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deadhair

GD from zombies on Survival Mode

8 posts in this topic

So I thought about a way to reward players in survival without bringing GD as a factor into it. To remember the old times, killing zombies in survival mode could reward players with a small chunk of GD (like 20, 40, 50) as in old WarZ days. Sometimes, this money could be 1000 or 10000 dollars as well.

This idea is nothing new as it is the old system that was implemented back then. The main thought in my head would be: the money gained in survival mode would go to the player's account and could only be used on Open World, but not on survival, to keep the survival idea (which is to loot/craft and not to just buy the things you need)

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Or the game dollars went into a wallet that was held on the player at all times and if you die you lose them all :) 

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that would be even cooler :) but the main idea is just to give another incentive for people to play on survival, and carry on some rewards from there

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That's a good idea. But we had the idea to bring some kind of new currency on Survival. We are still investigating those ideas to find the best compromise! :) 

Anyways thank you for sharing us your ideas, keep it up! 

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thanks for the feedback :)

but I feel too that encouraging players to trade (whether currency-based or item-based) may bring more love to Survival mode :D

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7 hours ago, deadhair said:

thanks for the feedback :)

but I feel too that encouraging players to trade (whether currency-based or item-based) may bring more love to Survival mode :D

Definitely. 

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On 8/27/2018 at 9:23 PM, deadhair said:

thanks for the feedback :)

but I feel too that encouraging players to trade (whether currency-based or item-based) may bring more love to Survival mode :D

I agree with that. However, bringing all the GD from Open World to Survival would be a disaster. 

Many players who are returning to the game use Survival as a fair way to get back into it and not be overrun by other "rich" players with huge GIs. Giving the ability to the players who have hundreds of million GD in Open World to be able to build up their GI is going to make it unfair. 

As Kaz said, an exclusive currency for it is something we have been considering and looking into the best ways to develop into it and implement it without breaking the economy. 

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10 hours ago, ElChupacabra said:

I agree with that. However, bringing all the GD from Open World to Survival would be a disaster. 

Many players who are returning to the game use Survival as a fair way to get back into it and not be overrun by other "rich" players with huge GIs. Giving the ability to the players who have hundreds of million GD in Open World to be able to build up their GI is going to make it unfair. 

As Kaz said, an exclusive currency for it is something we have been considering and looking into the best ways to develop into it and implement it without breaking the economy. 

That is exactly why my system would only be from Survival to Open World, as I made clear, no other way around.

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