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  1. 11 points
    Dear Community, Another patch! This one comes in preparation for the upcoming Police Week event and we have a lot of brand new exciting content to share with you all. This patch includes ranked leaderboards, a bounty system for Open World, major changes to the Survival 'locker' gameplay and major improvements on the (beta) building system. We are very excited to share this patch with you and without further ado, let's jump straight into it: Overall Updates: GENERAL: A bunch of Police themed content has been added. This is in preparation for the "Police Weekend Event" we are going to do very soon. Fixed and updated the following language packs: Turkish Thai German French Portuguese Chinese Spanish Moved the radiation text (indicator) to a different place to disturb the player less. We are currently working on some more languages that are not enabled as they aren't fully translated. The following languages are being worked on: Filipino (NEW) Italian (Outdated) Vietnamese (Outdated) Keep in mind that these languages are available, but not completely done. There could some errors in translation and some may cause crashes. If that happens, go to your GameSettings.ini file and edit it with Notepad, and change the language to ENGLISH. If you have any issues, please contact us at http://playnewz.com/support If you aren't able to change these settings, you can reset your game settings by clicking on the settings icon on the launcher and hitting the RESET button, as in the image below: MODELS: Fixed some materials of some objects which were causing errors in the logs. We have made some changes to a City Building, known as the 5-Story. Doors are now removed and all rooms are open. Fences in the staircase have been changed, so now you can shot through the bottom part. We also worked on a town building known as "Water Tank House". We updated the texture of the walls to make it look more worn out and also removed the glass from the windows to give the player more options to interact and control. Before the changes: After the changes: Base Building System (Beta) Updates: GENERAL: Reworked a lot of the core system for the building system. A lot of work has been done to the system and a lot of small and big improvements have been made. ADDITIONS: A new base building part: Metal Window Cover. This is a metal object players can attach to their big windows to have a little extra cover protecting their base. Here is how the it looks: A new base building part: Pillar. This structure can be used to support ceilings. It pretty much just acts like a wall but doesn't take the same amount of space as a wall. This will allow players to actually close of their roof when building a big base. We invite players to come back to the Building System BETA servers and help us test further improvements! Item & Skin Updates: FIXES: Fixed & tweaked the default MP7 material settings. The weapon no longer has this annoying sun glare effects when playing on ultra & high quality. ADDITIONS: Added a new silencer type for the sub-machine guns. This was the only gun category that did not have it's own silencer yet so now it's there. We will explain in each separate game-mode update where / if the item is released in that game-mode. Here is a preview of the icon: The following items will be introduced / released into the game during the Police Week Event that's coming soon. Just in case someone misses this, we'd like to mention the items here as well. Further information about how they will be released, when exactly and where they will spawn will be posted in the Police Week Event announcement. Here are the items: Added a new sniper: M40A1 Remington 700. This sniper rifle is a bolt type sniper rifle and reloads fastly after each shot. There is only one bullet in the chamber and this sniper uses a new type of sniper ammo: Light Sniper Ammo. Next to all that this sniper has a custom scope, custom sounds and minor custom animations. Added a new type of ammo for the M40A1 Remington 700 sniper rifle called: Light Sniper Ammo. Added a new type of head gear: Heavy Helmet. This helmet is a very heavy and protective helmet and is stronger than any other helmet in the game. It will be very rare but at the same time be a very strong item. Added a new type of head gear: Heavy Helmet v2. This is a second variant of the Heavy Helmet and, since the front cap is open, a little bit weaker than the original Heavy Helmet. It is still very strong however. Added a new type of armor: SWAT Armor. This is a brand new armor and a little bit better than the Heavy Armor. It's a tactical vest that fits good with a lot of the characters. Here is how it looks: Added a new type of attachment: Aimpoint CS Sight. This is an assault rifle attachment and a variant of the cobra / red dot sight. This sight aims down on a red glowing plus and zooms in relatively far. Something new for the icon of this attachment is that we have added the preview of the sight in the icon. This is going to allow us to in the future start changing the crosshairs for sights while keeping the same sight and that will allow us to make more variations in sights for players. We plan on adding the preview of the crosshair to other sights as well if this works well. Here is a preview of the sight: All items mentioned above can be found back in individual game-mode updates and we will explain there if they will be released in that game-mode and where / how players will be able to find them. Note: There will be more new items introduced in the Police Week Event that's coming soon. The items listed above will be permanently available even when the event is over. Some other items, which you will see in the event announcement, will only be released during the event. We have also added the following new skins in this update: Added a new skin for the SWAT Armor called SWAT Armor Camo. Added a new skin for the SWAT Armor called SWAT Armor Desert. Added a new skin for the SWAT Armor called SWAT Armor Green. Added a Tactical Sniper Scope of the Modern Black collection. This skinned scope got added to the following weapons: AW Magnum Modern Black Mauser SP66 Modern Black M107 Modern Black CHANGES: Changed the fire rate of the AA-12 from 150 to 100. Changed the decay of the AA-12 from 5-3. Updated all the IMI Tar-21 skin recipes with the newly rendered store icons. Updated all the Sig Sauer 556 skin recipes with the newly rendered store icons. Updated all the Katana skin recipes with the newly rendered store icons. We are going to make a change in how the pistols are working in our game. We decided first to lower the spread of the following pistols: B92 and its skinned versions from 1.5 to 0.1 spread Sig Sauer P226 and its skinned versions from 1.7 to 0.1 spread Jericho and its skinned versions from 1.8 to 0.1 spread FN FiveSeven and its skinned versions from 1.8 to 0.2 spread Kruger .22 and its skinned versions from 2.0 to 0.1 spread 1911 and its skinned versions from 1.8 to 0.1 spread STI Eagle Elite and its skinned versions from 1.8 to 0.2 spread Anaconda and its skinned versions from 2.0 to 0.2 spread TEC9 and its skinned versions from 3.0 to 0.5 spread and recoil from 3 to 3.3 Desert Eagle and its skinned versions from 3.0 to 0.8 spread and recoil from 10 to 8 FIXES: Fixed a texture layer of the K. Style NVG Desion. Some of the Modern Black Skins weren't showing like shiny black, this has been fixed now on the following skins: M4A1 Modern Black Sig Sauer 556 Modern Black PSO Scope Modern Black L85 Modern Black B93R Modern Black M107 Modern Black Mauser SP66 Modern Black IMI Tar-21 Modern Black REWORKS: Reworked the store icon of the AR Silencer. Reworked the store icon of the Sniper Silencer. Reworked the store icon of the Tactical Silencer. Reworked the store icon of the Shotgun Silencer. Reworked the store icon of the Pistol Silencer. Reworked the store icon of the IMI Tar-21 and all of its skinned versions. Reworked the store icon of the SIG SAUER 556 and all of its skinned versions. Reworked the store icon of the Katana and all of its skinned versions. Reworked the store icon of the MG36 and all of its skinned versions. Reworked the store icon of the FN M249 and all of its skinned versions. Reworked the store icon of the PKM and all of its skinned versions. Reworked the store icon of the RPK and all of its skinned versions. Reworked a big part of the Riot Shield store icons. Survival Updates: GENERAL: We are going to remove all the personal locker from the official servers. The lockers + items are going to be transferred to the player's global inventories. From now on you can only place the Small Code Locker on private servers. This will prevent placing the towns full with lockers. However you will still have a chance to use a new kind of personal locker in the official servers called Wooden Code Locker. This locker, like the name says, is made with wood and is craftable. This locker can be placed everywhere but keep in mind, other player can destroy them and get your items, so you should place them smart. The long term goal(s) here are to improve current issues such as the fact that cities are filled and overloaded with lockers everywhere and also when we plan on fully releasing the base building system in Survival, this new type of locker will make more sense, as it's destroy-able players will have to place this inside of their bases to protect their loot. When destroying a wooden locker, it will drop all the items inside on the ground. The wooden locker uses a code lock. Anyone with the code can access it. Removed the locker code access cool down. CRAFTING: Changed the resources which you need to craft a Small Code Locker: Metal Gear (1) -> (20) Metal (50) -> (100) Added a new recipe of the Wooden Code Locker: Wood (50) Nails (6) Metal (3) Code Lock (1) Crafting Time (240) LOOT: The SMG Silencer is now spawning. This item is relatively common and pretty much spawns where normal AR Silencers spawn as well. COLORADO V2 (Survival): A new secret spot got added to the map. Good luck finding it! COLORADO V1 (Survival): Fixed the restaurant in Rocky Ford which didn't have the interior in it. Added some jump-ups at the white house in Rocky Ford. Higher the radius of the vision against the fog. Open World Updates: GENERAL: Ranked leaderboards are now enabled for this game-mode. This means you'll now be able to see the top 500 of players with the highest rank on this game-mode. Who will be the next number one?! Added a bounty system. Players will now be able to set a GD bounty on a player. When players kill a player that has a bounty they will receive the game dollars that are set for that bounty. Bounties use game dollars so, when setting a bounty, you will lose that game dollars from your account. The game takes a 10% cut of bounties. Bounties stack so, when two different players set a bounty on 1 player they will stack and add up. You will know if a certain player has a bounty on their head because it will write a message in the in-game chat. LOOT: The SMG Silencer is now spawning. This item is relatively common and pretty much spawns where normal AR Silencers spawn as well. COLORADO V1: Fixed an ambient sound which was causing crashes close to Rocky Ford. COLORADO V2: A new secret spot got added to the map. Good luck finding it! LOUNGE: Fixed the missing mission in the lounge. Reworked the Lounge completely. Competitive Updates: GENERAL: Fixed several UI related bugs. Ranked leaderboards are now enabled for this game-mode. This means you'll now be able to see the top 500 of players with the highest rank on this game-mode. Who will be the next number one?! Doubled the kill / win rewards. Battle Royale Updates: GENERAL: Fixed a bug causing to sometimes ban players when reviving a team mate. Fixed several airdrop related bugs and issues. Ranked leaderboards are now enabled for this game-mode. This means you'll now be able to see the top 500 of players with the highest rank on this game-mode. Who will be the next number one?! Riot shields and other barricades no longer play the destruction animation when a Battle Royale game starts. This will reduce the freezes that might happen to players when a Battle Royale game starts. The Battle Royale lobby / warm-up mode no longer grants reputation to the player. ARENA: Added collision walls around the tower where the player was able to glitch inside. Estimated patch size: Patch ETA: Patch is rolling out as we speak. 10:30 AM (CEST) on Thursday, August 11, 2019. Estimated downtime: Around 30 minutes / 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  2. 10 points
    Hello everybody! During the past weeks I have been very busy porting over the entirety of NewZ to the x64 platform, and here is a little devblog explaining why. (For those of you who don't know, NewZ is currently only available in the x86 (32-bit) architecture) x64 Bit Advantages A 32-bit program has many limiting factors, including the 2 GB Ram usage limit. (i know i know, techinally 4GB...), Thus, porting it to x64 brings many advantages! Here are some: The ability to use more memory This will also allow us to use higher quality textures and models as we will not be limited on memory anymore. Huge improvement on client stability Not having such a low memory usage limit really improves the stability, especially considering the game always needed more memory than It could use. Those of you who are more technical, already know how memory fragmentation in a 32bit memory space is a issue Having the code aligned differently, has revealed many bugs in the game code that have been causing crashes. Remember the crash when you get into a car?, or the crash when loading a map? These and many more issues have been fixed! Performance increase Due to optimizations on the x64 instruction set, most programs can typically see a 5-20% improvement in performance. The list goes on, but I am not going to go in depth in all of the technical details here! What does this mean for the average player? The game will run a lot smoother, a lot more stable (meaning it will crash less) and depending on your computer, you might also receive a decent performance boost! On top of that, we as the developers will be able to improve much of the graphics, and provide with content that looks awesome! Hey, that sounds AWESOME! How do i use the 64 bit client? Right now, x64 has just finished it's initial development, and as with every feature, things can be broken in the initial stages! But as early as next update, players will be able to choose the 64 bit game client in the game launcher: After the launcher has finished downloading an update and all files are verified, it will show a new selector where you can switch to your desired architecture: Pressing play will launch the selected one: During the beta-testing of the x64 bit client, you will need select 64-bit every time you launch your game. Once we are sure that everything is working smoothly, we will make the 64-bit the default option, but don't worry, if for any reason you would need to use the 32-bit client, the option will remain there. You can also start your launcher with the 64-bit option enabled by default when starting it with the "-x64" command line (either by changing a shortcut or changing the steam startup command line). Will I be able to play on the same servers as people playing on a different version? Yes, both clients have been setup in a way that makes this possible, so pick and choose whichever version you want!
  3. 9 points
    Hey community! We've been discussing a lot recently about Survival and how we see the future this game mode. We want to change something so more people will enjoy this game mode. Our main idea is to bring a bit of the original I:SS feeling back. The problem is right now the loot and the amount of weapons/items people have in their Global Inventory. Here comes the point where we need your help and opinions. For example: the loot is not a problem, we can change/fix that with one patch, constantly patching it till it's perfect. But then the new players won't stand a chance chance against the old Survival players which have tons of weapons in their GI. What do you guys think about: Reworking the maps and loot and only bring the original maps back (Colorado V2 and Caliwood). Doing a full wipe? Meaning that we'll wipe all the items from the Global Inventories. Partial wipe? Which means we only remove a part of the weapons. For example if you have 1000 Night stalker, we change the stack to 50. Adding a currency and stem cells. We understand, some people might not agree with us but we have to do something in Survival to bring more players in there. PLEASE NOTE: These are ideas, we don't do anything if the community doesn't want it.
  4. 9 points
    Okay, where to start?... Let me start by saying, that I'm surprised that "wipe" is even presented on the table, that we are even talking about it lol, - Let me explain why.... First of all, you guys promised at dawn of NewZ, that there will never be a wipe. Ok, initially it was promised on the premises of Open World, before Survival was released, but a promise like that should stick to the game "in-whole", in my opinion. ...... Do you guys remember "why" you made such promises?.... ... Which bring me to second part: LEARN FROM HISTORY! - Any REAL WarZ/Infestation veteran out there KNOWS, that this entire game series has really-really-really BAD history when it comes to WIPE. There's literal statistics out there, that will show, that a wipe has never done what people hoped it would do. I have an entire leagues of old friends/legends/veterans, that still in their heart loves infestation, but won't touch it for very reasonable moral reasons, like they have been forced by devs to start over one too many times, - It's really sad actually. Many people think I'm against a wipe just because I'm the richest guy in all of Survival (at least I think I am). That's not true. In matter of fact, I agree with OP statement on everything... Survival does have too many snipers, and too much valuable loot than it supposed to have, to give that "Classic Infestation feeling". And I will gladly sacrifice 130 of my 150 snipers in my GI for making Survival great again! EVEN THOUGH I have literally spend about a 1000 Euro on my Survival account (converting GC to GD [selling mystery boxes], and trading for Survival loot). Because, NewZ/Survival is my number 1 free time hobby, and I love this game more than my GI. - I know that I technically can't use that as an excuse, as GD for Survival loot is "not supported" my devs, but then at the same time, it doesn't change the fact, that I actually had an INSANE GI in both loot AND snipers even BEFORE I started trading. - And it's honestly not the players fault, that the devs haven't provided any any better trading methods / or Survival currency (speaking of classic iss)... If you think about it, many players who came to Survival, already played OW for a long time, and they technically got PUNISHED for liking Survival more, as all their GD they have been working for, has technically been rendered USELESS. Therefore, I am ALL FOR a global "SCALE-DOWN" of loot, - That would be FAIR to everybody, and given the bad history of wipes, it seems as the most sensible thing to do, rather than literally stealing everything people have been working for. That's my take on it. Peace.
  5. 9 points
    Dear Community, As promised and as expected I am here to announce the upcoming police week event! We have seen a lot of excitement already around this event especially because of the release of brand new permanent items! Next to that we have events happening in all game-modes; in Open World and Survival we will release a bunch of new content and for Battle Royale we have a map / loot event planned. Are you excited?! Before we jump into any event details let's make clear over what period of time this event is taking place: Start: July 15, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Now, let's jump into the details of the event: Double XP & GD: During this police week event there will be a Double XP & GD event. This means all experience and in-game dollars gained in all game-modes will be doubled. This event has a particular time. Start: July 18, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Free Premium Weekend Event: During this weekend everyone will have a free premium account subscription. This only affects players that don't have an active premium subscription. This event has a particular time. Start: July 19, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Prison Battle Royale: We are doing a very special Battle Royale event again where we have changed the map to a brand new prison map. We will also update the loot to melee only, except there is 1 particular mosin rifle spawn in the map. Good luck finding it! Next to all of that we have enabled base building for this map. Let's see how that will work in the Battle Royale game-mode. This event has a particular time. Start: July 17, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Special Police Items: During the event we will release some new items. Here is a list and how to get them: Please note that half of the items will be limited: event only. The other half (as indicated) will initially be released during this event, but will also be permanently available in the game even after the event! All the new content: Police Box 2019: EVENT ONLY. Will be available in the in-game marketplace and find-able in-game but very rare. Skins: The following will only be available from the Police Box 2019. EVENT ONLY. The following skins will be available from the Police Box 2019 AND will be permanently inside the Revolution Skinbox. (& Mystery) PERMANENT RELEASE. Sprays: The following will only be available from the Police Box 2019. EVENT ONLY. Character Clothes: Will only be available in the in-game marketplace. EVENT ONLY. Items: The following items will be ONLY available during the event: EVENT ONLY. The following items will be released now, and permanently available and lootable in the game, even after the event: Loot: During this police week event there will be advanced loot tables including all the items mentioned above spawning. There will also be special police loot tables inside all of the police station in both Open World and Survival. All of the loot mentioned above will be spawning in both game-modes, however, for Survival chances will vary and not be the same as in the Open World game-mode. This also includes: Police themed zombies. (all game-modes) Police Sales: Trough out the entire event there will be special sales and flash sales. Stay tuned for more. Police Giveaway: During the police event week we will be doing a special giveaway. This giveaway will go through New Z's social channels so make sure to follow us and stay tuned for further announcements. Police themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a police theme. There will be a different background and to totally get in the police mood. Police live stream by ElChupaCabra: Chupacabra will be doing a special live stream again where you'll have to find and kill him to get prizes! More information about the event exactly will be announced separately by him. This event has a particular time. Start: July 19, 2019. This event will take place at the following channel: https://www.twitch.tv/hereschupa Police PVP Map: During the police week event there will be a brand new PVP map available in the Open World - PVP Servers section. Here is what the minimap looks like: Updates: We wish you all an amazing event and hope to see you in-game! Have fun! // The New Z - Staff Team
  6. 8 points
    Remove/Replace Hospital with Spring Valley/Cliffside, hospital is a fest of campers and spawn-trapping. Remove AR/Sniper Servers and leave the mixed up ones where you can play both so AR doesn't die neither does sniper because people can play what they want. Make AR Gameplay more attractive, change the spread and rework the whole mechanics of it (maybe make it like BR) Delete servers which are not played on, I see alot of servers which have 0/20 all the time, get rid of them. New players are unable to experience PvP. Colorado, unplayable, only 20 people teams running around with snipers, will make them quit. pvp servers, unplayable, everyone playing hospital camping with 5 man teams in a house waiting for people. Make Snipers RARE, and I mean VERY RARE. I've already talked with some people, they had an idea of removing sniper spawns COMPLETELY and wait until everyone has wasted his last sniper. We gotta get rid of this Sniper madness, this is infestation after all and not freakin' call of duty. Advertise the game. Get big YouTubers to play or start some other kind of campaign. Facebook is not gonna be enough. Merge Survival with Open World and find a mix between those 2 game modes so we get more people in ONE game mode which is important in its current state. I know alot of people might disagree, but I rather have it like that than this game dying out. Points that other people suggested. Awiiz: People keep pushing prices, new players cant afford shit. Tetsu: Add kits for warmup servers, so new players can experience and practice PVP without needing any gear in their GI Might add some points later if people give me some, but for now am out. Cheers
  7. 7 points
    Kjerfestation Survivor Stories Me and my clan/community TSI – The Survival Initiative have all been away from NewZ for about 4 months now, due to our opinions on mistreatment/carelessness Survival game mode received over a longer period. Personally, this is my first break I’ve had from Infestation since 2012 lol. – And it’s funny how I didn’t realize how much I missed the game until I tried it again a couple of weeks back. It made me realize, that I should never have left in the first place, this game really runs in my veins. That said, I also realized that while we’ve been gone, there’s been some quite awesome updates, only that those updates should have happened 6 months ago, it’s a little late now, but not too late. I have been wanted to do this for a while, to write down my own “Vission-N-Dreams” for NewZ Survival, how I personally would have gone about it if I was developing this game. As you’re reading this, I want you to know, that all my following ideas & suggestions are designed to accommodate as many different opinions and playstyles as possible, and not only my own. – I have a tendency to be a very objective and analytic person, that always tried to accommodate the majority rather than the few. My personal goal is to have a Survival game mode that can accommodate people who like PvP just as much as people who like PvE, and even build a bridge between the two, so that players can earn pvp-advantages/progression through PvE-progression, and PvP-advantages/progression through PvE. [- Some games that have succeeded very well with this, are games such as Survarium and Escape From Tarkov -]. My Gameplay Suggestions Spawnkilling How I would solve spawnkilling; Not spawnkilling in general, but spawnkilling specifically when you spawn in “together with another player”… This is actually not my first time brining this idea to the table, I did it a couple of years back, but it didn’t receive much attention, even though it all seems very easy to code-N-implement. The idea is, that each player has an invisible “aura/circle” around them when they spawn in which has a timer, this aura becomes visible for you and your opponent, when/if another player spawns at same spot as you, - And as long the two aura’s are touching, they will appear as red, and while they touch the players can’t damage each other. – Simple! No? New zombies Before I start talking about new zombies, let’s talk about the ones that’s already there, and what there can be done to make them more interesting and appealing to kill/farm. It’s not absolutely necessary, but it would be nice to see some new/more zombies models, after almost 8 years looking at the same ones. Other than that, once in a bunch or so, zombies should wear a helmet and/or a light gear or something, gas mask, fireman helmet- or whatever-younameit etc.., this gives a realistically sense, that fits right in, in Survival game mode. I have 5 new zombies/monsters in mind exclusively for Survival mode: ⦁ Recently Effected Zombies These zombies should be just as easy to kill as normal ones, but they should always be sprinting at you, and have different face-model than normal zombies that look a little more human, so that you can spot them on distance. ⦁ Turned Survivor (Pre-Super zombies) These zombies are rare or semi-rare, and spawn at completely random places and are heavily geared, they’re fast and has increased damage AND hit rate, they take 1/4 of an LMG mag in the head to kill, and drops a random set of PvP-load out. ⦁ Big Foot. (Designed to require at least 2+ players to kill it) "Give veterans the Big Foot they never found" - I don't know how many of you remember this whole shit storm during alpha/early WarZ, about entire groups/clans looking for a "allegedly" spawning Big Foot, as there was "big foot" signs around the map, and ambient sounds of what sounds like a big foot, - which I believe is still there. Big foot shouldn’t be harder to kill than a normal Super Zombie, but it should be way-way more deadly, maybe not more damage, but faster hit-rate and further hit-reach! ⦁ Dead Foot. (Designed to require at least 3+ players to kill) Yes, you guessed right, a zombie-big foot x) … More bad-ass than Big Foot, and better loot drop. ⦁ Sick Foot (Raid boss) Radiated Dead Foot. Nuff said. --- (Can only be found during Power Plant Failure) --- A normal Big Foot should have less health than a super zombie, but should be more dangerous too, faster and further hit-reach. But Big Foot is not evil, nor aggressive, when Big Foot spots a player, it will first stand its ground and roar at your direction, as a warning. If you then get close or start shooting, it will unleash its rage and attack. Big Foot doesn't attack the zombies, its knows better that they ain't eddible, however, the zombies will attack Big Foot on attack, and Big Foot will hit back when attacked by them, but won't charge at them. Big Foot(s) do not have specific spawn location, but quite frankly just wanders around randomly on the map, it can be found anywhere. Dynamic events/occurrences I have many good ideas for this right here, here’s my 3 favorites: Event idea 1 – Locked Areas Places/Installations you can't just go there whenever you want. At each entrance to one of these places, there's an "locked" gate, that 1; requires a keycard (1-time use), that zombies have a small chance to drop. or 2; it takes 30 grenades to blow up (something like that). - The main thought is having places/installations on the map, that you can only access through either finding/gather in-game content, or by progression. I believe this is an awesome idea for the Survival game mode. Then you have small raids you do with friends, places with higher chance of loot. And still chance to encounter other players doing the same thing… Or arrive to the place with gate already blown. Event idea 2 – Save The Powerplant I have for a long time wanted to see some random “map-wide” events, that affect all players on the server/map at the same time, and forces people to make drastic decisions. These random events “radioactive zones” that was added, really provided me with some creative ideas for just that; There should be a nuclear powerplant building somewhere on the map, and 1-3 times a day (or maybe permanent weekend events) on every server, there should be a “Meltdown event”, where players have X-amount of time to save the nuclear powerplant before immediate meltdown. “Will players work together, or will they try kill each other while saving it?” – If players doesn’t mange to save the powerplant in time, a map-wide radiation will occur for 24 in-game hours, and all normal zombies will be empowered, but not dropping increased loot as in normal radioactive zone events, as that would be OP. Only safe zones will be safe, and a few secret locations on the map where “radioactive cover tents” have been placed. Event idea 3 – Survival Arena Many people play survival mode to get that “survive” feeling, so why don’t we spice it up a little, by adding a big fat colosseum-look-alike building somewhere on the map, where people can come and get the ultimate “PvE” experience. Here players will have to group up, and fight waves of zombies and super zombies, and force to work together in order to survive… Ok, so this is just hypothetical thinking, say there was 5 waves, and if you survive all 5, you’ll earn an airdrop, random skin box (or whatever, just some kind of reward). The xp gained from each zombie, should be lower than what you get from outside the arena of course, or else people would only farm xp this way, so lets say 1xp pr. zombie, 100xp pr. Super zombie. And people would have to bring their own ammunition and gear for this. In my opinion, this should be an in-game server thing, and not a server by itself like pvp-servers on Open World. There should be 2 hours cooldown on this Arena, and only 1 hour cooldown for premium players. Gameplay changes to items I'm sure this is gonna be one of my less populair ideas to many, as it will change something fundamental about Infestation, but also add that extra "survival touch / realism" to the game. I'm talking about adding "Clip/ammo-pockets" to armors, - each level of armor will add X amount of ammo-pockets, and "R" will only reload to the clips you have in your clip-pockets. I'm talking about the meaning of "tactical rigs", but not as an additional set of new item, I think it's better to keep it simple, therefore I suggest the following stats on already existing items: No armor: 1 ammo-pocket & 2 quick-use slot. Light: (Light Gear etc.): 3 Ammo pockets & 3 quick-use slots Medium: (MTV/IBA etc.): 4 Ammo pockets & 4 quick-use slots (vanilla infestation) Heavy: (Custom/Heavy etc.): 5 Ammo pockets & 5 quick-use slots (1 more than vanilla) SWAT Armor: 6 Ammo pockets & 6 quick-use slots (2 more than vanilla) Market/Economy suggestions: Bring currency and market to Survival!... Just like the GI, this currency should be separate from those used in other game modes, call it “Survival dollars”, I don’t care. These survival dollars should be more difficult to farm than in open world, and prices in market should be way more expensive, as getting loot through market shouldn't be easier than farming. But it will however add a "new way" to farm. Back in “WarZ”, they had something called stem cells, add those as well, and items in the store could be like, *1 Custom cost 30.000 survival dollars, and 5 stem cells*. And those stem cells, you can only get from super zombies and such. This would bring more trading economy to the game, which I think will make less people trade survival items for GD, which I know is something you guys don’t support. As long as skins are able to cross game modes, I believe that survival dollars (lets call it “SD”), can become a quite attractive currency to the game in whole. This will also make more sense as rewards in Survival contract boxes. My loot suggestions: Tactical Custom Guerilla With my idea of clip/ammo pockets on armors, I bring you the "Tactical Custom Guerilla", this has same armor protection as normal custom g's (myabe 1% more), more rare than normal customs g's, but has the same Ammo pocket & Quick-use slots as SWAT armor. Tactical Light Gear With my idea of clip/ammo pockets on armors, I bring you the "Tactical Light Gear", this has same armor protection as normal light gears (myabe 1% more), same rarity as ghillie suits, but has the same Ammo pocket & Quick-use capacity/slots as SWAT armor. --- Hazmat Suit: Civilian With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers no protection, and you cannot wear helmets with this on. Hazmat Suit: Government With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Light Gear, and you cannot wear helmets with this on. Hazmat Suit: Military With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a MTV, and you cannot wear helmets with this on. Hazmat Suit: Heavy Duty With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Custom Guerilla, and you cannot wear helmets with this on. --- Bipod for LMG's This is something I wanted in Infestation for since forever, - I have always found LMG's in Infestation to me way too weak and inefficient than their reputation in the real life. This should be one of the most rare attachment in the game, just as rare as SVD's, and can only be attached while proned, and should change the spread to something like 2,9. And while we're add it, add barrels and stocks for LMG's too. I love these new attachemnts! Stationary Bipod This Bipod works like a barricade, after it's delpoyed, you can hold "E" on it like with vehicles, and your LMG or AR- together with the player-character- will be mounted to it. This should be the most rare attachment in the entire game, same rarity as a blaser. The spread on mounted guns should be something like: LMG's: 2,7 AR's: 2,3 I believe this item will add some more fair balance when fighting against snipers, and would be an amazing funny addition when playing with friends, and especially with the new base building system getting introduced to the game. Open World Loot I like the idea of OW loot having a "chance" to appear in Survival, - There should be special survival weekend events, where super zombies will have a chance to drop OW loot, but not at a higher chance/rate than already existing survival loot, but just that the chance is there. - And special OW ammo should be able to be found, at special locations such as "Locked Areas". I love the idea of being able to have SUPER rare items in the game, that only so few people have, that you can count it all on 1 hand. Thank you for your time reading all this, and any feedback, thoughts and ideas to all this is very welcome! - I'm looking forward to hear what ya'll think about this. Best regards, Kjer IF YOU LIKED THESE IDEAS, - PLEASE VOTE FOR THEM HERE: Then please go here, and vote for my ideas: https://suggest.playnewz.com/viewsuggestion?/71-kjer--spawnkilling-when-spawning-together-with-some1 https://suggest.playnewz.com/viewsuggestion?/72-kjer--survival-new-zombies https://suggest.playnewz.com/viewsuggestion?/73-kjer--survival-newmore-dynamic-eventsoccurrences https://suggest.playnewz.com/viewsuggestion?/74-kjer--survival-gameplay-changes-to-items https://suggest.playnewz.com/viewsuggestion?/75-kjer--survival-marketeconomy-suggestions-survival-dollars https://suggest.playnewz.com/viewsuggestion?/76-kjer--survival-loot-suggestions
  8. 7 points
    Dear Community, We are currently working on A LOT; new events, new patches, content and more all at once! One thing that we have stumbled upon recently is the amount of amazing suggestions and ideas you guys have shared with us over the past period(s) of time. This is GREAT! Although for us it can sometimes become a challenge to keep track of everything and to not miss anything. Now, we have developed a solution that we think will benefit both sides: us and you guys. The System We have developed a very simple suggestion system through our website that allows anyone to create a suggestion. Players can see a feed of all suggestions and can upvote/downvote other players' suggestions. We as staff can then mark suggestions as "under development" or "skipped" etc. to keep you updated. Players here are forced to keep their ideas simple, but strong and this especially will make things a lot easier. Now, you might wonder: "What about the forums?" or "What about all the forum threads I have made in the past sharing ideas?" ^ We'd like to invite you to simply copy any still relevant ideas to this new system, with a link to the original forum thread so we can always find more information and see what other people think. The same here goes for Discord. Have any ideas? It's GREAT to share them in the suggestions chat although to keep track of everything please also suggest it through our new suggestion system. Where to go We are currently still integrating the system into our website, game and social medias although the whole system itself is already accessible. Share your suggestions here: https://suggest.playnewz.com/ Additional Information To make a suggestion you'll have to create an account. Please note that you'll have to make an entire new account here as this system is separated from the official New Z website and New Z accounts. The reason for this is because it's powered by GameSupport. For now, we're only doing suggestions through the GameSupport system although we do consider later on also porting over our support system and more. It will make a lot more sense then to have an account there. Just to clarify this Now, go share your amazing ideas, keep doing what you're all doing and let's aim to get you all more involved in what's coming / being worked on in New Z! Best Regards, Sven
  9. 6 points
    SUMMARY: Fixed skins that didn't match the set. Fixed abusable bugs related to the vehicled and secret cave. Fixed some minor UI issues and cleaned it up. Added skins for the Medieval Event. Fixed objects around the maps. We are tweaking the loot from Helicopter Crashes, Slicers and Secret Rooms live from now on. Any feedback is welcome. We made a small change to the gun switching system. It now prevents abuse from it. Added new contracts/missions with Slicer body parts. Fixed an issue related to multiple zombies. This issue most likely is the main cause of the ping spikes on areas with many zombies. Improved loot in some areas in both Open World and Survival. Changed the way loot spawns in Secret Locked Rooms. Full Patch Notes: GENERAL CHANGES USER INTERFACES AND MENUS: Made some small UI changes to have a cleaner look. Whenever you pick up gear and attachments from the vault, it will no longer auto equip if its a superior one than you had on. Oceania Servers have been removed from the Server List. Added a protection on changing weapons that was easily abused. Reverted back a change that would cause your mouse to "escape" the Window when you had other menus open. Fixed a bug where players were able to open the ingame store while dead. Fixed a bug where you could use your "Taunt" command while typing in search bars in the GI or store. Updated the Tutorial Windows in English, German and Portuguese. Fixed a few issues in the French translation. GENERAL FIXES: Fixed an issue with zombies that caused gathering too many of them at the same time. This SHOULD fix the ping spikes, but we will need broader testing. Made a few changes to physics on cars versus players that allowed players to abuse and enter areas they shouldn't. You can open the "player list" (Tab Menu) while climbing up and down stairs. When you pick up gear and attachments from the vault, it will no longer auto equip if it's a better one than you had on. Fixed an issue that caused an error when gifting a friend character clothes on the marketplace. ITEM CHANGES VEHICLES: Fixed a visual bug that would show the wrong durability on vehicles. You are no longer able to repair vehicles when they're at 100%, so you won't waste repair kits. You are no longer able to refuel vehicles when they're at 100%, so you won't waste fuel. Fixed an issue related to Player vs Vehicles physics that allowed players to glitch and abuse those glitches. Normal Repair Kits will no longer repair vehicles with less than 25% durability left. For such cases a Premium Repair Kit will be required. ZOMBIES: Improved textures and materials for the Slicer. This gives the Slicer a better appearance with more detail, especially on higher resolutions. Added two new unique items to the Slicer: Slicer Head and Slicer Blades. They can be acquired from Slicers and are needed for the Razer Blade contracts. LOOT: Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. SKINS: Fixes Fixed some K. Style NVG textures that didn't properly match the rest of their sets. Those include: Pulse, Black Night, Helix, Modern Black, Battle Royale, Crimson, Camo and Digital Red. Fixed some other Pulse skins. Their Glow Maps were not properly set and they now all have the same level of glow. Fixed the M107 Recipe icon. It was missing. Renamed all the Sig Sauer 556 skins. They are now called Sig Sauer 556 "NAME". Fixed the Iron Sights on multiple Sig Sauer 556 skins. They were still using the unskinned version Iron Sight. Fixed the AWP Tech glow map. Its glow was not properly set and it now matches the rest of the set. Fixed the coloring of the Heavy Armor Fallen Angel Gold. It now matches the rest. Fixed the colors and wings on the Heavy Armor Fallen Angel Desion. Improved the Blue Night skins set. The colors have been readjusted to its intended colors. It's now less "purple" than it previously was. Fixed the description of the Sig Sauer 556 Skins. Fixed an issue with the sound on the Valentine Heart Katana Skin. Fixed the texture on the M9 NVG Valentine. Fixed the model on the Heavy Armor Helix where the lower part of the armor would split from the rest when crouched. Additions Added a new skin set for the Medieval Event. You will see more details on them when the event starts. Added skins to be rewarded to Battle Royale 2019 Leaderboard Winners. These are 3 different skins. Rank 1 will receive a unique one, then ranks 2 to 10 will receive a different one and 11 to 50 will receive another one. These skins are unique and will be automatically applied on the accounts so therefore nobody else can get them. Added two new Toxic Skins, the K. Style NVG and Moto Helmet. They will be added to the Revolution Skinbox. OPEN WORLD LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Open World Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed a player spawn that had the player spawn inside a tree. Moved some objects that were blocking the entrance of a few buildings. Fixed some terrain issues at Blue Ridge Safe Zone. COLORADO Fixed a Helicopter Crash at the Airport that contained the wrong loot pool. The loot from it now matches other Helicopters. OREGON Fixed a airdrop spawn where the airdrop was going through a building while landing. SURVIVAL GENERAL: Fixed an issue where your backpack would change when you picked up a smaller backpack. It now only changes if you pick up a larger one. LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Survival Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed some misplaced objects at Norad Military Base. Fixed a building at West Boulder that had a door blocked by some objects. COLORADO Fixed a gap in Norad where players could get stuck. Fixed a misplaced sandbag barricade at Camp Splinter. Fixed some flying objects in Whitestone Mountain. Buffed the military loot at the Airport. Reworked the zombie spawns at the Airport because of server performances. The amount is still the same, but 30% of them will spawn over time. OREGON Fixed an airdrop spawn where the airdrop would go through a building when landing. Estimated patch size: 250MB Patch ETA: 1 Hour Estimated downtime: 1 Hour Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis Team
  10. 6 points
    The problem isnt that old players have a lot of weapons, because beginners can collect weapons on PVE servers. It will not help them. This is a clan wars mode, not a survival mode, which is why it is difficult for new players(loners) to resist anyone there.
  11. 5 points
    Dear players, It's FINALLY time to kick off an event we've been working on for the past 2-3 months! It is time to take New Z back to the Medieval days. This will be one of our bigger events and includes many exciting things like a NEW medieval map, many events, giveaways and competitions, medieval skins and much, much more! Now, let's walk you through the details: EVENTS MEDIEVAL SEASONAL LEADERBOARD During the event, Medieval seasonal leaderboards will be active. Top 5 in each leaderboard in Survival, OW and BR will be rewarded: 10 Medieval boxes for 1st place, 5 for 2nd, 3 for 3rd, 2 for 4th and 1 for 5th place. Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET) PLAYTIME REWARD We will reward those who played 25 hours or more during the event with 5 medieval boxes. Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET) The boxes will be rewarded at the end of the event. GLEAM GIVEAWAY We will give away LIFETIME PREMIUM and 5 medieval skinboxes to 3 lucky winners! The giveaway will be posted on June 9th on playnewz.com/giveaway. Start: Tuesday, June 9, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) DOUBLE GD/SD/BT/CT & XP We will run a Double Currency and Double XP event during the first week of the event! We want to give a heads up that Private servers may fill up quickly, but we have got an extra NA server to support the demand. Start: Tuesday, June 10, 12:00 PM (CET) End: Friday, June 14, 12:00 PM (CET) Start: Tuesday, June 19, 12:00 PM (CET) End: Friday, June 21, 12:00 PM (CET) LIVE STREAM BY CHUPACABRA A live stream event will be done on both 12th and 19th of June by our Community Manager Chupacabra with lots of fun and awesome prizes! More info about this in a separate post! Start: Friday, June 12, 18:00 PM (CET) Start: Friday, June 19, 18:00 PM (CET) COMPETITIVE EVENT We will do a Competitive event in order to get players into this fast-paced, exciting game mode! At the end of the Competitive event, we will reward 10 random players who have played 3 competitive matches or more with 5 Medieval boxes each! Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) MEDIEVAL BATTLE ROYALE We will activate our NEW MEDIEVAL MAP in Battle Royale and make it medieval-style. Don't miss this out! Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) CONTENT A lot of content has been prepared for this patch! Skins, clothes and a dedicated map has been prepared! Medieval 2020 Box: Will be available in the in-game marketplace and findable in-game but very rare. Also dropped by Super Zombie and Slicer Zombies. Will also spawn in secret rooms and on heli cras sites Some of the contents in the box: Skins The following skins will be availible from the skinbox and events only: Sprays The following sprays will available during the event only: Character Clothes The following Character Clothes will available during the event only: Rockin Rollah Shane Walter Mechanic Items The following items will available during the event only: Medieval Trading Lounge: The trading lounge is updated in medieval-style. Enjoy! PVP MAP We have made a PVP map out of the Medieval trading lounge - make sure to try it out! NEW MAP - MEDIEVAL For this event we are releasing a completely new medieval map made just for this event! It will be available in both Survival and Open World. It will also be added to Battle Royale during the second event week. We are really excited for this! MISSIONS There will be special missions to do in order to gain rewards inside the event map! Complete them for awesome rewards! You will have 6 missions on this map which you can repeat all the time. Rewards are XP and Medieval coins which you can use to exchnage them for a Medieval 2020 Skinbox. Keep in mind, you need 10 of these coins. This map will NOT have a safe zone, so you have to log out and stash or join a different map to do so and might risk your good position. We hope that you appreciate our big efforts in making the best event so far. Good luck in the competitions and happy farming! Best Wishes from the Fredaikis Team!
  12. 5 points
    Dear Community, A lot of exciting stuff has happened in the previous two development weeks. We have worked on a lot, and have finished a lot of awesome new content and features. Main new features this patch offers is the random helicopter crash system, which will be available in both Open World and Survival. Next to that we are finally releasing the new 'slicer' creature which is a new type of super / boss zombie. Also this creature will be available in Open World and Survival. On top of all this a locked room / door system has been implemented into the game. This allows us to block off rooms with doors that need keys, or other items to be opened. These locked rooms are also available in both the Open World and Survival game-mode. But that's not all, next to everything mentioned above this patch has a lot more to offer. We have recently worked out and finished numerous ideas and this is just the tip of the ice berg. This patch is rolled out purely to not overflow the amount of work and changes we have made to the game. This means you can all expect another patch very soon again. We have a medieval event planned to be released very soon. A lot of awesome new, and amazing looking content has been implemented in to the game and with this event we plan to step up the game and make it an even more awesome event than any of the events we have done before. Anyways, for now, let's jump into the patch notes: Overall Updates: GENERAL: Various new assets have been added to the game related to a future medieval themed event. You can no longer create characters or clans with a name that contains more than 1 consecutive space between the letters. Added a 'prefab spawn system'. A system like this allows us to create prefabs that we can randomly spawn either manually (event-based) or by the server. The first type we have developed for this is a random helicopter crash site. These can spawn in random areas on a server. Only one can be up at a time and the area is indicated on the minimap. The helicopter crash sites, their loot and spawn location varies per game-mode and map so we will be listing that under the separate game-mode section of these patch notes. Updated German localization. Account experience rewards have been updated. Here is the list of account XP: Complete any mission: 10 XP. Contest a clan point: 18 XP. Call in an airdrop: 25 XP. Open an airdrop in Battle Royale: 5 XP. Kill a Slicer: 25 XP. Kill an Alien Super Zombie: 15 XP. Kill a Toxic Super Zombie: 12 XP. Kill a Super Zombie: 8 XP. Learn any skin: 1 XP. Play a Competitive game: 25 XP. Every Battle Royale minute played: 5 XP. Kill a player: 5 XP. Kill a zombie: 1 XP. GAMEPLAY: You can now see way points that are placed by other group members. They all automatically have it's own matching color assigned. Removed the blur from radiation zones when wearing a gas mask. This so it's easier to generally see when being inside radiation zones and having a gas mask equipped. Clan points now reward with SD or GD (depending on the game-mode) when being captured. New type of player spawns have been added to all maps. These new type of spawns are so called 'beginner spawns' and are dedicated for beginning players / accounts. This way we can concentrate beginning players to only spawn in specific / more beginner friendly areas. The cooldown on medical and consumable items has been reworked. Cool downs are now properly adjusted to the medical / consumable type where for example a bandage now has less cooldown than an antibiotic. (Antibiotics heal a lot more than a bandage and should therefor have a higher cooldown, but before this patch that was not the case.) UI: The 'play game' screen has been reworked. Not only is the screen adjusted to the new style, but by reworking we have also made space for the 'quick play' button. The mouse will no longer be 'locked' in to the game when in any of the game menus. Fixed several UI bugs in the servers list selection screen. Attachments are now rendered on the skin preview screen. (Ammo, sights, etc.) MODELS: Created LODs for all the zombie "lay" models. (the dead zombies you see laying around in pretty much all maps.) SECRET ROOMS: A new 'feature' has been added. We are now able to use doors in our maps. We are also able to lock them, where a certain item is needed for that door to be opened. There is some important features related to this system you should know: When a door is locked, you can still press "e" on it and it will indicate what it needs to be opened. When opening a door, that needs any type of key, it will consume the key aka the key will dissapear from your inventory. The key is a one-time use item to open the locked door once. Any door can always be opened from the inside of the room. There is a red button that you have to press from the inside to open it. No you can not log out in these rooms, if you do, your spawn will reset. There is also normal doors, that are not locked and can be interacted with normally. This resulted in us implementing the door system the following way: (The following goes for both the Survival and Open World game-mode) There is two types of rooms: Common Locked Room. Need "Common Key" to open. These "Common Rooms" contain rare loot. Rare Locked Room. Need "Rare Key" to open. These "Rare Rooms" contain super rare loot. The idea with this new system is to create more alternative and interactive ways for players to loot and explore areas. This is just the start of something we plan on playing a prominent role in New Z. Keys are progression based, so the highest chance to obtain a rare key, is by finding it inside a locked room that needs a common key. As for now. Common keys have a chance to be dropped from a Slicer. Rare keys have a chance to be spawning inside a common room. VEHICLES: Fixed an issue when zombies would spawn in front of a car when driving at high speeds, causing it to crash ZOMBIES: The new "Slicer" (Similar to a Super Zombie) has been finished. This means that after this patch this creature will be spawning in the worlds. Where and how it will spawn, depends on the map and the game-mode so we will be listing that under the separate game-mode section of these patch notes. The Slicer is a big creature that has a lot of health and is hard to kill. It can be compared to the Super Zombie although it is a lot stronger. The slicer is unique in a lot of ways. It's not only an entire new type of creature with it's own mesh, animations, sounds and AI. The slicer has 15.000 health and rewards 25 account XP per kill. You also gain character XP upon killing one, for Survival you gain 700 XP, and for Open World 7000 XP. The AI part is as following: The Slicer will always return to it's original spawn location when not aggro'd by any player. When it reaches it's original spawn location it will start regenerating it's health. Note: The idea here is to keep it at all times aggro'd on you or another player. The zombie is smart, if you are on top of something where it can't hit or aggro on you, it will start moving towards it's original spawn location again. This is why it's recommended to do this with at least one more other player. The slicer has a shield. The shield is active when the Slicer is idle on it's spawn area and not aggro'd on anything. To disable the shield you need to aggro it and draw it away from it's spawn area. The shield will get disabled you will be able to damage it. A Slicer spawn is indicated on the minimap. Only one spawn can be up at a time. If no player is near the Slicer (within 100 meters) it will despawn. The slicer has a cooldown timer, so it will take some time before a new slicer spawns. Improved performance drops caused by zombies when they die. (raggdoll) Zombies will no longer 'stop' upon detecting sounds from an unreachable player that's for example firing a weapon. Zombies inside a radiation zone are now slightly easier to kill. The toxic super zombie now drops 5 items instead of 3. This goes for all game-modes. Item & Skin Updates: UPDATES: Updated the QBZ-95 Tech skin material settings: adjusted the glow level to match the other Tech skins. This skin was glowing a bit too much. FIXES: Fixed a major issue related to particular skins having too much specular power causing multiple visual glitches especially for player playing on higher settings. One of the effects of this was where you'd have a skin that would annoyingly bright and blink all the time. (here is an example of one of the visual issues: https://gyazo.com/f89caa5e3b9c730df1b0cbfdd59a0694) Fixed the muzzle texture of the MP5/10 SD Tech where it had a skinned muzzle attached on default. Fixed the recipe icon of the QBZ-95 Tech skin. REWORKS: Reworked the store icon for the Crossbow & it's skinned variants. Reworked the store icon for the AWM & it's skinned variants. ADDITIONS: Added a new spray: "300 FPS Spray". Added a new spray: "Can you catch? Spray". Added a new spray: "Energetic than ever Spray". Added a new spray: "Heal Master Spray". Added a new spray: "I love skins Spray". Added a new spray: "Loot Machine Spray". Added a new spray: "Quick Scoper Spray". Added a new spray: "Ratata Spray". Added a new spray: "You cant run away Spray". Survival Updates: GAMEPLAY: We have disabled the exchange missions for now since we are going to enable the in-game Survival Currency marketplace. The Survival Marketplace is now enabled. Players can now buy items for Survival Dollars. The marketplace can only be accessed in safe zones through marketplace NPC's. Added a wallet (Cash) system. This means that from now on Survival Dollars gathered will now drop on the ground and are an actual item that's in your inventory. To add this 'money' to your account you have to use the new ATM system. There is several things you should know about the new cash system: When you die, all cash you had on you will be dropped on the ground. This means that other players can kill you, and take the cash you collected that run. ATM's are in every Survival map. They are located in all safe zones and in all towns and cities that have a bank or post office. The safest way to transfer your collected cash to your account is by doing it in a safe zone, as you could be killed doing it in a normal town or city. In an ATM you can also withdraw money out of your account. This means you can take out money and put it on your character. ATM's that are located in a safe zone won't take a fee for any type of transaction. ATM's that are located outside of a safe zone will take a fee for any type of transaction. This means it's cheaper to withdraw or deposit cash inside safe zones. OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V2: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Added an anti-locker area around the tower on Ridgeway Airport. This means that players will no longer be able to place lockers in this area. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Fixed several terrain issues around Boulder City where players would get stuck in the terrain. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Added ATM's. These are located in most towns and cities in banks or post offices. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Moved player spawns that were on the beach areas closer towards the city. Fixed several flying objects in the north-east side of the city. Removed collision walls (invisible barriers) next to the main bridge. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) Open World Updates: GAMEPLAY: Running speed has slightly been increased. (This is only for sprinting) This change is made based on a in-game poll we did earlier. WAREHOUSE: The new pvp map called 'warehouse' is finished. This map will be added to the map pool and will be available soon. (More pictures: https://imgur.com/a/YKP0Cau) COLORADO V2: Moved the bus stop that was inside a radiation area in Zeta away out of the radiation area. Fixed several player spawns located at the south side of Campos City. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Fixed several terrain issues around Boulder City where players would get stuck in the terrain. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Moved player spawns that were on the beach areas closer towards the city. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) EVENT: Fixed a board model in the lobby area that allowed players to leave / jump out of the area. Battle Royale Updates: GAMEPLAY: Revive cooldown has been removed. COLORADO: Speeded up Gameplay by decreasing the toxic zone slightly faster. ARIZONA V2: Moved the lobby further away from the map in the sea area instead of in the center of the map. This will overall increase performance and client stability. Reworked / Updated the minimap. Estimated patch size: Around 700 mb. Patch ETA: Estimated to roll out shortly after the release of these patch notes. Estimated downtime: Around 2-3 hours. (As we are switching / migrating some servers) Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  13. 5 points
    Dear Community, A new patch is rolling out as we speak with some major improvements and additions for the game. We have done a lot of work related to performance, improving loading speeds, fixing crashes and re-styled parts of the UI. We hope you like this update. Here are the notes: Overall Updates: GENERAL: Fixed some spelling mistakes in the UI related to renaming a character in the main menu. Fixed a major server bug causing the server to lagg when reaching a high amount of players. Our game servers now also run in 64-bit for improved performance and stability. Majorly improved the "loading game data" stage. This happens every time a player enters the main menu of the game. It is a lot faster now as we have made huge improvements to the loading speed of this process. Also improved the game loading time when a player loads into a server. It is a lot faster now to join a server and play. Fixed some crashes related to changing the resolution or the when using the full screen option. Fixed a crash related to using sprays. Fixed a crash that happened when players tried starting their game with corrupted key bind settings. Fixed 2 different crashes related to the vehicle system. Fixed a bug causing the servers located in Hong Kong to show as a US server in the "My Servers" menu in the main menu. Daily rewards and other notifications will now show separated per game-mode. This is because the daily rewards are now separated per game-mode as we have now added a daily reward system for the Survival game-mode as well. The trading lounge has been updated back to the original lounge. GAMEPLAY: Players no longer take damage when exiting a vehicle. LAUNCHER: The launcher will now set the game on default to 64-bit. You can still use the 32-bit version of the game. The launcher has been update to 60 FPS. (instead of 30) For those who missed it: we have updated our game launcher to a new style. Here is a preview: UI: The UI of the game has been updated to 60 FPS. (instead of 30) This will finally make the UI feel smooth especially when for example moving items. General UI style has been updated trough out the entire main menu. REWORKED OPTIONS UI: In this patch we have reworked the options UI. The old options UI was very outdated and limited us to add new features and next to that also was very inconvenient to use. The whole style and basic lay out has been reworked. Further improvements and options we have added next to reworking the UI are: Added settings to change the default audio device. (Before players were not able to do this) Added an option to control anisotropy quality. Added an option to control the item color highlight setting in the main menu options UI as well. The "Overall Quality Option" does no longer override all the settings. This allows players to for example set their game to "HIGH" as overall quality but they'll still be able to change settings independently. (Before this was not possible) Players can now change pretty much all their settings inside the game. (Before they had to log out and do that in the main menu) There are some exceptions so not every single setting is available the in-game options UI. WINTER 2019-2020 EVENT: The major Winter 2019-2020 event is now over. Winter secret spots are removed from the maps, the item spawns related to the Winter event have been disabled and the Winter 2019 Box is no longer available. The staff craft (2) missions / trade-ins in Survival are still available to do but will be removed in the patch after this. If you have crystals left, trade them in so you can get your final staffs because this will be disabled as well soon. Item & Skin Updates: ADDITIONS: Added a new skin for the K. Style Helmet: K. Style Helmet Shark Attack. Added a new skin for the K. Style NVG: K. Style NVG Shark Attack. Added a new skin for the Custom Guerilla: Custom Guerilla Shark Attack. Added a new skinbox: Graffiti Skinbox. This skinbox will be released upon patch. Added a new skin for the SVD: SVD Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Heavy Armor: Heavy Armor Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Custom Guerilla: Custom Guerilla Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Adventure Backpack: Adventure Backpack Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Karambit: Karambit Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the AA-12: AA-12 Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Anaconda: Anaconda Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Mauser SP66: Mauser SP66 Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Desert Eagle: Desert Eagle Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Double Barrel: Double Barrel Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the AUG: AUG Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added dropped skin recipe model variants for the Fun Edition skin recipes. Added dropped skin recipe model variants for the Gold skin recipes. Added dropped skin recipe model variants for the Camo skin recipes. Added dropped skin recipe model variants for the Community skin recipes. Added dropped skin recipe model variants for the Battle Royale 2018 skin recipes. Added dropped skin recipe model variants for the Battle Royale 2019 skin recipes. Added dropped skin recipe model variants for the Christmas 2017 skin recipes. Added dropped skin recipe model variants for the Valentine 2018 skin recipes. Added dropped skin recipe model variants for the Black Night skin recipes. Added dropped skin recipe model variants for the Jedi skin recipes. Added dropped skin recipe model variants for the Autumn skin recipes. Added dropped skin recipe model variants for the Dreadnought skin recipes. Added dropped skin recipe model variants for the Red Strike skin recipes. Added dropped skin recipe model variants for the Winter 2017 skin recipes. Added dropped skin recipe model variants for the Alien skin recipes. Added dropped skin recipe model variants for the Modern Black skin recipes. FIXES: Fixed an error related to the scope for the SVD Winter Camo skin. ASSAULT RIFLES REWORK: The AR Rework is finally here and as we've shown on our DevBlog last month, we aimed to make ARs a feasible option in PVP again. We have pretty much looked at each of the ARs individually and gave them a very special attention, which is something they really required. All the ARs have been changed in some way and some more than others. Though we won't go into much details on this as this is something for you guys to find on your own, you will notice that some guns will server specific purposes better than others, but they should all be pretty balanced out. Some of these ARs were also put as a second thought to players and they are now a very good option for PVP, depending on your style. Rather than focusing only on the main guns, we've made these changes to make them make more sense as well. For example, lighter guns will have a greater recoil while having a good speed for close encounters. Some others should be good enough to punish sniper users who miss too many shots. We went through a period of testing with some players and partners and using the feedback, adjusted them accordingly. We may make small adjustments to them later on but for now we are all (including the players who were part of the testing process) very happy with this balance. They are better than they were, but they are not extremely overpowered. We would also like to hear your feedback on these changes, as they will not only affect the PVP players but also PVE as they'll be able to farm zombies in a better way. You can find further information about the AR rework development here (also for feedback): http://forums.fredaikis.com/index.php?/topic/8796-ar-rework/ So take those rusty guns that were in the bottom of your GI, dust them off and go test them out. REWORKS: Reworked the Karambit and it's skinned variants. Also reworked all the store icons, recipe icons and some animations. Also, the Karambit now has a unique preview animation in first-person if you want to check out the knife. Reworked the store icon of the AA-12 and it's skinned variants. Reworked the store icon of the Machete and it's skinned variants. IMPROVEMENTS: Updated the textures of the Riot Shield China. Open World Updates: COLORADO V2: Removed all the Winter 2019 event locations and event loot. Fixed some terrain issues at Goblin Peak Settlement where there was a big hole in the ground. COLORADO V1: Removed all the Winter 2019 event locations and event loot. CALIWOOD: Removed all the Winter 2019 event locations and event loot. OREGON: Removed all the Winter 2019 event locations and event loot. Survival Updates: GENERAL: Daily reward is now separated and also available to players who play Survival. COLORADO V2: Removed all the Winter 2019 event locations and event loot. COLORADO V1: Removed all the Winter 2019 event locations and event loot. CALIWOOD: Removed all the Winter 2019 event locations and event loot. OREGON: Removed all the Winter 2019 event locations and event loot. Battle Royale Updates: GENERAL: Fixed a bug related to the airdrops where sometimes they would spawn and land outside of the playable area. Estimated patch size: 300 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: Around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Best Regards, // Fredaikis
  14. 5 points
    Hello guys, Chupacabra here. Today I want to bring you guys something I've been working on to improve gameplay for everyone. It's the Assault Rifles Rework. The main reason for this is to make ARs more worth it for skilled players... Right now, no matter how you skilled you are, it doesn't pay off to use an AR, unless it's close range. However, that's not what they're designed for... ARs are for skilled players to be able to fight at a certain distance (long range is for Snipers, medium range is for ARs, close range is for SMGs and Shotguns and that's not what it feels like). So with this change, with ARs, we will bringing a bit more of logic behind it... You will be able to shoot your targets at a furthest distance, without making other guns lose their purposes (like SMGs will still have an advantage at lower range and will be updated as well soon, and Snipers will be more useful at a longer range). Without further ado, let's get to the video. So, what do you guys think? Please share your opinions below!
  15. 5 points
    Im hyped for the AR changes and the new pvp map. keep up the good work guys
  16. 5 points
    Good things: *good skins Bad things: *not enough secret event places on map *not enough loot in the secret spot or spawn time is too slow and too low chances for something good *i like the idea with the finger as an alternative for getting the skinbox BUT it is pointless to do it if you make the finger hard as feck to find
  17. 5 points
    Dear Community, The time is finally there! Although summer is almost coming to an end we'd still like to bring back the summer feeling to you all with this fresh and shiny Summer Week Event! Based on feedback from the previous week events we have decided to have this event a bit longer: it will be for 2 weekends and an entire week in between! We have some very cool Competitive and Battle Royale events coming up and in addition to that, the usual Open World and Survival stuff. We'll not spoil too much for you so hold on and check the list below for all the events that are happening! Before we jump into any event details let's make it clear over what period of time this event is taking place: Start: September 6, 12:00 PM (CEST) 2019. End: September 16, 12:00 PM (CEST) 2019. Now, let's jump into the details of the event: Double XP & GD: During this summer week event there will be two Double XP & GD events. This means all experience and in-game dollars gained in all game-modes will be doubled. The first time Double XP & GD happens is on: (WEEKEND #1) Start: September 6, 12:00 (CEST) 2019. End: September 9, 12:00 (CEST) 2019. The second time Double XP & GD happens is on: (WEEKEND #2) Start: September 12, 12:00 (CEST) 2019. End: September 16, 12:00 (CEST) 2019. Summer Content: During the event we will release some new items. Here is a list and how to get them: All the new content: Summer Box 2019: EVENT ONLY. Will be available in the in-game marketplace and findable in-game but very rare. Skins: EVENT ONLY. The following will only be available from the Summer Box 2019. Sprays: The following will only be available from the Summer Box 2019. EVENT ONLY. Character Clothes: Will only be available in the in-game marketplace. EVENT ONLY. Items: The following items will be ONLY available during the event: EVENT ONLY. The following items will be released during the event but might return in the game at future points as well: Loot: During this summer week event there will be advanced loot tables including all the items mentioned above spawning. All of the loot mentioned above will be spawning in both game-modes. However, for Survival, chances will vary and not be the same as in the Open World game-mode. This also includes: Summer themed zombies. (all game-modes) Summer Sales: Throughout the entire event there will be special sales and flash sales. Stay tuned. Summer Event Contract: For the Summer Week event we will release a brand new contract. The contract is called: "Cool Down Challenge". This contract will be released in both Open World and Survival and will be findable + inside the contract boxes during this event only. The contract goes as following: Step 1: Eat 50 ice creams. Step 2: Drink 20 375 ml water bottles. After this the player will be rewarded with some XP and with a Summer Box 2019. Note: Players can do this contract over and over again. The contract is a physical item and can be kept / saved by players even when the event has ended. Summer Secret Spots: In both Open World and Survival there is special dedicated summer themed secret spots in Colorado V2, V1, Caliwood and Oregon. Now, you might have already found one of the spots as we have to patch these in during a patch before the event starts. However you will then have noticed that loot hasn't spawned there yet. Summer loot will simply be live on those locations as soon as the Summer Event starts. Once again for Survival chances will vary and not be the same as in the Open World game-mode. Summer Themed Trading Lounge: As you might have noticed, the trading lounge has already been updated to a summer themed on. This will be active during the Summer Week Event as well. Summer Themed PVP Map: In the Open World PVP Servers section we will release a brand new PVP map similar to the trading lounge map where players can fight other players. Summer Giveaway: During the summer event week we will be doing a special giveaway. This giveaway will go through New Z's social channels so make sure to follow us and stay tuned for further announcements. Tropico Battle Royale: The ultimate summer map Tropico will be back in the Summer Week Event! We will change the Battle Royale map rotation to Tropico and in addition to that, Battle Royale loot will temporarily be changed to Summer related stuff! It's going to be hilarious! Start: September 11, 12:00 (CEST) 2019. End: September 16, 12:00 (CEST) 2019. Summer Competitive: We are also going to change the Competitive store to summer themed items only for the following period of time: Start: September 12, 12:00 (CEST) 2019. End: September 16, 12:00 (CEST) 2019. Summer themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a summer theme. There will be a different background to totally get you in the summer mood. Summer live stream by ElChupaCabra: Chupacabra will be doing a special live stream again where you'll have to find and kill him to get prizes! More information about the event exactly will be announced separately by him. This event has a particular time. Start: September 13, 2019. This event will take place at the following channel: https://www.twitch.tv/hereschupa Other Stuff: There will be some more 'secret' stuff happening but for that we'd like to invite you all to keep an eye out on our social media channels where we'll announce them! Updates: Here smaller updates about the event will follow. We wish you all an amazing event and hope to see you in-game! Have fun! // The New Z - Staff Team
  18. 5 points
    Dear Community, It's been a while and a lot has happened in that while. We have done a lot of work in and around the game and we are very excited to share this patch with you all. You will see a lot of improvements and additions have been done to the building system; we are definitively coming close to an end product and we expect to have the building system live and released soon in an upcoming update so stay tuned for that. Next to that we have the summer 2019 events coming up, even though the summer has almost came to an end it can never be too late for some positive summer vibes! Stay tuned for that as well as separate announcement(s) will follow. Now, let's jump into the patch notes. Overall Updates: GENERAL: Added several new content and models for the Summer Event Week 2019. Finished the Filipino language translation. Players can now invite / join / kick players from their group when being dead. Increased overall health of lock boxes. Improved the vehicle hitbox. Added a name and icon to the display notification when picking up items. FIXES: Fixed an issue related to the XP (experience) icon missing in some cases. (for example on the mission rewards) Fixed an issue related to the Vietnamese language pack that was causing the game to crash when switching to this language. Fixed several translation issues related to the Filipino language. Fixed several translation mistakes related to the German language. Fixed a bug related to the load-out system skipping backpacks when reviving in the game itself. Fixed a bug related to airdrops despawning when interacting with them. Fixed a bug related to the clan points showing their vulnerability message in the in-game chat when joining a server. Fixed various bugs related to the vehicle system where players would become invisible randomly. MODELS: Removed the physics of the ladders from the krane models. Now players can not go up there any 'legit' way anymore. Keep in mind being up there will result in your account being possibly banned or punished. Base Building System (Beta) Updates: GENERAL: Overall improvements have been made to the smoothness of the system. Walls and foundations should clip a lot better now and not have weird clipping glitches anymore. Walls, foundations and ceilings have now been properly aligned: there should not be any more gaps and other weird alignment issues. Foundation stairs have been fixed. They are now smooth to walk on. Added the K. Style NVG to the base-build load out. Added the Resource Collection tool to the base-build load out. Players can now deal damage to their own building blocks if they have building privilege. This allows them to quickly destroy something if they didn't mean to place that particular object or building block. We do plan on adding some kind of demolition tool later on. Players can now see, when building with the building tool, how much resources are needed to place / build that particular building block. Improved building object snapping. It is now a lot smoother and easier to use. Players can now manually rotate items when building by pressing the "R" / reload key. Fixed a lot of bugs that prevented players from placing objects / building blocks certain ways. Added a building height limit to prevent players from building infinitely high into the sky. ADDITIONS: Added a raid item: Timed Explosive. The idea is that we have now disabled building blocks damage from every item except new so called 'raiding items'. The timed explosive is the first addition. Players can place it on a building block, it will have a countdown and an explosion that does damage to the building block and everyone in the near surroundings of the explosion. Added a so called 'Territory Cupboard'. This is an item players have to place down in a secured area of their base that controls the privilege and marks the building area for privileged players. Only privileged players have access to the base (doors) and are able to build in that area. Any player can get privilege by simply going to the Territory Cupboard and by then holding "E" on it. Finished the resource collection system. A lot still has to be tested and done but the basis of the system is there. For now, gathering resources only works with the resource collection tool. When equipping this tool resource 'objects' will highlight. (Rocks, trees, metal objects) When hitting this resource you will gather it. For example: if you hit a highlighted rock, you will get stone. All resources will go to the player's inventory. You essentially need resources to build your base and craft items. Our long-term goal with the resource collection system is to add more 'tools' basically we aim to enable resource collection for any melee in the game, however some gather more than others and some can't gather a specific item. We also aim to add health to resources, this way players can't keep hitting the same rock infinitely. Item & Skin Updates: FIXES: Fixed an error related tot he ZK Bus Spawner store icon. Fixed an issue related to the vehicles where there was no / bugged hit markers. Fixed the AA-12 automatic shooting sound. The sounds are now properly synced with the weapon when full auto-ing. Fixed an issue related to the Jericho Police not rendering certain attachments. Fixed the spread and recoil changes for the Desert Eagle. Fixed the iron sight for the AK12 Specialist where it was using a different skinned iron sight before. Fixed the TPS variant for the AK12 Specialist where it was using a different TPS model before. Fixed / Updated the description for the Zombie Repellent item. ADDITIONS: Added a new item: Bear Trap. This is a placeable item players can place anywhere in the world. It's essentially a trap and does damage when players walk through it. Also, the player walking through it will get stuck for 3 seconds. Only the player walking through it will take damage. Added a new item: Claymore. This is an explosive device players can place anywhere in the world. When another player walks past it, it will detonate causing an explosion doing damage to anyone near it. Added a new hat: Construction Hat. Added a new hat: Stuffed Construction Hat. Added a new hat: Cowboy Hat. Added a new hat: Dad's Cap. Added a new hat: Dad's Green Cap. Added a new hat: Fedora. Added a new hat: Green Fedora. Added a new hat: Pilot Hat. Added a new hat: Pirate Hat. Added a new hat: Police Hat. Added a new hat: Rice Hat. Added a new hat: Trapper Hat. Added a new hat: Trash Hat. Added a new hat: Trilby Hat. Added a new hat: Green Trilby Hat. Added a new hat: Cowboy Hat 02. Added a new hat: Beanie Hat. Added a new hat: Beret Hat. Added a new hat: Boater Hat. Added a new hat: Cap. Added a new hat: White Cap. Added a new Fun Edition skin: Mauser SP66 Fun Edition. Note: the following items are part of the Summer Week 2019 event and will be released then. Added a new item for the Summer 2019 week event: Scuba Mask. Added a new consumable item for the Summer 2019 week event: Ice Cream. Added a new item for the Summer 2019 week event: Riot Shield Summer. Added a new item for the Summer 2019 week event: Summer Hat. Added a new box for the Summer 2019 week event: Summer 2019 Box. Added a new skin for the K. Style Helmet: K. Style Helmet Scuba. Added a new skin for the Sig Sauer 556: Sig Sauer 556 Summer. Added a new skin for the M107: M107 Summer. Added a new skin for the Custom Guerilla: Custom Guerilla Summer. Added a new skin for the K. Style NVG: K. Style NVG Summer. Added a new skin for the Heavy Armor: Heavy Armor Unicorn. Added a new spray for the Summer 2019 week event: Scuba Spray. Added a new spray for the Summer 2019 week event: Ice Cream Spray. Added a new spray for the Summer 2019 week event: Cocktail Spray. Added a new spray for the Summer 2019 week event: Water Melon Spray. Added a new contract for the Summer 2019 week event: Cool Down Challenge! CHANGES: Changed the 'no icon' for skinned pso-1 scopes to the default pso-1 scope icon. Changed the 'no icon' for skinned tactical sniper scopes to the default tactical sniper scope icon. IMPROVEMENTS: Improved the store icon for the Sig Sauer 556 Gold. Improved the K. Style Helmet Masks skins. Fixed several issues including where the meshes looked weird and had clipping shadows. Also improved the overall smoothness of the masks. They are now proper quality. Updated / Improved the textures for the Ghillie Suit Camo. REWORKS: Reworked more Riot Shield store icons. Also finished all the icon variants for the skins. Reworked the K. Style Helmet store icon. Also finished all the icon variants for the skins. Also finished the recipes. Reworked the K. Style Helmet Minimal store icon. Also reworked the model, mesh looks smoother and is more optimized. Fixed triangular shadow face issues and some issues related to the lightning. Reworked the Glasses store icons. (Basic ones and the aviator skins) They look a lot better now. Reworked the Riot Shield GOSU textures and store icon. Reworked the store icons for the Heavy Armor parts. (Used as crafting items to craft a Heavy Armor in Survival) Reworked the reload sound of the PKM. Reworked the SVD store icon. Also reworked all the icon variants for the skins. Reworked the Mauser SP66 store icon. Also reworked all the icon variants for the skins. Survival Updates: ITEMS: Added a new armor: Juggernaut Armor. This armor is specialized in blocking zombie damage. A perfect protection against damage from zombies. It's originally based on the Heavy Armor and players in Survival can build that into this new Juggernaut Armor using the crafting system. The armor has 3 variants; basic, medium and ultimate where the only difference between them is the zombie damage blocking value. The ultimate variant of the armor will block A LOT of zombie damage and next to that the ultimate armor will also have a unique skin. More about how to get that skin in further patch notes. Since this armor is a very unique, rare and strong item it will gradually decrease the players movement speed when using this item. The ultimate variant will slow the player the most down. Juggernaut Armor Basic - Juggernaut Armor Medium - Juggernaut Armor Ultimate Added a new helmet: Juggernaut Helmet. This helmet is the matching helmet for the Juggernaut Armor. Although the Juggernaut Armor blocks zombie damage, this helmet doesn't. It is very strong and has a lot of protections in return. This helmet also has 3 variants; basic, medium and ultimate where the only difference between them is the protection value. The ultimate variant has the highest protection. Juggernaut Helmet Basic - Juggernaut Helmet Medium - Juggernaut Helmet Ultimate Below we will who you what items we added for the Juggernaut Armor & Helmet upgrade process. Added a new contract for / around the Juggernaut Armor & Helmet. The name of this contract is: "Become a Juggernaut". This contract is part of the Juggernaut Armor & Helmet upgrade process. We will explain below how this will work. Added a new crafting component: Juggernaut Arm Piece. Added a new crafting component: Juggernaut Body Piece. Added a new crafting component: Juggernaut Spikes. Added a new crafting component: Juggernaut Head Case. Below we will explain how you can get this armor, upgrade it and where you can find everything you need for it. As we mentioned earlier: the base of this armor is the Heavy Armor. Heavy Armors in the Survival game-mode are rare but players have them already and there is definitely ways to get the Heavy Armor. The Heavy Armor + the new "Become a Juggernaut!" Survival contract are the two fundamental items you need to start your way to get the Juggernaut Armor & Helmet. The contract is relatively common so it should not be too hard to get one. Once the player has found a "Become a Juggernaut!" contract he has to activate it and kill 5.000 zombies. When the player has killed 5.000 zombies, and finished the contract, he will be rewarded with the following items: 1x Juggernaut Helmet Basic + 2x Juggernaut Arm Pieces. The helmet speaks for itself, the player now has a Juggernaut Basic Helmet. The two arm pieces + an original heavy armor + some glue & some rope can then be crafted into the Juggernaut Armor Basic. The player now has the both basic juggernaut armor and helmet. Now, both the helmet and armor need an upgrade to the medium variant. For the helmet to upgrade it to the medium variant you will need: 1x Juggernaut Helmet Basic + 1x Juggernaut Head Case + Some rope + Some glue. To get the Juggernaut Head Case all you'll have to do is kill normal super zombies until it drops you one. For the medium variant of the armor you will need: 1x Juggernaut Armor Basic + 1x Juggernaut Body Piece + Some rope + Some glue. To get the Juggernaut Body piece all you'll have to do is kill alien super zombies until it drops you one. Now that you have the medium variant of both the Juggernaut Armor and the Juggernaut Helmet you are going to want to upgrade it to the ultimate variant. To upgrade the helmet to the ultimate variant you'll need: 1x Juggernaut Helmet Medium + 2x Juggernaut Spikes + Some rope + Some glue. To upgrade the armor to the ultimate variant you'll need: 1x Juggernaut Armor Medium + 5x Juggernaut Spikes + Some rope + Some glue. To get the Juggernaut Spikes you'll have to be lucky: find them. They can spawn anywhere on the map. Collect them and upgrade your armor and helmet to the ultimate variant! To spice things up a bit we have also made a very cool skin for both the Juggernaut Armor Ultimate and Juggernaut Helmet Ultimate. As an event, this patch only we will reward players with these 2 unique legacy skin recipes. Of course this would only be for the Survival game-mode as that's where this armor is released. Here is how the skins look: To get these two legacy skin recipes all you have to do is get the Juggernaut Armor Ultimate and the Juggernaut Helmet Ultimate in your Survival global inventory. Once you have them, leave them there until patch 2.38! (If patch 2.38 takes too long to be released, we might make a separate announcement and roll the skins out earlier.) Every player who has the Juggernaut Armor Ultimate and the Juggernaut Helmet Ultimate in their global inventory at that point, will receive the unique legacy skin recipe for both items. This is the ONLY time you will ever be able to receive these skins! Note: We decided to do actual recipes this time as it gives players the option to decide themselves if they want to learn, trade or hold on to it! CRAFTING: Attachments are now craftable: Repair Kit Wrench (1) Metal (1) Plastic (1) Glue (1) Rag (2) Compact Scope Red Dot Sight (1) Aluminum Foil (2) Nails (1) ACOG Sight Reflex Sight (1) Tech (1) Aluminum Foil (1) Aimpoint CS Reflex Sight (1) Tech (1) Aluminum Foil (1) Red Dot Sight Holographic Sight (1) Tech (1) Aluminum Foil (1) Modular Grip Aluminum Foil (3) Forward Grip (Metal (2) Plastic (2) Glue (1) SMG Grip Aluminum Foil (2) Rifle Flashlight Flashlight (1) Aluminum Foil (2) Battery (1) Rifle Laser Aluminum (2) Tech (2) Battery (1) Tactical Sniper Scope Compact Scope (2) Aluminum Foil (1) LOOT: Reduced the chance of SWAT armor spawning. The item has a lot less spawn chances now. COLORADO V2 (Survival): Lowered the amount of spawning cars. COLORADO V1 (Survival): Lowered the amount of spawning cars. Open World Updates: COLORADO V2: Fixed the render distance of the hay bales next to the NATO Base. (PVP) HOSPITAL: Fixed the trees which didn't had any collisions and you were able to walk through. Battle Royale Updates: GENERAL: Adjusted the shadow settings for the high / ultra graphic settings. Estimated patch size: around 300 mb. Patch ETA: patch will roll out shortly after this announcement. Estimated downtime: around 1 hour but we'll try to keep it as short as possible. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  19. 5 points
    Ho Hum!!! another nothing Event. What happened to the time when we at least got double experience? Another busted weekend as far as I'm concerned. STOP NEGLECTING THE PVE COMMUNITY.
  20. 5 points
    I tried being open minded about this event. However, it falls far short of what an event should be. Once again, the PVE side of the community gets NOTHING. And that trash bag is just that. TRASH. To say I am very disappointed is a major understatement. I thought we had this all hashed out. I guess not. On a scale of 1-5, I give this event a negative 7
  21. 4 points
    Hello Survivors! I know how hard it can be when you playing alone in survival. Same with if you are new to Survival. You start with nothing, farming is the frist Thing you should do, but how? Other Player could kill you, and if that happens you will lose all ur Stuff.. I allow new Players and People who cannot really defent theirselves to Play on my PVE Server! If you are interessted just PM me or wirte a comment here. I will send you the Password and you can farm all day Long! The Server is empty atm, so it would be the best Idea to give other Players the Chance of using it. It is Free, so use it!
  22. 4 points
    Dear Community, It's time for another update and this time a lot more aimed towards beginning players where we have added tutorial screens, more translations and more language support over all. Next to all of this we are patching in the new "Tech" skins with the Tech Skinbox. We are also rolling out this update to patch in content for the upcoming Easter 2020 event. More information about that event will be released in the near future. For now, let's get in to the patch notes. Overall Updates: GENERAL: Added various new content for the upcoming Easter 2020 event. Easter secret spots have been added to all maps. Please note that once again these spots are already showing in the game but won't be spawning any loot until the Easter 2020 event starts. All the beginner missions that activate when joining the beginner training map are now translated in all available languages. The in-game chat font has been updated to a different one that supports more languages including Chinese, Korean, Japanese, Thai and more. There will no longer be weird block icons showing when using characters from a specific language. If you still experience issues with writing your language in the in-game chat please let us know so we can work on this. The character name allowance has been improved as well. We now allow characters to be created again with a lot more characters and letters from specific languages. The Steam friends system is now integrated in to the game. This means you can now see and invite any of your Steam friends from the game to come and play with you. Added a tutorial slideshow for new players. This screen can be accessed by pressing F1 in either the main menu or in-game. There is separate screens for the different game-modes and there is separate screens for in the menu and in the game. We have also localized these screens although we are not 100% finished with the translations and all the screens yet. More will be added in future updates. GAMEPLAY: Added an option to enable / disable the automatic equip of gear and attachments when picked up or attached. Picking up a better helmet will no longer automatically switch the gas mask when a player is inside the radiation zone or when a night vision is enabled. SERVERS: Support for Oceania servers has been added. This means this is now a new region added in the game. There is no servers running in this new region just yet but there will be a later specific announcement about this. Item & Skin Updates: UPDATES: Updated all Custom Guerilla Fallen Angel skins. We have reworked the wings just like we did on the Heavy Armor Fallen Angel skins. The wings look better, are in a better position and are more optimized. Updated the skinbox icon for the Police Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Halloween 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Summer 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Valentine 2020 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Winter 2019 Box. This box is legacy but the icon was never updated. Updated the store icon and the recipe icon for the QBZ-95 Tech skin. This skin will also be added to the new Tech Skinbox. FIXES: Fixed the Heavy Armor Fallen Angel Chrome texture. The skin should now be properly chrome again. Fixed the Heavy Armor BR Champion. It is now better rigged around the character and should fit any character better. Fixed the Heavy Armor Fallen Angel Purple skin. The wings are now chrome again instead of white glowing. Fixed the Heavy Armor Fallen Angel Desion skin. The wings are now chrome red-ish again instead of white glowing. Rank skins now also apply to Battle Royale team wins. REWORKS: Reworked the store icon for the VSS Vintorez (sniper) & it's skinned variants. Reworked the store icon for the VSS Compact & it's skinned variants. Reworked the store icon for the Honey Badger & it's skinned variants. Reworked the store icon for the QLB & it's skinned variants. Reworked the store icon for the SVU & it's skinned variants. Reworked the store icon for the Flashlight & it's skinned variants. Reworked the store icon for the Hatchet & it's skinned variants. Reworked the store icon for the Blaser & it's skinned variants. Reworked the store icon for the AWP & it's skinned variants. Reworked the store icon for the Bizon & it's skinned variants. Reworked the store icon for the P90 & it's skinned variants. Reworked the store icon for the MP5/10 SD & it's skinned variants. Reworked the store icon for the B93r & it's skinned variants. FURTHER WEAPON STATS REWORK: Continuing the guns rework, we have revisited prior changes we've made to SMGs and readjusted them to better serve their real purposes. SMGs are made to be extremely powerful close combat weapons and they should not be strong at a high distance. The issue with their previous status is that, first of all, they had no pattern... Some were extremely strong at certain distances, while others were useless even at close range. Now, we've adjusted to make them at least a bit more logically similar (but not the same) as they all serve the same purpose. Basically, we have adjusted damage, improved speed and spread while nerfing the damage distance on them. We also took into consideration each gun's fire-rate and clip size to make this fair. That way, they will adapt to your play style better and you will be inclined to use each one, depending on how you like playing (rushing and pre-firing, tap-shooting, waiting-and-shooting, spray-and-spray, etc...). LMGs needed a rework as well, however this is very delicate. LMGs's current main purpose and use is for farming, especially for killing super/alien zombies so we had to tread carefully here. We cannot lower their damage or it will affect their current main use, which we don't want to hinder. We also can't make it too precise as they are extremely powerful for automatic weapons, with very high damage. We shouldn't leave them stuck only for extremely close combat. So with these three things in mind, we have added the Spread Variation System to it, where the more you shoot the more spread it has, with a fair limit to it, so it also doesn't go to the sky. Future tweaks may occur on these weapons in the near future, but for now, enjoy their new stats and try them out! ADDITIONS: Added a new healing item: Toilet Paper. This item won't be available straight away but will be part of a future upcoming event. The toilet paper works just like a bandage, it has animations and can heal the player when being used. A new skinbox has been added: Tech Skinbox. A new skin for the Heavy Armor has been added: Heavy Armor Tech. This skin will be inside the Tech Skinbox. A new skin for the IBA has been added: IBA Tech. This skin will be inside the Tech Skinbox. A new skin for the IMI Tar-21 has been added: IMI Tar-21 Tech. This skin will be inside the Tech Skinbox. A new skin for the M107 has been added: M107 Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style NVG has been added: K. Style NVG Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style Helmet has been added: K. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the M. Style Helmet has been added: M. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the FN M249 has been added: FN M249 Tech. This skin will be inside the Tech Skinbox. A new skin for the Flashlight has been added: Flashlight Tech. This skin will be inside the Tech Skinbox. A new skin for the Hatchet has been added: Hatchet Tech. This skin will be inside the Tech Skinbox. A new skin for the B93r has been added. B93r Tech. This skin will be inside the Tech Skinbox. A new skin for the Bizon has been added: Bizon Tech. This skin will be inside the Tech Skinbox. A new skin for the MP5/10 SD has been added: MP5/10 SD Tech. This skin will be inside the Tech Skinbox. A new skin for the P90 has been added: P90 Tech. This skin will be inside the Tech Skinbox. A new skin for the AWP has been added: AWP Tech. This skin will be inside the Tech Skinbox. A new skin for the Blaser has been added: Blaser Tech. This skin will be inside the Tech Skinbox. Note: The new Tech skins and the Tech Skinbox will be available in the in-game marketplace directly after this update. Open World Updates: COLORADO V2 (OW): Fixed some texture issues related to concrete walls. CALIWOOD (OW): Fixed a terrain issue in the north of area the city. Battle Royale Updates: GENERAL: Improved the Battle Royale matchmaking system for faster games aka less queue time. Reworked the Battle Royale queue UI screen. Added a new option / button for Battle Royale players that want to play solo in a group Battle Royale game. Decreased the Battle Royale game start-up time for less waiting for the players in the lobby. ARIZONA V2: Fixed some flying trees on the map. Estimated patch size: Around 270-300 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: Around 30 minutes to 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  23. 4 points
    Dear Players, We are here to announce a new format for the tournaments! We will try to keep this as simple and direct as possible. In the latest Supercup, which was great from top to bottom, we did have a major issue, which was the connection to servers for players. This time we will do it differently. We will have regional cups again, but they will happen on the same period. I am putting together a team to help with this, including streamers and Youtubers to help out with this so the matches will not be exclusively on my stream! Some basic rules from previous editions will return. Some other things will be reinforced and mandatory and not as flexible as previously. The matches will be 5v5 and every team can have up to 12 players signed up. This will a PERMANENT roster, which cannot be changed. Every team should use the clan tag applied as during ALL the matches, no exceptions. Character names must remain the same on every match, otherwise players will be counted as different ones (on the kill count and roster limit) Players cannot play on different teams, not even on a different cup. Teams will only be allowed to play on their own region. No exceptions. Players cannot share their accounts so other players can play in their place. They have to be unique players. Players must be from or live in the region. For example... A North American player living in the UK may play for either a team from PANAM or EU. Not both. A player who is French and lives in China can play for either a European team or Asian team. Not both. If we feel it's needed, we may ask for proof of nationality/residence. If a team breaks these rules, they will be heavily punished. Matches will happen both on week days in the evening and weekends, afternoon and evening. Other parts of the days will be treated as exceptions and will only be done when necessary. Match times will always be: Monday - Friday: 6PM - 11PM Saturday - Sunday: 1PM - 10PM Teams do not necessarily need to be available on all those dates and times, but they must be available AT LEAST on two of them during the week and at least one weekend day for a period of 5 hours. 4 ARs + 1 Sniper OR 5 ARs per team Armor: Custom Guerilla + K. Style Helmet/NVG - All team members MUST use the same skin (you can use the Team A/B if you don't have any matching ones) Medication: Only Bandages DX are allowed. No amount limit. Shields: 5 Riot Shields per player AR Players: Stanag 30 Only - Only Imi-Tar-21, Sig Sauer 556, Steyr AUG, Scar CQC. No second hand weapon. All attachments except Flashlights are allowed Sniper Players: One Sniper (SVD, Blaser or Mauser SP66) and one backup pistol (except for TEC-9). No extended mags on the pistol VOIP is only to be used to communicate with the officials. Do not use VOIP to talk to the opponents for any reason. Same goes for [GLOBAL] chat. Pause: Pause must be requested by VOIP. Pauses may only occur due to crashes/disconnects and only once per player. If a player is disconnected or crashes more than once, they will not be allowed back in. Only 2 pauses per match per team. MAP: Tournament Map (The matches will happen in the TOURNAMENT MAP. There will be TWO available servers, under PvP Servers in each Region)SYSTEM: 3-Round matches during the Group Stage (if there is one) and first elimination rounds. Semi-finals and finals will be Best of 7TOURNAMENT SYSTEM: Group Stage then Elimination RoundsWHEN IT STARTS: To be announced! You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet loss". When a player has Packet loss, his internet is very unstable and it makes him lag ingame. If we see that one of your players is lagging during the match then you will have two possibilities: The match will be paused and the player kicked and you can replace him with another one, within the time limit. After the new player joins, he will moved to the location the lagging player was and the match will resume. You will be able to finish the match with 4 players. Regardless of anything, if your player is lagging, you will have to deal with the consequences. Teams will not be allowed to use players that were signed up as a reserve for another team, even if they haven't played. Every complaint about a match will be assigned to Chupacabra through one of the regional assistants. You will have to present your case thoroughly. In order to organize the tournament as best as possible, every team have to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. General Rules: 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. In group stages, there is no need for a clear winner. If the match ends in a draw, it ends in a draw. On knockout stages a clear winner must be had. If a match ends in a draw, this is the order of statistics to get the victory. First round winner qualifies if it's a draw; If all three/five rounds ended in a draw, the first team that got a kill will qualify; If there were no kills, the first team that deals more than 50% damage qualifies; If it's still a draw after that, we will evaluate each team's campaign (wins and kills/deaths) and will nominate a winner based on that. No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates, pallets and concrete pillars are ALLOWED. No grenades. If you die, you are not allowed to join back the server till the round is over. You cannot boost yourself with shields over a fence or on top of any object. If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the round. The match starts when both teams are ready. The match officially starts after the Air Horn. Tolerance of 10 minutes of delay. Punishment: Breaking any of the rules will result in punishment for the team, evaluated by level of severity. Severity 1 will result in "pause and go back" punishment. For example, jumping over a shield to get over a wall but with no shots or kills. Severity 2 will result in a player kick. That player will not be allowed to return until the next round starts. Severity 3 will result in a round win for the opposing team. Severity 4 will result in a match win for the opposing team (always 3-0). Severity 5 will result in removal from the Cup. No replacements will be had. ASIAN TEAMS CLICK HERE EURO TEAMS CLICK HERE PANAM TEAMS CLICK HERE
  24. 4 points
    Dear Community, Are you ready to take New Z as your Valentine's Day date? Starting today we have a lot of awesome events planned including double XP, daily login rewards, a valentine 2020 box, contracts & a lot more! Welcome to the official Valentine 2020 event announcement! Before we jump into any event details let's make it clear over what period of time this event is taking place: Start: February 11, 12:00 PM (CET) 2020. End: February 17, 12:00 PM (CET) 2020. Now, let's jump into the details of the event: Double XP & GD: During this Valentine event there will be a Double XP & GD event. This Double XP & GD event will be for all game-modes. The Double XP & GD event will take place the following time and date: Double XP & GD ALL GAME-MODES: Start: Friday, February 14, 00:01 AM (CET) 2020. End: Friday, February 14, 23:59 PM (CET) 2020. Valentine 2020 Content: During the event we will release some new items. Here is a list and how to get them: All the new content: Valentine 2020 Box: Will be available in the in-game marketplace and findable in-game but very rare. Skins: The following will only be available from the Valentine 2020 Box: Returning Skins: Skins from previous Valentine events will not return. Sprays: The following will only be available from the Valentine 2020 Box or directly from the in-game marketplace: Character Clothes: Will only be directly available through the character customize menu. (You can buy them there) Also, some character clothes will come back from previous years so keep an eye open in the selection. Items: The following items will be ONLY available during the event: Returning Items: And these items are returning from previous years: Loot: During the Valentine 2020 event there will be advanced loot tables including all the items mentioned above spawning. All of the loot mentioned above will be spawning in both game-modes. However, for Survival, chances will vary and not be the same as in the Open World game-mode. This also includes: Valentine themed zombies. (all game-modes) These zombies will drop and sometimes be equipped with Valentine themed items. Valentine type of loot will be dropped all over the maps. (all game-modes) Valentine 2020 Contract: During the Valentine 2020 event we will release two new Valentine 2020 contracts. These contracts will be available in both the Survival and Open World game-mode. You'll be able to get these contracts by finding them in the game or by opening a Valentine 2020 box. When activating any of the contracts you'll have to collect either 25 Valentine hearts or 25 Valentine keys. When this is done you'll receive 1 free Valentine 2020 box. Valentine 2020 Seasonal Leaderboard: The event leaderboard is back! This time the leaderboard will be active for the same date and times as the main event. That is: Start: Tuesday, February 11, 12:00 PM (CET) 2020. End: Monday, February 17, 12:00 PM (CET) 2020. Every top 5 player for each leaderboard will be rewarded with 1 free Valentine 2020 box each. Valentine themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a Valentine theme. There will be a different background to totally get you in the Valentine mood. Valentine Daily Login Reward We will reward every player with a free "Valentine 2020 Box" that logs in a certain period of time. Please note that we won't reward instantly but most likely the day after this period of time. Log in between the following date(s) and receive a Valentine 2020 Box: Start: Friday, February 14, 00:01 AM (CET) 2020. End: Friday, February 14, 23:59 PM (CET) 2020. Valentine live stream by ElChupacabra Chupacabra will be doing a special live stream again! More information about the event exactly will be announced separately by him. Start: Friday, February 14, 18:00 PM (CET) 2020. This event will take place at the following channel: https://www.twitch.tv/HeresChupa Other Stuff: There will be some more 'secret' stuff happening but for that we'd like to invite you all to keep an eye out on our social media channels where we'll announce them! We wish you all an amazing event and hope to see you in-game! Happy Valentine's Day and we hope you enjoy this new event week! // The New Z - Staff Team
  25. 4 points
    One mode (between open w + survival) + snipers rares + no instant joining system = great game
  26. 4 points
    @Sven Since you feel the need to redirect us to this thread, I have a follow-up for something I brought to your attention earlier. I quote this from another thread. "How about just stop being lazy and create some new things for the winter event. I'm tired of finding Snowman Head, M9 Bayonet, Shovel, Kandy Kane, and Snowman Shield. Lord only knows what recycled items will be introduced for the Christmas event. WAKE UP DEVS!!!" Notice!!! This was directed at ALL the staff, not just you @Sven I find it interesting that you would respond to this but as yet, you still completely igonred the post about why there are so few zombies in event locations. You asked for more specifics. I gave them to you. I stated that there were only 20 zombies in the event location and just a little distance away, there were 74 zombies and a Super in Lone Tree Farm. I would still like an answer. I also have noticed that there is an Alien that spawns in the event location. This is great, except for the fact that anyone that plays this game for any length of time knows, Aliens will NOT spawn if you are within proximity of their spawn site. it's why I also suggested adding a Super to the area. At least the Super will spawn regardless of where you are located. Also, about the items available and what you worked on... maybe I was a bit hasty in my assessment. However, I noticed that I was not the only one that spoke about finding recycled items, especially the M9 Bayonet and Shovel in the event locations. For the die hard PVE player, what does it matter what you do for PVP and BR? Whatever map you add to both those areas has no impact on the PVE side of the game. If we either don't want to, or cannot afford to purchase a private server, we are relegated to the same old map.
  27. 4 points
    I already like the weekend event likes "double" Rep, XP, GD, GC or Rewards. Also there is something it was very nice is Discount of every mags, you already did it 1 time like all on half price, i think you can do it more often. New what i think would be nice is, very old skins but really very old skins which are not much in the game, to put it for a weekend for sale or bring the box for sale... Like elite skins, its profit for both sides, people will buy the box from market because the skins are so expensive and you guys make profit also in selling this skinbox for GC. Something new what i also would like is, what about put weapons on market also somethimes, not often but for an weekend SVDs for 100k each or even for GC like each svd 3-4 GC ( so you guys have also profit of it) but put a limit on it like max. you can buy is 1000 so people dont have 1 million snipes. i mean people already have so many snipers, doenst matter if they have more or not tbh. Or what about bringing in battle royal the old skinbox back, like somethimes you get the old skinbox somethimes this new skinbox, because the old box had also very nice skins. About the market sales: The best things are mags, custom, Kstyle/NVG, DX and Heavy, which are not in the market place, so its very nice to put it for an weekend in sale. About the pvp maps, i would take night time out of full pvp maps (i think its already in progress), otherwise i like how you guys do it, changing on weekend the maps somethimes its kind a cool. i mean i like rocky mostly but no one playing, thats just sad^^ anyway This Friday is blackfriday so my weekend sale for this one would be: 1- Market Sales: Custom, Kstyle, DX, Heavy and Mags. 2- better loot in BR and bringing arizona or arena back (sorry but i really dont like tropico) 3- Super Zombie can GD Skin Boxes 4- i dont know, something about survival ( i dont play survival that much), maybe bring clifside as a pvp map there, so people can play there and make good rep (maybe also with double rep)... its also an old iss feeling i think.
  28. 4 points
    Dear Community, It's once again time for another update. This time we have a HUGE patch including the account level system & prestiges with level borders, a season pass system, for Survival (finally) the resource gather system, a lot of quality of life improvements and further more a lot of new content! We would like to thank all of you for your patience and we hope you all like this brand new update. Let's jump straight into it! Overall Updates: GENERAL: Skins in the skin menu are now ordered alphabetically. Separated double XP and double GD functions per game-mode. This allows us to do double XP and or double GD events separately per game-mode(s). (Yes we know Survival doesn't have GD but you get the point) MODELS: Fixed an issue related to the hospital building where players could shoot through a gap in one of the staircases. We have now removed the elevator shaft from that particular staircase. Example of the original issue: https://prnt.sc/p49vi GAMEPLAY: Players can no longer contest clan points when they're dead. Fixed a bug related to the clan point perk that decreases the revive timer where the revive system would bug out when applied. Clan territory points no longer count on the leaderboards from servers that are disabled. UI: Added an indicator to the "view content" menu when viewing content of a skinbox/box that indicates which skins/items are new. Players are now able to buy characters and character clothes (parts) directly from the character selection screen. This means that character clothes no longer show in the in-game marketplace. It was very confusing for players to buy a particular character cloth as they'd have to find it in the huge list in the marketplace. Now you can just browse through characters and clothes and if you want to buy a certain clothing you can do that directly for GC/GD. Crafting resource quantities in the crafting menu are now easier to see / more visible. ACCOUNT LEVEL SYSTEM: The brand new account level system is finished and will be released in this patch. This system allows any player to have an account level, grind and level up. It's completely account based so experience can be gained by playing any game-mode. With this we have introduced a new value called "Account Experience" which is the global experience amount for an account. Linked with that is an account level. It starts small at the lowest levels but becomes bigger and bigger towards the higher levels. Combined with all of this there is something we call "prestige" that decide your so called "Account Level Border". Account level is shown in the main menu, friends list. Account level + account level border is also shown in the ingame tab list. You can find a preview picture for them further below in the patch notes. Account level experience, the new value, will also be the fundament for our new season pass system. Further information and explanations about that system will be made further below in the patch notes. Account levels update when a player exits a server and is back in the main menu. If your account levels up, you will get a level up notification there. Account experience can be gained by playing any game-mode. You get, for instance, XP by killing players, winning a Battle Royale game, winning a Competitive game, killing zombies, etc. The experience needed per level increases each level. That means that to level up from level 1 to 2 you need A LOT less XP than to level up from level 350 to 351. The higher level you are, the more XP you will need to level up. You can also see someone's account level border when aiming at that player ingame. This is how it looks: Prestige System: To make the whole system more attractive and cool, we have linked it to a prestige system. It is relatively simple. There is 6 in total as following: Silver: Level 1 - Level 400. Gold: Level 401 - Level 800. Platinum: Level 801 - Level 1200. Diamond: Level 1201 - Level 1600. Elite: Level 1601 - Level 2000. Master: Level 2000+. Here is an overview that will hopefully allow you to understand the whole border/prestige system better: Basically you can be level 1-100 and when you reach level 101 your level will (only visually) be reset to 1, although you will have a prestige of 1 level up. Every time you do so, a diamond in that prestige area style will be added. When you reach level 401, you will then enter the Gold level and so on. Here are some examples: Player that is level 97: Player that is level 647: Player that is level 2374: Note: Each diamond per type stands for a 100 levels. Meaning if you see a silver border with 3 diamonds under, it means that that player is somewhere above level 300. (100 x 3 diamonds = 300) The idea behind this is that the players can recognize other players' level range, using the border, where the "higher" the border is the higher the player's level will be. Basically let's say a player sees a diamond (blue) border, they then know that the player has to be between level 1201 and 1600. He can then count the diamond icons under for each 100 levels and then, based on the style of the border, he can know how high he is in that prestige ranging from 1-100. TAB LIST: For this update we have reworked the TAB list, aka the in-game menu that shows a list of all players in the current server. We have reworked this for three reasons: optimizations, support for the new account levels and to improve the overall look of it. Below we will show a picture of what the list will look like and under that we will mention changes & updates in particular in a short list. Support for account levels has been added. As you can see the account level for a player and the border of the account level has been added in front of the character's name/server number. We have also added the clan tag for characters. If a certain character is in a certain clan, it will now show the clan tag + color of the clan tag in front of the character name as well. This way you can know what clan a certain character is in. The account subscription icons, veteran icon and friend icon have been repositioned. This now shows after the character's name. We have also changed the on-click menu that shows when clicking on a particular player. This is how it looks: Note that this picture is how it looks when clicking on yourself. Buttons such as "mute" and "report" are still there and will show under the avatar and account level border. A cool trick is that when clicking on any player you can see his 'total' level, in the example above, 3000. On the tab list itself (without clicking on a player) you'll only see his current level in THAT prestige. How that all works can be found under the "Account Level System" part of these patch notes. SEASON PASS SYSTEM: With the new level system being introduced we had a solid basis to also develop a season pass system. With the season pass and the progress for it we use the new Account Experience value as a basis. Only players who actually buy a season pass will be able to participate in it. Please note that the price of the season pass will be based on its content. We aim to particially add unique content to and for the season pass to make this unique but the season pass will also have returning rewards for things that are already in the game including GC or in-game items, for example. We thought about you Survival players and yes, rewards in the season pass can be both for the Open World and the Survival game-modes. Since we use the account experience as a basis, progress will be linked to that. Although progress only starts counting when the season pass is purchased. Account experience is global and can be gained by playing any game-mode, this means it doesn't matter what game-mode you play, you'll still progress in the season pass. Note: the picture above is purely for preview purposes and does not contain anything accurate towards how the final season pass will be. How does it work? A season pass will be available through the in-game marketplace. Once you bought a season pass you can go to the "Season Pass" menu by clicking the "Season Pass" button in the main menu and you'll see your current season pass overview. Season passes have an end date. The end date means that when that period is reached the season pass will be gone/disabled. On the season pass menu you will also see a timeline with points. Every point stands for a "level". When a level in the season pass is reached, you'll be rewarded with items, skins and/or content for that level. You can see the rewards for each level by clicking on them. Every season pass will be different in terms of the amount of levels and the amount of XP you need for a level. In the example pictured above you can see that after reaching a 100 XP you will reach level 1 of the "Test Season Pass". (This is just an example) The experience, XP, is the same as your account experience. Season pass experience will ONLY start counting after a season pass is bought. We plan on releasing a new season pass with unique content from time to time and we would like to address with this season pass being the first one ever, we expect some feedback. This first season pass will mostly be focused on more of a try-out, most likely 1 month, where we get the chance to fully process all the feedback. With that being said, please let us know if you have any feedback. Item & Skin Updates: FIXES: Fixed the third person model for the Mauser SP66. It was using an incorrect scope. Fixed the texture of the K. Style NVG Ice. The texture now matches the rest of the skin collection. Fixed the texture of the Alice Backpack Solrath. Fixed a bug related to the claymore not dealing damage to players or zombies sometimes. Players inside vehicles can no longer trigger bear traps. IMPROVEMENTS: Improved the specular texture for the Custom Guerilla. Increased the resolution and improved the overall quality of this texture making all custom guerilla armors including the default one look a lot better in high quality lighting. Increased the glow amount of the Karambit Jedi skin. Updated the item description of the Military Backpack. Updated the item description of the Hunter Backpack. ADDITIONS: Added a new light-machine gun: M249-E3 Para. This light machine weapon is a better variant of the M249 and uses M249 ammo. Although we have added this new weapon to the game, it won't be available in any game mode just yet. Stay tuned for more information later on when / how we release this new weapon. Added a new skin for the Katana: Light Sword Cross Purple. This light sword will be added to the content of the Jedi Skinbox at the moment of this patch. Added a new skin for the Katana: Light Sword Twin Purple. This light sword will be added to the content of the Jedi Skinbox at the moment of this patch. Added a new skin for the Katana: Light Sword Yellow. This light sword will be added to the content of the Jedi Skinbox at the moment of this patch. Added a new skin for the M107: M107 Black Night. This skin will not be released / available just yet. Please note that most item additions listed above won't be released instantly. Keep an eye on our social media to stay up to date for their individual releases. CHANGES: Updated the bear trap store icon. This one looks better and is overall better looking and better quality. The Karambit Blue is is from now on glowing. Bear traps and claymores no longer deal damage to players in PVE servers. Bear traps and claymores can now also be triggered by zombies. REWORKS: Reworked the store icon of the Custom Guerilla. Also reworked all its skins. Reworked the store icon of the Custom Vest. Also reworked all its skins. Reworked the basic light swords. The entire model has been reworked and most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Reworked the cross light swords. The entire model has been reworked and most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Reworked the twin light swords. The entire model has been reworked and most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Reworked the curved light swords. The entire model has been reworked and also most importantly been optimized at the same time. Also store icons and recipe icons have been updated. Note that this one has been switched to a curved saber since it made a lot more sense to have it like this. The curved skins still have a more "chromish" hold part. Survival Updates: We know you all really want us to implement and release the base building system although we have decided to cut the whole feature in to two separate parts: 1) The resource gather system which is the system that allows players to farm materials and use those to build a base with. 2) The actual base building system. For this update we have proceeded to release part 1 where in Colorado V2, Survival, players can now find and farm resources. We want to make sure this is balanced first before releasing the base building system itself. These are two very big steps for us to take and we just want to make sure we do it right and create some breathing room and space for feedback from players. Note 1: Resources will also start spawning on other Survival maps including Caliwood, Colorado V1 and Oregon in the near future. To balance everything we need to focus on 1 map for now which is Colorado V2. However we definitively plan to add the resources to all Survival maps soon. Note 2: For those wondering about the base building system and resource system being implemented into the Open World game-mode; yes we are considering this to a certain extent although we want to focus on balancing and fully releasing it into the Survival game-mode first. OVERALL: Random spawned weapons (loot) now spawn with a random amount of bullets. Toxic super zombies now drop 3 items instead of 1. Colorado V2 (Survival): Fixed a clan territory where the wrong boost perk was assigned. Colorado V1 (Survival): Fixed a clan territory where the wrong boost perk was assigned. CRAFTING: Reworked the model and store icon for Metal. Reworked the model and store icon for Wood. Reworked the model and store icon for Stone. The following crafting requirements (recipes) have been updated based on the new resource gather system: Note that we only show below the required items that we adjusted. Hatchet: increased to 100 wood, 20 metal. Removed: 1 plastic, 1 glue. Rest remains same. Pickaxe: increased to 100 wood, 20 metal. Rest remains same. Fire axe: increased to 125 wood, 50 metal. Rest remains same. Brotherhood: increased to 100 metal, 4 tactical knives. Rest remains same. Canoe Paddle: increased to 75 wood. Rest remains same. Improvised fire axe: increased to 100 metal. Rest remains same. Arrow: increased to 5 wood, 5 stone. Rest remains same. Bada Boom: increased to 50 metal. Rest remains same. Clean Sweep: increased to 50 metal. Rest remains same. Cricket Bat: increased to 90 wood. Rest remains same. Wrench: increased to 20 metal. Rest remains same. Bat: increased to 90 wood. Rest remains same. Metal Bat: increased to 20 metal. Rest remains same. M9 Bayonet: increased to 20 metal. Rest remains same. Machete increased to 40 metal. Rest remains same. Fireman helmet: removed metal. Rest remains same. Heavy Armor: increased to 100 metal. Rest remains same. K. Style Helmet: increased to 50 metal. Rest remains same. C01-Vaccine: increased to 10 metal. Rest remains same. Binoculars: increased to 20 metal. Rest remains same. Code lock: increased to 100 metal. Rest remains same. Small code locker: increased to 250 metal. Rest remains same. Armor plates: increased to 75 metal. Rest remains same. Wooden code locker: increased to 100 wood, 15 metal. Rest remains same. Repair kit: increased to 50 metal. Rest remains same. Forward grip: increased to 10 metal. Rest remains same. The following crafting recipes have been disabled (for now) based on the new resource gather system: Note that these will most likely not come back as they were a 'temporary fix' pre to the resource gather system that's now here. Metal Recipe. (Metal scrap is temporary not spawning) Stone Recipe. (Rocks are temporary not spawning) Wood Recipe. (Sticks are temporary not spawning) GATHER SYSTEM: Stone, wood and metal now spawns in Survival Colorado V2. We are adding the resources to the rest of the Survival map(s) in the near future. Resources spawn around the map and can be farmed using tools. Only particular melees have particular gather rates. Some can only farm wood, some only metal, some both. Some are more sufficient than others. The following melees have gather rates and can be used to either farm wood, stone or metal: Flashlight: 1 wood, 1 stone, 1 metal per hit. Hammer: 3 metal per hit. Hatchet: 6 wood per hit. Pickaxe: 6 stone per hit. Chainsaw: 10 wood per hit. Crowbar: 5 metal per hit. Fire axe: 7 wood, 2 metal per hit. Power drill: 1 metal per hit. Wrench: 1 metal per hit. Brotherhood: 7 wood per hit. Double Fire Axe: 8 wood, 3 metal per hit. Resources spawn around the map and have a maximum health values. When a resource is being farmed and reaches 0 health, it will despawn. Resources spawn back randomly, and have a cool down just like normal items. The following health values have been set: Wood: 100 health. Common. Spawns pretty much anywhere. Stone: 50 health. Medium. Spawns mostly outside cities & towns. Metal: 20 health. Rare. Spawns mostly inside cities & towns. BASE BUILDING (BETA): Updated the gather resources on the Cliffside beta server to the new (3) variants. Base build objects now decay if they are not attached to a base with a Cupboard. Added a demolish option to the building hammer. This way builders don't have to switch to another weapon to destroy a wall they just placed. Fixed the footstep sounds for building objects. They should now match with the material. Fixed a bug related to the building system causing walls to be rotated 90 degrees after placing stairs. The following adjustments have been made to the building objects based on the new resource gather system: Foundation: 125 wood. Ceiling: 100 wood. Roof: 100 wood. Foundation Stairs: 100 wood. Stairs v2: 100 wood. Stairs v3: 100 wood. Wall: 100 wood. Door frame: 75 wood. Window frame: 75 wood. Small window frame: 75 wood. Small wall: 75 wood. Pillar: 50 wood. Door: 100 wood, 20 metal. (Since it has a code lock already on the door) Metal Window Cover: 60 metal. Open World Updates: OVERALL: Toxic super zombies now drop 3 items instead of 1. (PVP) Lounge: Fixed some flying objects around the left side of the pool area. Fixed an issue related to "Fred's Mission" where one of the way points was flying in the air. Battle Royale Updates: Arizona V2: Fixed some places where there were some issues related to the terrain not being high enough. Fixed some flying rocks pretty much all over the map. Tweaked settings for players playing on Medium and Low to increase and improve overall performance. Estimated patch size: 300-400 mb. (It's a big one) Patch ETA: Patch will roll out as soon as these patch notes are released. Estimated downtime: We will try to keep the downtime around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  29. 4 points
    Dear Community, Time for another one! This time we have epic stuff happening in Battle Royale with Battle Royale Madness, we have loot events for both Survival and Open World, Lounge PVP map is back in the PVP Servers section with instant reload and we are doing a discount on the 2500 GC package! Enjoy! Oh yeah, and for those wondering we have a HUGE patch coming up with HUGE new features including an account level system, a season pass system, survival resource gathering system and A LOT more. This is all coming very soon as we are currently in the final stage of testing. Stay tuned for this! For this weekend event we'll have it live the following period of time: START: September 27, 2019 12:00 PM (CEST) END: September 30, 2019 12:00 PM (CEST) Now, let's jump into further details about this weekend's weekend event: Loot Event! Since this particular time we couldn't come up that would affect both Open World and Survival at the same time, we have split this point in 2: Survival: We have noticed it's very hard for people to get their hands on the new "Juggernaut Armor". So, this weekend only we have made it easier to get the armor (parts). This means the "Become a Juggernaut!" contract is now more common, the Juggernaut Spikes & Head case are now a lot more common from dropping from normal Super Zombies, the Juggernaut Body piece now also drops from normal Super Zombies and chances for it on the Alien Super Zombie have been increased. Also, to juice this all up the unique Juggernaut Armor / Helmet skin now has a super small chance of being dropped by a normal super zombie. Note: We are still going to give everyone these 2 skin recipes that manages to get their hands on the ultimate versions of both the armor or the helmet, but this will be an extra way (this weekend only) to get one or two! For more information about that reward and the juggernaut armor itself please read: http://forums.fredaikis.com/index.php?/topic/8255-patch-237/ Open World: Vehicle spawners are back! You can now get the original vehicle spawner items again but only from normal Super Zombies. Vehicle spawners are the items you can use to spawn in a vehicle. Note: You can only use these vehicle spawners on private servers. Now, you might wonder why add this in the official servers when you can only use this in private servers? 1) loot is global so also in private servers, we can't separate it; i guess nice to farm for the weekend. 2) we are on our way fully introducing vehicles back in the game, of course balancing here is our prioritization. We would like to see where this leads us. Battle Royale Madness! For this weekend event only, we'd like to try something new in the Battle Royale game-mode. Loot has been changed completely! Just some examples: Heavy Armors, K. Style Helmets, VSS's, Snipers, Riot Shields, everything spawns! Also we have enabled double speed to make this even MORE MADNESS! If you have any further madness related to the BR loot, please let us know as we can still add even more items to the loot tables LIVE, during the Weekend Event! Just let us know your ideas in the comments! Lounge PVP Map + Instant Reload The Lounge PVP map is back in the PVP Servers section. This time we have also enabled the instant reload feature for this PVP map! This means that you won't have to reload any weapon! Enjoy! Xsolla Sale: 20% discount on the 2500 GC package. This weekend only there will be a 20% discount on the 2500 GC package only through Xsolla on our website at: https://playnewz.com/buygc.php ROUTINE: Battle Royale Map Rotation As always, the main and only Battle Royale map will be changed. This time we are changing over from Arizona to Arena. Note: We change the map rotation in the Battle Royale game-mode every week due to the low(er) amount of players playing Battle Royale. If you have any suggestions, ideas or feedback please let us know at http://forums.fredaikis.com/index.php?/topic/5388-maps-battle-royale/ SALE: Invisible Backpack Skin + Mystery Skinbox Sale This time we are doing a big sale on the invisible backpack skins and we are doing a 20% discount on the Mystery Skinbox. Note: This sale is a weekly one so has already started before the weekend event and will not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! If you experience any type of issue(s) with the game please contact us through social media or create a support ticket athttps://playnewz.com/support.php/ For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Have a nice weekend! // Sven // The New Z - Staff Team
  30. 4 points
    What if we extend the season pass to be up for 2 months instead? What do you guys think?
  31. 4 points
    1. +1 for Map rework. New survival only maps. I like how the maps have been cleaned up a lot. 2. -1 for a full wipe. Been playing survival mode exclusively since release and have yet to find a sniper anywhere. What I have in my GI is the result of countless hours playing. Just over 100 bandages/pain killers, less than 20 antibiotics, maybe 7 bandages DX and less than 5 first aid kits. If it is wiped, I would probably cease to play the mode. 3. -1 Partial wipe of weapons. Same comment as #2. It has taken a long time to accrue any decent weapons in Survival. Wiping 95% of player's time/effort is not going to encourage people to play the mode any more than pre-wipe. 4. I don't see how adding currency will get people the play survival. How about adding new "survival only" dynamics to the mode. For example: hunting, camping, campfire/cooking, weather affects, etc. Also some new zombie skins (looks) or even a new type all together. Like a crawler (missing legs), a type that only comes out at night, or even one that flees vs attacks that might have unique loot.
  32. 4 points
    Agree with that. U have to do somethin' with survival but if u will wipe it most of the players will stop playing it completly. Only fresh players may want some wipe but they are like 5% of the game population. I know u want more players there but by wiping it u'll simply kill survival mode. They are some ppl who were playing it for really long time and they were collecting items for something. Wipe won't bring back old players. Oh.. maybe only some crying bambi that will play for a week and leave the game.
  33. 4 points
    Hey. Very good point. I have discussed with Fred and we plan to disable damage for both the bear trap and claymores in PVE servers. Best Regards, Sven
  34. 4 points
    Something coming related to that "Majority of us are xp'd out" soon
  35. 4 points
    So, I have been reading this thread and now I will ad my opinions. I agree with what DNI Adrian said about Sven. When he was trying to help make the game icons and things look better and function better, we were told that "he was too busy to do those sorts of things". What I see happening here is Devs placing too much other work on Sven leaving him no choice but not being able to do said requests. It's not his fault he can't help us, it's on you 3lias. The new support web page looks good, BUT a new support page does no good if people are not going to be there to staff it. We are NOT being listened to! During a weekend event having things on sale does NOTHING for the PVE players. Where are the BR maps get changed, (PVP focused) Private server rental sale (PVE only benefits from this IF you buy a server), skin box sale (again NOT of any benefit to PVE players) as anyone can purchase them if they have the money, so it's not PVE specific. Stream rewards, again anyone can do, with no specific PVE element. Basically the whole weekend was a bust for the PVE players. NOTHING special. Time after time after time the PVE players have left comments and ideas that have went unheard, and THIS is why we feel that no one is listening or doing anything about it. You think it is annoying, then FIX it! It is not that hard to make 2 things for PVP and 2 things for PVE during weekend events.
  36. 4 points
    First of all @3lias, it's not my job to motivate @Sven. We have tried. Besides, that is YOUR job to keep your staff motivated. There was a distinct difference in weekend events back when Sven was putting them together. He tried to be fair to all the players. I, and others, noticed a drastic change in the content of events when Steve took over. All he seems to be interested in is promoting his friends that predominately play PVP, BR and other aspects of those modes. We tried to point out the imbalance. But it fell on deaf ears. Do we repeat things? Yes, why you might ask? Because the answers given do not come close to a resolution for the problems presented. For example, How long did it take you and your staff to actually address the problem with support? Speaking for myself, I gave up creating tickets a long time ago. I mean, why bother. All you saw were short rude answers, if there were any answers at all. BTW, saying things like 'We will look into that', 'We are working on that', and the ever popular, 'I don't know how to fix it.' don't answer a thing. So, you see, I do read the replies. As you have witnessed, there are more and more players speaking out about issues that have been around for a while. I won't name those issues because 'I don't want to repeat myself'. You would think that if you are so tired of seeing things repeated, you would actually FIX THE PROBLEMS.
  37. 4 points
    @DNI_Adrian, I know I don't have to say this, but I'm going to anyway. WE ARE IN TOTAL AGREEMENT. A thought occurred to me as I was playing earlier. It could very well be that certain admins have friends playing the game and want to give them every advantage all the while trying to look coy about it. I've thought this for quite some time now. The only proof I can offer is how heavily the events and changes lean heavily against those of us that only (in some cases mostly) only like to play PVE. Favoritism is a bad thing in a game like this. All it accomplishes is putting one side against the other. Games are supposed to be enjoyable for ALL players. Not just a few hand picked individuals. I don't believe I need to say anymore on this subject.
  38. 4 points
    You know what happened @CampersRUs….. We get told another story to appease us then when it comes down to brass tacks the " partners" most of which are pvp players or BR players reap the major rewards. We ask for admins... they sit and chat up buddies they play with on discord. Next time I will screen shot it... and next time I will record the favored as they talk crap about the game and the Devs on stream. Guess its ok.... Hey... maybe I should start streaming all the crap I see that I get told I don't... Hmmmmm
  39. 4 points
    This is true, whether or not the game is free to play that doesn't give us the right to just do what ever the fuck we'd want and that still doesn't make it a logical decision to have this kind of events with ONLY PVP parts. I don't see why we shouldn't just make ALL type of players happy. Something for them, something for them and something for them. It's literally a win for us and a win for the players.
  40. 3 points
    All they have to do is copy paste ISS' game where Hammerpoint has left off when they shut down the game. That alone would be much better than newz's survival mode.
  41. 3 points
    I was just about to mention the amount of VET PLAYERS that would come on with the line... 'I haven't played in a long time. Help me!' I had one actually argue with me saying he was using someone else's account. LAME!!
  42. 3 points
    Exactly!! Those that had been vocal against this idea are the very same people you see in trade with VET TAGS annoying the living S%@# out of you with " Please Sir, free skins?" "Donate Sir?" "Please Sir I need $$$" BLAH BLAH BLAH!!!! Oh and before anyone defends such behavior... Just bc it isn't against the rules doesn't make it less annoying NOR does it make you look anything less than LAZY when we see VET PLAYERS BEGGING, PATHETIC!!
  43. 3 points
    @Steve, First of all, let me say, your response is disturbing at best. It seems that the majority of your responses negatively impact the gaming community. You very seldom, if ever, have positive input to this forum, and I surmise to discord as well. I guess since I refuse to convert to using discord, my comments and suggestions, as well as others in these forums will eventually be completely ignored. Sad... so very sad. You say that eventually these forums will die. This holds true to the game itself. I see more and more servers that are completely devoid of players. The game still has so many issues and problems that continue to linger. Whether people discuss those issues here, or on discord matters not. It's all in how the 'team' handles those issues. So far it's apparent that all you so-called programmers, developers, and admins don't really give a damn about the game overall. I guess I'm wasting my time here. As you said, This statement speaks volumes about you as a person. I have thought for a long time that you really don't care about what the community has to say. You only care about what's in it for YOU. Unfortunately, this statement could also apply to some of the other staff. I really don't know. And at this point, I really don't care. Maybe there needs to be a change in who is actually working on this game. I cannot say, but from what I have observed in the almost 3 years of playing, little is done to repair broken elements that are crucial to the survival of this game. Alas, I guess I'm wasting my time trying to appeal to any of the staff to point out problems and make suggestions. Your approach to complaints such as those you mention here is indicative of the problem with you. I do not believe you investigate each and every report. Especially since many of those that have been reported are repeat offenders.
  44. 3 points
    Leave your lights on tonight. This won't be pretty. Halloween comes once a year and it always comes with a bang. You will see horrible things, you will hear horrible things and you will most definitely feel horrible things. Now, now... If you think a world filled with zombies is scary enough, it's time to revisit that part of your brain. No, zombies are not the scariest part of this story... Always be on your toes as anything can hit you from anywhere. From monsters, to ghosts, to witches, to demons. But the scariest part of it all, is and will always be. Humans. Yes... Humans will take everything you own. They will kill you on sight. They will hunt you down throughout the lands of Colorado, Caliwood, Oregon, Arizona and even on the peaceful island Tropico. I have one advice for you... Don't be afraid... Be terrified. They're here... Halloween 2019! Welcome to the official Halloween 2019 event announcement! Before we jump into any event details let's make it clear over what period of time this event is taking place: Start: October 25, 12:00 PM (CEST) 2019. End: November 4, 12:00 PM (CEST) 2019. Now, let's jump into the details of the event: Double XP & GD: During this Halloween event there will be separate Double XP & GD events per game-mode. This means that it might happen that only a certain game-mode has a 'double' event active at a particular time. Here is exact moments per game-mode: Double XP Survival: Start: Monday, October 28, 12:00 PM (CEST) 2019. End: Monday, November 4, 12:00 PM (CEST) 2019. Double XP Open World: Start: Wednesday, October 30, 12:00 PM (CEST) 2019. End: Monday, November 4, 12:00 PM (CEST) 2019. Double GD Open World: Start: Thursday, October 31, 12:00 PM (CEST) 2019. End: Monday, November 4, 12:00 PM (CEST) 2019. Halloween Free Premium Weekend: Also in this event we will do a free premium weekend! This means that every account that logs in in the particular period of time, will have premium for a certain amount of time. Always wanted to try out premium? Here is your chance! Free Premium Weekend: Start: Thursday, October 31, 12:00 PM (CEST) 2019. End: Monday, November 4, 12:00 PM (CEST) 2019. Halloween 2019 Content: During the event we will release some new items. Here is a list and how to get them: All the new content: Halloween Box 2019: Will be available in the in-game marketplace and findable in-game but very rare. Skins: The following will only be available from the Halloween Box 2019: Sprays: The following will only be available from the Halloween Box 2019: Character Clothes: Will only be directly available through the customize menu. Also, some character clothes will come back from previous years so keep an eye open in the selection. Items: The following items will be ONLY available during the event: The following item will be released during ElChupaCabra's live stream event: (More info further below about this) And these items are returning from previous years: Loot: During the Halloween 2019 event there will be advanced loot tables including all the items mentioned above spawning. All of the loot mentioned above will be spawning in both game-modes. However, for Survival, chances will vary and not be the same as in the Open World game-mode. This also includes: Halloween themed zombies. (all game-modes) These zombies will drop and sometimes be equipped with Halloween themed items. Halloween type of loot will be dropped all over the maps. (all game-modes) Halloween secret spots will drop Halloween themed loot and spawn Halloween themed zombies. Exclusive Blue Scythe PVE Loot Event: This time we are back with another exclusive item: the "Blue Scythe". This is a melee that does a lot of damage and will only ever be available through the Halloween 2019 event. How to get it? You'll simply have to be lucky. This item will be very rare and available in both the Open World and Survival game-mode. This item is spawning through the entire Halloween 2019 event period. Halloween 2019 Box Finger Event: Besides that you'll be able to find or buy the Halloween 2019 Box there will be another way to get this box. We have added a new item; the "Finger". Fingers can be found and used to be exchanged for a Halloween 2019 Box. Here is for both game-modes how it will work: Survival: Find 10 fingers and use them to craft 1 Halloween 2019 box. You can do this anywhere in any map at any time as long as you have 10 fingers in your inventory. It will remove the 10 fingers from your inventory and give you 1 Halloween 2019 Box. Fingers are spawning everywhere and drop from zombies, you have the highest chance of finding one of the Halloween secret spot(s). Open World: Find 10 fingers and use them to trade for 1 Halloween 2019 box. You can do this only in the trading lounge (map) at any time as long as you have 10 fingers in your inventory. You'll have to open your missions and accept the trade in mission, it will tell you what to do. It will remove the 10 fingers from your inventory and give you 1 Halloween 2019 Box. Fingers are spawning everywhere and drop from zombies, you have the highest chance of finding one of the Halloween secret spot(s). Halloween Sales: Throughout the entire event there will be special sales and flash sales. Stay tuned and keep an eye open in our in-game marketplace. Sales will be announced through the official Infestation: The New Z social media channels. Halloween Secret Spots: In both Open World and Survival there is special dedicated Halloween themed secret spots in Colorado V2, V1, Caliwood and Oregon. Now, you might have already found one of the spots as we have to patch these in during a patch before the event starts. However you will then have noticed that loot hasn't spawned there yet. Halloween loot will simply be live on those locations as soon as the Halloween 2019 Event starts. Once again for Survival chances will vary and not be the same as in the Open World game-mode. Check further under "Loot" to see further details about the loot. Halloween Themed Trading Lounge & PVP map: The trading Lounge will turn into a scary Halloween themed map. Scare your friends away using Halloween skins and Halloween items & trade in style! There will be a new PVP map available. This is the same map we use as trading Lounge. Ready to scare all your enemies away?! Halloween Giveaway: During the Halloween 2019 Event we will be doing a special giveaway. This giveaway will go through New Z's social channels so make sure to follow us and stay tuned for further announcements. Halloween Battle Royale: Battle Royale loot will be revamped and Halloween themed items and zombies will be added! We will also change the Battle Royale map rotation to the Arena map. This map will be live during the entire Halloween 2019 event. Start: Friday, October 25, 12:00 PM (CEST) 2019. End: Monday, November 4, 12:00 PM (CEST) 2019. Halloween themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a Halloween scary theme. There will be a different background to totally get you in the scary mood. Halloween Daily Login Reward We will reward every player with a free "Halloween 2019 Box" that logs in a certain period of time. Please note that we won't reward instantly but most likely the day after this period of time. Here is the exact date for this daily login reward: Log in between the following date(s): Start: Thursday, October 31, 00:01 AM (CEST) 2019. End: Thursday, October 31, 23:59 PM (CEST) 2019. Halloween live stream by ElChupaCabra: Chupacabra will be doing a special live stream again! More information about the event exactly will be announced separately by him. This event has a particular time. Start: Friday, November 1, 2019. This event will take place at the following channel: https://www.twitch.tv/hereschupa During Chupa's event you'll be able to win Halloween prizes and the special 'Hate Mask'. This mask will be released during his event and after be available in the main game (to loot) until the end of the Halloween 2019 event. You'll also be able to win other Halloween items and or skins! For further information tune in to Chupa's live stream at 18:00 PM (CEST). Other Stuff: There will be some more 'secret' stuff happening but for that we'd like to invite you all to keep an eye out on our social media channels where we'll announce them! We wish you all an amazing event and hope to see you in-game! Happy Halloween! // The New Z - Staff Team
  45. 3 points
    We have been over this point a bunch of times. The bottom line here is NO WIPES! PERIOD! There was a wipe a while back. All it accomplished was to drive players away. This has been discussed at length and the majority agreed and so did the Devs. There will be no more wipes. If a wipe happens, say good bye to more than half the player base. Let me remind you …. THIS IS NOT W0W!!! THIS IS INFESTATION: THE NEWZ.
  46. 3 points
    While yes 'buying servers" is an artificial attempt to cover your PVE players, how about doing things that don't cost $$$ like is done for PVP??? Why is it hard to understand that you do a ton of "double rep" or "double br. Boxes" and such yet when it comes to PVE it's here, buy this and support the game!! Wow... That double standard really shows!
  47. 3 points
    @JKS. My whole thought behind banning macro use is this. It gives an unfair advantage to those with experience in using them. There are those that do not know how to set up a macro, let alone use them in a game situation. Maybe banning them is out of the question. However, putting a timer on when certain items can be deployed is, IMO, not only workable but it's a necessity. Especially for newer players that everyone want's to attract to this game. Like everything else, it takes a learning period to even know what can and cannot be done in any game. By putting a time limit on how often certain items. like weapons, health, and shields, will greatly curtail their use. Like I have stated in the past, I had a player that was obviously a PVP player, (I could tell because the tag on his/her name was other than civilian) on a PVE server that was rapid firing shields around me to box me in so the super that was close by could kill me and he/she could obtain what I was carrying in my pack. Too bad for that person that I had enough skill playing that I was able to escape. Another thing that can, and should be adjusted is how close you can place items. If you restrict how close you can place 2 shields (also lockers) you take away a lot of the advantages rapid placement of these items. I, personally am happy with the scroll wheel on my mouse to switch from one item to another. @TheWraith, as you can see, the use of macros does impact play on a PVE server. It may not be as evident, but it does have it's negative effect regardless. On the server I spend most of my time, Colorado V1 PVE server US, someone thought it would be a big joke to line up personal storage lockers that blocked a roadway thereby causing you to have to either exit your vehicle and walk through the blockade, or find a path around the blockage. It was especially troublesome in the fact that even the personal storage lockers remain in place until the owner picks them up. (It would have been even worse it they used GI lockers as they are permanently placed). Shields, however, are temporary as are the other barricades and can be destroyed. (the player that placed that personal storage locker blockade has either picked them up, or was banned for cheating or simply quit playing because the blockade no longer exists). So, yes, macros do have an impact on all modes. (I too am strictly a PVE player) I agree with you both that macros are programmed into the mouse and maybe cannot be banned. However, adjustments to negate the impact they have on NewZ can, and MUST be addressed moving forward. After reading both your posts, I realize that a lot of what others call cheating (myself included) can be attributed to the use/abuse of macros. With them, it don't matter how many new players are attracted to play NewZ, they will soon become disgusted with trying to compete with those that have played for any length of time and use macros, and will simply just give up and move on to another game. A vast majority, I would say roughly 90% of those new players don't come to the forums to voice their opinion. A lot of the time, trying to get things fixed seem to continually be an uphill battle. Issues I have reported over and over are still there. I won't go into detail of what issues but those that have been around on the forum know what I'm talking about. I will say in general, the loot table is in poor shape and is badly needing a major update with regards to what is dropped when killing Super, Alien and the new Rad Zone Super. I know this is a very long post, I apologize for that. But these issues are important enough to garner the amount of time taken by us to warrant a major overhaul of what is currently in place. Yean, I know, we can expect one of 4 answers about these issues. 1) We are aware of it. 2) We are working on a fix 3) I'll bring it up in the next meeting 4) We tried fixing it but... ____ ____ ____ ____ (you can fill in the blanks on this one). Anyway, I wonder what we are going to see for this and the following weekend events. Are they going to continue to include all aspects of the game? Or will there be a continuance of only those things that benefit a certain 'select' group of players. Only time will tell. Thanks for reading this BOOK!! OH... Before I forget... HAVE A NICE DAY!!!
  48. 3 points
    We need a perm, one!!
  49. 3 points
    maybe youre right but what can i think when someone sayz ...''spend our money for pve players''??? I dont think anyone wanna give money for someone who play only for free but at the end its a free game!
  50. 3 points
    I know man don't worry. I know it can change a lot besides the fact that a lot of current icon look like complete *** and a thousand other reasons but not everyone sees it that way. It wasn't just my own time, I'd do it in my own time but even that has 0 point so it kind of sucks. I have to admit that I have spend a couple of "work" hours here and there on this, but then again
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