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Dear Community,


We're at the end of the week again and before we jump into the weekend we'd like to roll out a patch for Nether. We'd like to readdress that we are working very hard on particular issues that you guys have been reporting to us. This patch might not contain all the fixes we would have liked to release but at least it's a step in the right direction. We didn't want to have you guys wait too long for an update. We will continue to look into further reports and feedback from you all so keep it going!


Now, let's jump into the patch notes:




  • Bullet tracers/hit registrations have been improved. Issues related to this have been reported a lot by the community and we will continue to monitor and improve this until it's perfect.
  • We have also further improved the melee hit boxes against Nethers.
  • Fixed a small bug where the crosshair would not display the correct spread in third-person.
  • Tweaked overall spread variables to help with bullet registration.
  • Increased NetCode max bandwidth for a smoother gameplay. 
  • New players will no longer be prompted to spawn in the world. They will now always spawn directly in the Lakeside safe zone to help them understand the game better and complete the tutorial.
  • Keys have been removed. Gold crates will now be findable without keys. However they are also more rare. Don't worry, the keys you have in your global inventories are still there but for now you can't do much with them other than to sell them. (if you want of course)
  • Fixed another bug related to the water appearing green sometimes.
  • Improved the player movement physics. This to improve the situations where players would randomly get stuck while walking up hills for example. It is now also a lot smoother to walk on this type of surfaces. (Here an example: https://i.gyazo.com/324fcd6f7f47abc099e656a966ab03a8.mp4)
  • Fixed a bug causing, while searching interactive crates or trying to, to bug out when walking too close to them.


  • Improved the quality of some visual objects in the UI.
  • Fixed a UI bug that was happening when changing languages.
  • The pickup UI now shows quantity if applicable.
  • Added an icon to the map that indicates your last death location. This is to make it easier for players to see where they died in case they try to get back to their body.
  • Added a simple "ping" system. Players can use this to mark a certain spot or area while playing. This can be useful for yourself, but also when playing in a group. The whole group will see where you pinged. You can ping by pressing the scroll wheel button on your mouse.


  • Added collision for the book case models. (all variants) (example of the model: https://prnt.sc/ntxfa4)
  • Added collision for the cabinet counter model. (example of the model: http://prntscr.com/ntxo36)
  • Fixed collision for one of the broken sky scraper buildings. Players were able to jump through some of the windows even though there were wooden planks blocking the window. (example of the model: http://prntscr.com/ntxr5d)
  • Fixed collision for the camp fire model. This old collision was around 20 times higher than the actual camp fire model. The new collision matches the size of the actual camp fire.
  • Fixed collision for the Church (back side area). There was an area where players could walk on top of an invisible ceiling.




  • The shovel (melee) can now be sold/bought in the safe zones.


  • Reworked the store icon for the Mag DR-15. (weapon)
  • Reworked the store icon for the RAB-47. (weapon)
  • Reworked the store icon for the Gravedigger. (weapon)
  • Reworked the store icon for the Smith & Risley. (weapon)
  • Reworked the store icon for the Warren 50. (weapon)
  • Reworked the store icon for the Can Gun. (weapon)
  • Reworked the store icon for the KB-12. (weapon)
  • Reworked the store icon for the TFC Special. (weapon)
  • Reworked the store icon for the Heartburner. (weapon)
  • Reworked the store icon for the Cru Z3R-14. (weapon)
  • Reworked the store icon for the Pipe Sniper. (weapon)
  • Reworked the store icon for the SVD. (weapon)
  • Reworked the store icon for the Lopes 45-S. (weapon)
  • Reworked the store icon for the HAZ-3. (weapon)
  • Reworked the store icon for the MACH-9. (weapon)
  • Reworked the store icon for the Improvised Machete. (melee)
  • Reworked the store icon for the Kitchen Knife. (melee)
  • Reworked the store icon for the Crowbar. (melee)
  • Reworked the store icon for the GRIMM Reaper. (melee)
  • Reworked the store icon for the Baseball Bat. (melee)
  • Reworked the store icon for the Battle Axe. (melee)
  • Reworked the store icon for the Bolo Sword. (melee)
  • Reworked the store icon for the East Sword. (melee)
  • Reworked the store icon for the Katana. (melee)
  • Reworked the store icon for the Flashlight Default. (melee)
  • Reworked the store icon for the Flashlight Green. (melee)
  • Reworked the store icon for the Flashlight Red. (melee)
  • Reworked the store icon for the Bonespur. (melee)
  • Reworked the store icon for the Skullcleaver. (melee)
  • Reworked the store icon for the Shovel. (melee)
  • Reworked the store icon for the Large Shield. (melee)
  • Reworked the store icon for the Small Shield. (melee)
  • Reworked the store icon for the delivery icons.
  • Reworked the store icons for the ammo icons.




  • Fixed the Demon death despawn animation. It is no longer flying when it dies. Also improved the actual animation a bit.



  • Fixed a collision wall which was blocking the metro entrances Monroe at Bridgeport.
  • Moved a campfire which was blocking a watch tower in Litchfield.
  • Fixed a problem where the player was falling through concrete when going up the street next to the HTO safe zone.
  • Fixed a fence where a player could get stuck in the Trainyard Outpost safe zone.
  • Fixed the flying grass which was caused by a miscreated collision in the Litchfield area.
  • Lowered the respawn timer of crates to 2 minutes (from 8 minutes)
  • Lowered the chance to be a golden crate from 5% to 2%.
  • Replaced the big static smoke with a smaller animated one.
  • Added now low-end gun spawns everywhere in the world.



Note: Patch notes might be changed if we need to fix or add something.


Patch will roll out any moment from now. We are still testing some last things so there is no current ETA on when exactly we will update. Keep an eye out on our social media channels and we'll make sure to let you know! In case you are inside a server while we patch, servers will initiate a shutdown sequence and will notify all the players with a countdown that the server is going down.


Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!

Need support?
Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support.
Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section.
E-mail: [email protected] <- We will help you from there.

We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this.

Social Media:
Facebook: https://www.facebook.com/NetherTUC/
Twitter: https://twitter.com/NetherTUC
Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/
Discord: https://discordapp.com/invite/Zm3hpBB
YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/
Twitch: https://www.twitch.tv/NetherTUC/
Website: https://nethertuc.com/
Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki


Best Regards,


// Fredaikis


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