kazmightONFIRE

Instant Revive System - Feedback

44 posts in this topic

This topic in theory is great, but the truth of the matter is that you guys don’t really fucking care about this community. You had the chance to make this game great compared to what others were doing, but that is just a thing of the past at this point. At this point you guys are only really in it for the money. Take the chrome skins for example you just load the texture files into substance painter and go ham with platinum material. Then expect us to pay $10 for a chance of getting a skin that is maybe worth 10 minutes of your time. Then you adjust the drop rates of boxes making the chance of getting something good extremely expensive. Then we have the point in question about the spawn points, how long has this been a big topic? Since you released it. People have been complaining on the forums in chat and twitch. I helped make a laundry list of items that are completely broken and directly from this community then gave it to one of the community managers. Then they did absolutely nothing with it. At this point I do not see how your team expects to keep the players you have or even growing the community at this point going forward. Realistically the only thing you can do is trying to bring stolen content from the ragezone.com community and claim it as your own which you seem to have a track record of doing. This community is fucking dead and it’s at the fault of the development staff of this game.

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21 minutes ago, Patcher said:

I helped make a laundry list of items that are completely broken and directly from this community then gave it to one of the community managers. Then they did absolutely nothing with it.

Just to make this part clear. As soon as you sent it, it was forwarded for discussion with the rest of the staff team. These things are being discussed and worked on as we speak. We can't simply take all those things and do them as you suggested. UnfaithfulZ, the one who sent me the list, is CC'd to the email discussion.

I do understand your frustration about all this... If you want, you can give me your email in a PM and I will add you to the conversation as well. Just keep in mind that since I received that list, we haven't even patched the game, but we have made some adjustments from the list already. 

Some of the ideas you have there, though, are formed from opinion and we can't simply do/change/add them without checking how the community will react. 

In the past couple of days, we've opened two discussions: Server limits and now this one. We will keep on doing this to get as many people to chip in as possible. 

Anyways, thank you very much for your feedback on this. 

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Criem o jogo pra quem tem um pc fraco, testem o jogo em um pc fraco, porque a maioria dos jogadores tem um pc com 1gb de vídeo e 4/8 de memória RAM. então não faz sentido testar as novas atualizações em um i7 7700 com 16/32 de RAM e uma 1080TI ...

 

Estou no jogo a pouco tempo, em torno de 3 meses. 

Sobre o sistema de respaw, De acordo com os acontecimentos no meu pvp, eu vejo esse respaw desnecessário nos grandes mapas, você precisa ser bom em matar com sniper a 400+ metros, por você ser melhor aquele loot deveria ser seu e com esse respaw você não tem tempo nem de pegar o loot que ele ja loga próximo (por ser novo no game só morro rs). não é um sistema ruim, pois ele beneficia em vendo ele por outras maneiras mas no meu ver deixa o pvp mais sem graça. Na minha opinião tira ele ou coloca o tempo pra respawnar maior. entre 60 e 90 segundos.

 

Sobre o fps. iniciei a 3 meses atras com um pc core 2 quad Q9550 - 2x2 DDR2 4GB 800Mhz - VGA HD 4870 1GB DDR5 256bits - 1360x768 a 60~90 no colorado com o game no médio (sombra off). depois da atualização já estava com um FX 8350 - 8GB 1866Mhz - SSD 120Gb - VGA HD 6850 1GB DDR5 - 1366x768 LED e mesmo no modo potato não consigo ter a mesma taxa de fps que no outro computador bem inferior, sem falar na queda de Taxa de Quadros ao virar a camera que fica superior a 15.0 MS (quem usa MSI Afterburner pra monitorar e liga a Taxa de Quadros sabe oque to falando)

 

Abandonei todos os game pelo New Z, nos ajude a jogar feliz :D<3 

edit: graças a mão direita machucada digitei muita coisa errada. ignorem rs.

Edited by Charles Queiroz

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I feel as if it would be good for Official servers if reworked to where you didnt spawn 500 meters from where you last died and more closer to where the fight is. For PvP servers it totally took away skill. It's literally spawn, get a few kills in the area and die. PvP servers now are based on spawn rather then skill. Please remove from PvP servers and rework them in Official.

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From what I see so far, you guys have a lot of different opinions. This is why this is a risky move for us to remove it or tweak it. We need to find the best solution all together. 

Many of you think that it should be removed on Large Open World Maps (Caliwood / Colorado / Oregon) and tweaked on Small PVP Maps. I personally agree on it.

As I also play PVP maps a lot, I totally agree with the fact that this system makes your life easier, you don't have to log back on the server every minute. But it also brings up the spawn issue. I agree with you that we should kinda like "nerf" it for those small maps and make so when you spawn, you have a small disadvantage for a few seconds. Because as we speak, if you instant revive, you instantly spawn back and able to kill the person in front of you compared to when you spawn for the first time on the map players see you for few seconds before you are able to shot which gives other players a chance to protect themselves before you are able to shot.

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Honestly, People dont even bother to bring their own resources like DX and Shields on PvP servers Like Rocky and Small Ville, so its hard to get a good kill streak going cause you will run out of said resources.

I think its fine for Openworld and larger maps Like Spring Valley, but its just fucked on the smaller maps.

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 1- with this spawn system when you spawn and start to run ppl spawn behind you and start to shooting at you instantly and you cant even react that you die instantly
2- many ppl dont even bring something when they spawn no dx no stanag no gun and sometimes you run out of stuff and die cuz of that
3- with this spawn system we are wasting so much item dx shield stanag ar sniper etc...
4- we have lower fps
I think it should get remove from pvp maps but it is good for Openworld cuz it takes too long time to login back to large maps

Edited by Nirassa
  • Love 3

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remove it on smaller maps like rocky, u cant really get a safe spot when These People whit spawnprotection spawn right next to ur face

there is no spawning time so they instantly can see u

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My opinion is either remove it entirely or remove it but let it stay for pvp servers. It makes official servers really aids

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O sistema é bom para os PvP's servers onde o PvP é frenético e se passava mais tempo na tela de carregamento do que no jogo. Mas nos servidores open world eu particularmente odiei, ficou impossível jogar contra clans grandes, se você mata um cara, alguns segundos depois ele já tá nascendo nas suas costas enquanto você tenta matar outro. 

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18 hours ago, Charles Queiroz said:

Criem o jogo pra quem tem um pc fraco, testem o jogo em um pc fraco, porque a maioria dos jogadores tem um pc com 1gb de vídeo e 4/8 de memória RAM. então não faz sentido testar as novas atualizações em um i7 7700 com 16/32 de RAM e uma 1080TI ...

 

Estou no jogo a pouco tempo, em torno de 3 meses. 

Sobre o sistema de respaw, De acordo com os acontecimentos no meu pvp, eu vejo esse respaw desnecessário nos grandes mapas, você precisa ser bom em matar com sniper a 400+ metros, por você ser melhor aquele loot deveria ser seu e com esse respaw você não tem tempo nem de pegar o loot que ele ja loga próximo (por ser novo no game só morro rs). não é um sistema ruim, pois ele beneficia em vendo ele por outras maneiras mas no meu ver deixa o pvp mais sem graça. Na minha opinião tira ele ou coloca o tempo pra respawnar maior. entre 60 e 90 segundos.

 

Sobre o fps. iniciei a 3 meses atras com um pc core 2 quad Q9550 - 2x2 DDR2 4GB 800Mhz - VGA HD 4870 1GB DDR5 256bits - 1360x768 a 60~90 no colorado com o game no médio (sombra off). depois da atualização já estava com um FX 8350 - 8GB 1866Mhz - SSD 120Gb - VGA HD 6850 1GB DDR5 - 1366x768 LED e mesmo no modo potato não consigo ter a mesma taxa de fps que no outro computador bem inferior, sem falar na queda de Taxa de Quadros ao virar a camera que fica superior a 15.0 MS (quem usa MSI Afterburner pra monitorar e liga a Taxa de Quadros sabe oque to falando)

 

Abandonei todos os game pelo New Z, nos ajude a jogar feliz :D<3 

edit: graças a mão direita machucada digitei muita coisa errada. ignorem rs.

Minha configuração é bem parecida com a sua, um FX 8300, 16Gb DDR3 e RX480 4Gb

Rodo em 1920*1080 tranquilamente o jogo. Veja se não falta potência na sua fonte ou alguma configuração está errada. 

Creio que deveria rodar entre 40 a 60 fps em full HD.

Em 1360*768 deveria pegar 60fps tranquilo. 

Qual é a sua placa mãe?

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19 hours ago, Nirassa said:

I think it should get remove from pvp maps but it is good for Openworld cuz it takes too long time to login back to large maps

 

19 hours ago, sCrubDAB said:

My opinion is either remove it entirely or remove it but let it stay for pvp servers. It makes official servers really aids

 

Here we have one of the problems. Some want it to stay on PVP servers, some want it removed. :( 

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17 minutes ago, kazmightONFIRE said:

 

 

Here we have one of the problems. Some want it to stay on PVP servers, some want it removed. :( 

Well honestly those are just comments without any reasoning behing them. The first guy just said something without backing it up at all and the second one used "it is aids" which really does not help as well. 

People should not just cry about something they dont like to get it changed but rather argue for why it should get changed. Right now this is just a popular vote...

You could for example say: "I don´t like the revive system, because pvp maps like rocky ford are turned into fiestas with too many spawners" Then you can identify the actual problem. Since the revive system was introduced, so many people spawn so fast that it harms gameplay. But there are other methods to solve that issue outside of just removing a new feature (that is objectively good as it solves a real gameplay issue by the way). Reducing the pop on Rocky would help for example or having a bigger timer. Maybe the revive system needs a closer look in terms of spawn locations. But please not just react to random complaints that dont even bother to back up theri position.

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20 hours ago, Nirassa said:

 1- with this spawn system when you spawn and start to run ppl spawn behind you and start to shooting at you instantly and you cant even react that you die instantly
2- many ppl dont even bring something when they spawn no dx no stanag no gun and sometimes you run out of stuff and die cuz of that
3- with this spawn system we are wasting so much item dx shield stanag ar sniper etc...
4- we have lower fps
I think it should get remove from pvp maps but it is good for Openworld cuz it takes too long time to login back to large maps

 

11 minutes ago, Lauchboy said:

Well honestly those are just comments without any reasoning behing them. The first guy just said something without backing it up at all and the second one used "it is aids" which really does not help as well. 

People should not just cry about something they dont like to get it changed but rather argue for why it should get changed. Right now this is just a popular vote...

You could for example say: "I don´t like the revive system, because pvp maps like rocky ford are turned into fiestas with too many spawners" Then you can identify the actual problem. Since the revive system was introduced, so many people spawn so fast that it harms gameplay. But there are other methods to solve that issue outside of just removing a new feature (that is objectively good as it solves a real gameplay issue by the way). Reducing the pop on Rocky would help for example or having a bigger timer. Maybe the revive system needs a closer look in terms of spawn locations. But please not just react to random complaints that dont even bother to back up theri position.

He wrote more than just this ^^ 

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you should either remove it on pvp server or increase the spawn timer, it will decrease the spawncamp/kill and also get better fps (i guess since less people spawn at the same time). it doesn't matter for colorado expect the fact that you respawn at 1km from your nearby spawn, wich isn't that good.

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Here's some considerations:

The current spawn system tends to result is what I call "pvp sprawl" where most pvp on colorado gets pushed out into the woods.  This has changed the entire nature of pvp on colorado radically, but a bit less so with Caliwood because Cali simply does not have much woods (cali still has the "sprawl" just not the woods fighting issue).  The game has lots of towns and cities, but we end up playing outside them mostly once a large number of players begin fighting.  

The current system means all players get the same load-in time, so a fast computer does not give such a large advantage with load screen times anymore.  That's good.  

The spawn points are not well optimized for the current spawn system.  Sometimes you spawn in direct line of sight of the person who killed you (instantly killing them back), sometimes you spawn in a fair and reasonable location, sometimes you spawn a mile away.  

This game is obviously dominated by snipers, and a player killed from far enough away can actually spawn REALLY close to you, instead of being "pushed out".  

The old system allowed a ~60 second window of safety for looting, and the respawn was somewhat predictable because it was close by.  Advantage goes to the winner of the first fight, which makes sense.  Now the "window of safety" is barely 20 seconds in many cases.  

Teams tend to get split up by huge distances once they have to start respawning.  

Players shouldn't be able to spawn on top of or extremely close to other players.  no1 likes this!  If a player is within say, 50 feet or so, of a spawn point, other players should not be able to spawn at that point (unless they are in clan or group).  

Players in the same clan or group should tend to spawn close to another clan/group member, when available.  This might be OP but it should be tried at least.  





 

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remove Instant Revive System from the game - my suggestion 

pvp serwers are not fun anymore + that patch with spawn changes (i dont know what exactly) lowered fps by -+40

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