Sven

Patch 2.17 (Hotfix #3)

44 posts in this topic

Dear Players,

As promised we are rolling out another hotfix / small patch. Most importantly about this hotfix is the fixes we have done and on top of that this patch will already contain a lot of content that's needed for the release of the new map. (Therefore the bigger patch size)

Now, let's jump into the patch notes:

Overall Updates:

OVERALL:

  • Fixed an issue causing some people to get random "freezes" / "stuck" while running.
  • Fixed a glitch related to the MP5/10 SD sound / Tactical silencer sound where this sound would continuously play in the menu and glitch out.'
  • Fixed a crash related to a missing icon called "item_lootbox".
  • Fixed a bug related to vehicles. (Was happening mostly in the Battle Royale game mode)
  • Fixed an issue causing the unskin feature not remembering your choice.
  • Fixed an issue with the voip servers in our Hong Kong region.
  • Optimized the sound source to prevent crashes / corrupted builds and other problems. Deleted sounds that were not in use.
  • Pickup up pistols should prioritize the secondary slot.
  • You can no longer equip non-learned or non-allowed skins by using the load-out system.
  • Moved the exit button on the player death screen. A lot of times people accidently clicked it and to prevent this we have moved the button.
  • Updated the Russian language pack.

SERVERS:

From now on the we able to rotate maps / servers live.

VEHICLES:

  • Increased the speed / power of the zombie killer bus. This so this vehicle can get on top of hills a little bit easier.

MODELS:

  • Added a bunch of new content ready for the new Open World / Survival map. (To prevent people from having to download a lot when the map releases)
  • Fixed a glitch with a watchtower model where players couldn't run up the stairs properly anymore. Thanks to Suyz for this report!
  • Fixed a glitch in the fire station building where from the inside there was a gap players could shoot through. (in the fire station doors)
  • Fixed a glitch related to one of the enter able small shed house. Players could not walk through the door properly. (Example: https://prnt.sc/j6aunh)
  • Reverted back the head change of one of the heads of the mechanic characters. Added back the hat on top of the head. This now glitches through equipped hats again.

Item Updates:

SKINS:

  • Fixed a bug related to the Hunter backpack texture.
  • Fixed the recipe of the OTS-S3 SVU Black Night. It was showing the Modern Black version before.
  • Fixed / Improved the Blaser R93 Chrome skin. Added a chrome scope by default instead of a normal scope.
  • Fixed / Improved the Honey Badger Black Night. Added a skinned silencer. (Default barrel attachment)
  • Fixed / Improved the Honey Badger Halloween. Added a skinned silencer. (Default barrel attachment)
  • Fixed / Improved the Honey Badger Bacon. Added a skinned silencer. (Default barrel attachment)
  • Fixed / Improved the Honey Badger Danger. Added a skinned silencer. (Default barrel attachment)
  • Fixed / Improved the Honey Badger Digital Camo. Added a skinned silencer. (Default barrel attachment)
  • Fixed / Improved the Honey Badger Dust. Added a skinned silencer. (Default barrel attachment)
  • Fixed / Improved the Honey Toxic Night. Added a skinned silencer. (Default barrel attachment)

Battle Royale Updates:

OVERALL:

  • Fixed the Scar H load out where bandages and a secondary weapon was missing.

TROPICO:

  • Fixed a bug related to the shadows when playing in ultra.
  • Added more airdrop spawns. (More variated)
  • Moved some player spawns closer to loot area's / POI's.
  • Changed some positions of some safe zones.

ARIZONA:

  • Fixed some hills where players could not get on top of because they were too steep. (One was next to the lobby area)
  • Added more airdrop spawns. (More variated)
  • Added more safe zones.

Open World Updates:

OVERALL:

  • Changed re-spawn timer in open world maps to 15 seconds. (instead of 10)
  • Tweaked the re-spawn system. You spawn closer now if spawning with the revive system. (Balanced by also increasing the timer to 15 seconds)

EVENT MAP:

  • There is no more cool-down for using the bus system in this map.

SMALLVILLE:

  • Fixed some flying objects.
  • Fixed some no-clippable (invisible) walls.

COLORADO V1:

  • Removed the invisible walls which were inside the airport tower.

 

Estimated patch size: 320 mb. (Once again due to the pre-content we are already adding for the new map so that players don't have to download a huge patch when the new map gets released.

Patch ETA: Patch is rolling out as we speak.

Estimated downtime: Around 30 minutes max.

 

Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! 

 

To stay updated regarding the patch and server downtime please follow us on our social media:
Facebook: https://www.facebook.com/Infestation.NewZ/
Twitter: https://twitter.com/infestationnewz
Discord: https://discordapp.com/invite/thenewz

 

Best Regards,

 

// Infestation: The New Z - Staff Tea

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4 minutes ago, unislav said:
  • Updated the Russian language pack. ... Thanks Kappa 

Of course <3

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18 minutes ago, Sven said:

Fixed an issue causing some people to get random "freezes" / "stuck" while running.

Kreygasm Kappa 

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4 minutes ago, mrSsTARVATION said:

Nothing for survival nice work.

We don't have enough time to focus on survival at the moment :/

Lets hope after the next patch we can dedicate some time to it!

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58 minutes ago, Sven said:

Fixed a glitch in the fire station building where from the inside there was a gap players could shoot through. (in the fire station doors)

Open World Updates:

OVERALL:

  • Changed re-spawn timer in open world maps to 15 seconds. (instead of 10)
  • Tweaked the re-spawn system. You spawn closer now if spawning with the revive system. (Balanced by also increasing the timer to 15 seconds)

EVENT MAP:

  • There is no more cool-down for using the bus system in this map.

 

Thank you for fixing all that stuff ^^

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32 minutes ago, unislav said:

@Fredaikis Fred please explain me why i have better fps with fastload? ... without fastload i have 90-120 , with fastload 150+ ... 

It's because fast-load is kind of our own improved loading system and in a way what should be the default load. It only loads objects and data around you in a complete different way. The reason its not on default and it's separated is because it's always been in kind of "beta".

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18 minutes ago, linvus said:

Remove fog.

xD What is the fog you talk about all the time ? 

 

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bonjour.

problème sur les serveur privé. impossible de connecter. serveur 10 personne on e peut que être 1 personne.

double barre de chargement. 

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We are aware of the issue where players are unable to join open private servers (without password) and working on a solution.

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