Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 03/08/20 in all areas

  1. 3 points
    Also, in the future, IF there's nothing new for Survival mode in the patch, can you guys perhaps show just a little love & equal attention towards your Survival players, by at least mention "SOMETHING" about Survival, like a "Hey, nothing new for Survival this time, but we got -(SOMETHING)- in work/process, that you guys can look forward to in the near future" ... Just give us SOMETHING?!
  2. 2 points
    @ZenoZen, You are 100% correct. There are certain players that get a certain amount of joy from being kicked, knowing full well they will be able to rejoin in a couple hours. It only incites them to become an even more obnoxious player. I have noticed this over my years of running chat servers. Yes, some will say, 'But this is a game, it's different' WRONG. The concept is exactly the same. This type of person comes on here to be disruptive. They consider it 'fun' to impede the fun of others by acting out. They are like spoiled children. My thought is a kick should last at least a month. But there is only one way to ban someone and that is permanently. If this is incorporated, we would see less of these players harassing others. They would have to take their unruly attitude elsewhere. If they want to purchase their own server, let them. They can then do what they want. Stay safe. @ZenoZen. And thank you for sponsoring a server.
  3. 2 points
  4. 2 points
    Maybe they looked into it but they didnt had the time answering.
  5. 2 points
    Dear Community, It's time for another update and this time a lot more aimed towards beginning players where we have added tutorial screens, more translations and more language support over all. Next to all of this we are patching in the new "Tech" skins with the Tech Skinbox. We are also rolling out this update to patch in content for the upcoming Easter 2020 event. More information about that event will be released in the near future. For now, let's get in to the patch notes. Overall Updates: GENERAL: Added various new content for the upcoming Easter 2020 event. Easter secret spots have been added to all maps. Please note that once again these spots are already showing in the game but won't be spawning any loot until the Easter 2020 event starts. All the beginner missions that activate when joining the beginner training map are now translated in all available languages. The in-game chat font has been updated to a different one that supports more languages including Chinese, Korean, Japanese, Thai and more. There will no longer be weird block icons showing when using characters from a specific language. If you still experience issues with writing your language in the in-game chat please let us know so we can work on this. The character name allowance has been improved as well. We now allow characters to be created again with a lot more characters and letters from specific languages. The Steam friends system is now integrated in to the game. This means you can now see and invite any of your Steam friends from the game to come and play with you. Added a tutorial slideshow for new players. This screen can be accessed by pressing F1 in either the main menu or in-game. There is separate screens for the different game-modes and there is separate screens for in the menu and in the game. We have also localized these screens although we are not 100% finished with the translations and all the screens yet. More will be added in future updates. GAMEPLAY: Added an option to enable / disable the automatic equip of gear and attachments when picked up or attached. Picking up a better helmet will no longer automatically switch the gas mask when a player is inside the radiation zone or when a night vision is enabled. SERVERS: Support for Oceania servers has been added. This means this is now a new region added in the game. There is no servers running in this new region just yet but there will be a later specific announcement about this. Item & Skin Updates: UPDATES: Updated all Custom Guerilla Fallen Angel skins. We have reworked the wings just like we did on the Heavy Armor Fallen Angel skins. The wings look better, are in a better position and are more optimized. Updated the skinbox icon for the Police Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Halloween 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Summer 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Valentine 2020 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Winter 2019 Box. This box is legacy but the icon was never updated. Updated the store icon and the recipe icon for the QBZ-95 Tech skin. This skin will also be added to the new Tech Skinbox. FIXES: Fixed the Heavy Armor Fallen Angel Chrome texture. The skin should now be properly chrome again. Fixed the Heavy Armor BR Champion. It is now better rigged around the character and should fit any character better. Fixed the Heavy Armor Fallen Angel Purple skin. The wings are now chrome again instead of white glowing. Fixed the Heavy Armor Fallen Angel Desion skin. The wings are now chrome red-ish again instead of white glowing. Rank skins now also apply to Battle Royale team wins. REWORKS: Reworked the store icon for the VSS Vintorez (sniper) & it's skinned variants. Reworked the store icon for the VSS Compact & it's skinned variants. Reworked the store icon for the Honey Badger & it's skinned variants. Reworked the store icon for the QLB & it's skinned variants. Reworked the store icon for the SVU & it's skinned variants. Reworked the store icon for the Flashlight & it's skinned variants. Reworked the store icon for the Hatchet & it's skinned variants. Reworked the store icon for the Blaser & it's skinned variants. Reworked the store icon for the AWP & it's skinned variants. Reworked the store icon for the Bizon & it's skinned variants. Reworked the store icon for the P90 & it's skinned variants. Reworked the store icon for the MP5/10 SD & it's skinned variants. Reworked the store icon for the B93r & it's skinned variants. FURTHER WEAPON STATS REWORK: Continuing the guns rework, we have revisited prior changes we've made to SMGs and readjusted them to better serve their real purposes. SMGs are made to be extremely powerful close combat weapons and they should not be strong at a high distance. The issue with their previous status is that, first of all, they had no pattern... Some were extremely strong at certain distances, while others were useless even at close range. Now, we've adjusted to make them at least a bit more logically similar (but not the same) as they all serve the same purpose. Basically, we have adjusted damage, improved speed and spread while nerfing the damage distance on them. We also took into consideration each gun's fire-rate and clip size to make this fair. That way, they will adapt to your play style better and you will be inclined to use each one, depending on how you like playing (rushing and pre-firing, tap-shooting, waiting-and-shooting, spray-and-spray, etc...). LMGs needed a rework as well, however this is very delicate. LMGs's current main purpose and use is for farming, especially for killing super/alien zombies so we had to tread carefully here. We cannot lower their damage or it will affect their current main use, which we don't want to hinder. We also can't make it too precise as they are extremely powerful for automatic weapons, with very high damage. We shouldn't leave them stuck only for extremely close combat. So with these three things in mind, we have added the Spread Variation System to it, where the more you shoot the more spread it has, with a fair limit to it, so it also doesn't go to the sky. Future tweaks may occur on these weapons in the near future, but for now, enjoy their new stats and try them out! ADDITIONS: Added a new healing item: Toilet Paper. This item won't be available straight away but will be part of a future upcoming event. The toilet paper works just like a bandage, it has animations and can heal the player when being used. A new skinbox has been added: Tech Skinbox. A new skin for the Heavy Armor has been added: Heavy Armor Tech. This skin will be inside the Tech Skinbox. A new skin for the IBA has been added: IBA Tech. This skin will be inside the Tech Skinbox. A new skin for the IMI Tar-21 has been added: IMI Tar-21 Tech. This skin will be inside the Tech Skinbox. A new skin for the M107 has been added: M107 Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style NVG has been added: K. Style NVG Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style Helmet has been added: K. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the M. Style Helmet has been added: M. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the FN M249 has been added: FN M249 Tech. This skin will be inside the Tech Skinbox. A new skin for the Flashlight has been added: Flashlight Tech. This skin will be inside the Tech Skinbox. A new skin for the Hatchet has been added: Hatchet Tech. This skin will be inside the Tech Skinbox. A new skin for the B93r has been added. B93r Tech. This skin will be inside the Tech Skinbox. A new skin for the Bizon has been added: Bizon Tech. This skin will be inside the Tech Skinbox. A new skin for the MP5/10 SD has been added: MP5/10 SD Tech. This skin will be inside the Tech Skinbox. A new skin for the P90 has been added: P90 Tech. This skin will be inside the Tech Skinbox. A new skin for the AWP has been added: AWP Tech. This skin will be inside the Tech Skinbox. A new skin for the Blaser has been added: Blaser Tech. This skin will be inside the Tech Skinbox. Note: The new Tech skins and the Tech Skinbox will be available in the in-game marketplace directly after this update. Open World Updates: COLORADO V2 (OW): Fixed some texture issues related to concrete walls. CALIWOOD (OW): Fixed a terrain issue in the north of area the city. Battle Royale Updates: GENERAL: Improved the Battle Royale matchmaking system for faster games aka less queue time. Reworked the Battle Royale queue UI screen. Added a new option / button for Battle Royale players that want to play solo in a group Battle Royale game. Decreased the Battle Royale game start-up time for less waiting for the players in the lobby. ARIZONA V2: Fixed some flying trees on the map. Estimated patch size: Around 270-300 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: Around 30 minutes to 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  6. 2 points
  7. 2 points
    when will the update be in surviving mode?
  8. 2 points
    Kjerfestation Survivor Stories Me and my clan/community TSI – The Survival Initiative have all been away from NewZ for about 4 months now, due to our opinions on mistreatment/carelessness Survival game mode received over a longer period. Personally, this is my first break I’ve had from Infestation since 2012 lol. – And it’s funny how I didn’t realize how much I missed the game until I tried it again a couple of weeks back. It made me realize, that I should never have left in the first place, this game really runs in my veins. That said, I also realized that while we’ve been gone, there’s been some quite awesome updates, only that those updates should have happened 6 months ago, it’s a little late now, but not too late. I have been wanted to do this for a while, to write down my own “Vission-N-Dreams” for NewZ Survival, how I personally would have gone about it if I was developing this game. As you’re reading this, I want you to know, that all my following ideas & suggestions are designed to accommodate as many different opinions and playstyles as possible, and not only my own. – I have a tendency to be a very objective and analytic person, that always tried to accommodate the majority rather than the few. My personal goal is to have a Survival game mode that can accommodate people who like PvP just as much as people who like PvE, and even build a bridge between the two, so that players can earn pvp-advantages/progression through PvE-progression, and PvP-advantages/progression through PvE. [- Some games that have succeeded very well with this, are games such as Survarium and Escape From Tarkov -]. My Gameplay Suggestions Spawnkilling How I would solve spawnkilling; Not spawnkilling in general, but spawnkilling specifically when you spawn in “together with another player”… This is actually not my first time brining this idea to the table, I did it a couple of years back, but it didn’t receive much attention, even though it all seems very easy to code-N-implement. The idea is, that each player has an invisible “aura/circle” around them when they spawn in which has a timer, this aura becomes visible for you and your opponent, when/if another player spawns at same spot as you, - And as long the two aura’s are touching, they will appear as red, and while they touch the players can’t damage each other. – Simple! No? New zombies Before I start talking about new zombies, let’s talk about the ones that’s already there, and what there can be done to make them more interesting and appealing to kill/farm. It’s not absolutely necessary, but it would be nice to see some new/more zombies models, after almost 8 years looking at the same ones. Other than that, once in a bunch or so, zombies should wear a helmet and/or a light gear or something, gas mask, fireman helmet- or whatever-younameit etc.., this gives a realistically sense, that fits right in, in Survival game mode. I have 5 new zombies/monsters in mind exclusively for Survival mode: ⦁ Recently Effected Zombies These zombies should be just as easy to kill as normal ones, but they should always be sprinting at you, and have different face-model than normal zombies that look a little more human, so that you can spot them on distance. ⦁ Turned Survivor (Pre-Super zombies) These zombies are rare or semi-rare, and spawn at completely random places and are heavily geared, they’re fast and has increased damage AND hit rate, they take 1/4 of an LMG mag in the head to kill, and drops a random set of PvP-load out. ⦁ Big Foot. (Designed to require at least 2+ players to kill it) "Give veterans the Big Foot they never found" - I don't know how many of you remember this whole shit storm during alpha/early WarZ, about entire groups/clans looking for a "allegedly" spawning Big Foot, as there was "big foot" signs around the map, and ambient sounds of what sounds like a big foot, - which I believe is still there. Big foot shouldn’t be harder to kill than a normal Super Zombie, but it should be way-way more deadly, maybe not more damage, but faster hit-rate and further hit-reach! ⦁ Dead Foot. (Designed to require at least 3+ players to kill) Yes, you guessed right, a zombie-big foot x) … More bad-ass than Big Foot, and better loot drop. ⦁ Sick Foot (Raid boss) Radiated Dead Foot. Nuff said. --- (Can only be found during Power Plant Failure) --- A normal Big Foot should have less health than a super zombie, but should be more dangerous too, faster and further hit-reach. But Big Foot is not evil, nor aggressive, when Big Foot spots a player, it will first stand its ground and roar at your direction, as a warning. If you then get close or start shooting, it will unleash its rage and attack. Big Foot doesn't attack the zombies, its knows better that they ain't eddible, however, the zombies will attack Big Foot on attack, and Big Foot will hit back when attacked by them, but won't charge at them. Big Foot(s) do not have specific spawn location, but quite frankly just wanders around randomly on the map, it can be found anywhere. Dynamic events/occurrences I have many good ideas for this right here, here’s my 3 favorites: Event idea 1 – Locked Areas Places/Installations you can't just go there whenever you want. At each entrance to one of these places, there's an "locked" gate, that 1; requires a keycard (1-time use), that zombies have a small chance to drop. or 2; it takes 30 grenades to blow up (something like that). - The main thought is having places/installations on the map, that you can only access through either finding/gather in-game content, or by progression. I believe this is an awesome idea for the Survival game mode. Then you have small raids you do with friends, places with higher chance of loot. And still chance to encounter other players doing the same thing… Or arrive to the place with gate already blown. Event idea 2 – Save The Powerplant I have for a long time wanted to see some random “map-wide” events, that affect all players on the server/map at the same time, and forces people to make drastic decisions. These random events “radioactive zones” that was added, really provided me with some creative ideas for just that; There should be a nuclear powerplant building somewhere on the map, and 1-3 times a day (or maybe permanent weekend events) on every server, there should be a “Meltdown event”, where players have X-amount of time to save the nuclear powerplant before immediate meltdown. “Will players work together, or will they try kill each other while saving it?” – If players doesn’t mange to save the powerplant in time, a map-wide radiation will occur for 24 in-game hours, and all normal zombies will be empowered, but not dropping increased loot as in normal radioactive zone events, as that would be OP. Only safe zones will be safe, and a few secret locations on the map where “radioactive cover tents” have been placed. Event idea 3 – Survival Arena Many people play survival mode to get that “survive” feeling, so why don’t we spice it up a little, by adding a big fat colosseum-look-alike building somewhere on the map, where people can come and get the ultimate “PvE” experience. Here players will have to group up, and fight waves of zombies and super zombies, and force to work together in order to survive… Ok, so this is just hypothetical thinking, say there was 5 waves, and if you survive all 5, you’ll earn an airdrop, random skin box (or whatever, just some kind of reward). The xp gained from each zombie, should be lower than what you get from outside the arena of course, or else people would only farm xp this way, so lets say 1xp pr. zombie, 100xp pr. Super zombie. And people would have to bring their own ammunition and gear for this. In my opinion, this should be an in-game server thing, and not a server by itself like pvp-servers on Open World. There should be 2 hours cooldown on this Arena, and only 1 hour cooldown for premium players. Gameplay changes to items I'm sure this is gonna be one of my less populair ideas to many, as it will change something fundamental about Infestation, but also add that extra "survival touch / realism" to the game. I'm talking about adding "Clip/ammo-pockets" to armors, - each level of armor will add X amount of ammo-pockets, and "R" will only reload to the clips you have in your clip-pockets. I'm talking about the meaning of "tactical rigs", but not as an additional set of new item, I think it's better to keep it simple, therefore I suggest the following stats on already existing items: No armor: 1 ammo-pocket & 2 quick-use slot. Light: (Light Gear etc.): 3 Ammo pockets & 3 quick-use slots Medium: (MTV/IBA etc.): 4 Ammo pockets & 4 quick-use slots (vanilla infestation) Heavy: (Custom/Heavy etc.): 5 Ammo pockets & 5 quick-use slots (1 more than vanilla) SWAT Armor: 6 Ammo pockets & 6 quick-use slots (2 more than vanilla) Market/Economy suggestions: Bring currency and market to Survival!... Just like the GI, this currency should be separate from those used in other game modes, call it “Survival dollars”, I don’t care. These survival dollars should be more difficult to farm than in open world, and prices in market should be way more expensive, as getting loot through market shouldn't be easier than farming. But it will however add a "new way" to farm. Back in “WarZ”, they had something called stem cells, add those as well, and items in the store could be like, *1 Custom cost 30.000 survival dollars, and 5 stem cells*. And those stem cells, you can only get from super zombies and such. This would bring more trading economy to the game, which I think will make less people trade survival items for GD, which I know is something you guys don’t support. As long as skins are able to cross game modes, I believe that survival dollars (lets call it “SD”), can become a quite attractive currency to the game in whole. This will also make more sense as rewards in Survival contract boxes. My loot suggestions: Tactical Custom Guerilla With my idea of clip/ammo pockets on armors, I bring you the "Tactical Custom Guerilla", this has same armor protection as normal custom g's (myabe 1% more), more rare than normal customs g's, but has the same Ammo pocket & Quick-use slots as SWAT armor. Tactical Light Gear With my idea of clip/ammo pockets on armors, I bring you the "Tactical Light Gear", this has same armor protection as normal light gears (myabe 1% more), same rarity as ghillie suits, but has the same Ammo pocket & Quick-use capacity/slots as SWAT armor. --- Hazmat Suit: Civilian With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers no protection, and you cannot wear helmets with this on. Hazmat Suit: Government With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Light Gear, and you cannot wear helmets with this on. Hazmat Suit: Military With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a MTV, and you cannot wear helmets with this on. Hazmat Suit: Heavy Duty With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Custom Guerilla, and you cannot wear helmets with this on. --- Bipod for LMG's This is something I wanted in Infestation for since forever, - I have always found LMG's in Infestation to me way too weak and inefficient than their reputation in the real life. This should be one of the most rare attachment in the game, just as rare as SVD's, and can only be attached while proned, and should change the spread to something like 2,9. And while we're add it, add barrels and stocks for LMG's too. I love these new attachemnts! Stationary Bipod This Bipod works like a barricade, after it's delpoyed, you can hold "E" on it like with vehicles, and your LMG or AR- together with the player-character- will be mounted to it. This should be the most rare attachment in the entire game, same rarity as a blaser. The spread on mounted guns should be something like: LMG's: 2,7 AR's: 2,3 I believe this item will add some more fair balance when fighting against snipers, and would be an amazing funny addition when playing with friends, and especially with the new base building system getting introduced to the game. Open World Loot I like the idea of OW loot having a "chance" to appear in Survival, - There should be special survival weekend events, where super zombies will have a chance to drop OW loot, but not at a higher chance/rate than already existing survival loot, but just that the chance is there. - And special OW ammo should be able to be found, at special locations such as "Locked Areas". I love the idea of being able to have SUPER rare items in the game, that only so few people have, that you can count it all on 1 hand. Thank you for your time reading all this, and any feedback, thoughts and ideas to all this is very welcome! - I'm looking forward to hear what ya'll think about this. Best regards, Kjer IF YOU LIKED THESE IDEAS, - PLEASE VOTE FOR THEM HERE: Then please go here, and vote for my ideas: https://suggest.playnewz.com/viewsuggestion?/71-kjer--spawnkilling-when-spawning-together-with-some1 https://suggest.playnewz.com/viewsuggestion?/72-kjer--survival-new-zombies https://suggest.playnewz.com/viewsuggestion?/73-kjer--survival-newmore-dynamic-eventsoccurrences https://suggest.playnewz.com/viewsuggestion?/74-kjer--survival-gameplay-changes-to-items https://suggest.playnewz.com/viewsuggestion?/75-kjer--survival-marketeconomy-suggestions-survival-dollars https://suggest.playnewz.com/viewsuggestion?/76-kjer--survival-loot-suggestions
  9. 2 points
    Dear Community, Another weekend, another weekend event! For this weekend event we'll have it live the following period of time: START: March 20, 2020 12:00 PM (CET) END: March 23, 2020 12:00 PM (CET) Now, let's jump into further details about this weekend's weekend event: Battle Royale Zombie Loot Upgrade (BR) Loot dropped by regular zombies in the Battle Royale game-mode is upgraded / better. This means they have a higher chance of dropping loot but also a higher chance of dropping better higher tiered loot. We have also added more and better items to the loot drops for the zombies. Zombie Farming Weekend (OW + SURV) In both the Survival and Open World game-mode drop chances for zombies have been buffed. The chance they don't drop anything has significantly been decreased meaning the chance is a lot higher they will always drop an item. We have also increased chances for better items and added some new items. This all for this weekend only. Clearview Double Reputation (PVP) All PVP servers (in the Open World game-mode) with the Clearview map now have the double reputation feature enabled. This means that any reputation gained will be doubled. This only goes for this map. Super Zombies Camo Skinbox Drop Chance (OW + SURV) In both the Open World and Survival game-mode super zombies have a chance on dropping a Camo Skinbox. BONUS XSOLLA SALE: 25% DISCOUNT on the 10€ GC package! This week we are doing a discount through our website (Xsolla) where if you purchase the 10€ package you'll get 25% discount. This means instead of the package costing 10€ it now costs 7,50€! Only through: http://playnewz.com/buygc MARKETPLACE SALE: Hynx Skinbox 50% DISCOUNT! This week we are doing a sale on the Hynx Skinbox where it's on 50% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! Have any feedback for the weekend event? Feel free to share that with us at http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // The Fredaikis Team
  10. 2 points
    Dear Community, Here we are already at patch 3.1. We planned on releasing this update later, but due to some particular issues and improvements we have made to the game we decided to release the update earlier. We were also forced to roll out this update as soon as possible as there was a major issue related to the navigation regions for zombies. This caused not only corruption and crashes but also caused players to experience major performance issues and zombies behaving incorrectly. Here's the notes for this patch: Overall Updates: GENERAL: Fixed a crash related to VOIP. (VOIP is the in-game voice system) Fixed a client-sided memory leak. OPTIONS: Added an option to adjust the sensitivity of weapon distance sounds. This option allows you to adjust the distance for weapon sounds (for example when you hear a weapon firing mostly). GAMEPLAY: Gear will now also auto-update if you pick up a better version than the gear you are currently wearing. This also goes for helmets. Swapping weapons will now remember attached attachments. Here is an example: https://i.gyazo.com/c85091043d2df73db08b3f1b6eca2f17.mp4 Adjusted the auto-update backpack feature where you can now pick up backpacks even if your backpack is full, it will just put the backpack in your inventory. As long as the backpack is bigger, it will still auto-equip that backpack. Logging in to a server with a unskinned item will no longer un-attach attachments upon auto skinning to your favorite skin. Fixed a bug where grenades and other throwable items would not go to your quick slots when picking them up. Fixed a bug causing the airdrop plane to stutter instead of flying through the air smoothly. MODELS: Fixed some texture/material related errors related to LOD versions of particular pine tree meshes. VEHICLES: Fixed a texture issue related to the Tuk Tuk vehicle where the inside of the front glass had an incorrect texture. Fixed an issue related to the newly added (not released yet) 'racer' vehicle. This vehicle is still work in progress but planned to be added soon. ZOMBIES: The "Night Zombies" (which were work in progress) no longer spawn. These were never intended to spawn in the first place as it was still work in progress. You can recognize a "Night Zombie" because it has a very dark texture with glowing eyes. Night Zombies will be released when they're ready. Fixed a bug causing zombies to run around (glitched) in a t-pose animation. Fixed zombie aggro issues. Fixed an issue related to zombies stacking up in groups causing huge performance drops. Item & Skin Updates: UPDATES: Updated all (6) Heavy Armor Fallen Angel skins. We have reworked the wings, and moved them to a better spot so instead of them being attached to the shoulders they are now attached to the back of the armor. This was requested by the community in huge amounts. We have also optimized these skins better. FIXES: Fixed an issue related to a missing texture related to the AWP sniper rifle. Fixed the Scimitar melee rotation in both FPS and TPS when holding this melee. REWORKS: Reworked the Heavy Armor store icons and all it's skinned variants. IMPROVEMENTS: Improved the inspect animation for previewing a karambit (melee) or any of it's skins. Open World Updates: Caliwood (OW): Removed some of the player spawns in the south side of the map. Battle Royale Updates: GENERAL: Fixed a bug where sometimes players would get kicked while reviving a team mate. Fixed a bug causing the auto selection of group Battle Royale games to not work correctly when in a party. Arena (BR): Added radiation zones. Tropico (BR): Added radiation zones. Airzona V2 (BR): Added radiation zones. Estimated patch size: Patch ETA: Estimated downtime: Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  11. 1 point
    Dear Community, It's time for another weekend event! This weekend we are releasing the "assassin mask" in both the Open World and Survival game-mode. Next to this there is a double XP event in all the official Oregon servers, mirror fields has the double speed feature enabled and we are doing another zombie loot upgrade event where normal zombies drop better and more loot. Hope you all like this one, and if you have any particular feedback make sure to let us know! For this weekend event we'll have it live the following period of time: START: April 3, 2020 12:00 PM (CET) END: April 6, 2020 12:00 PM (CET) Now, let's jump into further details about this weekend's weekend event: Oregon Double XP (OW + SURV) All official-only Oregon servers have double experience enabled. This means all experience gained while playing on these servers for this weekend only is doubled. This goes for both the Survival and Open World game-mode. Assassin Mask Collect Event (OW + SURV) During this weekend the never released assassin mask is spawning and so collectable in both the Open World and Survival game-mode. The mask spawns anywhere, even from zombies and super zombies but it has a rare chance to spawn. Collect as many as you can because the mask is only available for this weekend! We have also added the mask to the Battle Royale loot tables for the weekend only! Mirror Fields Double Speed (PVP) Double speed is enabled on all Mirror Fields PVP servers. This means players will be able to move twice as fast compared to how fast they normally move. Zombie Loot Upgrade (OW + SURV) For this weekend only zombie loot has been upgraded. This means that the chances for zombies dropping NO items have been decreased, and in both the Open World and Survival game-mode new temporary items have been added. Zombies will overall be worth to farm a lot more than outside of this event. Enjoy! BONUS SALE: -30% DISCOUNT on 30(+) server rental days! This weekend there is a 30% discount on the rental price for any private server rentals for 30 days or longer in all server regions. Please note that the discount is already applied in the price. Price is adjusted during weekend event period. MARKETPLACE SALE: Pink Graffiti Skinbox 25% DISCOUNT! This week we are doing a sale on the Pink Graffiti Skinbox where it's on 25% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! Have any feedback for the weekend event? Feel free to share that with us at http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // The Fredaikis Team
  12. 1 point
    To be Fair I want something like this too, the Point is just, that I already have Forever Premium, could we "Forever Premium" and "VIP" get the Chance of just buying the Legend rank with just half the GC so 35000 for 100 Euro? If that happens I will instandly buy that!
  13. 1 point
    To be clear, there are 3 large zombies. 1) the SUPER zombie that spawns in multiple locations around the map both day and night, and is WHITE in color. 2) the ALIEN zombie that spawns in multiple locations around the map between the hours of roughly 2300 and 0300 and is RED in color but appears to be BLACK when wearing NVG. [night vision goggles] This zombie is not as plentiful as the SUPER. 3) the TOXIC zombie. If this is the one you mean, it spawns only in radiation areas and is GREEN in color. It can spawn anytime while the radiation zone is active. I'm posting this so there is no confusion as to what zombie you are talking about and where you might find him. Remember, WHITE = Super RED/BLACK = Alien & GREEN = TOXIC.
  14. 1 point
    name: Symplixity 1:40am US Mountian time 3/16/2020 said he pulled my ip as a threat.
  15. 1 point
    ÉVÉNEMENT DU WEEK-END! Chère communauté, Il est temps pour un autre événement de fin de semaine! Ce week-end, nous lançons le "masque d'assassin" dans les modes de jeu Open World et Survival. À côté de cela, il y a un double événement XP sur tous les serveurs officiels de l'Oregon, les champs miroir ont la fonction double vitesse activée et nous faisons un autre événement de mise à niveau du butin zombie où les zombies normaux tombent de mieux en plus. J'espère que vous aimez tous celui-ci, et si vous avez des commentaires particuliers, assurez-vous de nous le faire savoir! Pour cet événement du week-end, nous le ferons vivre la période suivante: DÉBUT: 3 avril 2020, 12 h 00 (HEC) FIN: 6 avril 2020, 12 h 00 (HEC) Maintenant, passons à plus de détails sur l'événement du week-end de ce week-end: Oregon Double XP (OW + SURV) Tous les serveurs Oregon officiels seulement ont une double expérience activée. Cela signifie que toute l'expérience acquise en jouant sur ces serveurs pour ce week-end seulement est doublée. Cela vaut pour le mode de jeu Survival et Open World. Événement de collecte de masque d' assassin (OW + SURV) Au cours de ce week-end, le masque d'assassin jamais publié est en train d'apparaître et peut donc être collecté à la fois dans le mode de jeu Monde ouvert et Survie. Le masque apparaît n'importe où, même des zombies et des super zombies, mais il a une chance rare d'apparaître. Collectez-en autant que vous le pouvez car le masque n'est disponible que pour ce week-end! Nous avons également ajouté le masque aux tables de butin de Battle Royale pour le week-end uniquement! Mirror Fields Double Speed (PVP) La double vitesse est activée sur tous les serveurs Mirror Fields PVP. Cela signifie que les joueurs pourront se déplacer deux fois plus vite que la vitesse à laquelle ils se déplacent normalement. Amélioration du butin zombie (OW + SURV) Pour ce week-end, seul le butin zombie a été amélioré. Cela signifie que les chances que les zombies ne lâchent AUCUN objet ont été réduites, et dans le monde ouvert et le mode de jeu Survival, de nouveaux objets temporaires ont été ajoutés. Dans l'ensemble, les zombies valent bien la peine de cultiver beaucoup plus qu'en dehors de cet événement. Prendre plaisir! VENTE BONUS: -30% DE RÉDUCTION sur 30 (+) jours de location de serveur! Ce week-end, il y a une réduction de 30% sur le prix de location pour toute location de serveur privé pour 30 jours ou plus dans toutes les régions de serveur. Veuillez noter que la remise est déjà appliquée dans le prix. Le prix est ajusté pendant la période de l'événement du week-end. VENTE SUR LE MARCHÉ: Skinbox rose Graffiti 25% DE RÉDUCTION! Cette semaine, nous faisons une vente sur la Skinbox Pink Graffiti où elle est en réduction de 25%. Remarque: Cette vente est hebdomadaire et a donc déjà commencé avant l'événement du week-end et n'a pas les mêmes heures de début et de fin que l'événement du week-end. Faites-nous savoir ce que vous pensez de cet événement de week-end afin que nous puissions utiliser ces commentaires à l'avenir pour de nouveaux événements de week-end! Si vous avez des idées ou des suggestions, n'hésitez pas à les partager et nous pourrons peut-être utiliser votre idée pour les événements du week-end à venir! Avez-vous des commentaires sur l'événement du week-end? N'hésitez pas à partager cela avec nous à http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Encore une fois merci pour votre grand soutien! Vous souhaitez nous soutenir encore plus? Assurez-vous de partager ces mises à jour avec vos amis et abonnés! Pour tout commentaire sur le jeu, veuillez nous le faire savoir sur http://playnewz.com/feedback Si vous souhaitez partager des suggestions et des idées que vous avez pour le jeu, veuillez nous le faire savoir sur: https://suggest.playnewz.com/ Pour rester à jour concernant le patch et les temps d'arrêt du serveur, veuillez nous suivre sur nos réseaux sociaux: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https: // discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Site Web: http://playnewz.com/ Forums: https: / /forums.fredaikis.com/ Meilleures salutations,
  16. 1 point
    Hi, I believe a fix for this has been rolled out already, if not, please make a support ticket. We're sorry for the inconvenience. Best, Elias
  17. 1 point
    Agree. After all it's your own server that you paid for so if you want to ban someone from it you should be able to.
  18. 1 point
    I would really like the survival mode to be similar to the old War Z Alpha, I ask you, Dear Developers, if there is an opportunity to do this, then who agrees with me? Or developers create a survey that would like the alpha version. https://ibb.co/Kw1JJtZ https://ibb.co/V3s9hb0 https://ibb.co/TPhwNVc
  19. 1 point
    I wouldnt mind being able to perm ban unwanted players my server. I would be able to control my server... less moderation for newz staff. Game wouldnt have so many closed servers.
  20. 1 point
    Hi @CampersRUs This is what we agreed upon fixing: Bus stop is being taken care of, it should not be like that and you are perfectly right. Loot drop of Toxic zombie will increase to 5 items The regular zombies will be changed to die from ~2 headshots. As an initial step, we will remove the blur that you get while wearing a gas mask in a radiation area. This will improve vision at night greatly and based on further feedback we may change it more. All this should come for the next patch in which we also will bring some other great news that I think PvE players will enjoy a lot. Elias
  21. 1 point
    Yeah I miss the old hudor make different red colour HUD
  22. 1 point
    Dear Community, It's time for another weekend event and this time a bigger one than usual. We try to make every weekend event as unique and fun as possible and that is why we need your feedback. Have any? Make sure to let us know through this post or through social media! For this weekend event we are introducing the new toilet paper item, that functions practically as a bandage. We hope you like this fun item and the event that we are doing with it. Next to that we have AR-ONLY Double XP, Double Token rewards in both Battle Royale and Competitive and Survival Colorado V1 FPS-Only server. Enjoy! Make sure to not miss the GC bonus we are giving when purchasing the 20€ aka the 6.000 GC package. You will get 9.000 GC for this package instead of the usual 6.000 GC for this package. This is for the weekend only! For this weekend event we'll have it live the following period of time: START: March 27, 2020 12:00 PM (CET) END: March 30, 2020 12:00 PM (CET) Now, let's jump into further details about this weekend's weekend event: AR-ONLY Double XP (OW) All AR-ONLY servers have the double XP feature activated. This means all experience gained in these servers will be doubled! The Toilet Paper Event (OW+SURV+BR) The recently added toilet paper item will be available for this weekend. This item will be spawning and available in both the Open World and Survival game-mode. Players can find toilet paper all around the maps. Find and collect as much toilet paper as you can. The top 10 of players that have the most toilet paper collect at the time we roll out the next upcoming patch, patch 3.3, we will reward these (6 in total) players with the new Tech Skinbox for free! Note that the toilet paper will only be spawning for this weekend only but players are still able to trade toilet paper with other players. Upon patch 3.3 (where we reward the winners) we will not wipe the toilet paper from anyone. Instead, you can wipe it yourself. Toilet paper can be used in the game as a healing item. Next to all of this toilet paper is also spawning in the Battle Royale game-mode for this weekend only. Double Token Rewards (COMP+BR) For both the Competitive and Battle Royale game-mode all tokens that are gained during this weekend will be doubled. This means you will receive 2 times the amount of tokens you'd normally receive, when receiving tokens. Survival FPS-ONLY (SURV) One of the Colorado V1 servers in the Survival game-mode will be turned in to first-person-only. This means players can no longer change to the third-person view when playing on this server. (Please note that we didn't want to limit the Survival experience or harm it in any way so that is why we have chosen to do it on the second Colorado V1 server(s) in all regions.) CANCELLED BONUS EVENT: Live Stream Event! This weekend our community manager @ElChupacabra together with the Fredaikis partners is hosting a live stream Event. This means a lot of the partners and live streamers that are streaming on social media platforms such as Twitch and YouTube will be participating in this event. You'll be able to watch any of the streamers or @ElChupacabra himself. Community games for both the Battle Royale and Competitive game-modes will be played and awesome unique prizes can be won by you guys. This event starts on Saturday, March 28 at 19:00 PM (CET) Here is the link to Chupa's Twitch channel: https://www.twitch.tv/hereschupa BONUS XSOLLA SALE: +50% EXTRA GC on the 6000 GC package! This week we have a special offer through our website (Xsolla) only where if you purchase the 6000 GC package you'll get an extra 50% GC which means you'll get 3000 GC extra so in total 9000 GC for the price of 6000! Only through: http://playnewz.com/buygc MARKETPLACE SALE: Dragon Skinbox 35% DISCOUNT! This week we are doing a sale on the Dragon Skinbox where it's on 35% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! Have any feedback for the weekend event? Feel free to share that with us at http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // The Fredaikis Team
  23. 1 point
    Hi, thanks for your post once again I agree. Visual effects for gas masks are not relevant and based on night time only on day time. This should be adjusted. Shouldn't be the case at all. This is probably not intentional. I'll check out this bug myself and see what we can do Good point. Toxic Super Zombies should drop more items in quantity. I agree. Especially with the loot like this. Best Regards, Sven
  24. 1 point
    Great! I buy that 20 € GC Thing there, since I want to get a 30 day Server! for Survival, it is just perfect! Also I really like that Idea with the first Person only! Now it feels like real survival
  25. 1 point
    In Survival mode you can only use lockers on private servers. However, you can put "Wooden lockers" on official servers, but they can be destroyed and your loot in them can be stolen.
  26. 1 point
    Sadly nothing new to Survival, but hey Keep the good work up! And whoever I killed yesterday in survival with the blaser, if you reading this. I'm sorry you can have it back!
  27. 1 point
    There is a lot planned for survival actually, but we had to patch, and didn't have time to finish everything, but don't worry, there are things coming
  28. 1 point
    Chère communauté, Il est temps pour une autre mise à jour et cette fois beaucoup plus orientée vers les joueurs débutants où nous avons ajouté des écrans de tutoriel, plus de traductions et plus de prise en charge linguistique dans l'ensemble. À côté de tout cela, nous mettons à jour les nouveaux skins "Tech" avec la Tech Skinbox. Nous déployons également cette mise à jour pour corriger le contenu du prochain événement de Pâques 2020. De plus amples informations sur cet événement seront publiées prochainement. Pour l'instant, passons aux notes de patch. Mises à jour globales: GÉNÉRAL: Ajout de divers nouveaux contenus pour le prochain événement de Pâques 2020. Des spots secrets de Pâques ont été ajoutés à toutes les cartes. Veuillez noter qu'une fois de plus, ces spots apparaissent déjà dans le jeu, mais ne généreront aucun butin avant le début de l'événement de Pâques 2020. Toutes les missions pour débutants qui s'activent en rejoignant la carte de formation pour débutants sont désormais traduites dans toutes les langues disponibles. La police de discussion en jeu a été mise à jour pour une police différente qui prend en charge plus de langues, notamment le chinois, le coréen, le japonais, le thaï et plus encore. Il n'y aura plus d'icônes de blocs étranges affichées lors de l'utilisation de caractères d'une langue spécifique. Si vous rencontrez toujours des problèmes d'écriture de votre langue dans le chat en jeu, veuillez nous en informer afin que nous puissions y travailler. L'allocation de nom de personnage a également été améliorée. Nous permettons maintenant de recréer des caractères avec beaucoup plus de caractères et de lettres de langues spécifiques. Le système d'amis Steam est désormais intégré au jeu. Cela signifie que vous pouvez maintenant voir et inviter n'importe lequel de vos amis Steam du jeu à venir jouer avec vous. Ajout d'un diaporama tutoriel pour les nouveaux joueurs. Cet écran est accessible en appuyant sur F1 dans le menu principal ou dans le jeu. Il y a des écrans séparés pour les différents modes de jeu et il y a des écrans séparés pour dans le menu et dans le jeu. Nous avons également localisé ces écrans bien que nous n'ayons pas encore terminé à 100% les traductions et tous les écrans. Plus sera ajouté dans les futures mises à jour. GAMEPLAY: Ajout d'une option pour activer / désactiver l'équipement automatique de l'équipement et des accessoires lorsqu'ils sont ramassés ou attachés. Ramasser un meilleur casque ne changera plus automatiquement le masque à gaz lorsqu'un joueur se trouve dans la zone de rayonnement ou lorsqu'une vision nocturne est activée. LES SERVEURS: La prise en charge des serveurs Océanie a été ajoutée. Cela signifie que c'est maintenant une nouvelle région ajoutée dans le jeu. Il n'y a pas encore de serveurs en cours d'exécution dans cette nouvelle région, mais il y aura une annonce spécifique plus tard à ce sujet. Mises à jour de l'article et de la peau: MISES À JOUR: Mise à jour de tous les skins personnalisés Guerilla Fallen Angel. Nous avons retravaillé les ailes comme nous l'avons fait sur les skins Heavy Armor Fallen Angel. Les ailes sont plus belles, mieux placées et plus optimisées. Mise à jour de l'icône skinbox pour la Police Box. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la boîte Halloween 2019. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la boîte été 2019. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la Valentine 2020 Box. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la boîte hiver 2019. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône de magasin et de l'icône de recette pour le skin QBZ-95 Tech. Cet habillage sera également ajouté à la nouvelle Tech Skinbox. CORRECTIFS: Correction de la texture Heavy Armor Fallen Angel Chrome. La peau devrait à nouveau être correctement chromée. Correction du champion BR Heavy Armor. Il est désormais mieux calé autour du personnage et devrait mieux convenir à n'importe quel personnage. Correction du skin Purple Armor Fallen Angel Fallen. Les ailes sont à nouveau chromées au lieu d'être blanches. Correction de l'habillage Heavy Armor Fallen Angel Desion. Les ailes sont maintenant de nouveau chromées rouge au lieu de blanc brillant. Les skins de rang s'appliquent également aux victoires de l'équipe Battle Royale. RÉPARATIONS: Retravaillé l'icône du magasin pour le VSS Vintorez (sniper) et ses variantes skinnées. Refonte de l'icône du magasin pour le VSS Compact et ses variantes skinnées. Retravaillé l'icône du magasin pour le blaireau de miel et ses variantes à peau. Retravaillé l'icône de magasin pour le QLB et ses variantes skinnées. Retravaillé l'icône de magasin pour le SVU et ses variantes skinnées. Retravaillé l'icône de magasin pour la lampe de poche et ses variantes skinnées. Retravaillé l'icône du magasin pour la Hachette et ses variantes skinnées. Retravaillé l'icône du magasin pour le Blaser et ses variantes skinnées. Retravaillé l'icône de magasin pour l'AWP et ses variantes skinnées. Retravaillé l'icône du magasin pour le Bizon et ses variantes skinnées. Retravaillé l'icône de magasin pour le P90 et ses variantes skinnées. Retravaillé l'icône de magasin pour le MP5 / 10 SD et ses variantes skinnées. Retravaillé l'icône de magasin pour le B93r et ses variantes skinnées. NOUVELLE RÉFECTION DES STATISTIQUES DE L'ARMEMENT: Poursuivant le remaniement des armes à feu, nous avons revu les modifications que nous avons apportées aux SMG et les avons réajustées pour mieux servir leurs objectifs réels. Les SMG sont faits pour être des armes de combat rapproché extrêmement puissantes et ils ne devraient pas être forts à haute distance. Le problème avec leur statut précédent est que, tout d'abord, ils n'avaient aucun schéma ... Certains étaient extrêmement forts à certaines distances, tandis que d'autres étaient inutiles même à courte distance. Maintenant, nous nous sommes ajustés pour les rendre au moins un peu plus logiquement similaires (mais pas les mêmes) car ils ont tous le même objectif. Fondamentalement, nous avons ajusté les dégâts, amélioré la vitesse et la propagation tout en nerfant la distance des dégâts sur eux. Nous avons également pris en compte la cadence de tir et la taille des clips de chaque arme pour que cela soit juste. De cette façon, ils s'adapteront mieux à votre style de jeu et vous serez enclin à utiliser chacun, selon la façon dont vous aimez jouer (précipitation et pré-tir, tir au robinet, attente et tir, pulvérisation et pulvérisation, etc...). Les LMG ont également dû être retravaillés, mais c'est très délicat. Le but principal et l'utilisation actuelle des LMG sont pour l'agriculture, en particulier pour tuer des zombies super / extraterrestres, nous avons donc dû faire preuve de prudence ici. Nous ne pouvons pas réduire leurs dégâts ou cela affectera leur utilisation principale actuelle, ce que nous ne voulons pas gêner. Nous ne pouvons pas non plus être trop précis car ils sont extrêmement puissants pour les armes automatiques, avec des dégâts très élevés. Nous ne devons pas les laisser coincés uniquement pour des combats extrêmement rapprochés. Donc, avec ces trois choses à l'esprit, nous y avons ajouté le système de variation de propagation, où plus vous tirez, plus il se propage, avec une limite équitable, de sorte qu'il ne va pas non plus vers le ciel. De futurs ajustements peuvent se produire sur ces armes dans un proche avenir, mais pour l'instant, profitez de leurs nouvelles statistiques et essayez-les! AJOUTS: Ajout d'un nouvel objet de guérison: papier toilette. Cet article ne sera pas disponible immédiatement mais fera partie d'un futur événement à venir. Le papier hygiénique fonctionne comme un bandage, il a des animations et peut guérir le joueur lorsqu'il est utilisé. Un nouveau skinbox a été ajouté: Tech Skinbox. Un nouveau skin pour Heavy Armor a été ajouté: Heavy Armor Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour l'IBA a été ajouté: IBA Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour l'IMI Tar-21 a été ajouté: IMI Tar-21 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le M107 a été ajouté: M107 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le K. Style NVG a été ajouté: K. Style NVG Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le casque K. Style a été ajouté: K. Style Helmet Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le casque M. Style a été ajouté: M. Style Helmet Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le FN M249 a été ajouté: FN M249 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour la lampe de poche a été ajouté: Flashlight Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le Hatchet a été ajouté: Hatchet Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le B93r a été ajouté. B93r Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le Bizon a été ajouté: Bizon Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le MP5 / 10 SD a été ajouté: MP5 / 10 SD Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le P90 a été ajouté: P90 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour l'AWP a été ajouté: AWP Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le Blaser a été ajouté: Blaser Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Remarque: les nouveaux skins Tech et la Tech Skinbox seront disponibles sur le marché du jeu directement après cette mise à jour. Mises à jour Open World: COLORADO V2 (OW): Correction de certains problèmes de texture liés aux murs en béton. CALIWOOD (OW): Correction d'un problème de terrain dans le nord de la zone de la ville. Mises à jour de Battle Royale: GÉNÉRAL: Amélioration du système de mise en relation de Battle Royale pour des jeux plus rapides, moins de temps d'attente. Refonte de l'interface utilisateur de la file d'attente Battle Royale. Ajout d'une nouvelle option / bouton pour les joueurs de Battle Royale qui souhaitent jouer en solo dans un jeu Battle Royale de groupe. Diminution du temps de démarrage du jeu Battle Royale pour moins d'attente pour les joueurs dans le hall. ARIZONA V2: Correction de quelques arbres volants sur la carte. Taille estimée du patch: environ 270-300 mb. Patch ETA: le patch se déroule au moment où nous parlons. Temps d'immobilisation estimé: environ 30 minutes à 1 heure. Les notes de pré-patch peuvent être modifiées si nous devons corriger / ajouter quelque chose. Encore une fois merci pour votre grand soutien! Vous souhaitez nous soutenir encore plus? Assurez-vous de partager ces mises à jour avec vos amis et abonnés! Pour tout commentaire sur le jeu, veuillez nous le faire savoir sur http://playnewz.com/feedback Si vous souhaitez partager des suggestions et des idées que vous avez pour le jeu, veuillez nous le faire savoir sur: https://suggest.playnewz.com/ Pour rester à jour concernant le patch et les temps d'arrêt du serveur, veuillez nous suivre sur nos réseaux sociaux: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https: // discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Site Web: http://playnewz.com/ Forums: https: / /forums.fredaikis.com/
  29. 1 point
    Yeah, you can get them from airdrops too. i think the best way is to kill alienzombie & loot airdrops, because i kill like 800 sz and get no sniper
  30. 1 point
    Yes it is, but it's extremely rare
  31. 1 point
    TEAM NAME AND TAG*: (ZT3X)COUNTRY/REGION: NAPLAYERS**:1. (CLAN LEADER) IZAMASTER2. Recks3. Darioxix4. LANCERMASTER5. YZMASTER6. NIVLAC7. 8.9.10.11.12.
  32. 1 point
    @JOSESIERRAA you might want to repost that in the topic below, it's more in line with what you have to say and I feel like it's more likely to be seen by staff.
  33. 1 point
    How was general pricing decided? To determine the prices for my pricelist I first did a money gain sample to figure out the expected money gain per zombie: I also based price balancing on 2x multiplied money income since basic premium is rather wide spread and with a 3€ pricetag pretty accessable. Balancing around 1x multiplier would have made items to accessable for deluxe (2.5x) and extreme (3x) users and potentially broken the survival economy. Pricelist: If I missed any important items feel free to correct me some items were left out on purpose though e.g. Heavy armor. **(not sure if available in survival) ------------------------------------------------------------------------------------------------------------------------------------------- AMMO: Stanag mag: 2050$ Stanag [45] mag: 3350$ Stanag [60] mag: 4460$ Stanag c-mag: 8100$ AK 7.62 mag: 2050$ AK 7.62 [45] mag: 3350$ AK 7.62 drum: 8100$ G36 mag: 2050$ G36 [60] mag: 4460$ G36 c-mag: 8100$ PKM ammo [100] box: 6750$ M249 ammo box: 6750$ Kruger mini mag: 300$ Kruger rifle mag: 300$ Kruger rifle [20] mag: 750$ Kruger rifle [30] mag: 1800$ G11 mag: 3380$ SVD mag: 6750$ SVD [20] mag: 14850$ .308 winchester [10] mag: 8400$ .308 winchester [20] mag: 18480$ **QBL drum: 18300$ **AWP mag: 12960$ **DMR mag: 4200$ .50 cal-5 mag: 5100$ .50 cal-10 mag: 10200$ VSS mag: 12380$ VSS [20] mag: 24750$ Mosin mag: 1880$ Arrow: 300$ SMG mag: 1050$ SMG [40] mag: 2520$ MP7 mag: 1580$ MP7 [40] mag: 2100$ P90 [50] mag: 2630$ Bizon mag: 3360$ EVO-3 mag: 1580$ MP5 mag: 1580$ 9mm [13] mag: 590$ Kruger .22 pistol mag: 300$ ( Kruger based ) 1911 mag: 320$ FN57 mag: 450$ FN57 [20] mag: 990$ P226 mag: 680$ Nail strip: 50$ STI mag: 450$ Anaconda rounds: 270$ Shotgun shells [2]: 600$ Shotgun shells [8]: 3000$ Saiga [10] mag: 3750$ AA-12 [20] drum: 7500$ ------------------------------------------------------------------------------------------------------------------------------------------- Melee/Grenades: Wrench: 1000$ Power drill: 3000$ Police baton: 1650$ Pitchfork: 3000$ Golf club: 1250$ Garden shears: 2630$ Frying pan: 1000$ Fire axe: 3710$ Crowbar: 1500$ Butterfly knife: 5000$ Chainsaw: 6500$ Shovel: 1500$ Cricket bat: 1250$ Canoe paddel: 1100$ Brass knuckles: 1500$ Machete: 6000$ Katana: 7500$ Metal bat: 2630$ Spiked bat: 3000$ Pickaxe: 6000$ Hatchet: 6000$ Hammer: 2630$ Flashlight: 750$ Bat: 1250$ M9 Bayonet: 3300$ Chemlight: 250$ Smoke grenade: 1000$ Frag Grenade: 2000$ ------------------------------------------------------------------------------------------------------------------------------------------- Armor/Backpacks: Gas mask: 1000$ Gas mask advanced: 1200$ Construction hat: 80$ Fireman helmet: 80$ Boonie hat leather: 80$ Boonie hat green: 80$ Boonie hat desert: 80$ Slash mask: 220$ Skull mask: 220$ Jason mask: 220$ Clown mask: 220$ Black mask: 220$ Shadow mask: 220$ Boonie hat: 80$ Beret cover: 80$ M9 helmet basic: 2000$ Light gear: 3000$ Medium gear: 3000$ IBA: 3780$ MTV: 3780$ K. style helmet: 3000$ K. style NVG: 3300$ Costum guerilla: 9000$ Medium backpack: ??? Large backpack: 2375$ Alice backpack: 6000$ Military backpack: 9600$ NVG goggles civilian: 1000$ ------------------------------------------------------------------------------------------------------------------------------------------- Food/Water: Shrimp noodles: 575$ Minicabras: 200$ Water 375ml: 260$ Water 1L: 525$ Juice: 425$ Can of soda: 200$ Electro-Aid: 775$ Energy drink: 240$ Can of tuna: 475$ Can of ham: 375$ Can of soup: 500$ Can of pasta: 375$ Granola bar: 160$ Chocolate bar: 75$ Coconut water: 575$ Instant oatmeal: 210$ Bag of MRE: 1675$ Bag of chips: 45$ ------------------------------------------------------------------------------------------------------------------------------------------- Medic: Gasoline: 1100$ Binoculars: 800$ Range finder: 800$ Bandages: 230$ Poultice: 300$ Painkillers: 750$ Antibiotics: 1800$ Bandages DX: 2700$ Medkit: 3600$ ------------------------------------------------------------------------------------------------------------------------------------------- Attachments: Pistol silencer: 240$ Pistol laser: 600$ Pistol flashlight: 360$ SMG grip: 1050$ Forward grip: 1050$ Rifle laser: 750$ Rifle Flashlight: 400$ Red dot sight: 1500$ Compact scope: 1890$ Cobra sight: 1050$ Holographic sight: 1200$ ACOG sight: 900$ Swiss arms scope 8X: 1800$ Tactical sniper scope: 1500$ Blackwater long range: 1200$ ------------------------------------------------------------------------------------------------------------------------------------------- Shields: Sandbag barricade: 500$ Barb wire barricade: 450$ Wood shield barricade: 3000$ Riot shield: 5000$ Determined by: ------------------------------------------------------------------------------------------------------------------------------------------- AMMO: ADDED: +50% in price to all ammo types ( Nail gun strip excuded ) - AR/LMG base price per bullet = 45$ ( ~4.5$ money per zombie *2 (prices are based on premium multiplier ) =9*5 ( 1 AR bullet earned through ~5 zombies) = 45 ) Bigger mag capacities are more valuable in PvP (LMGs are excluded from this rule) [45] mag: +10% in price [60] mag: +10% in price [100] mag: +20% in price ( digits behind the "." get ignored prices are rounded to 10s ) - Sniper base price per bullet = X ( 45$ (AR base price) * damage of weapon it's used for /10 ( highest damage weapon )(rounded)) This calculation leads to extremly high ammo prices for sinper rifles, this was done due to the fact that snipers are a game changer in survival and extremly valuable ammo for these guns should be very hard to come by. [20] mags: +10% AWP mag: +20% due to 1 shot potential VSS mag: +50% due to being silenced - SMG base price per bullet= 35$ ( ~4.5$ money per zombie *2 (prices are based on premium multiplier ) = 9*4 ( 1 SMG bullet earned through ~4 zombies) = 36 = 35 (rounded)) SMG [40] mag: +20% to not shift Thompson MK-2 to much into meta - HG base price per bullet= 30$ ( ~4.5$ money per zombie *2 (prices are based on premium multiplier ) = 9*3 (1 HG bullet earned through ~3.3 zombies (because of rounding)) =27 = 30 (rounded)) extended mags: +10% Nail strip: -95% no value in PvP + should be used to kill zombies faster at a slight cost penalty - SHG base price per bullet= 250$ ( based on it's capability to kill SZs ) Shotgun shells [2]: -20% slight buff due to capacity. - Kruger base price per bullet= 20$ ( 45$ (AR base price) /2 = 22.5$ = 20$ (rounded)) Kruger rifle [20] mag: +25% price due to increased viability in PvP. Kruger rifle [30] mag: +100% price due to viability in PvP. ------------------------------------------------------------------------------------------------------------------------------------------- Melee/Grenades: - Base price per Z damage point = 50$ Z damage 34-49: +50% Z damage 50+: +100% Used in crafting: +10% Karambit/craftable melees not available! ------------------------------------------------------------------------------------------------------------------------------------------- Armor/Backpacks: - Base armor price 200$ per armor point "Tier 0": -80% (Masks <=10 armor points) "Tier 2" armor: +25% => +50% ( IBA,MTV,K. style NVG/helmet ) "Tier 3" armor: +100% => +200% ( Costum Guerilla ) Headwear: -33% K. style NVG: +10% - Base backpack price (25$ per slot + 25$ per KG) Large backpack: +25% Alice backpack: +50% => +150% Military backpack: +100% => +150% ------------------------------------------------------------------------------------------------------------------------------------------- Food/Water: As OW -50% => Base price 10$ food/water restored + 20$ per 0.1 stamina recorvery + 5$ per health point restored Shrimp noodles: -80% ------------------------------------------------------------------------------------------------------------------------------------------- Medic: - Base medic price 15$ per health point restored "Tier 1": +0% ( Bandages,Poultice ) "Tier 2": +100% ( Painkillers, Antibiotics ) "Tier 3": +300% ( Bandages DX, Medkit ) Antibiotic: +100% Medkit: -40% due to rarely outperforming Bandages DX when full skilled ------------------------------------------------------------------------------------------------------------------------------------------- Attachments: - Base price 60$ for every % spread buff 30$ for every % recoil buff 30$ for every % range buff (-15$ for every % stat nerf) Noise reduction: +100% Pistol attachments: -20% Flashlights: 400$ base Compact scope: +20% due to magnification ------------------------------------------------------------------------------------------------------------------------------------------- Shields: Baricade prices are really high to ensure they can't be bought in high quantities and to encourage to spend money on other items instead.
  34. 1 point
    Like the poultice suggestion and about crafting not being worth your time it's literally not because crafting is to expensive it's because you don't find any crafting materials period. A CO1 vac needs 3 plastic when you sometimes don't see even 1 for over an hour. Mag crafting is by far the worst you don't find gunpowder anywhere near as much as you'd need to. You need 30 gunpowder for 30 bullets ( 1 stanag ) gl finding 30 gunpowder in idk under 15 hours or some shit. By the time you find enough gunpowder you could have just unloaded weapons for god knows how many stanags ... a shit ton, that's how many. Crafting is just like why even bother when it's not even worth my time im not going anywhere anyways with how slow you get the stuff required.
  35. 1 point
    Zombies should die after a 9mm headshot. May them maybe survive a .22 headshot for like 50% I mean the Point in survival is to hit the Head from the Zombie to destroy his brain, a .22 could not go all the way inside the head but a 9mm will do it.
  36. 1 point
    @CampersRUs well there is "scaring of new players" with high prices and there is flooding the economy with to low prices. The problem I see which makes it so items NEED to be atleast somewhat expensive is the different subscription typs adding a multiplier to all money picked up. If you balance prices around a 1x multiplier ( non premium ) which most new players will most likely be people with 2.5x or 3x money drop will sweep through the market picking up c-mags, bandages DX, you name it left and right. I'll probably personally aim for really accessible prices balanced around ~2x multiplier since standard premium is really affordable and wide spread, I'm not sure whether or not this is capable to ensure a balanced economy. The fact that your money income has multipliers ranging from 1x to 3x makes it really hard to ensure a reasonable price that isn't totally unaccessable for 1x but at the same time not far to easy to access for 3x players. This never really was a problem for OW since items were always meant to be easily accessed for anyone and it didn't really matter how much easier it was for those with 3x the money access. I honestly have my doubts that a healthy economy can be assured for survival with money multiplier up to 300% @Sven . You could argue that balancing around 2x would mean that 3x players only have an additional +50% income over the balancing point ( if I balanced around 1x they'd be +200% over balancing point ) which does make items alot more accessable but not necessarily to a economy breaking point, and the fact that these players are willing to support the game with 15$ a month justifies this benefit. It kinda stings that 1x players end up being -50% income under the balancing point but balancing around them just wouldn't work. The end question is can you even balance around 2x while not being to expensive for 1x or (by far) to cheap for 3x.
  37. 1 point
    Testing was done without premium so 1x multiplier! Ok first sampling was ( I noted everything for this sampling) : txt file ( - = no drop; ~ = item drop; X = amount dropped ) 1141 zombies 453 money drops (39.7%) so money drop rate might be 40%. total amount droped: 4821$ Avg. drop per zombie: ~4.225$ All zombies for this sampling were killed in Campos/+Parkerville ( I doubt it matters but just in case ) I will do another 5000 zombies sample size later ( or tomorrow ), will edit it to this post then.
  38. 1 point
    I did another video of car locations new ones added as well as explain a little about contracts that my stream followers asked for.
  39. 1 point
    Since we got open world servers with either both snipers and ar's or only ar's Can we for survival servers get some ingame market where we can buy ammo and such? the only enjoyable servers in newz right now is survival but we need to atleast spice it up abit with normal infestation market and currency drop from zombies so others can enjoy it, some of us stopped playing open world servers cause of all the sniper fights that is happening. Consider this devs, u wont lose anything by trying it out. Normals lockers can be added on the servers. Add market for survival. Average car spawn. We cant rent servers for some reasons. Put the items abit more expensive in the market if thats the case. No base building. Snipers should be rare, we need that feeling when we find an actual sniper in infestation again. You guys have created every single server yet the most popular is not among them, the normal ISS feeling is gone in newz. This is getting ignored to much by the "Devs" I dont wanna be straight up rude towards anyone, but are you "Devs" simply ignoring the fact that most of us is complaining about the amount of snipers there is in this game?
  40. 1 point
    I was excited to hear that you finally added currency to Survival. I appreciate it, however, What good is making the currency available when you have no place to spend it? Another issue I see is the fact that the zombies now drop money about 95% of the time. When do you plan on opening a shop on Survival? or are you sticking with the proposal that we use the money to trade with other players? In essence you are suggesting that we get items in exchange for currency which basically means getting something for nothing. Food for thought. P.S. Lets see how long this post goes unanswered by the Staff.
  41. 1 point
    Mobs do not have a valid agro. At the airport in Colorado V1 there are 60-70% less than before. This way you can't finish the Season Pass on time if you don't play after 10 hours a day. I have 2 servers rented, and just continuing the season pass has lost its sense. I hope you can do some hot fix soon. Regards
  42. 1 point
    There are a few points; 1. Problems persist and / or return after some time 2. The game was abandoned and apparently everything that is being done is not something innovative, just the obvious for improvements. It seems to me that the "nether, the chapter that nobody cares about" took precious time from new z. 3. Errors are commonly attributed to the player's PC and only corrected when there is no denying it at the request of the entire community. 4. if you have relevance in the game as a sreamer or youtuber your stupid idea will be taken seriously and developed. For now I have not retaken the tests (since I have not received any response) at the same time that I enter the discord and see players asking for double GD being answered immediately.
  43. 1 point
    Make Clan Territories More Appealing! Introduction: As I know the game doesn’t have the same capacity/resources when it comes to production/development, as it used to. – I start focusing on more “cost-effective” ways to develop the game, meaning things that doesn’t require too much work, but can still have a huge impact in terms of making the game more attractive & interesting. I started to look at what’s already there, and how it can be improved. – And the following idea, came with my observed notion, that Survival has a lack of “objective/goals -contra- reward”. While realizing how much of the content in the game that’s not really getting “utilized” at its fullest. What I mean by that, is fairly easy to pinpoint, if you just trace where players are located in terms of squeezing “the action” out of the game, of course I am talking about PvP. Most players when they want action, they place themselves where people in the chat both in-game and on Discord says there’s pvp, Campos, Clearview, Airport etc. And mostly lesser clan, or people without clans doesn’t stand much chance, as the bigger clans are usually dominating these “designated PvP places” BY FAR, as they have honked it down, and have all the crazy good loadouts. However, this has a tendency to scare new players away and give up with the game rather fast. The thing is, the game is much bigger than only that, and the rest is not getting used in any way, - (Not to mention, if we talk Colorado v1, no one is looting that map anymore, but I will address that later.) – So, the question is, how do we give the players more/different strategical outcomes/experiences when it comes to PvP, instead of just running into a brick-wall (brick wall being a big-ass clan) every time??... Well, to me the answer is quite easy, - we need to “decenter” PvP, stretch it out. And how do we do that? – The answer lies in what’s already there, I am talking about “Clan territories”. These are my ideas / suggestions for clan territories: Preface: The idea of these clan territories/flags are awesome, no doubt. But if we take a look at what they do, and what they add for the players, meaning “reasons” to capture them, there aren’t really that much to come for, quite doll, like a boring “Pizza Magarita”, tomato, and cheese, nothing else. Sure, the territories has buffers with the territories, but they doesn’t seem to matter that much in Survival like they do in Open World, especially not when the loot is kinda broken in Colorado v1 & Caliwood (but like I said earlier, I will address loot problems later/in the end of this post.). Idea nr. 1: Every territory should have 2 buffs, one PvE buff, and one PvP buff, - one buff that offers an advantage to farming, - faster pickups, more xp from zombies, less damage from zombies, faster zombe respawn rate, more med-drops from zombies, more Survival dollars from zombies, 1 extra item from super zombies etc. – and one that gives advantage to PvP, less cooldown on meds, increased healing, passive healing, more damage to a specific gun-type, less spread to a specific gun-type, stronger barricades etc. Idea nr. 2: Every flag has a “Clan Locker” attached to it, - A locker that only the clan members of the clan currently owning the territory can access, store & withdraw items from. When a clan lose the territory, the new clan that captured it should be able to access and grab all the loot left behind in the locker by the previous owners of the territory. I see many awesome features that can come out of this. – First of all, it force clan members to the “test of trust” amongst each other, the “good kind of drama” if you ask me … Secondly, as some of you already know, the Survival community has a bright history when it comes to “private arranged events”, and this right here adds many new possibilities and nuances, to launch just that! For example, clan put a distress on the map saying “Come & conquer our territory if you can! – Our locker has “X” loots in it!”. Thirdly, it will add more reasons for clan members to loot/farm those specific areas, as they don’t necessarily have to run back to Safe Zone every time their backpack is full, that they can take the “risk” of storing their loot there, and choose what’s most valuable to make the run to safe zone for, - basically the same reason for personal lockers in the first place, but a little different, and more risk to it. Idea nr. 3: We all know, that weekly/monthly events are most favored with Open World game mode, and Survival rarely gets any “special attention”, - I think it would be rather awesome, to add weekly/monthly rewards to clans and its members, for whatever clan can capture the most territories -and/or- duration of time territories held. Rewards could be anything, XP, Survival Dollars, GC, Premium, Skin boxes, Season Pass progression, maybe even loot, etc. – Not to mention, that capturing territories right now, doesn’t really give anything in terms of progression, there should be some kind of reward for capturing a territory, like: 1) If you capture it solo, you gain 500 XP & 1000 Survival Dollars. 2) If you capture it with 2 or 3 guys, you gain 250 XP & 500 Survival Dollars each. 3) If you Capture it with 4 or more, you gain 100 XP & 250 Survival Dollars each. Current loot issue: I am not talking about "what is spawning", I am talking about the amount of active loots spawns active... You know me, I am all about keeping loot as rare as possible... But please believe me when I say, there's something really broken in v1 & Caliwood, I really don't think loot are spawning as it should, at least not if you compare it with Oregon... I mean, you can go into big market, no matter what town, and only find a canoe paddle, a medium backpack, a granola bar and maybe a fire axe (then it has been a plentiful visit!). - same goes for restaurants, small markets, buildings... I am more talking about the "logical things" you would be able to find, like food and water in those places, - it's almost impossible to find any food and water on v1 & Caliwood compared to other maps, and things spawn completely out of place on v1 too... I think "active loot spawns" needs to be turned up 20% or such. I realize this more now, since I changed my focus on how to play the game, TSI is all about capturing territories now, which means we get around a lot as well... And spawns are really broken on this map. If you go into a police station, you "might" find 1 Mossberg, and 1 empty 9mm clip lol, And oh yeah, a light gear “perhaps”. Garages are completely empty too nowadays I haven't seen a gas and a repair kits ONCE for month, and mostly geen houses (aka beach house) and white houses are completely empty as well There's no "loot feelings" what-so-ever to farm anywhere, only things that makes sense to farm on v1 & Caliwood are Super Zombies, - everything else you will go to Oregon. Shouldn't be like that There's missing the old school feeling/TALK about "what place is better to find certain things". All places are completely trash nowadays, there's no reasons to go to one place rather than another. I honestly don’t know what happened, because it did not use to be like this in Survival, - I think it came with the focus on there being too many snipers, which was very fair I should add, but “I think” you guys corrupted something else in the process trying to fix this. Please share your thought & ideas! Best regards, King of Survival aka Kjer
  44. 1 point
    Sounds great! Have fun and a nice weekend everyone!
  45. 1 point
    Currently, there is an uneven balance with the AR rework. Simply put, the IMI-Tar is the best gun by a decent margin, its not even close. What I would do is improve the other AR's marginally so that they will have a better chance of going head to head against the IMI-Tar. If you look at the guns used in PVP servers, I am sure that most people just use the IMI-Tar since it is just that much better than all the other assualt rifles. Its not the first bullet accuracy but something about spraying with it feels really accurate. I do not know if there is a linear function that determines the spread increase during full spray but the IMI-Tar feels the best out of the assault rifles. The current hierarchy of AR's in my opinion: Tier 1: IMI-Tar Tier 2: L85, AK-47,M4a1, Ak-15 Tier 3: Sig 556, RedStalker, Honey Badger, M4, QBZ Why Even Bother: Aug, Famas, Masada, NightStalker Im Unsure: G36, As Val, M16, Scar, m4 semi, akm, an94 The guns that need serious buffs are Aug, Famas, Night Stalker. The Red Stalker, Honey Badger, QBZ could use some slight adjustments as well. Maybe a slight adjustment to Sig aswell. Aug - Something feels off about the 3+ bullet inaccuracies. Maybe reduce spread to 2 Night-Stalker - TTK is slightly slow, maybe increase firerate. Famas - Innaccurate, decrease spread to 2.5 at least. For a gun to fire that fast 3 spread is unacceptable. Maybe even reduce the firerate. Sig - TTK feels a bit slow, maybe increase damage to 26.5 Red Stalker - TTK Slow, maybe decrease accuracy to 2 make more bullets hit to compesate. Honey Badger - Its good for its use case, maybe slightly less recoil since it is very hard to control at such a high firerate
  46. 1 point
    I'm gone give u guys a chance to fix this , but I'm getting tired of getting butted. When u rent a server u think u should get some good loot. After killing 10-14 Aliens this week I'm thinking, enough is enough. Plz fixs the loot table, now its worse than ever, I have so many backpacks kstyles kstyle ngv and whatever. Just killed the alien and the super zoombie in Frosty v1. I'm really getting upset. Alien. Thomas MK II, Super zoombie 2 sniper barrels. https://gyazo.com/d164c342b2f5da5d68cd5e81d1be2e25 https://gyazo.com/5dd36bbbcddb0be6111f6f6f05af29e5 https://gyazo.com/3005a610d71d1f29bdad49db2b94ad68 Its no use having a privat server, its just waiste of time when its about looting superzoombies and Aliens. @Sven plz make some better adjustments . Have a look at the loottable.
  47. 1 point
  48. 1 point
    We need as many servers as possible , people need a places for farm.If it is only 1 server in each region all people will be in same server and no one can farm because there will be people in almost whole map and will be so hard for farm , the new players will leave the game very fast because they always will be dead
  49. 1 point
    Maybe I shouldn't write this but I want to share it any ways. DISCLAIMER: THIS IS JUST PERSONAL IDEAS AND OPINIONS!!!! Have thought about this. To be really honest the whole Survival // Open World separation is just a result of decisions on top of decisions where we never really looked at the "bigger picture" from the start. Initially the best would be to have all the game modes gone, just let New Z be New Z, like survival and infestation. Rare loot etc. Perhaps put the Battle Royale as a separate game. Same for Competitive. Wipe New Z. Make a 2.0. New start. Done. Just ideas and opinions.
  50. 1 point
    I'm making this guide/tutorial for beginners. Before I start, I want you to know these golden rules: - DO NOT accept group invites, DO NOT invite anyone. - DO NOT be gready. - DO NOT shoot at zombies. - DO NOT use voice chat in game. - DO NOT pick up junk loot. - Avoid high population servers until you're confortable, have mastered a good part of your skill tree and have enough gear. TIP: Use high ground to get away from zombies, it will save your life in many occasions. You can climb almost everything around you and not get hit by zombies: This should be the base of your game. Do not give away your position at any cost, players can easily take advantage of your position and you'll end up dead. Also, have the mentality to maximize your backpack space, in the beginning you'll have to use a small/medium or large backpacks a lot, they don't store a lot of items, compared to bigger bags, so loot what's really necessary. Step number 1 In the first few days you should be focused in getting melees, backpacks and meds. Also work on your skill tree. These are "2 hit melees" that spawn in survival and any of them is good enough. Remember, hit zombies in the head! When you first spawn in, look at the map and head to either "Smallville" or "Mountain Crest". Both towns are good for beginners, they have meds, 2 hit melees, backpacks, armors, guns.. basically everything you need, as a beginner. If you're in Smallville, I'm going to show you a quick way to make xp. By the way, I'd recommend you farm around 28000 xp as soon as possible. Will make your life much easier to continue your survival journey. These are the first skills you have to master before the rest of them: If you happen to go to Mountain Crest, check houses for backpacks, barns for hatchets, mossbergs and mosins, pharmacy for meds and market for food. I'd recommend you stay in this town for a while (hop servers) and farm up some meds and a good amount of 2 hit melees, which you can find in these barns: There's two other places where you can loot 2 hit melees, ammo and guns: This place can be a little tricky to get to, but it's worth it. You can find all kinds of ammo, butterfly knives and other random loot that is worth keeping: Once your backpack is filled up, you might want to find a car and take the loot to a safe zone, here's a map with most if not all car spawns: Step number 2 At this point you should have a decent amount of meds, melees, ammo and backpacks. Also, skill tree has be be half way done. This is where you can explore further into the map and farm better gear. With better gear comes tougher obstacles. You also might have to deal with not so friendly players. As a starter, I will recommend you these two remote places where you can practice killing super zombies. Secret military base near cottonwood - You'll find some guns, ammo and armor, but most importantly the super zombie. Tunnel above Candlers Cabin - Best place to farm metal, along with green bandages, guns, ammo, armor and of course the super zombie. Although it's harder than the previous place and it's likely you'll find players. Super Zombie is tough, needs around 100 LMG bullets or 16 AA12 shots to die, it will drop all kind of high end gear, which most of the ppl hunt for. These are the weapons you should take advantage of, to kill super zombies: Here's a "tutorial" of how you should kill super zombie the correct way: Step Number 3 Now that you have learned how to kill super zombies, you may start farming bigger places, that give bigger rewards. I recommend you Camp Splinter, the best place of all. It's compact in size, has a car spawn and has all kinds of high tier loot. A super zombie also spawns there. The only thing you'll have to worry about is the players. It is very important for you to have "Hardened" skill learned at this point, you're going to need it. Here's a map of Splinter, you can see where the 2 item box spawn, also the spawns of high end AR's. From here on out, you decide your own path. I hope I could help some of you. Stay safe!
×
×
  • Create New...