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  1. 11 points
    Dear Community, Another patch! This one comes in preparation for the upcoming Police Week event and we have a lot of brand new exciting content to share with you all. This patch includes ranked leaderboards, a bounty system for Open World, major changes to the Survival 'locker' gameplay and major improvements on the (beta) building system. We are very excited to share this patch with you and without further ado, let's jump straight into it: Overall Updates: GENERAL: A bunch of Police themed content has been added. This is in preparation for the "Police Weekend Event" we are going to do very soon. Fixed and updated the following language packs: Turkish Thai German French Portuguese Chinese Spanish Moved the radiation text (indicator) to a different place to disturb the player less. We are currently working on some more languages that are not enabled as they aren't fully translated. The following languages are being worked on: Filipino (NEW) Italian (Outdated) Vietnamese (Outdated) Keep in mind that these languages are available, but not completely done. There could some errors in translation and some may cause crashes. If that happens, go to your GameSettings.ini file and edit it with Notepad, and change the language to ENGLISH. If you have any issues, please contact us at http://playnewz.com/support If you aren't able to change these settings, you can reset your game settings by clicking on the settings icon on the launcher and hitting the RESET button, as in the image below: MODELS: Fixed some materials of some objects which were causing errors in the logs. We have made some changes to a City Building, known as the 5-Story. Doors are now removed and all rooms are open. Fences in the staircase have been changed, so now you can shot through the bottom part. We also worked on a town building known as "Water Tank House". We updated the texture of the walls to make it look more worn out and also removed the glass from the windows to give the player more options to interact and control. Before the changes: After the changes: Base Building System (Beta) Updates: GENERAL: Reworked a lot of the core system for the building system. A lot of work has been done to the system and a lot of small and big improvements have been made. ADDITIONS: A new base building part: Metal Window Cover. This is a metal object players can attach to their big windows to have a little extra cover protecting their base. Here is how the it looks: A new base building part: Pillar. This structure can be used to support ceilings. It pretty much just acts like a wall but doesn't take the same amount of space as a wall. This will allow players to actually close of their roof when building a big base. We invite players to come back to the Building System BETA servers and help us test further improvements! Item & Skin Updates: FIXES: Fixed & tweaked the default MP7 material settings. The weapon no longer has this annoying sun glare effects when playing on ultra & high quality. ADDITIONS: Added a new silencer type for the sub-machine guns. This was the only gun category that did not have it's own silencer yet so now it's there. We will explain in each separate game-mode update where / if the item is released in that game-mode. Here is a preview of the icon: The following items will be introduced / released into the game during the Police Week Event that's coming soon. Just in case someone misses this, we'd like to mention the items here as well. Further information about how they will be released, when exactly and where they will spawn will be posted in the Police Week Event announcement. Here are the items: Added a new sniper: M40A1 Remington 700. This sniper rifle is a bolt type sniper rifle and reloads fastly after each shot. There is only one bullet in the chamber and this sniper uses a new type of sniper ammo: Light Sniper Ammo. Next to all that this sniper has a custom scope, custom sounds and minor custom animations. Added a new type of ammo for the M40A1 Remington 700 sniper rifle called: Light Sniper Ammo. Added a new type of head gear: Heavy Helmet. This helmet is a very heavy and protective helmet and is stronger than any other helmet in the game. It will be very rare but at the same time be a very strong item. Added a new type of head gear: Heavy Helmet v2. This is a second variant of the Heavy Helmet and, since the front cap is open, a little bit weaker than the original Heavy Helmet. It is still very strong however. Added a new type of armor: SWAT Armor. This is a brand new armor and a little bit better than the Heavy Armor. It's a tactical vest that fits good with a lot of the characters. Here is how it looks: Added a new type of attachment: Aimpoint CS Sight. This is an assault rifle attachment and a variant of the cobra / red dot sight. This sight aims down on a red glowing plus and zooms in relatively far. Something new for the icon of this attachment is that we have added the preview of the sight in the icon. This is going to allow us to in the future start changing the crosshairs for sights while keeping the same sight and that will allow us to make more variations in sights for players. We plan on adding the preview of the crosshair to other sights as well if this works well. Here is a preview of the sight: All items mentioned above can be found back in individual game-mode updates and we will explain there if they will be released in that game-mode and where / how players will be able to find them. Note: There will be more new items introduced in the Police Week Event that's coming soon. The items listed above will be permanently available even when the event is over. Some other items, which you will see in the event announcement, will only be released during the event. We have also added the following new skins in this update: Added a new skin for the SWAT Armor called SWAT Armor Camo. Added a new skin for the SWAT Armor called SWAT Armor Desert. Added a new skin for the SWAT Armor called SWAT Armor Green. Added a Tactical Sniper Scope of the Modern Black collection. This skinned scope got added to the following weapons: AW Magnum Modern Black Mauser SP66 Modern Black M107 Modern Black CHANGES: Changed the fire rate of the AA-12 from 150 to 100. Changed the decay of the AA-12 from 5-3. Updated all the IMI Tar-21 skin recipes with the newly rendered store icons. Updated all the Sig Sauer 556 skin recipes with the newly rendered store icons. Updated all the Katana skin recipes with the newly rendered store icons. We are going to make a change in how the pistols are working in our game. We decided first to lower the spread of the following pistols: B92 and its skinned versions from 1.5 to 0.1 spread Sig Sauer P226 and its skinned versions from 1.7 to 0.1 spread Jericho and its skinned versions from 1.8 to 0.1 spread FN FiveSeven and its skinned versions from 1.8 to 0.2 spread Kruger .22 and its skinned versions from 2.0 to 0.1 spread 1911 and its skinned versions from 1.8 to 0.1 spread STI Eagle Elite and its skinned versions from 1.8 to 0.2 spread Anaconda and its skinned versions from 2.0 to 0.2 spread TEC9 and its skinned versions from 3.0 to 0.5 spread and recoil from 3 to 3.3 Desert Eagle and its skinned versions from 3.0 to 0.8 spread and recoil from 10 to 8 FIXES: Fixed a texture layer of the K. Style NVG Desion. Some of the Modern Black Skins weren't showing like shiny black, this has been fixed now on the following skins: M4A1 Modern Black Sig Sauer 556 Modern Black PSO Scope Modern Black L85 Modern Black B93R Modern Black M107 Modern Black Mauser SP66 Modern Black IMI Tar-21 Modern Black REWORKS: Reworked the store icon of the AR Silencer. Reworked the store icon of the Sniper Silencer. Reworked the store icon of the Tactical Silencer. Reworked the store icon of the Shotgun Silencer. Reworked the store icon of the Pistol Silencer. Reworked the store icon of the IMI Tar-21 and all of its skinned versions. Reworked the store icon of the SIG SAUER 556 and all of its skinned versions. Reworked the store icon of the Katana and all of its skinned versions. Reworked the store icon of the MG36 and all of its skinned versions. Reworked the store icon of the FN M249 and all of its skinned versions. Reworked the store icon of the PKM and all of its skinned versions. Reworked the store icon of the RPK and all of its skinned versions. Reworked a big part of the Riot Shield store icons. Survival Updates: GENERAL: We are going to remove all the personal locker from the official servers. The lockers + items are going to be transferred to the player's global inventories. From now on you can only place the Small Code Locker on private servers. This will prevent placing the towns full with lockers. However you will still have a chance to use a new kind of personal locker in the official servers called Wooden Code Locker. This locker, like the name says, is made with wood and is craftable. This locker can be placed everywhere but keep in mind, other player can destroy them and get your items, so you should place them smart. The long term goal(s) here are to improve current issues such as the fact that cities are filled and overloaded with lockers everywhere and also when we plan on fully releasing the base building system in Survival, this new type of locker will make more sense, as it's destroy-able players will have to place this inside of their bases to protect their loot. When destroying a wooden locker, it will drop all the items inside on the ground. The wooden locker uses a code lock. Anyone with the code can access it. Removed the locker code access cool down. CRAFTING: Changed the resources which you need to craft a Small Code Locker: Metal Gear (1) -> (20) Metal (50) -> (100) Added a new recipe of the Wooden Code Locker: Wood (50) Nails (6) Metal (3) Code Lock (1) Crafting Time (240) LOOT: The SMG Silencer is now spawning. This item is relatively common and pretty much spawns where normal AR Silencers spawn as well. COLORADO V2 (Survival): A new secret spot got added to the map. Good luck finding it! COLORADO V1 (Survival): Fixed the restaurant in Rocky Ford which didn't have the interior in it. Added some jump-ups at the white house in Rocky Ford. Higher the radius of the vision against the fog. Open World Updates: GENERAL: Ranked leaderboards are now enabled for this game-mode. This means you'll now be able to see the top 500 of players with the highest rank on this game-mode. Who will be the next number one?! Added a bounty system. Players will now be able to set a GD bounty on a player. When players kill a player that has a bounty they will receive the game dollars that are set for that bounty. Bounties use game dollars so, when setting a bounty, you will lose that game dollars from your account. The game takes a 10% cut of bounties. Bounties stack so, when two different players set a bounty on 1 player they will stack and add up. You will know if a certain player has a bounty on their head because it will write a message in the in-game chat. LOOT: The SMG Silencer is now spawning. This item is relatively common and pretty much spawns where normal AR Silencers spawn as well. COLORADO V1: Fixed an ambient sound which was causing crashes close to Rocky Ford. COLORADO V2: A new secret spot got added to the map. Good luck finding it! LOUNGE: Fixed the missing mission in the lounge. Reworked the Lounge completely. Competitive Updates: GENERAL: Fixed several UI related bugs. Ranked leaderboards are now enabled for this game-mode. This means you'll now be able to see the top 500 of players with the highest rank on this game-mode. Who will be the next number one?! Doubled the kill / win rewards. Battle Royale Updates: GENERAL: Fixed a bug causing to sometimes ban players when reviving a team mate. Fixed several airdrop related bugs and issues. Ranked leaderboards are now enabled for this game-mode. This means you'll now be able to see the top 500 of players with the highest rank on this game-mode. Who will be the next number one?! Riot shields and other barricades no longer play the destruction animation when a Battle Royale game starts. This will reduce the freezes that might happen to players when a Battle Royale game starts. The Battle Royale lobby / warm-up mode no longer grants reputation to the player. ARENA: Added collision walls around the tower where the player was able to glitch inside. Estimated patch size: Patch ETA: Patch is rolling out as we speak. 10:30 AM (CEST) on Thursday, August 11, 2019. Estimated downtime: Around 30 minutes / 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  2. 10 points
    Hello everybody! During the past weeks I have been very busy porting over the entirety of NewZ to the x64 platform, and here is a little devblog explaining why. (For those of you who don't know, NewZ is currently only available in the x86 (32-bit) architecture) x64 Bit Advantages A 32-bit program has many limiting factors, including the 2 GB Ram usage limit. (i know i know, techinally 4GB...), Thus, porting it to x64 brings many advantages! Here are some: The ability to use more memory This will also allow us to use higher quality textures and models as we will not be limited on memory anymore. Huge improvement on client stability Not having such a low memory usage limit really improves the stability, especially considering the game always needed more memory than It could use. Those of you who are more technical, already know how memory fragmentation in a 32bit memory space is a issue Having the code aligned differently, has revealed many bugs in the game code that have been causing crashes. Remember the crash when you get into a car?, or the crash when loading a map? These and many more issues have been fixed! Performance increase Due to optimizations on the x64 instruction set, most programs can typically see a 5-20% improvement in performance. The list goes on, but I am not going to go in depth in all of the technical details here! What does this mean for the average player? The game will run a lot smoother, a lot more stable (meaning it will crash less) and depending on your computer, you might also receive a decent performance boost! On top of that, we as the developers will be able to improve much of the graphics, and provide with content that looks awesome! Hey, that sounds AWESOME! How do i use the 64 bit client? Right now, x64 has just finished it's initial development, and as with every feature, things can be broken in the initial stages! But as early as next update, players will be able to choose the 64 bit game client in the game launcher: After the launcher has finished downloading an update and all files are verified, it will show a new selector where you can switch to your desired architecture: Pressing play will launch the selected one: During the beta-testing of the x64 bit client, you will need select 64-bit every time you launch your game. Once we are sure that everything is working smoothly, we will make the 64-bit the default option, but don't worry, if for any reason you would need to use the 32-bit client, the option will remain there. You can also start your launcher with the 64-bit option enabled by default when starting it with the "-x64" command line (either by changing a shortcut or changing the steam startup command line). Will I be able to play on the same servers as people playing on a different version? Yes, both clients have been setup in a way that makes this possible, so pick and choose whichever version you want!
  3. 9 points
    Hey community! We've been discussing a lot recently about Survival and how we see the future this game mode. We want to change something so more people will enjoy this game mode. Our main idea is to bring a bit of the original I:SS feeling back. The problem is right now the loot and the amount of weapons/items people have in their Global Inventory. Here comes the point where we need your help and opinions. For example: the loot is not a problem, we can change/fix that with one patch, constantly patching it till it's perfect. But then the new players won't stand a chance chance against the old Survival players which have tons of weapons in their GI. What do you guys think about: Reworking the maps and loot and only bring the original maps back (Colorado V2 and Caliwood). Doing a full wipe? Meaning that we'll wipe all the items from the Global Inventories. Partial wipe? Which means we only remove a part of the weapons. For example if you have 1000 Night stalker, we change the stack to 50. Adding a currency and stem cells. We understand, some people might not agree with us but we have to do something in Survival to bring more players in there. PLEASE NOTE: These are ideas, we don't do anything if the community doesn't want it.
  4. 9 points
    Okay, where to start?... Let me start by saying, that I'm surprised that "wipe" is even presented on the table, that we are even talking about it lol, - Let me explain why.... First of all, you guys promised at dawn of NewZ, that there will never be a wipe. Ok, initially it was promised on the premises of Open World, before Survival was released, but a promise like that should stick to the game "in-whole", in my opinion. ...... Do you guys remember "why" you made such promises?.... ... Which bring me to second part: LEARN FROM HISTORY! - Any REAL WarZ/Infestation veteran out there KNOWS, that this entire game series has really-really-really BAD history when it comes to WIPE. There's literal statistics out there, that will show, that a wipe has never done what people hoped it would do. I have an entire leagues of old friends/legends/veterans, that still in their heart loves infestation, but won't touch it for very reasonable moral reasons, like they have been forced by devs to start over one too many times, - It's really sad actually. Many people think I'm against a wipe just because I'm the richest guy in all of Survival (at least I think I am). That's not true. In matter of fact, I agree with OP statement on everything... Survival does have too many snipers, and too much valuable loot than it supposed to have, to give that "Classic Infestation feeling". And I will gladly sacrifice 130 of my 150 snipers in my GI for making Survival great again! EVEN THOUGH I have literally spend about a 1000 Euro on my Survival account (converting GC to GD [selling mystery boxes], and trading for Survival loot). Because, NewZ/Survival is my number 1 free time hobby, and I love this game more than my GI. - I know that I technically can't use that as an excuse, as GD for Survival loot is "not supported" my devs, but then at the same time, it doesn't change the fact, that I actually had an INSANE GI in both loot AND snipers even BEFORE I started trading. - And it's honestly not the players fault, that the devs haven't provided any any better trading methods / or Survival currency (speaking of classic iss)... If you think about it, many players who came to Survival, already played OW for a long time, and they technically got PUNISHED for liking Survival more, as all their GD they have been working for, has technically been rendered USELESS. Therefore, I am ALL FOR a global "SCALE-DOWN" of loot, - That would be FAIR to everybody, and given the bad history of wipes, it seems as the most sensible thing to do, rather than literally stealing everything people have been working for. That's my take on it. Peace.
  5. 9 points
    Dear Community, As promised and as expected I am here to announce the upcoming police week event! We have seen a lot of excitement already around this event especially because of the release of brand new permanent items! Next to that we have events happening in all game-modes; in Open World and Survival we will release a bunch of new content and for Battle Royale we have a map / loot event planned. Are you excited?! Before we jump into any event details let's make clear over what period of time this event is taking place: Start: July 15, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Now, let's jump into the details of the event: Double XP & GD: During this police week event there will be a Double XP & GD event. This means all experience and in-game dollars gained in all game-modes will be doubled. This event has a particular time. Start: July 18, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Free Premium Weekend Event: During this weekend everyone will have a free premium account subscription. This only affects players that don't have an active premium subscription. This event has a particular time. Start: July 19, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Prison Battle Royale: We are doing a very special Battle Royale event again where we have changed the map to a brand new prison map. We will also update the loot to melee only, except there is 1 particular mosin rifle spawn in the map. Good luck finding it! Next to all of that we have enabled base building for this map. Let's see how that will work in the Battle Royale game-mode. This event has a particular time. Start: July 17, 12:00 (CEST) 2019. End: July 22, 12:00 (CEST) 2019. Special Police Items: During the event we will release some new items. Here is a list and how to get them: Please note that half of the items will be limited: event only. The other half (as indicated) will initially be released during this event, but will also be permanently available in the game even after the event! All the new content: Police Box 2019: EVENT ONLY. Will be available in the in-game marketplace and find-able in-game but very rare. Skins: The following will only be available from the Police Box 2019. EVENT ONLY. The following skins will be available from the Police Box 2019 AND will be permanently inside the Revolution Skinbox. (& Mystery) PERMANENT RELEASE. Sprays: The following will only be available from the Police Box 2019. EVENT ONLY. Character Clothes: Will only be available in the in-game marketplace. EVENT ONLY. Items: The following items will be ONLY available during the event: EVENT ONLY. The following items will be released now, and permanently available and lootable in the game, even after the event: Loot: During this police week event there will be advanced loot tables including all the items mentioned above spawning. There will also be special police loot tables inside all of the police station in both Open World and Survival. All of the loot mentioned above will be spawning in both game-modes, however, for Survival chances will vary and not be the same as in the Open World game-mode. This also includes: Police themed zombies. (all game-modes) Police Sales: Trough out the entire event there will be special sales and flash sales. Stay tuned for more. Police Giveaway: During the police event week we will be doing a special giveaway. This giveaway will go through New Z's social channels so make sure to follow us and stay tuned for further announcements. Police themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a police theme. There will be a different background and to totally get in the police mood. Police live stream by ElChupaCabra: Chupacabra will be doing a special live stream again where you'll have to find and kill him to get prizes! More information about the event exactly will be announced separately by him. This event has a particular time. Start: July 19, 2019. This event will take place at the following channel: https://www.twitch.tv/hereschupa Police PVP Map: During the police week event there will be a brand new PVP map available in the Open World - PVP Servers section. Here is what the minimap looks like: Updates: We wish you all an amazing event and hope to see you in-game! Have fun! // The New Z - Staff Team
  6. 9 points
    We need as many servers as possible , people need a places for farm.If it is only 1 server in each region all people will be in same server and no one can farm because there will be people in almost whole map and will be so hard for farm , the new players will leave the game very fast because they always will be dead
  7. 9 points
    Dear Community, First of all, welcome. This is the first official announcement around the "Nether: The Untold Chapter" title. We understand you will have a lot of questions and this announcement might come as a surprise so just to keep everything on tracks we'd like to introduce you to our new work-in-progress project. Nether: The Untold Chapter will be a re-edition of a previous released game called: "Nether", also released as "Nether: Resurrected". Just like our Infestation title we have been asked to take over development and management around this game and re-release it as our own. We understand there might be a lot of confusion regarding the development for our current on-going title; Infestation: The New Z. We'd just like to inform our community there that they don't have to worry. Development for New Z will continue the same way as it's always been and we will for sure not stop developing and managing that game. Make sure to follow the Nether social media channels to stay up-to-date! Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://www.twitter.com/NetherTUC/ Discord: https://discord.gg/HugpE2w Twitch: https://www.twitch.tv/NetherTUC/ YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki I am very sorry I can not share any more information at this moment. This announcement is purely made to inform our current and new communities and to make sure that you all at least know a little bit about what's going on. More information regarding the release, how that will happen and when, where, etc will follow very soon. We will try to keep you all as up-to-date as possible regarding the new Nether title. Feel free to ask us anything in reply to this thread. Best Regards, // The Fredaikis Team
  8. 9 points
    Dear Community, It's almost Easter and that means time for a patch! This time we have added a lot of Easter content which is all part of the Easter 2019 event that is starting soon. Next to that we have made some improvements overall and we have done some performance optimizations. Overall a nice patch! Now, let's jump into the patch notes. Easter 2019 event: With Easter upon us, we will be doing a week long event to celebrate this special date! New theme skins (which will be limited) will be brought out! You will be able to hunt for Easter Eggs on the map and also have Easter Egg wars with friends and enemies. There will also be a special character model given to all players during the event to celebrate this Holiday. In addition to all these goodies that you'll be able to find in game, you will also be able to farm and farm and farm as we will also be having Double XP and Double GD during the week. More information about the Easter 2019 event can be found at: http://playnewz.com/event or go to: http://forums.fredaikis.com/index.php?/topic/7632-easter-festival-event-2019/ Overall Updates: EVENT: Every map now has Easter 2019 areas which are specially made for the Easter 2019 event. These areas are placed in the maps and will be filled with special loot, zombies and more event related stuff. More information will come soon in a separate Easter 2019 event announcement. GENERAL: Fixed an issue with server passwords and the recent / favorite games list. Fixed an issue where it was not working to hide your missions in the screen with "L" (default). Fixed an issue in the Russian language which was causing crashes. Fixed an issue in the Chinese language which was causing crashes. MODELS: Fixed the LODs of the office building. These LODs were added the last patch and were causing some issues. Fixed the Convention Center and created LODs for it. Item & Skin Updates: ADDITIONS: Added a bunch of Easter content for the Easter 2019 event. More Information about the Easter 2019 event will come soon. New grenades have been added: Easter Grenade Yellow. Easter Grenade Green. Easter Grenade Blue. Easter Grenade Light Blue. Easter Grenade Red. New consumables have been added: Easter Egg Yellow. Easter Egg Green. Easter Egg Blue. Easter Egg Red. Easter Egg Orange. Easter Bunny Chocolate. More. (Announced soon) Also added some cosmetics, skins and sprays for the Easter 2019 event. 8 new Sprays have been added. (more information follow on the release date) Around 10 skins have been added. (more information follow on the release date) More information about the Easter 2019 event can be found at: http://playnewz.com/event or go to: http://forums.fredaikis.com/index.php?/topic/7632-easter-festival-event-2019/ Added a new Riot Shield for the clan called v5k. Added a new Media Riot Shield for the streamer KoolKid Edgar. Added a new Media Riot Shield for the streamer 37Frauen. Added a new Media Riot Shield for the streamer Kill3r. CHANGES: Updated the Custom Guerilla UNIT textures because it looked too similar to another skin set. Updated the Heavy Armor UNIT textures because it looked too similar to another skin set. Updated the MP7 Banana Kong skin. FIXES: Fixed the materials for all the Infinity skins which were too bright. This was mainly in the Caliwood map. Fixed the skin recipe of the Custom Guerilla Helix and Rapido. Open World Updates: Trading Lounge (Open World): The trading lounge is now in Easter style! This for the Easter 2019 event. Updated the shadows on ultra quality settings. Caliwood (Open World): Updated terrain settings to improve performance. Updated depth of field settings to improve performance. Fixed the small military area under the bridge which was completely flying. (Reported by the community) Colorado V1 (Open World): Updated terrain settings to improve performance. Rocky Ford (Open World): Added back a red house to Rocky Ford. (Requested by the community) Competitive Updates: Maps: We are going to update the available maps in the PVP Servers section. The map "Hangar" is going to get removed and the map "West Oaks" is going to be added. We will see how this rotation is received by the community and based on that we can implement further changes & improvements. GENERAL: Players can now see the amount of players queuing in that region when queuing. Hopefully this will motivate players more to stay longer in a queue; before players would leave when queuing for 5 minutes because a game wasn't starting. This is a very understandable behavior but unfortunately that has lead to not a lot of games starting and a lot of players not being able to play this game-mode yet. (Here is how it looks BTW:) Village (Competitive): Contest point B has been moved more towards the defending team's spawn. Fixed the camera of the end screen for the attacking team. (Team that ended attacking in the final round) Smallville (Competitive): Added more smaller props and objects around the map to improve gameplay and give more cover for players. Fixed the flying objects in the mechanic buildings. Clearview (Competitive): Added more smaller props and objects around the map to improve gameplay and give more cover for players. Removed the big truck at contest point B. Players could glitch inside this truck and abuse that. Survival Updates: Maps: We are going to update the available maps in Survival. Based on a poll and feedback from the community we will change the available official maps. This means that after this patch only Oregon and Colorado V1 will be on the official list. Colorado V2 will still be available but only as private server. Note: Content of the lockers that are placed on the disappearing servers will automatically be moved to the player's global inventories. Oregon (Survival): Fixed the terrain under the bridge. Players were able to glitch inside of the terrain at some places and abuse that. Colorado V1 (Survival): Updated terrain settings to improve performance. Colorado (Survival): Updated terrain settings to improve performance. Cliffside (Survival): Added a Survival version of Cliffside for upcoming events. More information about this and the release will come soon. Battle Royale Updates: Arizona V2 (Battle Royale): Fixed the new open buildings and also added interior props and loot to them. Fixed some flying rocks close to the school. Removed all the big rocks from the entire map. (There was some issues with them) Estimated patch size: around 250 mb. Patch ETA: Around 9-10 AM (CEST) on Tuesday April 16. Estimated downtime: Around 1 hour. We will try to keep the downtime as little as needed. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  9. 9 points
    Hey everyone, I started working on Caliwood a while ago because I saw a lot of player would like to have the original Caliwood back. Why did we removed WestOaks and San Pavel? That is a good question. We guess we did it because of performance issues back in the days. But since we optimized our game and objects pretty much, we decided to try to bring it back. This won't be the main priority of like next patch, it's something what I will do on the "second screen". Here is a small list of work which is done already: West Oaks got added back Town got checked and flying objects got moved correctly Added player spawns Added loot Lighting got overwritten with the original one San Pavel got added back Checked the town overall and fix flying/misplaced objects Added player spawns Added loot Replaced the roads overall Added rad zones/airdrops Added all types of zombies Fixed the environment around the cities Added bus stops everywhere Double check collision walls around the map Added more details and objects to the ocean like boats etc. Here are also some pictures where you can see West Oaks and the new lighting. I hope you guys are hyped like me. I really liked to play on this map on I:SS. What about you? Let me know in the comments below your opinions! Regards, Steve
  10. 9 points
    Hi dear support of NewZ, all russian community need your help. The streamer who's name Shoroh so toxic man, he always disrespect Admins of NewZ, disrespect this game, disrespect russian community etc. On streams he inciting ethnic hatred, lie about some ppl like they thief and using drugs. He always report players just because they kill him, and he scream STREAM SNIPER, STREAM SNIPER, on streams he say: pls admins of NewZ i invite so many people in this game, can u ban one idiot who always kill me. Other streamers doesn't behave like Shoroh, pls help us. So, dear support of NewZ can you do smth, cause he face of your game,and face of ru community, because he most watching streamer.
  11. 9 points
    Dear Survival Community, So a lot of people have been asking for this now, and I don't see a reason why not to just make a poll and get further info. Please invite as much people as you know to vote. Please understand that if majority of this poll agrees this does not instantly mean we will push this change to the game. Further comments are also greatly appreciated as we mainly use this poll to get a better insight about the clan situation in Survival. This will help us make the best decision. Thanks for voting and sharing your opinion! Best Regards, // The New Z - Staff Team
  12. 9 points
    Since i didnt get any reply on discord, Im posting it here and its literally the last time when i do this. 1. Clans. Just wanted to ask if there is any chance we are gonna get this in survival? People will like that since almost everyone is playing in a bigger group and it doesn't really make a difference for solo players since there are 5-man group limits anyway. Its just annoying to add people to the group all the time. I know it was supposed to be like that, to make it harder, but it actually makes people pissed. And clans in survival, overall, would be a nice addition and we could finally unify in some way instead of putting our clan tags in front of our names 2. Also, adding some new skills to the skill tree would be awesome, both for pvp and pve players 3. Some new missions (for pvp players as well) with actually good prices (like stanags, meds, armor etc) 4. Redesigning or changing some popular cities (Clearview, Smallville, Campos City, Airport). Even just a little bit would make a difference and would add a fresh feeling to the game 5. Adding few new cities or hidden spots around the map with good loot 6. Adding stuff from open world (new snipers, as-val, ak-15, hunter backpack (with changed stats ofc)) or some new weapons or gear that people would enjoy looting. 7. (Findable) airdrop callers (with survival gear crates for example or anything else related to survival) 8. Make weekly mini events, I have an idea for this one; I call it "conflict zone"-(of the week), each week a different place/town/village on the map looks different than it use to, add more obstacles, tipped vehicles, smoke, fire, in short- make it look like a recent battlefield. Add better loot and a super zombie if not already there, for that week. Make it interesting to visit AND pvp at, - A different place every week. (Or why not make it, so that open world items can only be dropped from super zombies at current conflict zones) ?! - That will attract every more people. 9. Add survival currency, so people could trade for that instead of GD. It would make pve more attractive and would cause no scam at all. Or just add trading system to survival as well. 10. Rework the rep system (Survival isn't like Open World, decrease the ammount of rep you need for each rank First 7 or 8 points are easy to make and are kinda needed if you guys want to #MakeSurvivalGreatAgain I dont think thats hard to add new skills or weapons or redesigning some cities to make it more fun and give it some refreshment Also point 9 and 10 are really important. I took those suggestion from friends and people playing survival so its basically most of the community speaking here. If you wanna give us something good, consider what i wrote
  13. 8 points
    Remove/Replace Hospital with Spring Valley/Cliffside, hospital is a fest of campers and spawn-trapping. Remove AR/Sniper Servers and leave the mixed up ones where you can play both so AR doesn't die neither does sniper because people can play what they want. Make AR Gameplay more attractive, change the spread and rework the whole mechanics of it (maybe make it like BR) Delete servers which are not played on, I see alot of servers which have 0/20 all the time, get rid of them. New players are unable to experience PvP. Colorado, unplayable, only 20 people teams running around with snipers, will make them quit. pvp servers, unplayable, everyone playing hospital camping with 5 man teams in a house waiting for people. Make Snipers RARE, and I mean VERY RARE. I've already talked with some people, they had an idea of removing sniper spawns COMPLETELY and wait until everyone has wasted his last sniper. We gotta get rid of this Sniper madness, this is infestation after all and not freakin' call of duty. Advertise the game. Get big YouTubers to play or start some other kind of campaign. Facebook is not gonna be enough. Merge Survival with Open World and find a mix between those 2 game modes so we get more people in ONE game mode which is important in its current state. I know alot of people might disagree, but I rather have it like that than this game dying out. Points that other people suggested. Awiiz: People keep pushing prices, new players cant afford shit. Tetsu: Add kits for warmup servers, so new players can experience and practice PVP without needing any gear in their GI Might add some points later if people give me some, but for now am out. Cheers
  14. 7 points
    Kjerfestation Survivor Stories Me and my clan/community TSI – The Survival Initiative have all been away from NewZ for about 4 months now, due to our opinions on mistreatment/carelessness Survival game mode received over a longer period. Personally, this is my first break I’ve had from Infestation since 2012 lol. – And it’s funny how I didn’t realize how much I missed the game until I tried it again a couple of weeks back. It made me realize, that I should never have left in the first place, this game really runs in my veins. That said, I also realized that while we’ve been gone, there’s been some quite awesome updates, only that those updates should have happened 6 months ago, it’s a little late now, but not too late. I have been wanted to do this for a while, to write down my own “Vission-N-Dreams” for NewZ Survival, how I personally would have gone about it if I was developing this game. As you’re reading this, I want you to know, that all my following ideas & suggestions are designed to accommodate as many different opinions and playstyles as possible, and not only my own. – I have a tendency to be a very objective and analytic person, that always tried to accommodate the majority rather than the few. My personal goal is to have a Survival game mode that can accommodate people who like PvP just as much as people who like PvE, and even build a bridge between the two, so that players can earn pvp-advantages/progression through PvE-progression, and PvP-advantages/progression through PvE. [- Some games that have succeeded very well with this, are games such as Survarium and Escape From Tarkov -]. My Gameplay Suggestions Spawnkilling How I would solve spawnkilling; Not spawnkilling in general, but spawnkilling specifically when you spawn in “together with another player”… This is actually not my first time brining this idea to the table, I did it a couple of years back, but it didn’t receive much attention, even though it all seems very easy to code-N-implement. The idea is, that each player has an invisible “aura/circle” around them when they spawn in which has a timer, this aura becomes visible for you and your opponent, when/if another player spawns at same spot as you, - And as long the two aura’s are touching, they will appear as red, and while they touch the players can’t damage each other. – Simple! No? New zombies Before I start talking about new zombies, let’s talk about the ones that’s already there, and what there can be done to make them more interesting and appealing to kill/farm. It’s not absolutely necessary, but it would be nice to see some new/more zombies models, after almost 8 years looking at the same ones. Other than that, once in a bunch or so, zombies should wear a helmet and/or a light gear or something, gas mask, fireman helmet- or whatever-younameit etc.., this gives a realistically sense, that fits right in, in Survival game mode. I have 5 new zombies/monsters in mind exclusively for Survival mode: ⦁ Recently Effected Zombies These zombies should be just as easy to kill as normal ones, but they should always be sprinting at you, and have different face-model than normal zombies that look a little more human, so that you can spot them on distance. ⦁ Turned Survivor (Pre-Super zombies) These zombies are rare or semi-rare, and spawn at completely random places and are heavily geared, they’re fast and has increased damage AND hit rate, they take 1/4 of an LMG mag in the head to kill, and drops a random set of PvP-load out. ⦁ Big Foot. (Designed to require at least 2+ players to kill it) "Give veterans the Big Foot they never found" - I don't know how many of you remember this whole shit storm during alpha/early WarZ, about entire groups/clans looking for a "allegedly" spawning Big Foot, as there was "big foot" signs around the map, and ambient sounds of what sounds like a big foot, - which I believe is still there. Big foot shouldn’t be harder to kill than a normal Super Zombie, but it should be way-way more deadly, maybe not more damage, but faster hit-rate and further hit-reach! ⦁ Dead Foot. (Designed to require at least 3+ players to kill) Yes, you guessed right, a zombie-big foot x) … More bad-ass than Big Foot, and better loot drop. ⦁ Sick Foot (Raid boss) Radiated Dead Foot. Nuff said. --- (Can only be found during Power Plant Failure) --- A normal Big Foot should have less health than a super zombie, but should be more dangerous too, faster and further hit-reach. But Big Foot is not evil, nor aggressive, when Big Foot spots a player, it will first stand its ground and roar at your direction, as a warning. If you then get close or start shooting, it will unleash its rage and attack. Big Foot doesn't attack the zombies, its knows better that they ain't eddible, however, the zombies will attack Big Foot on attack, and Big Foot will hit back when attacked by them, but won't charge at them. Big Foot(s) do not have specific spawn location, but quite frankly just wanders around randomly on the map, it can be found anywhere. Dynamic events/occurrences I have many good ideas for this right here, here’s my 3 favorites: Event idea 1 – Locked Areas Places/Installations you can't just go there whenever you want. At each entrance to one of these places, there's an "locked" gate, that 1; requires a keycard (1-time use), that zombies have a small chance to drop. or 2; it takes 30 grenades to blow up (something like that). - The main thought is having places/installations on the map, that you can only access through either finding/gather in-game content, or by progression. I believe this is an awesome idea for the Survival game mode. Then you have small raids you do with friends, places with higher chance of loot. And still chance to encounter other players doing the same thing… Or arrive to the place with gate already blown. Event idea 2 – Save The Powerplant I have for a long time wanted to see some random “map-wide” events, that affect all players on the server/map at the same time, and forces people to make drastic decisions. These random events “radioactive zones” that was added, really provided me with some creative ideas for just that; There should be a nuclear powerplant building somewhere on the map, and 1-3 times a day (or maybe permanent weekend events) on every server, there should be a “Meltdown event”, where players have X-amount of time to save the nuclear powerplant before immediate meltdown. “Will players work together, or will they try kill each other while saving it?” – If players doesn’t mange to save the powerplant in time, a map-wide radiation will occur for 24 in-game hours, and all normal zombies will be empowered, but not dropping increased loot as in normal radioactive zone events, as that would be OP. Only safe zones will be safe, and a few secret locations on the map where “radioactive cover tents” have been placed. Event idea 3 – Survival Arena Many people play survival mode to get that “survive” feeling, so why don’t we spice it up a little, by adding a big fat colosseum-look-alike building somewhere on the map, where people can come and get the ultimate “PvE” experience. Here players will have to group up, and fight waves of zombies and super zombies, and force to work together in order to survive… Ok, so this is just hypothetical thinking, say there was 5 waves, and if you survive all 5, you’ll earn an airdrop, random skin box (or whatever, just some kind of reward). The xp gained from each zombie, should be lower than what you get from outside the arena of course, or else people would only farm xp this way, so lets say 1xp pr. zombie, 100xp pr. Super zombie. And people would have to bring their own ammunition and gear for this. In my opinion, this should be an in-game server thing, and not a server by itself like pvp-servers on Open World. There should be 2 hours cooldown on this Arena, and only 1 hour cooldown for premium players. Gameplay changes to items I'm sure this is gonna be one of my less populair ideas to many, as it will change something fundamental about Infestation, but also add that extra "survival touch / realism" to the game. I'm talking about adding "Clip/ammo-pockets" to armors, - each level of armor will add X amount of ammo-pockets, and "R" will only reload to the clips you have in your clip-pockets. I'm talking about the meaning of "tactical rigs", but not as an additional set of new item, I think it's better to keep it simple, therefore I suggest the following stats on already existing items: No armor: 1 ammo-pocket & 2 quick-use slot. Light: (Light Gear etc.): 3 Ammo pockets & 3 quick-use slots Medium: (MTV/IBA etc.): 4 Ammo pockets & 4 quick-use slots (vanilla infestation) Heavy: (Custom/Heavy etc.): 5 Ammo pockets & 5 quick-use slots (1 more than vanilla) SWAT Armor: 6 Ammo pockets & 6 quick-use slots (2 more than vanilla) Market/Economy suggestions: Bring currency and market to Survival!... Just like the GI, this currency should be separate from those used in other game modes, call it “Survival dollars”, I don’t care. These survival dollars should be more difficult to farm than in open world, and prices in market should be way more expensive, as getting loot through market shouldn't be easier than farming. But it will however add a "new way" to farm. Back in “WarZ”, they had something called stem cells, add those as well, and items in the store could be like, *1 Custom cost 30.000 survival dollars, and 5 stem cells*. And those stem cells, you can only get from super zombies and such. This would bring more trading economy to the game, which I think will make less people trade survival items for GD, which I know is something you guys don’t support. As long as skins are able to cross game modes, I believe that survival dollars (lets call it “SD”), can become a quite attractive currency to the game in whole. This will also make more sense as rewards in Survival contract boxes. My loot suggestions: Tactical Custom Guerilla With my idea of clip/ammo pockets on armors, I bring you the "Tactical Custom Guerilla", this has same armor protection as normal custom g's (myabe 1% more), more rare than normal customs g's, but has the same Ammo pocket & Quick-use slots as SWAT armor. Tactical Light Gear With my idea of clip/ammo pockets on armors, I bring you the "Tactical Light Gear", this has same armor protection as normal light gears (myabe 1% more), same rarity as ghillie suits, but has the same Ammo pocket & Quick-use capacity/slots as SWAT armor. --- Hazmat Suit: Civilian With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers no protection, and you cannot wear helmets with this on. Hazmat Suit: Government With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Light Gear, and you cannot wear helmets with this on. Hazmat Suit: Military With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a MTV, and you cannot wear helmets with this on. Hazmat Suit: Heavy Duty With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Custom Guerilla, and you cannot wear helmets with this on. --- Bipod for LMG's This is something I wanted in Infestation for since forever, - I have always found LMG's in Infestation to me way too weak and inefficient than their reputation in the real life. This should be one of the most rare attachment in the game, just as rare as SVD's, and can only be attached while proned, and should change the spread to something like 2,9. And while we're add it, add barrels and stocks for LMG's too. I love these new attachemnts! Stationary Bipod This Bipod works like a barricade, after it's delpoyed, you can hold "E" on it like with vehicles, and your LMG or AR- together with the player-character- will be mounted to it. This should be the most rare attachment in the entire game, same rarity as a blaser. The spread on mounted guns should be something like: LMG's: 2,7 AR's: 2,3 I believe this item will add some more fair balance when fighting against snipers, and would be an amazing funny addition when playing with friends, and especially with the new base building system getting introduced to the game. Open World Loot I like the idea of OW loot having a "chance" to appear in Survival, - There should be special survival weekend events, where super zombies will have a chance to drop OW loot, but not at a higher chance/rate than already existing survival loot, but just that the chance is there. - And special OW ammo should be able to be found, at special locations such as "Locked Areas". I love the idea of being able to have SUPER rare items in the game, that only so few people have, that you can count it all on 1 hand. Thank you for your time reading all this, and any feedback, thoughts and ideas to all this is very welcome! - I'm looking forward to hear what ya'll think about this. Best regards, Kjer IF YOU LIKED THESE IDEAS, - PLEASE VOTE FOR THEM HERE: Then please go here, and vote for my ideas: https://suggest.playnewz.com/viewsuggestion?/71-kjer--spawnkilling-when-spawning-together-with-some1 https://suggest.playnewz.com/viewsuggestion?/72-kjer--survival-new-zombies https://suggest.playnewz.com/viewsuggestion?/73-kjer--survival-newmore-dynamic-eventsoccurrences https://suggest.playnewz.com/viewsuggestion?/74-kjer--survival-gameplay-changes-to-items https://suggest.playnewz.com/viewsuggestion?/75-kjer--survival-marketeconomy-suggestions-survival-dollars https://suggest.playnewz.com/viewsuggestion?/76-kjer--survival-loot-suggestions
  15. 7 points
    Dear Community, We are currently working on A LOT; new events, new patches, content and more all at once! One thing that we have stumbled upon recently is the amount of amazing suggestions and ideas you guys have shared with us over the past period(s) of time. This is GREAT! Although for us it can sometimes become a challenge to keep track of everything and to not miss anything. Now, we have developed a solution that we think will benefit both sides: us and you guys. The System We have developed a very simple suggestion system through our website that allows anyone to create a suggestion. Players can see a feed of all suggestions and can upvote/downvote other players' suggestions. We as staff can then mark suggestions as "under development" or "skipped" etc. to keep you updated. Players here are forced to keep their ideas simple, but strong and this especially will make things a lot easier. Now, you might wonder: "What about the forums?" or "What about all the forum threads I have made in the past sharing ideas?" ^ We'd like to invite you to simply copy any still relevant ideas to this new system, with a link to the original forum thread so we can always find more information and see what other people think. The same here goes for Discord. Have any ideas? It's GREAT to share them in the suggestions chat although to keep track of everything please also suggest it through our new suggestion system. Where to go We are currently still integrating the system into our website, game and social medias although the whole system itself is already accessible. Share your suggestions here: https://suggest.playnewz.com/ Additional Information To make a suggestion you'll have to create an account. Please note that you'll have to make an entire new account here as this system is separated from the official New Z website and New Z accounts. The reason for this is because it's powered by GameSupport. For now, we're only doing suggestions through the GameSupport system although we do consider later on also porting over our support system and more. It will make a lot more sense then to have an account there. Just to clarify this Now, go share your amazing ideas, keep doing what you're all doing and let's aim to get you all more involved in what's coming / being worked on in New Z! Best Regards, Sven
  16. 7 points
    Who's excited for upcoming patch? Fred has made an exciting dev blog video previewing some of the new stuff including: Base building, a revive system, major clan contest points improvements and more! Watch the video here: More information about everything will be published on the upcoming patch notes of patch 2.35. // Fredaikis
  17. 7 points
    Dear Community, It's been a while and we are very excited to present to you all this new Viking Event Week. Before we jump into any details we'd like to remind everyone that a big patch for New Z is planned to roll out somewhere this week so stay tuned for that. Now, without further ado let's jump into the event: Vikings have come ashore in the lands of The New Z! A fierce group of warriors who took countries by storm, pillaging and taking what they felt like used to roam these lands in search of fertile land! Now they come to our lands to find shelter and fight Zeds with us! Who else would you want by your side, other than warrior who are notorious for never holding back?! Join us in the celebration of the Viking culture in The New Z! Before we jump into any event details let's make clear over what period of time this event is taking place: Start: June 6, 12:00 (CEST) 2019. End: June 10, 12:00 (CEST) 2019. Also, you can also view the event information at: https://playnewz.com/event.php Now, let's jump into the details of the event: Double XP & GD: During this Viking Week there will be a Double XP & GD event. This means all experience and in-game dollars gained in all game-modes will be doubled. This event has a particular time. Start: June 7, 12:00 (CEST) 2019. End: June 10, 12:00 (CEST) 2019. Free Premium Weekend Event: During this the weekend everyone will have a free premium account subscription. This only affects players that don't have an active premium subscription. This event has a particular time. Start: June 7, 12:00 (CEST) 2019. End: June 10, 12:00 (CEST) 2019. Viking Battle Royale: Yes, you hear that right. We are going to do a special Viking Battle Royale where we will change up the Battle Royale loot table to viking related items such as melees ONLY! This event has a particular time. Start: June 8, 12:00 (CEST) 2019. End: June 9, 12:00 (CEST) 2019. Special Viking Items: During this Viking Week event we will release some new items. Here is a list and how to get them: Box: Will be available in the in-game marketplace and find-able in-game but very rare. Skins: Will only be available from the Viking Box. Sprays: Will only be available from the Viking Box. Character Clothes: Will only be available in the in-game marketplace. Items: Will be available in the in-game marketplace and find-able in-game. Note that some items will also be inside the Viking Box. Survival-only Viking Event: For the Survival game-mode fans we have decided to go with a special Survival-only event. A special Holy Viking Hammer has been added to the game and is ONLY available in the Survival game-mode. It's a rare item that can only be found during this event. Viking Themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a viking theme. There will be a different background and to totally get in the viking mood we have added special viking music as background music. Viking Giveaway: During the Viking event week we will be doing a special giveaway. This giveaway will go through New Z's social channels so make sure to follow us and stay tuned for further announcements. Viking Sales: Trough out the entire event there will be special sales and flash sales. Stay tuned for more. Viking Secret Spots: Maps such as Caliwood, Colorado V2, Colorado V1, the trading lounge (both in Open World and Survival) have secret Viking settlements. In these locations you'll find special viking themed loot and zombies. Viking Zombies: During the event zombies in both Open World and Survival will wear and drop Viking themed items. Viking Stream by ElChupaCabra: At the first day of the event our Community manager ElChupaCabra will do a special event stream. The event will be done entirely by ElChupaCabra and the idea is that players will have to find him and kill him for loot. He'll drop some awesome items including a "Viking Helmet Gold" that can only be achieved by participating in this event. Further information about this will come from Chupa. This event has a particular time. Start: June 6, 16:00 (CEST) 2019. End: June 6, 18:00 (CEST) 2019. This event will take place at the following location. https://www.twitch.tv/hereschupa Viking Village PVP Map: During the Viking Week event there will be a brand new Viking themed PVP map available in the pvp section of the Open World game-mode. Here is what the minimap looks like: More: More events will happen but they will remain a secret! Stay tuned on our social media channels for further announcements. Latest Updates: Once again we'd like to remind you that you can also go to https://playnewz.com/event.php for further information. For now we wish you all an amazing event and hope to see you in-game! Have fun! // The New Z - Staff Team
  18. 7 points
    Dear Community, It's been a while and the game definitively needed an update again so here we are. In this update we have focused and prioritized a lot of game-breaking situations including the right-peek abuse issue and the vehicle problems. Next to that we are very excited to bring you guys an awesome Viking week event that's starting tomorrow! You'll find all information you need about that below. Now, let's jump into the patch notes: Viking Week Event: Upcoming weekend there is a special Viking week event and we invite all of you to join! Vikings have come ashore in the lands of The New Z! A fierce group of warriors who took countries by storm, pillaging and taking what they felt like used to roam these lands in search of fertile land! Now they come to our lands to find shelter and fight Zeds with us! Who else would you want by your side, other than warrior who are notorious for never holding back?! Join us in the celebration of the Viking culture in The New Z! For all information got to: http://playnewz.com/event Overall Updates: GENERAL: A bunch of Viking related content has been added. This is in preparation for the "Viking Weekend Event" we are going to do very soon. More information about the event can be found here: http://forums.fredaikis.com/index.php?/topic/7926-viking-week-event/ Updated some language packs including the German and English one. Updated the private server kick cool down (by the owner) to 10 minutes. Game dollar drops from zombies have been increased. We have also fixed an issue related to that some players wouldn't receive any actual game-dollars. Menu music and background have been updated to the Viking theme for the Viking Events. Fixed an issue related to the Alien and Toxic super zombie not giving XP. Fixed a bug causing players to crash while entering a vehicle sometimes. Fixed a crash related to the decal textures. RIGHT-PEEK: The right-peek issue has been addressed and fixed. This has been an on-going issue for months now and has been our main priority for this patch. UI: The radiation screen UI (texts / graphical elements) have been removed. The screen for Battle Royale is still the same but in Open World the text at least is now gone. It was taking way too much space in your screen. Other visual radiation effects are still there. Fixed a bug causing the crafting system to lagg a lot when opening it. Added an in-game poll system. When loading into the main menu players will now be asked to vote, if there is an on-going poll. This allows us to gather more feedback from players and most importantly from every player. In the past we have done these kind of feedback rounds but they were only on the forums where it ended up in 90% of the player base not knowing there was even a poll in the first place. RE-ROLL FEATURE: Based on feedback from the community we have re-looked at the current skinboxes and it's skins and what is re-roll-able or not. We have updated some settings and we now go out from the following fact: skins from legacy boxes, limited boxes and the mystery skinbox are non-re-roll-able. This means that when a skinbox and it's skins become legacy, it won't be re-roll-able anymore. For the rest all the other boxes, including skins from the new Battle Royale skinbox should be re-roll-able. MODELS: Fixed some textures issues related to the "Boardwalk Restaurant 01" building mainly used in Caliwood. Fixed some textures issues related to the "Boardwalk Restaurant 02" building mainly used in Caliwood. Fixed some textures issues related to the "Abandoned Motel 03" building mainly used in Caliwood. Item & Skin Updates: FIXES: Fixed / improved the rig of the Heavy Armor Fallen Angel skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed / improved the rig of the Custom Guerilla Fallen Angel skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed / improved the rig of the Heavy Armor Infinity Max skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed the description for the QLB-06 and it's skins. ADDITIONS: Added a skinned tactical scope for the Infinity set. Added a skinned tactical scope for the Mauser SP66 Infinity. CHANGES: Updated the model Heavy Armor Fallen Angel Chrome with a newer version. Updated the model Heavy Armor Fallen Angel Gold with a newer version. Updated the model Heavy Armor Fallen Angel Purple with a newer version. Updated the model Heavy Armor Fallen Angel Vindicator with a newer version. Updated the stats of the FN Red Stalker to: spread from 2.3 to 2.8, recoil from 3.2 to 3.4. Updated the store icon of the IBA Sand. The Easter Egg Basket 2019 is now legacy. Survival Updates: MISSIONS & CONTRACTS: The rewards for the Alien Specialist contract have been updated to: Sig Sauer 556, Bandage DX and L85. This is done to reduce the overall sniper spawn rates to make them a bit more rare. Fixed the reward of the Super Zombie Slayer III Contract where a player was able to get a stack of 3x FN M249's. CHANGES: We have changed the exchange missions to the following parts: Exchange 2x Machete for 1x Katana Exchange 2x B92 for 1x Sig 226 Exchange 4x G36 for 1x Sig Sauer 556 Exchange 5x Uzi for 1x Thompson Exchange 8x Kruger Rifle for 1x Mosin Nagant CRAFTING: The crafting list has been reworked and we adjusted some parts and their amounts to craft an item. Medkit Recipe: Cloth 20 -> 5 Leather (2) removed Ointment (1) added Syringe 2 -> 1 Bada Boom Recipe: Gunpowder 5 -> 3 Metal 6 -> 5 Brotherhood Recipe: M9 Bayonet Knife 2 -> 3 Metal (1) added Aluminum (2) added Clean Sweep Recipe: Metal 10 -> 1 Duct Tape (1) added Aluminum (1) added Improvised Gas Mask Recipe: Rope 2 -> 1 Leather (1) added Duct Tape (1) added Canoe Paddle Recipe: Wood 75 -> 7 Glue (1) added Cricket Bat Recipe: Wood 75 -> 5 Glue (1) added Stone Recipe 1: Rock 5 -> 3 Pickaxe Recipe: Wood 25 -> 10 Stone (50) removed Metal (3) added Fireaxe Recipe: Metal 4 -> 2 Wood 25 -> 8 Police Baton Recipe: Metal (3) removed Glue (1) added Wrench Recipe: Metal 3 -> 1 Bat Recipe: Wood 50 -> 6 Metal Bat Recipe: Bat (1) removed Metal 4 -> 1 Aluminum (5) added Hatchet Recipe: Metal 10 -> 3 Wood 25 -> 2 Plastic (1) added Glue (1) added M9 Bayonet Knife Recipe: Metal 20 -> 2 Wood (10) removed Duct Tape (1) removed Glue (1) added Plastic (2) added Machete Recipe: Metal 10 -> 2 Wood (10) removed Glue (1) removed Barbered Wire Recipe Metal 30 -> 10 Barbed Wire 4 -> 3 Wood (250) removed Rope (1) added Nails (2) Wooden Shield Recipe: Metal (25) removed Wood 1000 -> 35 Nails (5) added Rope (3) added Sand Bag Recipe: Sand 100 -> 50 Custom Vest Recipe: Cloth 10 -> 5 Sand 10 -> 5 Leather (2) removed Thread (1) added Custom Guerilla Recipe: Cloth (5) removed Duct Tape (2) removed Leather (2) added Thread (2) added Crafting time 15 -> 35 M9 Helmet Recipe: Plastic 20 -> 7 Glue (1) added M9 Helmet NVG Recipe: Tech (1) removed Battery (2) removed Glue 3 -> 2 IBA Recipe: Cloth (15) removed Sand (15) removed Thread 5 -> 2 Medium Armor (1) added Rope (2) added Black Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Clown Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Jason Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Skull Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Slash Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Fireman Helmet Recipe: Plastic 10 -> 4 Metal 3 -> 2 Glue (1) added Binoculars Recipe: Plastic 8 -> 3 Tech (1) removed Metal 5 -> 1 Sand (1) added Code-Lock Recipe: Crafting time 10 -> 20 Arrow Recipe: Wood 3 -> 1 Explosive Arrow Recipe: Gunpowder 3 -> 2 Duct Tape (1) added Leather Backpack Recipe: Leather 5 -> 3 Cloth (10) removed Thread (1) added Armor Plates Recipe: Leather 4 -> 1 Nails 2 -> 1 AR Bullet Recipe (1): Gunpowder 10 -> 1 Metal 10 -> 1 AR Bullets Recipe (15): Amount of Bullets 10 -> 15 Gunpowder 10 -> 15 Metal 10 -> 15 SNP Bullet Recipe (1): Gunpowder 20 -> 2 Metal 20 -> 1 SNP Bullets Recipe (15): Amount of Bullets 10 -> 15 Gunpowder 20 -> 30 Metal 20 -> 15 New craftable items have been added: K. Style Helmet Recipe: Metal (5) Plastic (2) Rope (1) Leather (2) NVG Civilian Recipe: Plastic (4) Tech (1) Battery (1) Leather (1) K. Style NVG Recipe: K. Style Helmet (1) NVG Military (1) Glue (2) NVG Military Recipe: NVG Civilian (1) Battery (2) Tech (2) Special thanks go to Pilow and Dementhor who helped a lot to make these changes! COLORADO V1 (Survival): Added the Viking secret spots because of the Viking week events. Added an exchange point for the exchange missions in the Blue Ridge safe zone. Fixed the Bus Station in Goblin Peek which was half in the ground and player were able to get stuck there. Fixed the global ambient sound(s). The detection radius for these sounds was incorrect. Increased the overall vehicle spawns in the world. Optimized the shadow settings. Updated the grass texture to a better looking one. Campos City: Added some more cars on top of the bridge around the whole city. Added some ambient sounds, they were missing before. Added some ladders to the bridge and the 5-story-building to climb up. Fixed some barbwire elements which were showing purple. Added some loot to the cars and buildings where the loot was missing before. Fixed some cliffs around Campos which were misplaced and the player could go inside. COLORADO V2 (Survival): Added the Viking secret spots because of the Viking week events. OREGON (Survival): Added the Viking secret spots because of the Viking week events. Added an exchange point for the exchange missions in the Blue Ridge safe zone. Fixed a major issue that was causing players to crash. Open World Updates: PVP SERVERS: Increased the PVP map respawn timer to 15 seconds. (PVP) ROCKY FORD: Added collision walls on top of the mechanic and the house next to it and also on top of the supermarket. Increased the playable area and spread the spawns a bit more. LOUNGE (Open World): Added Viking related objects to fit in for the Viking week events. Fixed a place where you could get stuck next to the bar. Removed the Easter content. COLORADO V2 (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Increased vehicle spawns in the world. COLORADO V1 (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Increased vehicle spawns in the world. CALIWOOD (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. OREGON (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Battle Royale Updates: Added kills to the Battle Royale leaderboards. Kills have always been tracked but were never shown on the leaderboards. Competitive Updates: The ranking system is now enabled in Competitive. This means players now play for a rank instead of 'nothing'. The rank will show on your menu and will also show on the new-added Competitive leaderboards. On the Competitive leaderboards we are showing the amount of wins and the ranking between players. Good luck with the competition! Every new season the Competitive rank will do a 'soft reset'. This means that when a new season starts (new month) your rank is gone, placements are enabled again and you'll have to finish your placements again to get a rank. We hope this brings a little extra competition. Added a game-dollar reward when winning a Competitive game. This reward has been set on 10.000 GD for now and is based on how much GD can be gotten compared to winning a Battle Royale game etc. Also, it's a bit on the low side since the GD will be split over 5 players in the winning team, instead of 1. Overall a nice little addition that at least 'gives' the players something back. Fixed the Competitive player statistics. Estimated patch size: Estimated patch size is around 350 mb. Patch ETA: Patch will roll out somewhere around 14:00 PM (CEST) on June 6, 2019. Estimated downtime: Downtime is estimated to be around 1 hour. We will do our best to keep it as short as possible. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  19. 7 points
    Dear Players, So... It's that time again! It's time to show everyone who the best team in the game really is! With the huge success of the previous two Supercups and the Regional Cups, we've decided to do another Supercup, where every team from every country can join!* We will decide on what server region and how we're going to work with this soon, as the biggest complaint is always about the ping difference. Since our game has players everywhere in the world, it is a bit hard for us to decide that, so we will make a plan for this. So bring your friends & clans, build your team and become the best team of the tournament! Would you like to join? Here are the requirements: Your team will need at least 5 players. Though you can have as many reserves as you want, you have to declare them in the beginning of each stage! For example: Team NEWZ signs up with Silenterror, Chupacabra, Fredaikis, Sven and Fannti. Then we have Havi, Egoist and Heartbreaker as reserves. Only these 8 players will be allowed to play the first stage matches (Group stage). We will allow ONE substitution (adding a new reserve) in the group stage, as long as it's informed 12 hours before your next match as long as you give us a plausible reason. On the next stage, you will be able to switch or add more players to your lineup, as the tournament tends to be lengthy. To apply for the Cup, you will need to fill out this form EXACTLY as it's requested. Copy, paste and fill in the information. MAP: Tournament Map (The matches will happen in the TOURNAMENT MAP. There will be TWO available servers, under PvP Servers) SYSTEM: 3-Round matches during the Group Stage(s) and first elimination rounds. Semi-finals and finals will be 5-Round matches (not Best of 3/5) TOURNAMENT SYSTEM: Group Stage then Elimination Rounds WHEN IT STARTS: To be announced! Teams from all over the world can join the tournament. However, keep the following things in mind: SERVER REGION WILL BE DEFINED SOON You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet loss". When a player has Packet loss, his internet is very unstable and it makes him lag ingame. If we see that one of your players is lagging during the match then you will have two possibilities: The match will be paused and the player kicked and you can replace him with another one, within the time limit. After the new player joins, he will moved to the location the lagging player was and the match will resume. You will be able to finish the match with 4 players. Regardless of anything, if your player is lagging, you will have to deal with the consequences. Teams will not be allowed to use players that were signed up as a reserve for another team, even if they haven't played. Every complaint about a match will be assigned to Chupacabra. You will have to present your case thoroughly. In order to organize the tournament as best as possible, every team has to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. Here's the format of the Supercup: Groups will be split semi-randomly (we will try something new here. We will try to have teams from different regions on the same group, like 2 EU, 1 AS and 1 SA/NA), according to the amount of teams that apply. Each team will play against each other in that group ONCE. Each round won will count as a point. Victories will be the first tie-breaker and after that, we will count total kills. Matches are 3-round or 5-round. All rounds will be played regardless of the result (giving the possibility of a 3-0 on the 3-round stages or 5-0 on the 5-round stages). If the time is up, the winner will be the team with the most kills. If that is also tied, the round will be counted as a DRAW, where neither teams will get any points and we will move on to the next round. If the match ends in a draw after the 3 rounds (on the group stage) the results will remain (0-0 or 1-1). If the match ends in a draw on the elimination rounds, the winner will be the team with the most kills. If it's still tied, we will have a system in place for this. The two best teams in each group will qualify. If there isn't an even number for the elimination rounds (16, 8, etc...), the third places will have a chance to qualify as well to fill those spots**. The second stage (Elimination rounds) will be split in the following manner: Every 1st place and if needed the best 2nd places will be put in seed 1. The other 2nd places (or all) and if needed the 3rd places will be put in seed 2. The matches will be drawn always with a team from each seed, so it will be random, but 1st places will not face other 1st places. **How will be decided when we know how many teams are in the Cup LAG / PING: Since this tournament will be hosted in certain regions only, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round. If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 5 minutes (and only once in a match). We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: Stanags 30 only. Custom Guerilla + K. Style/NVG only. Bandages DX only. 5 AR players (ARs allowed: Sig Sauer 556, Imi-Tar-21, Steyr AUG, Scar CQC) 5 Riot Shields. The whole clan needs to use the same Riot Shield. If anyone in the team uses more than 5, your team will automatically lose that round. Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) GENERAL: 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates, pallets and concrete pillars are ALLOWED. No grenades. If you die, you are not allowed to join back the server till the round is over. You cannot boost yourself with shields over a fence or on top of any object. If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the round. The match starts when both teams are ready. The match officially starts after the Air Horn. Tolerance of 10 minutes of delay. NOTE: Rules are subject to be changed with no warning prior to the start of the tournament. PUNISHMENT: If your team breaks any of the rules mentioned previously, your team WILL be punished. Punishment may vary from round loss, player kick (playing with minus one), match loss or removal from the Cup. Prizes for a team will ALWAYS be accounted for up to 7 players. If your team has more players participating, you will have to decide yourselves how to split it. All prizes will be given directly to the clan leader (the one mentioned on the application) and the distribution of it is completely up to you. We will not get involved. Group Stage rewards: 1st place of the group will receive TO BE DETERMINED 2nd place of the group will receive TO BE DETERMINED Final Stage rewards: The winner of the Supercup will receive TO BE DETERMINED and will get their own Riot Shield* and Clan Spray *The Riot Shield design will be limitless, different from the rules imposed with the current applications. If the clan already has a Riot Shield, they may ask for an upgrade and changes on theirs. MVP: The MVP (player with most kills in total in the tournament) will also receive an EXCLUSIVE prize. NOTE: Prizes could change depending the amount of teams joining the tournament. We want to make this tournament as fun as possible. So any insult, glitch abuse, cheating, or any other rule-breaking actions during the matches will be punished and could even result in a ban. In case 1 of the 5 players breaks the rules the whole team may be punished. We will try to stream as much matches as possible, of course we will not be able to cover the entire tournament as there will be many matches. So, every single match during the Direct Elimination will be live streamed and some of the Group phase matches will also be streamed right here: ANY REPLY THAT IS NOT AN APPLICATION WILL BE DELETED. IF YOU HAVE ANY QUESTIONS THAT ARE NOT ANSWERED IN THE THREAD, PLEASE PM ME!
  20. 7 points
    Hello Everyone! First of all this is the first patch of 2019 so we'd like to (a bit late) still wish everyone best wishes for 2019! Summed up this patch contains a clan system for the Survival game-mode, brand new radiation zones with toxic zombies and super zombies (both Open World and Survival), a LOT of stuff for the Survival game-mode including craftable ammo and much much more other additions, fixes and improvements. Now, let's jump into the patch notes; Overall Updates: GENERAL: Menu music has returned to the normal menu music. Bus stops on the beginner training map no longer have a cool down. Players can no longer place lockers right next to / inside each other. Lockers have a 2 meter radius around now where no other lockers can be placed. This is done to prevent all the abuse and issues players have been reporting recently. This is for all game-modes so also in Survival. Updated the Russian language pack. Removed the remaining Christmas trees from the maps. Clan tags are now updated from max 4 characters to 6. This gives a lot more room for new clan tags again, as at this moment with the 4 tags there was barely any tags left. Please note that from now on clan tags can be 4 characters long, 5 or maximum 6 characters long. Further updates related to the clan system can be found under the "Survival Updates -> Clan System" part of these patch notes. GAMEPLAY: Fixed a bug related to the range finder not being correctly rotated when holding in FPS hands / aiming down. (Example of the issue: https://cdn.discordapp.com/attachments/478843926875471894/530781492608237578/unknown.png) Fixed the name of the "Zombie Killer Car" and removed "Car" so it fits better in the in-game HUD. MODELS: Updated the general brick texture (used in most buildings in the game) to a better and more realistic texture. SEASONS: Something highly requested by players that we are going to start doing now: monthly seasons. Just for competitive reasons we will start at February 1 with monthly seasons. No rewards, just statistics where players can compete to be the highest rated player. These seasons will be every month from now on and will be in every game-mode. Enjoy! Item & Skin Updates: UPDATES & FIXES: Removed some unused skin recipe icons from the game files. Updated the store icon of the Clean Sweep. Updated the store icon of the Christmas 2018 Skinbox. This skinbox is now legacy. Updated the store icon of the Fire Axe. Updated the store icon of the Fire Axe Hynx v2. Updated the Heavy Armor Fairy Tale glowing textures. This skin is now glowing. Updated the model of the Custom Vest and it's skins. The model now looks overall better quality and is better rigged to the player. Updated the model of the spray box as it was causing issues for players when this item was dropped in a server. For now it's temporary using a different model and icon. Updated the TPS model of the AWP. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the TPS model of the OTS. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the FPS / TPS model of the Anti-Vehicle Barricade. It now matches the model and we are no longer using the Barbered Wire Barricade model. Updated the item description for the Blaser R-93 specialist contract. Fixed some spelling related stuff. Updated the item description for the RPK-74 specialist contract. Fixed some spelling related stuff. Updated the Riot Shield GODS. Updated the texture of the L85 Modern Black skin. This skin now matches the rest of the Modern Black skin collection. Updated the texture of the FN M249 Blood Gulch. Made some improvements to the texture. ADDITIONS: Added a new media Riot Shield: Riot Shield BravoDog. Added a new country Riot Shield: Riot Shield Bolivia. Added a new clan Riot Shield: Riot Shield ZT3X. Added a new clan Riot Shield: Riot Shield FNDE. Added a new skinbox called: "Solari Skinbox". Added a new skin for the Heavy Armor called: "Heavy Armor Solari". Added a new skin for the K. Style Helmet called: "K. Style Helmet Solari". Added a new skin for the K. Style NVG called: "K. Style NVG Solari". We are not releasing these skins just yet but we'd like to share them already. We plan on releasing the Solari skinbox in the near future. Added a new skin for the Heavy Armor called: "Heavy Armor Fairy Tale Wings". Added a new box called: "Broadcaster Box". This box is most likely going to follow-up and be the new Community Box. Further information about the content of this box will be announced separately. (Please note that the skins below are NOT the ONLY skins for this new box. Further content will be announced.) Added a new skin for the Large Backpack called: "Large Backpack Broadcaster". This skin will be inside the Broadcaster box. Added a new skin for the K. Style Helmet called: "K. Style Helmet Broadcaster". This skin will be inside the Broadcaster box. Updated the store icon of the K. Style Helmet TV Edition as this skin is also going to be inside the Broadcaster box. Added a new spray called: "Free skins sir?". This spray will be inside the Broadcaster box. Added a new spray called: "Ed Shot Ded". This spray will be inside the Broadcaster box. Added a new spray called: "Grey Screen". This spray will be inside the Broadcaster box. Added a new spray called: "Get To The Choppa!". This spray will be inside the Broadcaster box. Added a new item called: "K. Style Gas Mask". This is a new K. Style Helmet variant (standalone item) that has a gas mask attached. This item can protect players against radiated gas + has the same protection as an original K. Style Helmet. Added a new scope: AWP Camo Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: AWP Autumn Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: Tactical Sniper Scope Winter. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Winter 2017 Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Modern Black Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Battle Royale Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new iron sight for the Honey Badger Bacon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Danger. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Digital Camo. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Dust. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Halloween. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Neon Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Red Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Toxic. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Battle Royale. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Dragon King. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 King of the Sea. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Revall. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Spain. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Stuffed. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 USA. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Destruction. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Infinity. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Valentine. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 United Kingdom. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Modern Black. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the FN M249 Blood Gulch. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Survival Updates: ITEMS: We have now added the Clean Sweep variants. Experienced super zombie hunters will be able to show off how many super zombies they have killed by collecting Super Zombie heads and spice them up on their clean sweeps. Note that super zombie heads randomly drop from super zombies. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep I". This can be crafted using a normal clean sweep and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep II". This can be crafted using a clean sweep I and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep III". This can be crafted using a clean sweep II and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep IV". This can be crafted using a clean sweep III and some other items. This melee does a bit more damage than the basic Clean Sweep. We know we promised to make the hunter backpack available in Survival but there has been some issues related to this. We will fix them later on but for now the backpack release has to be postponed. Added a new component item called: "Armor Plates". This item will be a part of the recipe to craft a Custom Guerilla. This item will be relatively rare and can be found in military areas and inside airdrop containers. Added a new melee variant for the "fire axe" called: "Double fire axe". This can be crafted using 2 normal fire axes, 1 nails, 2 metal and 1 glue. This melee does more damage than a normal fire axe. CRAFTABLE AMMO: We have started to work our way towards making ammo craftable. This has been a plan for the Survival game-mode for too long and we are very happy we can finally move on and actually get a good basis going for players to craft ammo. The main idea is very simple: to craft a certain magazine or clip for a certain weapon you're going to need that particular clip (empty version) and bullets. We will get into each of these: Empty variants of ammo clips, magazines and drums: Added in this patch. All of these variants will only be findable. - Added a new component item called: "Empty Stanag Clip". This item will be a main component to craft stanag ammo. - Added a new component item called: "Empty Ammo Drum". This item will be a main component to craft drum type ammo. - Added a new component item called: "Empty Saiga Clip". This item will be a main component to craft saiga ammo. - Added a new component item called: "Empty 9mm Clip". This item will be a main component to craft 9mm ammo. - Added a new component item called: "Empty Winchester Clip". This item will be a main component to craft Winchester ammo. - Added a new component item called: "Empty SMG Clip". This item will be a main component to craft SMG ammo. - Added a new component item called: "Empty SVD Clip". This item will be a main component to craft SVD ammo. For further crafting updates and additions please read the "Crafting" part of these patch notes. Bullets: Added in this patch. Will only be craftable for now. Every weapon type will have it's own "basis" of bullets: AR Bullets, SNP Bullets, Pistol Bullets, Shotgun Shells. We will now get into each bullet type we added: - AR Bullet. Crafted with: 10x Gun Powder, 10x Metal. This will give you 10x AR bullets. These assault rifle bullets can then continue to be used to craft any assault rifle ammo. - SNP Bullet. Crafted with: 20x Gun Powder, 20x Metal. This will give you 10x SNP Bullets. These sniper rifle bullets can then continue to be used to craft any sniper rifle ammo. - SHG Bullet. Crafted with: 5x Gun Powder, 5x Metal. This will give you 5x SHG Bullets. These shotgun bullets can then continue to be used to craft any shotgun ammo. - HG Bullet. (Handgun / Pistol Bullet) Crafted with: 10x Gun Powder, 10x Metal. This will give 10x HG Bullets. These pistol bullets can then continue to be used to craft pistol or sub-machine gun ammo. With these changes ammo clips and bullets will start spawning and we will gradually reduce the original ammo from spawning. Please understand that it is NOT our intention to make all original ammo ONLY craftable. Original ammo will still spawn but will start becoming a bit more rare to compensate. A further point related to the craftable ammo is the consideration of the dismantle / shred system. The basic idea of this system would be that players could dismantle already crafted items and get components back. For example: "Dismantle a Stanag (30) magazine and get 30 AR bullets + Empty stanag clip back". This is an idea that would hopefully get it into the game somewhere soon to finish of the new craftable ammo systems. RADIATION ZONES: It's finished! Radiation zones are now a thing. We have finished and we are now releasing it for the first time. Radiation zones (not the final name yet) randomly appear through out the maps and are basically a temporary high damage area. When a radiation zone appears it will be highlighted on the map. Radiation zones can appear anywhere so be careful. There is cool downs and timers and only one radiation zone can be up at a time. A bit like airdrops! Gas masks now force players into first-person and have a modified view. Players need a: Gas Mask, Improvised Gas Mask, K. Style Gas Mask or a Gas Mask Advanced to be able to NOT take damage in these zones. Players that do not use protective items can still go into the zone, but will most likely die from the high damage they take over time. Please note that radiation is not visible in reality and it's just like that in the game! You will be notified if you enter a radiated area by hearing the radiation sound (or taking damage) or by checking the minimap where the zone will be indicated. Zones randomly appear and are usually up for around 20 minutes. During this time ALL the zombies in this area are buffed. They don't die easy AT ALL and can tank a lot of bullets. All zombies killed in this area drop special higher-end loot. To tip it off there is a chance a "Toxic Super Zombie" spawns in this area. This special super zombie can ONLY spawn in a radiated area and is VERY hard to kill. Players receive very high-end loot by killing this particular zombie. This is the first version of the new radiation zones and a lot will be tweaked a long the way. Please let us know further feedback! CLANS: Clans have been enabled in the Survival game-mode. Please note that this is done based on a feedback thread / poll we have recently done. As you probably already read clan tags can now have 6 characters max; between 4-6 characters for a clan tag. The clan system in the Survival game-mode works exactly the same way as in Open World. It's separated but for now due technical reasons players can't have the same name / clan tag of a clan that already exists in Open World as well. Please let us know in the comments if you have any further questions. For now we have decided to leave the clan limit the same as the group limit. This can vary between 3 and 5 players max. depending on the servers. Nothing here is final and we are still tweaking settings and numbers on the fly so please let us know further feedback and ideas! For further feedback, ideas and comments please go to the following thread: http://forums.fredaikis.com/index.php?/topic/6888-survival-vote-on-the-clan-system/ CRAFTING: Updated the Custom Guerilla recipe. You now need 2 Armor Plates instead of 50 metal. Rest of the needed components remains the same. Updated the Light Gear Forest recipe. Instead it's now a Light Gear Basic recipe. For some reason players were able to craft this skinned version of this armor. They ended up losing this already skinned armor when re-logging. Added a new crafting recipe for the Armor Plates. For now you need 50 metal, 2 nails and 4 leather to craft 1x Armor Plates. Added a new crafting recipe for the AA-12 Drum. You need 20 SHG bullets and 1 ammo drum to craft this. Added a new crafting recipe for the Shotgun Shells (8). You need 8 SHG bullets to craft this. Added a new crafting recipe for the Shotgun Shells (2). You need 2 SHG bullets to craft this. Added a new crafting recipe for the Saiga (10) Mag. You need 10 SHG bullets and 1 empty saiga clip to craft this. Added a new crafting recipe for the 9mm (13) Mag. You need 13 HG bullets and 1 empty 9mm clip to craft this. Added a new crafting recipe for the Stanag (30) Ammo. You need 30 AR bullets and 1 empty stanag clip to craft this. Added a new crafting recipe for the Winchester (10) Mag. You need 10 SNP bullets and 1 empty Winchester clip to craft this. Added a new crafting recipe for the SVD Mag. You need 10 SNP bullets and 1 empty SVD clip to craft this. Added a new crafting recipe for the Mosin Clip. You need 10 SNP bullets to craft this. Added a new crafting recipe for the SMG Mag. You need 20 HG bullets and 1 empty SMG clip to craft this. For now not ALL ammo will be craftable as we plan on making more and more ammo craftable in the near future. Please let us know further feedback so we can keep improving and working on this. LOOT: Increased the spawn rates of gun powder. Increased the spawn rates of metal. Decreased the spawn rates of the IBA basic. Decreased the spawn rates of the MTV basic. Added the new: "K. Style Gas Mask" to the loot tables. EXCHANGE: Updated the melee exchange. You can now exchange 10 canoe paddles for 1 hatchet in Blue Ridge safe zone. Updated the pistol exchange. You can now exchange 10 B93R for 1 Desert Eagle in Blue Ridge safe zone. Updated the SMG exchange. You can now exchange 10 UZI for 1 MP7 in Blue Ridge safe zone. Updated the assault rifle exchange. You can now exchange 10 FN Scare CQC for 1 FN Scar Nightstalker in Blue Ridge safe zone. Updated the mixed exchange. You can now exchange 10 Double barrel for 1 Mossberg 590 in Blue Ridge safe zone. Old exchanges have been removed. OREGON (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. COLORADO (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. Move some player spawn which were causing players spawning inside trees. COLORADO V1 (Survival): Added radiation zones all over the map. Increased the amount of zombies overall. Open World Updates: LOOT: Added the new: "K. Style Gas Mask" to the loot tables. RADIATION ZONES: Radiation zones are now also in the Open World game-mode. Please read further information about these new zones a bit up under the "Radiation Zones" part of the "Survival Updates". It's the same system in Open World as in Survival. (of course with different loot and loot tables.) TRAINING MAP: Added 2 radiation zones. COLORADO V2: Added radiation zones all over the map. Fixed some spawns around Boulder City and Goblin Peak where player spawned inside trees. COLORADO V1: Added radiation zones all over the map. Increased the amount of zombies overall. CALIWOOD: Added radiation zones all over the map. Added more collision walls around to gridge to prevent glitching inside. Lowered the volume of some ambient sounds on top of the bridges. OREGON: Added radiation zones all over the map. Increased the amount of zombies overall. Competitive Updates: STORE: Added a new weapon to the store: "MP7". Added a new weapon to the store: "Veresk SR-2". Added a new weapon to the store: "FN Scar CQC". Added a new weapon to the store: "SVD". Added a new weapon to the store: "Blaser". Added a new weapon to the store: "TEC 9". Added a new weapon to the store: "1911". Added new gear to the store: "M9 Helmet Desert" Added new gear to the store: "Light Gear Basic". Added a new attachment to the store: "Forward Grip". Added a new attachment to the store: "PSO-1 Scope". Added a new attachment to the store: "Holographic Sight". Added a new attachment to the store: "Tactical Sniper Scope". Added a new attachment to the store: "Swiss Arms Scope 8x". Added a new attachment to the store: "SMG Flash Hider". Added a new attachment to the store: "SNP Flash Hider". Added a new attachment to the store: "Flash Hider". Added a new attachment to the store: "Rifle Laser". Added a new attachment to the store: "ACOG Sight". Increased the price of the "Desert Eagle" from 800 to 1000. Increased the price of the "Reflex Sight" from 300 to 600. Battle Royale Updates: TROPICO: Fixed the shadow settings on high and ultra quality. Changed the terrain quality on low and medium quality. Removed some broken trees which were misplaced. Fixed some terrain issue which were causing some trees flying. Estimated patch size: around 250 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: around 1 hour but we will do our best to do it fast. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  21. 7 points
    Dear Community, Welcome to the pre patch notes of patch 2.27. At this moment we are done with all the testing for this update and we will release the patch tomorrow morning. This patch is mostly aimed to add all the content needed for the big Christmas 2018 event we are doing but it also contains a lot of smaller fixes and improvements. This is going to be the last patch before the end of 2018 so we'd like to take this moment to thank you all for all the support over the year. You guys are truly amazing and we aim to do even more awesome stuff for the game in 2019. We wish you all a wonderful Christmas and a Happy New Year! We have some awesome stuff planned for the Christmas 2018 events and it's going to be epic so stay tuned later this week for the further full announcement. Now, let's jump into further patch notes: Christmas Updates: Changed the menu music to some nice warm jingle bells music. Enjoy! Christmas trees have been added to the officials maps. They won't have loot until the event starts. Added further Christmas content. (Will be announced soon, see below) For further information about the Christmas 2018 events keep an eye out on our forums and social media channels where we will announce what's happening. We have planned a lot so be ready! For all the information about the Christmas 2018 events we ask you all to go to: http://playnewz.com/event/ Overall Updates: GENERAL: Cleared up some space in the public game files. Total game file size will be decreased a bit. We do this from time to time to clean up a bit and have new players download the game faster. (Note: won't apply to players who have already installed the game.) We decided to remove the spawning cars from the official server. From now on you will be able to find car spawners again and you will be able to use them on premium and private server. We are planning to add them back as soon they are fully fixed. TREES: Fixed / Updated the dead pine tree variants. Before the leaves were black tinted and now all the leaves are gone so just branches. This makes more realistic sense. Fixed some texture issues with some of the dead pine tree variants. SPECIALIST CONTRACTS: Added a new specialist contract for the MG36. There is a PVP and a PVE version of this contract. Added a new specialist contract for the RPK-74. There is a PVP and a PVE version of this contract. Added a new specialist contract for the KT Decider. There is a PVP and a PVE version of this contract. Added a new specialist contract for the Blaser R93. There is a PVP and a PVE version of this contract. Added a new specialist contract for the MP5/10. There is a PVP and a PVE version of this contract. MODELS: Fixed the render distances of some electrical power boxes. This was a problem in some maps. Fixed the truck trailer models. Optimized them and created LODs to improve performance. Also created another variant. Fixed an issue related to the small market model where in the back room the ceiling wasn't properly connected to the walls. Fixed an issue with the high chain fences where players wouldn't deal damage when shooting through them. Item & Skin Updates: ADDITIONS: Added a new skin for the Christmas collection called: "Heavy Armor Christmas Tree". Added a new skin for the Christmas collection called: "K. Style Helmet Christmas Tree". Added a new clan riot shield for the clan with the clan tag: "EXT". The M4A1 Alien now has a skinned iron sight. The M4A1 Autumn now has a skinned iron sight. The M4A1 Black Night now has a skinned iron sight. The M4A1 Blue Dragon now has a skinned iron sight. The M4A1 Brutalizer now has a skinned iron sight. The M4A1 Camo now has a skinned iron sight. The M4A1 Christmas now has a skinned iron sight. The M4A1 Chrome now has a skinned iron sight. The M4A1 Hynx now has a skinned iron sight. The M4A1 Modern Black now has a skinned iron sight. The M4A1 Peacemaker now has a skinned iron sight. The M4A1 Thailand now has a skinned iron sight. The M4A1 Valentine now has a skinned iron sight. The M4A1 Void now has a skinned iron sight. The M4A1 Winter now has a skinned iron sight. The OTs-03 SVU Black Night now has a PSO-1 Black Night scope. The SVD Black Night now has a PSO-1 Black Night scope. CHANGES: Updated the Basic Glasses protection values. This item had way too much protection for being just glasses. Reworked the Karambit Chrome. Now it's fully chrome and also updated the store and recipe icon. FIXES: Fixed the store icon and recipe icon of the "Heavy Armor Fallen Angel Purple". Fixed the glitch with the IMI Tar-21 Purple which was using the black night texture sometimes. Fixed the glitch with the SVD Hynx v2 which was using the halloween texture sometimes. Fixed the glitch with the B93R which was using the alien texture sometimes. Fixed the glitch with the Masada where you would see the halloween attachment when zooming in with the non-skinned version. Fixed the skinned aim sight of the AK-47 Winter. Fixed the description of the Winter 2018 Skinbox. Fixed the iron sight of the M4A1. The front part was flying, this is fixed now. Fixed the store and recipe icon of the Blaser R93 Chrome. The scope was not chrome on them. Fixed the store and recipe icon of the AWP Chrome. The scope was not chrome on them. Fixed the store and recipe icon of the Blaser R93 Fun Edition. The scope was not chrome on them. Fixed the store and recipe icon of the AWP Fun Edition. The scope was not chrome on them. Fixed the SVD Black Night which was using the wrong PSO-1 scope before. Now that weapon is using the PSO-1 Black Night scope. Updated the SVD, AWP & OTs-03 SVU Black Night store and recipe icons. The scopes on the icons weren't showing as a skinned version. Open World Updates: COLORADO V2: Christmas trees have been added to this map. They won't have loot until the event starts. Fixed the player spawn at Nato Military Base where player were spawning on top of a tree. Moved the misplaced trees for example at Nato Military Base and at the south air tower or in Death Valley. COLORADO V1: Christmas trees have been added to this map. They won't have loot until the event starts. CALIWOOD: Christmas trees have been added to this map. They won't have loot until the event starts. OREGON: Christmas trees have been added to this map. They won't have loot until the event starts. Fixed a misplaced cliff next to Merlin Spring. Changed some settings on the trees which should improve the performance. (PVP) ROCKY FORD: Added some collision walls around the house in front of the restaurant where player were able to glitch inside the house. TRAINING AREA: Added a new map called "Training Area". This map has some missions that are aimed to help players understand the game better. Just like everything else these missions are just tutorial-based so don't give any reward. You can only do these missions once. Finished the first version of the minimap. Here is a preview: Survival Updates: LOOT: We are going to check the entire loot table of Survival. We have seen a lot of feedback from players which were asking us, why are some items are not spawning. This can happen live without patching. EXCHANGE ITEMS: Something new! This has been requested by the Survival community and it has taken some time for us to fit this into the game in a way that it makes sense. The exchange pool is a new feature on the Colorado V2 Survival map. The idea is that we change the exchange location and the exchangeable items from time to time. You can read more about how this exchange will work under the Colorado V2 (Survival) part of these patch notes. COLORADO V2 (Survival): The exchange trading post is now in Blue Ridge safe zone. Pistol Exchange: Exchange 10x Sig Sauer P226 for 1x B93R. (Blue Ridge Safe Zone) Assault Rifle Exchange: Exchange 5x M4 for 1x FN Scar CQC. (Blue Ridge Safe Zone) Sub Machine Gun Exchange: Exchange 10x Thompson for 1x Honey Badger. (Blue Ridge Safe Zone) Melee Exchange: Exchange 10x metal bats for 1x Katana. (Blue Ridge Safe Zone) Mixed Exchange: Exchange 10x Kruger .22 Rifle for 1x Mosin. (Blue Ridge Safe Zone) Christmas trees have been added to this map. They won't have loot until the event starts. COLORADO V1 (Survival): Christmas trees have been added to this map. They won't have loot until the event starts. Added more spots around the world with zombies. Highered the amount of zombies overall. Added % sprinter zombies to some forest places. Fixed some misplaced objects in SmallVille. Fixed a jump up at the airport where player weren't able to go up. OREGON (Survival): Christmas trees have been added to this map. They won't have loot until the event starts. Fixed a misplaced cliff next to Merlin Spring. Changed some settings on the trees which should improve the performance. Competitive Updates: For those who have missed previous updates and information about the new Competitive game-mode we recommend to read: http://forums.fredaikis.com/index.php?/topic/6624-devblog-competitive-alpha/ We would like to list out some of the further changes we have done, even though this game mode is not publicly available yet it's good to show further changes and work done to you guys. GENERAL: The minimap is now showing in the Competitive game-mode. Fixed a lot of crashes based on the testing we have done earlier. Fixed further crashes related to the control point. Fixed an issue where when a player died the body (rag-doll) would fall through the ground. Fixed the reconnecting system. Players are now able to connect back to their game properly when f.e. crashing. Fixed further crashes related to the reconnecting system. Fixed some missing lang pack / text for in the in-game HUD. Players now drop items upon death. You can not forcefully drop any items though. For now the Competitive game-mode has infinity ammo. This is mostly done this way due to technical reasons. Players now always look at the central control point upon spawning. This way they easier understand where to go when a round starts. Spectating in Competitive has been changed to first-person only. The central control point now has an icon in the HUD. This to make it easier for players to understand where to go. The prices in the in-game store have been adjusted to a solid basis. We will work from here to update and balance out further. Updated the beep contesting sound to a more realistic and better sound. DESERT: Both glow edges around the team spawns are now a more neutral color as we won't be working with team colors yet. Improved the quality of the trees. Improved the texture. Should look a lot better now. Fixed the LOD render distance of the central fountain. Now the model switches on a longer distance. Fixed some fences that were clipped inside buildings. Fixed some objects placed on top of rooftops that were clipping through the ceiling of some buildings. Finished the preview picture of the map. Finished the first version of the minimap. Here is a preview: Battle Royale Updates: TROPICO: Removed the rocks at the end of the landing strip during the fact that player were camping and glitching there. Moved some player spawns which were causing player spawn on top or inside trees. Fixed the spawns around the map which were inside trees. Fixed the sound problem which was causing that player could hear everything twice. Estimated patch size: around 200 mb. Patch ETA: Patch will roll out between 09:00 - 10:00 AM (CET) on December 18, 2018. Estimated downtime: We will try to keep the servers down as minimal as we can but the downtime will be around 30 minutes. We will keep you guys updated through our social media channels. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  22. 7 points
    Dear Community, Welcome to the official Christmas 2018 announcement! We know you are all very hyped and excited for these events and we can't wait to share everything with you all. Now, before we jump into the actual events we'd like to let you know exactly when the events start and when they end. Below you can see the global event dates: START: 21 December, 2018 - 12:00 PM (CEST) END: 7 January 2018 - 12:00 PM (CEST) ALL THE EVENT INFORMATION (CLICK HERE) A lot of you might be wondering what's exactly happening so therefore we have created a special event page with all the information you need. You can find that here: https://playnewz.com/event/ For those who can't access that page for some reason we have written down the events below here as well. Enjoy! ALL EVENTS: - T.B.A. Active from Friday December 28, 12:00 PM (CET) till Tuesday January 1, 12:00 PM (CET) Details of this event haven't been announced yet. - Double XP This year the Double XP event will occur twice during the Christmas 2018 events. Period #1: Active from Friday December 21, 12:00 PM (CET) till Friday December 28, 12:00 PM (CET) Period #2: Active from Monday December 31, 12:00 PM (CET) till Tuesday January 1, 12:00 PM (CET) All Experience gained in all game-modes will be doubled! - Double GD This year the Double GD event will occur twice during the Christmas 2018 events. Period #1: Active from Tuesday December 25, 12:00 PM (CET) till Friday December 28, 12:00 PM (CET) Period #2: Active from Monday December 31, 12:00 PM (CET) till Tuesday January 1, 12:00 PM (CET) All game dollars gained in all game-modes will be doubled! - Free Premium Week Active from Monday December 31, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Every player will have free premium during this period. Make sure to invite your friends! - Premium December Calendar Active from Saturday December 1, 12:00 PM (CET) till Monday December 31, 12:00 PM (CET) Redeem GC rewards every day till the end of December! (Only for premium members) For more information about this event go to: http://forums.fredaikis.com/index.php?/topic/6606-premium-christmas-2018-calendar/ Or: https://playnewz.com/calendar/ - Christmas 2018 Facebook Giveaway Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will do a special Christmas giveaway on our Facebook page. Make sure to like our page to not miss it! Link to our Facebook page: https://www.facebook.com/Infestation.NewZ/ - Release of the Christmas 2018 Skinbox Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) During the Christmas 2018 events the new Christmas 2018 skinbox will be released. The skinbox will be findable in-game and available in the marketplace. - Release of the Christmas 2018 skins Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Brand new exclusive Christmas 2018 skins will be released. The skins will be findable in-game, available in the marketplace and in the Christmas 2018 skinbox. Click here for a list of (most of) the skins: https://imgur.com/a/QmXZNDV - Release of the Christmas 2018 character clothes Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will release special Christmas character clothes. These character clothes will be available in the in-game marketplace. - Seasonal Leaderboard Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Special Christmas seasonal leaderboards for all game-modes. This time it's even more special as we have upgraded the rewards. Players who finish rank 1, 2 or 3 will be rewarded with: A special unique Christmas 2018 Trophy (gold, silver or bronze), A Special Christmas 2018 leaderboard skin and Special Christmas 2018 leaderboard character clothes. (Rewards will be unique per rank so rank 1's receive something slightly better than rank 2 or 3) - Special Sales Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) During the Christmas 2018 events there will be special marketplace sales. These will be random. - Christmas Themed Game Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Special Christmas themed menu and game launcher with cozy music. - Release of Christmas 2018 Contracts Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) In Open World we will release 2 new Christmas 2018 contracts. These contracts will be findable in-game and available in the marketplace. They will also be in the Open World Contract Box. - Release of the "Snow Man" Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will release a special Snow Man (placeable item). This item will be findable in-game and available in the marketplace. - Release of further Christmas items Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will release special Christmas items. These items will be findable in-game and available in the marketplace. - Christmas Zombies Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Special Christmas themed zombies in all game-modes. Themed zombies will be in all the game-modes. Note: These zombies will drop Christmas items as well. - Christmas Trees Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) In both Open World and Survival you will be able to find secret Christmas Trees. This is THE hotspot to find Christmas items. NOTE: you can find Christmas items everywhere, just more at these special places. Read Patch 2.27 notes to see which maps have Christmas trees: http://forums.fredaikis.com/index.php?/topic/6736-patch-227/ - Daily Login Reward Active from Monday December 24, 12:00 PM (CET) till Tuesday December 26, 12:00 PM (CET) Every player who logs in during this period will receive a free Christmas 2018 skinbox. Note that the rewards will manually be done after this event. They will not be instant so be patient. - Christmas Sprays Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will release special Christmas sprays. These items will be available in the marketplace. - Survival Only Super Zombie Hunt Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Only in the Survival game-mode, super zombies have a chance of dropping a Christmas 2018 skinbox. - More Active during the entire event. We are also doing some more unannounced events. Stay tuned on our social media channels for more information! If you have any further questions about any of the events feel free to ask us in the comments! Further on we'd like to take this moment for another special message: We wish you all a.. Merry Christmas & Happy New Year! From the entire New Z Staff Team. Enjoy the events! Best Regards, // The New Z - Staff Team
  23. 6 points
    SUMMARY: Fixed skins that didn't match the set. Fixed abusable bugs related to the vehicled and secret cave. Fixed some minor UI issues and cleaned it up. Added skins for the Medieval Event. Fixed objects around the maps. We are tweaking the loot from Helicopter Crashes, Slicers and Secret Rooms live from now on. Any feedback is welcome. We made a small change to the gun switching system. It now prevents abuse from it. Added new contracts/missions with Slicer body parts. Fixed an issue related to multiple zombies. This issue most likely is the main cause of the ping spikes on areas with many zombies. Improved loot in some areas in both Open World and Survival. Changed the way loot spawns in Secret Locked Rooms. Full Patch Notes: GENERAL CHANGES USER INTERFACES AND MENUS: Made some small UI changes to have a cleaner look. Whenever you pick up gear and attachments from the vault, it will no longer auto equip if its a superior one than you had on. Oceania Servers have been removed from the Server List. Added a protection on changing weapons that was easily abused. Reverted back a change that would cause your mouse to "escape" the Window when you had other menus open. Fixed a bug where players were able to open the ingame store while dead. Fixed a bug where you could use your "Taunt" command while typing in search bars in the GI or store. Updated the Tutorial Windows in English, German and Portuguese. Fixed a few issues in the French translation. GENERAL FIXES: Fixed an issue with zombies that caused gathering too many of them at the same time. This SHOULD fix the ping spikes, but we will need broader testing. Made a few changes to physics on cars versus players that allowed players to abuse and enter areas they shouldn't. You can open the "player list" (Tab Menu) while climbing up and down stairs. When you pick up gear and attachments from the vault, it will no longer auto equip if it's a better one than you had on. Fixed an issue that caused an error when gifting a friend character clothes on the marketplace. ITEM CHANGES VEHICLES: Fixed a visual bug that would show the wrong durability on vehicles. You are no longer able to repair vehicles when they're at 100%, so you won't waste repair kits. You are no longer able to refuel vehicles when they're at 100%, so you won't waste fuel. Fixed an issue related to Player vs Vehicles physics that allowed players to glitch and abuse those glitches. Normal Repair Kits will no longer repair vehicles with less than 25% durability left. For such cases a Premium Repair Kit will be required. ZOMBIES: Improved textures and materials for the Slicer. This gives the Slicer a better appearance with more detail, especially on higher resolutions. Added two new unique items to the Slicer: Slicer Head and Slicer Blades. They can be acquired from Slicers and are needed for the Razer Blade contracts. LOOT: Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. SKINS: Fixes Fixed some K. Style NVG textures that didn't properly match the rest of their sets. Those include: Pulse, Black Night, Helix, Modern Black, Battle Royale, Crimson, Camo and Digital Red. Fixed some other Pulse skins. Their Glow Maps were not properly set and they now all have the same level of glow. Fixed the M107 Recipe icon. It was missing. Renamed all the Sig Sauer 556 skins. They are now called Sig Sauer 556 "NAME". Fixed the Iron Sights on multiple Sig Sauer 556 skins. They were still using the unskinned version Iron Sight. Fixed the AWP Tech glow map. Its glow was not properly set and it now matches the rest of the set. Fixed the coloring of the Heavy Armor Fallen Angel Gold. It now matches the rest. Fixed the colors and wings on the Heavy Armor Fallen Angel Desion. Improved the Blue Night skins set. The colors have been readjusted to its intended colors. It's now less "purple" than it previously was. Fixed the description of the Sig Sauer 556 Skins. Fixed an issue with the sound on the Valentine Heart Katana Skin. Fixed the texture on the M9 NVG Valentine. Fixed the model on the Heavy Armor Helix where the lower part of the armor would split from the rest when crouched. Additions Added a new skin set for the Medieval Event. You will see more details on them when the event starts. Added skins to be rewarded to Battle Royale 2019 Leaderboard Winners. These are 3 different skins. Rank 1 will receive a unique one, then ranks 2 to 10 will receive a different one and 11 to 50 will receive another one. These skins are unique and will be automatically applied on the accounts so therefore nobody else can get them. Added two new Toxic Skins, the K. Style NVG and Moto Helmet. They will be added to the Revolution Skinbox. OPEN WORLD LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Open World Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed a player spawn that had the player spawn inside a tree. Moved some objects that were blocking the entrance of a few buildings. Fixed some terrain issues at Blue Ridge Safe Zone. COLORADO Fixed a Helicopter Crash at the Airport that contained the wrong loot pool. The loot from it now matches other Helicopters. OREGON Fixed a airdrop spawn where the airdrop was going through a building while landing. SURVIVAL GENERAL: Fixed an issue where your backpack would change when you picked up a smaller backpack. It now only changes if you pick up a larger one. LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Survival Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed some misplaced objects at Norad Military Base. Fixed a building at West Boulder that had a door blocked by some objects. COLORADO Fixed a gap in Norad where players could get stuck. Fixed a misplaced sandbag barricade at Camp Splinter. Fixed some flying objects in Whitestone Mountain. Buffed the military loot at the Airport. Reworked the zombie spawns at the Airport because of server performances. The amount is still the same, but 30% of them will spawn over time. OREGON Fixed an airdrop spawn where the airdrop would go through a building when landing. Estimated patch size: 250MB Patch ETA: 1 Hour Estimated downtime: 1 Hour Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis Team
  24. 6 points
    The problem isnt that old players have a lot of weapons, because beginners can collect weapons on PVE servers. It will not help them. This is a clan wars mode, not a survival mode, which is why it is difficult for new players(loners) to resist anyone there.
  25. 6 points
    I have to agree with that. Survival is not only for PVP but also for PVE and if there would be only 1 server, then it will be hard for the PVE player.
  26. 6 points
    It's Easter again! That means a brand new event week in The New Z! We are very excited to share what's happening this week with you all! First of all we would like to wish everyone a Happy Easter. For this week we have a lot planned; sales, new content, events, discounts, giveaways and more! Before we jump into any event details let's make clear over what period of time this event is taking place: Start: April 17, 12:00 (CEST) 2019. End: April 24, 12:00 (CEST) 2019. Also, you can also view the event information at: https://playnewz.com/event.php Now, let's jump into the details: Easter Festival Contracts: This year we are bringing a kind of Quest into the Event which includes Contract Part 1, 2 and 3. You have to finish these contracts as often you can to collect Easter Trophies to be able to finish part 3 and to get the final prize of the Easter Festival Event. Contract Part 1: You have to eat 50 Easter Choco Bunnies to get one Easter Trophy. Contract Part 2: You have to collect 50 easter eggs to get one Easter Trophy. Part 2 has 5 different versions since there are different colored eggs find-able. Contract Part 3: You have to collect 10 Easter Trophies to get the Easter Festival Bunny Suit. The Bunny Suit contains 2 items, one for the body and one for the head. Easter Festival Places: We have added Easter Festival places on every map in Open World and Survival. These places are mainly for the Easter Festival Contracts but can also be used to farm Easter Festival Content. Double XP / GD: During Easter 2019 there will be a double XP and GD event. Here are the details: Double XP: Start: Friday, April 19, 12:00 (CEST) 2019. End: Wednesday, April 24, 12:00 (CEST) 2019. Double GD: Start: Friday, April 19, 12:00 (CEST) 2019. End: Wednesday, April 24, 12:00 (CEST) 2019. Free Revive Weekend: During the "Free Revive Weekend" revives are free in every game-mode for every type of account. Start: Friday, April 19, 12:00 (CEST) 2019. End: Monday, April 22, 12:00 (CEST) 2019. Easter Giveaways: We will be doing special Easter giveaways on our social media channels! Easter Items: The following items will be released and available in-game during the Easter 2019 event: Easter Grenades in all kinds of colors. Easter eggs (consumables) in all kinds of colors. Various candy. (newly added) (consumables) Easter Bunny Suit + Easter Bunny Head. (combination) Skins for items such as: Custom Guerilla, Small Backpack, K. Style NVG, M. Style Helmet & more. Sprays: Head gear such as: Chicken Head, Pirate Mouse Head, Girl Head, Bunny Head & more. Easter Egg Basket 2019. This basket will contain all the skins and sprays from this year. All other previous released Easter content from previous years. Easter Character Clothes: During Easter 2019 we will release a brand new character clothes set. Every player who logs in during the Easter 2019 events will receive these Easter 2019 character clothes after the event. These character clothes won't be available in the marketplace and can only be obtained by playing during the event. Special Easter Sales: During the event we will be doing special sales. Easter Themed Menu: During the event the game-menu and launcher will be in Easter style. Easter Zombies: During the event zombies in both Open World and Survival will wear and drop Easter items. More: More events will happen but they will remain a secret! Stay tuned on our social media channels. Once again we'd like to remind you that you can also go to https://playnewz.com/event.php for further information. For now we wish you all a happy Easter. Have fun! // The New Z - Staff Team
  27. 6 points
    TEAM NAME AND TAG*: HIGH & HUNGRYCOUNTRY/REGION: EUROPE1. GENETICZZ (CLAN LEADER)2. JUIFSTAAR3. TETSU KUN 4. NIRASSA5. FLOWZ Reserve : Dyness, ChrisB, Mysta, Grabsky, VolishQ, Hentai, PullBear, Linus, Tuturz, Jay, Noksit, Raizee, Kazmight, Battlestar HYPE HYPE SO HAPPY HIGH CLAN
  28. 6 points
    Dear Community, To kick off the new forums, and just simply because we haven't refreshed the forums in a while we are doing a special giveaway! This time we are giving away two times a one month extreme subscription! All you have to do to join the giveaway is the following: Create a forum account on our forums. This can be directly done at: http://forums.fredaikis.com/index.php?/register/ Comment on this forum thread why you think you should win! That's it! 2 random winners will be drawn on: Monday, March 18, 2019. Good luck! // The New Z - Staff Team
  29. 6 points
  30. 6 points
    Merhaba arkadaşlar ; Bildiğiniz Üzere FORUM da Türk topluluk müdürü olarak iş yapmaktayım ve benim Önceliğim sizlersiniz. Sizler üzerinden birşey kazanmıyorum İlk olarak bu konu üzerinde anlaşmaya varmak istiyorum. Sizlerin Oyunu Güzel oynayabilmeniz ve Oyun içerisinde Haksızlıklara uğramayalım diye buralara kadar geldim. Elimden ne gelirse yapacağım konusunda sizlere Söz verdim ve bu sözüm ben partnerlıktan atılana kadar devam edecektir arkadaşlar. Fazla konuyu uzatmaya gerek yok arkadaşlar direk olarak konuya girmek istiyorum izniniz ile... Gelelim asıl meseleye İlk Olarak Sizlerden gelen Bildirimleri göz önünde Bulundurarak Sizlere ne konularda yardımcı olabileceğimden bahsedeceğim 1- Hata ve Problemler : Sizlere Bilgim dahilinde olan ve Kesin çözüm üretebileceğim konularda BireBir destek sağlayacağım. Gerek Yazışma olarak Gerek Discord adresimden canlı olarak destek vereceğim. 2-Etkinlik Düzenlemeleri : Hangi Konular Üzerinde kendinizi eksik hissediyor iseniz O Konu üzerinde Güzel etkinlikler sizlere sunabilirim. örn: Partnerı bul etkinliği,Mossberg etkinliği vsvs. 3-TÜRKLERE ÖZEL PREMIUM : Kendi Tarafımdan gerçekleştirilen bu etkinlik Gerekli oyunlarda veya Bizzat satın alımlarda verilir kendi tarafımdan. 4- Türk Marketi fiyatları : Şuanki piyasadaki fiyatları kimler düzenlediğini uzun zamandır merak ediyordunuz TÜRK fiyat artışı ve piyasasını bizzat kendi tarafımdan ayarlıyorum ve satışa çıkartıyorum. Hatırlar iseniz bundan kısa bir zaman önce 1M yaklaşık 5tl değerindeydi fakat uzun uğraşlar sonucu 2tl ye kadar çekebilme şansım oldu. Artık bunu kendi kafama göre değilde hep birlikte yapma kararı aldım. 5-UPDATES/Güncellemeler : Çoğu Arkadaşım İngilizce dilinden veyahud diğer dillerden anlamıyor. Buna da güzel bir çözüm üretme fikri aklıma geldi arkadaşlar. Neden Türkçe bir yazıyı okumak varken İngilizce okuyasınız ki ? Okuduğunuz için teşekkür ederim Hangi konularda daha çok ihtiyacınız var ise yorumlarda belirtmeniz yeterlidir. Makaleye EMOJI eklemeyi unutmayınız Teşekkürlerr.... Saygılarımla TR TOPLULUK MÜDÜRÜ&TR RESMİ FREDAIKIS PARTNERİ -70X1CFPS
  31. 5 points
    Dear players, It's FINALLY time to kick off an event we've been working on for the past 2-3 months! It is time to take New Z back to the Medieval days. This will be one of our bigger events and includes many exciting things like a NEW medieval map, many events, giveaways and competitions, medieval skins and much, much more! Now, let's walk you through the details: EVENTS MEDIEVAL SEASONAL LEADERBOARD During the event, Medieval seasonal leaderboards will be active. Top 5 in each leaderboard in Survival, OW and BR will be rewarded: 10 Medieval boxes for 1st place, 5 for 2nd, 3 for 3rd, 2 for 4th and 1 for 5th place. Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET) PLAYTIME REWARD We will reward those who played 25 hours or more during the event with 5 medieval boxes. Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET) The boxes will be rewarded at the end of the event. GLEAM GIVEAWAY We will give away LIFETIME PREMIUM and 5 medieval skinboxes to 3 lucky winners! The giveaway will be posted on June 9th on playnewz.com/giveaway. Start: Tuesday, June 9, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) DOUBLE GD/SD/BT/CT & XP We will run a Double Currency and Double XP event during the first week of the event! We want to give a heads up that Private servers may fill up quickly, but we have got an extra NA server to support the demand. Start: Tuesday, June 10, 12:00 PM (CET) End: Friday, June 14, 12:00 PM (CET) Start: Tuesday, June 19, 12:00 PM (CET) End: Friday, June 21, 12:00 PM (CET) LIVE STREAM BY CHUPACABRA A live stream event will be done on both 12th and 19th of June by our Community Manager Chupacabra with lots of fun and awesome prizes! More info about this in a separate post! Start: Friday, June 12, 18:00 PM (CET) Start: Friday, June 19, 18:00 PM (CET) COMPETITIVE EVENT We will do a Competitive event in order to get players into this fast-paced, exciting game mode! At the end of the Competitive event, we will reward 10 random players who have played 3 competitive matches or more with 5 Medieval boxes each! Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) MEDIEVAL BATTLE ROYALE We will activate our NEW MEDIEVAL MAP in Battle Royale and make it medieval-style. Don't miss this out! Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) CONTENT A lot of content has been prepared for this patch! Skins, clothes and a dedicated map has been prepared! Medieval 2020 Box: Will be available in the in-game marketplace and findable in-game but very rare. Also dropped by Super Zombie and Slicer Zombies. Will also spawn in secret rooms and on heli cras sites Some of the contents in the box: Skins The following skins will be availible from the skinbox and events only: Sprays The following sprays will available during the event only: Character Clothes The following Character Clothes will available during the event only: Rockin Rollah Shane Walter Mechanic Items The following items will available during the event only: Medieval Trading Lounge: The trading lounge is updated in medieval-style. Enjoy! PVP MAP We have made a PVP map out of the Medieval trading lounge - make sure to try it out! NEW MAP - MEDIEVAL For this event we are releasing a completely new medieval map made just for this event! It will be available in both Survival and Open World. It will also be added to Battle Royale during the second event week. We are really excited for this! MISSIONS There will be special missions to do in order to gain rewards inside the event map! Complete them for awesome rewards! You will have 6 missions on this map which you can repeat all the time. Rewards are XP and Medieval coins which you can use to exchnage them for a Medieval 2020 Skinbox. Keep in mind, you need 10 of these coins. This map will NOT have a safe zone, so you have to log out and stash or join a different map to do so and might risk your good position. We hope that you appreciate our big efforts in making the best event so far. Good luck in the competitions and happy farming! Best Wishes from the Fredaikis Team!
  32. 5 points
    Dear Community, A lot of exciting stuff has happened in the previous two development weeks. We have worked on a lot, and have finished a lot of awesome new content and features. Main new features this patch offers is the random helicopter crash system, which will be available in both Open World and Survival. Next to that we are finally releasing the new 'slicer' creature which is a new type of super / boss zombie. Also this creature will be available in Open World and Survival. On top of all this a locked room / door system has been implemented into the game. This allows us to block off rooms with doors that need keys, or other items to be opened. These locked rooms are also available in both the Open World and Survival game-mode. But that's not all, next to everything mentioned above this patch has a lot more to offer. We have recently worked out and finished numerous ideas and this is just the tip of the ice berg. This patch is rolled out purely to not overflow the amount of work and changes we have made to the game. This means you can all expect another patch very soon again. We have a medieval event planned to be released very soon. A lot of awesome new, and amazing looking content has been implemented in to the game and with this event we plan to step up the game and make it an even more awesome event than any of the events we have done before. Anyways, for now, let's jump into the patch notes: Overall Updates: GENERAL: Various new assets have been added to the game related to a future medieval themed event. You can no longer create characters or clans with a name that contains more than 1 consecutive space between the letters. Added a 'prefab spawn system'. A system like this allows us to create prefabs that we can randomly spawn either manually (event-based) or by the server. The first type we have developed for this is a random helicopter crash site. These can spawn in random areas on a server. Only one can be up at a time and the area is indicated on the minimap. The helicopter crash sites, their loot and spawn location varies per game-mode and map so we will be listing that under the separate game-mode section of these patch notes. Updated German localization. Account experience rewards have been updated. Here is the list of account XP: Complete any mission: 10 XP. Contest a clan point: 18 XP. Call in an airdrop: 25 XP. Open an airdrop in Battle Royale: 5 XP. Kill a Slicer: 25 XP. Kill an Alien Super Zombie: 15 XP. Kill a Toxic Super Zombie: 12 XP. Kill a Super Zombie: 8 XP. Learn any skin: 1 XP. Play a Competitive game: 25 XP. Every Battle Royale minute played: 5 XP. Kill a player: 5 XP. Kill a zombie: 1 XP. GAMEPLAY: You can now see way points that are placed by other group members. They all automatically have it's own matching color assigned. Removed the blur from radiation zones when wearing a gas mask. This so it's easier to generally see when being inside radiation zones and having a gas mask equipped. Clan points now reward with SD or GD (depending on the game-mode) when being captured. New type of player spawns have been added to all maps. These new type of spawns are so called 'beginner spawns' and are dedicated for beginning players / accounts. This way we can concentrate beginning players to only spawn in specific / more beginner friendly areas. The cooldown on medical and consumable items has been reworked. Cool downs are now properly adjusted to the medical / consumable type where for example a bandage now has less cooldown than an antibiotic. (Antibiotics heal a lot more than a bandage and should therefor have a higher cooldown, but before this patch that was not the case.) UI: The 'play game' screen has been reworked. Not only is the screen adjusted to the new style, but by reworking we have also made space for the 'quick play' button. The mouse will no longer be 'locked' in to the game when in any of the game menus. Fixed several UI bugs in the servers list selection screen. Attachments are now rendered on the skin preview screen. (Ammo, sights, etc.) MODELS: Created LODs for all the zombie "lay" models. (the dead zombies you see laying around in pretty much all maps.) SECRET ROOMS: A new 'feature' has been added. We are now able to use doors in our maps. We are also able to lock them, where a certain item is needed for that door to be opened. There is some important features related to this system you should know: When a door is locked, you can still press "e" on it and it will indicate what it needs to be opened. When opening a door, that needs any type of key, it will consume the key aka the key will dissapear from your inventory. The key is a one-time use item to open the locked door once. Any door can always be opened from the inside of the room. There is a red button that you have to press from the inside to open it. No you can not log out in these rooms, if you do, your spawn will reset. There is also normal doors, that are not locked and can be interacted with normally. This resulted in us implementing the door system the following way: (The following goes for both the Survival and Open World game-mode) There is two types of rooms: Common Locked Room. Need "Common Key" to open. These "Common Rooms" contain rare loot. Rare Locked Room. Need "Rare Key" to open. These "Rare Rooms" contain super rare loot. The idea with this new system is to create more alternative and interactive ways for players to loot and explore areas. This is just the start of something we plan on playing a prominent role in New Z. Keys are progression based, so the highest chance to obtain a rare key, is by finding it inside a locked room that needs a common key. As for now. Common keys have a chance to be dropped from a Slicer. Rare keys have a chance to be spawning inside a common room. VEHICLES: Fixed an issue when zombies would spawn in front of a car when driving at high speeds, causing it to crash ZOMBIES: The new "Slicer" (Similar to a Super Zombie) has been finished. This means that after this patch this creature will be spawning in the worlds. Where and how it will spawn, depends on the map and the game-mode so we will be listing that under the separate game-mode section of these patch notes. The Slicer is a big creature that has a lot of health and is hard to kill. It can be compared to the Super Zombie although it is a lot stronger. The slicer is unique in a lot of ways. It's not only an entire new type of creature with it's own mesh, animations, sounds and AI. The slicer has 15.000 health and rewards 25 account XP per kill. You also gain character XP upon killing one, for Survival you gain 700 XP, and for Open World 7000 XP. The AI part is as following: The Slicer will always return to it's original spawn location when not aggro'd by any player. When it reaches it's original spawn location it will start regenerating it's health. Note: The idea here is to keep it at all times aggro'd on you or another player. The zombie is smart, if you are on top of something where it can't hit or aggro on you, it will start moving towards it's original spawn location again. This is why it's recommended to do this with at least one more other player. The slicer has a shield. The shield is active when the Slicer is idle on it's spawn area and not aggro'd on anything. To disable the shield you need to aggro it and draw it away from it's spawn area. The shield will get disabled you will be able to damage it. A Slicer spawn is indicated on the minimap. Only one spawn can be up at a time. If no player is near the Slicer (within 100 meters) it will despawn. The slicer has a cooldown timer, so it will take some time before a new slicer spawns. Improved performance drops caused by zombies when they die. (raggdoll) Zombies will no longer 'stop' upon detecting sounds from an unreachable player that's for example firing a weapon. Zombies inside a radiation zone are now slightly easier to kill. The toxic super zombie now drops 5 items instead of 3. This goes for all game-modes. Item & Skin Updates: UPDATES: Updated the QBZ-95 Tech skin material settings: adjusted the glow level to match the other Tech skins. This skin was glowing a bit too much. FIXES: Fixed a major issue related to particular skins having too much specular power causing multiple visual glitches especially for player playing on higher settings. One of the effects of this was where you'd have a skin that would annoyingly bright and blink all the time. (here is an example of one of the visual issues: https://gyazo.com/f89caa5e3b9c730df1b0cbfdd59a0694) Fixed the muzzle texture of the MP5/10 SD Tech where it had a skinned muzzle attached on default. Fixed the recipe icon of the QBZ-95 Tech skin. REWORKS: Reworked the store icon for the Crossbow & it's skinned variants. Reworked the store icon for the AWM & it's skinned variants. ADDITIONS: Added a new spray: "300 FPS Spray". Added a new spray: "Can you catch? Spray". Added a new spray: "Energetic than ever Spray". Added a new spray: "Heal Master Spray". Added a new spray: "I love skins Spray". Added a new spray: "Loot Machine Spray". Added a new spray: "Quick Scoper Spray". Added a new spray: "Ratata Spray". Added a new spray: "You cant run away Spray". Survival Updates: GAMEPLAY: We have disabled the exchange missions for now since we are going to enable the in-game Survival Currency marketplace. The Survival Marketplace is now enabled. Players can now buy items for Survival Dollars. The marketplace can only be accessed in safe zones through marketplace NPC's. Added a wallet (Cash) system. This means that from now on Survival Dollars gathered will now drop on the ground and are an actual item that's in your inventory. To add this 'money' to your account you have to use the new ATM system. There is several things you should know about the new cash system: When you die, all cash you had on you will be dropped on the ground. This means that other players can kill you, and take the cash you collected that run. ATM's are in every Survival map. They are located in all safe zones and in all towns and cities that have a bank or post office. The safest way to transfer your collected cash to your account is by doing it in a safe zone, as you could be killed doing it in a normal town or city. In an ATM you can also withdraw money out of your account. This means you can take out money and put it on your character. ATM's that are located in a safe zone won't take a fee for any type of transaction. ATM's that are located outside of a safe zone will take a fee for any type of transaction. This means it's cheaper to withdraw or deposit cash inside safe zones. OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V2: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Added an anti-locker area around the tower on Ridgeway Airport. This means that players will no longer be able to place lockers in this area. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Added ATM's. These are located in most towns and cities in banks or post offices. Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city. Fixed several terrain issues around Boulder City where players would get stuck in the terrain. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Added ATM's. These are located in most towns and cities in banks or post offices. The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only. Moved player spawns that were on the beach areas closer towards the city. Fixed several flying objects in the north-east side of the city. Removed collision walls (invisible barriers) next to the main bridge. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) Open World Updates: GAMEPLAY: Running speed has slightly been increased. (This is only for sprinting) This change is made based on a in-game poll we did earlier. WAREHOUSE: The new pvp map called 'warehouse' is finished. This map will be added to the map pool and will be available soon. (More pictures: https://imgur.com/a/YKP0Cau) COLORADO V2: Moved the bus stop that was inside a radiation area in Zeta away out of the radiation area. Fixed several player spawns located at the south side of Campos City. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) COLORADO V1: Fixed several terrain issues around Boulder City where players would get stuck in the terrain. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) CALIWOOD: Moved player spawns that were on the beach areas closer towards the city. Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) OREGON: Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.) Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.) EVENT: Fixed a board model in the lobby area that allowed players to leave / jump out of the area. Battle Royale Updates: GAMEPLAY: Revive cooldown has been removed. COLORADO: Speeded up Gameplay by decreasing the toxic zone slightly faster. ARIZONA V2: Moved the lobby further away from the map in the sea area instead of in the center of the map. This will overall increase performance and client stability. Reworked / Updated the minimap. Estimated patch size: Around 700 mb. Patch ETA: Estimated to roll out shortly after the release of these patch notes. Estimated downtime: Around 2-3 hours. (As we are switching / migrating some servers) Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  33. 5 points
    Dear Community, A new patch is rolling out as we speak with some major improvements and additions for the game. We have done a lot of work related to performance, improving loading speeds, fixing crashes and re-styled parts of the UI. We hope you like this update. Here are the notes: Overall Updates: GENERAL: Fixed some spelling mistakes in the UI related to renaming a character in the main menu. Fixed a major server bug causing the server to lagg when reaching a high amount of players. Our game servers now also run in 64-bit for improved performance and stability. Majorly improved the "loading game data" stage. This happens every time a player enters the main menu of the game. It is a lot faster now as we have made huge improvements to the loading speed of this process. Also improved the game loading time when a player loads into a server. It is a lot faster now to join a server and play. Fixed some crashes related to changing the resolution or the when using the full screen option. Fixed a crash related to using sprays. Fixed a crash that happened when players tried starting their game with corrupted key bind settings. Fixed 2 different crashes related to the vehicle system. Fixed a bug causing the servers located in Hong Kong to show as a US server in the "My Servers" menu in the main menu. Daily rewards and other notifications will now show separated per game-mode. This is because the daily rewards are now separated per game-mode as we have now added a daily reward system for the Survival game-mode as well. The trading lounge has been updated back to the original lounge. GAMEPLAY: Players no longer take damage when exiting a vehicle. LAUNCHER: The launcher will now set the game on default to 64-bit. You can still use the 32-bit version of the game. The launcher has been update to 60 FPS. (instead of 30) For those who missed it: we have updated our game launcher to a new style. Here is a preview: UI: The UI of the game has been updated to 60 FPS. (instead of 30) This will finally make the UI feel smooth especially when for example moving items. General UI style has been updated trough out the entire main menu. REWORKED OPTIONS UI: In this patch we have reworked the options UI. The old options UI was very outdated and limited us to add new features and next to that also was very inconvenient to use. The whole style and basic lay out has been reworked. Further improvements and options we have added next to reworking the UI are: Added settings to change the default audio device. (Before players were not able to do this) Added an option to control anisotropy quality. Added an option to control the item color highlight setting in the main menu options UI as well. The "Overall Quality Option" does no longer override all the settings. This allows players to for example set their game to "HIGH" as overall quality but they'll still be able to change settings independently. (Before this was not possible) Players can now change pretty much all their settings inside the game. (Before they had to log out and do that in the main menu) There are some exceptions so not every single setting is available the in-game options UI. WINTER 2019-2020 EVENT: The major Winter 2019-2020 event is now over. Winter secret spots are removed from the maps, the item spawns related to the Winter event have been disabled and the Winter 2019 Box is no longer available. The staff craft (2) missions / trade-ins in Survival are still available to do but will be removed in the patch after this. If you have crystals left, trade them in so you can get your final staffs because this will be disabled as well soon. Item & Skin Updates: ADDITIONS: Added a new skin for the K. Style Helmet: K. Style Helmet Shark Attack. Added a new skin for the K. Style NVG: K. Style NVG Shark Attack. Added a new skin for the Custom Guerilla: Custom Guerilla Shark Attack. Added a new skinbox: Graffiti Skinbox. This skinbox will be released upon patch. Added a new skin for the SVD: SVD Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Heavy Armor: Heavy Armor Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Custom Guerilla: Custom Guerilla Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Adventure Backpack: Adventure Backpack Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Karambit: Karambit Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the AA-12: AA-12 Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Anaconda: Anaconda Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Mauser SP66: Mauser SP66 Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Desert Eagle: Desert Eagle Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the Double Barrel: Double Barrel Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added a new skin for the AUG: AUG Pink Graffiti. This skin is part of the Pink Graffiti Collection and will be in the Pink Graffiti Skinbox. Added dropped skin recipe model variants for the Fun Edition skin recipes. Added dropped skin recipe model variants for the Gold skin recipes. Added dropped skin recipe model variants for the Camo skin recipes. Added dropped skin recipe model variants for the Community skin recipes. Added dropped skin recipe model variants for the Battle Royale 2018 skin recipes. Added dropped skin recipe model variants for the Battle Royale 2019 skin recipes. Added dropped skin recipe model variants for the Christmas 2017 skin recipes. Added dropped skin recipe model variants for the Valentine 2018 skin recipes. Added dropped skin recipe model variants for the Black Night skin recipes. Added dropped skin recipe model variants for the Jedi skin recipes. Added dropped skin recipe model variants for the Autumn skin recipes. Added dropped skin recipe model variants for the Dreadnought skin recipes. Added dropped skin recipe model variants for the Red Strike skin recipes. Added dropped skin recipe model variants for the Winter 2017 skin recipes. Added dropped skin recipe model variants for the Alien skin recipes. Added dropped skin recipe model variants for the Modern Black skin recipes. FIXES: Fixed an error related to the scope for the SVD Winter Camo skin. ASSAULT RIFLES REWORK: The AR Rework is finally here and as we've shown on our DevBlog last month, we aimed to make ARs a feasible option in PVP again. We have pretty much looked at each of the ARs individually and gave them a very special attention, which is something they really required. All the ARs have been changed in some way and some more than others. Though we won't go into much details on this as this is something for you guys to find on your own, you will notice that some guns will server specific purposes better than others, but they should all be pretty balanced out. Some of these ARs were also put as a second thought to players and they are now a very good option for PVP, depending on your style. Rather than focusing only on the main guns, we've made these changes to make them make more sense as well. For example, lighter guns will have a greater recoil while having a good speed for close encounters. Some others should be good enough to punish sniper users who miss too many shots. We went through a period of testing with some players and partners and using the feedback, adjusted them accordingly. We may make small adjustments to them later on but for now we are all (including the players who were part of the testing process) very happy with this balance. They are better than they were, but they are not extremely overpowered. We would also like to hear your feedback on these changes, as they will not only affect the PVP players but also PVE as they'll be able to farm zombies in a better way. You can find further information about the AR rework development here (also for feedback): http://forums.fredaikis.com/index.php?/topic/8796-ar-rework/ So take those rusty guns that were in the bottom of your GI, dust them off and go test them out. REWORKS: Reworked the Karambit and it's skinned variants. Also reworked all the store icons, recipe icons and some animations. Also, the Karambit now has a unique preview animation in first-person if you want to check out the knife. Reworked the store icon of the AA-12 and it's skinned variants. Reworked the store icon of the Machete and it's skinned variants. IMPROVEMENTS: Updated the textures of the Riot Shield China. Open World Updates: COLORADO V2: Removed all the Winter 2019 event locations and event loot. Fixed some terrain issues at Goblin Peak Settlement where there was a big hole in the ground. COLORADO V1: Removed all the Winter 2019 event locations and event loot. CALIWOOD: Removed all the Winter 2019 event locations and event loot. OREGON: Removed all the Winter 2019 event locations and event loot. Survival Updates: GENERAL: Daily reward is now separated and also available to players who play Survival. COLORADO V2: Removed all the Winter 2019 event locations and event loot. COLORADO V1: Removed all the Winter 2019 event locations and event loot. CALIWOOD: Removed all the Winter 2019 event locations and event loot. OREGON: Removed all the Winter 2019 event locations and event loot. Battle Royale Updates: GENERAL: Fixed a bug related to the airdrops where sometimes they would spawn and land outside of the playable area. Estimated patch size: 300 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: Around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Best Regards, // Fredaikis
  34. 5 points
    Hello guys, Chupacabra here. Today I want to bring you guys something I've been working on to improve gameplay for everyone. It's the Assault Rifles Rework. The main reason for this is to make ARs more worth it for skilled players... Right now, no matter how you skilled you are, it doesn't pay off to use an AR, unless it's close range. However, that's not what they're designed for... ARs are for skilled players to be able to fight at a certain distance (long range is for Snipers, medium range is for ARs, close range is for SMGs and Shotguns and that's not what it feels like). So with this change, with ARs, we will bringing a bit more of logic behind it... You will be able to shoot your targets at a furthest distance, without making other guns lose their purposes (like SMGs will still have an advantage at lower range and will be updated as well soon, and Snipers will be more useful at a longer range). Without further ado, let's get to the video. So, what do you guys think? Please share your opinions below!
  35. 5 points
    Im hyped for the AR changes and the new pvp map. keep up the good work guys
  36. 5 points
    Good things: *good skins Bad things: *not enough secret event places on map *not enough loot in the secret spot or spawn time is too slow and too low chances for something good *i like the idea with the finger as an alternative for getting the skinbox BUT it is pointless to do it if you make the finger hard as feck to find
  37. 5 points
    Dear Community, The time is finally there! Although summer is almost coming to an end we'd still like to bring back the summer feeling to you all with this fresh and shiny Summer Week Event! Based on feedback from the previous week events we have decided to have this event a bit longer: it will be for 2 weekends and an entire week in between! We have some very cool Competitive and Battle Royale events coming up and in addition to that, the usual Open World and Survival stuff. We'll not spoil too much for you so hold on and check the list below for all the events that are happening! Before we jump into any event details let's make it clear over what period of time this event is taking place: Start: September 6, 12:00 PM (CEST) 2019. End: September 16, 12:00 PM (CEST) 2019. Now, let's jump into the details of the event: Double XP & GD: During this summer week event there will be two Double XP & GD events. This means all experience and in-game dollars gained in all game-modes will be doubled. The first time Double XP & GD happens is on: (WEEKEND #1) Start: September 6, 12:00 (CEST) 2019. End: September 9, 12:00 (CEST) 2019. The second time Double XP & GD happens is on: (WEEKEND #2) Start: September 12, 12:00 (CEST) 2019. End: September 16, 12:00 (CEST) 2019. Summer Content: During the event we will release some new items. Here is a list and how to get them: All the new content: Summer Box 2019: EVENT ONLY. Will be available in the in-game marketplace and findable in-game but very rare. Skins: EVENT ONLY. The following will only be available from the Summer Box 2019. Sprays: The following will only be available from the Summer Box 2019. EVENT ONLY. Character Clothes: Will only be available in the in-game marketplace. EVENT ONLY. Items: The following items will be ONLY available during the event: EVENT ONLY. The following items will be released during the event but might return in the game at future points as well: Loot: During this summer week event there will be advanced loot tables including all the items mentioned above spawning. All of the loot mentioned above will be spawning in both game-modes. However, for Survival, chances will vary and not be the same as in the Open World game-mode. This also includes: Summer themed zombies. (all game-modes) Summer Sales: Throughout the entire event there will be special sales and flash sales. Stay tuned. Summer Event Contract: For the Summer Week event we will release a brand new contract. The contract is called: "Cool Down Challenge". This contract will be released in both Open World and Survival and will be findable + inside the contract boxes during this event only. The contract goes as following: Step 1: Eat 50 ice creams. Step 2: Drink 20 375 ml water bottles. After this the player will be rewarded with some XP and with a Summer Box 2019. Note: Players can do this contract over and over again. The contract is a physical item and can be kept / saved by players even when the event has ended. Summer Secret Spots: In both Open World and Survival there is special dedicated summer themed secret spots in Colorado V2, V1, Caliwood and Oregon. Now, you might have already found one of the spots as we have to patch these in during a patch before the event starts. However you will then have noticed that loot hasn't spawned there yet. Summer loot will simply be live on those locations as soon as the Summer Event starts. Once again for Survival chances will vary and not be the same as in the Open World game-mode. Summer Themed Trading Lounge: As you might have noticed, the trading lounge has already been updated to a summer themed on. This will be active during the Summer Week Event as well. Summer Themed PVP Map: In the Open World PVP Servers section we will release a brand new PVP map similar to the trading lounge map where players can fight other players. Summer Giveaway: During the summer event week we will be doing a special giveaway. This giveaway will go through New Z's social channels so make sure to follow us and stay tuned for further announcements. Tropico Battle Royale: The ultimate summer map Tropico will be back in the Summer Week Event! We will change the Battle Royale map rotation to Tropico and in addition to that, Battle Royale loot will temporarily be changed to Summer related stuff! It's going to be hilarious! Start: September 11, 12:00 (CEST) 2019. End: September 16, 12:00 (CEST) 2019. Summer Competitive: We are also going to change the Competitive store to summer themed items only for the following period of time: Start: September 12, 12:00 (CEST) 2019. End: September 16, 12:00 (CEST) 2019. Summer themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a summer theme. There will be a different background to totally get you in the summer mood. Summer live stream by ElChupaCabra: Chupacabra will be doing a special live stream again where you'll have to find and kill him to get prizes! More information about the event exactly will be announced separately by him. This event has a particular time. Start: September 13, 2019. This event will take place at the following channel: https://www.twitch.tv/hereschupa Other Stuff: There will be some more 'secret' stuff happening but for that we'd like to invite you all to keep an eye out on our social media channels where we'll announce them! Updates: Here smaller updates about the event will follow. We wish you all an amazing event and hope to see you in-game! Have fun! // The New Z - Staff Team
  38. 5 points
    Dear Community, It's been a while and a lot has happened in that while. We have done a lot of work in and around the game and we are very excited to share this patch with you all. You will see a lot of improvements and additions have been done to the building system; we are definitively coming close to an end product and we expect to have the building system live and released soon in an upcoming update so stay tuned for that. Next to that we have the summer 2019 events coming up, even though the summer has almost came to an end it can never be too late for some positive summer vibes! Stay tuned for that as well as separate announcement(s) will follow. Now, let's jump into the patch notes. Overall Updates: GENERAL: Added several new content and models for the Summer Event Week 2019. Finished the Filipino language translation. Players can now invite / join / kick players from their group when being dead. Increased overall health of lock boxes. Improved the vehicle hitbox. Added a name and icon to the display notification when picking up items. FIXES: Fixed an issue related to the XP (experience) icon missing in some cases. (for example on the mission rewards) Fixed an issue related to the Vietnamese language pack that was causing the game to crash when switching to this language. Fixed several translation issues related to the Filipino language. Fixed several translation mistakes related to the German language. Fixed a bug related to the load-out system skipping backpacks when reviving in the game itself. Fixed a bug related to airdrops despawning when interacting with them. Fixed a bug related to the clan points showing their vulnerability message in the in-game chat when joining a server. Fixed various bugs related to the vehicle system where players would become invisible randomly. MODELS: Removed the physics of the ladders from the krane models. Now players can not go up there any 'legit' way anymore. Keep in mind being up there will result in your account being possibly banned or punished. Base Building System (Beta) Updates: GENERAL: Overall improvements have been made to the smoothness of the system. Walls and foundations should clip a lot better now and not have weird clipping glitches anymore. Walls, foundations and ceilings have now been properly aligned: there should not be any more gaps and other weird alignment issues. Foundation stairs have been fixed. They are now smooth to walk on. Added the K. Style NVG to the base-build load out. Added the Resource Collection tool to the base-build load out. Players can now deal damage to their own building blocks if they have building privilege. This allows them to quickly destroy something if they didn't mean to place that particular object or building block. We do plan on adding some kind of demolition tool later on. Players can now see, when building with the building tool, how much resources are needed to place / build that particular building block. Improved building object snapping. It is now a lot smoother and easier to use. Players can now manually rotate items when building by pressing the "R" / reload key. Fixed a lot of bugs that prevented players from placing objects / building blocks certain ways. Added a building height limit to prevent players from building infinitely high into the sky. ADDITIONS: Added a raid item: Timed Explosive. The idea is that we have now disabled building blocks damage from every item except new so called 'raiding items'. The timed explosive is the first addition. Players can place it on a building block, it will have a countdown and an explosion that does damage to the building block and everyone in the near surroundings of the explosion. Added a so called 'Territory Cupboard'. This is an item players have to place down in a secured area of their base that controls the privilege and marks the building area for privileged players. Only privileged players have access to the base (doors) and are able to build in that area. Any player can get privilege by simply going to the Territory Cupboard and by then holding "E" on it. Finished the resource collection system. A lot still has to be tested and done but the basis of the system is there. For now, gathering resources only works with the resource collection tool. When equipping this tool resource 'objects' will highlight. (Rocks, trees, metal objects) When hitting this resource you will gather it. For example: if you hit a highlighted rock, you will get stone. All resources will go to the player's inventory. You essentially need resources to build your base and craft items. Our long-term goal with the resource collection system is to add more 'tools' basically we aim to enable resource collection for any melee in the game, however some gather more than others and some can't gather a specific item. We also aim to add health to resources, this way players can't keep hitting the same rock infinitely. Item & Skin Updates: FIXES: Fixed an error related tot he ZK Bus Spawner store icon. Fixed an issue related to the vehicles where there was no / bugged hit markers. Fixed the AA-12 automatic shooting sound. The sounds are now properly synced with the weapon when full auto-ing. Fixed an issue related to the Jericho Police not rendering certain attachments. Fixed the spread and recoil changes for the Desert Eagle. Fixed the iron sight for the AK12 Specialist where it was using a different skinned iron sight before. Fixed the TPS variant for the AK12 Specialist where it was using a different TPS model before. Fixed / Updated the description for the Zombie Repellent item. ADDITIONS: Added a new item: Bear Trap. This is a placeable item players can place anywhere in the world. It's essentially a trap and does damage when players walk through it. Also, the player walking through it will get stuck for 3 seconds. Only the player walking through it will take damage. Added a new item: Claymore. This is an explosive device players can place anywhere in the world. When another player walks past it, it will detonate causing an explosion doing damage to anyone near it. Added a new hat: Construction Hat. Added a new hat: Stuffed Construction Hat. Added a new hat: Cowboy Hat. Added a new hat: Dad's Cap. Added a new hat: Dad's Green Cap. Added a new hat: Fedora. Added a new hat: Green Fedora. Added a new hat: Pilot Hat. Added a new hat: Pirate Hat. Added a new hat: Police Hat. Added a new hat: Rice Hat. Added a new hat: Trapper Hat. Added a new hat: Trash Hat. Added a new hat: Trilby Hat. Added a new hat: Green Trilby Hat. Added a new hat: Cowboy Hat 02. Added a new hat: Beanie Hat. Added a new hat: Beret Hat. Added a new hat: Boater Hat. Added a new hat: Cap. Added a new hat: White Cap. Added a new Fun Edition skin: Mauser SP66 Fun Edition. Note: the following items are part of the Summer Week 2019 event and will be released then. Added a new item for the Summer 2019 week event: Scuba Mask. Added a new consumable item for the Summer 2019 week event: Ice Cream. Added a new item for the Summer 2019 week event: Riot Shield Summer. Added a new item for the Summer 2019 week event: Summer Hat. Added a new box for the Summer 2019 week event: Summer 2019 Box. Added a new skin for the K. Style Helmet: K. Style Helmet Scuba. Added a new skin for the Sig Sauer 556: Sig Sauer 556 Summer. Added a new skin for the M107: M107 Summer. Added a new skin for the Custom Guerilla: Custom Guerilla Summer. Added a new skin for the K. Style NVG: K. Style NVG Summer. Added a new skin for the Heavy Armor: Heavy Armor Unicorn. Added a new spray for the Summer 2019 week event: Scuba Spray. Added a new spray for the Summer 2019 week event: Ice Cream Spray. Added a new spray for the Summer 2019 week event: Cocktail Spray. Added a new spray for the Summer 2019 week event: Water Melon Spray. Added a new contract for the Summer 2019 week event: Cool Down Challenge! CHANGES: Changed the 'no icon' for skinned pso-1 scopes to the default pso-1 scope icon. Changed the 'no icon' for skinned tactical sniper scopes to the default tactical sniper scope icon. IMPROVEMENTS: Improved the store icon for the Sig Sauer 556 Gold. Improved the K. Style Helmet Masks skins. Fixed several issues including where the meshes looked weird and had clipping shadows. Also improved the overall smoothness of the masks. They are now proper quality. Updated / Improved the textures for the Ghillie Suit Camo. REWORKS: Reworked more Riot Shield store icons. Also finished all the icon variants for the skins. Reworked the K. Style Helmet store icon. Also finished all the icon variants for the skins. Also finished the recipes. Reworked the K. Style Helmet Minimal store icon. Also reworked the model, mesh looks smoother and is more optimized. Fixed triangular shadow face issues and some issues related to the lightning. Reworked the Glasses store icons. (Basic ones and the aviator skins) They look a lot better now. Reworked the Riot Shield GOSU textures and store icon. Reworked the store icons for the Heavy Armor parts. (Used as crafting items to craft a Heavy Armor in Survival) Reworked the reload sound of the PKM. Reworked the SVD store icon. Also reworked all the icon variants for the skins. Reworked the Mauser SP66 store icon. Also reworked all the icon variants for the skins. Survival Updates: ITEMS: Added a new armor: Juggernaut Armor. This armor is specialized in blocking zombie damage. A perfect protection against damage from zombies. It's originally based on the Heavy Armor and players in Survival can build that into this new Juggernaut Armor using the crafting system. The armor has 3 variants; basic, medium and ultimate where the only difference between them is the zombie damage blocking value. The ultimate variant of the armor will block A LOT of zombie damage and next to that the ultimate armor will also have a unique skin. More about how to get that skin in further patch notes. Since this armor is a very unique, rare and strong item it will gradually decrease the players movement speed when using this item. The ultimate variant will slow the player the most down. Juggernaut Armor Basic - Juggernaut Armor Medium - Juggernaut Armor Ultimate Added a new helmet: Juggernaut Helmet. This helmet is the matching helmet for the Juggernaut Armor. Although the Juggernaut Armor blocks zombie damage, this helmet doesn't. It is very strong and has a lot of protections in return. This helmet also has 3 variants; basic, medium and ultimate where the only difference between them is the protection value. The ultimate variant has the highest protection. Juggernaut Helmet Basic - Juggernaut Helmet Medium - Juggernaut Helmet Ultimate Below we will who you what items we added for the Juggernaut Armor & Helmet upgrade process. Added a new contract for / around the Juggernaut Armor & Helmet. The name of this contract is: "Become a Juggernaut". This contract is part of the Juggernaut Armor & Helmet upgrade process. We will explain below how this will work. Added a new crafting component: Juggernaut Arm Piece. Added a new crafting component: Juggernaut Body Piece. Added a new crafting component: Juggernaut Spikes. Added a new crafting component: Juggernaut Head Case. Below we will explain how you can get this armor, upgrade it and where you can find everything you need for it. As we mentioned earlier: the base of this armor is the Heavy Armor. Heavy Armors in the Survival game-mode are rare but players have them already and there is definitely ways to get the Heavy Armor. The Heavy Armor + the new "Become a Juggernaut!" Survival contract are the two fundamental items you need to start your way to get the Juggernaut Armor & Helmet. The contract is relatively common so it should not be too hard to get one. Once the player has found a "Become a Juggernaut!" contract he has to activate it and kill 5.000 zombies. When the player has killed 5.000 zombies, and finished the contract, he will be rewarded with the following items: 1x Juggernaut Helmet Basic + 2x Juggernaut Arm Pieces. The helmet speaks for itself, the player now has a Juggernaut Basic Helmet. The two arm pieces + an original heavy armor + some glue & some rope can then be crafted into the Juggernaut Armor Basic. The player now has the both basic juggernaut armor and helmet. Now, both the helmet and armor need an upgrade to the medium variant. For the helmet to upgrade it to the medium variant you will need: 1x Juggernaut Helmet Basic + 1x Juggernaut Head Case + Some rope + Some glue. To get the Juggernaut Head Case all you'll have to do is kill normal super zombies until it drops you one. For the medium variant of the armor you will need: 1x Juggernaut Armor Basic + 1x Juggernaut Body Piece + Some rope + Some glue. To get the Juggernaut Body piece all you'll have to do is kill alien super zombies until it drops you one. Now that you have the medium variant of both the Juggernaut Armor and the Juggernaut Helmet you are going to want to upgrade it to the ultimate variant. To upgrade the helmet to the ultimate variant you'll need: 1x Juggernaut Helmet Medium + 2x Juggernaut Spikes + Some rope + Some glue. To upgrade the armor to the ultimate variant you'll need: 1x Juggernaut Armor Medium + 5x Juggernaut Spikes + Some rope + Some glue. To get the Juggernaut Spikes you'll have to be lucky: find them. They can spawn anywhere on the map. Collect them and upgrade your armor and helmet to the ultimate variant! To spice things up a bit we have also made a very cool skin for both the Juggernaut Armor Ultimate and Juggernaut Helmet Ultimate. As an event, this patch only we will reward players with these 2 unique legacy skin recipes. Of course this would only be for the Survival game-mode as that's where this armor is released. Here is how the skins look: To get these two legacy skin recipes all you have to do is get the Juggernaut Armor Ultimate and the Juggernaut Helmet Ultimate in your Survival global inventory. Once you have them, leave them there until patch 2.38! (If patch 2.38 takes too long to be released, we might make a separate announcement and roll the skins out earlier.) Every player who has the Juggernaut Armor Ultimate and the Juggernaut Helmet Ultimate in their global inventory at that point, will receive the unique legacy skin recipe for both items. This is the ONLY time you will ever be able to receive these skins! Note: We decided to do actual recipes this time as it gives players the option to decide themselves if they want to learn, trade or hold on to it! CRAFTING: Attachments are now craftable: Repair Kit Wrench (1) Metal (1) Plastic (1) Glue (1) Rag (2) Compact Scope Red Dot Sight (1) Aluminum Foil (2) Nails (1) ACOG Sight Reflex Sight (1) Tech (1) Aluminum Foil (1) Aimpoint CS Reflex Sight (1) Tech (1) Aluminum Foil (1) Red Dot Sight Holographic Sight (1) Tech (1) Aluminum Foil (1) Modular Grip Aluminum Foil (3) Forward Grip (Metal (2) Plastic (2) Glue (1) SMG Grip Aluminum Foil (2) Rifle Flashlight Flashlight (1) Aluminum Foil (2) Battery (1) Rifle Laser Aluminum (2) Tech (2) Battery (1) Tactical Sniper Scope Compact Scope (2) Aluminum Foil (1) LOOT: Reduced the chance of SWAT armor spawning. The item has a lot less spawn chances now. COLORADO V2 (Survival): Lowered the amount of spawning cars. COLORADO V1 (Survival): Lowered the amount of spawning cars. Open World Updates: COLORADO V2: Fixed the render distance of the hay bales next to the NATO Base. (PVP) HOSPITAL: Fixed the trees which didn't had any collisions and you were able to walk through. Battle Royale Updates: GENERAL: Adjusted the shadow settings for the high / ultra graphic settings. Estimated patch size: around 300 mb. Patch ETA: patch will roll out shortly after this announcement. Estimated downtime: around 1 hour but we'll try to keep it as short as possible. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  39. 5 points
    Hello ! Because I believe that the day when Infestation The NewZ falls is just a matter of time I decided - as a huge fan of this game, veteran, top 2 in Survival Reputation, and a simply a dude who played 90% of previous versions including Infestation Survivor Stories aka WarZ, ISS:Th, ISS:W, InfectZ, DaD and many others I decided to make this post about the last and the only hope for this game which I believe is the idea shown bellow. First part of my topic is made of Facts and then the other one is dedicated to my "Big Merge" idea. You can disagree with my ideas, you can comment, share your feelings but please for god sake try to be mature. Here we go! The Facts: 1. Player count is dropping. People are leaving There are many reasons including bugs, lack of interesting events, different feelings about development and many others. And I'm fully aware that there are people who play NewZ outside steam using the launcher but this still gives us around 1,5 - 2k players a month. And around 1k players daily which are splitted into 4 different game modes which are: Open World Survival PvP Maps Battle Royale and there is a 5th one (coming soon) called the Competitive which will divide player base even more. 2. Open World is Sniper Only By Open World I mean Colorado, Caliwood and Oregon which are pure sniper based PvP where AR players has no impact on PvP at all (on spawn duels do not count as proper encounters). In most of the previous incarnations of Infestation including the original one, Assault Rifles had a big impact on the PvP due to rarity of Sniper Rifles. Currently AR's are used only as a tertiary (not even secondary) weapons lying at the bottom of inventory. Current PvP is all about sniping from long range and if it ever comes to a close encounter its always solved with body shot + mele/pistol or hs. Ar's are barely being used. So the conclusion is: Snipers are 99% of the PvP, Ars has 0 usage and loot in Open World has 0 Value (talking about single-run loadout); Proof that Open World loot has 0 value compared to Survival one: Here I'v made this comparison of load outs from different Game Modes. So for 1 Survival Load out you can buy 41+ Open World sets. Pretty big difference isn't it? THE IDEA OF THE "BIG MERGE" So called "Big Merge" would be some sort of a historical phenomen in the NewZ. The idea is to merge Survival Game Mode with Open World with keeping benefits of both game modes and making a balance between these two. Open World + Survival = Legacy Mode - lets use this term for further discussion. Let's assume that Open World and PvP Maps aka PvP Servers are 2 different Worlds. So the idea comes to: Balancing the loot - keeping items rare and valuable Separating Open World from PvP maps and making from these 2 separate Game Modes with separate Global Inventories, skill tress and of course characters and then: - *All currently existing characters would be duplicated : Legacy Mode Characters would have the exact same amount of XP but the Epic line would be gone. Legacy Mode reputation would be completely wiped/reduced - Fresh Start *Legacy Mode inventories would be converted and players would get the choice to choose: if they want their Gi's to go 1:1 to PvP Maps or If they want to convert these to Legacy Mode: If they choose to convert it to Legacy Mode: All snipers would get wiped or converted: You had 10k Mausers on Open world? You will have 100 on Legacy Mode. Same goes with all the other items based on the current community prices and here is the example: 1 imitar on Open World =5k 1 imitar on Survival = 50k So if you had 100 imitars on Open World you will have 10 on Legacy Mode * I think that wipe isn't the solution since both Survival and Open World players worked hard/paid a lot get their current inventories. * PvP maps characters would remain untouched. What are the benefits and the final outcome of this phenomen? Balanced PvP = no more SnP only experience - Ar players would be valuable again Snipers would become something special, something worth looting, fighting for Loot would be balanced - Legacy Mode would be just like the old ISS. Players would come back Both Survival and Open World players would be satisfied and would have a choice and a compensation. Why did Infestation Survivor Stories die? 1.Cheaters - WarZ never had any good shield against the cheaters - NewZ, thanks to Fredaikis has it. 2. Some people in old DEV team made awful decisions and this resulted in undeserved bans - currently we have Silenterror, Fredaikis, Svena and many others who are taking care of different things and are trying their best to make players happy. Even if the results are not always as we want and there are players hating on them - they continue on doing their jobs. Now all we need is this one good decision. Something that will turn the fate of our game upside down and return it's greatness. Thats all from me. Feel free to comment.
  40. 5 points
    You want to become a part of our clan? VISIT: Our website and hit the button on the left "Application" ─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­─­ ~> Requirements <~ - 150 000 OR + 100 000 Teamwork Filled GI English knowledge Be active! No loot whoring No Multiclanning! Be atleast 16 years old!
  41. 5 points
    Ho Hum!!! another nothing Event. What happened to the time when we at least got double experience? Another busted weekend as far as I'm concerned. STOP NEGLECTING THE PVE COMMUNITY.
  42. 5 points
    I tried being open minded about this event. However, it falls far short of what an event should be. Once again, the PVE side of the community gets NOTHING. And that trash bag is just that. TRASH. To say I am very disappointed is a major understatement. I thought we had this all hashed out. I guess not. On a scale of 1-5, I give this event a negative 7
  43. 5 points
    This is a compilation of FAQ we have gotten from the community thus far, mostly from Discord, forums and Facebook. Q: When will the game be available? A: The release date is set for May 15th, 2019 as of now. Q: If I own other Nether titles, do I still need to buy the game? A: Yes, you will. We are a completely new development team working on this game so our work should be treated as such. Though the essence of the game is still the same, a lot of development and time has been put into it so it only makes sense that it is made it as a new game. Q: How much is the game going to cost? A: The game will be sold initially for $15. Q: Will the game still use the same engine (Unreal 3)? A: Yes and there are no plans for this to be changed. Q: Will there be free weekend? A: Though we have nothing specifically planned for now, this is something we would like to do in the future. Q: Will there be the option to host your own server? A: Yes. You will be able to host your own server at will, with up to 64 slots. Q: Since there will be Global Inventories, how will they port among all the servers? A: Initially Global Inventories will be server-based. That means that your GI and the items you collect will only be available on the server you've collected them. Q: What kind of Server Options will be available for people who host their own servers? A: We will announce this soon. Q: Will there be any Pay-to-Win aspects (i.e. buying weapons and PvP gear for real money currency)? A: No. All the purchasable items for real money will be cosmetic only. Q: Will Factions work the same way they currently do? A: For the time being, yes. You will still have the ten factions that you can join and they have their own standing amongst them. Q: Will items be visible while on the ground or will they be in containers? A: They will be in containers for the time being. Q: When a player dies, do their items all drop on the ground or do they have a "corpse menu"? A: Items from players will all be on the ground upon death. Q: Will there be new weapons and monsters? A: Yes to both. Q: What about previous special gamemodes that were released (arena, play as Nether, etc...)? A: We do want to bring these in, but not for the time being. Q: Will you respawn at the same spot you logged out or will you get a new spawn/Safezone Spawn? A: For now we are keeping it logging back where you last connected Q: Will there be Weather? A: Unfortunately for the time being we will not add this. Though it is possible on the engine, we would first need to test how it would perform on your end before putting it in. And since one of our main focus is performance and optimization, we will not add this for now and we have no ETA on when we revisit this, if we do. Q: Will there be vehicles in the game? A: We are in the process of fixing them and readding them into the game. The buggy you get as a reward for capturing areas in the Wastelands is still available. Q: Will Character level port from server to server? A: No. Since every server will have different settings, this would not make sense. Q: Will Account level port from server to server? A: No. For the time being it will be independent.
  44. 5 points
    Hi everyone! We have been reading all the content from the forums and the official discord, and we thought that we should make a thread showing all the addressed feedback. The objective of this post is to keep a detailed record of all the suggestions and changes applied to the Survival Mode. The goal is to ensure that the entire community follow the changes and can consult the advances. We choose to organize all the information in the same post making easier to check future changes and keep the forum unsaturated, helping the developer team to make efficient and precise decisions that benefit the evolution of the game. Now players will have the leading voice and an efficient mechanism to be heard by our developers. The changes are going to be divided into the next categories: Done, In progress, On hold and Discarded. Achieved ideas based on your feedback and suggestions: Airdrops: Airdrops are now spawning on different locations on the map. Done Week/Weekend events: There are always new exciting weekend events. Done Official price list for the Survival mode: A list based in community feedback exclusive for the survival mode. Done Weapon automatically switches between compatible magazines: Now weapons will automatically switch between compatible magazines prioritizing ammo and size. Done Airdrops drop faster: Reduced the necessary time for an airdrop to touch the ground. Done New zombie and super zombie models: A few zombie models got reworked and brought back into the game. Done Several stability, performance and server improvements. Done New car models: New cool looking vehicles. Done New weapons: Adding new weapons and variants to survival mode. Done Thompson MKII: Thompson's younger brother. His aluminum body and counter recoil mechanism makes it lighter, smaller and faster. Don't let his appearance fool you, just like his elder brother this Thompson has proven to be lethal on skilled hands sometimes more than high caliber weapons. This weapon got adopted by the Boulder Police Department a few months before the infection and became their favorite a few days after. M40A1 Remington 700: A sharpshooter dream. Light, accurate and reliable. The Remington M40A1 is the first from a family of military variants based on the reliable Remington 700. This rifle was modified to fit army standards replacing the heavy wooden stock with a much lighter McMillan HTG fiberglass stock together with improved Unertl sights and a threaded barrel to allow flash hiders or supressors. It was introduced in 1966 as the standard USMC marksman rifle. This bolt action might look small and fragile compared to their "Anti-material" cousins but if it can take down a deer, it shoudn't have a problem going thru your skull. New attachments and exclusive gear: Done Barrels: AR and Sniper barrels. Silencers: Rifle, SMG, Sniper and Shotgun silencers. Stocks: AR and Sniper stocks. Suits and Armors: Swat Armor, Heavy Armor and a Ghillie Suit. Helmet: Heavy helmet. Backpacks: Hunter and Leather Backpack. Exclusive content: Wooden Locker: A new destructable locker added as an early release for the building system. This locked is smaller than Small code locker and can be placed on official servers to help players store valuable loot during pvp. ( More information related to crafting in patch 2.36 ). Juggernaut armor: A Brand new craftable armor specialized to protect from zombie damage, realeased with a special skin ( More information related to crafting and availability in patch 2.37 ). Crafting system: A nice and simple crafting window for those who like farming materials. Done Mission system: A new mission system with new Jobs and rewards each season. Done Model correction: Several models and attachments were improved and corrected. Done Fully reworked Colorado V1 Map exclusive for the survival mode: A small and optimized map adapted to survival experience and player feedback. Done Rebalancing the crafting system: Improving the crafting system according to looters feedback. Done Rework the exchange missions: Reworked the weapon Exchange contracts, these missions are available on the mission tab and their rewards can be claimed on the Blue Ridge Safezone Done Optimizing Grass: The Grass model has been reworked and replaced to optimize the game. Done Hunter backpack for survival mode: A bigger backpack for all your trading needs. Done Increase the chance to get infected by the zombies. Done Killing another player yields experience: Added a 20 XP reward for killing players Done Crafting gives you XP Done Bringing the cars back to the official servers: Cars got reworked and spawn again inside of the official servers ( 6 Cars distributed around the map ). Done Loadouts in survival mode: Players can use the load-out feature now just like as in Open World. Done Rework clan territories system. Done Added a 1-minute cooldown to the locker usage: This is only on Official servers and done to prevent "locker camping". Done Increased the server hop cooldown time from 2 to 6 hours to prevent players from ghosting. Done Constantly improving maps in favor to enhance players experience and making their gameplay much more fun. Done Invisible Zombie showing on the radiation areas BUG: Solved a bug on the radiation areas where a zombie turn invisible but it can still damage the player, Special thanks to Took his time for notifying about this bug. Done Base Building and resource gathering system. Done and under constant improvement! New interesting missions: Adding new interesting and mysterious missions for those who like to complete tasks and follow a history line. Done Daily rewards for premium accounts ( Survival ) : Now all premium accounts will be getting a daily reward in the survival mode. Done Base building BETA : A big step heading to a new gameplay experience including new craftables and resources. Done Overall weapon rework : Weapons have been balanced in order to improve gameplay. Done Secret rooms and keys: Secret rooms that hide precious loot inside. Done Survival Marketplace : A nice market place for survival mode ( Patch 3.3 ). Done Survival Dollars : A currency for suvival mode. Done Survial mode wallet and ATM system : A wallet and ATM system to stash your Survival Dollars ( Patch 3.3 ). Done Picked by a DEV for next patch: Work in progress: On hold: Radiation on Campos Colorado V1. On hold Discarded: More Maps and servers for survival mode: There use to be a lot of different maps and servers for every region, but since many of them were not used and thanks to community feedback we choose to keep a smaller amount of maps and servers, prioritizing quality over quantity. Discarded A suit that makes you invisible to the zombies. Discarded PVP Flag: A server with a hotspot on the map that can be captured like a regular clan territory. Adding another Safezone close to Frosty or the airport ( Colorado V1 ). Discarded Discussion thread: External links: Facebook: https://web.facebook.com/Infestation.NewZ Official discord: Discord.gg/thenewz Download the game: https://www.playnewz.com/ Survival Price list: https://goo.gl/wQiukT
  45. 5 points
    Without further ado, we are here to finally announce the starting date for the Supercup and some additional details! First thing is first. ALL clans need to confirm their presence by having a member reply to this topic with the clan tag, region and the primary contact. The deadline for confirmation is FRIDAY April 19th at 11:59 (European Time) The Cup will start on the following WEDNESDAY May 1st at a time to be determined. There will be many matches happening and in DIFFERENT REGIONS THIS TIME (more details to come).
  46. 5 points
    TEAM NAME AND TAG*: GOSU COUNTRY/REGION: POLAND / GERMANY / RUSSIA / PEPIKI PLAYERS**: 1. Gibelin (CLAN LEADER) 2. FreakyS (CLAN LEADER) 3. Kozibrodka 4. Gydron 5. Keroplay 6. Ammik 7. Lasergurke
  47. 5 points
    Happy to see all the involvement! Winner will be drawn later today! Cheers!
  48. 5 points
    Recently i got bored again and tried my best on creating a new skin for the game that some people could really like. I did this voluntary and the shown pictures are NO GAME FOOTAGE, these were created with photo editing programms. This has no competitve or pirating background. Its about the Heavy Armor which got a lil Elit'ish touch from myself, i tried to recreate the Elite as best as possible. What do you guys think about it, please let me know and leave a feedback. If you have any suggestions for changes, feel free to leave 'em here. Greetz, isnt.
  49. 5 points
    Max. 5 people of a clan should be able to join the server.
  50. 5 points
    As the title says. Shotguns are a completly no go on small pvp servers and ruin the whole experience. ppl spawn in with a shotgun and boom you're dead, nothing u can do, that's not very smart in case you're playing on small maps lol. if ppl wanna camp with shotgun, colorado is their way to go, otherwise, JUST NO.
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