on Ridgeway Airport. This means that players will no longer be able to place lockers in this area. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Fixed several terrain issues around Boulder City where players would get stuck in the terrain. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Added ATM's. These are located in most towns and cities in banks or post offices. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Moved player spawns that were on the beach areas closer towards the city. Fixed several flying objects in the north-east side of the city. Removed collision walls (invisible barriers) next to the main bridge. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) Open World Updates: GAMEPLAY: Running speed has slightly been increased. (This is only for sprinting) This change is made based on a in-game poll we did earlier. WAREHOUSE: The new pvp map called 'warehouse' is finished. This map will be added to the map pool and will be available soon. (More pictures: https://imgur.com/a/YKP0Cau) COLORADO V2: Moved the bus stop that was inside a radiation area in Zeta away out of the radiation area. Fixed several player spawns located at the south side of Campos City. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Fixed several terrain issues around Boulder City where players would get stuck in the terrain. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Moved player spawns that were on the beach areas closer towards the city. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) EVENT: Fixed a board model in the lobby area that allowed players to leave / jump out of the area. Battle Royale Updates: GAMEPLAY: Revive cooldown has been removed. COLORADO: Speeded up Gameplay by decreasing the toxic zone slightly faster. ARIZONA V2: Moved the lobby further away from the map in the sea area instead of in the center of the map. This will overall increase performance and client stability. Reworked / Updated the minimap. Estimated patch size: Around 700 mb. Patch ETA: Estimated to roll out shortly after the release of these patch notes. Estimated downtime: Around 2-3 hours. (As we are switching / migrating some servers) Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  15. 5 points
    Dear Community, A new patch is rolling out as we speak with some major improvements and additions for the game. We have done a lot of work related to performance, improving loading speeds, fixing crashes and re-styled parts of the UI. We hope you like this update. Here are the notes: Overall Updates: GENERAL: Fixed some spelling mistakes in the UI related to renaming a character in the main menu. Fixed a major server bug causing the server to lagg when reaching a high amount of players. Our game servers now also run in 64-bit for improved performance and stability. Majorly improved the "loading game data" stage. This happens every time a player enters the main menu of the game. It is a lot faster now as we have made huge improvements to the loading speed of this process. Also improved the game loading time when a player loads into a server. It is a lot faster now to join a server and play. Fixed some crashes related to changing the resolution or the when using the full screen option. Fixed a crash related to using sprays. Fixed a crash that happened when players tried starting their game with corrupted key bind settings. Fixed 2 different crashes related to the vehicle system. Fixed a bug causing the servers located in Hong Kong to show as a US server in the "My Servers" menu in the main menu. Daily rewards and other notifications will now show separated per game-mode. This is because the daily rewards are now separated per game-mode as we have now added a daily reward system for the Survival game-mode as well. The trading lounge has been updated back to the original lounge. GAMEPLAY: Players no longer take damage when exiting a vehicle. LAUNCHER: The launcher will now set the game on default to 64-bit. You can still use the 32-bit version of the game. The launcher has been update to 60 FPS. (instead of 30) For those who missed it: we have updated our game launcher to a new style. Here is a preview: UI: The UI of the game has been updated to 60 FPS. (instead of 30) This will finally make the UI feel smooth especially when for example moving items. General UI style has been updated trough out the entire main menu. REWORKED OPTIONS UI: In this patch we have reworked the options UI. The old options UI was very outdated and limited us to add new features and next to that also was very inconvenient to use. The whole style and basic lay out has been reworked. Further improvements and options we have added next to reworking the UI are: Added settings to change the default audio device. (Before players were not able to do this) Added an option to control anisotropy quality. Added an option to control the item color highlight setting in the main menu options UI as well. The "Overall Quality Option" does no longer override all the settings. This allows players to for example set their game to "HIGH" as overall quality but they'll still be able to change settings independently. (Before this was not possible) Players can now change pretty much all their settings inside the game. (Before they had to log out and do that in the main menu) There are some exceptions so not every single setting is available the in-game options UI. WINTER 2019-2020 EVENT: The major Winter 2019-2020 event is now over. Winter secret spots are removed from the maps, the item spawns related to the Winter event have been disabled and the Winter 2019 Box is no longer available. The staff craft (2) missions / trade-ins in Survival are still available to do but will be removed in the patch after this. If you have crystals left, trade them in so you can get your final staffs because this will be disabled as well soon. Item & Skin Updates: ADDITIONS: Added a new skin for the K. Style Helmet: K. Style Helmet Shark Attack. Added a new skin for the K. Style NVG: K. Style NVG Shark Attack. Added a new skin for the Custom Guerilla: Custom Guerilla Shark Attack. Added a new skinbox: Graffiti Skinbox. This skinbox will be released upon patch. Added a new skin for the SVD: SVD Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Heavy Armor: Heavy Armor Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Custom Guerilla: Custom Guerilla Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Adventure Backpack: Adventure Backpack Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Karambit: Karambit Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the AA-12: AA-12 Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Anaconda: Anaconda Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Mauser SP66: Mauser SP66 Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Desert Eagle: Desert Eagle Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Double Barrel: Double Barrel Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the AUG: AUG Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added dropped skin recipe model variants for the Fun Edition skin recipes. Added dropped skin recipe model variants for the Gold skin recipes. Added dropped skin recipe model variants for the Camo skin recipes. Added dropped skin recipe model variants for the Community skin recipes. Added dropped skin recipe model variants for the Battle Royale 2018 skin recipes. Added dropped skin recipe model variants for the Battle Royale 2019 skin recipes. Added dropped skin recipe model variants for the Christmas 2017 skin recipes. Added dropped skin recipe model variants for the Valentine 2018 skin recipes. Added dropped skin recipe model variants for the Black Night skin recipes. Added dropped skin recipe model variants for the Jedi skin recipes. Added dropped skin recipe model variants for the Autumn skin recipes. Added dropped skin recipe model variants for the Dreadnought skin recipes. Added dropped skin recipe model variants for the Red Strike skin recipes. Added dropped skin recipe model variants for the Winter 2017 skin recipes. Added dropped skin recipe model variants for the Alien skin recipes. Added dropped skin recipe model variants for the Modern Black skin recipes. FIXES: Fixed an error related to the scope for the SVD Winter Camo skin. ASSAULT RIFLES REWORK: The AR Rework is finally here and as we've shown on our DevBlog last month, we aimed to make ARs a feasible option in PVP again. We have pretty much looked at each of the ARs individually and gave them a very special attention, which is something they really required. All the ARs have been changed in some way and some more than others. Though we won't go into much details on this as this is something for you guys to find on your own, you will notice that some guns will server specific purposes better than others, but they should all be pretty balanced out. Some of these ARs were also put as a second thought to players and they are now a very good option for PVP, depending on your style. Rather than focusing only on the main guns, we've made these changes to make them make more sense as well. For example, lighter guns will have a greater recoil while having a good speed for close encounters. Some others should be good enough to punish sniper users who miss too many shots. We went through a period of testing with some players and partners and using the feedback, adjusted them accordingly. We may make small adjustments to them later on but for now we are all (including the players who were part of the testing process) very happy with this balance. They are better than they were, but they are not extremely overpowered. We would also like to hear your feedback on these changes, as they will not only affect the PVP players but also PVE as they'll be able to farm zombies in a better way. You can find further information about the AR rework development here (also for feedback): http://forums.fredaikis.com/index.php?/topic/8796-ar-rework/ So take those rusty guns that were in the bottom of your GI, dust them off and go test them out. REWORKS: Reworked the Karambit and it's skinned variants. Also reworked all the store icons, recipe icons and some animations. Also, the Karambit now has a unique preview animation in first-person if you want to check out the knife. Reworked the store icon of the AA-12 and it's skinned variants. Reworked the store icon of the Machete and it's skinned variants. IMPROVEMENTS: Updated the textures of the Riot Shield China. Open World Updates: COLORADO V2: Removed all the Winter 2019 event locations and event loot. Fixed some terrain issues at Goblin Peak Settlement where there was a big hole in the ground. COLORADO V1: Removed all the Winter 2019 event locations and event loot. CALIWOOD: Removed all the Winter 2019 event locations and event loot. OREGON: Removed all the Winter 2019 event locations and event loot. Survival Updates: GENERAL: Daily reward is now separated and also available to players who play Survival. COLORADO V2: Removed all the Winter 2019 event locations and event loot. COLORADO V1: Removed all the Winter 2019 event locations and event loot. CALIWOOD: Removed all the Winter 2019 event locations and event loot. OREGON: Removed all the Winter 2019 event locations and event loot. Battle Royale Updates: GENERAL: Fixed a bug related to the airdrops where sometimes they would spawn and land outside of the playable area. Estimated patch size: 300 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: Around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Best Regards, // Fredaikis
  16. 5 points
    Hello guys, Chupacabra here. Today I want to bring you guys something I've been working on to improve gameplay for everyone. It's the Assault Rifles Rework. The main reason for this is to make ARs more worth it for skilled players... Right now, no matter how you skilled you are, it doesn't pay off to use an AR, unless it's close range. However, that's not what they're designed for... ARs are for skilled players to be able to fight at a certain distance (long range is for Snipers, medium range is for ARs, close range is for SMGs and Shotguns and that's not what it feels like). So with this change, with ARs, we will bringing a bit more of logic behind it... You will be able to shoot your targets at a furthest distance, without making other guns lose their purposes (like SMGs will still have an advantage at lower range and will be updated as well soon, and Snipers will be more useful at a longer range). Without further ado, let's get to the video. So, what do you guys think? Please share your opinions below!
  17. 5 points
    Im hyped for the AR changes and the new pvp map. keep up the good work guys
  18. 5 points
    Good things: *good skins Bad things: *not enough secret event places on map *not enough loot in the secret spot or spawn time is too slow and too low chances for something good *i like the idea with the finger as an alternative for getting the skinbox BUT it is pointless to do it if you make the finger hard as feck to find
  19. 5 points
    Dear Community, The time is finally there! Although summer is almost coming to an end we'd still like to bring back the summer feeling to you all with this fresh and shiny Summer Week Event! Based on feedback from the previous week events we have decided to have this event a bit longer: it will be for 2 weekends and an entire week in between! We have some very cool Competitive and Battle Royale events coming up and in addition to that, the usual Open World and Survival stuff. We'll not spoil too much for you so hold on and check the list below for all the events that are happening! Before we jump into any event details let's make it clear over what period of time this event is taking place: Start: September 6, 12:00 PM (CEST) 2019. End: September 16, 12:00 PM (CEST) 2019. Now, let's jump into the details of the event: Double XP & GD: During this summer week event there will be two Double XP & GD events. This means all experience and in-game dollars gained in all game-modes will be doubled. The first time Double XP & GD happens is on: (WEEKEND #1) Start: September 6, 12:00 (CEST) 2019. End: September 9, 12:00 (CEST) 2019. The second time Double XP & GD happens is on: (WEEKEND #2) Start: September 12, 12:00 (CEST) 2019. End: September 16, 12:00 (CEST) 2019. Summer Content: During the event we will release some new items. Here is a list and how to get them: All the new content: Summer Box 2019: EVENT ONLY. Will be available in the in-game marketplace and findable in-game but very rare. Skins: EVENT ONLY. The following will only be available from the Summer Box 2019. Sprays: The following will only be available from the Summer Box 2019. EVENT ONLY. Character Clothes: Will only be available in the in-game marketplace. EVENT ONLY. Items: The following items will be ONLY available during the event: EVENT ONLY. The following items will be released during the event but might return in the game at future points as well: Loot: During this summer week event there will be advanced loot tables including all the items mentioned above spawning. All of the loot mentioned above will be spawning in both game-modes. However, for Survival, chances will vary and not be the same as in the Open World game-mode. This also includes: Summer themed zombies. (all game-modes) Summer Sales: Throughout the entire event there will be special sales and flash sales. Stay tuned. Summer Event Contract: For the Summer Week event we will release a brand new contract. The contract is called: "Cool Down Challenge". This contract will be released in both Open World and Survival and will be findable + inside the contract boxes during this event only. The contract goes as following: Step 1: Eat 50 ice creams. Step 2: Drink 20 375 ml water bottles. After this the player will be rewarded with some XP and with a Summer Box 2019. Note: Players can do this contract over and over again. The contract is a physical item and can be kept / saved by players even when the event has ended. Summer Secret Spots: In both Open World and Survival there is special dedicated summer themed secret spots in Colorado V2, V1, Caliwood and Oregon. Now, you might have already found one of the spots as we have to patch these in during a patch before the event starts. However you will then have noticed that loot hasn't spawned there yet. Summer loot will simply be live on those locations as soon as the Summer Event starts. Once again for Survival chances will vary and not be the same as in the Open World game-mode. Summer Themed Trading Lounge: As you might have noticed, the trading lounge has already been updated to a summer themed on. This will be active during the Summer Week Event as well. Summer Themed PVP Map: In the Open World PVP Servers section we will release a brand new PVP map similar to the trading lounge map where players can fight other players. Summer Giveaway: During the summer event week we will be doing a special giveaway. This giveaway will go through New Z's social channels so make sure to follow us and stay tuned for further announcements. Tropico Battle Royale: The ultimate summer map Tropico will be back in the Summer Week Event! We will change the Battle Royale map rotation to Tropico and in addition to that, Battle Royale loot will temporarily be changed to Summer related stuff! It's going to be hilarious! Start: September 11, 12:00 (CEST) 2019. End: September 16, 12:00 (CEST) 2019. Summer Competitive: We are also going to change the Competitive store to summer themed items only for the following period of time: Start: September 12, 12:00 (CEST) 2019. End: September 16, 12:00 (CEST) 2019. Summer themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a summer theme. There will be a different background to totally get you in the summer mood. Summer live stream by ElChupaCabra: Chupacabra will be doing a special live stream again where you'll have to find and kill him to get prizes! More information about the event exactly will be announced separately by him. This event has a particular time. Start: September 13, 2019. This event will take place at the following channel: https://www.twitch.tv/hereschupa Other Stuff: There will be some more 'secret' stuff happening but for that we'd like to invite you all to keep an eye out on our social media channels where we'll announce them! Updates: Here smaller updates about the event will follow. We wish you all an amazing event and hope to see you in-game! Have fun! // The New Z - Staff Team
  20. 5 points
    Dear Community, It's been a while and a lot has happened in that while. We have done a lot of work in and around the game and we are very excited to share this patch with you all. You will see a lot of improvements and additions have been done to the building system; we are definitively coming close to an end product and we expect to have the building system live and released soon in an upcoming update so stay tuned for that. Next to that we have the summer 2019 events coming up, even though the summer has almost came to an end it can never be too late for some positive summer vibes! Stay tuned for that as well as separate announcement(s) will follow. Now, let's jump into the patch notes. Overall Updates: GENERAL: Added several new content and models for the Summer Event Week 2019. Finished the Filipino language translation. Players can now invite / join / kick players from their group when being dead. Increased overall health of lock boxes. Improved the vehicle hitbox. Added a name and icon to the display notification when picking up items. FIXES: Fixed an issue related to the XP (experience) icon missing in some cases. (for example on the mission rewards) Fixed an issue related to the Vietnamese language pack that was causing the game to crash when switching to this language. Fixed several translation issues related to the Filipino language. Fixed several translation mistakes related to the German language. Fixed a bug related to the load-out system skipping backpacks when reviving in the game itself. Fixed a bug related to airdrops despawning when interacting with them. Fixed a bug related to the clan points showing their vulnerability message in the in-game chat when joining a server. Fixed various bugs related to the vehicle system where players would become invisible randomly. MODELS: Removed the physics of the ladders from the krane models. Now players can not go up there any 'legit' way anymore. Keep in mind being up there will result in your account being possibly banned or punished. Base Building System (Beta) Updates: GENERAL: Overall improvements have been made to the smoothness of the system. Walls and foundations should clip a lot better now and not have weird clipping glitches anymore. Walls, foundations and ceilings have now been properly aligned: there should not be any more gaps and other weird alignment issues. Foundation stairs have been fixed. They are now smooth to walk on. Added the K. Style NVG to the base-build load out. Added the Resource Collection tool to the base-build load out. Players can now deal damage to their own building blocks if they have building privilege. This allows them to quickly destroy something if they didn't mean to place that particular object or building block. We do plan on adding some kind of demolition tool later on. Players can now see, when building with the building tool, how much resources are needed to place / build that particular building block. Improved building object snapping. It is now a lot smoother and easier to use. Players can now manually rotate items when building by pressing the "R" / reload key. Fixed a lot of bugs that prevented players from placing objects / building blocks certain ways. Added a building height limit to prevent players from building infinitely high into the sky. ADDITIONS: Added a raid item: Timed Explosive. The idea is that we have now disabled building blocks damage from every item except new so called 'raiding items'. The timed explosive is the first addition. Players can place it on a building block, it will have a countdown and an explosion that does damage to the building block and everyone in the near surroundings of the explosion. Added a so called 'Territory Cupboard'. This is an item players have to place down in a secured area of their base that controls the privilege and marks the building area for privileged players. Only privileged players have access to the base (doors) and are able to build in that area. Any player can get privilege by simply going to the Territory Cupboard and by then holding "E" on it. Finished the resource collection system. A lot still has to be tested and done but the basis of the system is there. For now, gathering resources only works with the resource collection tool. When equipping this tool resource 'objects' will highlight. (Rocks, trees, metal objects) When hitting this resource you will gather it. For example: if you hit a highlighted rock, you will get stone. All resources will go to the player's inventory. You essentially need resources to build your base and craft items. Our long-term goal with the resource collection system is to add more 'tools' basically we aim to enable resource collection for any melee in the game, however some gather more than others and some can't gather a specific item. We also aim to add health to resources, this way players can't keep hitting the same rock infinitely. Item & Skin Updates: FIXES: Fixed an error related tot he ZK Bus Spawner store icon. Fixed an issue related to the vehicles where there was no / bugged hit markers. Fixed the AA-12 automatic shooting sound. The sounds are now properly synced with the weapon when full auto-ing. Fixed an issue related to the Jericho Police not rendering certain attachments. Fixed the spread and recoil changes for the Desert Eagle. Fixed the iron sight for the AK12 Specialist where it was using a different skinned iron sight before. Fixed the TPS variant for the AK12 Specialist where it was using a different TPS model before. Fixed / Updated the description for the Zombie Repellent item. ADDITIONS: Added a new item: Bear Trap. This is a placeable item players can place anywhere in the world. It's essentially a trap and does damage when players walk through it. Also, the player walking through it will get stuck for 3 seconds. Only the player walking through it will take damage. Added a new item: Claymore. This is an explosive device players can place anywhere in the world. When another player walks past it, it will detonate causing an explosion doing damage to anyone near it. Added a new hat: Construction Hat. Added a new hat: Stuffed Construction Hat. Added a new hat: Cowboy Hat. Added a new hat: Dad's Cap. Added a new hat: Dad's Green Cap. Added a new hat: Fedora. Added a new hat: Green Fedora. Added a new hat: Pilot Hat. Added a new hat: Pirate Hat. Added a new hat: Police Hat. Added a new hat: Rice Hat. Added a new hat: Trapper Hat. Added a new hat: Trash Hat. Added a new hat: Trilby Hat. Added a new hat: Green Trilby Hat. Added a new hat: Cowboy Hat 02. Added a new hat: Beanie Hat. Added a new hat: Beret Hat. Added a new hat: Boater Hat. Added a new hat: Cap. Added a new hat: White Cap. Added a new Fun Edition skin: Mauser SP66 Fun Edition. Note: the following items are part of the Summer Week 2019 event and will be released then. Added a new item for the Summer 2019 week event: Scuba Mask. Added a new consumable item for the Summer 2019 week event: Ice Cream. Added a new item for the Summer 2019 week event: Riot Shield Summer. Added a new item for the Summer 2019 week event: Summer Hat. Added a new box for the Summer 2019 week event: Summer 2019 Box. Added a new skin for the K. Style Helmet: K. Style Helmet Scuba. Added a new skin for the Sig Sauer 556: Sig Sauer 556 Summer. Added a new skin for the M107: M107 Summer. Added a new skin for the Custom Guerilla: Custom Guerilla Summer. Added a new skin for the K. Style NVG: K. Style NVG Summer. Added a new skin for the Heavy Armor: Heavy Armor Unicorn. Added a new spray for the Summer 2019 week event: Scuba Spray. Added a new spray for the Summer 2019 week event: Ice Cream Spray. Added a new spray for the Summer 2019 week event: Cocktail Spray. Added a new spray for the Summer 2019 week event: Water Melon Spray. Added a new contract for the Summer 2019 week event: Cool Down Challenge! CHANGES: Changed the 'no icon' for skinned pso-1 scopes to the default pso-1 scope icon. Changed the 'no icon' for skinned tactical sniper scopes to the default tactical sniper scope icon. IMPROVEMENTS: Improved the store icon for the Sig Sauer 556 Gold. Improved the K. Style Helmet Masks skins. Fixed several issues including where the meshes looked weird and had clipping shadows. Also improved the overall smoothness of the masks. They are now proper quality. Updated / Improved the textures for the Ghillie Suit Camo. REWORKS: Reworked more Riot Shield store icons. Also finished all the icon variants for the skins. Reworked the K. Style Helmet store icon. Also finished all the icon variants for the skins. Also finished the recipes. Reworked the K. Style Helmet Minimal store icon. Also reworked the model, mesh looks smoother and is more optimized. Fixed triangular shadow face issues and some issues related to the lightning. Reworked the Glasses store icons. (Basic ones and the aviator skins) They look a lot better now. Reworked the Riot Shield GOSU textures and store icon. Reworked the store icons for the Heavy Armor parts. (Used as crafting items to craft a Heavy Armor in Survival) Reworked the reload sound of the PKM. Reworked the SVD store icon. Also reworked all the icon variants for the skins. Reworked the Mauser SP66 store icon. Also reworked all the icon variants for the skins. Survival Updates: ITEMS: Added a new armor: Juggernaut Armor. This armor is specialized in blocking zombie damage. A perfect protection against damage from zombies. It's originally based on the Heavy Armor and players in Survival can build that into this new Juggernaut Armor using the crafting system. The armor has 3 variants; basic, medium and ultimate where the only difference between them is the zombie damage blocking value. The ultimate variant of the armor will block A LOT of zombie damage and next to that the ultimate armor will also have a unique skin. More about how to get that skin in further patch notes. Since this armor is a very unique, rare and strong item it will gradually decrease the players movement speed when using this item. The ultimate variant will slow the player the most down. Juggernaut Armor Basic - Juggernaut Armor Medium - Juggernaut Armor Ultimate Added a new helmet: Juggernaut Helmet. This helmet is the matching helmet for the Juggernaut Armor. Although the Juggernaut Armor blocks zombie damage, this helmet doesn't. It is very strong and has a lot of protections in return. This helmet also has 3 variants; basic, medium and ultimate where the only difference between them is the protection value. The ultimate variant has the highest protection. Juggernaut Helmet Basic - Juggernaut Helmet Medium - Juggernaut Helmet Ultimate Below we will who you what items we added for the Juggernaut Armor & Helmet upgrade process. Added a new contract for / around the Juggernaut Armor & Helmet. The name of this contract is: "Become a Juggernaut". This contract is part of the Juggernaut Armor & Helmet upgrade process. We will explain below how this will work. Added a new crafting component: Juggernaut Arm Piece. Added a new crafting component: Juggernaut Body Piece. Added a new crafting component: Juggernaut Spikes. Added a new crafting component: Juggernaut Head Case. Below we will explain how you can get this armor, upgrade it and where you can find everything you need for it. As we mentioned earlier: the base of this armor is the Heavy Armor. Heavy Armors in the Survival game-mode are rare but players have them already and there is definitely ways to get the Heavy Armor. The Heavy Armor + the new "Become a Juggernaut!" Survival contract are the two fundamental items you need to start your way to get the Juggernaut Armor & Helmet. The contract is relatively common so it should not be too hard to get one. Once the player has found a "Become a Juggernaut!" contract he has to activate it and kill 5.000 zombies. When the player has killed 5.000 zombies, and finished the contract, he will be rewarded with the following items: 1x Juggernaut Helmet Basic + 2x Juggernaut Arm Pieces. The helmet speaks for itself, the player now has a Juggernaut Basic Helmet. The two arm pieces + an original heavy armor + some glue & some rope can then be crafted into the Juggernaut Armor Basic. The player now has the both basic juggernaut armor and helmet. Now, both the helmet and armor need an upgrade to the medium variant. For the helmet to upgrade it to the medium variant you will need: 1x Juggernaut Helmet Basic + 1x Juggernaut Head Case + Some rope + Some glue. To get the Juggernaut Head Case all you'll have to do is kill normal super zombies until it drops you one. For the medium variant of the armor you will need: 1x Juggernaut Armor Basic + 1x Juggernaut Body Piece + Some rope + Some glue. To get the Juggernaut Body piece all you'll have to do is kill alien super zombies until it drops you one. Now that you have the medium variant of both the Juggernaut Armor and the Juggernaut Helmet you are going to want to upgrade it to the ultimate variant. To upgrade the helmet to the ultimate variant you'll need: 1x Juggernaut Helmet Medium + 2x Juggernaut Spikes + Some rope + Some glue. To upgrade the armor to the ultimate variant you'll need: 1x Juggernaut Armor Medium + 5x Juggernaut Spikes + Some rope + Some glue. To get the Juggernaut Spikes you'll have to be lucky: find them. They can spawn anywhere on the map. Collect them and upgrade your armor and helmet to the ultimate variant! To spice things up a bit we have also made a very cool skin for both the Juggernaut Armor Ultimate and Juggernaut Helmet Ultimate. As an event, this patch only we will reward players with these 2 unique legacy skin recipes. Of course this would only be for the Survival game-mode as that's where this armor is released. Here is how the skins look: To get these two legacy skin recipes all you have to do is get the Juggernaut Armor Ultimate and the Juggernaut Helmet Ultimate in your Survival global inventory. Once you have them, leave them there until patch 2.38! (If patch 2.38 takes too long to be released, we might make a separate announcement and roll the skins out earlier.) Every player who has the Juggernaut Armor Ultimate and the Juggernaut Helmet Ultimate in their global inventory at that point, will receive the unique legacy skin recipe for both items. This is the ONLY time you will ever be able to receive these skins! Note: We decided to do actual recipes this time as it gives players the option to decide themselves if they want to learn, trade or hold on to it! CRAFTING: Attachments are now craftable: Repair Kit Wrench (1) Metal (1) Plastic (1) Glue (1) Rag (2) Compact Scope Red Dot Sight (1) Aluminum Foil (2) Nails (1) ACOG Sight Reflex Sight (1) Tech (1) Aluminum Foil (1) Aimpoint CS Reflex Sight (1) Tech (1) Aluminum Foil (1) Red Dot Sight Holographic Sight (1) Tech (1) Aluminum Foil (1) Modular Grip Aluminum Foil (3) Forward Grip (Metal (2) Plastic (2) Glue (1) SMG Grip Aluminum Foil (2) Rifle Flashlight Flashlight (1) Aluminum Foil (2) Battery (1) Rifle Laser Aluminum (2) Tech (2) Battery (1) Tactical Sniper Scope Compact Scope (2) Aluminum Foil (1) LOOT: Reduced the chance of SWAT armor spawning. The item has a lot less spawn chances now. COLORADO V2 (Survival): Lowered the amount of spawning cars. COLORADO V1 (Survival): Lowered the amount of spawning cars. Open World Updates: COLORADO V2: Fixed the render distance of the hay bales next to the NATO Base. (PVP) HOSPITAL: Fixed the trees which didn't had any collisions and you were able to walk through. Battle Royale Updates: GENERAL: Adjusted the shadow settings for the high / ultra graphic settings. Estimated patch size: around 300 mb. Patch ETA: patch will roll out shortly after this announcement. Estimated downtime: around 1 hour but we'll try to keep it as short as possible. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  21. 5 points
    Ho Hum!!! another nothing Event. What happened to the time when we at least got double experience? Another busted weekend as far as I'm concerned. STOP NEGLECTING THE PVE COMMUNITY.
  22. 5 points
    I tried being open minded about this event. However, it falls far short of what an event should be. Once again, the PVE side of the community gets NOTHING. And that trash bag is just that. TRASH. To say I am very disappointed is a major understatement. I thought we had this all hashed out. I guess not. On a scale of 1-5, I give this event a negative 7
  23. 4 points
    SUMMARY: Fixed skins that didn't match the set. Fixed abusable bugs related to the vehicled and secret cave. Fixed some minor UI issues and cleaned it up. Added skins for the Medieval Event. Fixed objects around the maps. We are tweaking the loot from Helicopter Crashes, Slicers and Secret Rooms live from now on. Any feedback is welcome. We made a small change to the gun switching system. It now prevents abuse from it. Added new contracts/missions with Slicer body parts. Fixed an issue related to multiple zombies. This issue most likely is the main cause of the ping spikes on areas with many zombies. Improved loot in some areas in both Open World and Survival. Changed the way loot spawns in Secret Locked Rooms. Full Patch Notes: GENERAL CHANGES USER INTERFACES AND MENUS: Made some small UI changes to have a cleaner look. Whenever you pick up gear and attachments from the vault, it will no longer auto equip if its a superior one than you had on. Oceania Servers have been removed from the Server List. Added a protection on changing weapons that was easily abused. Reverted back a change that would cause your mouse to "escape" the Window when you had other menus open. Fixed a bug where players were able to open the ingame store while dead. Fixed a bug where you could use your "Taunt" command while typing in search bars in the GI or store. Updated the Tutorial Windows in English, German and Portuguese. Fixed a few issues in the French translation. GENERAL FIXES: Fixed an issue with zombies that caused gathering too many of them at the same time. This SHOULD fix the ping spikes, but we will need broader testing. Made a few changes to physics on cars versus players that allowed players to abuse and enter areas they shouldn't. You can open the "player list" (Tab Menu) while climbing up and down stairs. When you pick up gear and attachments from the vault, it will no longer auto equip if it's a better one than you had on. Fixed an issue that caused an error when gifting a friend character clothes on the marketplace. ITEM CHANGES VEHICLES: Fixed a visual bug that would show the wrong durability on vehicles. You are no longer able to repair vehicles when they're at 100%, so you won't waste repair kits. You are no longer able to refuel vehicles when they're at 100%, so you won't waste fuel. Fixed an issue related to Player vs Vehicles physics that allowed players to glitch and abuse those glitches. Normal Repair Kits will no longer repair vehicles with less than 25% durability left. For such cases a Premium Repair Kit will be required. ZOMBIES: Improved textures and materials for the Slicer. This gives the Slicer a better appearance with more detail, especially on higher resolutions. Added two new unique items to the Slicer: Slicer Head and Slicer Blades. They can be acquired from Slicers and are needed for the Razer Blade contracts. LOOT: Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. SKINS: Fixes Fixed some K. Style NVG textures that didn't properly match the rest of their sets. Those include: Pulse, Black Night, Helix, Modern Black, Battle Royale, Crimson, Camo and Digital Red. Fixed some other Pulse skins. Their Glow Maps were not properly set and they now all have the same level of glow. Fixed the M107 Recipe icon. It was missing. Renamed all the Sig Sauer 556 skins. They are now called Sig Sauer 556 "NAME". Fixed the Iron Sights on multiple Sig Sauer 556 skins. They were still using the unskinned version Iron Sight. Fixed the AWP Tech glow map. Its glow was not properly set and it now matches the rest of the set. Fixed the coloring of the Heavy Armor Fallen Angel Gold. It now matches the rest. Fixed the colors and wings on the Heavy Armor Fallen Angel Desion. Improved the Blue Night skins set. The colors have been readjusted to its intended colors. It's now less "purple" than it previously was. Fixed the description of the Sig Sauer 556 Skins. Fixed an issue with the sound on the Valentine Heart Katana Skin. Fixed the texture on the M9 NVG Valentine. Fixed the model on the Heavy Armor Helix where the lower part of the armor would split from the rest when crouched. Additions Added a new skin set for the Medieval Event. You will see more details on them when the event starts. Added skins to be rewarded to Battle Royale 2019 Leaderboard Winners. These are 3 different skins. Rank 1 will receive a unique one, then ranks 2 to 10 will receive a different one and 11 to 50 will receive another one. These skins are unique and will be automatically applied on the accounts so therefore nobody else can get them. Added two new Toxic Skins, the K. Style NVG and Moto Helmet. They will be added to the Revolution Skinbox. OPEN WORLD LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Open World Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed a player spawn that had the player spawn inside a tree. Moved some objects that were blocking the entrance of a few buildings. Fixed some terrain issues at Blue Ridge Safe Zone. COLORADO Fixed a Helicopter Crash at the Airport that contained the wrong loot pool. The loot from it now matches other Helicopters. OREGON Fixed a airdrop spawn where the airdrop was going through a building while landing. SURVIVAL GENERAL: Fixed an issue where your backpack would change when you picked up a smaller backpack. It now only changes if you pick up a larger one. LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Survival Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed some misplaced objects at Norad Military Base. Fixed a building at West Boulder that had a door blocked by some objects. COLORADO Fixed a gap in Norad where players could get stuck. Fixed a misplaced sandbag barricade at Camp Splinter. Fixed some flying objects in Whitestone Mountain. Buffed the military loot at the Airport. Reworked the zombie spawns at the Airport because of server performances. The amount is still the same, but 30% of them will spawn over time. OREGON Fixed an airdrop spawn where the airdrop would go through a building when landing. Estimated patch size: 250MB Patch ETA: 1 Hour Estimated downtime: 1 Hour Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis Team
  24. 4 points
    Dear Players, We are here to announce a new format for the tournaments! We will try to keep this as simple and direct as possible. In the latest Supercup, which was great from top to bottom, we did have a major issue, which was the connection to servers for players. This time we will do it differently. We will have regional cups again, but they will happen on the same period. I am putting together a team to help with this, including streamers and Youtubers to help out with this so the matches will not be exclusively on my stream! Some basic rules from previous editions will return. Some other things will be reinforced and mandatory and not as flexible as previously. The matches will be 5v5 and every team can have up to 12 players signed up. This will a PERMANENT roster, which cannot be changed. Every team should use the clan tag applied as during ALL the matches, no exceptions. Character names must remain the same on every match, otherwise players will be counted as different ones (on the kill count and roster limit) Players cannot play on different teams, not even on a different cup. Teams will only be allowed to play on their own region. No exceptions. Players cannot share their accounts so other players can play in their place. They have to be unique players. Players must be from or live in the region. For example... A North American player living in the UK may play for either a team from PANAM or EU. Not both. A player who is French and lives in China can play for either a European team or Asian team. Not both. If we feel it's needed, we may ask for proof of nationality/residence. If a team breaks these rules, they will be heavily punished. Matches will happen both on week days in the evening and weekends, afternoon and evening. Other parts of the days will be treated as exceptions and will only be done when necessary. Match times will always be: Monday - Friday: 6PM - 11PM Saturday - Sunday: 1PM - 10PM Teams do not necessarily need to be available on all those dates and times, but they must be available AT LEAST on two of them during the week and at least one weekend day for a period of 5 hours. 4 ARs + 1 Sniper OR 5 ARs per team Armor: Custom Guerilla + K. Style Helmet/NVG - All team members MUST use the same skin (you can use the Team A/B if you don't have any matching ones) Medication: Only Bandages DX are allowed. No amount limit. Shields: 5 Riot Shields per player AR Players: Stanag 30 Only - Only Imi-Tar-21, Sig Sauer 556, Steyr AUG, Scar CQC. No second hand weapon. All attachments except Flashlights are allowed Sniper Players: One Sniper (SVD, Blaser or Mauser SP66) and one backup pistol (except for TEC-9). No extended mags on the pistol VOIP is only to be used to communicate with the officials. Do not use VOIP to talk to the opponents for any reason. Same goes for [GLOBAL] chat. Pause: Pause must be requested by VOIP. Pauses may only occur due to crashes/disconnects and only once per player. If a player is disconnected or crashes more than once, they will not be allowed back in. Only 2 pauses per match per team. MAP: Tournament Map (The matches will happen in the TOURNAMENT MAP. There will be TWO available servers, under PvP Servers in each Region)SYSTEM: 3-Round matches during the Group Stage (if there is one) and first elimination rounds. Semi-finals and finals will be Best of 7TOURNAMENT SYSTEM: Group Stage then Elimination RoundsWHEN IT STARTS: To be announced! You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet loss". When a player has Packet loss, his internet is very unstable and it makes him lag ingame. If we see that one of your players is lagging during the match then you will have two possibilities: The match will be paused and the player kicked and you can replace him with another one, within the time limit. After the new player joins, he will moved to the location the lagging player was and the match will resume. You will be able to finish the match with 4 players. Regardless of anything, if your player is lagging, you will have to deal with the consequences. Teams will not be allowed to use players that were signed up as a reserve for another team, even if they haven't played. Every complaint about a match will be assigned to Chupacabra through one of the regional assistants. You will have to present your case thoroughly. In order to organize the tournament as best as possible, every team have to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. General Rules: 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. In group stages, there is no need for a clear winner. If the match ends in a draw, it ends in a draw. On knockout stages a clear winner must be had. If a match ends in a draw, this is the order of statistics to get the victory. First round winner qualifies if it's a draw; If all three/five rounds ended in a draw, the first team that got a kill will qualify; If there were no kills, the first team that deals more than 50% damage qualifies; If it's still a draw after that, we will evaluate each team's campaign (wins and kills/deaths) and will nominate a winner based on that. No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates, pallets and concrete pillars are ALLOWED. No grenades. If you die, you are not allowed to join back the server till the round is over. You cannot boost yourself with shields over a fence or on top of any object. If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the round. The match starts when both teams are ready. The match officially starts after the Air Horn. Tolerance of 10 minutes of delay. Punishment: Breaking any of the rules will result in punishment for the team, evaluated by level of severity. Severity 1 will result in "pause and go back" punishment. For example, jumping over a shield to get over a wall but with no shots or kills. Severity 2 will result in a player kick. That player will not be allowed to return until the next round starts. Severity 3 will result in a round win for the opposing team. Severity 4 will result in a match win for the opposing team (always 3-0). Severity 5 will result in removal from the Cup. No replacements will be had. ASIAN TEAMS CLICK HERE EURO TEAMS CLICK HERE PANAM TEAMS CLICK HERE
  25. 4 points
    Dear Community, Are you ready to take New Z as your Valentine's Day date? Starting today we have a lot of awesome events planned including double XP, daily login rewards, a valentine 2020 box, contracts & a lot more! Welcome to the official Valentine 2020 event announcement! Before we jump into any event details let's make it clear over what period of time this event is taking place: Start: February 11, 12:00 PM (CET) 2020. End: February 17, 12:00 PM (CET) 2020. Now, let's jump into the details of the event: Double XP & GD: During this Valentine event there will be a Double XP & GD event. This Double XP & GD event will be for all game-modes. The Double XP & GD event will take place the following time and date: Double XP & GD ALL GAME-MODES: Start: Friday, February 14, 00:01 AM (CET) 2020. End: Friday, February 14, 23:59 PM (CET) 2020. Valentine 2020 Content: During the event we will release some new items. Here is a list and how to get them: All the new content: Valentine 2020 Box: Will be available in the in-game marketplace and findable in-game but very rare. Skins: The following will only be available from the Valentine 2020 Box: Returning Skins: Skins from previous Valentine events will not return. Sprays: The following will only be available from the Valentine 2020 Box or directly from the in-game marketplace: Character Clothes: Will only be directly available through the character customize menu. (You can buy them there) Also, some character clothes will come back from previous years so keep an eye open in the selection. Items: The following items will be ONLY available during the event: Returning Items: And these items are returning from previous years: Loot: During the Valentine 2020 event there will be advanced loot tables including all the items mentioned above spawning. All of the loot mentioned above will be spawning in both game-modes. However, for Survival, chances will vary and not be the same as in the Open World game-mode. This also includes: Valentine themed zombies. (all game-modes) These zombies will drop and sometimes be equipped with Valentine themed items. Valentine type of loot will be dropped all over the maps. (all game-modes) Valentine 2020 Contract: During the Valentine 2020 event we will release two new Valentine 2020 contracts. These contracts will be available in both the Survival and Open World game-mode. You'll be able to get these contracts by finding them in the game or by opening a Valentine 2020 box. When activating any of the contracts you'll have to collect either 25 Valentine hearts or 25 Valentine keys. When this is done you'll receive 1 free Valentine 2020 box. Valentine 2020 Seasonal Leaderboard: The event leaderboard is back! This time the leaderboard will be active for the same date and times as the main event. That is: Start: Tuesday, February 11, 12:00 PM (CET) 2020. End: Monday, February 17, 12:00 PM (CET) 2020. Every top 5 player for each leaderboard will be rewarded with 1 free Valentine 2020 box each. Valentine themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a Valentine theme. There will be a different background to totally get you in the Valentine mood. Valentine Daily Login Reward We will reward every player with a free "Valentine 2020 Box" that logs in a certain period of time. Please note that we won't reward instantly but most likely the day after this period of time. Log in between the following date(s) and receive a Valentine 2020 Box: Start: Friday, February 14, 00:01 AM (CET) 2020. End: Friday, February 14, 23:59 PM (CET) 2020. Valentine live stream by ElChupacabra Chupacabra will be doing a special live stream again! More information about the event exactly will be announced separately by him. Start: Friday, February 14, 18:00 PM (CET) 2020. This event will take place at the following channel: https://www.twitch.tv/HeresChupa Other Stuff: There will be some more 'secret' stuff happening but for that we'd like to invite you all to keep an eye out on our social media channels where we'll announce them! We wish you all an amazing event and hope to see you in-game! Happy Valentine's Day and we hope you enjoy this new event week! // The New Z - Staff Team
  26. 4 points
    One mode (between open w + survival) + snipers rares + no instant joining system = great game
  27. 4 points
    @Sven Since you feel the need to redirect us to this thread, I have a follow-up for something I brought to your attention earlier. I quote this from another thread. "How about just stop being lazy and create some new things for the winter event. I'm tired of finding Snowman Head, M9 Bayonet, Shovel, Kandy Kane, and Snowman Shield. Lord only knows what recycled items will be introduced for the Christmas event. WAKE UP DEVS!!!" Notice!!! This was directed at ALL the staff, not just you @Sven I find it interesting that you would respond to this but as yet, you still completely igonred the post about why there are so few zombies in event locations. You asked for more specifics. I gave them to you. I stated that there were only 20 zombies in the event location and just a little distance away, there were 74 zombies and a Super in Lone Tree Farm. I would still like an answer. I also have noticed that there is an Alien that spawns in the event location. This is great, except for the fact that anyone that plays this game for any length of time knows, Aliens will NOT spawn if you are within proximity of their spawn site. it's why I also suggested adding a Super to the area. At least the Super will spawn regardless of where you are located. Also, about the items available and what you worked on... maybe I was a bit hasty in my assessment. However, I noticed that I was not the only one that spoke about finding recycled items, especially the M9 Bayonet and Shovel in the event locations. For the die hard PVE player, what does it matter what you do for PVP and BR? Whatever map you add to both those areas has no impact on the PVE side of the game. If we either don't want to, or cannot afford to purchase a private server, we are relegated to the same old map.
  28. 4 points
    I already like the weekend event likes "double" Rep, XP, GD, GC or Rewards. Also there is something it was very nice is Discount of every mags, you already did it 1 time like all on half price, i think you can do it more often. New what i think would be nice is, very old skins but really very old skins which are not much in the game, to put it for a weekend for sale or bring the box for sale... Like elite skins, its profit for both sides, people will buy the box from market because the skins are so expensive and you guys make profit also in selling this skinbox for GC. Something new what i also would like is, what about put weapons on market also somethimes, not often but for an weekend SVDs for 100k each or even for GC like each svd 3-4 GC ( so you guys have also profit of it) but put a limit on it like max. you can buy is 1000 so people dont have 1 million snipes. i mean people already have so many snipers, doenst matter if they have more or not tbh. Or what about bringing in battle royal the old skinbox back, like somethimes you get the old skinbox somethimes this new skinbox, because the old box had also very nice skins. About the market sales: The best things are mags, custom, Kstyle/NVG, DX and Heavy, which are not in the market place, so its very nice to put it for an weekend in sale. About the pvp maps, i would take night time out of full pvp maps (i think its already in progress), otherwise i like how you guys do it, changing on weekend the maps somethimes its kind a cool. i mean i like rocky mostly but no one playing, thats just sad^^ anyway This Friday is blackfriday so my weekend sale for this one would be: 1- Market Sales: Custom, Kstyle, DX, Heavy and Mags. 2- better loot in BR and bringing arizona or arena back (sorry but i really dont like tropico) 3- Super Zombie can GD Skin Boxes 4- i dont know, something about survival ( i dont play survival that much), maybe bring clifside as a pvp map there, so people can play there and make good rep (maybe also with double rep)... its also an old iss feeling i think.
  29. 4 points
    Dear Community, It's once again time for another update. This time we have a HUGE patch including the account level system & prestiges with level borders, a season pass system, for Survival (finally) the resource gather system, a lot of quality of life improvements and further more a lot of new content! We would like to thank all of you for your patience and we hope you all like this brand new update. Let's jump straight into it! Overall Updates: GENERAL: Skins in the skin menu are now ordered alphabetically. Separated double XP and double GD functions per game-mode. This allows us to do double XP and or double GD events separately per game-mode(s). (Yes we know Survival doesn't have GD but you get the point) MODELS: Fixed an issue related to the hospital building where players could shoot through a gap in one of the staircases. We have now removed the elevator shaft from that particular staircase. Example of the original issue: https://prnt.sc/p49vi GAMEPLAY: Players can no longer contest clan points when they're dead. Fixed a bug related to the clan point perk that decreases the revive timer where the revive system would bug out when applied. Clan territory points no longer count on the leaderboards from servers that are disabled. UI: Added an indicator to the "view content" menu when viewing content of a skinbox/box that indicates which skins/items are new. Players are now able to buy characters and character clothes (parts) directly from the character selection screen. This means that character clothes no longer show in the in-game marketplace. It was very confusing for players to buy a particular character cloth as they'd have to find it in the huge list in the marketplace. Now you can just browse through characters and clothes and if you want to buy a certain clothing you can do that directly for GC/GD. Crafting resource quantities in the crafting menu are now easier to see / more visible. ACCOUNT LEVEL SYSTEM: The brand new account level system is finished and will be released in this patch. This system allows any player to have an account level, grind and level up. It's completely account based so experience can be gained by playing any game-mode. With this we have introduced a new value called "Account Experience" which is the global experience amount for an account. Linked with that is an account level. It starts small at the lowest levels but becomes bigger and bigger towards the higher levels. Combined with all of this there is something we call "prestige" that decide your so called "Account Level Border". Account level is shown in the main menu, friends list. Account level + account level border is also shown in the ingame tab list. You can find a preview picture for them further below in the patch notes. Account level experience, the new value, will also be the fundament for our new season pass system. Further information and explanations about that system will be made further below in the patch notes. Account levels update when a player exits a server and is back in the main menu. If your account levels up, you will get a level up notification there. Account experience can be gained by playing any game-mode. You get, for instance, XP by killing players, winning a Battle Royale game, winning a Competitive game, killing zombies, etc. The experience needed per level increases each level. That means that to level up from level 1 to 2 you need A LOT less XP than to level up from level 350 to 351. The higher level you are, the more XP you will need to level up. You can also see someone's account level border when aiming at that player ingame. This is how it looks: Prestige System: To make the whole system more attractive and cool, we have linked it to a prestige system. It is relatively simple. There is 6 in total as following: Silver: Level 1 - Level 400. Gold: Level 401 - Level 800. Platinum: Level 801 - Level 1200. Diamond: Level 1201 - Level 1600. Elite: Level 1601 - Level 2000. Master: Level 2000+. Here is an overview that will hopefully allow you to understand the whole border/prestige system better: Basically you can be level 1-100 and when you reach level 101 your level will (only visually) be reset to 1, although you will have a prestige of 1 level up. Every time you do so, a diamond in that prestige area style will be added. When you reach level 401, you will then enter the Gold level and so on. Here are some examples: Player that is level 97: Player that is level 647: Player that is level 2374: Note: Each diamond per type stands for a 100 levels. Meaning if you see a silver border with 3 diamonds under, it means that that player is somewhere above level 300. (100 x 3 diamonds = 300) The idea behind this is that the players can recognize other players' level range, using the border, where the "higher" the border is the higher the player's level will be. Basically let's say a player sees a diamond (blue) border, they then know that the player has to be between level 1201 and 1600. He can then count the diamond icons under for each 100 levels and then, based on the style of the border, he can know how high he is in that prestige ranging from 1-100. TAB LIST: For this update we have reworked the TAB list, aka the in-game menu that shows a list of all players in the current server. We have reworked this for three reasons: optimizations, support for the new account levels and to improve the overall look of it. Below we will show a picture of what the list will look like and under that we will mention changes & updates in particular in a short list. Support for account levels has been added. As you can see the account level for a player and the border of the account level has been added in front of the character's name/server number. We have also added the clan tag for characters. If a certain character is in a certain clan, it will now show the clan tag + color of the clan tag in front of the character name as well. This way you can know what clan a certain character is in. The account subscription icons, veteran icon and friend icon have been repositioned. This now shows after the character's name. We have also changed the on-click menu that shows when clicking on a particular player. This is how it looks: Note that this picture is how it looks when clicking on yourself. Buttons such as "mute" and "report" are still there and will show under the avatar and account level border. A cool trick is that when clicking on any player you can see his 'total' level, in the example above, 3000. On the tab list itself (without clicking on a player) you'll only see his current level in THAT prestige. How that all works can be found under the "Account Level System" part of these patch notes. SEASON PASS SYSTEM: With the new level system being introduced we had a solid basis to also develop a season pass system. With the season pass and the progress for it we use the new Account Experience value as a basis. Only players who actually buy a season pass will be able to participate in it. Please note that the price of the season pass will be based on its content. We aim to particially add unique content to and for the season pass to make this unique but the season pass will also have returning rewards for things that are already in the game including GC or in-game items, for example. We thought about you Survival players and yes, rewards in the season pass can be both for the Open World and the Survival game-modes. Since we use the account experience as a basis, progress will be linked to that. Although progress only starts counting when the season pass is purchased. Account experience is global and can be gained by playing any game-mode, this means it doesn't matter what game-mode you play, you'll still progress in the season pass. Note: the picture above is purely for preview purposes and does not contain anything accurate towards how the final season pass will be. How does it work? A season pass will be available through the in-game marketplace. Once you bought a season pass you can go to the "Season Pass" menu by clicking the "Season Pass" button in the main menu and you'll see your current season pass overview. Season passes have an end date. The end date means that when that period is reached the season pass will be gone/disabled. On the season pass menu you will also see a timeline with points. Every point stands for a "level". When a level in the season pass is reached, you'll be rewarded with items, skins and/or content for that level. You can see the rewards for each level by clicking on them. Every season pass will be different in terms of the amount of levels and the amount of XP you need for a level. In the example pictured above you can see that after reaching a 100 XP you will reach level 1 of the "Test Season Pass". (This is just an example) The experience, XP, is the same as your account experience. Season pass experience will ONLY start counting after a season pass is bought. We plan on releasing a new season pass with unique content from time to time and we would like to address with this season pass being the first one ever, we expect some feedback. This first season pass will mostly be focused on more of a try-out, most likely 1 month, where we get the chance to fully process all the feedback. With that being said, please let us know if you have any feedback. Item & Skin Updates: FIXES: Fixed the third person model for the Mauser SP66. It was using an incorrect scope. Fixed the texture of the K. Style NVG Ice. The texture now matches the rest of the skin collection. Fixed the texture of the Alice Backpack Solrath. Fixed a bug related to the claymore not dealing damage to players or zombies sometimes. Players inside vehicles can no longer trigger bear traps. IMPROVEMENTS: Improved the specular texture for the Custom Guerilla. Increased the resolution and improved the overall quality of this texture making all custom guerilla armors including the default one look a lot better in high quality lighting. Increased the glow amount of the Karambit Jedi skin. Updated the item description of the Military Backpack. Updated the item description of the Hunter Backpack. ADDITIONS: Added a new light-machine gun: M249-E3 Para. This light machine weapon is a better variant of the M249 and uses M249 ammo. Although we have added this new weapon to the game, it won't be available in any game mode just yet. Stay tuned for more information later on when / how we release this new weapon. Added a new skin for the Katana: Light Sword Cross Purple. This light sword will be added to the content of the Jedi Skinbox at the moment of this patch. Added a new skin for the Katana: Light Sword Twin Purple. This light sword will be added to the content of the Jedi Skinbox at the moment of this patch. Added a new skin for the Katana: Light Sword Yellow. This light sword will be added to the content of the Jedi Skinbox at the moment of this patch. Added a new skin for the M107: M107 Black Night. This skin will not be released / available just yet. Please note that most item additions listed above won't be released instantly. Keep an eye on our social media to stay up to date for their individual releases. CHANGES: Updated the bear trap store icon. This one looks better and is overall better looking and better quality. The Karambit Blue is is from now on glowing. Bear traps and claymores no longer deal damage to players in PVE servers. Bear traps and claymores can now also be triggered by zombies. REWORKS: Reworked the store icon of the Custom Guerilla. Also reworked all its skins. Reworked the store icon of the Custom Vest. Also reworked all its skins. Reworked the basic light swords. The entire model has been reworked and most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Reworked the cross light swords. The entire model has been reworked and most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Reworked the twin light swords. The entire model has been reworked and most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Reworked the curved light swords. The entire model has been reworked and also most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Note that this one has been switched to a curved saber since it made a lot more sense to have it like this. The curved skins still have a more "chromish" hold part. Survival Updates: We know you all really want us to implement and release the base building system although we have decided to cut the whole feature in to two separate parts: 1) The resource gather system which is the system that allows players to farm materials and use those to build a base with. 2) The actual base building system. For this update we have proceeded to release part 1 where in Colorado V2, Survival, players can now find and farm resources. We want to make sure this is balanced first before releasing the base building system itself. These are two very big steps for us to take and we just want to make sure we do it right and create some breathing room and space for feedback from players. Note 1: Resources will also start spawning on other Survival maps including Caliwood, Colorado V1 and Oregon in the near future. To balance everything we need to focus on 1 map for now which is Colorado V2. However we definitively plan to add the resources to all Survival maps soon. Note 2: For those wondering about the base building system and resource system being implemented into the Open World game-mode; yes we are considering this to a certain extent although we want to focus on balancing and fully releasing it into the Survival game-mode first. OVERALL: Random spawned weapons (loot) now spawn with a random amount of bullets. Toxic super zombies now drop 3 items instead of 1. Colorado V2 (Survival): Fixed a clan territory where the wrong boost perk was assigned. Colorado V1 (Survival): Fixed a clan territory where the wrong boost perk was assigned. CRAFTING: Reworked the model and store icon for Metal. Reworked the model and store icon for Wood. Reworked the model and store icon for Stone. The following crafting requirements (recipes) have been updated based on the new resource gather system: Note that we only show below the required items that we adjusted. Hatchet: increased to 100 wood, 20 metal. Removed: 1 plastic, 1 glue. Rest remains same. Pickaxe: increased to 100 wood, 20 metal. Rest remains same. Fire axe: increased to 125 wood, 50 metal. Rest remains same. Brotherhood: increased to 100 metal, 4 tactical knives. Rest remains same. Canoe Paddle: increased to 75 wood. Rest remains same. Improvised fire axe: increased to 100 metal. Rest remains same. Arrow: increased to 5 wood, 5 stone. Rest remains same. Bada Boom: increased to 50 metal. Rest remains same. Clean Sweep: increased to 50 metal. Rest remains same. Cricket Bat: increased to 90 wood. Rest remains same. Wrench: increased to 20 metal. Rest remains same. Bat: increased to 90 wood. Rest remains same. Metal Bat: increased to 20 metal. Rest remains same. M9 Bayonet: increased to 20 metal. Rest remains same. Machete increased to 40 metal. Rest remains same. Fireman helmet: removed metal. Rest remains same. Heavy Armor: increased to 100 metal. Rest remains same. K. Style Helmet: increased to 50 metal. Rest remains same. C01-Vaccine: increased to 10 metal. Rest remains same. Binoculars: increased to 20 metal. Rest remains same. Code lock: increased to 100 metal. Rest remains same. Small code locker: increased to 250 metal. Rest remains same. Armor plates: increased to 75 metal. Rest remains same. Wooden code locker: increased to 100 wood, 15 metal. Rest remains same. Repair kit: increased to 50 metal. Rest remains same. Forward grip: increased to 10 metal. Rest remains same. The following crafting recipes have been disabled (for now) based on the new resource gather system: Note that these will most likely not come back as they were a 'temporary fix' pre to the resource gather system that's now here. Metal Recipe. (Metal scrap is temporary not spawning) Stone Recipe. (Rocks are temporary not spawning) Wood Recipe. (Sticks are temporary not spawning) GATHER SYSTEM: Stone, wood and metal now spawns in Survival Colorado V2. We are adding the resources to the rest of the Survival map(s) in the near future. Resources spawn around the map and can be farmed using tools. Only particular melees have particular gather rates. Some can only farm wood, some only metal, some both. Some are more sufficient than others. The following melees have gather rates and can be used to either farm wood, stone or metal: Flashlight: 1 wood, 1 stone, 1 metal per hit. Hammer: 3 metal per hit. Hatchet: 6 wood per hit. Pickaxe: 6 stone per hit. Chainsaw: 10 wood per hit. Crowbar: 5 metal per hit. Fire axe: 7 wood, 2 metal per hit. Power drill: 1 metal per hit. Wrench: 1 metal per hit. Brotherhood: 7 wood per hit. Double Fire Axe: 8 wood, 3 metal per hit. Resources spawn around the map and have a maximum health values. When a resource is being farmed and reaches 0 health, it will despawn. Resources spawn back randomly, and have a cool down just like normal items. The following health values have been set: Wood: 100 health. Common. Spawns pretty much anywhere. Stone: 50 health. Medium. Spawns mostly outside cities & towns. Metal: 20 health. Rare. Spawns mostly inside cities & towns. BASE BUILDING (BETA): Updated the gather resources on the Cliffside beta server to the new (3) variants. Base build objects now decay if they are not attached to a base with a Cupboard. Added a demolish option to the building hammer. This way builders don't have to switch to another weapon to destroy a wall they just placed. Fixed the footstep sounds for building objects. They should now match with the material. Fixed a bug related to the building system causing walls to be rotated 90 degrees after placing stairs. The following adjustments have been made to the building objects based on the new resource gather system: Foundation: 125 wood. Ceiling: 100 wood. Roof: 100 wood. Foundation Stairs: 100 wood. Stairs v2: 100 wood. Stairs v3: 100 wood. Wall: 100 wood. Door frame: 75 wood. Window frame: 75 wood. Small window frame: 75 wood. Small wall: 75 wood. Pillar: 50 wood. Door: 100 wood, 20 metal. (Since it has a code lock already on the door) Metal Window Cover: 60 metal. Open World Updates: OVERALL: Toxic super zombies now drop 3 items instead of 1. (PVP) Lounge: Fixed some flying objects around the left side of the pool area. Fixed an issue related to "Fred's Mission" where one of the way points was flying in the air. Battle Royale Updates: Arizona V2: Fixed some places where there were some issues related to the terrain not being high enough. Fixed some flying rocks pretty much all over the map. Tweaked settings for players playing on Medium and Low to increase and improve overall performance. Estimated patch size: 300-400 mb. (It's a big one) Patch ETA: Patch will roll out as soon as these patch notes are released. Estimated downtime: We will try to keep the downtime around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  30. 4 points
    Dear Community, Time for another one! This time we have epic stuff happening in Battle Royale with Battle Royale Madness, we have loot events for both Survival and Open World, Lounge PVP map is back in the PVP Servers section with instant reload and we are doing a discount on the 2500 GC package! Enjoy! Oh yeah, and for those wondering we have a HUGE patch coming up with HUGE new features including an account level system, a season pass system, survival resource gathering system and A LOT more. This is all coming very soon as we are currently in the final stage of testing. Stay tuned for this! For this weekend event we'll have it live the following period of time: START: September 27, 2019 12:00 PM (CEST) END: September 30, 2019 12:00 PM (CEST) Now, let's jump into further details about this weekend's weekend event: Loot Event! Since this particular time we couldn't come up that would affect both Open World and Survival at the same time, we have split this point in 2: Survival: We have noticed it's very hard for people to get their hands on the new "Juggernaut Armor". So, this weekend only we have made it easier to get the armor (parts). This means the "Become a Juggernaut!" contract is now more common, the Juggernaut Spikes & Head case are now a lot more common from dropping from normal Super Zombies, the Juggernaut Body piece now also drops from normal Super Zombies and chances for it on the Alien Super Zombie have been increased. Also, to juice this all up the unique Juggernaut Armor / Helmet skin now has a super small chance of being dropped by a normal super zombie. Note: We are still going to give everyone these 2 skin recipes that manages to get their hands on the ultimate versions of both the armor or the helmet, but this will be an extra way (this weekend only) to get one or two! For more information about that reward and the juggernaut armor itself please read: http://forums.fredaikis.com/index.php?/topic/8255-patch-237/ Open World: Vehicle spawners are back! You can now get the original vehicle spawner items again but only from normal Super Zombies. Vehicle spawners are the items you can use to spawn in a vehicle. Note: You can only use these vehicle spawners on private servers. Now, you might wonder why add this in the official servers when you can only use this in private servers? 1) loot is global so also in private servers, we can't separate it; i guess nice to farm for the weekend. 2) we are on our way fully introducing vehicles back in the game, of course balancing here is our prioritization. We would like to see where this leads us. Battle Royale Madness! For this weekend event only, we'd like to try something new in the Battle Royale game-mode. Loot has been changed completely! Just some examples: Heavy Armors, K. Style Helmets, VSS's, Snipers, Riot Shields, everything spawns! Also we have enabled double speed to make this even MORE MADNESS! If you have any further madness related to the BR loot, please let us know as we can still add even more items to the loot tables LIVE, during the Weekend Event! Just let us know your ideas in the comments! Lounge PVP Map + Instant Reload The Lounge PVP map is back in the PVP Servers section. This time we have also enabled the instant reload feature for this PVP map! This means that you won't have to reload any weapon! Enjoy! Xsolla Sale: 20% discount on the 2500 GC package. This weekend only there will be a 20% discount on the 2500 GC package only through Xsolla on our website at: https://playnewz.com/buygc.php ROUTINE: Battle Royale Map Rotation As always, the main and only Battle Royale map will be changed. This time we are changing over from Arizona to Arena. Note: We change the map rotation in the Battle Royale game-mode every week due to the low(er) amount of players playing Battle Royale. If you have any suggestions, ideas or feedback please let us know at http://forums.fredaikis.com/index.php?/topic/5388-maps-battle-royale/ SALE: Invisible Backpack Skin + Mystery Skinbox Sale This time we are doing a big sale on the invisible backpack skins and we are doing a 20% discount on the Mystery Skinbox. Note: This sale is a weekly one so has already started before the weekend event and will not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! If you experience any type of issue(s) with the game please contact us through social media or create a support ticket athttps://playnewz.com/support.php/ For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Have a nice weekend! // Sven // The New Z - Staff Team
  31. 4 points
    What if we extend the season pass to be up for 2 months instead? What do you guys think?
  32. 4 points
    1. +1 for Map rework. New survival only maps. I like how the maps have been cleaned up a lot. 2. -1 for a full wipe. Been playing survival mode exclusively since release and have yet to find a sniper anywhere. What I have in my GI is the result of countless hours playing. Just over 100 bandages/pain killers, less than 20 antibiotics, maybe 7 bandages DX and less than 5 first aid kits. If it is wiped, I would probably cease to play the mode. 3. -1 Partial wipe of weapons. Same comment as #2. It has taken a long time to accrue any decent weapons in Survival. Wiping 95% of player's time/effort is not going to encourage people to play the mode any more than pre-wipe. 4. I don't see how adding currency will get people the play survival. How about adding new "survival only" dynamics to the mode. For example: hunting, camping, campfire/cooking, weather affects, etc. Also some new zombie skins (looks) or even a new type all together. Like a crawler (missing legs), a type that only comes out at night, or even one that flees vs attacks that might have unique loot.
  33. 4 points
    Agree with that. U have to do somethin' with survival but if u will wipe it most of the players will stop playing it completly. Only fresh players may want some wipe but they are like 5% of the game population. I know u want more players there but by wiping it u'll simply kill survival mode. They are some ppl who were playing it for really long time and they were collecting items for something. Wipe won't bring back old players. Oh.. maybe only some crying bambi that will play for a week and leave the game.
  34. 4 points
    Hey. Very good point. I have discussed with Fred and we plan to disable damage for both the bear trap and claymores in PVE servers. Best Regards, Sven
  35. 4 points
    Something coming related to that "Majority of us are xp'd out" soon
  36. 4 points
    So, I have been reading this thread and now I will ad my opinions. I agree with what DNI Adrian said about Sven. When he was trying to help make the game icons and things look better and function better, we were told that "he was too busy to do those sorts of things". What I see happening here is Devs placing too much other work on Sven leaving him no choice but not being able to do said requests. It's not his fault he can't help us, it's on you 3lias. The new support web page looks good, BUT a new support page does no good if people are not going to be there to staff it. We are NOT being listened to! During a weekend event having things on sale does NOTHING for the PVE players. Where are the BR maps get changed, (PVP focused) Private server rental sale (PVE only benefits from this IF you buy a server), skin box sale (again NOT of any benefit to PVE players) as anyone can purchase them if they have the money, so it's not PVE specific. Stream rewards, again anyone can do, with no specific PVE element. Basically the whole weekend was a bust for the PVE players. NOTHING special. Time after time after time the PVE players have left comments and ideas that have went unheard, and THIS is why we feel that no one is listening or doing anything about it. You think it is annoying, then FIX it! It is not that hard to make 2 things for PVP and 2 things for PVE during weekend events.
  37. 4 points
    First of all @3lias, it's not my job to motivate @Sven. We have tried. Besides, that is YOUR job to keep your staff motivated. There was a distinct difference in weekend events back when Sven was putting them together. He tried to be fair to all the players. I, and others, noticed a drastic change in the content of events when Steve took over. All he seems to be interested in is promoting his friends that predominately play PVP, BR and other aspects of those modes. We tried to point out the imbalance. But it fell on deaf ears. Do we repeat things? Yes, why you might ask? Because the answers given do not come close to a resolution for the problems presented. For example, How long did it take you and your staff to actually address the problem with support? Speaking for myself, I gave up creating tickets a long time ago. I mean, why bother. All you saw were short rude answers, if there were any answers at all. BTW, saying things like 'We will look into that', 'We are working on that', and the ever popular, 'I don't know how to fix it.' don't answer a thing. So, you see, I do read the replies. As you have witnessed, there are more and more players speaking out about issues that have been around for a while. I won't name those issues because 'I don't want to repeat myself'. You would think that if you are so tired of seeing things repeated, you would actually FIX THE PROBLEMS.
  38. 4 points
    @DNI_Adrian, I know I don't have to say this, but I'm going to anyway. WE ARE IN TOTAL AGREEMENT. A thought occurred to me as I was playing earlier. It could very well be that certain admins have friends playing the game and want to give them every advantage all the while trying to look coy about it. I've thought this for quite some time now. The only proof I can offer is how heavily the events and changes lean heavily against those of us that only (in some cases mostly) only like to play PVE. Favoritism is a bad thing in a game like this. All it accomplishes is putting one side against the other. Games are supposed to be enjoyable for ALL players. Not just a few hand picked individuals. I don't believe I need to say anymore on this subject.
  39. 4 points
    You know what happened @CampersRUs….. We get told another story to appease us then when it comes down to brass tacks the " partners" most of which are pvp players or BR players reap the major rewards. We ask for admins... they sit and chat up buddies they play with on discord. Next time I will screen shot it... and next time I will record the favored as they talk crap about the game and the Devs on stream. Guess its ok.... Hey... maybe I should start streaming all the crap I see that I get told I don't... Hmmmmm
  40. 4 points
    This is true, whether or not the game is free to play that doesn't give us the right to just do what ever the fuck we'd want and that still doesn't make it a logical decision to have this kind of events with ONLY PVP parts. I don't see why we shouldn't just make ALL type of players happy. Something for them, something for them and something for them. It's literally a win for us and a win for the players.
  41. 4 points
    Dear Community, Hopefully this patch comes a bit sooner than expected. We have worked hard for this and Fred even made a video previewing some of the stuff that's coming in Patch 2.35. We are overall very happy with the end result and definitively aim to keep this going. Please let us know as much further feedback as possible so that we can use that for future patches! Now, before we jump into the patch notes we highly recommend to check out the dev blog video about this patch: Now, Let's jump into the patch notes. Base Building BETA Servers: As some of you might have heared or seen already is that we have been working on a base building system. This is something we plan on releasing very soon in New Z and at this moment we are mostly going to focus on stress testing and gathering final feedback from players. To allow us to do this we have set up so called "Base Building BETA Servers" where any player can join and build. There is a load-out that includes all the building materials and to spice it up a little players have weapons to kill each other with. Overall these servers are completely pointless as stats don't count. Note: these BETA servers will be in the premium servers section of Open World. Overall Updates: GENERAL: The Viking themed menu music has been disabled. The normal original menu music is now back. Removed all further Viking related content from the game. Items and skins remain and players can keep those for ever but content such as the secret spots on the maps have been removed. Added more reputation ranks to the game: For the bad side: -2.250.000 - Maniac -2.500.000 - Arsonist -2.750.000 - Bloodthirsty -3.000.000 - Butcher -3.250.000 - Torturer -3.500.000 - Slaughterer -3.750.000 - Executor -4.000.000 - Exterminator -4.250.000 - Kingslayer -4.500.000 - Warbringer -4.750.000 - Man o' War -5.000.000 - Tyrant For the good side: 1.250.000 - Apostle 1.500.000 - Clergyman 1.750.000 - Cleric 2.000.000 - Zealot 2.250.000 - Templar 2.500.000 - Archpaladin 2.750.000 - Knight Watcher 3.000.000 - Protector 3.250.000 - Emir 3.500.000 - Vizier 3.750.000 - Sheikh 4.000.000 - Lord 4.250.000 - Duke 4.500.000 - Prince Heir 4.750.000 - Emperor 5.000.000 - Inquisitor Fixed a melee animation bug. Fixed a bug causing the bus system cool down not to show on the interact UI some times. Fixed a bug causing medical items to not "consume" sometimes and just disappear. Riot shields and other barricades / building objects now use the correct material settings. This means that when shooting a wooden barricade you will hear wooden impact sounds and when shooting a metal object you will hear metal sounds. VEHICLES: Player model is now visible again in the Buggy. Player model is now visible again in the Police Dragster. Player model is now visible again in the Sheriff Dragster. CLAN TERRITORIES: The clan territory system has gotten a major rework. We have changed and added a lot of features to the system. The following is changed / added: We have buffed the shield clan members get when being inside a claimed area from 10 to 20%. Once again we'd like to make clear that this shield does not apply to head shot damage. Clan contest points (the flags) now have health. This varies between 5.000 and 10.000 health points. The health needs to be taken down by damaging the contest point. Once the health reaches 0 contesting can start. Contest points can regenerate back to their full health over time and will if no contests or damages the point for some time. Clan contest points now have their own perks. Each point is unique and can have a different perk. Perks are also indicated on the minimap. The following perks have been added: Decreased zombie trigger radius. Experience boost. Game dollar boost. Increased effectiveness of healing items. Less revive time if a clan member died inside the clan territory. Decreased damage from zombies. The ability to regenerate health over time. Decreased pick-up timer for items. More health on placed shields and barricades. Advanced movements: high jump and a bit faster movement. Decreased crafting time. (only for Survival) Please keep in mind that these perks only apply to clan members of the clan that has the clan point contested. Please keep in mind that each clan contest point only has one of the mentioned perks. We have also added a visual indicator for the clan territory in the minimap. You can see the territory of that point when hovering on the point in the in-game minimap. (Also the active perk shows in the minimap as mentioned before.) Added a respawn option for clan members to respawn in the clan territory their clan owns. If you die, and you are in a clan that owns a clan point in the map, you'll have the option to spawn there. Added a system that allows players to teleport / travel between clan contest points. This is only for Open World. If a clan owns two contest points clan members can go to one of them, hold e, and select what other contest point they'd like to travel to. There is a five minute cool down on this. CHARACTERS: Updated the burned zombie rig to fix this rag-doll issue: https://prnt.sc/o2k0cg Item & Skin Updates: FIXES: Fixed the Custom Guerilla Fallen Angel skin. Removed the red "dots" from the mesh. This to make it look like it originally looked before the rig update. Fixed the material settings for the Autumn 2018 Skinbox. It was using the incorrect bump and specular map textures. Fixed the material settings for the Fun Edition Skinbox. It was using the incorrect bump and specular map textures. Also improved the diffuse texture.' Fixed the iron sight of the AK-15. The original default iron sight is now properly aligned and the weapon now shoots correctly where you aim. ADDITIONS: Added a new sub machine gun called: "Thompson MK-2". This weapon is a modernized variant of the original "Thompson" weapon. It's a machine gun and has base stats similar to those of the Honey Badger. It's not silenced and has custom brand new shooting sounds. We will explain in each separate game-mode update where / if the weapon is released in that game-mode. Here is a preview of the icon: CHANGES: Changed the name of the Autumn Skinbox to Autumn 2017 Skinbox. Changed the name of the Battle Royale Skinbox to Battle Royale Skinbox XVIII. Changed the name of the Christmas Skinbox to Christmas 2017 Skinbox. Changed the name of the Halloween Skinbox to Halloween 2017 Skinbox. Changed the name of the Valentine Skinbox to Valentine 2018 Skinbox. Changed the name of the Winter Skinbox to Winter 2017 Skinbox. Changed the name of the Boonie Cover to Boonie Hat. We have also fixed the names to boonie hats for all the other ones. Changed the spread of the B92 from 1.8 to 1.5. The Viking Box has been renamed to Viking Box 2019. The Viking Box 2019 is now legacy. Store icon has been updated. REWORKS: Reworked the store icon of the Alien Skinbox. Reworked the store icon of the Autumn 2017 Skinbox. Reworked the store icon of the Autumn 2018 Skinbox. Reworked the store icon of the Battle Royale XVIII Skinbox. Reworked the store icon of the Battle Royale XIX Skinbox. Reworked the store icon of the Black Night Skinbox. Reworked the store icon of the Blue Limited Skinbox. Reworked the store icon of the Chrome Skinbox. Reworked the store icon of the Clan Skinbox. Reworked the store icon of the Camo Skinbox. Reworked the store icon of the Christmas 2017 Skinbox. Reworked the store icon of the Christmas 2018 Skinbox. Reworked the store icon of the Destruction Skinbox. Reworked the store icon of the Dragon Skinbox. Reworked the store icon of the Dreadnought Skinbox. Reworked the store icon of the Elite Skinbox. Reworked the store icon of the Epic Skinbox. Reworked the store icon of the Green Limited Skinbox. Reworked the store icon of the Halloween 2017 Skinbox. Reworked the store icon of the Halloween 2018 Skinbox. Reworked the store icon of the Hynx Skinbox. Reworked the store icon of the Yellow Limited Skinbox. Reworked the store icon of the Fun Edition Skinbox. Reworked the store icon of the Mystery Skinbox. Reworked the store icon of the Gold Skinbox. Reworked the store icon of the Infinity Skinbox. Reworked the store icon of the Killer Skinbox. Reworked the store icon of the Jedi Skinbox. Reworked the store icon of the Indigo Limited Skinbox. Reworked the store icon of the Nemesis Limited Skinbox. Reworked the store icon of the Orange Limited Skinbox. Reworked the store icon of the Odyssey Limited Skinbox. Reworked the store icon of the Purple Limited Skinbox. Reworked the store icon of the Prime Limited Skinbox. Reworked the store icon of the Premium Skinbox. Reworked the store icon of the Red Limited Skinbox. Reworked the store icon of the Rage Skinbox. Reworked the store icon of the Ragnis limited Skinbox. Reworked the store icon of the Revolution Skinbox. Reworked the store icon of the Skully Pink Skinbox. Reworked the store icon of the Spray Box. Reworked the store icon of the Survival Case. Reworked the store icon of the Solari Skinbox. Reworked the store icon of the Modern Black Skinbox. Reworked the store icon of the Twitch Skinbox. Reworked the store icon of the Valentine 2018 Skinbox. Reworked the store icon of the Valentine 2019 Skinbox. Reworked the store icon of the Viking Box. Reworked the store icon of the Unit Skinbox. Reworked the store icon of the Vindicator Skinbox. Reworked the store icon of the Winter 2017 Skinbox. Reworked the store icon of the Winter 2018 Skinbox. Reworked the store icon of the World Skinbox. Reworked the store icon of the M107. Reworked the store icon of the M107 Alien. Also updated the recipe store icon. Reworked the store icon of the M107 Blood Gulch. Also updated the recipe store icon. Reworked the store icon of the M107 Blueprint. Also updated the recipe store icon. Reworked the store icon of the M107 Chrome. Also updated the recipe store icon. Reworked the store icon of the M107 Pyrite. Also updated the recipe store icon. Reworked the store icon of the M107 Halloween. Also updated the recipe store icon. Reworked the store icon of the M107 Hynx. Also updated the recipe store icon. Reworked the store icon of the M107 Hyper Monster. Also updated the recipe store icon. Reworked the store icon of the M107 Killer Whale. Also updated the recipe store icon. Reworked the store icon of the M107 MLG. Also updated the recipe store icon. Reworked the store icon of the M107 Modern Black. Also updated the recipe store icon. Reworked the store icon of the M107 Red Death. Also updated the recipe store icon. Reworked the store icon of the M107 Samurai. Also updated the recipe store icon. Reworked the store icon of the M107 Solari. Also updated the recipe store icon. Reworked the store icon of the M107 Sub Zero. Also updated the recipe store icon. Reworked the store icon of the M107 Valentine. Also updated the recipe store icon. Reworked the store icon of the M107 Valkyrie. Also updated the recipe store icon. Reworked the store icon of the M107 Winter. Also updated the recipe store icon. Reworked the store icon of the M107 Christmas. Also updated the recipe store icon. Reworked the store icon of the Wooden Shield. Reworked the store icon of the Bandages. Reworked the store icon of the Bandages DX. Reworked the store icon of the Bandages TV. Reworked the store icon of the Antibiotics. Reworked the store icon of the Painkillers. Reworked the store icon of the Medkit. Survival Updates: GENERAL: Clan territory system rework is live in Survival. (Just a reminder) However, the Survival variant has some features disabled. Vehicle spawns have been enabled again in this game-mode in the Official Servers. Item load-outs are now enabled in Survival. Players can use the load-out feature now just like as in Open World. Added a 20 XP reward for killing players. Players can no longer get infected by zombies when they still have spawn protection. Added a one minute cool down for locker usage. This is only on Official servers and done to prevent the "locker camping" some players do. Increased the "server hop" cool down from 2 to 6 hours to prevent players from ghosting. LOOT: The Thompson MK-2 is now released in Survival. This weapon has a relative rare chance but is not too rare. It can be found at any military location and also drops from normal and alien super zombies. COLORADO V2 (Survival): Max vehicle spawns are limited to 6 each time means it will only spawn this amount at the same time. Added more Clan-Territories all over the world. COLORADO V1 (Survival): Fixed the glitched ambient sound in Campos City near the 5-story. Added more ladders to buildings and the bridge in Campos City. Added more Clan-Territories all over the world. Max vehicle spawns are limited to 5 each time means it will only spawn this amount at the same time. Removed the hills between Rocky Ford and the Safe Zone. Now this area is a bit flatter. Lowered the volume of the global ambient sound. Open World Updates: GENERAL: Clan territory system rework is live in Open World. (Just a reminder) LOOT: The Thompson MK-2 is now released in Open World. This weapon has a relative rare chance but is not too rare. It can be found at any military location and also drops from normal and alien super zombies. This weapon is also inside the Epic Tactical Weapon Crate. COLORADO V2 (Open World): Added more Clan-Territories all over the world. COLORADO V1 (Open World): Added more Clan-Territories all over the world. Battle Royale Updates: GENERAL: The revive system has been added. When players die, if playing in a group, their team members have the option to revive the dead team mate. This revive "hold e" timer is relatively long so can't be done in a quick fight. Players would also have to completely stand still while reviving. Further information is shown in the dev blog #7 video. Competitive Updates: GENERAL: The game-dollar reward players get in the end of a Competitive game is now also based on the amount of kills you got during that game. Just like how it is in the Battle Royale game-mode as well. Competitive characters now have the rank / leaderboards skins enabled. This means if you are for example rank 1 wins on the Competitive leaderboard, you will have the rank 1 skin option in Competitive games. Fixed a bug causing the shooting sound to keep playing when the Competitive match ended. Every player in Competitive now has a full skill tree on default. Fixed a crash related to the Competitive server. Estimated patch size: 150-200 mb. Patch ETA: Patch is expected to roll out some where today. We are still testing and fixing some minor stuff. Estimated downtime: Downtime will be as little as possible but expect around 30 minutes. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  42. 4 points
    Is not. To real new z players this is a nice increase in game.
  43. 4 points
    Many many years have passed since the holocaust, the harms are already rusted, the bullets are finished, the food is broken and very scarce, the only possible option is to create our weapons and food. Let the survivor mode be renamed to classic mode. And that the new survival mode is more realistic and complicated. That the zombies really give fear and are more dangerous and lethal. Fast zombies with a keen sense of hearing, and to shoot a firearm is very dangerous. The food is very scarce. No group or clan markers. With history, missions and challenges. That shelters can be built. Very rare heavy weapons. The skills are quickly completed but lost when they die. There will always be bad people in this new world but they will have it very difficult under these terrible conditions. Another point I would like to make is that both the OPEN WORLD mode and the SURVIVOR mode have an open mode so renaming OPEN WORLD by ARCADE would be a more appropriate name.
  44. 4 points
  45. 4 points
  46. 4 points
    I don't know why there can't be an Official servers on Survival, both Colorado and Colorado Vl that are PVE ONLY for those who can't afford to rent a private server. Let us have our own Official PVE Survival servers and leave us the h3ll alone. Do what you want with PVP land. We PVErs won't mind at all, just leave us alone on our world. Just because we are playing/want to play Survival does not mean that we should have to encounter another player that will more than likely kill us. Survival is hard for everyone as loot is hard to find, so playing PVE Survival is hard for the PVPer to gather loot. Survival is also hard for those that play PVP to gather loot as well. It simply makes PVE harder than normal, and PVP harder because now you not only have to worry about loot, you have to worry about someone else killing you. Essentially nothing changes for the PVP player.
  47. 4 points
    Maybe I shouldn't write this but I want to share it any ways. DISCLAIMER: THIS IS JUST PERSONAL IDEAS AND OPINIONS!!!! Have thought about this. To be really honest the whole Survival // Open World separation is just a result of decisions on top of decisions where we never really looked at the "bigger picture" from the start. Initially the best would be to have all the game modes gone, just let New Z be New Z, like survival and infestation. Rare loot etc. Perhaps put the Battle Royale as a separate game. Same for Competitive. Wipe New Z. Make a 2.0. New start. Done. Just ideas and opinions.
  48. 4 points
    Why is it that we can stack items in our backpack like ammo, bandages, gas cans, repair kits, and food, but something that basically has no weight cannot be stacked? I'm talking about contracts. It seems silly to me that, if you want to carry multiple contracts for one thing, ie: Kill 3 Super Zombies, require one space for each one you carry? Space is already limited in our backpack as it is. So, in order to carry a repeat of one contract, you have to give up precious space needed for other items. @Steve, @ElChupacabra, @Sven, @Vintorez, @Fred. Could one of you please look into this and let us all know how, what amounts to a piece of paper takes up more room than 300 magazines of ammo (which, if you want, you can stack an unlimited quantity) I appreciate the help and look forward to an answer. Have a Nice Day!!!
  49. 3 points
    Maybe keep this after the event, at least for Toxic and Alien.
  50. 3 points
    We also lose time because it takes quite a while for an item to be moved. It takes between 5 and 10 seconds to move any items. Now, I know this doesn't seem like much time, but when you are moving 20 to 30 items, it's an eternity. I have also suggested a 'group item move button' which would allow you to move more than one item at a time. There is a stash button for moving items to your GI, however, this button cleans out everything in your inventory with the exception of the quick load slots. Then, you have to go back and reload any additional items like scopes, handles, ammo, food, water, gas, repair kits, silencers etc. It would be great if an option to select multiple items to move back and forth between the GI and Backpack. An option such as this would solve the problem that @TheWraith and @RobMUK are talking about. Moving multiple snipers at a time, especially during trades/sales of them would greatly speed up the process and allow players that are buying/selling to get back into the game quicker.
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