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Arowsky

Feedback for the last survival patch and suggestions for the next

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Ok, so first of all, that was a great patch for survival and thanks for that. 

Although, there are some issues  with it and im gonna try to post it below:

1. Radiation zones are too short. When you are at the bottom of the map and the radiation pops up somewhere on the north, you wont be able to get there in time even with a car.

2. Toxic super zombies sometimes dont spawn. Or i just couldnt manage to find them (it only happened in campos so far).

3. Items dropping from toxic super zombie are not rewarding at all. The best thing i got was heavy armor body part, but it only dropped once. Im usually getting 1 dx/m249/1 c-mag or some other low tier items. Would be nice if it was dropping something better, cause it takes like 6 drums to kill it.

4. Clans - making it 5 man limit is okay, but not when other people from the clan cant join the same server. What if they wanna pvp at different place or just loot somewhere? The only way out of it is to leave the clan and join back again all the time, which is annoying. Like last time when we were making an event (we were roaming around the map with snipers and heavy armors) and the rest of our clan couldnt join the same server. Thats a bad solution for the clan limits.

 

Suggestions for the next patch:

1. Adding some new skills to the skill tree would be awesome, both for pvp and pve players
Some new missions (for pvp players as well) with actually good prices (like stanags, meds, armor etc)
2. Redesigning or changing some popular cities on v1 (Clearview, Smallville, Campos City, Airport). Even just a little bit would make a difference and would add a fresh feeling to the game. Clearview is completely abandoned by players on v1, the pvp is going on in smallville but this city is too small to handle so many players, especially when spawns are so close to the city.
3. Adding few new cities or hidden spots around the map with good loot
4. Adding stuff from open world (new snipers, as-val, ak-15, hunter backpack (with changed stats ofc)) or some new weapons or gear that people would enjoy looting.
(Findable) airdrop callers (with survival gear crates for example or anything else related to survival)
5. Make weekly mini events, I have an idea for this one; I call it "conflict zone"-(of the week), each week a different place/town/village on the map looks different than it use to, add more obstacles, tipped vehicles, smoke, fire, in short- make it look like a recent battlefield. 6. Add better loot and a super zombie if not already there, for that week. Make it interesting to visit AND pvp at, - A different place every week. (Or why not make it, so that open world items can only be dropped from super zombies at current conflict zones) ?! - That will attract every more people.
7. Rework the rep system (Survival isn't like Open World, decrease the ammount of rep you need for each rank. I think its like the easiest thing to do, just changing some numbers.

Most of those suggestions are quite easy to do but really profitable as well. 
Hopefully we get few of these in the next patch.

 

Edited by Arowsky
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I totally agree with this, survival needs a lil upgrade with terrain and stuff, but especially i wanna see more crafting and maybe some quests that include crafting and stuff.

I also like the idea with the new empty clips, but honestly nobody needs them because they are the average size, it would have been cooler if there would be mags bigger the size but they are always empty, like for example theres an empty Stanag E-Mag which fits 300 bullets or a Thomspon drum which fits 100 Bullets (like the one in real life has).

It would also be cool if you could add Toxic Arrows to the game that slow down players if something would be possible.

And as Arrowsky already said, more events would be killer but not only PVP sided events i also want to get treasure hunts or really deep and hard to solve quests with pretty balanced rewards.

It would be cool if there would be something like the 4 part club commander mission but the objective is to get the air drop working and you need to build a signal from the antennas around the map to call it in.
f.e. Mount Massive Weatherstation, no one ever gets there except you hop servers and the spawner decides you to set there.


Please think about it.
 

Edited by isnt

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1 hour ago, Arowsky said:

1. Radiation zones are too short. When you are at the bottom of the map and the radiation pops up somewhere on the north, you wont be able to get there in time even with a car.

I agree. It would be nice to have an area with radiation always, like a junk yard or a waste land. Perhaps a nuclear power plant where something went bad. This place could have exclusive zombies as well, I´m thinking on half melted zombies or a kind of zombie that when its terminated throws toxic blood, so you must kill it from a safe distance, melee wont be a good choice here. Of course the toxic super zombies would be the star in this place.

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1 hour ago, GrimesJR said:

I agree. It would be nice to have an area with radiation always, like a junk yard or a waste land. Perhaps a nuclear power plant where something went bad. This place could have exclusive zombies as well, I´m thinking on half melted zombies or a kind of zombie that when its terminated throws toxic blood, so you must kill it from a safe distance, melee wont be a good choice here. Of course the toxic super zombies would be the star in this place.

The idea is nice, but if there was a place where radiation (with its benefits) is all the time, it would be too op i think. People would get a lot of items and stuff.

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3 hours ago, Arowsky said:

The idea is nice, but if there was a place where radiation (with its benefits) is all the time, it would be too op i think. People would get a lot of items and stuff.

Thats true, also it surelly would end up as a PVP place just like unatilla, airport, rio, splinter camp, norad or boulder city. So big prices but greater danger. It´s all about equilibrium

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2 hours ago, GrimesJR said:

Thats true, also it surelly would end up as a PVP place just like unatilla, airport, rio, splinter camp, norad or boulder city. So big prices but greater danger. It´s all about equilibrium

You forget that people have private servers :D

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Hello

First of all, that was a great patch for survival and thanks for that

 

Suggestions for the next patch:

1.  "Radiation zones are too short. "

2.  "Adding some new skills to the skill tree would be awesome"

 "from Arowsky"

3.  Gazmask with nvg (or Krafting) (player should see Radiation Zone at Night)

 (from GrimesJR)

4.  Bike-Bicikle (speed = runing + 5% )

5.  Contract Indikator on Diplay is large and big, better would be short and small

 

Best Regards

Edited by miranda
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On 1/27/2019 at 12:44 AM, Arowsky said:

You forget that people have private servers :D

True this + also it's probably better we keep this "dynamic" and focus on actually properly tweak this to a finished level rather than instantly make a permanent radiation zone, etc. For example: fixing the spawn timer, etc.

On 1/26/2019 at 3:05 PM, Arowsky said:

Ok, so first of all, that was a great patch for survival and thanks for that. 

Although, there are some issues  with it and im gonna try to post it below:

1. Radiation zones are too short. When you are at the bottom of the map and the radiation pops up somewhere on the north, you wont be able to get there in time even with a car.

2. Toxic super zombies sometimes dont spawn. Or i just couldnt manage to find them (it only happened in campos so far).

3. Items dropping from toxic super zombie are not rewarding at all. The best thing i got was heavy armor body part, but it only dropped once. Im usually getting 1 dx/m249/1 c-mag or some other low tier items. Would be nice if it was dropping something better, cause it takes like 6 drums to kill it.

4. Clans - making it 5 man limit is okay, but not when other people from the clan cant join the same server. What if they wanna pvp at different place or just loot somewhere? The only way out of it is to leave the clan and join back again all the time, which is annoying. Like last time when we were making an event (we were roaming around the map with snipers and heavy armors) and the rest of our clan couldnt join the same server. Thats a bad solution for the clan limits.

 

Suggestions for the next patch:

1. Adding some new skills to the skill tree would be awesome, both for pvp and pve players
Some new missions (for pvp players as well) with actually good prices (like stanags, meds, armor etc)
2. Redesigning or changing some popular cities on v1 (Clearview, Smallville, Campos City, Airport). Even just a little bit would make a difference and would add a fresh feeling to the game. Clearview is completely abandoned by players on v1, the pvp is going on in smallville but this city is too small to handle so many players, especially when spawns are so close to the city.
3. Adding few new cities or hidden spots around the map with good loot
4. Adding stuff from open world (new snipers, as-val, ak-15, hunter backpack (with changed stats ofc)) or some new weapons or gear that people would enjoy looting.
(Findable) airdrop callers (with survival gear crates for example or anything else related to survival)
5. Make weekly mini events, I have an idea for this one; I call it "conflict zone"-(of the week), each week a different place/town/village on the map looks different than it use to, add more obstacles, tipped vehicles, smoke, fire, in short- make it look like a recent battlefield. 6. Add better loot and a super zombie if not already there, for that week. Make it interesting to visit AND pvp at, - A different place every week. (Or why not make it, so that open world items can only be dropped from super zombies at current conflict zones) ?! - That will attract every more people.
7. Rework the rep system (Survival isn't like Open World, decrease the ammount of rep you need for each rank. I think its like the easiest thing to do, just changing some numbers.

Most of those suggestions are quite easy to do but really profitable as well. 
Hopefully we get few of these in the next patch.

 

1. Radiation zones will be increased in upcoming patch actually. Can confirm. I think everyone agrees here. :P

2. This is correct. They have a chance of spawning.

3. Can you share ideas and suggestions about what this zombie should drop in your opinion instead?

4. What do you suggest? If we make the clan limit too high the "not gonna be fair against solo / smaller groups" -story is gonna be 10 times worse. Clan limit 10 and there will be even huger groups roaming. Just some examples.

 

Regarding your suggestions:

1. I agree. Would love to see this happening personally. This is written down, I will bring it up, not much more I can do. Great idea ;)
Do you have suggestions / ideas for new missions? What map for example?

2. I don't see why not? Perhaps we can do a poll on this? Maybe players have some suggestions what to add in certain locations as well.

3. ^ See point 2.
We were also thinking about - once finished with the radiation zones - to add more of these dynamic events, starting off simple with for example random helicopter crashes, etc.

4. Hunter backpack will come but we ran in some issues so that's why it hasn't been added yet.

5. I LOVE the idea don't get me wrong here, but due engine limitations we can't do something like this every week. It would require us to patch, turn of servers, etc etc etc. (a lot more than just this). We should start a thread where players can share their ideas for events, weekend events not just for the survival game-mode but for each game mode. I am sure something good can come out of that.

6. ^ Read above. And yes I agree. If we were to add these "conflict zones" the zombies / super zombie would have to drop better loot :)

7. Agree. We should do this. I'll bring it up in upc. staff meeting. Not sure how much work it would be.

 

Sorry if I haven't answered your questions to your expectations. I appreciate the time you guys put in this and I will keep doing my best working on the Survival game-mode and replying to as much as I can.

 

Best Regards,

 

Sven

 

 

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On 2/4/2019 at 10:33 AM, Sven said:

True this + also it's probably better we keep this "dynamic" and focus on actually properly tweak this to a finished level rather than instantly make a permanent radiation zone, etc. For example: fixing the spawn timer, etc.

1. Radiation zones will be increased in upcoming patch actually. Can confirm. I think everyone agrees here. :P

2. This is correct. They have a chance of spawning.

3. Can you share ideas and suggestions about what this zombie should drop in your opinion instead?

4. What do you suggest? If we make the clan limit too high the "not gonna be fair against solo / smaller groups" -story is gonna be 10 times worse. Clan limit 10 and there will be even huger groups roaming. Just some examples.

 

Regarding your suggestions:

1. I agree. Would love to see this happening personally. This is written down, I will bring it up, not much more I can do. Great idea ;)
Do you have suggestions / ideas for new missions? What map for example?

2. I don't see why not? Perhaps we can do a poll on this? Maybe players have some suggestions what to add in certain locations as well.

3. ^ See point 2.
We were also thinking about - once finished with the radiation zones - to add more of these dynamic events, starting off simple with for example random helicopter crashes, etc.

4. Hunter backpack will come but we ran in some issues so that's why it hasn't been added yet.

5. I LOVE the idea don't get me wrong here, but due engine limitations we can't do something like this every week. It would require us to patch, turn of servers, etc etc etc. (a lot more than just this). We should start a thread where players can share their ideas for events, weekend events not just for the survival game-mode but for each game mode. I am sure something good can come out of that.

6. ^ Read above. And yes I agree. If we were to add these "conflict zones" the zombies / super zombie would have to drop better loot :)

7. Agree. We should do this. I'll bring it up in upc. staff meeting. Not sure how much work it would be.

 

Sorry if I haven't answered your questions to your expectations. I appreciate the time you guys put in this and I will keep doing my best working on the Survival game-mode and replying to as much as I can.

 

Best Regards,

 

Sven

 

 

Add more buildings from clear-small warmup map (the one with the big hill in the middle) to smallville. By doing this you will make this place more survival-friendly. The map in the warmup has way more cover spots and buildings and it would be great if your mapper could copy these to the survival version. Also adding more bushy trees and fixing the spawns by moving them, adding more would be a great thing too.

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1. Radiation zones will be increased in upcoming patch actually. Can confirm. I think everyone agrees here. :P

Good thing, I just dont know why are you guys waiting with everything for the next patch.

2. This is correct. They have a chance of spawning.

Fair enough.

3. Can you share ideas and suggestions about what this zombie should drop in your opinion instead?

It should drop something more rewarding than m249. Something that is unique and you could get only from this particular toxic zombie: heavy armor body part, svd, survival airdrop callers (that would be nice if it was added), stack of meds, stack of shields, stack of ammo etc.

4. What do you suggest? If we make the clan limit too high the "not gonna be fair against solo / smaller groups" -story is gonna be 10 times worse. Clan limit 10 and there will be even huger groups roaming. Just some examples.

Well, as i said before. People already play with bigger groups and since that 10-man limit server has been added, everyone is playing there.

Regarding your suggestions:

1. I agree. Would love to see this happening personally. This is written down, I will bring it up, not much more I can do. Great idea ;)
Do you have suggestions / ideas for new missions? What map for example?

1) Kill X players with specific red stalker, imi tar, snipers etc. 2) Kill X players from X distance. The harder it is, the better rewards should there be. 

2. I don't see why not? Perhaps we can do a poll on this? Maybe players have some suggestions what to add in certain locations as well.

I dont think poll is really needed. People play in smallville nowadays in survival (v1). Some of the spawns are too close to the city and by the time your spawn protection gets off, you are dead, because you get killed from inside the town. At the same time, people would love to play somewhere else, but its the same problem everywhere. Locations are too open, there is not enough trees, objects to cover behind. Its not open world, you dont have shields here. Cities like clearview or rocky ford have fucked up spawns where you spawn in the middle of the road or in the middle of nothing.

To sum up, we need 1) spawns to be fixed (add more of them or in the normal places), 2) Change some city design (add some more trees around, more objects you can cover behind while pushing and maybe more boxed to jump over some fences.

Helicopter crashes, etc.

Yeah, that would be something.

4. Hunter backpack will come but we ran in some issues so that's why it hasn't been added yet.

Okay, but some other new things that are exclusively added to survival would be nice. Its been a long time since we got a new item. Also those snipers or ARs from OW wouldnt do harm if they were added to survival.

5. I LOVE the idea don't get me wrong here, but due engine limitations we can't do something like this every week. It would require us to patch, turn of servers, etc etc etc. (a lot more than just this). We should start a thread where players can share their ideas for events, weekend events not just for the survival game-mode but for each game mode. I am sure something good can come out of that.

We have posted a lot of ideas for the events, you guys just dont listen and every week we get GD boxes from super zombies. 

7. Agree. We should do this. I'll bring it up in upc. staff meeting. Not sure how much work it would be.

The reputation table has already been made by SurZeus here and its pretty accurate: 

Well, i think we gonna get some of these in the next patch as you guys promised, including rentable v1 server that we are waiting for almost 4 months. 

Most of these things are easy to do like the rep table or adding some objects/trees to the cities. WE NEED  IT. It cant take more than few hours to do.

The most annoying part of everything is that you guys wait with everything till the next patch, while some of the things can be easily fixed immediately. 

Thats the thing that stops me from posting suggestions or report bugs. Even if I do, its gonna take you weeks to fix it...

 

Edited by Arowsky

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11 hours ago, Arowsky said:

Well, i think we gonna get some of these in the next patch as you guys promised, including rentable v1 server that we are waiting for almost 4 months. 

Most of these things are easy to do like the rep table or adding some objects/trees to the cities. WE NEED  IT. It cant take more than few hours to do.

The most annoying part of everything is that you guys wait with everything till the next patch, while some of the things can be easily fixed immediately. 

Thats the thing that stops me from posting suggestions or report bugs. Even if I do, its gonna take you weeks to fix it...

 

Id love to see that what you stated arrowsky, but some more stuff that might not be bad. A decrease in different maps in the official server would be a good addition. Instead of having 3 different maps only having 2. A change of lighting on V1 would also be good. It is very redish. As recommendation this lighting could be used :

 Adding different terrain, textures and plants would be a cool thing to see on V1. On top of that making the new high end melees one hit to zombies. Otherwise there is no use for them. Other than that I cant wait for the survival content within the next patch.

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So is there anything from the list that we can expect in the next patch? Or you guys gonna tell us that adding some buildings and changing the spawns take more than 2 hours of work and we gonna have to wait till the next patch?

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