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Dear Community,

 

The weekend is over and we've had some time to address some, if not most, of the reported issues and feedback. We'd like to start this week with a fresh update with some improvements, fixes, new additions and some new content.

Next to that we'd like to thank everyone who's been actively supporting us reporting issues and feedback, sharing ideas and spreading out the game pretty much everywhere. You guys are amazing!

 

Now, enjoy the update:

 

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  • We have integrated a shutdown sequence feature to our servers. This feature includes a count down timer and lets players inside the servers know that the servers are going to shut down in a certain amount of time. This means that next upcoming update / restart we have to do players will actually get a notification and will know that they have to log out of the servers. We also like to make clear that we recommend players as soon as they see a shut down timer to always try to immediately log out to avoid issues.

    We are very sorry to everyone who is currently in a server playing but this patch will be the last time the servers 'randomly' shut down.

 

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GAMEPLAY

  • Added the ability to strafe while sprinting. (This was something very much requested by the community)
  • When opening crates, items will drop on the floor now instead of going straight to the player's inventory.
  • Further improved the crate system; fixed a bug where sometimes you would not get any items when opening a crate.
  • Items from opened crates should now properly align on the ground now.
  • Increased the loot dropped despawn timer from 5 to 10 minutes.
  • Further improved hit boxes for melees. Like we mentioned in Patch 1.0 (Hotfix #1) we will once again keep monitoring further feedback around this subject and improve / fix where needed.
  • When in a safe zone, stamina will not decrease while sprinting or jumping anymore. You basically have infinite stamina in the safe zones now.
  • Fixed a bug regarding the Glider.
  • Fixed another bug regarding the Glider and the third-person feature.
  • Fixed a bug with resetting the spawn.
  • Fixed the green water bug that happened when tabbing in and out of the game.
  • Fixed an issue related to the tribe system causing your current tribe not to save when changing tribe.

UI

  • Changed the tribe chat color to a more lighter readable pink color.
  • Added a key binding option for the holding breath ability.
  • Added the ability in the options for players to change the HUD scale.
  • Added the ability in the options for players to toggle between health points or health percentages in the in-game HUD.
  • Added more resolution options.
  • Added some HUD notifications to clarify you need a skill (skill tree) to perform certain actions.
  • Added small animations to the health bar icon to give more feedback to the player when for example being low health.
  • Increased chat text size to make it easier to read.
  • Increased the size of the "right-click menu" (the one that pops up when right-clicking on an item for example). 
  • Fixed some UI bugs in the group screen.
  • Fixed a bug related to the inventory system that caused a lot of other bugs including one where items would sometimes randomly disappear.
  • Replaced the "Backpack is full / GI is full" notifications with Popup boxes when inside the Inventory UI.

 

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FIXES & CHANGES

  • The MACH-9 has been improved. You now actually hit bullets where you aim and the spread is no longer insanely high. (We still recommend players to crouch when firing on long distances to reduce spread) In return the damage has been slightly lowered. (250 to 230) Also, this weapon's description now shows the correct damage. We will keep monitoring further feedback to improve this weapon.

 

 

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FIXES & CHANGES

  • Players should no longer hear Arachnid aggro sounds randomly without even seeing the creature anywhere.
  • Players should no longer hear Creeper aggro sounds randomly without even seeing the creature anywhere.
  • The Arachnid sounds have been reworked a bit; spawning sounds are now more fitting, there is a more unique death sound, aggro sounds remain the same and next to that there is overall just more variety in what sounds play.
  • The Arachnid's aggro distance has been lowered. This means the creature now aggro's on players on lower range than before.

 

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  • Fixed some render distances in the Wastelands.
  • Fixed some flying concrete parts down the street from Lakeside safe zone towards Old Burnham.
  • Fixed some flying grass on the bridge at Meilitown.
  • Fixed the metro entries north of Lakeside safe zone which was blocked by an invisible wall.
  • Fixed the deliver packages which as not spawning at the High Rise Outpost and also split them more all over the place.
  • Fixed some render distances of small objects at the Riverside Outpost.
  • Fixed some flying concrete particles around Pullman.
  • Fixed the collision of a rock in Litchfield where the player was able to go through.
  • Fixed the trees in Old Burnham which didn't have collisions and player were able to walk through.
  • Fixed a place at the Rudolph Market where you could no go out anymore.
  • Fixed a place at the Litchfield where players were able to jump out of the map and get stuck.
  • Fixed a place where you had to jump to walk through at the Riverside Outpost and also fixed the package spawns there.
  • Added an extension to High Rise Outpost. Now you will be able to climb up the big buildings there. Here is some screenshots of how it looks:

    (Note: screenshots are straight from the studio and are just quickly made previews.)

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  • Adjusted some objects in the Lakeside safe zone that were literally flying.
  • Deleted some misplaced bridge parts at Old Burnham that were placed twice on the same place.
  • Highered the terrain that's under the water plane in the Wastelands to temporarily remove the swimming part from the game untill it's polished.
  • Lowered the respawn timer from 15 to 8 minutes on loot crate so the loot will respawn faster after being looted.
  • Removed the damaged part from the water planes.
  • Removed an untextured cube in the Wastelands that was accidentally placed.

 

Note: Patch notes might be changed if we need to fix or add something.

 

Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!

Need support?
Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support.
Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section.
E-mail: [email protected] <- We will help you from there.

Feedback?
We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this.

Social Media:
Facebook: https://www.facebook.com/NetherTUC/
Twitter: https://twitter.com/NetherTUC
Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/
Discord: https://discordapp.com/invite/Zm3hpBB
YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/
Twitch: https://www.twitch.tv/NetherTUC/
Website: https://nethertuc.com/
Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki

 

Best Regards,

 

// Fredaikis

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Quick update: Patch will roll out in between 30 minutes / 1.5 hours from now. We will keep you all updated through our social media channels and as soon the patch is out we'll let you know!

Just wanted to share patch notes already to get you all prepared!

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Servers are going down. Once again, for the last time players will not get any kind of notification. We are very sorry for this. At least from now on they will. Downtime will be around 5-10 minutes.

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All servers are back online and patched. Client update is out. Enjoy! Note: US is still starting.

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There are still some places that need to be fixed but this is a start, you get stuck at the top of the square tubes at the grain silo

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21 hours ago, Zoaxo said:

There are still some places that need to be fixed but this is a start, you get stuck at the top of the square tubes at the grain silo

Have you seen the hotfix we rolled out? Here is a link: 

 

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Seria interessante aumentar a densidade das paredes e cercas para evitar que players enxerguem do outro lado sem sair do local. Outro ponto é o alcance dos Zumbis, para jogadores novos é difícil farmar sem (morrer) ou explodir carros por passar a 10 metros e mesmo assim tomar dano. O alcance da granada poderia ser revisado, katanas, shanks e armas secundarias poderiam ter o dano revisado já que existe o barrel sniper +5%, fica difícil tomar um tiro de sniper + barrel e um golpe de katana.

Precisa equilibrar o jogo entre sobrevivência e pvp, mesmo sendo dividido por (modo) as duas opções estão presentes em todos eles.

att... FahirPlay -> www.twitch.tv/fahirplay

Edited by FahirPlay

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