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  1. 4 points
    Dear players, It's FINALLY time to kick off an event we've been working on for the past 2-3 months! It is time to take New Z back to the Medieval days. This will be one of our bigger events and includes many exciting things like a NEW medieval map, many events, giveaways and competitions, medieval skins and much, much more! Now, let's walk you through the details: EVENTS MEDIEVAL SEASONAL LEADERBOARD During the event, Medieval seasonal leaderboards will be active. Top 5 in each leaderboard in Survival, OW and BR will be rewarded: 10 Medieval boxes for 1st place, 5 for 2nd, 3 for 3rd, 2 for 4th and 1 for 5th place. Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET) PLAYTIME REWARD We will reward those who played 25 hours or more during the event with 5 medieval boxes. Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET) The boxes will be rewarded at the end of the event. GLEAM GIVEAWAY We will give away LIFETIME PREMIUM and 5 medieval skinboxes to 3 lucky winners! The giveaway will be posted on June 9th on playnewz.com/giveaway. Start: Tuesday, June 9, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) DOUBLE GD/SD/BT/CT & XP We will run a Double Currency and Double XP event during the first week of the event! We want to give a heads up that Private servers may fill up quickly, but we have got an extra NA server to support the demand. Start: Tuesday, June 10, 12:00 PM (CET) End: Friday, June 14, 12:00 PM (CET) Start: Tuesday, June 19, 12:00 PM (CET) End: Friday, June 21, 12:00 PM (CET) LIVE STREAM BY CHUPACABRA A live stream event will be done on both 12th and 19th of June by our Community Manager Chupacabra with lots of fun and awesome prizes! More info about this in a separate post! Start: Friday, June 12, 18:00 PM (CET) Start: Friday, June 19, 18:00 PM (CET) COMPETITIVE EVENT We will do a Competitive event in order to get players into this fast-paced, exciting game mode! At the end of the Competitive event, we will reward 10 random players who have played 3 competitive matches or more with 5 Medieval boxes each! Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) MEDIEVAL BATTLE ROYALE We will activate our NEW MEDIEVAL MAP in Battle Royale and make it medieval-style. Don't miss this out! Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET) CONTENT A lot of content has been prepared for this patch! Skins, clothes and a dedicated map has been prepared! Medieval 2020 Box: Will be available in the in-game marketplace and findable in-game but very rare. Also dropped by Super Zombie and Slicer Zombies. Will also spawn in secret rooms and on heli cras sites Some of the contents in the box: Skins The following skins will be availible from the skinbox and events only: Sprays The following sprays will available during the event only: Character Clothes The following Character Clothes will available during the event only: Rockin Rollah Shane Walter Mechanic Items The following items will available during the event only: Medieval Trading Lounge: The trading lounge is updated in medieval-style. Enjoy! PVP MAP We have made a PVP map out of the Medieval trading lounge - make sure to try it out! NEW MAP - MEDIEVAL For this event we are releasing a completely new medieval map made just for this event! It will be available in both Survival and Open World. It will also be added to Battle Royale during the second event week. We are really excited for this! MISSIONS There will be special missions to do in order to gain rewards inside the event map! Complete them for awesome rewards! You will have 6 missions on this map which you can repeat all the time. Rewards are XP and Medieval coins which you can use to exchnage them for a Medieval 2020 Skinbox. Keep in mind, you need 10 of these coins. This map will NOT have a safe zone, so you have to log out and stash or join a different map to do so and might risk your good position. We hope that you appreciate our big efforts in making the best event so far. Good luck in the competitions and happy farming! Best Wishes from the Fredaikis Team!
  2. 4 points
    SUMMARY: Fixed skins that didn't match the set. Fixed abusable bugs related to the vehicled and secret cave. Fixed some minor UI issues and cleaned it up. Added skins for the Medieval Event. Fixed objects around the maps. We are tweaking the loot from Helicopter Crashes, Slicers and Secret Rooms live from now on. Any feedback is welcome. We made a small change to the gun switching system. It now prevents abuse from it. Added new contracts/missions with Slicer body parts. Fixed an issue related to multiple zombies. This issue most likely is the main cause of the ping spikes on areas with many zombies. Improved loot in some areas in both Open World and Survival. Changed the way loot spawns in Secret Locked Rooms. Full Patch Notes: GENERAL CHANGES USER INTERFACES AND MENUS: Made some small UI changes to have a cleaner look. Whenever you pick up gear and attachments from the vault, it will no longer auto equip if its a superior one than you had on. Oceania Servers have been removed from the Server List. Added a protection on changing weapons that was easily abused. Reverted back a change that would cause your mouse to "escape" the Window when you had other menus open. Fixed a bug where players were able to open the ingame store while dead. Fixed a bug where you could use your "Taunt" command while typing in search bars in the GI or store. Updated the Tutorial Windows in English, German and Portuguese. Fixed a few issues in the French translation. GENERAL FIXES: Fixed an issue with zombies that caused gathering too many of them at the same time. This SHOULD fix the ping spikes, but we will need broader testing. Made a few changes to physics on cars versus players that allowed players to abuse and enter areas they shouldn't. You can open the "player list" (Tab Menu) while climbing up and down stairs. When you pick up gear and attachments from the vault, it will no longer auto equip if it's a better one than you had on. Fixed an issue that caused an error when gifting a friend character clothes on the marketplace. ITEM CHANGES VEHICLES: Fixed a visual bug that would show the wrong durability on vehicles. You are no longer able to repair vehicles when they're at 100%, so you won't waste repair kits. You are no longer able to refuel vehicles when they're at 100%, so you won't waste fuel. Fixed an issue related to Player vs Vehicles physics that allowed players to glitch and abuse those glitches. Normal Repair Kits will no longer repair vehicles with less than 25% durability left. For such cases a Premium Repair Kit will be required. ZOMBIES: Improved textures and materials for the Slicer. This gives the Slicer a better appearance with more detail, especially on higher resolutions. Added two new unique items to the Slicer: Slicer Head and Slicer Blades. They can be acquired from Slicers and are needed for the Razer Blade contracts. LOOT: Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. SKINS: Fixes Fixed some K. Style NVG textures that didn't properly match the rest of their sets. Those include: Pulse, Black Night, Helix, Modern Black, Battle Royale, Crimson, Camo and Digital Red. Fixed some other Pulse skins. Their Glow Maps were not properly set and they now all have the same level of glow. Fixed the M107 Recipe icon. It was missing. Renamed all the Sig Sauer 556 skins. They are now called Sig Sauer 556 "NAME". Fixed the Iron Sights on multiple Sig Sauer 556 skins. They were still using the unskinned version Iron Sight. Fixed the AWP Tech glow map. Its glow was not properly set and it now matches the rest of the set. Fixed the coloring of the Heavy Armor Fallen Angel Gold. It now matches the rest. Fixed the colors and wings on the Heavy Armor Fallen Angel Desion. Improved the Blue Night skins set. The colors have been readjusted to its intended colors. It's now less "purple" than it previously was. Fixed the description of the Sig Sauer 556 Skins. Fixed an issue with the sound on the Valentine Heart Katana Skin. Fixed the texture on the M9 NVG Valentine. Fixed the model on the Heavy Armor Helix where the lower part of the armor would split from the rest when crouched. Additions Added a new skin set for the Medieval Event. You will see more details on them when the event starts. Added skins to be rewarded to Battle Royale 2019 Leaderboard Winners. These are 3 different skins. Rank 1 will receive a unique one, then ranks 2 to 10 will receive a different one and 11 to 50 will receive another one. These skins are unique and will be automatically applied on the accounts so therefore nobody else can get them. Added two new Toxic Skins, the K. Style NVG and Moto Helmet. They will be added to the Revolution Skinbox. OPEN WORLD LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Open World Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed a player spawn that had the player spawn inside a tree. Moved some objects that were blocking the entrance of a few buildings. Fixed some terrain issues at Blue Ridge Safe Zone. COLORADO Fixed a Helicopter Crash at the Airport that contained the wrong loot pool. The loot from it now matches other Helicopters. OREGON Fixed a airdrop spawn where the airdrop was going through a building while landing. SURVIVAL GENERAL: Fixed an issue where your backpack would change when you picked up a smaller backpack. It now only changes if you pick up a larger one. LOOT & ITEM CHANGES: Items from Helicopter Crashes will continue to be tweaked over time. Items from secret rooms will continue to be tweaked over time. Items from the Slicer and Toxic zombies will continue to be tweaked over time. New Contracts Added. They can be found around the world but they will also be in the Survival Contract Box. Razor Blade I Razor Blade II Razor Blade III Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls. Added an extra protection against players camping inside secret rooms to wait for the loot to respawn. MAPS: COLORADO V1 Fixed some misplaced objects at Norad Military Base. Fixed a building at West Boulder that had a door blocked by some objects. COLORADO Fixed a gap in Norad where players could get stuck. Fixed a misplaced sandbag barricade at Camp Splinter. Fixed some flying objects in Whitestone Mountain. Buffed the military loot at the Airport. Reworked the zombie spawns at the Airport because of server performances. The amount is still the same, but 30% of them will spawn over time. OREGON Fixed an airdrop spawn where the airdrop would go through a building when landing. Estimated patch size: 250MB Patch ETA: 1 Hour Estimated downtime: 1 Hour Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis Team
  3. 3 points
    Dear Community, As planned we are releasing patch 3.4 including fixes and improvements and the new Season Pass 04. Next to that we are also releasing the new Pulse skin collection. We are working hard on the next upcoming event although it's not just ready yet. Expect more information about that soon. Now, without further ado, let's jump in to the patch notes: Overall Updates: GENERAL: Various new assets have been added to the game related to a future medieval themed event. More information about the Medieval 2020 event will follow soon. Fixed an issue related to the recently added prefab spawn system. This is the system that for example controls the random appearing helicopter crashes on the maps. There was an issue that could cause the site not to spawn on private servers. Fixed a bug that caused players not being able to pick up particular items in secrets rooms. VEHICLES: Improved / Updated textures for the racer vehicle. Fixed a bug causing cars to de-sync with clients. You can no longer exit a vehicle while trying to glitch inside a locked area. People were using cars to glitch inside these rooms / areas. We'd like to remind all of you here that we have systems in place to ban players attempting this. Don't do it. 3D MODELS: Upscaled textures for the airfield control tower. SPAWN SYSTEM: We are working hard on the current spawn system in the game. We have heared your feedback and made according improvements: players will no longer always spawn in the exact location of the player spawn, but instead spawn in a close area around that particular spawn. This will always be random. We hope aim to improve the current situation. Medieval 2020 Event: The Medieval 2020 event will not start just yet, so hold on! With this update we are already teasing some of the content for you guys. The vault NPC textures have been updated to fit the Medieval 2020 event style. The trading lounge has been updated to the Medieval 2020 variant. We hope you are all as excited for this event as we are. Stay tuned for more soon! (More pictures here: https://imgur.com/a/w49ITgz) Season Pass 04: In this update we are releasing Season Pass 04. The pass will directly be available after the update in the in-game marketplace for 2000 GC. A lot of new, unique content has been created and added to the game for this Season Pass and overall we are very happy with the result. Based on your feedback we have created Season Pass 04 and there is a couple of things that we'd like to address and explain: This Season Pass will be available and over a period of time that is over 2 months. It will end on July 31, at 12:00 PM (CET) 2020. The reason for this length is so that everyone has enough time to potentially finish it and claim all the rewards from all the levels. The levels and XP needed per level hasn't changed compared to previous passes. We are overall pretty satisfied with the current level and XP amounts so there is not really a reason (yet) to change anything around this subject. New exclusive content has been added for the Season Pass 04. This goes from unique sprays and taunts all the way to skins. A lot of next-level looking skins have been added and will only be available through the season pass. (Screenshot below of the new "SVD Hell" skin that you'll only be able to get through Season Pass 04:) And no, this is not the ONLY unique skin / content for the Season Pass 04. There is a lot more! There is also a dedicated key item (both for Survival and Open World) available in Season Pass 04. In this case, players can get the Season Pass 04 Key 7x for each Survival and Open World through the rewards. Players can use these keys to enter an exclusive Season Pass 04 zone that can only be entered by players with this particular key. In these areas players have a chance to find even more exclusive Season 04 Pass-only content. And yes, even have a chance on getting ANOTHER SVD Hell skin recipe. Risky? Yes. You'll have to venture through Colorado V2 and open the door, although since this is map based, you can also just go on your private server. Remember, you'll only receive 7 keys in total for both Survival and Open World each. You'll only have 7 tries as they key disappears from your inventory once the door is opens. Where are these "areas"? Well, they are caves actually. They are only on the Colorado V2 map for both Survival and Open World and there is only 1 on each map. You'll have to find the location yourself. Good luck! Item & Skin Updates: REWORKS: Reworked the store icon for NVG Goggles Civilian. ADDITIONS: Added a new skinbox: Pulse Skinbox. Added a new skin for the Custom Guerilla: Custom Guerilla Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Heavy Armor: Heavy Armor Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the IBA: IBA Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the IMI Tar-21: IMI Tar-21 Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Night Vision Goggles Civilian: Night Vision Goggles Civilian Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Moto Helmet: Moto Helmet Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the M. Style Helmet Heavy: M. Style Helmet Heavy Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the Wakizashi: Wakizashi Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the SVD: SVD Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the VSS Vintorez: VSS Vintorez Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the AW Magnum: AW Magnum Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the M107: M107 Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the OTs-03 SVU: OTs-03 SVU Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox. Added a new skin for the K. Style NVG: K. Style NVG Phantom. This skin is part of the Phantom skin collection and content of the Phantom Skinbox. Survival Updates: GENERAL: Private servers will no longer have a group / clan limit in Survival. CRAFTING SYSTEM: Fixed a bug causing crafting items to be lost when logging out while crafting. OREGON: Removed the code lock at the door area of the pyramid as it was causing confusion for players as they thought this was a locked room. COLORADO V1: Fixed a helicopter crash site close to Crystal Lake. This crash site wasn't aligned properly with the terrain. Open World Updates: COLORADO V2: Increased the loot at Zeta Military Base. COLORADO V1: Removed some left-over models related to the previous event. These were located close to Fallsdale. OREGON: Removed the code lock at the door area of the pyramid as it was causing confusion for players as they thought this was a locked room. Battle Royale Updates: COLORADO: Fixed some texture issues of walls close to Frosty Pine. ARIZONA: Fixed / improved the collision around the fire station where players were able to get on top of the roof. This is no longer possible. Estimated patch size: 100 mb. Patch ETA: Update will roll out as we speak. Estimated downtime: 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  4. 2 points
    So, I've seen you mention a new vehicle a couple time now. My thing about that is, WHY?????? The vehicle system is just about back to where it was before you supposedly fixed it. Vehicles are back to flipping and flying through the air. What makes it bad is the fact that you can only place a vehicle with it pointing north. When driving off road, the tree limbs are so damn low to the ground that you cannot see anything in front of you. And when the vehicle leaves the ground and goes sailing through the air, it decelerates. When it lands it has to build up speed again. And the fact that you said that 'Now you can adjust the vehicle in mid-air to land squarely on the ground' is a joke. As far as I'm concerned, the vehicle system is as bad, if not worse than it was before you 'fixed' it. If you are indeed going to introduce a new vehicle, FIX THE BROKEN SYSTEM BEFORE YOU INTRODUCE IT.
  5. 1 point
    Already back to normal, thanks!!!
  6. 1 point
    Only negative point will remove half the zombies from the airport V2, now it's more difficult to complete my season pass, please come back with the zombies at the airport v2!!!
  7. 1 point
    Dear Community, Today is Friday and this means it's time for the weekend event. For this weekend event we'll have it live for the following period of time: START: May 29, 2020 12:00 PM (CET) END: June 1, 2020 12:00 PM (CET) Now, let's jump into further details about this Weekend Event: Double Reputation Oregon (OW + SURV) All reputation gained on any official Oregon servers is doubled. Mirror Fields is BACK! (OW) We will bring back the PVP map Mirror Fields. Solo Queue (BR) During this event, you will be able to use Solo Queue in Battle Royale again. We are also going to rotate one map again. This time Arizona V2 will be replaced with Colorado. Cliffside (SURV) We are going to enable Cliffside during this event. This map will go offline again after the event. Keep in mind, there is no Safe Zone or Vault. GOLD COIN SALE: 50% EXTRA GC on the 20 Euro package! You will get 50% EXTRA GC by purchasing the 20 Euro package on our website https://playnewz.com/buygc MARKETPLACE SALE: Chrome Skinbox 30% DISCOUNT! This week we are doing a sale on the Chrome Skinbox where it's on a 30% discount. Note: This sale is a weekly one so it has already started before the weekend event and does not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! Have any feedback for the weekend event? Feel free to share that with us at http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // The Fredaikis Team
  8. 1 point
    The cliffside map should come to the open world (it was a fun map)
  9. 1 point
  10. 1 point
  11. 1 point
    I see as a big waste something that for me was like the first SZ in the old War Z, where ammunition was limited and killing one was very difficult with stanag 30 (at the time it was necessary to use shotgun). I think about the "secret room". Why they not make a especial map with especial zombies and itens and the way to go for it is entering in the secret spot and teleport to this map. Use oregon parts to do that. The cars system works for me in roads. Out of cities the car accelerate all the time because the wheels don't touch the ground. Makes sense, but the velocity decrease in ar like a "brake" push button. And if you move the car in axes you need push the button 2 times to work.
  12. 1 point
    idk man the only thing keeping most of these players here are their massive GI's that let them PVP forever and ever, wiping would get rid of the OG players and the new players wouldnt know what to do if all the og players walked away
  13. 1 point
    I finally took the time to kill a Slicer. Wow. Was it tough? Sure. Was it worth the expenditure of ammo? Hardly. the best piece of loot it dropped was a karambit. And why in hell are you all so fixated on having everything drop heavy armor and helmets? Even the rare locked room has nothing but standard loot to offer. I about fell off my chair laughing when I opened one and saw the six item boxes. What a big disappointment when I picked them up. Again with the helmets and armor and regular automatic weapons. Oh sure, you toss in an occasional sniper but it's not really worth the effort you have to put forth to gain entry. Also, why don't you post the locations of these rooms? It's not like they are a special event. They are part of the game now. After all this time you should be able to do a much better job of keeping players interested in all aspects of the game, not just PVP and Battle Royal. Beyond those to parts, all you do is run around a stale map killing zombies. The fun has long since turned to boredom. Maybe a total wipe isn't such a bad idea.
  14. 1 point
    lmao if they wiped game would actually die
  15. 1 point
    Hello Survivors! I know how hard it can be when you playing alone in survival. Same with if you are new to Survival. You start with nothing, farming is the frist Thing you should do, but how? Other Player could kill you, and if that happens you will lose all ur Stuff.. I allow new Players and People who cannot really defent theirselves to Play on my PVE Server! If you are interessted just PM me or wirte a comment here. I will send you the Password and you can farm all day Long! The Server is empty atm, so it would be the best Idea to give other Players the Chance of using it. It is Free, so use it!
  16. 1 point
    Airport's room is in one of those 2 story containers and Rio's room is under the highway, right in the middle of the city
  17. 1 point
    @Fred, @3lias, @Sven I hope you all take the time to read this post. Please, don't just ignore it like you do for so many other comments and suggestions that are made by the community. I don't usually play in the radiation areas, but today I found myself caught up in the middle of one at Zeta. These are just a few of the things I experienced while there. First of all, The view through the gas mask is still quite horrendous. Especially at night. The field of vision is far too narrow based on personal experience wearing a gas mask. This needs to be adjusted so the view is a bit clearer. During daylight hours, it's not quite as bad but it does need improvement. Second, The bus stop that is located at Zeta is in an area that is inside the radiation area. This is wrong. If a player decides to travel by bus to Zeta, and is not prepared, they are in for a rude awakening. This is magnified if they arrive during nighttime hours. I suggest that either the bus stop be moved further south, closer to where it used to be, or by shrinking the radiation area itself. It doesn't make sense to have the radiation area engulf the bus stop there. Third, the flashlight attachment is still not working correctly. I tried attaching it to my weapon to get a better field of vision. When it is first attached, it does help with the visuals. HOWEVER, as I had reported multiple times in the past, when you switch to another item and then back again, you are blinded by your own flashlight. I had thought that this issue was fixed a long time ago. I guess if someone stops reporting an issue such as this, it gets tossed aside and not worked on. When you are confronted by more aggressive zombies, and cannot see them clearly, it is extremely difficult to get to a safe place. To help with the visual aspect of being in a radiation area, a working flashlight would be more beneficial than the blur that you see through the gas mask lenses. Fourth, and most important and irritating, the loot drop and experience gained. It takes between 4 to 5 times the ammo to kill even regular zombies. You have to shoot them in the head at least 5 times before they die. Super and Alien zombies are even harder to kill. The toxic zombie is even worse. Since you are having to deal with such low visibility and a massive expenditure of ammo, the experience should be at least 3 to 4 times what you get normally. As far as the Toxic Zombie, why the hell is it only dropping 3 items? Especially when a good amount of times 2 of those items are armor and helmets. A regular Super drops 8 items. Why such a restriction on the amount that is dropped from a zombie that takes so much ammo? In my opinion, the issues presented here can be considered game breakers. I have been playing this game for over 3 years. I don't see any reason why game issues such as these are allowed to continue to exist. It just doesn't make sense.
  18. 1 point
    For me the SZ, alien, toxic, slicer, +++, should be ultimate boss, and you have to get a team or a great strategy to kill one off this. And if that is applied the loot should be greatly increased. For now I can kill a slicer using antibiotics and PKM, in the floor. Is to easy. Make the SZ common at slicer life bar and up the anothers at scale. Increase damage from this monsters. Make dificult to kill to the great loot makes more sense.
  19. 1 point
    Nice guys!
  20. 1 point
    Very thanks the answer ;)
  21. 1 point
    I don't think that u will get more gd.
  22. 1 point
    Hi, if youd like to know you can check for instance https://steamcharts.com/app/555570. It's that number + about 20% more as some are playing on the website client.
  23. 1 point
  24. 1 point
    I personal like this idea. I will bring it up to the team.
  25. 1 point
    It's nice to see the work on the survival mode going on. Not on a large scale, but still something is moving forward. But it seems to me that it's time to pay attention to the real aspects of survival. I already wrote a lot of things many months ago, but the developers did not pay attention. Maybe they paid, but decided not to answer. I hope you pay attention to this, because very often I didn’t get anything in return First I’ll write not so important things, and then I will continue. Less important things: More realistic ghillie suit. Because right now it doesn't look quite good. Fix butterfly knife animation. The knife is spinning very oddly in the hand Clean sweep half the blade disappears when you play in the first person and aim Remove melee from the leg! Someone answered me a long time ago that he would work with this, but nothing was done. It just doesn’t look beautiful, especially when there is an axe or other long objects on the leg. Try to fix the hair does not stick out from under the helmet Make time in the game a little longer Better lighting, similar to Warz.More darker and creepier More realistic forests (bushes, small trees,etc.) to better hide Now more important: Maybe it’s worth a little change in the display of a crashed helicopter on a mini map? For example, do not show exactly the point where it fell, but the area? Within 500 meters or a couple of kilometers? So that players would have to not only fight with other players for loot but also look for a helicopter Reduce loot at military bases in Colorado V1. Too many weapons and everything else. It’s impossible to even pick up everything. A lot of loot is scattered next to each other. Searching for loot in this way is not interesting when you take a couple of steps and find 3 guns. Someone will say that this is very good. But the survival mode should not have a huge number of spawn weapons. There was not much loot in the old infestation at the same Airport. I want to search for Loot, not just pick everything up. The amount of loot should be much less. In the old game, I could go through all the tents and find only 1 or 2 m16, sometimes I was lucky and I found Mauser. How happy I was then... But now I loot the same tents and find 10 different guns. You can try adding the ability to drop your backpack with all the loot. So that the character can run faster or in order not to lose all the loot when you run to kill someone. This backpack should not disappear from the map for a long time so that the player can be able to pick it up. Also, other players can pick up this backpack You can add extra pockets. They can be on body armor or separate vests with pockets. You can try to work on new models of weapons. For example (m4, ak, fn scar) and new types of pistols. It would also be possible to make a light sniper rifle for survival mode. Which will not be very rare. It will have an optical sight and will kill with one shot a player without armor. But if with armor, then with two or even three shots. Depending on the quality of armor. Super zombies should have more hp. Because the player finds a lot of weapons and kills him. Then he gets more weapons and can kill the second It seems to me that night vision should be rare. Nights should be dark and dangerous, but everyone has NVG. I don’t know what to do with this. Maybe You can remove all the NVG's from the players inventory, except K. style, because they are rare. Players will not use these helmets so often. This is just my opinion. Many items from the open world must spawn on survival too. It is worth adding more screaming and running zombies. I saw these on Colorado V2, but they walk slowly on the rest of the maps. Less melee and ammo spawn. But more spawn of individual bullets.More meaning in crafting. Or let axes, hatchets and other good melee things spawn less Less spawn armor like MTV and IBA. They are very common That's all for now. Thanks.
  26. 1 point
    Ummm @Sven, I have a bit of bad news for you and your team. This issue has not been fixed in it's entirety. It seems you only focused on the 64-bit side of the game. I switched to the 32-bit because, while playing the game in 64-bit mode, it was playing in a very 'choppy' manner. In other words, there was a stutter whenever I approached an area populated by zombies. Much in the same way as I described when talking about the issue addressed here. However, in the 64-bit mode, it didn't throw the vehicle into the air and disconnect me. However, upon switching to the 32-bit mode to see if the problem was lessened, it was not. I approached the same exact spot I talked about previously, driving at high speed, my car was thrown high into the air and I was again disconnected. This has again cost me a ZK Spawner. My reason for trying to play in 32-bit mode was simple. It seemed that the 64-bit mode was not optimized. This is apparent because, even while on foot, the game stutters (pauses) momentarily. In addition the FPS fluctuates from 32 up to 150. This does not allow for a smooth transition from place to place. In addition I observed that while driving, the vehicles 'bounce' as if hitting unseen bumps in the road. And, the issue of the vehicles flipping and twisting in mid-air, that was supposedly repaired, is coming back again. (Yes, I was driving on the paved area). I am playing on my own personal private server so I was alone. Further observations of gameplay indicates to me that the game is in need of better optimization. The FPS changes dramatically depending on what you are looking at. It seems the grass is higher than before, and there's the issue of trees with branches so low they protrude into the ground and through other stationary objects. (As I have pointed out on numerous occasions most noticeably at Camp Splinter). This needs to be corrected. What is the sense of introducing new and exciting zombies, and loot items, if the game environment won't support them in a proper manner.
  27. 1 point
    Kjerfestation Survivor Stories Me and my clan/community TSI – The Survival Initiative have all been away from NewZ for about 4 months now, due to our opinions on mistreatment/carelessness Survival game mode received over a longer period. Personally, this is my first break I’ve had from Infestation since 2012 lol. – And it’s funny how I didn’t realize how much I missed the game until I tried it again a couple of weeks back. It made me realize, that I should never have left in the first place, this game really runs in my veins. That said, I also realized that while we’ve been gone, there’s been some quite awesome updates, only that those updates should have happened 6 months ago, it’s a little late now, but not too late. I have been wanted to do this for a while, to write down my own “Vission-N-Dreams” for NewZ Survival, how I personally would have gone about it if I was developing this game. As you’re reading this, I want you to know, that all my following ideas & suggestions are designed to accommodate as many different opinions and playstyles as possible, and not only my own. – I have a tendency to be a very objective and analytic person, that always tried to accommodate the majority rather than the few. My personal goal is to have a Survival game mode that can accommodate people who like PvP just as much as people who like PvE, and even build a bridge between the two, so that players can earn pvp-advantages/progression through PvE-progression, and PvP-advantages/progression through PvE. [- Some games that have succeeded very well with this, are games such as Survarium and Escape From Tarkov -]. My Gameplay Suggestions Spawnkilling How I would solve spawnkilling; Not spawnkilling in general, but spawnkilling specifically when you spawn in “together with another player”… This is actually not my first time brining this idea to the table, I did it a couple of years back, but it didn’t receive much attention, even though it all seems very easy to code-N-implement. The idea is, that each player has an invisible “aura/circle” around them when they spawn in which has a timer, this aura becomes visible for you and your opponent, when/if another player spawns at same spot as you, - And as long the two aura’s are touching, they will appear as red, and while they touch the players can’t damage each other. – Simple! No? New zombies Before I start talking about new zombies, let’s talk about the ones that’s already there, and what there can be done to make them more interesting and appealing to kill/farm. It’s not absolutely necessary, but it would be nice to see some new/more zombies models, after almost 8 years looking at the same ones. Other than that, once in a bunch or so, zombies should wear a helmet and/or a light gear or something, gas mask, fireman helmet- or whatever-younameit etc.., this gives a realistically sense, that fits right in, in Survival game mode. I have 5 new zombies/monsters in mind exclusively for Survival mode: ⦁ Recently Effected Zombies These zombies should be just as easy to kill as normal ones, but they should always be sprinting at you, and have different face-model than normal zombies that look a little more human, so that you can spot them on distance. ⦁ Turned Survivor (Pre-Super zombies) These zombies are rare or semi-rare, and spawn at completely random places and are heavily geared, they’re fast and has increased damage AND hit rate, they take 1/4 of an LMG mag in the head to kill, and drops a random set of PvP-load out. ⦁ Big Foot. (Designed to require at least 2+ players to kill it) "Give veterans the Big Foot they never found" - I don't know how many of you remember this whole shit storm during alpha/early WarZ, about entire groups/clans looking for a "allegedly" spawning Big Foot, as there was "big foot" signs around the map, and ambient sounds of what sounds like a big foot, - which I believe is still there. Big foot shouldn’t be harder to kill than a normal Super Zombie, but it should be way-way more deadly, maybe not more damage, but faster hit-rate and further hit-reach! ⦁ Dead Foot. (Designed to require at least 3+ players to kill) Yes, you guessed right, a zombie-big foot x) … More bad-ass than Big Foot, and better loot drop. ⦁ Sick Foot (Raid boss) Radiated Dead Foot. Nuff said. --- (Can only be found during Power Plant Failure) --- A normal Big Foot should have less health than a super zombie, but should be more dangerous too, faster and further hit-reach. But Big Foot is not evil, nor aggressive, when Big Foot spots a player, it will first stand its ground and roar at your direction, as a warning. If you then get close or start shooting, it will unleash its rage and attack. Big Foot doesn't attack the zombies, its knows better that they ain't eddible, however, the zombies will attack Big Foot on attack, and Big Foot will hit back when attacked by them, but won't charge at them. Big Foot(s) do not have specific spawn location, but quite frankly just wanders around randomly on the map, it can be found anywhere. Dynamic events/occurrences I have many good ideas for this right here, here’s my 3 favorites: Event idea 1 – Locked Areas Places/Installations you can't just go there whenever you want. At each entrance to one of these places, there's an "locked" gate, that 1; requires a keycard (1-time use), that zombies have a small chance to drop. or 2; it takes 30 grenades to blow up (something like that). - The main thought is having places/installations on the map, that you can only access through either finding/gather in-game content, or by progression. I believe this is an awesome idea for the Survival game mode. Then you have small raids you do with friends, places with higher chance of loot. And still chance to encounter other players doing the same thing… Or arrive to the place with gate already blown. Event idea 2 – Save The Powerplant I have for a long time wanted to see some random “map-wide” events, that affect all players on the server/map at the same time, and forces people to make drastic decisions. These random events “radioactive zones” that was added, really provided me with some creative ideas for just that; There should be a nuclear powerplant building somewhere on the map, and 1-3 times a day (or maybe permanent weekend events) on every server, there should be a “Meltdown event”, where players have X-amount of time to save the nuclear powerplant before immediate meltdown. “Will players work together, or will they try kill each other while saving it?” – If players doesn’t mange to save the powerplant in time, a map-wide radiation will occur for 24 in-game hours, and all normal zombies will be empowered, but not dropping increased loot as in normal radioactive zone events, as that would be OP. Only safe zones will be safe, and a few secret locations on the map where “radioactive cover tents” have been placed. Event idea 3 – Survival Arena Many people play survival mode to get that “survive” feeling, so why don’t we spice it up a little, by adding a big fat colosseum-look-alike building somewhere on the map, where people can come and get the ultimate “PvE” experience. Here players will have to group up, and fight waves of zombies and super zombies, and force to work together in order to survive… Ok, so this is just hypothetical thinking, say there was 5 waves, and if you survive all 5, you’ll earn an airdrop, random skin box (or whatever, just some kind of reward). The xp gained from each zombie, should be lower than what you get from outside the arena of course, or else people would only farm xp this way, so lets say 1xp pr. zombie, 100xp pr. Super zombie. And people would have to bring their own ammunition and gear for this. In my opinion, this should be an in-game server thing, and not a server by itself like pvp-servers on Open World. There should be 2 hours cooldown on this Arena, and only 1 hour cooldown for premium players. Gameplay changes to items I'm sure this is gonna be one of my less populair ideas to many, as it will change something fundamental about Infestation, but also add that extra "survival touch / realism" to the game. I'm talking about adding "Clip/ammo-pockets" to armors, - each level of armor will add X amount of ammo-pockets, and "R" will only reload to the clips you have in your clip-pockets. I'm talking about the meaning of "tactical rigs", but not as an additional set of new item, I think it's better to keep it simple, therefore I suggest the following stats on already existing items: No armor: 1 ammo-pocket & 2 quick-use slot. Light: (Light Gear etc.): 3 Ammo pockets & 3 quick-use slots Medium: (MTV/IBA etc.): 4 Ammo pockets & 4 quick-use slots (vanilla infestation) Heavy: (Custom/Heavy etc.): 5 Ammo pockets & 5 quick-use slots (1 more than vanilla) SWAT Armor: 6 Ammo pockets & 6 quick-use slots (2 more than vanilla) Market/Economy suggestions: Bring currency and market to Survival!... Just like the GI, this currency should be separate from those used in other game modes, call it “Survival dollars”, I don’t care. These survival dollars should be more difficult to farm than in open world, and prices in market should be way more expensive, as getting loot through market shouldn't be easier than farming. But it will however add a "new way" to farm. Back in “WarZ”, they had something called stem cells, add those as well, and items in the store could be like, *1 Custom cost 30.000 survival dollars, and 5 stem cells*. And those stem cells, you can only get from super zombies and such. This would bring more trading economy to the game, which I think will make less people trade survival items for GD, which I know is something you guys don’t support. As long as skins are able to cross game modes, I believe that survival dollars (lets call it “SD”), can become a quite attractive currency to the game in whole. This will also make more sense as rewards in Survival contract boxes. My loot suggestions: Tactical Custom Guerilla With my idea of clip/ammo pockets on armors, I bring you the "Tactical Custom Guerilla", this has same armor protection as normal custom g's (myabe 1% more), more rare than normal customs g's, but has the same Ammo pocket & Quick-use slots as SWAT armor. Tactical Light Gear With my idea of clip/ammo pockets on armors, I bring you the "Tactical Light Gear", this has same armor protection as normal light gears (myabe 1% more), same rarity as ghillie suits, but has the same Ammo pocket & Quick-use capacity/slots as SWAT armor. --- Hazmat Suit: Civilian With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers no protection, and you cannot wear helmets with this on. Hazmat Suit: Government With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Light Gear, and you cannot wear helmets with this on. Hazmat Suit: Military With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a MTV, and you cannot wear helmets with this on. Hazmat Suit: Heavy Duty With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Custom Guerilla, and you cannot wear helmets with this on. --- Bipod for LMG's This is something I wanted in Infestation for since forever, - I have always found LMG's in Infestation to me way too weak and inefficient than their reputation in the real life. This should be one of the most rare attachment in the game, just as rare as SVD's, and can only be attached while proned, and should change the spread to something like 2,9. And while we're add it, add barrels and stocks for LMG's too. I love these new attachemnts! Stationary Bipod This Bipod works like a barricade, after it's delpoyed, you can hold "E" on it like with vehicles, and your LMG or AR- together with the player-character- will be mounted to it. This should be the most rare attachment in the entire game, same rarity as a blaser. The spread on mounted guns should be something like: LMG's: 2,7 AR's: 2,3 I believe this item will add some more fair balance when fighting against snipers, and would be an amazing funny addition when playing with friends, and especially with the new base building system getting introduced to the game. Open World Loot I like the idea of OW loot having a "chance" to appear in Survival, - There should be special survival weekend events, where super zombies will have a chance to drop OW loot, but not at a higher chance/rate than already existing survival loot, but just that the chance is there. - And special OW ammo should be able to be found, at special locations such as "Locked Areas". I love the idea of being able to have SUPER rare items in the game, that only so few people have, that you can count it all on 1 hand. Thank you for your time reading all this, and any feedback, thoughts and ideas to all this is very welcome! - I'm looking forward to hear what ya'll think about this. Best regards, Kjer IF YOU LIKED THESE IDEAS, - PLEASE VOTE FOR THEM HERE: Then please go here, and vote for my ideas: https://suggest.playnewz.com/viewsuggestion?/71-kjer--spawnkilling-when-spawning-together-with-some1 https://suggest.playnewz.com/viewsuggestion?/72-kjer--survival-new-zombies https://suggest.playnewz.com/viewsuggestion?/73-kjer--survival-newmore-dynamic-eventsoccurrences https://suggest.playnewz.com/viewsuggestion?/74-kjer--survival-gameplay-changes-to-items https://suggest.playnewz.com/viewsuggestion?/75-kjer--survival-marketeconomy-suggestions-survival-dollars https://suggest.playnewz.com/viewsuggestion?/76-kjer--survival-loot-suggestions
  28. 1 point
    I might get a lot of hate for this first point but I enjoyed looting in survival a lot more before you added private servers. 2nd, I think keeping V1 and removing all the other maps is the best idea. The fact that you can only stash your items to a Safe Zone and not just by logging out is not even relevant because even on official servers you could just switch maps until you spawn inside / near a safe zone. 3rd, I agree to what KinkyWarren said: Guns like Night Stalker, Red Stalker, Imitar, L85, Famas, Sig 556 etc should be A LOT rarer and military zones only (and get their decay value changed so you actually do damage on 150m but thats another topic) and guns like Masada, M4, M16, M4 Semi and AK74M should be more common, spawning in key locations in big cities (5story campos, heli in boulder etc) and police stations, but obviously have worse stats than the previously mentioned military grade guns. 4th, crafting is pretty useless at the moment. Nobody would spend metal to craft a Wrench or Wood on a Canoe Paddle when finding a Hatchet is just as easy. 5th, bring back old V1 lightning from 2012 (like in the video posted right above) 6th, make NVGs rare. I can't think of a situation where i played survival at night without an NVG because they are just so common. 7th, Superzombies are really easy to kill because there is just so much loot around. Once you kill one, you almost always get enough to kill another one as a drop. This should be changed and 8th, Sniper should spawn on the ground like they used to instead of being found in airdrops. Airdrops should give you other stuff. Edit: and to answer the actual question, I think a partial wipe is the best idea, but instead of just saying we will remove 80% of everyones GI you should do it like this: [EXAMPLE VALUES] If you cut the sniper spawn rate in half, remove 50% of everyones snipers. If you decrease the Sig Sauer spawn / drop rate by 80% then remove 80% of everyones Sig Sauers, etc...
  29. 0 points
    Oh, I forgot to mention. You won't have to see many more of my posts exposing the weaknesses of this game. I only have 5 days left on my private server. After that, it's all in your hands. If you apply yourself properly, you can save it. Otherwise, this game will die. Your staff list has already dwindled to a bare minimum with many of those remaining not posting anything in these forums. Your own reluctance to respond to not only mine, but many of the other members that actually give a damn about this game. As for me, I may or may not play every day of my remaining 5 days. Like I have stated so many times before. I have many other avenues to entertain myself. Many of the games I've gone back to playing are quite old, but yet, they still function the way they are supposed to. Cars drive like cars, bullets still travel in the trajectory they are fired, grenades actually go where you throw them, and, in forested areas, it looks like a forest instead of a gigantic shrubbery field with 50' tall bushes that have branches that cover the ground and protrude through walls. Oh, and the enemy, whether it be zombies or a hostile army, do NOT no-clip through solid objects. And you are actually able to walk up a curb and climb stairs without having to jump. Food for thought.
  30. 0 points
    Common rooms are at Olympia and Newport Rare rooms are at Airport and Rio You should join their discord channel - https://discord.com/invite/thenewz
  31. 0 points
    What about an Idea that you can unload your Mags. I mean for example you can unload a full stanag 30/45/60/cmag and you get 30/45/60/100 Stanag Bullets .. so you can load those Stanag bullets in a Cmag or Stanag 45/60 or even a half empty cmag/45/60 Stanag. Since its the same type of bullet only in a bigger Mag.
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