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  1. 3 points
    Also, in the future, IF there's nothing new for Survival mode in the patch, can you guys perhaps show just a little love & equal attention towards your Survival players, by at least mention "SOMETHING" about Survival, like a "Hey, nothing new for Survival this time, but we got -(SOMETHING)- in work/process, that you guys can look forward to in the near future" ... Just give us SOMETHING?!
  2. 2 points
    Dear Community, It's time for another update and this time a lot more aimed towards beginning players where we have added tutorial screens, more translations and more language support over all. Next to all of this we are patching in the new "Tech" skins with the Tech Skinbox. We are also rolling out this update to patch in content for the upcoming Easter 2020 event. More information about that event will be released in the near future. For now, let's get in to the patch notes. Overall Updates: GENERAL: Added various new content for the upcoming Easter 2020 event. Easter secret spots have been added to all maps. Please note that once again these spots are already showing in the game but won't be spawning any loot until the Easter 2020 event starts. All the beginner missions that activate when joining the beginner training map are now translated in all available languages. The in-game chat font has been updated to a different one that supports more languages including Chinese, Korean, Japanese, Thai and more. There will no longer be weird block icons showing when using characters from a specific language. If you still experience issues with writing your language in the in-game chat please let us know so we can work on this. The character name allowance has been improved as well. We now allow characters to be created again with a lot more characters and letters from specific languages. The Steam friends system is now integrated in to the game. This means you can now see and invite any of your Steam friends from the game to come and play with you. Added a tutorial slideshow for new players. This screen can be accessed by pressing F1 in either the main menu or in-game. There is separate screens for the different game-modes and there is separate screens for in the menu and in the game. We have also localized these screens although we are not 100% finished with the translations and all the screens yet. More will be added in future updates. GAMEPLAY: Added an option to enable / disable the automatic equip of gear and attachments when picked up or attached. Picking up a better helmet will no longer automatically switch the gas mask when a player is inside the radiation zone or when a night vision is enabled. SERVERS: Support for Oceania servers has been added. This means this is now a new region added in the game. There is no servers running in this new region just yet but there will be a later specific announcement about this. Item & Skin Updates: UPDATES: Updated all Custom Guerilla Fallen Angel skins. We have reworked the wings just like we did on the Heavy Armor Fallen Angel skins. The wings look better, are in a better position and are more optimized. Updated the skinbox icon for the Police Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Halloween 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Summer 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Valentine 2020 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Winter 2019 Box. This box is legacy but the icon was never updated. Updated the store icon and the recipe icon for the QBZ-95 Tech skin. This skin will also be added to the new Tech Skinbox. FIXES: Fixed the Heavy Armor Fallen Angel Chrome texture. The skin should now be properly chrome again. Fixed the Heavy Armor BR Champion. It is now better rigged around the character and should fit any character better. Fixed the Heavy Armor Fallen Angel Purple skin. The wings are now chrome again instead of white glowing. Fixed the Heavy Armor Fallen Angel Desion skin. The wings are now chrome red-ish again instead of white glowing. Rank skins now also apply to Battle Royale team wins. REWORKS: Reworked the store icon for the VSS Vintorez (sniper) & it's skinned variants. Reworked the store icon for the VSS Compact & it's skinned variants. Reworked the store icon for the Honey Badger & it's skinned variants. Reworked the store icon for the QLB & it's skinned variants. Reworked the store icon for the SVU & it's skinned variants. Reworked the store icon for the Flashlight & it's skinned variants. Reworked the store icon for the Hatchet & it's skinned variants. Reworked the store icon for the Blaser & it's skinned variants. Reworked the store icon for the AWP & it's skinned variants. Reworked the store icon for the Bizon & it's skinned variants. Reworked the store icon for the P90 & it's skinned variants. Reworked the store icon for the MP5/10 SD & it's skinned variants. Reworked the store icon for the B93r & it's skinned variants. FURTHER WEAPON STATS REWORK: Continuing the guns rework, we have revisited prior changes we've made to SMGs and readjusted them to better serve their real purposes. SMGs are made to be extremely powerful close combat weapons and they should not be strong at a high distance. The issue with their previous status is that, first of all, they had no pattern... Some were extremely strong at certain distances, while others were useless even at close range. Now, we've adjusted to make them at least a bit more logically similar (but not the same) as they all serve the same purpose. Basically, we have adjusted damage, improved speed and spread while nerfing the damage distance on them. We also took into consideration each gun's fire-rate and clip size to make this fair. That way, they will adapt to your play style better and you will be inclined to use each one, depending on how you like playing (rushing and pre-firing, tap-shooting, waiting-and-shooting, spray-and-spray, etc...). LMGs needed a rework as well, however this is very delicate. LMGs's current main purpose and use is for farming, especially for killing super/alien zombies so we had to tread carefully here. We cannot lower their damage or it will affect their current main use, which we don't want to hinder. We also can't make it too precise as they are extremely powerful for automatic weapons, with very high damage. We shouldn't leave them stuck only for extremely close combat. So with these three things in mind, we have added the Spread Variation System to it, where the more you shoot the more spread it has, with a fair limit to it, so it also doesn't go to the sky. Future tweaks may occur on these weapons in the near future, but for now, enjoy their new stats and try them out! ADDITIONS: Added a new healing item: Toilet Paper. This item won't be available straight away but will be part of a future upcoming event. The toilet paper works just like a bandage, it has animations and can heal the player when being used. A new skinbox has been added: Tech Skinbox. A new skin for the Heavy Armor has been added: Heavy Armor Tech. This skin will be inside the Tech Skinbox. A new skin for the IBA has been added: IBA Tech. This skin will be inside the Tech Skinbox. A new skin for the IMI Tar-21 has been added: IMI Tar-21 Tech. This skin will be inside the Tech Skinbox. A new skin for the M107 has been added: M107 Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style NVG has been added: K. Style NVG Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style Helmet has been added: K. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the M. Style Helmet has been added: M. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the FN M249 has been added: FN M249 Tech. This skin will be inside the Tech Skinbox. A new skin for the Flashlight has been added: Flashlight Tech. This skin will be inside the Tech Skinbox. A new skin for the Hatchet has been added: Hatchet Tech. This skin will be inside the Tech Skinbox. A new skin for the B93r has been added. B93r Tech. This skin will be inside the Tech Skinbox. A new skin for the Bizon has been added: Bizon Tech. This skin will be inside the Tech Skinbox. A new skin for the MP5/10 SD has been added: MP5/10 SD Tech. This skin will be inside the Tech Skinbox. A new skin for the P90 has been added: P90 Tech. This skin will be inside the Tech Skinbox. A new skin for the AWP has been added: AWP Tech. This skin will be inside the Tech Skinbox. A new skin for the Blaser has been added: Blaser Tech. This skin will be inside the Tech Skinbox. Note: The new Tech skins and the Tech Skinbox will be available in the in-game marketplace directly after this update. Open World Updates: COLORADO V2 (OW): Fixed some texture issues related to concrete walls. CALIWOOD (OW): Fixed a terrain issue in the north of area the city. Battle Royale Updates: GENERAL: Improved the Battle Royale matchmaking system for faster games aka less queue time. Reworked the Battle Royale queue UI screen. Added a new option / button for Battle Royale players that want to play solo in a group Battle Royale game. Decreased the Battle Royale game start-up time for less waiting for the players in the lobby. ARIZONA V2: Fixed some flying trees on the map. Estimated patch size: Around 270-300 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: Around 30 minutes to 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  3. 2 points
    when will the update be in surviving mode?
  4. 1 point
  5. 1 point
    Yeah I miss the old hudor make different red colour HUD
  6. 1 point
    Dear Community, It's time for another weekend event and this time a bigger one than usual. We try to make every weekend event as unique and fun as possible and that is why we need your feedback. Have any? Make sure to let us know through this post or through social media! For this weekend event we are introducing the new toilet paper item, that functions practically as a bandage. We hope you like this fun item and the event that we are doing with it. Next to that we have AR-ONLY Double XP, Double Token rewards in both Battle Royale and Competitive and Survival Colorado V1 FPS-Only server. Enjoy! Make sure to not miss the GC bonus we are giving when purchasing the 20€ aka the 6.000 GC package. You will get 9.000 GC for this package instead of the usual 6.000 GC for this package. This is for the weekend only! For this weekend event we'll have it live the following period of time: START: March 27, 2020 12:00 PM (CET) END: March 30, 2020 12:00 PM (CET) Now, let's jump into further details about this weekend's weekend event: AR-ONLY Double XP (OW) All AR-ONLY servers have the double XP feature activated. This means all experience gained in these servers will be doubled! The Toilet Paper Event (OW+SURV+BR) The recently added toilet paper item will be available for this weekend. This item will be spawning and available in both the Open World and Survival game-mode. Players can find toilet paper all around the maps. Find and collect as much toilet paper as you can. The top 10 of players that have the most toilet paper collect at the time we roll out the next upcoming patch, patch 3.3, we will reward these (6 in total) players with the new Tech Skinbox for free! Note that the toilet paper will only be spawning for this weekend only but players are still able to trade toilet paper with other players. Upon patch 3.3 (where we reward the winners) we will not wipe the toilet paper from anyone. Instead, you can wipe it yourself. Toilet paper can be used in the game as a healing item. Next to all of this toilet paper is also spawning in the Battle Royale game-mode for this weekend only. Double Token Rewards (COMP+BR) For both the Competitive and Battle Royale game-mode all tokens that are gained during this weekend will be doubled. This means you will receive 2 times the amount of tokens you'd normally receive, when receiving tokens. Survival FPS-ONLY (SURV) One of the Colorado V1 servers in the Survival game-mode will be turned in to first-person-only. This means players can no longer change to the third-person view when playing on this server. (Please note that we didn't want to limit the Survival experience or harm it in any way so that is why we have chosen to do it on the second Colorado V1 server(s) in all regions.) CANCELLED BONUS EVENT: Live Stream Event! This weekend our community manager @ElChupacabra together with the Fredaikis partners is hosting a live stream Event. This means a lot of the partners and live streamers that are streaming on social media platforms such as Twitch and YouTube will be participating in this event. You'll be able to watch any of the streamers or @ElChupacabra himself. Community games for both the Battle Royale and Competitive game-modes will be played and awesome unique prizes can be won by you guys. This event starts on Saturday, March 28 at 19:00 PM (CET) Here is the link to Chupa's Twitch channel: https://www.twitch.tv/hereschupa BONUS XSOLLA SALE: +50% EXTRA GC on the 6000 GC package! This week we have a special offer through our website (Xsolla) only where if you purchase the 6000 GC package you'll get an extra 50% GC which means you'll get 3000 GC extra so in total 9000 GC for the price of 6000! Only through: http://playnewz.com/buygc MARKETPLACE SALE: Dragon Skinbox 35% DISCOUNT! This week we are doing a sale on the Dragon Skinbox where it's on 35% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! Have any feedback for the weekend event? Feel free to share that with us at http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // The Fredaikis Team
  7. 1 point
    I would really like the survival mode to be similar to the old War Z Alpha, I ask you, Dear Developers, if there is an opportunity to do this, then who agrees with me? Or developers create a survey that would like the alpha version. https://ibb.co/Kw1JJtZ https://ibb.co/V3s9hb0 https://ibb.co/TPhwNVc
  8. 1 point
    Hi, thanks for your post once again I agree. Visual effects for gas masks are not relevant and based on night time only on day time. This should be adjusted. Shouldn't be the case at all. This is probably not intentional. I'll check out this bug myself and see what we can do Good point. Toxic Super Zombies should drop more items in quantity. I agree. Especially with the loot like this. Best Regards, Sven
  9. 1 point
    Thank you for the feedback. I will bring it up with the rest. I agree on all of your points and will get back here after we discussed it. There's a good chance we can get many of these points done for the next patch.
  10. 1 point
    Great! I buy that 20 € GC Thing there, since I want to get a 30 day Server! for Survival, it is just perfect! Also I really like that Idea with the first Person only! Now it feels like real survival
  11. 1 point
    In Survival mode you can only use lockers on private servers. However, you can put "Wooden lockers" on official servers, but they can be destroyed and your loot in them can be stolen.
  12. 1 point
    If they work and it they could actually make NewZ Survival similar! I would really enjoy it! I never saw a Itembox (like they were there in the old times in Infestation) I know there are some out, but not in the old Spawn Points. In my opinion this Game is the best at the Moment, but you still can improve it! Survival for ever!!!
  13. 1 point
    Sadly nothing new to Survival, but hey Keep the good work up! And whoever I killed yesterday in survival with the blaser, if you reading this. I'm sorry you can have it back!
  14. 1 point
    There is a lot planned for survival actually, but we had to patch, and didn't have time to finish everything, but don't worry, there are things coming
  15. 1 point
    @ZenoZen Thank You I played a long time ago, I came back with friends and it is great that this game is still here. I play the second day at New Z in Survival HARD
  16. 1 point
    Chère communauté, Il est temps pour une autre mise à jour et cette fois beaucoup plus orientée vers les joueurs débutants où nous avons ajouté des écrans de tutoriel, plus de traductions et plus de prise en charge linguistique dans l'ensemble. À côté de tout cela, nous mettons à jour les nouveaux skins "Tech" avec la Tech Skinbox. Nous déployons également cette mise à jour pour corriger le contenu du prochain événement de Pâques 2020. De plus amples informations sur cet événement seront publiées prochainement. Pour l'instant, passons aux notes de patch. Mises à jour globales: GÉNÉRAL: Ajout de divers nouveaux contenus pour le prochain événement de Pâques 2020. Des spots secrets de Pâques ont été ajoutés à toutes les cartes. Veuillez noter qu'une fois de plus, ces spots apparaissent déjà dans le jeu, mais ne généreront aucun butin avant le début de l'événement de Pâques 2020. Toutes les missions pour débutants qui s'activent en rejoignant la carte de formation pour débutants sont désormais traduites dans toutes les langues disponibles. La police de discussion en jeu a été mise à jour pour une police différente qui prend en charge plus de langues, notamment le chinois, le coréen, le japonais, le thaï et plus encore. Il n'y aura plus d'icônes de blocs étranges affichées lors de l'utilisation de caractères d'une langue spécifique. Si vous rencontrez toujours des problèmes d'écriture de votre langue dans le chat en jeu, veuillez nous en informer afin que nous puissions y travailler. L'allocation de nom de personnage a également été améliorée. Nous permettons maintenant de recréer des caractères avec beaucoup plus de caractères et de lettres de langues spécifiques. Le système d'amis Steam est désormais intégré au jeu. Cela signifie que vous pouvez maintenant voir et inviter n'importe lequel de vos amis Steam du jeu à venir jouer avec vous. Ajout d'un diaporama tutoriel pour les nouveaux joueurs. Cet écran est accessible en appuyant sur F1 dans le menu principal ou dans le jeu. Il y a des écrans séparés pour les différents modes de jeu et il y a des écrans séparés pour dans le menu et dans le jeu. Nous avons également localisé ces écrans bien que nous n'ayons pas encore terminé à 100% les traductions et tous les écrans. Plus sera ajouté dans les futures mises à jour. GAMEPLAY: Ajout d'une option pour activer / désactiver l'équipement automatique de l'équipement et des accessoires lorsqu'ils sont ramassés ou attachés. Ramasser un meilleur casque ne changera plus automatiquement le masque à gaz lorsqu'un joueur se trouve dans la zone de rayonnement ou lorsqu'une vision nocturne est activée. LES SERVEURS: La prise en charge des serveurs Océanie a été ajoutée. Cela signifie que c'est maintenant une nouvelle région ajoutée dans le jeu. Il n'y a pas encore de serveurs en cours d'exécution dans cette nouvelle région, mais il y aura une annonce spécifique plus tard à ce sujet. Mises à jour de l'article et de la peau: MISES À JOUR: Mise à jour de tous les skins personnalisés Guerilla Fallen Angel. Nous avons retravaillé les ailes comme nous l'avons fait sur les skins Heavy Armor Fallen Angel. Les ailes sont plus belles, mieux placées et plus optimisées. Mise à jour de l'icône skinbox pour la Police Box. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la boîte Halloween 2019. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la boîte été 2019. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la Valentine 2020 Box. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la boîte hiver 2019. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône de magasin et de l'icône de recette pour le skin QBZ-95 Tech. Cet habillage sera également ajouté à la nouvelle Tech Skinbox. CORRECTIFS: Correction de la texture Heavy Armor Fallen Angel Chrome. La peau devrait à nouveau être correctement chromée. Correction du champion BR Heavy Armor. Il est désormais mieux calé autour du personnage et devrait mieux convenir à n'importe quel personnage. Correction du skin Purple Armor Fallen Angel Fallen. Les ailes sont à nouveau chromées au lieu d'être blanches. Correction de l'habillage Heavy Armor Fallen Angel Desion. Les ailes sont maintenant de nouveau chromées rouge au lieu de blanc brillant. Les skins de rang s'appliquent également aux victoires de l'équipe Battle Royale. RÉPARATIONS: Retravaillé l'icône du magasin pour le VSS Vintorez (sniper) et ses variantes skinnées. Refonte de l'icône du magasin pour le VSS Compact et ses variantes skinnées. Retravaillé l'icône du magasin pour le blaireau de miel et ses variantes à peau. Retravaillé l'icône de magasin pour le QLB et ses variantes skinnées. Retravaillé l'icône de magasin pour le SVU et ses variantes skinnées. Retravaillé l'icône de magasin pour la lampe de poche et ses variantes skinnées. Retravaillé l'icône du magasin pour la Hachette et ses variantes skinnées. Retravaillé l'icône du magasin pour le Blaser et ses variantes skinnées. Retravaillé l'icône de magasin pour l'AWP et ses variantes skinnées. Retravaillé l'icône du magasin pour le Bizon et ses variantes skinnées. Retravaillé l'icône de magasin pour le P90 et ses variantes skinnées. Retravaillé l'icône de magasin pour le MP5 / 10 SD et ses variantes skinnées. Retravaillé l'icône de magasin pour le B93r et ses variantes skinnées. NOUVELLE RÉFECTION DES STATISTIQUES DE L'ARMEMENT: Poursuivant le remaniement des armes à feu, nous avons revu les modifications que nous avons apportées aux SMG et les avons réajustées pour mieux servir leurs objectifs réels. Les SMG sont faits pour être des armes de combat rapproché extrêmement puissantes et ils ne devraient pas être forts à haute distance. Le problème avec leur statut précédent est que, tout d'abord, ils n'avaient aucun schéma ... Certains étaient extrêmement forts à certaines distances, tandis que d'autres étaient inutiles même à courte distance. Maintenant, nous nous sommes ajustés pour les rendre au moins un peu plus logiquement similaires (mais pas les mêmes) car ils ont tous le même objectif. Fondamentalement, nous avons ajusté les dégâts, amélioré la vitesse et la propagation tout en nerfant la distance des dégâts sur eux. Nous avons également pris en compte la cadence de tir et la taille des clips de chaque arme pour que cela soit juste. De cette façon, ils s'adapteront mieux à votre style de jeu et vous serez enclin à utiliser chacun, selon la façon dont vous aimez jouer (précipitation et pré-tir, tir au robinet, attente et tir, pulvérisation et pulvérisation, etc...). Les LMG ont également dû être retravaillés, mais c'est très délicat. Le but principal et l'utilisation actuelle des LMG sont pour l'agriculture, en particulier pour tuer des zombies super / extraterrestres, nous avons donc dû faire preuve de prudence ici. Nous ne pouvons pas réduire leurs dégâts ou cela affectera leur utilisation principale actuelle, ce que nous ne voulons pas gêner. Nous ne pouvons pas non plus être trop précis car ils sont extrêmement puissants pour les armes automatiques, avec des dégâts très élevés. Nous ne devons pas les laisser coincés uniquement pour des combats extrêmement rapprochés. Donc, avec ces trois choses à l'esprit, nous y avons ajouté le système de variation de propagation, où plus vous tirez, plus il se propage, avec une limite équitable, de sorte qu'il ne va pas non plus vers le ciel. De futurs ajustements peuvent se produire sur ces armes dans un proche avenir, mais pour l'instant, profitez de leurs nouvelles statistiques et essayez-les! AJOUTS: Ajout d'un nouvel objet de guérison: papier toilette. Cet article ne sera pas disponible immédiatement mais fera partie d'un futur événement à venir. Le papier hygiénique fonctionne comme un bandage, il a des animations et peut guérir le joueur lorsqu'il est utilisé. Un nouveau skinbox a été ajouté: Tech Skinbox. Un nouveau skin pour Heavy Armor a été ajouté: Heavy Armor Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour l'IBA a été ajouté: IBA Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour l'IMI Tar-21 a été ajouté: IMI Tar-21 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le M107 a été ajouté: M107 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le K. Style NVG a été ajouté: K. Style NVG Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le casque K. Style a été ajouté: K. Style Helmet Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le casque M. Style a été ajouté: M. Style Helmet Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le FN M249 a été ajouté: FN M249 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour la lampe de poche a été ajouté: Flashlight Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le Hatchet a été ajouté: Hatchet Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le B93r a été ajouté. B93r Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le Bizon a été ajouté: Bizon Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le MP5 / 10 SD a été ajouté: MP5 / 10 SD Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le P90 a été ajouté: P90 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour l'AWP a été ajouté: AWP Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le Blaser a été ajouté: Blaser Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Remarque: les nouveaux skins Tech et la Tech Skinbox seront disponibles sur le marché du jeu directement après cette mise à jour. Mises à jour Open World: COLORADO V2 (OW): Correction de certains problèmes de texture liés aux murs en béton. CALIWOOD (OW): Correction d'un problème de terrain dans le nord de la zone de la ville. Mises à jour de Battle Royale: GÉNÉRAL: Amélioration du système de mise en relation de Battle Royale pour des jeux plus rapides, moins de temps d'attente. Refonte de l'interface utilisateur de la file d'attente Battle Royale. Ajout d'une nouvelle option / bouton pour les joueurs de Battle Royale qui souhaitent jouer en solo dans un jeu Battle Royale de groupe. Diminution du temps de démarrage du jeu Battle Royale pour moins d'attente pour les joueurs dans le hall. ARIZONA V2: Correction de quelques arbres volants sur la carte. Taille estimée du patch: environ 270-300 mb. Patch ETA: le patch se déroule au moment où nous parlons. Temps d'immobilisation estimé: environ 30 minutes à 1 heure. Les notes de pré-patch peuvent être modifiées si nous devons corriger / ajouter quelque chose. Encore une fois merci pour votre grand soutien! Vous souhaitez nous soutenir encore plus? Assurez-vous de partager ces mises à jour avec vos amis et abonnés! Pour tout commentaire sur le jeu, veuillez nous le faire savoir sur http://playnewz.com/feedback Si vous souhaitez partager des suggestions et des idées que vous avez pour le jeu, veuillez nous le faire savoir sur: https://suggest.playnewz.com/ Pour rester à jour concernant le patch et les temps d'arrêt du serveur, veuillez nous suivre sur nos réseaux sociaux: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https: // discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Site Web: http://playnewz.com/ Forums: https: / /forums.fredaikis.com/
  17. 1 point
    Yeah, you can get them from airdrops too. i think the best way is to kill alienzombie & loot airdrops, because i kill like 800 sz and get no sniper
  18. 1 point
  19. 1 point
    Hey Sopranno, I might not be a Dev, but yes it is Possible to find Sniper Rifles in Survival. There is a really low Chance of getting one on killing Superzombies. I heard of People getting Snipers from Airdorps, but I never got on in Airdorps, just of killing Superzombies!
  20. 1 point
    Yes it is, but it's extremely rare
  21. 1 point
    TEAM NAME AND TAG*: (ZT3X)COUNTRY/REGION: NAPLAYERS**:1. (CLAN LEADER) IZAMASTER2. Recks3. Darioxix4. LANCERMASTER5. YZMASTER6. NIVLAC7. 8.9.10.11.12.
  22. 1 point
    Kjerfestation Survivor Stories Me and my clan/community TSI – The Survival Initiative have all been away from NewZ for about 4 months now, due to our opinions on mistreatment/carelessness Survival game mode received over a longer period. Personally, this is my first break I’ve had from Infestation since 2012 lol. – And it’s funny how I didn’t realize how much I missed the game until I tried it again a couple of weeks back. It made me realize, that I should never have left in the first place, this game really runs in my veins. That said, I also realized that while we’ve been gone, there’s been some quite awesome updates, only that those updates should have happened 6 months ago, it’s a little late now, but not too late. I have been wanted to do this for a while, to write down my own “Vission-N-Dreams” for NewZ Survival, how I personally would have gone about it if I was developing this game. As you’re reading this, I want you to know, that all my following ideas & suggestions are designed to accommodate as many different opinions and playstyles as possible, and not only my own. – I have a tendency to be a very objective and analytic person, that always tried to accommodate the majority rather than the few. My personal goal is to have a Survival game mode that can accommodate people who like PvP just as much as people who like PvE, and even build a bridge between the two, so that players can earn pvp-advantages/progression through PvE-progression, and PvP-advantages/progression through PvE. [- Some games that have succeeded very well with this, are games such as Survarium and Escape From Tarkov -]. My Gameplay Suggestions Spawnkilling How I would solve spawnkilling; Not spawnkilling in general, but spawnkilling specifically when you spawn in “together with another player”… This is actually not my first time brining this idea to the table, I did it a couple of years back, but it didn’t receive much attention, even though it all seems very easy to code-N-implement. The idea is, that each player has an invisible “aura/circle” around them when they spawn in which has a timer, this aura becomes visible for you and your opponent, when/if another player spawns at same spot as you, - And as long the two aura’s are touching, they will appear as red, and while they touch the players can’t damage each other. – Simple! No? New zombies Before I start talking about new zombies, let’s talk about the ones that’s already there, and what there can be done to make them more interesting and appealing to kill/farm. It’s not absolutely necessary, but it would be nice to see some new/more zombies models, after almost 8 years looking at the same ones. Other than that, once in a bunch or so, zombies should wear a helmet and/or a light gear or something, gas mask, fireman helmet- or whatever-younameit etc.., this gives a realistically sense, that fits right in, in Survival game mode. I have 5 new zombies/monsters in mind exclusively for Survival mode: ⦁ Recently Effected Zombies These zombies should be just as easy to kill as normal ones, but they should always be sprinting at you, and have different face-model than normal zombies that look a little more human, so that you can spot them on distance. ⦁ Turned Survivor (Pre-Super zombies) These zombies are rare or semi-rare, and spawn at completely random places and are heavily geared, they’re fast and has increased damage AND hit rate, they take 1/4 of an LMG mag in the head to kill, and drops a random set of PvP-load out. ⦁ Big Foot. (Designed to require at least 2+ players to kill it) "Give veterans the Big Foot they never found" - I don't know how many of you remember this whole shit storm during alpha/early WarZ, about entire groups/clans looking for a "allegedly" spawning Big Foot, as there was "big foot" signs around the map, and ambient sounds of what sounds like a big foot, - which I believe is still there. Big foot shouldn’t be harder to kill than a normal Super Zombie, but it should be way-way more deadly, maybe not more damage, but faster hit-rate and further hit-reach! ⦁ Dead Foot. (Designed to require at least 3+ players to kill) Yes, you guessed right, a zombie-big foot x) … More bad-ass than Big Foot, and better loot drop. ⦁ Sick Foot (Raid boss) Radiated Dead Foot. Nuff said. --- (Can only be found during Power Plant Failure) --- A normal Big Foot should have less health than a super zombie, but should be more dangerous too, faster and further hit-reach. But Big Foot is not evil, nor aggressive, when Big Foot spots a player, it will first stand its ground and roar at your direction, as a warning. If you then get close or start shooting, it will unleash its rage and attack. Big Foot doesn't attack the zombies, its knows better that they ain't eddible, however, the zombies will attack Big Foot on attack, and Big Foot will hit back when attacked by them, but won't charge at them. Big Foot(s) do not have specific spawn location, but quite frankly just wanders around randomly on the map, it can be found anywhere. Dynamic events/occurrences I have many good ideas for this right here, here’s my 3 favorites: Event idea 1 – Locked Areas Places/Installations you can't just go there whenever you want. At each entrance to one of these places, there's an "locked" gate, that 1; requires a keycard (1-time use), that zombies have a small chance to drop. or 2; it takes 30 grenades to blow up (something like that). - The main thought is having places/installations on the map, that you can only access through either finding/gather in-game content, or by progression. I believe this is an awesome idea for the Survival game mode. Then you have small raids you do with friends, places with higher chance of loot. And still chance to encounter other players doing the same thing… Or arrive to the place with gate already blown. Event idea 2 – Save The Powerplant I have for a long time wanted to see some random “map-wide” events, that affect all players on the server/map at the same time, and forces people to make drastic decisions. These random events “radioactive zones” that was added, really provided me with some creative ideas for just that; There should be a nuclear powerplant building somewhere on the map, and 1-3 times a day (or maybe permanent weekend events) on every server, there should be a “Meltdown event”, where players have X-amount of time to save the nuclear powerplant before immediate meltdown. “Will players work together, or will they try kill each other while saving it?” – If players doesn’t mange to save the powerplant in time, a map-wide radiation will occur for 24 in-game hours, and all normal zombies will be empowered, but not dropping increased loot as in normal radioactive zone events, as that would be OP. Only safe zones will be safe, and a few secret locations on the map where “radioactive cover tents” have been placed. Event idea 3 – Survival Arena Many people play survival mode to get that “survive” feeling, so why don’t we spice it up a little, by adding a big fat colosseum-look-alike building somewhere on the map, where people can come and get the ultimate “PvE” experience. Here players will have to group up, and fight waves of zombies and super zombies, and force to work together in order to survive… Ok, so this is just hypothetical thinking, say there was 5 waves, and if you survive all 5, you’ll earn an airdrop, random skin box (or whatever, just some kind of reward). The xp gained from each zombie, should be lower than what you get from outside the arena of course, or else people would only farm xp this way, so lets say 1xp pr. zombie, 100xp pr. Super zombie. And people would have to bring their own ammunition and gear for this. In my opinion, this should be an in-game server thing, and not a server by itself like pvp-servers on Open World. There should be 2 hours cooldown on this Arena, and only 1 hour cooldown for premium players. Gameplay changes to items I'm sure this is gonna be one of my less populair ideas to many, as it will change something fundamental about Infestation, but also add that extra "survival touch / realism" to the game. I'm talking about adding "Clip/ammo-pockets" to armors, - each level of armor will add X amount of ammo-pockets, and "R" will only reload to the clips you have in your clip-pockets. I'm talking about the meaning of "tactical rigs", but not as an additional set of new item, I think it's better to keep it simple, therefore I suggest the following stats on already existing items: No armor: 1 ammo-pocket & 2 quick-use slot. Light: (Light Gear etc.): 3 Ammo pockets & 3 quick-use slots Medium: (MTV/IBA etc.): 4 Ammo pockets & 4 quick-use slots (vanilla infestation) Heavy: (Custom/Heavy etc.): 5 Ammo pockets & 5 quick-use slots (1 more than vanilla) SWAT Armor: 6 Ammo pockets & 6 quick-use slots (2 more than vanilla) Market/Economy suggestions: Bring currency and market to Survival!... Just like the GI, this currency should be separate from those used in other game modes, call it “Survival dollars”, I don’t care. These survival dollars should be more difficult to farm than in open world, and prices in market should be way more expensive, as getting loot through market shouldn't be easier than farming. But it will however add a "new way" to farm. Back in “WarZ”, they had something called stem cells, add those as well, and items in the store could be like, *1 Custom cost 30.000 survival dollars, and 5 stem cells*. And those stem cells, you can only get from super zombies and such. This would bring more trading economy to the game, which I think will make less people trade survival items for GD, which I know is something you guys don’t support. As long as skins are able to cross game modes, I believe that survival dollars (lets call it “SD”), can become a quite attractive currency to the game in whole. This will also make more sense as rewards in Survival contract boxes. My loot suggestions: Tactical Custom Guerilla With my idea of clip/ammo pockets on armors, I bring you the "Tactical Custom Guerilla", this has same armor protection as normal custom g's (myabe 1% more), more rare than normal customs g's, but has the same Ammo pocket & Quick-use slots as SWAT armor. Tactical Light Gear With my idea of clip/ammo pockets on armors, I bring you the "Tactical Light Gear", this has same armor protection as normal light gears (myabe 1% more), same rarity as ghillie suits, but has the same Ammo pocket & Quick-use capacity/slots as SWAT armor. --- Hazmat Suit: Civilian With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers no protection, and you cannot wear helmets with this on. Hazmat Suit: Government With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Light Gear, and you cannot wear helmets with this on. Hazmat Suit: Military With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a MTV, and you cannot wear helmets with this on. Hazmat Suit: Heavy Duty With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Custom Guerilla, and you cannot wear helmets with this on. --- Bipod for LMG's This is something I wanted in Infestation for since forever, - I have always found LMG's in Infestation to me way too weak and inefficient than their reputation in the real life. This should be one of the most rare attachment in the game, just as rare as SVD's, and can only be attached while proned, and should change the spread to something like 2,9. And while we're add it, add barrels and stocks for LMG's too. I love these new attachemnts! Stationary Bipod This Bipod works like a barricade, after it's delpoyed, you can hold "E" on it like with vehicles, and your LMG or AR- together with the player-character- will be mounted to it. This should be the most rare attachment in the entire game, same rarity as a blaser. The spread on mounted guns should be something like: LMG's: 2,7 AR's: 2,3 I believe this item will add some more fair balance when fighting against snipers, and would be an amazing funny addition when playing with friends, and especially with the new base building system getting introduced to the game. Open World Loot I like the idea of OW loot having a "chance" to appear in Survival, - There should be special survival weekend events, where super zombies will have a chance to drop OW loot, but not at a higher chance/rate than already existing survival loot, but just that the chance is there. - And special OW ammo should be able to be found, at special locations such as "Locked Areas". I love the idea of being able to have SUPER rare items in the game, that only so few people have, that you can count it all on 1 hand. Thank you for your time reading all this, and any feedback, thoughts and ideas to all this is very welcome! - I'm looking forward to hear what ya'll think about this. Best regards, Kjer IF YOU LIKED THESE IDEAS, - PLEASE VOTE FOR THEM HERE: Then please go here, and vote for my ideas: https://suggest.playnewz.com/viewsuggestion?/71-kjer--spawnkilling-when-spawning-together-with-some1 https://suggest.playnewz.com/viewsuggestion?/72-kjer--survival-new-zombies https://suggest.playnewz.com/viewsuggestion?/73-kjer--survival-newmore-dynamic-eventsoccurrences https://suggest.playnewz.com/viewsuggestion?/74-kjer--survival-gameplay-changes-to-items https://suggest.playnewz.com/viewsuggestion?/75-kjer--survival-marketeconomy-suggestions-survival-dollars https://suggest.playnewz.com/viewsuggestion?/76-kjer--survival-loot-suggestions
  23. 1 point
    @JOSESIERRAA you might want to repost that in the topic below, it's more in line with what you have to say and I feel like it's more likely to be seen by staff.
  24. 1 point
    The zombies that we find in the cities despite the fact that their appearance is different everything are just as easy to kill so according to the appearance they should have different types some that throw some type of poison from a distance, others that run so fast that they reach you, others that explode may be a good option. If we talk about the durability of the refuge, it should be 5 to 7 days, but it should deteriorate every day and it can be repaired with the construction hammer. I hope my opinion is useful in the construction of this excellent game.
  25. 1 point
    Costum I agree that's why I uped the price once already. Ammo I am not so sure it needs increasing because if we assume one zombie is ~4.225$ x2 (because we look at premium multiplier) =9 that translates into 1350/9= 150 zombies to kills for one stanag 30 ( ~300 for non premium / 100 for extreme accounts ). I consider uping armor costs in general otherwise the already big enough gap between IBA/MTV and costum gets ridiculous. Update: In short: Armor prices X2 / Ammo prices +50% / Attachment prices +50% / medic +50% ( Antibitics additionally +100% ) Armor/Backpacks: Base armor price 100$ per armor point => Base armor price 200$ per armor point ------------------------------------------------------------------------------------------------------------------------------------------- AMMO: ADDED: +50% in price to all ammo types ( Nail gun strip excuded ) ------------------------------------------------------------------------------------------------------------------------------------------- Medic: Base medic price 10$ per health point restored => Base medic price 15$ per health point restored Antibiotic: +100% ------------------------------------------------------------------------------------------------------------------------------------------- Attachments: - Base price 40$ for every % spread buff => 60$ for every % spread buff 20$ for every % recoil buff => 30$ for every % recoil buff 20$ for every % range buff => 30$ for every % range buff (-10$ for every % stat nerf) => ( -15$ for every % stat debuff ) Flashlights: 200$ base => 400$ base Changed sniper scope prices. Changed Range finder / Binocular and Gasoline prices.
  26. 1 point
    I always look at Wakizashi and Jokoto just as some funky looking katanas but I guess they can be considered something special. When it came to the food prices I guess I became a little lazy copying from OW + didn't necessarily balance around a "survival" setting so I'll adjust that. civ NVG were always of little value to me but I'll admit pricing them a little to low aswell. Update: Food/Water: As OW -50% => Base price 10$ food/water restored + 20$ per 0.1 stamina recorvery + 5$ per health point restored Shrimp noodles: -80% ------------------------------------------------------------------------------------------------------------------------------------------- Armor/Backpacks: NVG goggles civilian: 400$ => 1000$ ------------------------------------------------------------------------------------------------------------------------------------------- Melee/Grenades: Wakizashi: REMOVED Jokoto katana: REMOVED
  27. 1 point
    This game is and always has been more of an open world looter/shooter than an actually survival game. ( I don't think there is anything particularly wrong with that ) The general player experience over these idk ~9 years the game exists in combination with the to low playercounts to reliably ensure random encounter pvp have lead to people just meeting up at one point ( rn that would be campos city ) and pretty much abondon the rest of the map ( except for some locations for looting sake ). The only ways I see to "make this game great again" is to either fundamentally change PvE threats to an extend I honestly don't see them doing. ( It would require a ridiculous amount of reworking and might not end up working out with this engine anyway ), simply get a shit ton of new players ( which is as we all know easier said then done ( this game really needs at least a good chunck of new faces though)) or add/rework mechanics that constantly create new POIs shifting PvP periodically all across the map ( e.g. Airdrops/radiation zones would be what we have rn ), but then again the problem with that is that people expect big come ups from those otherwise they're not going to bother making a detour. ( giving enough incentive to go after these events while at the same time not making them to valuable is really hard though ) mediocre loot and a ( what feels like ) 0.001% chance to actually find a huge come up like a sniper makes these events pretty boring pretty quick. For me personally POI shifting events are the most interesting, but figuring out the right balance is certainly really tricky. Radiation zones already feel relativly balanced and rewarding right now. The only real problem I see with them is that they suddenly appear at location X and if you're further then 1-2 close by towns away you already not want to go for them since they'll disappear shortly after arrival. Also nighttime + radiation vison + gas mask is a nightmare at daytime it is bad enough but at night I can't see a thing in these zones, zombies sometimes within hit range right infront of me and I don't see them. I guess the obscured vision is there to not be as spotable as usually for other players so you don't just get farmed by players while you try to kill some zombies, but it sometimes feels like it's a little to much. Airdrop on the other hand felt just boring and not worth my time. I can't go into detail for them tbh. ( can't even guarantee my opinion is worth anything) since I really really rarely take the time to loot them. Just an idea if not already realised would be to not give out items of insane value in these to make them appealing but items with decent value that are sought after but not really "OP". (e.g. armor plates, heavy armor parts, juggernaut parts, medium amout of B. DX, Barricades, ( maybe even small amounts of some highly sought after crafting materials e.g. ( medium-large amount) gunpowder, glue, duct tape, (medium-large amount) pills, aluminum foil, tech, nails, rope, empty can ) (Colors are rarity suggestions X = uncommon, X = common, X = rare, X = extremely rare)
  28. 1 point
    Update: Armor/Backpacks: "Tier 2" armor: +25% => +50% ( IBA,MTV,K. style NVG/helmet ) "Tier 3" armor: +100% => +200% ( Costum Guerilla ) ------------------------------------------------------------------------------------------------------------------------------------------- Base backpack price (100$ per slot + 100$ per KG) /2 => Base backpack price (25$ per slot + 25$ per KG) Alice backpack: +50% => +150% Military backpack: +100% => +150%
  29. 1 point
    Seems like a detriment to pool resources together for crafting when you need so many to make anything of tangible use, I.E a Stanag magazine, a Brotherhood, etc. Some items are low upkeep, like Shanks and Poultice, but even Painkillers are a bit difficult to craft when pills are so uncommon. Just seems like a waste of precious inventory space most of the time. For consumables, maybe it'd be more worthwhile if one gets more than one copy for crafting the recipe, say for instance, 3 Bandages per craft instead of just one, especially when they're already so common. Or, barring that, increase the effectiveness of some craftables, such as Poultice. Poultice used to be stronger than a measly 20 health, so it could definitely use a buff. If you doubled it to 40 health and then maybe increased DX to 50, there might be some worth in crafting them. Poultice would then make a decent healing item, almost on par with DX, the preferred PvP healing item, and it'd be worth the time to collect the materials and craft them, both for trading and for personal use. Just a thought.
  30. 1 point
    Like the poultice suggestion and about crafting not being worth your time it's literally not because crafting is to expensive it's because you don't find any crafting materials period. A CO1 vac needs 3 plastic when you sometimes don't see even 1 for over an hour. Mag crafting is by far the worst you don't find gunpowder anywhere near as much as you'd need to. You need 30 gunpowder for 30 bullets ( 1 stanag ) gl finding 30 gunpowder in idk under 15 hours or some shit. By the time you find enough gunpowder you could have just unloaded weapons for god knows how many stanags ... a shit ton, that's how many. Crafting is just like why even bother when it's not even worth my time im not going anywhere anyways with how slow you get the stuff required.
  31. 1 point
    We are pretty Close now! Already have the Money in Survival only Need the market! I'm actually pretty hyped xd
  32. 1 point
    Since we got open world servers with either both snipers and ar's or only ar's Can we for survival servers get some ingame market where we can buy ammo and such? the only enjoyable servers in newz right now is survival but we need to atleast spice it up abit with normal infestation market and currency drop from zombies so others can enjoy it, some of us stopped playing open world servers cause of all the sniper fights that is happening. Consider this devs, u wont lose anything by trying it out. Normals lockers can be added on the servers. Add market for survival. Average car spawn. We cant rent servers for some reasons. Put the items abit more expensive in the market if thats the case. No base building. Snipers should be rare, we need that feeling when we find an actual sniper in infestation again. You guys have created every single server yet the most popular is not among them, the normal ISS feeling is gone in newz. This is getting ignored to much by the "Devs" I dont wanna be straight up rude towards anyone, but are you "Devs" simply ignoring the fact that most of us is complaining about the amount of snipers there is in this game?
  33. 1 point
    Currently, there is an uneven balance with the AR rework. Simply put, the IMI-Tar is the best gun by a decent margin, its not even close. What I would do is improve the other AR's marginally so that they will have a better chance of going head to head against the IMI-Tar. If you look at the guns used in PVP servers, I am sure that most people just use the IMI-Tar since it is just that much better than all the other assualt rifles. Its not the first bullet accuracy but something about spraying with it feels really accurate. I do not know if there is a linear function that determines the spread increase during full spray but the IMI-Tar feels the best out of the assault rifles. The current hierarchy of AR's in my opinion: Tier 1: IMI-Tar Tier 2: L85, AK-47,M4a1, Ak-15 Tier 3: Sig 556, RedStalker, Honey Badger, M4, QBZ Why Even Bother: Aug, Famas, Masada, NightStalker Im Unsure: G36, As Val, M16, Scar, m4 semi, akm, an94 The guns that need serious buffs are Aug, Famas, Night Stalker. The Red Stalker, Honey Badger, QBZ could use some slight adjustments as well. Maybe a slight adjustment to Sig aswell. Aug - Something feels off about the 3+ bullet inaccuracies. Maybe reduce spread to 2 Night-Stalker - TTK is slightly slow, maybe increase firerate. Famas - Innaccurate, decrease spread to 2.5 at least. For a gun to fire that fast 3 spread is unacceptable. Maybe even reduce the firerate. Sig - TTK feels a bit slow, maybe increase damage to 26.5 Red Stalker - TTK Slow, maybe decrease accuracy to 2 make more bullets hit to compesate. Honey Badger - Its good for its use case, maybe slightly less recoil since it is very hard to control at such a high firerate
  34. 1 point
    They are working on it . (Thats what I got told by one DEV) Cuz I was asking too for a ingame market and a currency on Survival when it first came out. So ist been a Long Long time. Actually we Need it really fast. Cuz ist getting boring killing Zombies for just XP
  35. 1 point
  36. 1 point
    We need as many servers as possible , people need a places for farm.If it is only 1 server in each region all people will be in same server and no one can farm because there will be people in almost whole map and will be so hard for farm , the new players will leave the game very fast because they always will be dead
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