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  1. 3 points
    Also, in the future, IF there's nothing new for Survival mode in the patch, can you guys perhaps show just a little love & equal attention towards your Survival players, by at least mention "SOMETHING" about Survival, like a "Hey, nothing new for Survival this time, but we got -(SOMETHING)- in work/process, that you guys can look forward to in the near future" ... Just give us SOMETHING?!
  2. 3 points
    Dear Community, Here we are at Patch 3.0. Now, you might wonder why we are continuing our patch series from 3 now instead of the usual 2 and that's because next to splitting the Battle Royale game-mode into it's own game we have also done major improvements to the original game; New Z. The biggest most major change actually happened 1 patch ago where we ported New Z to 64-bit. Since this was such a huge change and improvement for the game we aimed to separately release that update first in case of any potential issues. Everyone who hasn't read the previous patch notes where we ported the game to 64-bit we would really recommend to read these patch notes at: https://forums.fredaikis.com/index.php?/topic/8800-patch-244/ Before we jump in to the patch notes of patch 3.0 we would recommend you all the watch the new dev-blog video from Fred where he goes over some of the points for the patch. Now, make sure to like and comment on the video while you're at it! Let's jump into the actual patch notes. Overall Updates: GENERAL: Various new content has been added for the new upcoming Season Pass #3. For more information about the season pass and it's content we recommend you all to check the content in-game after this update. We have added a lot of exciting and cool rewards so it's definitively worth to check this out! The new Season Pass #3 will be available for purchase directly after this update. Something new this season pass is that you can also be rewarded with any of the newly added in-game currencies. Fixed particular issues related to the navigation mesh system. (controls where zombies can walk and where not etc.) Fixed an error related to the Filipino localization which was causing the game to crash. Fixed a shadow issue related to the pine tree models in Colorado when lighting quality was set on ultra. Fixed a bug related to the account level system where a silver border would show for levels 400-410 even though it is supposed to be gold here. Fixed a game crash that happened when changing the game from or to full screen or when changing resolution settings. Fixed a visual graphics bug related to the SSAO setting along with the setting presets. Fixed a bug causing the menu buttons to bug after using the bus or clan transport system in game. Fixed a rare crash related to airdrops that had landed while a player was joining a server. Fixed a game freeze related to zombies updating and multi-threading in 64-bit. Fixed a bug causing your body to show invisible on the death screen when dieing in first-person. Fixed a bug that caused the game to crash when changing language in the server. This bug also caused the "hold E" menu to pop up and glitch. Fixed various UI visual bugs related to the in-game menu. Fixed a terrain issue for far away textures. Added a new slider option for the render sharpness. This controls the render bias. Here is an example: https://i.gyazo.com/1b8724ab4b62eb6d941f33735221ab37.mp4 Added back the option presets due to requests of the community. This means the presets; potato, low, medium, high and ultra are back. You can now also change individual settings after selecting an option preset without the preset switching. Added a skinbox opening animation. When opening a skinbox an animation will now play where you can visually see how close you were to getting that super rare skin! If you want to see how it looks we recommend you to watch the dev-blog video mentioned at the start of these patch notes. Added a system that will detect if the player is stuck in the water to aid release. Added a tips system that will help new players to get started with the game. You can disable tips in the game settings. Re-generated navigation mesh in 64-bit. This for better optimizations and to improve stability. Improved some of the level leading features to be multi-threaded for faster loading speed. GAMEPLAY: Improved the bus stop camera animation. Improved the reputation icons in the in-game HUD that you see when aiming at other players. The icons will no longer block the visibility of the level border on the character tags. Improved the airdrop animations. Should be a lot smoother now for both the falling crate and the plane. Attachments will now automatically attach to your weapon(s) when picking an attachment up that's supported by the weapon. For example: if you have no attachments attached to your M16, and you pick up a kobra sight, the kobra sight will automatically attach to your M16. Attachments will attempt to automatically attach to your compatible weapon(s) upon joining a server in both Open World and Survival. This means that if you join a server with an M16 and a kobra sight in your backpack, the kobra sight will be attached for you when successfully joined the server. Attaching and removing any attachment from any weapon will now correctly be synced with the hand animations. Picking up a backpack that has bigger inventory size than the backpack you are currently wearing will automatically switch your backpack to that one. For example: if you have a small backpack equipped and you find a large backpack, when you pick it up the large backpack will automatically be equipped. Quick slots will be "reserved" for consumables until the rest of the backpack can no longer hold more items. What happened before was that even weapons went in to the players' quick slots even though the weapon can not be used when being put in a quick slot. Optimized the HUD. Frames no longer drop when running or moving the camera around. The in-game minimap (M) will now update live with your position even when you are moving yourself. Using fast travel (bus or clan) will no longer break the depth of field. VEHICLES: Fixed a bug causing players to fly up in to the air or to be teleported to a random position when leaving a vehicle. Reworked the camera system for the vehicles: improved the car passenger(s) camera smoothing and the vehicle camera no longer rotates when opening the in-game menu. You can now slightly control a vehicle while being air-borne. This allows players to land properly and control the vehicle while being in the air. Added a feature that allows players to un stuck their vehicle by rolling and moving the vehicle slightly using the 'WASD' keys when the vehicle is stuck in or on something. Stats of the vehicles have been reworked with focus on stability. You should notice a great improvement in drivability. LAUNCHER: Our launcher now uses https for improved security. Item & Skin Updates: ADDITIONS: Added the M9 Helmet Blue as a skin. Added the M9 Helmet Desert as a skin. Added the M9 Helmet Desert Goggles as a skin. Added the M9 Helmet Green as a skin. Added the M9 Helmet Urban Goggles as a skin. Added the M9 Helmet Forest as a skin. Added the M9 Helmet Forest Goggles as a skin. Added the M9 Helmet Camo as a skin. Added the M9 Helmet Sand as a skin. With the M9 helmet variants being converted to skins there is a couple of things you guys should know. Every account that has logged in un till 1 months ago, will receive all the "default" m9 helmet skins learned. New skins have been added to the Pink Graffiti collection! This includes: IBA Pink Graffiti, MTV Pink Graffiti, M. Style Helmet Heavy Pink Graffiti, IMI Tar-21 Pink Graffiti, M4A1 Pink Graffiti, M4 Semi Pink Graffiti, M4 Pink Graffiti, M16 Pink Graffiti, Mosin Nagant Pink Graffiti, MP7 Pink Graffiti, UZI Pink Graffiti. All these news skins are added to the currently available Pink Graffiti skinbox. New skins have been added to the Hynx and Hynx v2 collection! This includes: Famas Hynx v2, AK-74M Hynx v2, M16 Hynx, MP5/10 Hynx, FN P90 Hynx v2, AKS-74U Hynx, G36 Hynx, IBA Hynx, MTV Hynx v2, M9 Helmet Hynx, M9 Helmet Hynx v2, M. Style Helmet Hynx, M. Style Helmet Hynx v2. All these new skins are added to the currently available Hynx skinbox. UPDATES: Updated the item name of the "M9 Helmet Black" to "M9 Helmet Basic". This to fit the conversion to skins for the other M9 helmets. FIXES: Fixed the Mauser SP66 Pink Graffiti skin glow map. This weapon skin now glows as it should be. Fixed the dropped model for the Vindicator Skinbox that was showing the Valentine skinbox when being dropped on the ground. REWORKS: Reworked the store icon for the M. Style Helmet Heavy. Also reworked it's skinned variants. IMPROVEMENTS: Improved the AA-12 Pink Graffiti. The iron sight is now skinned as well. Added a skinned iron sight for the AA-12 Halloween. Added a skinned iron sight for the AA-12 Winter. Added a skinned iron sight for the AA-12 Vindicator. Open World Updates: COLORADO V2 (OW): Fixed a flying clan territory flag at the NATO base. Fixed a player spawn that was under the terrain. COLORADO V1: Optimized the zombie spawns around the airport. Survival Updates: GENERAL: Added a dedicated currency to the Survival game-mode. This is done based on the huge demand from the community. For now the in-game store won't have any items available for this currency (yet) except for the skin boxes that are available in the Open World for Game Dollars. This means that dedicated ONLY Survival players can now farm a similar free currency and have the ability to use this free currency to buy particular items just like how it has been in the Open World game-mode. We are also able to control the rate so for future events we are able to do double currency periods. Players can now trade Survival Dollars with other players through the trading menu just like how it is with Game Dollars in the Open World game-mode. COLORADO V1: Optimized the zombie spawns around the airport. Battle Royale Updates: GENERAL: In Patch 3.0 Battle Royale will be separated from the original Infestation: The New Z. This means players can no longer play the Battle Royale game-mode directly from the original game. A new separated variant of the game will be launched on March 4, 2020 aka tomorrow. Accounts including the skins, GC, experience and more are made global meaning you can use the same account with the same skins and currencies for both games. We recommend every player that would like more information about the Battle Royale release to visit the following links: Steam page of Infestation: Battle Royale: https://store.steampowered.com/app/1240290/Infestation_Battle_Royale/ Forum announcement with more information: https://forums.fredaikis.com/index.php?/topic/8827-infestation-battle-royale-free-to-play-coming-on-steam-march-4th/ We will save the original all-time Battle Royale leaderboards and reward top players in upcoming patch instead. With Battle Royale turning in to it's "own game" we have made a lot of tweaks and adjustments. Added a dedicated currency to the Battle Royale game-mode. This is done based on the huge demand from the community. For now the in-game store won't have any items available for this currency (yet) except for the skin boxes that are available in the Open World for Game Dollars. This means that dedicated ONLY Battle Royale players can now farm a similar free currency and have the ability to use this free currency to buy particular items just like how it has been in the Open World game-mode. We are also able to control the rate so for future events we are able to do double currency periods. Battle Royale now has region selection. Players are now able to choose what region to queue in when choosing a map to queue on in the pre-queue screen in the main menu. You can now see how many players are currently playing a particular Battle Royale map per region in the pre-queue screen. The airdrop and safe zone icon / indicators have been added to the HUD radar. (The HUD radar is the radar on the top of the screen in Battle Royale that indicates what is north, south, east, west, etc.) Sprinting speeds has slightly been increased in the Battle Royale game-mode to fasten the overall gameplay experience. LOOT: Major changes have been made to the loot in the Battle Royale game-mode. A lot more items that are available in the game are now also available in Battle Royale. Of course all with controlled rarities. High end gear such as a heavy armor or a sniper are still only available from radiation zones or airdrops. For further feedback about the loot in Battle Royale we would like to invite all of you to let us know here: https://forums.fredaikis.com/index.php?/topic/5380-loot-battle-royale/ COLORADO: Colorado is now available as a Battle Royale map! We have made a custom variant of the known Colorado map fit for Battle Royale. With this initial addition the map and gameplay style varies a bit from other Battle Royale maps. These are noticeable changes: Loot mainly spawns inside houses and buildings. Vehicles are available and can spawn anywhere around the map. Original safe zones have been turned in to radiation zones. You will need a gas mask to enter a radiation area. Gas masks spawn pretty much anywhere around a radiation area. ARENA: Added more end-zones. Meaning, there is now a bigger variety of where the final safe zone of the Battle Royale game can be. Fixed the overall lighting. TROPICO: Added more end-zones. Meaning, there is now a bigger variety of where the final safe zone of the Battle Royale game can be. Vehicles are available and can spawn anywhere around the map. Fixed the overall lighting. ARIZONA V2: Added more end-zones. Meaning, there is now a bigger variety of where the final safe zone of the Battle Royale game can be. Fixed the overall lighting. Competitive Updates: GENERAL: Added a dedicated currency to the Competitive game-mode. This is done based on the huge demand from the community. For now the in-game store won't have any items available for this currency (yet) except for the skin boxes that are available in the Open World for Game Dollars. This means that dedicated ONLY Competitive players can now farm a similar free currency and have the ability to use this free currency to buy particular items just like how it has been in the Open World game-mode. We are also able to control the rate so for future events we are able to do double currency periods. Estimated patch size: Around 440 mb. Patch ETA: Patch will roll out at this moment. Estimated downtime: Around 1-2 hours. It's a big one. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Best Regards, // Fredaikis
  3. 3 points
    Why You delete all zombies from Colorado v1 ? Now zombies ignore you in other areas like Airport colorado ,caliwood ,nato ........ you hit the horn and the zombies run randomly. Everyone is happy to receive 1 cmag and 5dx but please fix airport v1 we liked how it was before
  4. 3 points
    PATCH 3.0 Chère communauté, Nous voici au Patch 3.0. Maintenant, vous vous demandez peut-être pourquoi nous continuons notre série de patchs à partir de 3 maintenant au lieu du 2 habituel et c'est parce que, outre le fractionnement du mode de jeu Battle Royale en son propre jeu, nous avons également apporté des améliorations majeures au jeu original; Nouveau Z. Le changement le plus important et le plus important s'est en fait produit il y a 1 patch où nous avons porté le Nouveau Z sur 64 bits. Comme il s'agissait d'un changement et d'une amélioration énormes pour le jeu, nous visions à publier séparément cette mise à jour en premier en cas de problème potentiel. Tous ceux qui n'ont pas lu les notes de patch précédentes sur lesquelles nous avons porté le jeu sur 64 bits, nous vous recommandons vivement de lire ces notes de patch sur: https://forums.fredaikis.com/index.php?/topic/8800-patch -244 / Avant de passer aux notes de mise à jour du patch 3.0, nous vous recommandons de regarder la nouvelle vidéo de blog dev de Fred où il passe en revue certains des points du patch. Maintenant, assurez-vous d'aimer et de commenter la vidéo pendant que vous y êtes! Passons aux notes de patch réelles. Mises à jour globales: GÉNÉRAL: Divers nouveaux contenus ont été ajoutés pour le nouveau Season Pass # 3 à venir. Pour plus d'informations sur la passe de saison et son contenu, nous vous recommandons à tous de vérifier le contenu dans le jeu après cette mise à jour. Nous avons ajouté de nombreuses récompenses intéressantes et intéressantes, il vaut donc la peine de vérifier cela! Le nouveau Season Pass # 3 sera disponible à l'achat directement après cette mise à jour. Une nouveauté cette saison est que vous pouvez également être récompensé par l'une des nouvelles devises du jeu ajoutées. Correction de problèmes particuliers liés au système de maillage de navigation. (contrôle où les zombies peuvent marcher et où pas etc.) Correction d'une erreur liée à la localisation philippine qui provoquait le crash du jeu. Correction d'un problème d'ombre lié aux modèles de pins du Colorado lorsque la qualité d'éclairage était réglée sur ultra. Correction d'un bug lié au système de niveau de compte où une bordure argentée apparaissait pour les niveaux 400-410 même si elle était censée être dorée ici. Correction d'un plantage du jeu qui se produisait lors du changement du jeu depuis ou vers le plein écran ou lors du changement des paramètres de résolution. Correction d'un bug graphique visuel lié au paramètre SSAO ainsi qu'aux paramètres prédéfinis. Correction d'un bug provoquant un bug dans les boutons de menu après avoir utilisé le système de transport de bus ou de clan dans le jeu. Correction d'un crash rare lié aux parachutages qui avaient atterri pendant qu'un joueur rejoignait un serveur. Correction d'un blocage du jeu lié à la mise à jour des zombies et au multi-threading en 64 bits. Correction d'un bug qui faisait apparaître votre corps invisible sur l'écran de la mort lors de la mort à la première personne. Correction d'un bug qui faisait planter le jeu lors du changement de langue sur le serveur. Ce bug a également provoqué l'apparition du menu "hold E" et un problème. Correction de divers bugs visuels de l'interface utilisateur liés au menu du jeu. Correction d'un problème de terrain pour les textures lointaines. Ajout d'une nouvelle option de curseur pour la netteté du rendu. Cela contrôle le biais de rendu. Voici un exemple: https://i.gyazo.com/1b8724ab4b62eb6d941f33735221ab37.mp4 Ajout des préréglages d'options en raison des demandes de la communauté. Cela signifie les préréglages; pomme de terre, basse, moyenne, haute et ultra sont de retour. Vous pouvez désormais également modifier les paramètres individuels après avoir sélectionné une option prédéfinie sans la commutation prédéfinie. Ajout d'une animation d'ouverture skinbox. Lors de l'ouverture d'un skinbox, une animation sera désormais jouée où vous pourrez voir visuellement à quel point vous étiez proche d'obtenir ce skin super rare! Si vous voulez voir à quoi il ressemble, nous vous recommandons de regarder la vidéo du blog de développement mentionnée au début de ces notes de mise à jour. Ajout d'un système qui détectera si le joueur est coincé dans l'eau pour faciliter la libération. Ajout d'un système de conseils qui aidera les nouveaux joueurs à démarrer le jeu. Vous pouvez désactiver les astuces dans les paramètres du jeu. Maillage de navigation régénéré en 64 bits. Ceci pour de meilleures optimisations et pour améliorer la stabilité. Amélioration de certaines des principales fonctionnalités de niveau pour être multi-thread pour une vitesse de chargement plus rapide. GAMEPLAY: Amélioration de l'animation de la caméra de l'arrêt de bus. Amélioration des icônes de réputation dans le HUD en jeu que vous voyez lorsque vous visez d'autres joueurs. Les icônes ne bloqueront plus la visibilité de la bordure de niveau sur les balises de personnage. Amélioration des animations de largage. Cela devrait être beaucoup plus fluide maintenant pour la caisse qui tombe et l'avion. Les pièces jointes s'attachent désormais automatiquement à vos armes lorsque vous prenez une pièce jointe prise en charge par l'arme. Par exemple: si vous n'avez pas d'accessoires attachés à votre M16 et que vous prenez un viseur kobra, le viseur kobra s'attachera automatiquement à votre M16. Les pièces jointes tenteront de se connecter automatiquement à vos armes compatibles lors de votre connexion à un serveur dans Open World et Survival. Cela signifie que si vous rejoignez un serveur avec un M16 et un viseur kobra dans votre sac à dos, le viseur kobra sera attaché pour vous lorsqu'il aura rejoint le serveur avec succès. Attacher et retirer n'importe quelle pièce jointe d'une arme sera désormais correctement synchronisé avec les animations de la main. Ramasser un sac à dos qui a une taille d'inventaire plus grande que le sac à dos que vous portez actuellement basculera automatiquement votre sac à dos sur celui-là. Par exemple: si vous avez un petit sac à dos équipé et que vous trouvez un grand sac à dos, lorsque vous le récupérez, le grand sac à dos sera automatiquement équipé. Les emplacements rapides seront "réservés" aux consommables jusqu'à ce que le reste du sac à dos ne puisse plus contenir plus d'articles. Ce qui s'est passé auparavant, c'est que même les armes sont entrées dans les emplacements rapides des joueurs, même si l'arme ne peut pas être utilisée lorsqu'elle est placée dans un emplacement rapide. Optimisé le HUD. Les cadres ne tombent plus lors de l'exécution ou du déplacement de la caméra. La mini-carte en cours de jeu (M) sera désormais mise à jour en direct avec votre position même lorsque vous vous déplacez. L'utilisation de déplacements rapides (bus ou clan) ne rompra plus la profondeur de champ. VÉHICULES: Correction d'un bug qui obligeait les joueurs à voler dans les airs ou à se téléporter dans une position aléatoire lorsqu'ils quittaient un véhicule. Refonte du système de caméra pour les véhicules: amélioration du lissage de la caméra des passagers de la voiture et la caméra du véhicule ne tourne plus lors de l'ouverture du menu du jeu. Vous pouvez désormais contrôler légèrement un véhicule tout en étant en vol. Cela permet aux joueurs d'atterrir correctement et de contrôler le véhicule tout en étant dans les airs. Ajout d'une fonctionnalité qui permet aux joueurs de coincer leur véhicule en faisant rouler et en déplaçant légèrement le véhicule à l'aide des touches `` WASD '' lorsque le véhicule est coincé dans ou sur quelque chose. Les statistiques des véhicules ont été retravaillées en mettant l'accent sur la stabilité. Vous devriez remarquer une grande amélioration de la maniabilité. LANCEUR: Notre lanceur utilise désormais https pour une sécurité améliorée. Mises à jour de l'article et de la peau: AJOUTS: Ajout du M9 Helmet Blue comme skin. Ajout du Désert de casque M9 en tant que skin. Ajout des lunettes du désert du casque M9 en tant que skin. Ajout du M9 Helmet Green comme skin. Ajout des lunettes urbaines pour casque M9 en tant que skin. Ajout de la forêt de casques M9 en tant que skin. Ajout des lunettes M9 Helmet Forest en tant que skin. Ajout du casque M9 Camo en tant que skin. Ajout du M9 Helmet Sand comme skin. Avec les variantes de casque M9 converties en skins, vous devez savoir certaines choses. Chaque compte qui s'est connecté jusqu'à il y a 1 mois recevra tous les skins de casque m9 "par défaut" appris. De nouveaux skins ont été ajoutés à la collection Pink Graffiti! Cela comprend: IBA Pink Graffiti, MTV Pink Graffiti, M. Style Casque Heavy Pink Graffiti, IMI Tar-21 Pink Graffiti, M4A1 Pink Graffiti, M4 Semi Pink Graffiti, M4 Pink Graffiti, M16 Pink Graffiti, Mosin Nagant Pink Graffiti, MP7 Pink Graffiti, UZI Pink Graffiti. Tous ces skins d'actualités sont ajoutés à la skinbox Pink Graffiti actuellement disponible. De nouveaux skins ont été ajoutés à la collection Hynx et Hynx v2! Cela comprend: Famas Hynx v2, AK-74M Hynx v2, M16 Hynx, MP5 / 10 Hynx, FN P90 Hynx v2, AKS-74U Hynx, G36 Hynx, IBA Hynx, MTV Hynx v2, M9 Helmet Hynx, M9 Helmet Hynx v2, Casque M. Style Hynx, Casque M. Style Hynx v2. Tous ces nouveaux skins sont ajoutés à la skinbox Hynx actuellement disponible. MISES À JOUR: Mise à jour du nom de l'élément du "Casque M9 Noir" en "Casque M9 Basique". Ceci pour adapter la conversion en skins pour les autres casques M9. CORRECTIFS: Correction de la carte d'éclat de la peau du graffiti rose Mauser SP66. Ce skin d'arme brille désormais comme il se doit. Correction du modèle abandonné pour le Skinbox Vindicator qui montrait le skinbox Valentine lors de sa chute au sol. RÉPARATIONS: Retravaillé l'icône du magasin pour le casque de style M. Heavy. Il a également retravaillé ses variantes skinnées. AMÉLIORATIONS: Amélioration du graffiti rose AA-12. Le viseur en fer est maintenant également écorché. Ajout d'un viseur en fer à peau pour l'Halloween AA-12. Ajout d'un viseur en fer à peau pour l'hiver AA-12. Ajout d'un viseur en fer écorché pour le Vindicator AA-12. Mises à jour Open World: COLORADO V2 (OW): Correction d'un drapeau de territoire de clan volant à la base de l'OTAN. Correction d'un point d'apparition de joueur qui était sous le terrain. COLORADO V1: Optimisation des apparitions de zombies autour de l'aéroport. Mises à jour de survie: GÉNÉRAL: Ajout d'une devise dédiée au mode de jeu Survival. Cela se fait en fonction de l'énorme demande de la communauté. Pour l'instant, la boutique en jeu n'aura pas (encore) d'articles disponibles pour cette devise, à l'exception des boîtes de skin qui sont disponibles dans le monde ouvert pour les dollars de jeu. Cela signifie que les SEULS joueurs de Survie dédiés peuvent désormais exploiter une devise gratuite similaire et ont la possibilité d'utiliser cette devise gratuite pour acheter des objets particuliers, tout comme dans le mode de jeu Open World. Nous sommes également en mesure de contrôler le taux de sorte que pour les événements futurs, nous sommes en mesure de faire des périodes de double devise. Les joueurs peuvent désormais échanger des Survival Dollars avec d'autres joueurs via le menu de trading, tout comme avec les Game Dollars en mode de jeu Open World. COLORADO V1: Optimisation des apparitions de zombies autour de l'aéroport. Mises à jour de Battle Royale: GÉNÉRAL: Dans le patch 3.0, Battle Royale sera séparé de l'infestation originale: le nouveau Z. Cela signifie que les joueurs ne peuvent plus jouer au mode de jeu Battle Royale directement à partir du jeu original. Une nouvelle variante séparée du jeu sera lancée le 4 mars 2020, alias demain. Les comptes, y compris les skins, GC, l'expérience et plus encore, sont globalisés, ce qui signifie que vous pouvez utiliser le même compte avec les mêmes skins et devises pour les deux jeux. Nous recommandons à tous les joueurs qui souhaitent plus d'informations sur la sortie de Battle Royale de visiter les liens suivants: Page Steam d'Infestation: Battle Royale: https://store.steampowered.com/app/1240290/Infestation_Battle_Royale/ Annonce du forum avec plus d'informations: https://forums.fredaikis.com/index.php?/topic/8827-infestation-battle-royale-free-to-play-coming-on-steam-march-4th/ Nous enregistrerons les classements originaux de Battle Royale et récompenserons les meilleurs joueurs dans le prochain patch. Avec Battle Royale devenant son "propre jeu", nous avons apporté de nombreux ajustements et ajustements. Ajout d'une devise dédiée au mode de jeu Battle Royale. Cela se fait en fonction de l'énorme demande de la communauté. Pour l'instant, la boutique en jeu n'aura pas (encore) d'articles disponibles pour cette devise, à l'exception des boîtes de skin qui sont disponibles dans le monde ouvert pour les dollars de jeu. Cela signifie que seuls les joueurs dédiés de Battle Royale peuvent désormais exploiter une devise gratuite similaire et ont la possibilité d'utiliser cette devise gratuite pour acheter des objets particuliers, tout comme dans le mode de jeu Open World. Nous sommes également en mesure de contrôler le taux de sorte que pour les événements futurs, nous sommes en mesure de faire des périodes de double devise. Battle Royale a maintenant une sélection de régions. Les joueurs peuvent désormais choisir dans quelle région se mettre en file d'attente lorsqu'ils choisissent une carte sur laquelle se mettre en file d'attente dans l'écran de pré-file d'attente du menu principal. Vous pouvez maintenant voir combien de joueurs jouent actuellement une carte Battle Royale particulière par région dans l'écran de pré-file d'attente. L'icône / les indicateurs de largage et de zone de sécurité ont été ajoutés au radar HUD. (Le radar HUD est le radar en haut de l'écran dans Battle Royale qui indique ce qui est nord, sud, est, ouest, etc.) Les vitesses de sprint ont été légèrement augmentées dans le mode de jeu de Battle Royale pour accélérer l'expérience de jeu globale. BUTIN: Des changements majeurs ont été apportés au butin dans le mode de jeu Battle Royale. Beaucoup plus d'objets disponibles dans le jeu sont désormais également disponibles dans Battle Royale. Bien sûr, tous avec des raretés contrôlées. Les équipements haut de gamme tels qu'une armure lourde ou un tireur d'élite ne sont toujours disponibles que dans les zones de rayonnement ou les parachutages. Pour plus d'informations sur le butin dans Battle Royale, nous aimerions vous inviter à nous le faire savoir ici: https://forums.fredaikis.com/index.php?/topic/5380-loot-battle-royale/ COLORADO: Le Colorado est maintenant disponible sous forme de carte Battle Royale! Nous avons conçu une variante personnalisée de la carte du Colorado connue pour Battle Royale. Avec cet ajout initial, le style de carte et de gameplay diffère un peu des autres cartes de Battle Royale. Ce sont des changements notables: Le butin apparaît principalement à l'intérieur des maisons et des bâtiments. Les véhicules sont disponibles et peuvent apparaître n'importe où sur la carte. Les zones de sécurité d'origine ont été transformées en zones de rayonnement. Vous aurez besoin d'un masque à gaz pour entrer dans une zone de rayonnement. Les masques à gaz apparaissent pratiquement n'importe où autour d'une zone de rayonnement. ARÈNE: Ajout de plus de zones d'extrémité. Cela signifie qu'il existe désormais une plus grande variété de zones de sécurité finale du jeu Battle Royale. Correction de l'éclairage général. TROPICO: Ajout de plus de zones d'extrémité. Cela signifie qu'il existe désormais une plus grande variété de zones de sécurité finale du jeu Battle Royale. Les véhicules sont disponibles et peuvent apparaître n'importe où sur la carte. Correction de l'éclairage général. ARIZONA V2: Ajout de plus de zones d'extrémité. Cela signifie qu'il existe désormais une plus grande variété de zones de sécurité finale du jeu Battle Royale. Correction de l'éclairage général. Mises à jour compétitives: GÉNÉRAL: Ajout d'une devise dédiée au mode de jeu compétitif. Cela se fait en fonction de l'énorme demande de la communauté. Pour l'instant, la boutique en jeu n'aura pas (encore) d'articles disponibles pour cette devise, à l'exception des boîtes de skin qui sont disponibles dans le monde ouvert pour les dollars de jeu. Cela signifie que seuls les joueurs compétitifs dédiés peuvent désormais exploiter une devise gratuite similaire et ont la possibilité d'utiliser cette devise gratuite pour acheter des objets particuliers, tout comme dans le mode de jeu Open World. Nous sommes également en mesure de contrôler le taux de sorte que pour les événements futurs, nous sommes en mesure de faire des périodes de double devise. Taille estimée du patch: environ 440 mb. Patch ETA: le patch sera déployé à ce moment. Temps d'immobilisation estimé: environ 1 à 2 heures. C'est un gros problème. Les notes de pré-patch peuvent être modifiées si nous devons corriger / ajouter quelque chose. Encore une fois merci pour votre grand soutien! Vous souhaitez nous soutenir encore plus? Assurez-vous de partager ces notes de mise à jour avec vos amis et abonnés! Pour tout commentaire sur le jeu ou ce patch, veuillez nous le faire savoir sur http://playnewz.com/feedback Si vous souhaitez partager des suggestions et des idées que vous avez pour le jeu, veuillez nous le faire savoir sur: https://suggest.playnewz.com/ Pour rester à jour concernant le patch et les temps d'arrêt du serveur, veuillez nous suivre sur nos réseaux sociaux: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https: // discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Meilleures salutations, // Fredaikis Auteur Sven Publié le 03 mars 2020 Publié dans Patch Notes Vues: 54 Discutez sur les forums .
  5. 2 points
    Maybe they looked into it but they didnt had the time answering.
  6. 2 points
    Dear Community, It's time for another update and this time a lot more aimed towards beginning players where we have added tutorial screens, more translations and more language support over all. Next to all of this we are patching in the new "Tech" skins with the Tech Skinbox. We are also rolling out this update to patch in content for the upcoming Easter 2020 event. More information about that event will be released in the near future. For now, let's get in to the patch notes. Overall Updates: GENERAL: Added various new content for the upcoming Easter 2020 event. Easter secret spots have been added to all maps. Please note that once again these spots are already showing in the game but won't be spawning any loot until the Easter 2020 event starts. All the beginner missions that activate when joining the beginner training map are now translated in all available languages. The in-game chat font has been updated to a different one that supports more languages including Chinese, Korean, Japanese, Thai and more. There will no longer be weird block icons showing when using characters from a specific language. If you still experience issues with writing your language in the in-game chat please let us know so we can work on this. The character name allowance has been improved as well. We now allow characters to be created again with a lot more characters and letters from specific languages. The Steam friends system is now integrated in to the game. This means you can now see and invite any of your Steam friends from the game to come and play with you. Added a tutorial slideshow for new players. This screen can be accessed by pressing F1 in either the main menu or in-game. There is separate screens for the different game-modes and there is separate screens for in the menu and in the game. We have also localized these screens although we are not 100% finished with the translations and all the screens yet. More will be added in future updates. GAMEPLAY: Added an option to enable / disable the automatic equip of gear and attachments when picked up or attached. Picking up a better helmet will no longer automatically switch the gas mask when a player is inside the radiation zone or when a night vision is enabled. SERVERS: Support for Oceania servers has been added. This means this is now a new region added in the game. There is no servers running in this new region just yet but there will be a later specific announcement about this. Item & Skin Updates: UPDATES: Updated all Custom Guerilla Fallen Angel skins. We have reworked the wings just like we did on the Heavy Armor Fallen Angel skins. The wings look better, are in a better position and are more optimized. Updated the skinbox icon for the Police Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Halloween 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Summer 2019 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Valentine 2020 Box. This box is legacy but the icon was never updated. Updated the skinbox icon for the Winter 2019 Box. This box is legacy but the icon was never updated. Updated the store icon and the recipe icon for the QBZ-95 Tech skin. This skin will also be added to the new Tech Skinbox. FIXES: Fixed the Heavy Armor Fallen Angel Chrome texture. The skin should now be properly chrome again. Fixed the Heavy Armor BR Champion. It is now better rigged around the character and should fit any character better. Fixed the Heavy Armor Fallen Angel Purple skin. The wings are now chrome again instead of white glowing. Fixed the Heavy Armor Fallen Angel Desion skin. The wings are now chrome red-ish again instead of white glowing. Rank skins now also apply to Battle Royale team wins. REWORKS: Reworked the store icon for the VSS Vintorez (sniper) & it's skinned variants. Reworked the store icon for the VSS Compact & it's skinned variants. Reworked the store icon for the Honey Badger & it's skinned variants. Reworked the store icon for the QLB & it's skinned variants. Reworked the store icon for the SVU & it's skinned variants. Reworked the store icon for the Flashlight & it's skinned variants. Reworked the store icon for the Hatchet & it's skinned variants. Reworked the store icon for the Blaser & it's skinned variants. Reworked the store icon for the AWP & it's skinned variants. Reworked the store icon for the Bizon & it's skinned variants. Reworked the store icon for the P90 & it's skinned variants. Reworked the store icon for the MP5/10 SD & it's skinned variants. Reworked the store icon for the B93r & it's skinned variants. FURTHER WEAPON STATS REWORK: Continuing the guns rework, we have revisited prior changes we've made to SMGs and readjusted them to better serve their real purposes. SMGs are made to be extremely powerful close combat weapons and they should not be strong at a high distance. The issue with their previous status is that, first of all, they had no pattern... Some were extremely strong at certain distances, while others were useless even at close range. Now, we've adjusted to make them at least a bit more logically similar (but not the same) as they all serve the same purpose. Basically, we have adjusted damage, improved speed and spread while nerfing the damage distance on them. We also took into consideration each gun's fire-rate and clip size to make this fair. That way, they will adapt to your play style better and you will be inclined to use each one, depending on how you like playing (rushing and pre-firing, tap-shooting, waiting-and-shooting, spray-and-spray, etc...). LMGs needed a rework as well, however this is very delicate. LMGs's current main purpose and use is for farming, especially for killing super/alien zombies so we had to tread carefully here. We cannot lower their damage or it will affect their current main use, which we don't want to hinder. We also can't make it too precise as they are extremely powerful for automatic weapons, with very high damage. We shouldn't leave them stuck only for extremely close combat. So with these three things in mind, we have added the Spread Variation System to it, where the more you shoot the more spread it has, with a fair limit to it, so it also doesn't go to the sky. Future tweaks may occur on these weapons in the near future, but for now, enjoy their new stats and try them out! ADDITIONS: Added a new healing item: Toilet Paper. This item won't be available straight away but will be part of a future upcoming event. The toilet paper works just like a bandage, it has animations and can heal the player when being used. A new skinbox has been added: Tech Skinbox. A new skin for the Heavy Armor has been added: Heavy Armor Tech. This skin will be inside the Tech Skinbox. A new skin for the IBA has been added: IBA Tech. This skin will be inside the Tech Skinbox. A new skin for the IMI Tar-21 has been added: IMI Tar-21 Tech. This skin will be inside the Tech Skinbox. A new skin for the M107 has been added: M107 Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style NVG has been added: K. Style NVG Tech. This skin will be inside the Tech Skinbox. A new skin for the K. Style Helmet has been added: K. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the M. Style Helmet has been added: M. Style Helmet Tech. This skin will be inside the Tech Skinbox. A new skin for the FN M249 has been added: FN M249 Tech. This skin will be inside the Tech Skinbox. A new skin for the Flashlight has been added: Flashlight Tech. This skin will be inside the Tech Skinbox. A new skin for the Hatchet has been added: Hatchet Tech. This skin will be inside the Tech Skinbox. A new skin for the B93r has been added. B93r Tech. This skin will be inside the Tech Skinbox. A new skin for the Bizon has been added: Bizon Tech. This skin will be inside the Tech Skinbox. A new skin for the MP5/10 SD has been added: MP5/10 SD Tech. This skin will be inside the Tech Skinbox. A new skin for the P90 has been added: P90 Tech. This skin will be inside the Tech Skinbox. A new skin for the AWP has been added: AWP Tech. This skin will be inside the Tech Skinbox. A new skin for the Blaser has been added: Blaser Tech. This skin will be inside the Tech Skinbox. Note: The new Tech skins and the Tech Skinbox will be available in the in-game marketplace directly after this update. Open World Updates: COLORADO V2 (OW): Fixed some texture issues related to concrete walls. CALIWOOD (OW): Fixed a terrain issue in the north of area the city. Battle Royale Updates: GENERAL: Improved the Battle Royale matchmaking system for faster games aka less queue time. Reworked the Battle Royale queue UI screen. Added a new option / button for Battle Royale players that want to play solo in a group Battle Royale game. Decreased the Battle Royale game start-up time for less waiting for the players in the lobby. ARIZONA V2: Fixed some flying trees on the map. Estimated patch size: Around 270-300 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: Around 30 minutes to 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  7. 2 points
  8. 2 points
    when will the update be in surviving mode?
  9. 2 points
    Kjerfestation Survivor Stories Me and my clan/community TSI – The Survival Initiative have all been away from NewZ for about 4 months now, due to our opinions on mistreatment/carelessness Survival game mode received over a longer period. Personally, this is my first break I’ve had from Infestation since 2012 lol. – And it’s funny how I didn’t realize how much I missed the game until I tried it again a couple of weeks back. It made me realize, that I should never have left in the first place, this game really runs in my veins. That said, I also realized that while we’ve been gone, there’s been some quite awesome updates, only that those updates should have happened 6 months ago, it’s a little late now, but not too late. I have been wanted to do this for a while, to write down my own “Vission-N-Dreams” for NewZ Survival, how I personally would have gone about it if I was developing this game. As you’re reading this, I want you to know, that all my following ideas & suggestions are designed to accommodate as many different opinions and playstyles as possible, and not only my own. – I have a tendency to be a very objective and analytic person, that always tried to accommodate the majority rather than the few. My personal goal is to have a Survival game mode that can accommodate people who like PvP just as much as people who like PvE, and even build a bridge between the two, so that players can earn pvp-advantages/progression through PvE-progression, and PvP-advantages/progression through PvE. [- Some games that have succeeded very well with this, are games such as Survarium and Escape From Tarkov -]. My Gameplay Suggestions Spawnkilling How I would solve spawnkilling; Not spawnkilling in general, but spawnkilling specifically when you spawn in “together with another player”… This is actually not my first time brining this idea to the table, I did it a couple of years back, but it didn’t receive much attention, even though it all seems very easy to code-N-implement. The idea is, that each player has an invisible “aura/circle” around them when they spawn in which has a timer, this aura becomes visible for you and your opponent, when/if another player spawns at same spot as you, - And as long the two aura’s are touching, they will appear as red, and while they touch the players can’t damage each other. – Simple! No? New zombies Before I start talking about new zombies, let’s talk about the ones that’s already there, and what there can be done to make them more interesting and appealing to kill/farm. It’s not absolutely necessary, but it would be nice to see some new/more zombies models, after almost 8 years looking at the same ones. Other than that, once in a bunch or so, zombies should wear a helmet and/or a light gear or something, gas mask, fireman helmet- or whatever-younameit etc.., this gives a realistically sense, that fits right in, in Survival game mode. I have 5 new zombies/monsters in mind exclusively for Survival mode: ⦁ Recently Effected Zombies These zombies should be just as easy to kill as normal ones, but they should always be sprinting at you, and have different face-model than normal zombies that look a little more human, so that you can spot them on distance. ⦁ Turned Survivor (Pre-Super zombies) These zombies are rare or semi-rare, and spawn at completely random places and are heavily geared, they’re fast and has increased damage AND hit rate, they take 1/4 of an LMG mag in the head to kill, and drops a random set of PvP-load out. ⦁ Big Foot. (Designed to require at least 2+ players to kill it) "Give veterans the Big Foot they never found" - I don't know how many of you remember this whole shit storm during alpha/early WarZ, about entire groups/clans looking for a "allegedly" spawning Big Foot, as there was "big foot" signs around the map, and ambient sounds of what sounds like a big foot, - which I believe is still there. Big foot shouldn’t be harder to kill than a normal Super Zombie, but it should be way-way more deadly, maybe not more damage, but faster hit-rate and further hit-reach! ⦁ Dead Foot. (Designed to require at least 3+ players to kill) Yes, you guessed right, a zombie-big foot x) … More bad-ass than Big Foot, and better loot drop. ⦁ Sick Foot (Raid boss) Radiated Dead Foot. Nuff said. --- (Can only be found during Power Plant Failure) --- A normal Big Foot should have less health than a super zombie, but should be more dangerous too, faster and further hit-reach. But Big Foot is not evil, nor aggressive, when Big Foot spots a player, it will first stand its ground and roar at your direction, as a warning. If you then get close or start shooting, it will unleash its rage and attack. Big Foot doesn't attack the zombies, its knows better that they ain't eddible, however, the zombies will attack Big Foot on attack, and Big Foot will hit back when attacked by them, but won't charge at them. Big Foot(s) do not have specific spawn location, but quite frankly just wanders around randomly on the map, it can be found anywhere. Dynamic events/occurrences I have many good ideas for this right here, here’s my 3 favorites: Event idea 1 – Locked Areas Places/Installations you can't just go there whenever you want. At each entrance to one of these places, there's an "locked" gate, that 1; requires a keycard (1-time use), that zombies have a small chance to drop. or 2; it takes 30 grenades to blow up (something like that). - The main thought is having places/installations on the map, that you can only access through either finding/gather in-game content, or by progression. I believe this is an awesome idea for the Survival game mode. Then you have small raids you do with friends, places with higher chance of loot. And still chance to encounter other players doing the same thing… Or arrive to the place with gate already blown. Event idea 2 – Save The Powerplant I have for a long time wanted to see some random “map-wide” events, that affect all players on the server/map at the same time, and forces people to make drastic decisions. These random events “radioactive zones” that was added, really provided me with some creative ideas for just that; There should be a nuclear powerplant building somewhere on the map, and 1-3 times a day (or maybe permanent weekend events) on every server, there should be a “Meltdown event”, where players have X-amount of time to save the nuclear powerplant before immediate meltdown. “Will players work together, or will they try kill each other while saving it?” – If players doesn’t mange to save the powerplant in time, a map-wide radiation will occur for 24 in-game hours, and all normal zombies will be empowered, but not dropping increased loot as in normal radioactive zone events, as that would be OP. Only safe zones will be safe, and a few secret locations on the map where “radioactive cover tents” have been placed. Event idea 3 – Survival Arena Many people play survival mode to get that “survive” feeling, so why don’t we spice it up a little, by adding a big fat colosseum-look-alike building somewhere on the map, where people can come and get the ultimate “PvE” experience. Here players will have to group up, and fight waves of zombies and super zombies, and force to work together in order to survive… Ok, so this is just hypothetical thinking, say there was 5 waves, and if you survive all 5, you’ll earn an airdrop, random skin box (or whatever, just some kind of reward). The xp gained from each zombie, should be lower than what you get from outside the arena of course, or else people would only farm xp this way, so lets say 1xp pr. zombie, 100xp pr. Super zombie. And people would have to bring their own ammunition and gear for this. In my opinion, this should be an in-game server thing, and not a server by itself like pvp-servers on Open World. There should be 2 hours cooldown on this Arena, and only 1 hour cooldown for premium players. Gameplay changes to items I'm sure this is gonna be one of my less populair ideas to many, as it will change something fundamental about Infestation, but also add that extra "survival touch / realism" to the game. I'm talking about adding "Clip/ammo-pockets" to armors, - each level of armor will add X amount of ammo-pockets, and "R" will only reload to the clips you have in your clip-pockets. I'm talking about the meaning of "tactical rigs", but not as an additional set of new item, I think it's better to keep it simple, therefore I suggest the following stats on already existing items: No armor: 1 ammo-pocket & 2 quick-use slot. Light: (Light Gear etc.): 3 Ammo pockets & 3 quick-use slots Medium: (MTV/IBA etc.): 4 Ammo pockets & 4 quick-use slots (vanilla infestation) Heavy: (Custom/Heavy etc.): 5 Ammo pockets & 5 quick-use slots (1 more than vanilla) SWAT Armor: 6 Ammo pockets & 6 quick-use slots (2 more than vanilla) Market/Economy suggestions: Bring currency and market to Survival!... Just like the GI, this currency should be separate from those used in other game modes, call it “Survival dollars”, I don’t care. These survival dollars should be more difficult to farm than in open world, and prices in market should be way more expensive, as getting loot through market shouldn't be easier than farming. But it will however add a "new way" to farm. Back in “WarZ”, they had something called stem cells, add those as well, and items in the store could be like, *1 Custom cost 30.000 survival dollars, and 5 stem cells*. And those stem cells, you can only get from super zombies and such. This would bring more trading economy to the game, which I think will make less people trade survival items for GD, which I know is something you guys don’t support. As long as skins are able to cross game modes, I believe that survival dollars (lets call it “SD”), can become a quite attractive currency to the game in whole. This will also make more sense as rewards in Survival contract boxes. My loot suggestions: Tactical Custom Guerilla With my idea of clip/ammo pockets on armors, I bring you the "Tactical Custom Guerilla", this has same armor protection as normal custom g's (myabe 1% more), more rare than normal customs g's, but has the same Ammo pocket & Quick-use slots as SWAT armor. Tactical Light Gear With my idea of clip/ammo pockets on armors, I bring you the "Tactical Light Gear", this has same armor protection as normal light gears (myabe 1% more), same rarity as ghillie suits, but has the same Ammo pocket & Quick-use capacity/slots as SWAT armor. --- Hazmat Suit: Civilian With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers no protection, and you cannot wear helmets with this on. Hazmat Suit: Government With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Light Gear, and you cannot wear helmets with this on. Hazmat Suit: Military With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a MTV, and you cannot wear helmets with this on. Hazmat Suit: Heavy Duty With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Custom Guerilla, and you cannot wear helmets with this on. --- Bipod for LMG's This is something I wanted in Infestation for since forever, - I have always found LMG's in Infestation to me way too weak and inefficient than their reputation in the real life. This should be one of the most rare attachment in the game, just as rare as SVD's, and can only be attached while proned, and should change the spread to something like 2,9. And while we're add it, add barrels and stocks for LMG's too. I love these new attachemnts! Stationary Bipod This Bipod works like a barricade, after it's delpoyed, you can hold "E" on it like with vehicles, and your LMG or AR- together with the player-character- will be mounted to it. This should be the most rare attachment in the entire game, same rarity as a blaser. The spread on mounted guns should be something like: LMG's: 2,7 AR's: 2,3 I believe this item will add some more fair balance when fighting against snipers, and would be an amazing funny addition when playing with friends, and especially with the new base building system getting introduced to the game. Open World Loot I like the idea of OW loot having a "chance" to appear in Survival, - There should be special survival weekend events, where super zombies will have a chance to drop OW loot, but not at a higher chance/rate than already existing survival loot, but just that the chance is there. - And special OW ammo should be able to be found, at special locations such as "Locked Areas". I love the idea of being able to have SUPER rare items in the game, that only so few people have, that you can count it all on 1 hand. Thank you for your time reading all this, and any feedback, thoughts and ideas to all this is very welcome! - I'm looking forward to hear what ya'll think about this. Best regards, Kjer IF YOU LIKED THESE IDEAS, - PLEASE VOTE FOR THEM HERE: Then please go here, and vote for my ideas: https://suggest.playnewz.com/viewsuggestion?/71-kjer--spawnkilling-when-spawning-together-with-some1 https://suggest.playnewz.com/viewsuggestion?/72-kjer--survival-new-zombies https://suggest.playnewz.com/viewsuggestion?/73-kjer--survival-newmore-dynamic-eventsoccurrences https://suggest.playnewz.com/viewsuggestion?/74-kjer--survival-gameplay-changes-to-items https://suggest.playnewz.com/viewsuggestion?/75-kjer--survival-marketeconomy-suggestions-survival-dollars https://suggest.playnewz.com/viewsuggestion?/76-kjer--survival-loot-suggestions
  10. 2 points
    Dear Community, Another weekend, another weekend event! For this weekend event we'll have it live the following period of time: START: March 20, 2020 12:00 PM (CET) END: March 23, 2020 12:00 PM (CET) Now, let's jump into further details about this weekend's weekend event: Battle Royale Zombie Loot Upgrade (BR) Loot dropped by regular zombies in the Battle Royale game-mode is upgraded / better. This means they have a higher chance of dropping loot but also a higher chance of dropping better higher tiered loot. We have also added more and better items to the loot drops for the zombies. Zombie Farming Weekend (OW + SURV) In both the Survival and Open World game-mode drop chances for zombies have been buffed. The chance they don't drop anything has significantly been decreased meaning the chance is a lot higher they will always drop an item. We have also increased chances for better items and added some new items. This all for this weekend only. Clearview Double Reputation (PVP) All PVP servers (in the Open World game-mode) with the Clearview map now have the double reputation feature enabled. This means that any reputation gained will be doubled. This only goes for this map. Super Zombies Camo Skinbox Drop Chance (OW + SURV) In both the Open World and Survival game-mode super zombies have a chance on dropping a Camo Skinbox. BONUS XSOLLA SALE: 25% DISCOUNT on the 10€ GC package! This week we are doing a discount through our website (Xsolla) where if you purchase the 10€ package you'll get 25% discount. This means instead of the package costing 10€ it now costs 7,50€! Only through: http://playnewz.com/buygc MARKETPLACE SALE: Hynx Skinbox 50% DISCOUNT! This week we are doing a sale on the Hynx Skinbox where it's on 50% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! Have any feedback for the weekend event? Feel free to share that with us at http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // The Fredaikis Team
  11. 2 points
    Dear Community, Here we are already at patch 3.1. We planned on releasing this update later, but due to some particular issues and improvements we have made to the game we decided to release the update earlier. We were also forced to roll out this update as soon as possible as there was a major issue related to the navigation regions for zombies. This caused not only corruption and crashes but also caused players to experience major performance issues and zombies behaving incorrectly. Here's the notes for this patch: Overall Updates: GENERAL: Fixed a crash related to VOIP. (VOIP is the in-game voice system) Fixed a client-sided memory leak. OPTIONS: Added an option to adjust the sensitivity of weapon distance sounds. This option allows you to adjust the distance for weapon sounds (for example when you hear a weapon firing mostly). GAMEPLAY: Gear will now also auto-update if you pick up a better version than the gear you are currently wearing. This also goes for helmets. Swapping weapons will now remember attached attachments. Here is an example: https://i.gyazo.com/c85091043d2df73db08b3f1b6eca2f17.mp4 Adjusted the auto-update backpack feature where you can now pick up backpacks even if your backpack is full, it will just put the backpack in your inventory. As long as the backpack is bigger, it will still auto-equip that backpack. Logging in to a server with a unskinned item will no longer un-attach attachments upon auto skinning to your favorite skin. Fixed a bug where grenades and other throwable items would not go to your quick slots when picking them up. Fixed a bug causing the airdrop plane to stutter instead of flying through the air smoothly. MODELS: Fixed some texture/material related errors related to LOD versions of particular pine tree meshes. VEHICLES: Fixed a texture issue related to the Tuk Tuk vehicle where the inside of the front glass had an incorrect texture. Fixed an issue related to the newly added (not released yet) 'racer' vehicle. This vehicle is still work in progress but planned to be added soon. ZOMBIES: The "Night Zombies" (which were work in progress) no longer spawn. These were never intended to spawn in the first place as it was still work in progress. You can recognize a "Night Zombie" because it has a very dark texture with glowing eyes. Night Zombies will be released when they're ready. Fixed a bug causing zombies to run around (glitched) in a t-pose animation. Fixed zombie aggro issues. Fixed an issue related to zombies stacking up in groups causing huge performance drops. Item & Skin Updates: UPDATES: Updated all (6) Heavy Armor Fallen Angel skins. We have reworked the wings, and moved them to a better spot so instead of them being attached to the shoulders they are now attached to the back of the armor. This was requested by the community in huge amounts. We have also optimized these skins better. FIXES: Fixed an issue related to a missing texture related to the AWP sniper rifle. Fixed the Scimitar melee rotation in both FPS and TPS when holding this melee. REWORKS: Reworked the Heavy Armor store icons and all it's skinned variants. IMPROVEMENTS: Improved the inspect animation for previewing a karambit (melee) or any of it's skins. Open World Updates: Caliwood (OW): Removed some of the player spawns in the south side of the map. Battle Royale Updates: GENERAL: Fixed a bug where sometimes players would get kicked while reviving a team mate. Fixed a bug causing the auto selection of group Battle Royale games to not work correctly when in a party. Arena (BR): Added radiation zones. Tropico (BR): Added radiation zones. Airzona V2 (BR): Added radiation zones. Estimated patch size: Patch ETA: Estimated downtime: Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // Fredaikis
  12. 2 points
    Dear Community, Another weekend, another weekend event! In case you have missed our most recent Infestation: Battle Royale Steam release, please go check out and download the game for free on Steam at: https://store.steampowered.com/app/1240290/Infestation_Battle_Royale/ Also, if you haven't already please leave a review on the game! For this weekend event we'll have it live the following period of time: START: March 6, 2020 12:00 PM (CET) END: March 9, 2020 12:00 PM (CET) Now, let's jump into further details about this weekend's weekend event: Double Daily Reward (SURV + OW) For both the Survival and Open World game-modes, daily rewards will be doubled for this weekend only. This means only when you have an account that is liable to receive a daily reward. (Daily reward times are updated from every 24 hours to every 12.) AR-Only Double Reputation (OW) All official AR-Only servers will give you double the reputation when killing other players. Battle Royale Double Tokens (BR) This weekend only, the recently introduced new currency "BR Tokens" will be doubled upon receiving any. These new tokens can be received when playing Battle Royale. You can gradually receive more tokens in BR depending on if you win or how many players you kill. Super Zombie Loot Upgrade (SURV + OW) Super zombie loot is upgraded meaning better and more loot when killing them. This is in both the Survival game-mode and the Open World game-mode and for all types of servers including private servers. BONUS INFLUENCER EVENT: Advertise the game and get rewarded! We would like to remind all of the content creators out there that during this weekend we are doing an influencer event where everyone who advertises the new Battle Royale release through platforms as for example Twitch or YouTube will get rewarded for doing so. More information about this event can be found here: https://forums.fredaikis.com/index.php?/topic/8879-infestation-battle-royale-influencer-event/ GIVEAWAY: 3x Life Time Premium Account Subscription Upgrade! To celebrate our most recent Infestation: Battle Royale Steam release we are giving away 3 times life time premium. All you have to do to join the giveaway is go to the following link and finish as many steps as possible: https://www.playnewz.com/giveaway Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! Have any feedback for the weekend event? Feel free to share that with us at http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // The Fredaikis Team
  13. 2 points
    Hello, Great patch we got yesterday! Congratulations to you ! For the content and the additions very well thought out! Well done ! Only good improvements :). It's nice to see them on NewZ today! But on the other hand ... Because yes there is a but ... TOO MUCH BEUG Really disappointed by the number of things that no longer works since the arrival of this patch ... In less than 24 hours I lost all taste for farming ... How did you manage to make me very enthusiastic and then when I played at speed or I was disappointed and clearly I don't want to farm anymore until this is resolved: S. -- When I get out of a vehicle near a tree or building I find myself stuck inside without getting out of it ... - The zombies hang all the time, invisible wall, you can move or shoot next to them without it moving. Same for the super zombie. - The distance for the zombies to follow us is far too short! Even in the car with the horn the zombies do not come. The duration for grouped and multiplied by two compared to before the patch ... Why did you do that? The vehicle and the horn are no longer used for anything ... - Regular crash when there is too much zombie, the fps displays 0, and then the games crash or then disconnected from the server. - You changed the number of zombies at the airport ... But how can we go from 700 zombies to only 100? Why ? What is the logic of having done this? No more interest in going there, there are more zombies in nearby cities than in a military area like the airport ... Really very disappointed .. You made a great patch, with very good content, but once again you made certain modifications which made us all the same disappointed :(. Regarding the pass season you did a very good job! The rewards are really interesting and makes you want to finish it. Well done. But how do we end it with all the bugs related to zombies? And especially their numbers which was divided by 7 at the airport? We can not help but believe that you did this so that it would take us longer to finish it and therefore that we would buy private servers for a longer period of time. Money question? Can't patch players without thinking of taking advantage of it? It's the impression it gives and I'm not the only one to think so. Happy and at the same time disappointed .. But you still did a very big job and I say bravo! Thanks anyway. This is only my opinion, but I am not the same to think like this: S. Good night. Cesar59
  14. 2 points
    First of all, I love the way you guys are going about the game. It's overdue but it's being done and it's nice. My friend and I really appreciate the recent effort and most of it has been really good. I love all the new skins and the overall feel is improving a lot from where it was. My friend has been playing since the game launched and I've been playing for three years now. We'd love to help with anything if you guys need it for free, just please don't ruin the game from where it already is. I agree with the people above me about the zombies. The first season pass was hard enough and you expect people to finish with this? I had a zombie in a tent and I was right in front of it and it would simply not come out of the tent but just sit there like I was going to eat him. The super zombies would not come to me unless I was right in front of their face shooting them. It needs to be reverted or I'm not spending anymore money. No need for season pass and no need for a private server if I can't farm. I hope this is just a bug or something but it needs changed. I threw a grenade to blow up like 25 zombies and my game froze and almost crashed when before I'd throw a grenade at 250 zombies and my game would just lag a couple seconds. You use to be able to blow up 25 zombies no problem and now it's horrible, I don't even want to find out what blowing up 250 zombies will do. The car fix was needed. The cars are slower which I don't like but they overall feel better. I did have a lot of fun riding over big hills and getting cool jumps but I respect the change. The tips, great work. The game needs new players and they definitely help out. I haven't checked out battle royale but ON PAPER, I like the changes. They seem good but hopefully they feel even better in the game. The video showing all the patches notes, love it. All the smaller improvements add up so great on that. Please fix the zombies and car speed. Other then that, great work and keep it up.
  15. 2 points
    Please change zed's behaviour back to normal... otherwise total waste of money to rent the private servers. Really, hope so much this patch will not be the end of it.
  16. 2 points
    Here we go again. First of all, my first login was a disaster. When I was finally able to connect, the first sound I heard was the ominous music that signaled that I was dead. Why was I spawned in a location where zombies could kill me when I didn't exit in that position? Obviously, my spawn location was changed somehow, kinda like when changing maps. When I respawned and located my loot, I was missing some of what I had in my backpack. I can deal with those loses but it would be nice in the future if this happens again, you are able to regain everything you had in your pack. Secondly, we used to have the ability to enter the domain of zombies, shoot them to get their attention and they would come to your location. This happens most of the time for regular zombies. However, Super zombies no longer act in the same way. They just stand in the same spot and move their feet like they are dancing. After a few seconds, they turn and walk away. Of course I'm talking about a Colorado V2 map. Third, Vehicles. Thank you for the improvements you have made. I got stuck leaning against a tree but was able to get out of that situation. However, I have noticed that the zoom level has changed. You cannot get in as close to the vehicle as you used to be able to. Also, even though you made it so we can reorient the vehicle in mid air, it still can use some work. If you go off a particularly high jump, the re-orientation aspect is sluggish, meaning that you do not land correctly. Fourth, The hints for newer players. This idea was long overdue and will be a great addition to the game in helping newer players understand the different aspects and commands. I was only able to play a short time but these are my initial observations. You know me, I will be adding more as time goes on. Have a Nice Day
  17. 2 points
    yes, all zombies are very weak, super zombie too - just stand survival
  18. 1 point
    Hello Survivors! I know how hard it can be when you playing alone in survival. Same with if you are new to Survival. You start with nothing, farming is the frist Thing you should do, but how? Other Player could kill you, and if that happens you will lose all ur Stuff.. I allow new Players and People who cannot really defent theirselves to Play on my PVE Server! If you are interessted just PM me or wirte a comment here. I will send you the Password and you can farm all day Long! The Server is empty atm, so it would be the best Idea to give other Players the Chance of using it. It is Free, so use it!
  19. 1 point
    Hi, I believe a fix for this has been rolled out already, if not, please make a support ticket. We're sorry for the inconvenience. Best, Elias
  20. 1 point
    name: Symplixity 1:40am US Mountian time 3/16/2020 said he pulled my ip as a threat.
  21. 1 point
    I wouldnt mind being able to perm ban unwanted players my server. I would be able to control my server... less moderation for newz staff. Game wouldnt have so many closed servers.
  22. 1 point
    Hi @CampersRUs This is what we agreed upon fixing: Bus stop is being taken care of, it should not be like that and you are perfectly right. Loot drop of Toxic zombie will increase to 5 items The regular zombies will be changed to die from ~2 headshots. As an initial step, we will remove the blur that you get while wearing a gas mask in a radiation area. This will improve vision at night greatly and based on further feedback we may change it more. All this should come for the next patch in which we also will bring some other great news that I think PvE players will enjoy a lot. Elias
  23. 1 point
    Yeah I miss the old hudor make different red colour HUD
  24. 1 point
    Dear Community, It's time for another weekend event and this time a bigger one than usual. We try to make every weekend event as unique and fun as possible and that is why we need your feedback. Have any? Make sure to let us know through this post or through social media! For this weekend event we are introducing the new toilet paper item, that functions practically as a bandage. We hope you like this fun item and the event that we are doing with it. Next to that we have AR-ONLY Double XP, Double Token rewards in both Battle Royale and Competitive and Survival Colorado V1 FPS-Only server. Enjoy! Make sure to not miss the GC bonus we are giving when purchasing the 20€ aka the 6.000 GC package. You will get 9.000 GC for this package instead of the usual 6.000 GC for this package. This is for the weekend only! For this weekend event we'll have it live the following period of time: START: March 27, 2020 12:00 PM (CET) END: March 30, 2020 12:00 PM (CET) Now, let's jump into further details about this weekend's weekend event: AR-ONLY Double XP (OW) All AR-ONLY servers have the double XP feature activated. This means all experience gained in these servers will be doubled! The Toilet Paper Event (OW+SURV+BR) The recently added toilet paper item will be available for this weekend. This item will be spawning and available in both the Open World and Survival game-mode. Players can find toilet paper all around the maps. Find and collect as much toilet paper as you can. The top 10 of players that have the most toilet paper collect at the time we roll out the next upcoming patch, patch 3.3, we will reward these (6 in total) players with the new Tech Skinbox for free! Note that the toilet paper will only be spawning for this weekend only but players are still able to trade toilet paper with other players. Upon patch 3.3 (where we reward the winners) we will not wipe the toilet paper from anyone. Instead, you can wipe it yourself. Toilet paper can be used in the game as a healing item. Next to all of this toilet paper is also spawning in the Battle Royale game-mode for this weekend only. Double Token Rewards (COMP+BR) For both the Competitive and Battle Royale game-mode all tokens that are gained during this weekend will be doubled. This means you will receive 2 times the amount of tokens you'd normally receive, when receiving tokens. Survival FPS-ONLY (SURV) One of the Colorado V1 servers in the Survival game-mode will be turned in to first-person-only. This means players can no longer change to the third-person view when playing on this server. (Please note that we didn't want to limit the Survival experience or harm it in any way so that is why we have chosen to do it on the second Colorado V1 server(s) in all regions.) CANCELLED BONUS EVENT: Live Stream Event! This weekend our community manager @ElChupacabra together with the Fredaikis partners is hosting a live stream Event. This means a lot of the partners and live streamers that are streaming on social media platforms such as Twitch and YouTube will be participating in this event. You'll be able to watch any of the streamers or @ElChupacabra himself. Community games for both the Battle Royale and Competitive game-modes will be played and awesome unique prizes can be won by you guys. This event starts on Saturday, March 28 at 19:00 PM (CET) Here is the link to Chupa's Twitch channel: https://www.twitch.tv/hereschupa BONUS XSOLLA SALE: +50% EXTRA GC on the 6000 GC package! This week we have a special offer through our website (Xsolla) only where if you purchase the 6000 GC package you'll get an extra 50% GC which means you'll get 3000 GC extra so in total 9000 GC for the price of 6000! Only through: http://playnewz.com/buygc MARKETPLACE SALE: Dragon Skinbox 35% DISCOUNT! This week we are doing a sale on the Dragon Skinbox where it's on 35% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! Have any feedback for the weekend event? Feel free to share that with us at http://forums.fredaikis.com/index.php?/topic/8532-feedback-weekend-event/ Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers! For any feedback about the game please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Website: http://playnewz.com/ Forums: https://forums.fredaikis.com/ Best Regards, // The Fredaikis Team
  25. 1 point
    Great! I buy that 20 € GC Thing there, since I want to get a 30 day Server! for Survival, it is just perfect! Also I really like that Idea with the first Person only! Now it feels like real survival
  26. 1 point
    In Survival mode you can only use lockers on private servers. However, you can put "Wooden lockers" on official servers, but they can be destroyed and your loot in them can be stolen.
  27. 1 point
    @ZenoZen Thank You I played a long time ago, I came back with friends and it is great that this game is still here. I play the second day at New Z in Survival HARD
  28. 1 point
    Chère communauté, Il est temps pour une autre mise à jour et cette fois beaucoup plus orientée vers les joueurs débutants où nous avons ajouté des écrans de tutoriel, plus de traductions et plus de prise en charge linguistique dans l'ensemble. À côté de tout cela, nous mettons à jour les nouveaux skins "Tech" avec la Tech Skinbox. Nous déployons également cette mise à jour pour corriger le contenu du prochain événement de Pâques 2020. De plus amples informations sur cet événement seront publiées prochainement. Pour l'instant, passons aux notes de patch. Mises à jour globales: GÉNÉRAL: Ajout de divers nouveaux contenus pour le prochain événement de Pâques 2020. Des spots secrets de Pâques ont été ajoutés à toutes les cartes. Veuillez noter qu'une fois de plus, ces spots apparaissent déjà dans le jeu, mais ne généreront aucun butin avant le début de l'événement de Pâques 2020. Toutes les missions pour débutants qui s'activent en rejoignant la carte de formation pour débutants sont désormais traduites dans toutes les langues disponibles. La police de discussion en jeu a été mise à jour pour une police différente qui prend en charge plus de langues, notamment le chinois, le coréen, le japonais, le thaï et plus encore. Il n'y aura plus d'icônes de blocs étranges affichées lors de l'utilisation de caractères d'une langue spécifique. Si vous rencontrez toujours des problèmes d'écriture de votre langue dans le chat en jeu, veuillez nous en informer afin que nous puissions y travailler. L'allocation de nom de personnage a également été améliorée. Nous permettons maintenant de recréer des caractères avec beaucoup plus de caractères et de lettres de langues spécifiques. Le système d'amis Steam est désormais intégré au jeu. Cela signifie que vous pouvez maintenant voir et inviter n'importe lequel de vos amis Steam du jeu à venir jouer avec vous. Ajout d'un diaporama tutoriel pour les nouveaux joueurs. Cet écran est accessible en appuyant sur F1 dans le menu principal ou dans le jeu. Il y a des écrans séparés pour les différents modes de jeu et il y a des écrans séparés pour dans le menu et dans le jeu. Nous avons également localisé ces écrans bien que nous n'ayons pas encore terminé à 100% les traductions et tous les écrans. Plus sera ajouté dans les futures mises à jour. GAMEPLAY: Ajout d'une option pour activer / désactiver l'équipement automatique de l'équipement et des accessoires lorsqu'ils sont ramassés ou attachés. Ramasser un meilleur casque ne changera plus automatiquement le masque à gaz lorsqu'un joueur se trouve dans la zone de rayonnement ou lorsqu'une vision nocturne est activée. LES SERVEURS: La prise en charge des serveurs Océanie a été ajoutée. Cela signifie que c'est maintenant une nouvelle région ajoutée dans le jeu. Il n'y a pas encore de serveurs en cours d'exécution dans cette nouvelle région, mais il y aura une annonce spécifique plus tard à ce sujet. Mises à jour de l'article et de la peau: MISES À JOUR: Mise à jour de tous les skins personnalisés Guerilla Fallen Angel. Nous avons retravaillé les ailes comme nous l'avons fait sur les skins Heavy Armor Fallen Angel. Les ailes sont plus belles, mieux placées et plus optimisées. Mise à jour de l'icône skinbox pour la Police Box. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la boîte Halloween 2019. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la boîte été 2019. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la Valentine 2020 Box. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône skinbox pour la boîte hiver 2019. Cette boîte est héritée mais l'icône n'a jamais été mise à jour. Mise à jour de l'icône de magasin et de l'icône de recette pour le skin QBZ-95 Tech. Cet habillage sera également ajouté à la nouvelle Tech Skinbox. CORRECTIFS: Correction de la texture Heavy Armor Fallen Angel Chrome. La peau devrait à nouveau être correctement chromée. Correction du champion BR Heavy Armor. Il est désormais mieux calé autour du personnage et devrait mieux convenir à n'importe quel personnage. Correction du skin Purple Armor Fallen Angel Fallen. Les ailes sont à nouveau chromées au lieu d'être blanches. Correction de l'habillage Heavy Armor Fallen Angel Desion. Les ailes sont maintenant de nouveau chromées rouge au lieu de blanc brillant. Les skins de rang s'appliquent également aux victoires de l'équipe Battle Royale. RÉPARATIONS: Retravaillé l'icône du magasin pour le VSS Vintorez (sniper) et ses variantes skinnées. Refonte de l'icône du magasin pour le VSS Compact et ses variantes skinnées. Retravaillé l'icône du magasin pour le blaireau de miel et ses variantes à peau. Retravaillé l'icône de magasin pour le QLB et ses variantes skinnées. Retravaillé l'icône de magasin pour le SVU et ses variantes skinnées. Retravaillé l'icône de magasin pour la lampe de poche et ses variantes skinnées. Retravaillé l'icône du magasin pour la Hachette et ses variantes skinnées. Retravaillé l'icône du magasin pour le Blaser et ses variantes skinnées. Retravaillé l'icône de magasin pour l'AWP et ses variantes skinnées. Retravaillé l'icône du magasin pour le Bizon et ses variantes skinnées. Retravaillé l'icône de magasin pour le P90 et ses variantes skinnées. Retravaillé l'icône de magasin pour le MP5 / 10 SD et ses variantes skinnées. Retravaillé l'icône de magasin pour le B93r et ses variantes skinnées. NOUVELLE RÉFECTION DES STATISTIQUES DE L'ARMEMENT: Poursuivant le remaniement des armes à feu, nous avons revu les modifications que nous avons apportées aux SMG et les avons réajustées pour mieux servir leurs objectifs réels. Les SMG sont faits pour être des armes de combat rapproché extrêmement puissantes et ils ne devraient pas être forts à haute distance. Le problème avec leur statut précédent est que, tout d'abord, ils n'avaient aucun schéma ... Certains étaient extrêmement forts à certaines distances, tandis que d'autres étaient inutiles même à courte distance. Maintenant, nous nous sommes ajustés pour les rendre au moins un peu plus logiquement similaires (mais pas les mêmes) car ils ont tous le même objectif. Fondamentalement, nous avons ajusté les dégâts, amélioré la vitesse et la propagation tout en nerfant la distance des dégâts sur eux. Nous avons également pris en compte la cadence de tir et la taille des clips de chaque arme pour que cela soit juste. De cette façon, ils s'adapteront mieux à votre style de jeu et vous serez enclin à utiliser chacun, selon la façon dont vous aimez jouer (précipitation et pré-tir, tir au robinet, attente et tir, pulvérisation et pulvérisation, etc...). Les LMG ont également dû être retravaillés, mais c'est très délicat. Le but principal et l'utilisation actuelle des LMG sont pour l'agriculture, en particulier pour tuer des zombies super / extraterrestres, nous avons donc dû faire preuve de prudence ici. Nous ne pouvons pas réduire leurs dégâts ou cela affectera leur utilisation principale actuelle, ce que nous ne voulons pas gêner. Nous ne pouvons pas non plus être trop précis car ils sont extrêmement puissants pour les armes automatiques, avec des dégâts très élevés. Nous ne devons pas les laisser coincés uniquement pour des combats extrêmement rapprochés. Donc, avec ces trois choses à l'esprit, nous y avons ajouté le système de variation de propagation, où plus vous tirez, plus il se propage, avec une limite équitable, de sorte qu'il ne va pas non plus vers le ciel. De futurs ajustements peuvent se produire sur ces armes dans un proche avenir, mais pour l'instant, profitez de leurs nouvelles statistiques et essayez-les! AJOUTS: Ajout d'un nouvel objet de guérison: papier toilette. Cet article ne sera pas disponible immédiatement mais fera partie d'un futur événement à venir. Le papier hygiénique fonctionne comme un bandage, il a des animations et peut guérir le joueur lorsqu'il est utilisé. Un nouveau skinbox a été ajouté: Tech Skinbox. Un nouveau skin pour Heavy Armor a été ajouté: Heavy Armor Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour l'IBA a été ajouté: IBA Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour l'IMI Tar-21 a été ajouté: IMI Tar-21 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le M107 a été ajouté: M107 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le K. Style NVG a été ajouté: K. Style NVG Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le casque K. Style a été ajouté: K. Style Helmet Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le casque M. Style a été ajouté: M. Style Helmet Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le FN M249 a été ajouté: FN M249 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour la lampe de poche a été ajouté: Flashlight Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le Hatchet a été ajouté: Hatchet Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le B93r a été ajouté. B93r Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le Bizon a été ajouté: Bizon Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le MP5 / 10 SD a été ajouté: MP5 / 10 SD Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le P90 a été ajouté: P90 Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour l'AWP a été ajouté: AWP Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Un nouveau skin pour le Blaser a été ajouté: Blaser Tech. Cette peau sera à l'intérieur de la Tech Skinbox. Remarque: les nouveaux skins Tech et la Tech Skinbox seront disponibles sur le marché du jeu directement après cette mise à jour. Mises à jour Open World: COLORADO V2 (OW): Correction de certains problèmes de texture liés aux murs en béton. CALIWOOD (OW): Correction d'un problème de terrain dans le nord de la zone de la ville. Mises à jour de Battle Royale: GÉNÉRAL: Amélioration du système de mise en relation de Battle Royale pour des jeux plus rapides, moins de temps d'attente. Refonte de l'interface utilisateur de la file d'attente Battle Royale. Ajout d'une nouvelle option / bouton pour les joueurs de Battle Royale qui souhaitent jouer en solo dans un jeu Battle Royale de groupe. Diminution du temps de démarrage du jeu Battle Royale pour moins d'attente pour les joueurs dans le hall. ARIZONA V2: Correction de quelques arbres volants sur la carte. Taille estimée du patch: environ 270-300 mb. Patch ETA: le patch se déroule au moment où nous parlons. Temps d'immobilisation estimé: environ 30 minutes à 1 heure. Les notes de pré-patch peuvent être modifiées si nous devons corriger / ajouter quelque chose. Encore une fois merci pour votre grand soutien! Vous souhaitez nous soutenir encore plus? Assurez-vous de partager ces mises à jour avec vos amis et abonnés! Pour tout commentaire sur le jeu, veuillez nous le faire savoir sur http://playnewz.com/feedback Si vous souhaitez partager des suggestions et des idées que vous avez pour le jeu, veuillez nous le faire savoir sur: https://suggest.playnewz.com/ Pour rester à jour concernant le patch et les temps d'arrêt du serveur, veuillez nous suivre sur nos réseaux sociaux: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https: // discordapp.com/invite/thenewz Youtube: http://www.youtube.com/c/InfestationTheNewZOfficial Twitch: https://www.twitch.tv/infestationthenewz Site Web: http://playnewz.com/ Forums: https: / /forums.fredaikis.com/
  29. 1 point
    thanks everyone !
  30. 1 point
    Hey Sopranno, I might not be a Dev, but yes it is Possible to find Sniper Rifles in Survival. There is a really low Chance of getting one on killing Superzombies. I heard of People getting Snipers from Airdorps, but I never got on in Airdorps, just of killing Superzombies!
  31. 1 point
    @JOSESIERRAA you might want to repost that in the topic below, it's more in line with what you have to say and I feel like it's more likely to be seen by staff.
  32. 1 point
    The zombies that we find in the cities despite the fact that their appearance is different everything are just as easy to kill so according to the appearance they should have different types some that throw some type of poison from a distance, others that run so fast that they reach you, others that explode may be a good option. If we talk about the durability of the refuge, it should be 5 to 7 days, but it should deteriorate every day and it can be repaired with the construction hammer. I hope my opinion is useful in the construction of this excellent game.
  33. 1 point
    Costum I agree that's why I uped the price once already. Ammo I am not so sure it needs increasing because if we assume one zombie is ~4.225$ x2 (because we look at premium multiplier) =9 that translates into 1350/9= 150 zombies to kills for one stanag 30 ( ~300 for non premium / 100 for extreme accounts ). I consider uping armor costs in general otherwise the already big enough gap between IBA/MTV and costum gets ridiculous. Update: In short: Armor prices X2 / Ammo prices +50% / Attachment prices +50% / medic +50% ( Antibitics additionally +100% ) Armor/Backpacks: Base armor price 100$ per armor point => Base armor price 200$ per armor point ------------------------------------------------------------------------------------------------------------------------------------------- AMMO: ADDED: +50% in price to all ammo types ( Nail gun strip excuded ) ------------------------------------------------------------------------------------------------------------------------------------------- Medic: Base medic price 10$ per health point restored => Base medic price 15$ per health point restored Antibiotic: +100% ------------------------------------------------------------------------------------------------------------------------------------------- Attachments: - Base price 40$ for every % spread buff => 60$ for every % spread buff 20$ for every % recoil buff => 30$ for every % recoil buff 20$ for every % range buff => 30$ for every % range buff (-10$ for every % stat nerf) => ( -15$ for every % stat debuff ) Flashlights: 200$ base => 400$ base Changed sniper scope prices. Changed Range finder / Binocular and Gasoline prices.
  34. 1 point
    Update: Armor/Backpacks: "Tier 2" armor: +25% => +50% ( IBA,MTV,K. style NVG/helmet ) "Tier 3" armor: +100% => +200% ( Costum Guerilla ) ------------------------------------------------------------------------------------------------------------------------------------------- Base backpack price (100$ per slot + 100$ per KG) /2 => Base backpack price (25$ per slot + 25$ per KG) Alice backpack: +50% => +150% Military backpack: +100% => +150%
  35. 1 point
    Testing was done without premium so 1x multiplier! Ok first sampling was ( I noted everything for this sampling) : txt file ( - = no drop; ~ = item drop; X = amount dropped ) 1141 zombies 453 money drops (39.7%) so money drop rate might be 40%. total amount droped: 4821$ Avg. drop per zombie: ~4.225$ All zombies for this sampling were killed in Campos/+Parkerville ( I doubt it matters but just in case ) I will do another 5000 zombies sample size later ( or tomorrow ), will edit it to this post then.
  36. 1 point
    Since we got open world servers with either both snipers and ar's or only ar's Can we for survival servers get some ingame market where we can buy ammo and such? the only enjoyable servers in newz right now is survival but we need to atleast spice it up abit with normal infestation market and currency drop from zombies so others can enjoy it, some of us stopped playing open world servers cause of all the sniper fights that is happening. Consider this devs, u wont lose anything by trying it out. Normals lockers can be added on the servers. Add market for survival. Average car spawn. We cant rent servers for some reasons. Put the items abit more expensive in the market if thats the case. No base building. Snipers should be rare, we need that feeling when we find an actual sniper in infestation again. You guys have created every single server yet the most popular is not among them, the normal ISS feeling is gone in newz. This is getting ignored to much by the "Devs" I dont wanna be straight up rude towards anyone, but are you "Devs" simply ignoring the fact that most of us is complaining about the amount of snipers there is in this game?
  37. 1 point
    Mobs do not have a valid agro. At the airport in Colorado V1 there are 60-70% less than before. This way you can't finish the Season Pass on time if you don't play after 10 hours a day. I have 2 servers rented, and just continuing the season pass has lost its sense. I hope you can do some hot fix soon. Regards
  38. 1 point
    Thank you for saying exactly what I have been trying to voice but couldn't. You've hit the nail on the head, so to speak. It seems like every time a conversation seems to be going in the right direction about issues and problems, it abruptly stops and the issues goes on without being addressed any further. ie: the poor placement of trees and boulders and something that was recently finally addressed, vehicles. This communication problem is the biggest downfall and one of the main reasons people have migrated away. And yes, you are not the only one that has noticed that there are groups that take precedence over others that have been loyal to the game as a whole. Once again, in big capital letters... THANK YOU!!!
  39. 1 point
    Sounds great! Have fun and a nice weekend everyone!
  40. 1 point
    Nous avons corrigé les problèmes de quantité et de mouvement des zombies sur toutes les cartes. Nous prévoyons de redémarrer le serveur prochainement.
  41. 1 point
    Currently, there is an uneven balance with the AR rework. Simply put, the IMI-Tar is the best gun by a decent margin, its not even close. What I would do is improve the other AR's marginally so that they will have a better chance of going head to head against the IMI-Tar. If you look at the guns used in PVP servers, I am sure that most people just use the IMI-Tar since it is just that much better than all the other assualt rifles. Its not the first bullet accuracy but something about spraying with it feels really accurate. I do not know if there is a linear function that determines the spread increase during full spray but the IMI-Tar feels the best out of the assault rifles. The current hierarchy of AR's in my opinion: Tier 1: IMI-Tar Tier 2: L85, AK-47,M4a1, Ak-15 Tier 3: Sig 556, RedStalker, Honey Badger, M4, QBZ Why Even Bother: Aug, Famas, Masada, NightStalker Im Unsure: G36, As Val, M16, Scar, m4 semi, akm, an94 The guns that need serious buffs are Aug, Famas, Night Stalker. The Red Stalker, Honey Badger, QBZ could use some slight adjustments as well. Maybe a slight adjustment to Sig aswell. Aug - Something feels off about the 3+ bullet inaccuracies. Maybe reduce spread to 2 Night-Stalker - TTK is slightly slow, maybe increase firerate. Famas - Innaccurate, decrease spread to 2.5 at least. For a gun to fire that fast 3 spread is unacceptable. Maybe even reduce the firerate. Sig - TTK feels a bit slow, maybe increase damage to 26.5 Red Stalker - TTK Slow, maybe decrease accuracy to 2 make more bullets hit to compesate. Honey Badger - Its good for its use case, maybe slightly less recoil since it is very hard to control at such a high firerate
  42. 1 point
    Why You delete all zombies from Colorado v1 ? Now zombies ignore you in other areas like Airport colorado ,caliwood ,nato ........ you hit the horn and the zombies run randomly. Everyone is happy to receive 1 cmag and 5dx but please fix airport v1 we liked how it was before Lo que tenemos que hacer es dejar de meter dinero en el juego y que pasen hambre un par de meses ya veréis como mejora la cosa . Solo les importa el dinero , no que esto funcione . Sabiendo que los moderadores ofrecen desbloquear cuentas baneadas a través de suculentas donaciones en B a espaldas de los que manejan el cotarro pero ojo que tampoco les importa. ( Se pueden aportar pruebas de las acusaciones sin problema ninguno ,nombres etc etc Nosotros hemos gastado nuestro dinero en servidores y en la seasson pass y ellos nos quitan los zombies y nos regalan chemlight x5 y y painkillers x10 es increíble . What we have to do is stop subway money in the game and go hungry a couple of months and you'll see how it improves. They only care about money, not that this works. Knowing that the moderators offer to unlock banned accounts through succulent donations in B behind the back of those who manage the bill but beware that they don't care either. (Evidence of the accusations can be provided without any problem, names, etc. etc.) We have spent our money on servers and in the season pass and they take away the zombies and give us chemlight x5 and analgesics x10 is amazing.
  43. 1 point
    Yes the zombies is like dancing I'll show you looking right and to at left and do not do anything the zombies until I step my character feet was on the ground after I had jump down form a shoulder height furniture
  44. 1 point
    And now v1 private server is meanless cuz no zombie in the airport, from several hundreds of zombies to 20-40 zombies. I'm waiting them to change back or I want to refund my private server
  45. 1 point
    Just to clarify, OW is the main option that encompasses both Official and Private servers. Since I only play PVE, I do not go into the Official servers.
  46. 1 point
    This is a repost from Survival - Loot Feedback but I thought I'd make it it's own topic to maybe get some opinions on this and discussion going.
  47. 1 point
    I'm gone give u guys a chance to fix this , but I'm getting tired of getting butted. When u rent a server u think u should get some good loot. After killing 10-14 Aliens this week I'm thinking, enough is enough. Plz fixs the loot table, now its worse than ever, I have so many backpacks kstyles kstyle ngv and whatever. Just killed the alien and the super zoombie in Frosty v1. I'm really getting upset. Alien. Thomas MK II, Super zoombie 2 sniper barrels. https://gyazo.com/d164c342b2f5da5d68cd5e81d1be2e25 https://gyazo.com/5dd36bbbcddb0be6111f6f6f05af29e5 https://gyazo.com/3005a610d71d1f29bdad49db2b94ad68 Its no use having a privat server, its just waiste of time when its about looting superzoombies and Aliens. @Sven plz make some better adjustments . Have a look at the loottable.
  48. 1 point
  49. 1 point
    Maybe I shouldn't write this but I want to share it any ways. DISCLAIMER: THIS IS JUST PERSONAL IDEAS AND OPINIONS!!!! Have thought about this. To be really honest the whole Survival // Open World separation is just a result of decisions on top of decisions where we never really looked at the "bigger picture" from the start. Initially the best would be to have all the game modes gone, just let New Z be New Z, like survival and infestation. Rare loot etc. Perhaps put the Battle Royale as a separate game. Same for Competitive. Wipe New Z. Make a 2.0. New start. Done. Just ideas and opinions.
  50. 1 point
    I'm making this guide/tutorial for beginners. Before I start, I want you to know these golden rules: - DO NOT accept group invites, DO NOT invite anyone. - DO NOT be gready. - DO NOT shoot at zombies. - DO NOT use voice chat in game. - DO NOT pick up junk loot. - Avoid high population servers until you're confortable, have mastered a good part of your skill tree and have enough gear. TIP: Use high ground to get away from zombies, it will save your life in many occasions. You can climb almost everything around you and not get hit by zombies: This should be the base of your game. Do not give away your position at any cost, players can easily take advantage of your position and you'll end up dead. Also, have the mentality to maximize your backpack space, in the beginning you'll have to use a small/medium or large backpacks a lot, they don't store a lot of items, compared to bigger bags, so loot what's really necessary. Step number 1 In the first few days you should be focused in getting melees, backpacks and meds. Also work on your skill tree. These are "2 hit melees" that spawn in survival and any of them is good enough. Remember, hit zombies in the head! When you first spawn in, look at the map and head to either "Smallville" or "Mountain Crest". Both towns are good for beginners, they have meds, 2 hit melees, backpacks, armors, guns.. basically everything you need, as a beginner. If you're in Smallville, I'm going to show you a quick way to make xp. By the way, I'd recommend you farm around 28000 xp as soon as possible. Will make your life much easier to continue your survival journey. These are the first skills you have to master before the rest of them: If you happen to go to Mountain Crest, check houses for backpacks, barns for hatchets, mossbergs and mosins, pharmacy for meds and market for food. I'd recommend you stay in this town for a while (hop servers) and farm up some meds and a good amount of 2 hit melees, which you can find in these barns: There's two other places where you can loot 2 hit melees, ammo and guns: This place can be a little tricky to get to, but it's worth it. You can find all kinds of ammo, butterfly knives and other random loot that is worth keeping: Once your backpack is filled up, you might want to find a car and take the loot to a safe zone, here's a map with most if not all car spawns: Step number 2 At this point you should have a decent amount of meds, melees, ammo and backpacks. Also, skill tree has be be half way done. This is where you can explore further into the map and farm better gear. With better gear comes tougher obstacles. You also might have to deal with not so friendly players. As a starter, I will recommend you these two remote places where you can practice killing super zombies. Secret military base near cottonwood - You'll find some guns, ammo and armor, but most importantly the super zombie. Tunnel above Candlers Cabin - Best place to farm metal, along with green bandages, guns, ammo, armor and of course the super zombie. Although it's harder than the previous place and it's likely you'll find players. Super Zombie is tough, needs around 100 LMG bullets or 16 AA12 shots to die, it will drop all kind of high end gear, which most of the ppl hunt for. These are the weapons you should take advantage of, to kill super zombies: Here's a "tutorial" of how you should kill super zombie the correct way: Step Number 3 Now that you have learned how to kill super zombies, you may start farming bigger places, that give bigger rewards. I recommend you Camp Splinter, the best place of all. It's compact in size, has a car spawn and has all kinds of high tier loot. A super zombie also spawns there. The only thing you'll have to worry about is the players. It is very important for you to have "Hardened" skill learned at this point, you're going to need it. Here's a map of Splinter, you can see where the 2 item box spawn, also the spawns of high end AR's. From here on out, you decide your own path. I hope I could help some of you. Stay safe!
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