Sven

Patch 2.24 (Halloween)

76 posts in this topic

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Dear community,

 

The wait is finally over! We're here! It's time for the big Halloween 2018 update! Please note that this update is not just for Halloween content but is a big patch just like any other where we have fixed and added a lot of new stuff!

Without further ado, let's jump into the Halloween 2018 event.

 

Halloween Week Event:

The Halloween Week 2018 events are almost here! In a few days the event will start and Halloween will unleash over The New Z. We are very excited to share with all of you what's happening in Infestation: The New Z. Even though the event is called "Halloween Week" it's a bit longer than a week, almost 2 weeks actually! That means even more and longer fun for you and your friends in the game.

For more detailed information about what's happening and when please visit: http://playnewz.com/event

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For those who don't feel like reading everything, Sven has made a short video about the Halloween Week 2018 events.

Now, let's jump into further patch notes.

Overall Updates:

GENERAL:

  • Updated the English Language. Added and fixed some translations.
  • Updated the main menu music to the Halloween themed music for the Halloween Week events.
  • Updated the server browser UI. Region texts are now switched to flag icons.
  • Fixed an issue with the French Language. There was a crash when signing certain contracts.
  • Fixed an issue with the Chinese Language. There was a crash when signing certain contracts.
  • Fixed an issue with the Russian Language. There was a crash when signing certain contracts.
  • Fixed an error related to the some grass layer files.
  • Fixed a multiple client crashes.
  • Fixed a crash related to players using full-screen. Remember you can press Ctrl+alt+enter to switch from and to full-screen.
  • Fixed an issue related to the zombie spikes models where, when having your camera in a certain angle, you would drop crazy amount of FPS.
  • Fixed a bug related to the zombie render distance where they were not behaving smoothly. (for example when looking at zombies with binoculars this happened a lot.) Overall the zombies shouldn't "lag" like this anymore.
  • Fixed a bug related to the mission system where rewarded ammo couldn't be stacked and would disconnect you when stacking.
  • Fixed a character skeleton loading issue in the main menu where it would not load properly in some menus.
  • Fixed several crashes related to the vehicle system. Also fixed a major crash/disconnect issue when entering a vehicle.
  • Reworked the vehicle exiting system. This should fix issues related to randomly being teleported in the air etc.
  • Added the "view" content button (for skinboxes) in the global inventory. You no longer have to view content for a box in the marketplace, you can do it in your own global inventory now.
  • Added a sound notification when an item can't be given to you. For example when you finished a mission but your backpack was full, the mission reward would drop on the ground. Players didn't realize and lost the item like that. At least there is a sound notification now.
  • Added various Halloween content for the upcoming Halloween Week event.
  • Added several new grass/nature related content such as mushrooms and other details. This is not used in the game yet but we do plan on bringing more detailed nature ambient into the game soon. Don't worry, we'll make sure it's all optimized to the max.

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CHARACTERS:

  • Fixed the "big hands" issue with the new Elisa character. There is still some minor issues that we'd like to fix before releasing these new characters so stay tuned. We aim to release at least one of them as soon as possible.
  • Fixed some character leg part item names where some were called "leg" while they all should be called "legs".
  • Added a new leg part for the club promoter character: Club Promoter Legs Autumn. (Will be released later)
  • Added a new body part for the club promoter character: Club Promoter Body Autumn. (Will be released later)
  • Added a new set for the new Steve character called: Mad Scientist.
  • Added a new set for the Hunter character called: Cobweb.
  • Added a new set for the Shane character called: Devil.
  • Added a new set for the Average Jane character called: Autumn.

MODELS:

  • Fixed an issue related to the newly added bridge model where players were able to walk up the iron ropes. (Example: https://prnt.sc/l67hzu) Players were able to get high up the fundamental part of the bridge and abuse this position.
  • Improved and optimized the airdrop plane model. Model should also look better now.
  • Fixed the FPS drop issue when rotating the camera around the spiked zombie models. Also created new LODs and optimized the models.

CONNECTIONS:

A major issue (mostly for European players) that is still remaining is the "high ping player issue". We have received a lot of reports from all of you (mostly European) and we'd like to thank you all for that and let you know we are working on finding a solid and direct solution.

First of all we'd like to ask everyone that is playing in regions they have a high ping in, to please switch as much as possible to closer regions. It seems like a lot of players simply don't understand how ping works and the best start is to ask all of you to help them. We aim to, of course, have every player play in "their own region". As hopefully all of you understand and expect is that this is not the only thing; we are working on systems and solutions to prevent players with too high ping to play in certain servers.

We have the ping limited servers but this does not always work for every player. We considered making every server in every region (at least the official servers) ping limited but this will not work as some players from these regions simply won't be able to play in their own region anymore.

For now we have added a new system that recognizes if a player has too high ping. If so, the player will get kicked after a short amount of time with the message: "Your ping is too high! Please switch to a closer region!". Note that we have also translated this message in every language to make sure all players understand this.

We will keep working on improvements regarding the situation. We hope you all understand we can't make too abrupt changes either but we definitively aim to "solve" this issue once and for all. It's also important you guys let us know your feedback after the patch; if the situation got better, worse, etc. Therefor we have created a special forum thread where you can leave all your feedback. Here is the link: http://forums.fredaikis.com/index.php?/topic/6208-gameplay/

HONG KONG SERVERS:

The Hong Kong private server might not be back available after the update. This is because we are switching the machine to a better one with the aim to fix all the issues. This might result in the server not being ready when we want so it might be delayed. Depending on the downtime we will consider compensation.

LEGACY:

We have now created a special legacy icon. This to indicate which items, mainly skinboxes, are legacy. Legacy in The New Z means that this box is no longer available in the marketplace for direct purchase. The ONLY way to get any Legacy box is by trading (if another player has one) or from rewards/events that we do. This icon is added as well to inform new and older players that this certain item (skinbox) is worth "something". Note that you can't get legacy boxes from re-rolling skins. Here is what the icon looks like:

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Cool to know is that the following skinboxes are from now on officially legacy: Normal Skinbox, Premium Skinbox, Epic Skinbox, Blue Limited Skinbox, Green Limited Skinbox, Orange Limited Skinbox, Purple Limited Skinbox, Red Limited Skinbox, Yellow Limited Skinbox, Christmas Skinbox, Valentine Skinbox, Red Strike Skinbox, Halloween Skinbox, Elite Skinbox, Autumn Skinbox, Winter Skinbox, Easter Egg Basket.

As you can see as well is that for example the Halloween Skinbox (old one) is now legacy. In the future for an event like Halloween we'll add a special dedicated box for that year. For example; this year we'll have a Halloween 2018 Skinbox. After the Halloween week events this box will become legacy and next year we will release a Halloween 2019 Skinbox. etc.

LEGENDARY:

A little quality improvement: skin recipes can now be "Legendary". This to indicate a certain recipe is worth something / very rare. Note that for now we are not adding this border to skin recipes that are already in-game but just for new ones. We do plan on adding this to older skins that are already in the game at some point. Here is an example of what a legendary skin recipe will look like:

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Item & Skin Updates:

ADDITIONS:

  • Added a new tactical weapon crate variant: "Epic Tactical Weapon Crate". For more information about this case look under the Open World notes of these patch notes since it will only be available in Open World.
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  • Added a new tactical weapon crate variant: "Legendary Tactical Weapon Crate". For more information about this case look under the Open World notes of these patch notes since it will only be available in Open World.
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  • Added a new skin for the K. Style Helmet: K. Style Helmet TV Edition. This skin will be available through the Community Box.
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  • Added a new skin for the Heavy Armor: Heavy Armor Spider. This skin will be available during the Halloween Week events so stay tuned for further information about how to get this skin and more!
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  • Added a new helmet: Skull Head. This item will be available during the Halloween Week events so stay tuned for further information about how to get this item and more!
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  • Added a new type of winchester ammo: ".308 Winchester (15) Mag". This is the 15 bullet variant of the winchester mag. Note that further information about where this item will be spawning can be found under the separate game mode patch notes.
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  • Added a new type of winchester ammo: ".308 Winchester (20) Mag". This is the 20 bullet variant of the winchester mag. Note that further information about where this item will be spawning can be found under the separate game mode patch notes.
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  • Added a new type of P90 ammo: "P90 (100) Mag". This is the 100 bullet variant of the P90 mag. We are not sure yet how / where this item will be released but at least it's now in the game.
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  • Added a new type of saiga ammo: "Saiga (15) Mag". This is the 15 bullet variant of the saiga mag. Note that further information about where this item will be spawning can be found under the separate game mode patch notes.
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  • Added a new type of saiga ammo: "Saiga (20) Mag". This is the 20 bullet variant of the saiga mag. Note that further information about where this item will be spawning can be found under the separate game mode patch notes.
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  • Added a new barricade: Grave Stone Barricade. This item will be available during the Halloween Week events so stay tuned for further information about how to get this skin and more!
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  • Added a new type of 9mm ammo: "9mm Extended (26) Mag". This is the 26 bullet extended variant of the 9mm mag. Note that further information about where this item will be spawning can be found under the separate game mode patch notes.
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  • Added a new type of 9mm ammo: "9mm Extended (50) Mag". This is the 50 bullet extended variant of the 9mm mag. Using this mag will slightly increase your weapon's spread. Note that further information about where this item will be spawning can be found under the separate game mode patch notes.
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  • Added a new type of AA-12 ammo: "AA-12 (10) Mag". This is the 10 bullet variant of the AA-12 ammo. Using this mag gives you slightly less recoil.
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  • Added a new type of AA-12 ammo: "AA-12 (30) Drum". This is the 30 bullet variant of the AA-12 ammo. Using this drum gives you slightly more recoil.
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  • Added a new type of desert eagle ammo: "Desert Eagle Extended (14) Mag". This is the 14 bullet extended variant of the desert eagle mag. Note that further information about where this item will be spawning can be found under the separate game mode patch notes.
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  • Added a new skinbox: "Halloween 2018 Skinbox". This is the new event skinbox for Halloween and will be released / available during the upcoming Halloween 2018 event week.
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  • Added a new skin for the K. Style Helmet: K. Style Helmet Devil Horns. This skin will be available during the Halloween Week events so stay tuned for further information about how to get this skin and more!
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  • Added a new skin for the K. Style NVG: K. Style NVG Devil Horns. This skin will be available during the Halloween Week events so stay tuned for further information about how to get this skin and more!
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  • Added a new item: Devil's Trident. This item will be available during the Halloween Week events so stay tuned for further information about how to get this skin and more! Note: This weapon has different impact particles (fire) when hitting something!
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  • Added a new specialist skin for the SVD: SVD Specialist. This skin will only be available through the specialist contracts.
  • Added a new specialist skin for the Mossberg 590: Mossberg 590 Specialist. This skin will only be available through the specialist contracts.
  • Added a new skin for the XMR-32: XMR-32 Black Night. This skin will be available in the Black Night skinbox.
  • Added a new Riot Shield: Riot Shield CHP, Winner of the Chupacabra Cup 2018!

CHANGES:

  • Updated the item name of the "Tactical Weapon Crate". It's now called "Normal Tactical Weapon Crate". This since we're adding more variations.
  • Updated the item name of the ".308 Winchester Mag". It's now called: ".308 Winchester (10) Mag". Also updated the description & the icon.
  • Updated the item name of the "P90 Mag". It's now called: "P90 (50) Mag". Also updated the description & the icon.
  • Updated the item name of the "Saiga Mag". It's now called: "Saiga (10) Mag". Also updated the description & the icon.
  • Updated the item name of the "9mm Mag". It's now called: "9mm (13) Mag". Also updated the description & the icon.
  • Updated the item name of the "AA-12 Drum". It's now called: "AA-12 (20) Drum". Also updated the description & the icon.
  • Updated the item name of the "Desert Eagle Mag". It's now called: "Desert Eagle (7) Mag". Also updated the description & the icon.
  • Updated the AN94 Autumn iron sight. It's now matching the skin's textures.
  • Updated the AN94 Netherlands iron sight. It's now matching the skin's textures.
  • Updated the AN94 Valentine iron sight. It's now matching the skin's textures.
  • Updated the PKM Chrome iron sight. It's now matching the skin's textures.
  • Updated the PKM Dreadnought iron sight. It's now matching the skin's textures.
  • Updated the BIZON Elite iron sight. It's now matching the skin's textures.
  • Updated the FN FAL Infinity iron sight. It's now matching the skin's textures.
  • Updated the AK-74m Collapse iron sight. It's now matching the skin's textures.
  • Updated the AK-74m Elite iron sight. It's now matching the skin's textures.
  • Updated the AKS-74U Battle Royale iron sight. It's now matching the skin's textures.
  • Updated the AK47 Christmas iron sight. It's now matching the skin's textures.
  • Updated the AK47 Chrome iron sight. It's now matching the skin's textures.
  • Updated the AK47 Valentine iron sight. It's now matching the skin's textures.
  • Updated the AK47 Dreadnought iron sight. It's now matching the skin's textures.
  • Updated the AKM Turkey iron sight. It's now matching the skin's textures.
  • Updated the AKM Revange iron sight. It's now matching the skin's textures.
  • Updated the AKM Elite iron sight. It's now matching the skin's textures.
  • Updated the QBZ-95 Autumn iron sight. It's now matching the skin's textures.
  • Updated the QBZ-95 Fun Edition iron sight. It's now matching the skin's textures.
  • Updated the QBZ-95 Tech iron sight. It's now matching the skin's textures.
  • Updated the QBZ-95 Black Night iron sight. It's now matching the skin's textures.
  • Updated the Saiga Camo iron sight. It's now matching the skin's textures.
  • Updated the Saiga Leaves iron sight. It's now matching the skin's textures.
  • Updated the Saiga Marina iron sight. It's now matching the skin's textures.
  • Updated the Saiga RedDragon iron sight. It's now matching the skin's textures.
  • Updated the Famas Valentine iron sight. It's now matching the skin's textures.
  • Updated the Veresk Specialist iron sight. It's now matching the skin's textures.
  • Updated the Thompson Valentine iron sight. It's now matching the skin's textures.
  • Updated the TEC9 Fun Edition iron right. It's now matching the skin's textures.
  • Updated the texture of the Thompson Valentine skin.
  • The mosin and the crossbow are now considered as DMR since they were in the assault rifle category before, which made no sense at all. Nothing else has changed and players won't notice anything of this change.
  • Updated the spread of the Mossberg from 15 to 9.
  • Updated the spread of the Double Barrel from 14 to 8.
  • Updated the spread of the Saiga from 15 to 9.
  • Updated the spread of the AA-12 from 15 to 9.
  • Updated the spread of the KT Decider from 15 to 9.

FIXES:

  • Fixed the description of the shotgun silencer. It said "sniper" before.
  • Fixed a material issue of the item box model.
  • Fixed a bug related to the default B93R texture.
  • Fixed a crash related to the Famas Black Night.
  • Fixed a crash related to the Small Backpack Scary Doll.
  • Fixed a bug where the Mossberg 590 Chrome skin was not always showing the right texture.
  • Fixed a bug where the AWP Red Strike skin was not always showing the right texture.
  • Fixed a bug where the M4A1 Black Night skin was not always showing the right texture.
  • Fixed a bug where the Mosin Gladiator skin was not always showing the right texture.
  • Fixed a bug where the M4A1 Valentine skin was not always showing the right texture.
  • Fixed a bug where the M4 Semi Germany skin was not always showing the right texture.
  • Fixed a bug where the Iron sight / ammo wasn't showing on the TEC9 Fun Edition.
  • Fixed a bug related to the Mosin skins where you weren't able to attach the sniper silencer to the skinned versions of this weapon.

 

Open World Updates:

TACTICAL WEAPON CRATES:
The tactical weapon crate(s) have gotten an upgrade. From now on there is going to be three variations. A "normal" one that's relatively hard to get, an epic one and a legendary one. The legendary one will be extremely rare and therefor extremely hard to get. With this said here's what each crate will contain from now: (note that upon opening you will lose the crate and get 1 random of the following items)

  • Normal Tactical Weapon Crate (rare)
    Contains: Mauser SP66, Mauser SRG, Blaser R93, OTS-03 SVU, Karambit, Hunter Backpack, Stanag C-Mag Elite, AK-Drum Elite, Winchester 15.
  • Epic Tactical Weapon Crate (very rare)
    Contains: VSS Vintorez, Adventure Backpack, XMR-32 Ammo, Sniper Silencer, Stanag D-Mag, Contract box, Winchester 20, 9mm (50) mag.
  • Legendary Tactical Weapon Crate (extremely rare)
    Contains: AWP, War Hammer, War Axe.
     

If you'd like to know how to get one of these crates read the "loot" part of the Open World patch notes. These crates will only be available through farming.

MISSIONS & CONTRACTS:

  • Added a new specialist contract for the SVD
  • Added a new specialist contractfor the Mossberg 590

PVE SPECIALIST CONTRACTS:

Based on you guy's demand and all your feedback we have reconsidered options in the recently released "specialist contracts" series. We have done some improvements and came up with the conclusion that's it's probably the best to make a secondary series but then aimed more towards the PVE player.

For now, we have decided to make the exact same specialist contracts. The only difference is that instead of killing 50 players you'll have to kill 5000 zombies to complete this contract.

These contracts will be called "(weapon name) PVE Specialist Contract". They are available the same way as any other contract but they are a bit more find-able than from the OW contract box. (This to also aim again more towards that PVE player)

Thanks for all your feedback. Keep it up. We will use it to keep improving the specialist contracts series.

For now here is a list of the PVE Specialist contracts: (it's 100% mirrored with the main specialist contracts)

  • AK-15 PVE Specialist Contract
  • MP7 Specialist PVE Contract
  • Jericho PVE Specialist Contract
  • B92 PVE Specialist Contract
  • FN57 PVE Specialist Contract
  • Kruger Rifle PVE Specialist Contract
  • Kruger Mini PVE Specialist Contract
  • Kruger .22 PVE Specialist Contract
  • Veresk PVE Specialist Contract
  • UZI PVE Specialist Contract
  • EVO-3 PVE Specialist Contract
  • G36 PVE Specialist Contract
  • SVD PVE Specialist Contract
  • Mossberg 590 PVE Specialist Contract

LOOT:

  • Added the new "Epic Tactical Weapon Crate" to the alien and normal super zombie loot. Note that this crate is a little bit more rare than the "Normal Tactical Weapon Crate".
  • Added the new "Legendary Tactical Weapon Crate" to the alien and the normal super zombie loot. Note that this crate is a little bit more rare than the "Epic Tactical Weapon Crate". This is the most rare variation.
  • Added the new ".308 Winchester (15) Mag" to the super zombie + military rare loot.
  • Added the new ".308 Winchester (20) Mag" to the alien super zombie + random airdrops loot.
  • Added the new "Saiga (15) Mag" to the loot tables. Note that this mag is more rare than the original mag.
  • Added the new "Saiga (20) Mag" to the loot tables. Note that this mag is even more rare than original mag.
  • Added the new "9mm (20) Mag" to the loot tables. Please note that the "9mm (50) mag" is only obtainable through the Epic Tactical Weapon Crate.
  • Added the new "desert eagle extended (14) mag" to the random airdrop loot.

TRADING LOUNGE:

  • Fixed a no-clippable rock close to the beach volleyball field.

PREMIUM DAILY REWARD:

  • Added the new (3x) ".308 Winchester (15) Mag" to the daily reward content.
  • Added the new (5x) "Saiga (15) Mag" to the daily reward content.
  • Added the new (5x) "desert eagle extended (14) mag" to the daily reward content.
  • Added the new (3x) "AA-12 (30) Drum" to the daily reward content.

(PVP) SMALLVILLE:

  • Added the Halloween themed areas to this map.

(PVP) ROCKY FORD:

  • Added the Halloween themed areas to this map.

(PVP) HOSPITAL:

  • Added the Halloween themed areas to this map.

(PVP) LOUNGE:

  • Fixed some rocks that were missing PhysicX.

LOUNGE:

  • Added the Halloween themed areas to this map.
  • Changed the name on the minimap from "Lobby" to "Lounge".

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COLORADO V2:

  • Added the Halloween themed areas to this map.
  • Fixed the grass tint texture which in some cases was making the grass have a grey color.

COLORADO V1:

  • Added the Halloween themed areas to this map.

CALIWOOD:

  • Added the Halloween themed areas to this map.

OREGON:

  • Fixed a water area in George Town where the water was glitching through some parts of the mountain.
  • Added the Halloween themed area's to this map.

 

Survival Updates:

LOOT:

  • Added the new ".308 Winchester (15) Mag" to the super zombie + military rare loot. 
  • Added the new ".308 Winchester (20) Mag" to the alien super zombie + random airdrops loot.
  • Added the new "Saiga (15) Mag" to the loot tables. Note that this mag is more rare than the original mag.
  • Added the new "Saiga (20) Mag" to the loot tables. Note that this mag is even more rare than original mag.
  • Added the new "9mm (20) Mag" to the loot tables. Please note that the "9mm (50) mag" is not releasing in Survival. (perhaps at a later point but not for now at least.)
  • Added the new "desert eagle extended (14) mag" to the random airdrop loot.

OREGON (Survival):

  • Fixed a water area in George Town where the water was glitching through some parts of the mountain.
  • Added the Halloween themed area's to this map.

COLORADO V2 (Survival):

  • Added the Halloween themed area's to this map.

COLORADO V1 (Survival):

  • Added the Halloween themed area's to this map.
  • Reduced the amount of super zombies at the Airport.
  • Fixed some render distances issues at several locations such as Camp Splinter.
  • Optimized some loot spawn and de-spawn timers.

 

Estimated patch size: 200 mb.

Patch ETA: Patch will roll out somewhere in the morning of October 24 around 09:00-10:00 AM (CEST)

Estimated downtime: Around 1 hour.

Pre-patch notes might be changed if we need to fix / add something.

 

Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!

For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback

To stay updated regarding the patch and server downtime please follow us on our social media:
Facebook: https://www.facebook.com/Infestation.NewZ/
Twitter: https://twitter.com/infestationnewz
Discord: https://discordapp.com/invite/thenewz

 

Best Regards,

 

// Infestation: The New Z - Staff Team

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Nice work Sven, thanks for listening the community for improving the contracts :) 

One question : For the SVD Pve Contract, we Need to kill 5k Zombies? I think "kill 100 Zombies from 600 meters" (for example) is a good idea for Sniper PVE Contracts


Keep it up!

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26 minutes ago, Sven said:

PVE SPECIALIST CONTRACTS:

Based on you guy's demand and all your feedback we have reconsidered options in the recently released "specialist contracts" series. We have done some improvements and came up with the conclusion that's it's probably the best to make a secondary series but then aimed more towards the PVE player.

For now, we have decided to make the exact same specialist contracts. The only difference is that instead of killing 50 players you'll have to kill 5000 zombies to complete this contract.

These contracts will be called "(weapon name) PVE Specialist Contract". They are available the same way as any other contract but they are a bit more find-able than from the OW contract box. (This to also aim again more towards that PVE player)

Thanks for all your feedback. Keep it up. We will use it to keep improving the specialist contracts series.

For now here is a list of the PVE Specialist contracts: (it's 100% mirrored with the main specialist contracts)

HYPE!! HYPE!! HYPE!!

Thank you for finally recognizing the PVE side of the community.

The rest of this update is great. I will give some input after I've had a chance to play.

Yes... I'm still playing. Yes... I'm still giving my input.

Have a Great Week and a HAPPY HALLOWEEN!!! B|

Edited by CampersRUs
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11 minutes ago, Freddy D said:

Nice work Sven, thanks for listening the community for improving the contracts :) 

One question : For the SVD Pve Contract, we Need to kill 5k Zombies? I think "kill 100 Zombies from 600 meters" (for example) is a good idea for Sniper PVE Contracts


Keep it up!

Thanks for the comment! No problem. Aim to continue this.

Yeah. Realized that too.I guess we'll have to change the SVD one in the future. HAHA xD

7 minutes ago, CampersRUs said:

HYPE!! HYPE!! HYPE!!

Thank you for finally recognizing the PVE side of the community.

The rest of this update is great. I will give some input after I've had a chance to play.

Yes... I'm still playing. Yes... I'm still giving my input.

Have a Great Week and a HAPPY HALLOWEEN!!! B|

Hey! Thanks for that! Glad you guys like the update.

Hope to hear from you guys soon and have a nice weekend / Halloween!

 

Best Regards,

 

Sven

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why cant we reroll legacy boxes? this is pretty bad, would be better to reroll those so the feature gets used more often. i rerolled a red strike box recently and i was pretty amused! it would be really cool if they would still be rerollable.

 

also where tf do i get the green orange blue and purple limited box? 

 

 

nice patch btw, will the legacy icon also come for skins and misc? 

Edited by isnt

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1 minute ago, Sven said:

Yeah. Realized that too.I guess we'll have to change the SVD one in the future. HAHA xD

And I just bought 1000 SVD´s Mags after the patch notes Kappa  :D

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10 minutes ago, isnt said:

why cant we reroll legacy boxes? this is pretty bad, would be better to reroll those so the feature gets used more often. i rerolled a red strike box recently and i was pretty amused! it would be really cool if they would still be rerollable.

 

also where tf do i get the green orange blue and purple limited box? 

 

 

nice patch btw, will the legacy icon also come for skins and misc? 

Hey! Thanks for the feedback.

I don't see skins having this icon for now but I like the idea.

We'll see what we can do with this feedback! I completely understand your point! Thanks!

9 minutes ago, Freddy D said:

And I just bought 1000 SVD´s Mags after the patch notes Kappa  :D

Let's find something smart for this contract that we can change it to! :)

6 minutes ago, Amberfield said:

Sweet patch! 😍

Thanks!

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8 minutes ago, PAAAUUULLOOOH said:

Good Patch!

hyped to find some Halloween Boxes :)

Gonna be geeeeeeeeeeewd :D

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6 minutes ago, Henkaku said:

Can't Wait. 555+

5555555555555555555555555555555555+++++++++++++++++++++ Kappa

 

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a lot of players simply don't understand how ping works

> and the best start is to ask all of you to help them.

> We aim to, of course, have every player play in "their own region".

 

Guys, this is rediculous. You removed official AR-only servers from US, SA and HK regions,  and expect americans, brazilians, columbians, south africans, thai and chinese AR-only players play in their own region??? 

 

No other gun will do well against a sniper rifle. Imba foundable everywhere.

AR-only gameplay is dramatically different from the sniper gameplay.  You just don't recognize.

Edited by KinkyWarren

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4 hours ago, Sven said:

The mosin and the crossbow are now considered as DMR since they were in the assault rifle category before, which made no sense at all. Nothing else has changed and players won't notice anything of this change.

Fist of all a BIG THANK YOU for the new PVE content! I an hyped and can't wait to play for it!

And now a few questions...Can someone please explain how/why the crossbow is considered DMR, and how was it even considered in an assault rifle class to begin with? Also are players ever going to be compensated as promised for the loss of ammo when the crossbow ammo stats changed from 5 to 1 per item?

THANKS again for the new PVE stuff.

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35 minutes ago, Katryna247 said:

Also are players ever going to be compensated as promised for the loss of ammo when the crossbow ammo stats changed from 5 to 1 per item?

Thanks for bringing this to light. I have been wondering this ever since that change happened. An 80% loss of ammo deserves some kind of compensation. It was promised that we would get some kind of compensation for the loss of ammo but that never materialized. For example: 100 arrows was reduced to just 20.

With the introduction of the new contracts, this issue is even more important than before.

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4 hours ago, KinkyWarren said:

a lot of players simply don't understand how ping works

> and the best start is to ask all of you to help them.

> We aim to, of course, have every player play in "their own region".

 

Guys, this is rediculous. You removed official AR-only servers from US, SA and HK regions,  and expect americans, brazilians, columbians, south africans, thai and chinese AR-only players play in their own region??? 

 

No other gun will do well against a sniper rifle. Imba foundable everywhere.

AR-only gameplay is dramatically different from the sniper gameplay.  You just don't recognize.

Not really. We never removed the AR-ONLY servers from these regions because of ping. If you want to know more about these changes I recommend you take a look at http://forums.fredaikis.com/index.php?/topic/5072-north-south-america-server-changes/

 

And if you have any more feedback regarding the Open World servers list (and please tell us why) let us know at: http://forums.fredaikis.com/index.php?/topic/5384-servers-list-open-world/

I would just like to point out that what ever system or feature we create it's always aim to benefit the "legit" player. We NEVER aim to shut a certain player-base out so IF that happens for some reason let us know immediately so that we can work on this.

Thanks for the feedback!

 

2 hours ago, AfYnE said:

Cool Guys Really Cool ! 👍❤️

Thanks Afyne! ;)

1 hour ago, Katryna247 said:

Fist of all a BIG THANK YOU for the new PVE content! I an hyped and can't wait to play for it!

And now a few questions...Can someone please explain how/why the crossbow is considered DMR, and how was it even considered in an assault rifle class to begin with? Also are players ever going to be compensated as promised for the loss of ammo when the crossbow ammo stats changed from 5 to 1 per item?

THANKS again for the new PVE stuff.

Thanks for the feedback! The "DMR" category at the moment is considered as more of a "OTHER SNIPERS" category. Main reason for this is that IF we have a sniper only server, players can't bring a crossbow in or any DMR. That the crossbow is a DMR is just for that. Of course it's not a DMR technically!

I'm pretty sure we did a compensation for the crossbow ammo change. (Sorry this was a long time ago) Let me know if there's something wrong with this. You didn't get yours? Can't exactly remember here, will have to look it up sorry.

1 hour ago, alinush224 said:

So , were gona be able to find halloween items after the patch at the halloween locations or on friday ?

On Friday ;) The Halloween locations will already be in the maps however they won't have loot until Friday 12:00 PM (CEST)

32 minutes ago, CampersRUs said:

Thanks for bringing this to light. I have been wondering this ever since that change happened. An 80% loss of ammo deserves some kind of compensation. It was promised that we would get some kind of compensation for the loss of ammo but that never materialized. For example: 100 arrows was reduced to just 20.

With the introduction of the new contracts, this issue is even more important than before.

I completely agree! If we do a change and change the Stanag 30 from 30 to 20 bullets players should receive an extra mag per 3 mags they have so that they end up with the same amount of bullets.

I am not entirely sure how the new contracts have something to do with this, could you be more specific?

I guess you're talking about the SVD PVE contract where you'll have to kill 5000 zombies. Not sure what's gonna happen with this. I'd like to wait as well for further feedback and idea's from more people to see what's the best solution for this contract.

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54 minutes ago, Sven said:

I am not entirely sure how the new contracts have something to do with this, could you be more specific?

To be more specific, I was only referring to the ammo for the crossbow. The rest of the weapons have never had a reduction of the quantity of the ammo available in each clip. This is only about arrows for the crossbow. Since exploding arrows have always been acquired singly, this doesn't apply. (I still think the arrows should be renamed to either bolts or quarrels, which is the proper name for that ammo). I'm not concerned about the ammo needed for the SVD PVE contract. Unless you suddenly have an urge to change the quantity/clip for the SVD... xD

I hope this adds some clarity to what I was referring to.

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