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Snipers and game economy

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The game has a gigantic amount of snipers in GI. It would be very interesting to avoid a wipe valuing the use of weapons while reducing them in the GI.

The black market can't absorb all snipers. 

So players keep their stocks of snipers. The value of each sniper becomes worth less and less.

One solution would be to decrease the drop, and make ammo expensive in market. Also events for more drop in Alien or more aliens with more life.

Together they modify the damage of the snipers to value snipers to the point of becoming a hit kill.

A QLB with a gold bullet could kill with a hit in the chest. (heavy)

An AWP could kill with a shot in the chest and with a gold bullet shot anywhere. (heavy and prays no efective)

The total damage of blaser, awm and M107 could be improved. It is easier to kill someone using a 50m rifle than with 2 M107 shots in chest.

For the other snipers the damage could continue the same, but...

...interessing would also make the firerate slower for one hit snipers (QLB, AWP), more fast to higher-power sniper (AWM, M107, M200) and faster for less-power snipers (SVD, OTS, VSS, SP66, and Desert).

I play using a golden bullet and no makes difference anymore. It's a same 3 headshots for rifle and no hit kill at AWP. Is a useless skill.

I hope all can understand my bad english. Thanks.
 

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Hi, firstly thank you for your feedback! To be clear are you suggesting to make snipers more rare (in open world) along with ammo but in return they are more powerful?

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6 minutes ago, Vintorez said:

Hi, firstly thank you for your feedback! To be clear are you suggesting to make snipers more rare (in open world) along with ammo but in return they are more powerful?

Yea. And diferent firerates. looks weird?

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Not at all, this is a popular discussion within the open world community. Right now my main focus is to gather, process, and test weapon suggestions and concepts so I will note everything down you said for discussion at a later point. If anyone else wants to jump in here and discuss these ideas please do so!

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I think sniper power is ideal the way it is now.  One shot kills should  only happen with head shots.  We don't need to go back to getting killed by an AWP shot to the foot.  Also, lowering the drop rate would give more advantage to vets like me that have more snipers than we could ever use.  

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2 hours ago, stonewalljack said:

I think sniper power is ideal the way it is now.  One shot kills should  only happen with head shots.  We don't need to go back to getting killed by an AWP shot to the foot.  Also, lowering the drop rate would give more advantage to vets like me that have more snipers than we could ever use.  

Advantage for players who lost hours looking for snipers seems fair to me.

 

2 hours ago, AHTUNGpolak said:

They wipe all snipers two years ago?  because they want to make them rare

Actually there is a lot of players who have 1000+ snipers in gi. They changed their mind or what?

lol

They have 1000 and does not use. If they put into circulation to buy ammunition because ammo is rare?

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Snipers should be a rare thing, indeed.

It's quite heartbreaking to see full snipers servers and empty AR servers.

Since I don't own any snipers and I am not gonna loot them for years, I sometimes even gotta close the game, since I don't have any snipers obviously and AR is not being played. 

It would give the colorado pvp a completly new feeling again. You don't have to be scared getting killed by forest campers w/ snipers all the time x)

 

Cheers,

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5 hours ago, GENETICZZ said:

Snipers should be a rare thing, indeed.

It's quite heartbreaking to see full snipers servers and empty AR servers.

Since I don't own any snipers and I am not gonna loot them for years, I sometimes even gotta close the game, since I don't have any snipers obviously and AR is not being played. 

It would give the colorado pvp a completly new feeling again. You don't have to be scared getting killed by forest campers w/ snipers all the time x)

 

Cheers,

Great point but on the other hand, my experience was that I was getting killed by AR campers on Spring Valley and on PvP servers, sniper servers are rarely occupied. Making snipers more rare would just make no difference for a long time since people own so many and it would just make people loot on private servers if someone kills one with a sniper. Personally finding snipers are a little bit rare because for the time I was looting for a past week I only found maybe 5 laying on ground or in item boxes and about 5 got dropped by Super Zombie, I do not count Alien Zombies because it requires private server to get decent amount of loot from them.

Just my look on the problem.

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On 31/05/2018 at 3:49 AM, BONO said:

Great point but on the other hand, my experience was that I was getting killed by AR campers on Spring Valley and on PvP servers, sniper servers are rarely occupied. Making snipers more rare would just make no difference for a long time since people own so many and it would just make people loot on private servers if someone kills one with a sniper. Personally finding snipers are a little bit rare because for the time I was looting for a past week I only found maybe 5 laying on ground or in item boxes and about 5 got dropped by Super Zombie, I do not count Alien Zombies because it requires private server to get decent amount of loot from them.

Just my look on the problem.

The idea is a fixed solution. You  found an 1 sniper per day. In premium servers this rate is higher and in private servers in 2 alien. It could be more balanced in every way and smaller.

In my opinion both premium and privates servers should not exist. 
Unbalance the economy of the game because it interferes with the amount of available items. But....
As they have to exist to generate profit the advantage of a closed server and a unique server be sufficient in addition to double XP and GD.

About death by rifles nothing can be do since the game is PVP. One solution maybe put the clan tag on the tab list to let you know if online players are farming or making a "group invite trap".
 

Back to game economics I see that most items are expendable and the players use only Heavy Armor, K-Style NVG, DX, Military BP and few snipers (silenced, mauser sp66, 107).

There is no advantage in using a QLB, AWP, even it has more damage.

No one wears Custom Guerrilla or any other vest.

Easy drop of items, the game became a PVP with quick respaw.

I do not see any advantage in farm items or picking up items from dead players. It's more easy buy itens selling skins for GD. 

Maybe the best way to value items is to eliminate itens in the market place. Keep only skins and other items that do not interfere with the game's economy. Riot shields, BP (no all), mele, food, some medicine (no DX and MedKit), some ammo (30's bullets only), some atach, etc...

The black market would self-regulate and players would trade excess items for items they need.

 

On 02/06/2018 at 6:26 PM, Masakra said:

I remember when like 2years ago was wipe, and all snipers gone. It didnt worked guys

Wipe didnt work because the drop was the same.
 

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Make the AWP as rare as the Snipers are in Survival and add 200 damage (110 whit heavy armor so we got a 1 shot kill on leg/arm/Body/head) so we got a rare/expensive/and Favorit weapon for all These Pro Pvper also ist an pain in the a** to lose this bad boi :)

Of course we Need an wipe, because some People got hunderts or maybe even 1000 of them :) Just Transfer/trade the awp to GD (1 AWP 100.000$)

 

Edited by Keymbo

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