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rdk.

Hardcore Survival Mode

8 posts in this topic


If some players enjoy current version of survival mode, you might consider
adding a new mode, hardcore one. The base of this mode consists in rare and
balanced loot. That's very important.

Loot

- Loot has to be at that point where players have to scavange hard to find a
weapon, scavange harder to find a better weapon and so on.
Apart from weapons, all the loot has to be rare. Just add possible loot spawns
to all buildings players can enter, cause I've seen a lot of empty buildings on
current survival just filling the map space..
Other thing, every possible loot item has to have a chance to spawn in the
world, not just through super zombie.
For example, let's say custom guerilla spawns in military areas, but it also
has a chance to spawn in civilian areas but the chances of finding it are 50%
slimmer than in military areas, but you can still find it.
Also, bring back item boxes with good loot in them. It was exciting find one in
the past.

Loot Balance

- This topic is very important for this mode to succeed. Basically, the better
is the loot the rarer it is in game. Let's talk about the weapons:
The better the gun is, harder it is to find it BUT if someone's gonna waste a
lot of time looking for a certain gun, they're expecting it to have better
stats than a less rarer gun. 
You'll have to rework most of the weapons' stats and match them to its rarity.
Lets say L85>Sig>Tar>Famas>AUG>M4A1 etc.. L85 has to be rarer than a Sig and
much rarer than a M4A1 AND present amazing stats, like OP stats. Nobody will
use it in a daily basis, but it will be amazing finding it. There's a balance and
that's what's exciting about it. 
Every weapon has to get stats adjustments and its rarity in the game.
Same goes for snipers, snipers are already op so they don't need stats
adjustments.
Loot in general should follow this rule, the better the item is the harder it will be to find it. Just make rare loot worth find it, balance the stats.

In the loot table there has to be OP items, but they also have to be super rare so there is no complains about people abusing them. The person who find such an item will be super happy and it won't be a problem cuase he's one of the few ppl who got it.

Those two topics above were the main ingredients to make "survival" real survival. If you want to make it even better you can make the skill tree wide enough to give ppl weeks or months to complete it, with new skills of course.
Other thing that's missing is Survival's own currency.
Missions and Rewards can we be added, like someone said in the other topic, when you kill a certain amount of zombies you get "this loot" or currency..
Rework the whole crafting system, it doesn't add anything special to the game, unless the items you're crafting are worth crafting, unique stats.

These are my thoughts on how a Hardcore mode should be.

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57 minutes ago, Thiago Bohatch said:

Nice, but they don't need to create a "new mode", just turning survival a REAL SURVIVAL. Of course, this version  MUST BE FIRST PERSON ONLY.

Even if you change current survival to hardcore survival, players still have hundreds of weapons, gear and meds. There's no point... unless they wipe, which isnt gonna happen.

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17 hours ago, rdk. said:

Even if you change current survival to hardcore survival, players still have hundreds of weapons, gear and meds. There's no point... unless they wipe, which isnt gonna happen.

A wipe should be necessary. I support this idea.

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If they dont make survival great i would be pretty pissed.. I miss the good old days in Warz /ISS even the Infestation times were better than this Survival u find so fast guns thats so sad.. Alexa Play despacito 2

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