Jump to content
Sign in to follow this  
Lauchboy

An Essay on the state of the game

Recommended Posts

 

Hey there survivors, hey there NewZ staff

 

Today I want to address a very important topic  and I see the possibility to upset a few people with this. Just as a disclaimer, I do not intend to hurt feelings or offend, but rather give insights and answers to the big problems this game has. It will be a long post and I absolutely understand not everybody has the stamina or time to read through everything, so thanks to all that actually do.

 

I want to start out with getting a deeper understanding of the game. ANd by that I mean how the game works. NewZ is an open world fps scenario, infamous ArtemisKnives once called the genre "Loot&Shoot" which resembles it pretty well in my opinion. To some it is about survival, pve and  gathering treasures, others focus more on pvp and shooter style of play, but other than CS or CoD death actually is more meaningful and kills are worth more as the gain/loss of gear is involved.

I proudly present you: The NewZ Food-Chain

rIjVycI.jpg

(In case you can not read the text  -> https://i.imgur.com/rIjVycI.jpg)

 

In my little image, you can see the relation between those different parties. It is called Food-Chain for a reason as it effectively works the same way. Other that a Counterstrike, league of Legends or other online multiplayer games there is no elo or ladder system to protect beginners. Everybody plays on the same servers and there is a high likelihood of encounters. Another parallel to the food chain is the natural way of looking for victims. Animals usually look for victims that are lower in the chain then themselves and this is the case for NewZ as well. People hate loosing and love winning, the ideal PVP scenario is a close win where the opponent puts up a fight but is ultimately defeated and losing out. Some will argue that clans or pros don't necessarily go for bambis, but lions are not hunting insects as well ;)

The nature of a food chain and biggest difference to NewZ is the distribution though. Usually the Apex predators are rather low in numbers whereas the lifeforms lower in the chain dominate by number. This is the main reason for its stability. As a newZ player you pretty much have to go through every phase in order to reach the top of the food chain. The weak link in a food chain is not the top, there will always be somebody that loves taking this spot, the weak link actually is the bottom an those links are so to say the most important in the chain. I will use this fact in the following paragraph to explain the current state of the game

 

As in nature a population always dies from bottom to top. This process is the main reason that kills NewZ and already killed its predecessors (WarZ, ISS) and similar games. You can see this as the clans and core-community are the last to leave, but are forced to because of an empty game. First there are no beginners or so few, that they only encounter better players and get their ass pounded everytime they see somebody. There is no low level pvp were beginners or noobs fight each other, but that sort of experience is important in order to get hooked and motivated to improve. Then of course amateur players fighting each other while getting more experience is a mandatory tool to close the gap between a starter and the "all chrome, all fallen angel 15 man thai clan" You need to improve in small steps, otherwise there is no chance. It certainly does not help that the PVE and looting experience is honestly utter shit and any human being with stable mental health can not derive satisfaction from that for more than a day. So now there are no beginners and hence no players getting more and more experienced. At some point we end up with a community of only veterans. The predators are left to fight each other. As the player base is already decimated drastically (like 1/5) we get to see that phenomenon of fighting the same people over and over again. From this point on the game is pretty much doomed. The "new bottom" of the chain are now solo players as they have no to almost no chance fighting back or at least a hard time finding success. More and more of those leave or organize into groups and clans. Soon this will just  be a interracial clan gangbang and those who once were on top are now fighting for not becoming the victim. Smaller groups that usually found success in pvp are now outnumbered and even the most skilled players become victims from time to time. Players leave, it does not matter if it takes 3 months or three years, as long as there is no new ones climbing the food chain and taking their place, newZ will go down. And we honestly already see this. Last week we had a huge post by the ISP clan (and I bring that one up because I am a butthurt little bitch) complaining about Asians in EU servers and there might be some truth to the ping problem, but in the first place this is a cry for help, a sign of desperation and frustration. They have been the Apex predator, the top of the food chain for years now and they slowly realize that there is not much left below them. I am not saying that they got worse or others got better, the players that were weaker just left, they are gone.

Our narcissistic personality needs success to feed on and finding less and less success drives frustration and causes people to quit. Most of the latest issues and complaints are basically just symptoms of this. God how often have I heard that NewZ is not the same as it was and that the game is dead. But this is not a dev decision, a revive mechanic, a ping issue or a right peak advantage. Those can all be valid claims, but the truth is it would not be so bad if those who complain still found success in feasting on some poor souls that are below them in the food chain.

 

So why is this and what can be done?

First of all we have to acknowledge a main difference to the “real” food chain. In NewZ you can just quit if you don't enjoy the game. An insect or plankton might actually hate his life too but can not just uninstall in that sense. So there need to be incentives for beginners to start, stay and continue to play. Right now there is no protection, no help and no system or tutorial that prepares them for what harsh world awaits them on a high pop server or a place like nato. We had beginner servers some time ago and I thought they were amazing. Even though some people just kept creating accounts and streamers abused those servers, it still helped beginners. It was still better than being thrown into an official server. Then of course there is no tutorial, no tips, nobody explaining controls and how to act in certain situations. I even claim that the community does its fair share to make it as hard as possible for weaker players. Why kill a bambi and make fun of a noob instead of helping out, answering questions?  From time to time I happen to run across a beginner and do a loop run or two through areas like ridgeway. Them looting items, taking down superzombies or maybe even finding their first sniper or shooting with it is not just fun for me, but also highers the chance for them staying in the game. Then there is this toxic elitism and disrespectful behavior towards weaker players that just straight up pisses me off. Insulting somebody you just killed a few times or making fun of somebody who is less skilled just shows how poor of a human being you are and ultimately leads to the other player leaving. And of course things like camping, greeding for loot or logging are seen as weak. I mean sometimes I have to face groups of three to five people by myself and still I get insulted for not moving out of my spot or logging when death is imminent. I mean what do you expect? Me coming out just to die so the group can have their fun and show of their enormous e-penises? When somebody loggs with your loot it is his decision, When somebody camps a house because there are 10 snipers pointing at the entrance, it is his decision. When somebody just switches server to not die over and over again, it is his decision. Respect that and don't act like you are anything better. And I adress pretty much the whole forum because this is the “elite” and top of the food chain.


 

In general there are several let's say unfortunate game design decisions regarding this topic. Every online game has a casual and a core community. It does not matter whether its a market leader League of legends or a mobile game like clash of clans or farmville. The core community is the one putting most hours in a game and also putting the most money in as well. So for companies like Fredaikis that group is really important. This group once again is you. When you read this, when you spend time on the forum outside of creating an account and complaining about a ban, you are the elite, the core and probably spent more money that the average player already. The core usually has the strongest voice as well, but when you look at other companies, you can see they still seem to not satisfy those. The league reddit is always complaining and they probably won't stop even if Riot games addressed all their issues. And the truth is that doing so is not what a company should do anyways. The core players are the ones creating financial success and elevating the game to a higher level, but the casuals are the foundation. New players are the fountain of youth that keeps league alive for almost a decade now. Thos games won't die the food chain death like a newZ and if you spend some time in online gaming theory or talk to lead game designers they will tell you exactly this. So even though I like the polls and discussions here, Fredaikis should just ignore most of the complaints and focus on appealing to new players. You and me, we are poor, hooked addicts anyways. Having the wrong focus leads to a slow but progressive downfall and you all can see the signs, they are out there.


 

But maybe this downfall is not so bad after all? This is not a players perspective even though I personally would have time for more important stuff if newZ was dead. This is from a company perspective. I am not sure about fredaikis and the inner structure but actually the slow downfall with focus on the core, heavy paying players is somewhat of a decent corporate strategy. It is called the cash cow method as the approach is as conservative and defensive as possible and with the only goal of making as much money as possible for as long as possible and reinvesting into other projects with higher potential. This makes sense when you talk about markets with low potential of growth and high penetration or high competition. In all honesty this is what I would do as a CEO as well, but let's say there is potential, let's say you want to have long term success, what should fredaikis do? First of all there needs to be investment. Not just putting money into the game for stable servers, marketing and image or quality and looks of the game, but also investing in human resource. Getting the opinion or  getting the help of experts in all the fields of the corporate world from gamedesign to community management. This necessarily leads to more personnel and this is really no offense, but how many people are working full time for this game? Like 5? You can be the best and work the hardest but this is just not enough to lay the foundation for long term success. I liked the map and everything but this as well is just poor management of resources and labour force. History shows us the future. The first ISS also put months of work into the caliwood map while hoping for it to be the answer to all the problems, the answer to the downfall. Managing and leading a company is freaking hard and you honestly do a good job, but in my opinion you try to bite off more than you can chew. If you want this game to still be around in a few years, you have to have a clear plan and willingness to take a risk. This is just my outsider perspective,maybe you do all of this but I am currently writing a scientific paper on exactly that phenomenon and there are many similar cases out there and I can always see the same scheme.

 

Thanks for your attention. Please dont take this as an offense or a complain but rather as an incentive and a piece of advice from a friend and dedicated player

 

<3 Lauch

Edited by Lauchboy
  • Thanks 1
  • Love 3

Share this post


Link to post
Share on other sites

lol the references are hilarious im dying over here xDxDxD. I actually read everything and  kinda mostly true but in my opinion fredaikis INHERITED a complete piece of garbage of a game, its nice what they did and made Infestation free to play and im impressed that they actually seemed to have fixed the rampant hacking/aimbotting problems the game had. Game is addictive and kinda unique but what im saying is in my opinion the game was from the very start a piece of trash made by sergey titov who is basically the devil lol im not even going to talk about how much of complete fool he is because I dont want to break any rules or anything but he's like the Mr.Krabs of PC micro-transaction whore gaming and they released game so full of bugs, glitches, crashes, hackers and never even fixed half of them by the end of it, so I cant blame fredaikis for what they inherited... im not a developper so I dont know how difficult it is to work on the game but if they could just fix all the quality-of-life aspects of the game i think would be a huge improvement. B|

Edited by Vintorez
Language

Share this post


Link to post
Share on other sites
On 6/14/2018 at 5:36 PM, Lauchboy said:

 It certainly does not help that the PVE and looting experience is honestly utter shit and any human being with stable mental health can not derive satisfaction from that for more than a day.

I am a Veteran player, (with VERY STABLE mental health) and I ONLY play PVE! Sometimes I play for several hours at a time, and I play almost daily! I find that I do not like playing PVP because most (not all mind you) of the players on PVP are simply @ssholes. Everyone is so quick to kill you only to get your gear. I feel that if anyone wants gear, they should go out and earn it (or earn money and buy it), or trade for it,  just like I did. So please do not say that people do not derive satisfaction from playing PVE, just because you do not like it, or that you don't like playing it for more than a day. I for one (and I know I am not alone) enjoy PVE; and yet while I do not like, nor play PVP, I do not complain about it on the forums....I simply just do not play it.

  • Thanks 1
  • Love 2

Share this post


Link to post
Share on other sites
2 hours ago, Katryna247 said:

I am a Veteran player, (with VERY STABLE mental health) and I ONLY play PVE! Sometimes I play for several hours at a time, and I play almost daily! I find that I do not like playing PVP because most (not all mind you) of the players on PVP are simply @ssholes. Everyone is so quick to kill you only to get your gear. I feel that if anyone wants gear, they should go out and earn it (or earn money and buy it), or trade for it,  just like I did. So please do not say that people do not derive satisfaction from playing PVE, just because you do not like it, or that you don't like playing it for more than a day. I for one (and I know I am not alone) enjoy PVE; and yet while I do not like, nor play PVP, I do not complain about it on the forums....I simply just do not play it.

Thank you very much Katryna. You've hit the proverbial nail on the head. I feel the exact same way. I stay out of PVP for those exact reasons. There are even some of those @ssholes that play PVE, they just aren't as prevalent. And, yes, I'm very mentally stable. I like killing zombies and gathering the loot.

  • Love 2

Share this post


Link to post
Share on other sites

Hey!


First of all i'd like to thank you for putting so much time and effort in a post like this. I didn't want to reply on the post earlier because I wanted to make sure to have read the whole post 100% through before commenting on it.

I like the picture you made very much. This is completely true.

Beginning players have always been coming and believe it or not they still come to the game (a lot) every day. Now, I completely agree on the fact where we should try to aim a little bit more to things for beginning players too or at least things that help them in their situation. Like I already mentioned many times during patches; when we aim for a patch we aim to do a little bit of everything where there is something for older players, newer ones, fixes, improvements, some new content, etc. 

Aiming towards more of things for beginner players, without changing the game completely, what are you guy's ideas? I'd like to know from everyone what would be good ways to improve the situations for beginning players. Let us know in the comments here!

  • Love 2

Share this post


Link to post
Share on other sites
17 hours ago, Katryna247 said:

I am a Veteran player, (...) and I ONLY play PVE

 

15 hours ago, CampersRUs said:

I like killing zombies and gathering the loot

You guys are probably the last unicorns though and I totally respect that. The mental health thing was not meant to be offensive, but rather in a sense that PVE looting is very unfun to 99%. We have a saying in Germany, that "an exception proves the rule" and hence I still think I am right with what I said. I do not have any numbers, but if you measure the relation between number of "looters" and the rest, there probably will not be many people like you that enjoy looting and are still playing. I enjoy a good loot run as well, but I will always stay on an Official Server, because I like the chance of running into others AND the fear of getting caught/killed/loosing everything.

You naturally run into a lot of problems though with Looting and PVE. Open World is so full of loot that you will never have to team up and after a few days of looting, the treasures are already  piling mile high.

 

 

10 hours ago, Sven said:

Beginning players have always been coming and believe it or not they still come to the game (a lot) every day

This is amazing to hear. Do you have data on how long they "stay" and how many go on to play for more than a week? I believe this number is quite important and other big MMOs use it as an indicator for their "success" in tutoring beginners. NewZ naturally has a disadvantage though as beginners start at the bottom of my food chain and get their ass spread wide open by pretty much everything in the game. 

The game needs beginners that try to "climb" the food chain. Those guys are the ones that create the fun as PVP is mostly fun for the winning party and movement in that chainmakes it so everybody can have a piece of the fun pie. 

 

kaQDdkV.png

 

The left concept is how "traditional online games" do it. The playerbase is in a pyramid form, there are more casuals than pros. This is the "natural" way and you can see it in the elo system for things like counter strike or league where most of the players are unranked, bronze, silver and only a dedicated bunch can go to platinum or above. If NewZ had a distribution like this right now, next few months would be amazing. Sadly their is this "NewZ natural selection" going on with less experienced people getting pushed out of the game while the rest is professionalising even harder. That effect can not be stopped, this is how it works when there are people that play for the first time ever on the same server as a Team Sileterror EU. 

New Z can not aim for a pyramid, but there is another concept as you can see on the right

The upward arrow provides a decent model and can be used for our game. the core playerbase is bigger than the amount of beginners and noobs, but there should always be a significant number. If the "trunk" shrinks too much, the game suffers and at some point collapses. Having an isufficient number of people in the trunk is almost like aids (and this metaphor is not meant as an offense, but for the actual cause.) Aids does not kill you, it weakens you until something minor like a cold kills you in the end. And not having enough players in the trunk, i talk about beginners, noobs, loot squads but also experienced players, is like having aids. It weakens the game up to the point where something minor rips it apart. The minor thing rigth now are the massive complaints about things like right peek or the Thailand Ping issue. A game with enough players on the bottom has no problem with thailand plyers on Eu. You can always go to a ping limited server to play there, but currently you can´t because there is not enough action.  

As I already said it is all about growing and strengthening the trunk. So as Sven already asked, what can be done?

 

Protecting beginners:

a) The beginner servers were a good thing. I already said that. I know the current capacity might not allow it, but having one beginner server can be considered.

 

b) A decent introduction/tutorial to the game. Explaining how not to die to zombies, how to deal with supers, what items to focus on, what areas to stay away from. You probably need an intern during the summer to focus on all of this ^^

 

c) Maybe a new protective mechanic, why not make it so that beginners can not loose items when being killed. Maybe let them have that for the first 2-3 hours of playtime or maybe until they themselves kill another player? Or trigger this "protection" timer whenever a beginner dies and randomly revives to start all over again and get away from the danger.

 

d) Give them goals. Achievements should be unlockable. The Skilltree does this in a sense, but slightly misses the point. Achiements add value to everybody´s game. From the beginner that is happy to kill his first zombie to the expert that managed to land five headshots straight without missing a single bullet.

"Congratulations Survivor, you just found your first sniper rifle, now go out and kill somebody to take his stuff!"

"Dude you are a beast, you killed 5 people within the last minute"

"LoL you managed to miss every shot in this mag, go uninstall"

"You killed a total of 100 Zombies, go show them little warrior!"

 

It is hard to come up with definite measures, but it should at least feel like the game actually wants you to stay. There will never be perfect protection, but there also wont in a real zombie apocalypse.

 

PvE/Survival experience:

Killing others and climbing the food chain is fun. This makes you stay in the game. But for every kill I make, there is a poor soul being killed. And this poor soul might quit after that. So there needs to be a somebody on the bottom of the food chain that constantly gets his ass beaten up and still can not leave. And this somebody is the E in PvE.  The environment, mostly zombies and loot, can get constantly abused and will not leave. Right now this does not feel like a win though. Beating up zombies and looting, the act of survival, is not fun to enough people. If we can make it so survival in a server is enough fun to people in order to stay, we win. 

Survival has many issues and people like @CampersRUs point them out on a regular basis. I came up with the following list of ideas, but there are way more possibilities.

 

a) The act of surviving should be an actual task (at least in a game mode called survival). This should also imply that death is something meaningful to avoid at all cost. Right now you just suicide when you starve and come back with full health/nutrition a second later. 

Why not make it so you start with 60% on hunger and thirst. Having the bar above this could have a positive effect. Being "well fed" could make you hit harder/faster, jump higher or "well hydrated" could make you run faster or sprint for longer distances. Right now being hungry or thirsty has no impact until you actually take damage and even then death is an easy answer. 

Give people that have enough supplies, that go the extra mile to loot markets, an advantage.

 

b) Surviving for as long as possible as a satisfactory goal. It does not matter if you play for 3 hours without logging and dying or if you die every 5 minutes. Why not have a counter that tells you for how long you managed to survive? Or maybe give people rewards based on that timer. Like after you managed to live for 30 minutes straight, you get bonus XP.

 

c) In order for PvE to become more enjoyable, it has to become harder. Ridgeway Airport open world is a joke, it should be like a dungeon, a place people team up for.  You should not be able to go in naked and come out with 10 snipers. You should prepare for ridgeway, gear up, collect meds, gather people and ammo in order to survive the danger waiting inside , almost like for dungeons in World of Warcraft. 

I can totally see a mine or cave that needs to be exploed by a group because there are many zombies, supers etc.,  sounds get multiplied, almost no chances to jump up, chance of zombies appearing behind you , everything being dark etc.

Give people an incentive to team up outside of PVP. 

 

d) Love to the zombies! I have literally no idea how the apocalypse was successful in the first place. people could have just all jumped on sandbags and the apocalypse had been prevented.

I already did a post about how to make zobies an actual threat somewhere in this forum, but in general, you should not be able to shoot with a m107, pull 50 zombies and survive without using massive amounts of ammo.

--> If you are able to hit zombies, they can hit you too

--> Higher detection radius, they see or hear you, they hunt you down.

--> One zombie running toward you should have a chance to attract others following the call

--> Silent creepers, zombies that make no sound until they hit you

--> Zombies that stay dead until they can hit you

--> bigger/smaller zombies with different range/speed

--> less predictable zombie movement, make them surprise players (moving, wandering hords at key places)

--> maybe even talk about the return of infection/bleeding 

 

e) PVP is always an aspect, random encounters while looting, clans holding their territories in big cities, people waiting for others to do a dungeon, people joining your loot sqad just to betray you in the end. I think that when shifting the focus to make PvE more enjoyable, pvp does not suffer and even gets better because there are new possibilities and new players again.

 

f) I am not a fan of Private servers, not even a fan of pve servers. Looting on those is the easy way out. Weapons can be farmed way more easily on private servers, inflation is taking place and this devalues the loot somebody actually farms on a public server. I know you wont take down private server because of $$$, but it would make sense from a gamedesign point of view. 

Maybe at least make it so private server loot can only be used for pvp servers, but this is all optional and the previous points are very good as well.

 

//edit:

Regarding the zombies: I already mentioned it before. Zombies drop loot, that is good. But could you make it so that they already carry the stuff they drop? Like you can see the armor already when they are walking or they wear a backpack that is basically a mini lootbox that is worth going after :)

Regarding a cool feature idea: Why not make it so that people that die from anything other than a headshot turn into zombies running arround instead of dropping the loot. The killer can play arround that and agro the zombie for example, the killed might get a better chance of getting his stuff back. And sometimes you might see a zombie that once was a player, take his stuff and laugh your ass off :P

 

A lot to read again :D

Lauch <3

 

 

 

 

Edited by Lauchboy

Share this post


Link to post
Share on other sites

Before any of that even gets thought of being put in the game, could we fix fundamental parts of the game first ? Can we fix the bug where you're kicked out server for picking up car while it rolls ? Can we fix reloading bug where you reload a stanag-30 but instead it reloads another stanag type from inventory randomly ? Can we fix the bug where you get literally stuck in your car and it will not allow you to exit vehicle and it won't let you unstuck vehicle or do anything else other then quit the server altogether(can get stuck on small random rock in weird position) ? Can we fix the notorious EVIDENT bug when you group up with 1 person  and in map it shows that there are 2 actually persons in tellow(sometimes 1 of them being the previous group session I assume) ? Can we fix the extremely annoying bug where upon entering your  vehicle your normal car vision from the top bugs out and it's stuck at a weird low camera angle almost like looking at the floor(not  sure what causes) ? Can we fix the invisible zombie bug where you will take dmg slowly in chunks as if zombie was hitting until you move away or get to high ground (very rare nowadays but definitely still there, this bug has been in game since War Z) ? Can we fix the bug where Superman appears as you exit your vehicle and knocks you into the sun and then you fall to your death ? Can we fix the bug where a zombie or super zombie hits your car at some weird angle causing you to be knocked into the sun again except this time its like a roller coaster ride and of course you fall to your death after ? Can we fix the bug where seemingly any vehicle will that is driving fast towards a player to splatter them, in the players view gets splattered way before the vehicle touches is even 5-10 meters, this one is very frustrating.( I used to think this was purely a matter of someone with better connection then then other but this does'nt seem to be the case) Can we fix the the bug where you can start throwing a grenade and if you time time correctly you can switch items in the middle of it causing your grande to stay cocked in your pocket or something, and when u switch back at another time it will finish throwing it out ? Can we fix the disaster that is the current GI system with many stacking issues when it comes to ammo not wanting to stack together in GI( yes I know you need to ''stack clips'' first for them to be able to go into the other piles of stacked ammo, it's still a bug/glitch) Can we fix the very annoying instant-revive bug/glitch/whatever it is causing your loadout to sometimes either load extremely fast all your items, mildy fast items or very sllow items ?(Is the revive robot judging people wtf ?) Can we fix the notorious bug where still some of your items in instant-revive loadouts will not be there ? Can we fix the many different crashings that occur only when you do a certain pattern of play like jumping on a box at weird angle while super zombie hits you(there's alot of specific ones). Can we fix----- Oh sorry dinner's ready guys I'll come back later for the rest of bugs we're just getting started ! :D

Edited by Vintorez
Language
  • Love 1

Share this post


Link to post
Share on other sites
5 hours ago, Lauchboy said:

You naturally run into a lot of problems though with Looting and PVE. Open World is so full of loot that you will never have to team up and after a few days of looting, the treasures are already  piling mile high

I like some of your ideas on zombies and helping beginners, but why should players in PVE or PVP for that matter, be forced to team up? Some of us enjoy solo play and do not like to rely on anyone but ourselves to kill zombies and gather our loot. Not everyone likes to team up, hence the "mute" feature on group requests.

 

  • Thanks 3

Share this post


Link to post
Share on other sites
2 hours ago, Katryna247 said:

I like some of your ideas on zombies and helping beginners, but why should players in PVE or PVP for that matter, be forced to team up? Some of us enjoy solo play and do not like to rely on anyone but ourselves to kill zombies and gather our loot. Not everyone likes to team up, hence the "mute" feature on group requests.

 

Again, thank you Katryna. it's very insulting and down right degrading to be told that we 'don't have the mental ability' to play anything other than PVE. I, like you, also prefer to play solo. Those that prefer PVP, good for you. It's your preference. Katryna and I, and a lot of others that don't post on the forums feel the same as we do. It's bad enough when you are in the process of taking out a super or an alien, and have someone come up from behind you and poach the loot you just worked for.

Launch, you do have some interesting ideas. That's a fact. But to be condescending to others that voice their opinions is, quite frankly, very rude on your part.

  • Thanks 1
  • Love 2

Share this post


Link to post
Share on other sites

Am not saying that you should be forced, there is still 90% of the map as always, but 2-3 "dungeon" type of places would be cool, where a solo player either needs to be super caucious or has no chance at all. Teaming up adds another layer and possibilities ;)

 

I am not sure how I offended anybody though :o

Edited by Lauchboy

Share this post


Link to post
Share on other sites
8 hours ago, Lauchboy said:

PVE looting is very unfun to 99%.

If PVE is so "unfun" then why is there such a hard time getting on servers that are PVE only? Just curious because they seem to fill up VERY fast and are full most of the time. This seems to be the case with both US and EU servers. I think there are more PVE players than you might like to acknowledge. If you do not like to play PVE that is fine, but please do not complain about them. Like I said before I do not like to play PVP but I do not go on the forums and complain about it; I simply do not play the PVP boards. Problem solved. 

 

8 hours ago, Lauchboy said:

Maybe at least make it so private server loot can only be used for pvp servers,

Not trying to force players you say? Then explain WHY you feel that all private server loot should only be used in PVP? You really think that people who pay for private PVE servers would go for that? I beg to differ! I will give you a suggestion to this....(I do not like this BTW, but it is just a suggestion) Make PVE loot stay in PVE and PVP loot stay in PVP.....or better yet, just leave it that way it already is!

Launch, going back and reading all of the threads you have posted on this topic, what you seem to be describing is Survival Mode. Maybe you should try playing that.

  • Thanks 1

Share this post


Link to post
Share on other sites

1) Just because the 5 PVE private servers out there without password are full, does not mean they are fun. People want items, this is where they get them.

2) I said PVE and Private servers are problematic, because they devalue loot that was gathered in an open world server. 

48 minutes ago, CampersRUs said:

It's bad enough when you are in the process of taking out a super or an alien, and have someone come up from behind you and poach the loot you just worked for.

It is my opinion, that looting should be dangerous. Other players are dangerous. The point of this whole thread is that we need more people on public servers looting. 

3) It is amazing to see how all it takes to completely go off topic and miss all those points I made, just because of one bad wording and two thin-skinned guys afraid of loosing out. I got it. You like solo farmin on a PVE server. Can we please stop this now?

Share this post


Link to post
Share on other sites

Speaking from my own experience what really impressed me with the game was the Newbie servers where I learned to play the game in a relatively safe environment No Super Zombies and Very few Pro players lurking around. There must be a way to prevent "Pro" players creating a new account by linking the game to the PC hardware HDD like Microsoft do or the Mac address of the Modem yes I know that can be spoofed but people like that are always going to "Cheat" just to be top dog in their tiny little world. I like a lot of what your talking about Launch, I personally only team up when I have to just to defend against a predatory Super Player who seems to know exactly what building your in like a magic homing pigeon. I enjoy looting and do all of it in Open World just for the terror of being surprised by another looter and the opportunity for the occasional Airdrop although I don't bother with them most of the time you nearly always get better kit from Alien Supers.

I would like to see Learner Servers brought back to encourage new players and a Tutorial Learner level where each aspect is taught ie the Controls, Weapon handling, Global inventory, Backpack Inventory, killing a Zombie, Killing a Super Zombie, Climbing jumping etc This would need a bit of time to put together but I imagine their are enough of us VETS capable of helping out. Oh and as for PVE it "rocks" great for solo players who just want to test themselves against the Zombies and not other players also where the "Surviving hackers" cant hurt them, as my friend CampersRUs likes to say Have a Nice Day!

  • Thanks 1
  • Love 1

Share this post


Link to post
Share on other sites

Hi Lauch, thanks for taking your time and pointing this out. I completely agree with you on the fact that we need to give beginners an easier way into the game. I've written down your points TBD for our next development meeting.

Could you add 3lias#9096 on discord? I'd like to be able to reach out to you for feedback on some ideas. On your point d) we currently have an idea to add missions and contracts that can be bought or earned. That would benefit new players too as we can add special beginner missions to give players an incentive to get into the game and understand it as well as giving the more experienced players a grind.

Again, thank you very much!

Elias

  • Thanks 1
  • Love 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...