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  1. Car war let's call the war in the game
  2. Dear Players, We are very proud to present you all the brand new launcher for Infestation: The New Z! After using the old launcher for over 3 years we felt it was time for some refreshment and improvements. The good news about this launcher is that it's made in flash meaning we will be able to add / improve / change stuff much easier and better than before. For everyone that's wondering what the launcher looks like we recommend you to start your game but in case you can't, here are some pictures: In case there's any problems with your launcher and you can't start the game please create a support ticket at: http://playnewz.com/support.php/ Patch is only a "client-sided" update meaning servers will not have to go down. (As we are only patching the launcher) To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  3. Dear Players, You guys haven't heard from us in a while so we thought it would be a good time to give you guys an update. Summer vacations are currently going on and some members of our team have been out of the office for certain periods of time due to that. I'm not going to explain/argue why - yes, we are also normal people and everyone needs and should take a break from time to time. Anyways, let's take a look at our current and future plans. Right now we are still receiving a lot of feedback from players regarding the new Survival game mode and for the game in general. We are currently processing most feedback and along with some new content we are aiming to release a patch very soon. After this patch we hope to jump into further development of the matchmaking system for the Competitive game mode as well as finishing the crafting system for survival, reworking the old (Arena) Battle Royale Map, more new maps (pvp) and of course futher development of the game containing more general fixes and smaller changes. Our plan is to have a beta for the Competitive game mode ready as soon as possible and from there we start developing it further into its final form. This means that most likely you will be able to play the Competitive Beta sooner than expected. We will use our community for feedback and testing and based on that we hope to finish the development of this new game mode. More information about this will follow later. The crafting system (for Survival) is also something a lot of players have been wondering about. We are aiming to release a "smaller" version of the system for Survival very soon and a full version of the crafting system in around 2-3 patches. This will most likely follow in developer blogs and updates about this so stay tuned for that as well! We hope this news update clears some things up for you all. We are very excited to develop awesome new content and keep making this game better and better! Thanks once again for all your guys' support. We hope everyone is having a nice summer! Best Regards, // Infestation: The New Z P. S. We are wondering what players are participating in Gamescom 2017 in Germany. Let us know if you are going here so that we can meet up!
  4. Dear Players, First of all we would like to excuse to all players who have been experiencing FPS and performance issues after yesterday's patch. We have been working closely together with these players to figure out what the problem was so that we could fix this as soon as possible. We are happy to tell you now that the problems have been resolved and that we are doing a quick server restart to apply this update. Thanks everyone for their patience and help. Again, our excuses for these issues. Average size of this patch: 31 mb. Patch is expected to roll out any time: Tuesday, August 15, 2017 around 23:00 PM (UTC+2) May further issues occur after this patch could you guys please write a support ticket about your issue so that we can work closely together with you on resolving your issue as good as possible. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  5. Dear Players, Here we finally are! The patch is about to be released and we're very excited to share these pre-patch not for tomorrow morning with you. We are sorry it took a little bit longer to finish this patch due summer & longer testing. This patch contains a lot of exciting new things for example: we have finally finished the ping limiter, a new character system rework & new clothes, a lot of new skins, a lot of new items, a lot of new features and a lot of fixes! Now, let's jump into the actual patch notes for more info: Btw, if you have any questions regarding one of the notes, feel free to ask us anything in the comments! Overall Updates: Two new character models are now available! Check out the in-game marketplace for prices. Let us know what you think of these new characters in the comments. (Note: Here's the icons of both of the characters) There's also a new zombie model finished. We would like to NOT share any pictures of this new zombie so that our community can find it in-game themselves. Let us know if you've found any of the new zombies. (Note: The new zombies aren't like a new boss but more like an extra type of "normal" zombies) Note: Another character is still being finished. Stay tuned for that! Airdrops have been buffed globally in every game-mode airdrops appear. Airdrops should appear more often now. The GD Airdrop Caller icon is now updated so that players can see a visual difference between the two different airdrop callers to avoid scamming. Reworked the daily reward item list. Removed more "useless items" and added a lot of new variate in items. Daily reward should reward players generally with better items now. Here's more in-depth notes about the exact changes: Removed the normal skinbox from the daily reward. Added numerous of new different items as daily reward. Increased the spawn protection timer for players after using the bus system. (due fast load) Spawn protection is now 5 seconds longer after using the bus system. Player's stamina will now reset to 100% after using the bus system. Added the "Mystery Skinbox" to the Deluxe reward system. Added the "Alien, Jedi & Hynx Skinbox" to the Extreme reward system. Health Bar Percentage shows an accuracy of up to 0.1% when low health. We thought this would be useful for some players! Players can no longer place down cars or other vehicles while walking. Players can only place vehicles while standing still now. Players can now stack empty weapons even if they had different kinds of ammo inside the weapon. This has been a huge request by our community and we are very happy we were able to make this happen. Player's global inventories will now look way cleaner than ever before. (This indirectly fixes the bug where player's can't stack the same weapon that's empty. Now they are able to.) Players can no longer pick up or place vehicles that are under 5% durability. Beginner servers are now officially and permanently removed. We have announced this a while back to avoid confusion for our community and we recommend everyone that wants to know why exactly the beginner servers got removed to read the following thread: http://forums.fredaikis.com/index.php?/topic/1101-beginner-servers-are-going-to-be-removed/ Beginning players will now have a new dedicated info screen explain the basics of the game / menu and the game-modes. We felt this was needed after removing the beginner servers to help the new players get into the game easier and faster. Please note that every account might have this screen the first time you start the game after this patch. Weapons you get from the daily reward system are brand new, so now it shows properly that its a brand new weapon. (This wasn't showing properly in the UI before.) Fixed a bug related to while being inside a vehicle where the stamina bar didn't update. The stamina bar now visually updates too while driving. Fixed texture issues related to the antenna model. (Used for example in Colorado V2 on top of the airport tower.) Fixed an issue related to the Tactical Weapon Crate where players could bring them from the Open World game-mode into the Survival game-mode. This is no longer possible. Players who did this have been punished. Fixed the "Report Players" loading screen spelling mistype. Fixed the loudness problem of the shooting sound of the mosin. (rifle) Fixed an issue related to reviving characters. Players are now able to revive their characters properly again. (This fix has already been live for a while) Fixed a huge issue that allowed players to glitch inside buildings and other big objects by logging out on top of a riot shield or other high objects. When players try to do this they will now be forced crouched while joining back in the server not allowing them to glitch inside somewhere. Fixed a bug where the time capsule text editor would bug and block you from writing to it. Server Updates: This section isn't entirely related to the "servers" but we just titled it like that to avoid confusion. We would like to explain a major and game-breaking issue that has been happening in the game ever since we released on Steam. The problem here goes as following: (This is also how players reported this issue many times) "New Z has servers in 4 different regions in the world. The problem is that anyone can play anywhere which is causing numerous amounts of issues for players playing against each other from different kind of regions of the world. For example: players from Thailand play on the EU servers and make it harder for EU players to play because they have to fight players that have a bad connection aka high ping." We would like to go more in-depth about the "high ping" part that we mentioned above and we would like to explain what we updated in the game to avoid these issues. So, what happened? Added a ping limit system to the servers. (Please read more information about this below since this isn't just a ping limit system as you think it is.) The ping-limit system that we are using is not IN the actual server but it's in the menu. How does this work? Basically New Z will have 2 type of game servers: 1) Normal server. 2) Ping Limited server. (Limit is dynamically decided by us but on default 100 ms.) After this update half of the New Z server will be type 2 and half of the servers will be type 1. Players are able to see in the menu which servers are type 2 and which servers are type 1. We will explain now how the ping limit system works: New Z checks the player's ping while loading the servers list. When a player wants to join a type 1 server he can do that with no problems but when a player wants to join a type 2 server the game checks if the player's ping is lower than the max. allowed ping on that server. This will allow EU players (that have low ping to EU servers) to always join the EU ping limited servers but for example players from Thailand (who in no matter what they do with their internet connection) will ALWAYS have a higher ping than 100 ms not allowing them to even join the server. Next to that WHILE being inside a server IF you manage to have your ping going over 100 ms (for example when you have lagg) the server will behave normally and not kick you from the server or anything else. This will result that players always have to play in the region that's closest to them. Players that don't like to play in a ping limited server can still play in a normal type server but then there's a chance they play against people with a high ping / bad connection. This will be their own choice. Why haven't we added a ping limit system before? We haven't thought "outside of the box yet" and basically the only solution we saw was an inside-server ping limit system where players would simply get kicked if their ping was too high. We never wanted to do this since this would probably cause a lot of players to leave the game. Now we finally came up with a better system. If you have any more questions about this feel free to ask them in the comments or on our other social media channels. Skin Updates: Added a new skinbox called: "Revolution Skinbox". (Check our social media channels to see when this skinbox will be released) Added new skins in the Hynx Skinbox called "Hynx v2" skins. See below what skins are added in the box. Added a new SVD skin to the "Hynx Skinbox" called: "SVD Hynx v2". Added a new Adventure Backpack skin to the "Hynx Skinbox" called: "Adventure Backpack Hynx v2". Added a new Karambit to the "Hynx Skinbox" called: "Karambit Hynx v2". Added a new IMI TAR skin to the "Hynx Skinbox" called: "IMI TAR Hynx v2". Added a new K. Style Helmet skin to the "Hynx Skinbox" called: "K. Style Hynx v2". Added a new K. Style NVG Helmet skin to the "Hynx Skinbox" called: "K. Style NVG Hynx v2". Added a new Heavy Armor skin to the "Hynx Skinbox" called: "Heavy Armor Hynx v2". Added a new Custom Guerilla skin to the "Hynx Skinbox" called: "Custom Guerilla Hynx v2". Added a new Moto Helmet skin to the "Hynx Skinbox" called: "Moto Helmet Hynx v2". Added a new B92 skin to the new "Revolution Skinbox" called: "B92 Aquaris". Added a new Bat skin to the new "Revolution Skinbox" called: "Bat Reaver". Added a new Frying Pan skin to the new "Revolution Skinbox" called: "Frying Pan Ravanger". Added a new IBA Sand skin to the new "Revolution Skinbox" called: "IBA Insanity". Added a new M4 Semi skin to the new "Revolution Skinbox" called: "M4 Semi Knightfall". Added a new M16 skin to the new "Revolution Skinbox" called: "M16 Equalizer". Added a new M107 skin to the new "Revolution Skinbox" called: "M107 Valkyrie". Added a new Medium Backpack skin to the new "Revolution Skinbox" called: "Medium Backpack Delirium". Added a new MP5 skin to the new "Revolution Skinbox" called: "MP5 Soulburn". Added a new Heavy Armor skin to the new "Revolution Skinbox" called: "Heavy Armor Serenity". Added a new K. Style Helmet skin to the new "Revolution Skinbox" called: "K. Style Serenity". Added a new PKM skin to the new "Revolution Skinbox" called: "PKM Fury". Added a new Karambit skin to the new "Revolution Skinbox" called: "Karambit Deathraze". Added a new SVD skin to the new "Revolution Skinbox" called: "SVD Daywalker". Added a new M4A1 skin to the new "Revolution Skinbox" called: "M4A1 Peacemaker". Added a new IMI TAR skin to the "Elite Skinbox" called: "IMI TAR Elite". Fixed the details of the skinned versions of the M4A1. Fixed some "Fun Edition" skin names and descriptions. The OTs-03 SVU "Fun Edition" now has a skinned PSO scope attached by default. (Fun Edition PSO Scope) The Fredaikis's Hat is now a skin. Everyone who had the actual hat as an item will still have it + those people who had at least one of the hat's in their global inventory will automatically already have this skin learned. The hat is a skin for the K. Style Helmet. With the new "Revolution Skinbox" coming out we are permanently saying goodbye to the "Epic Skinbox". This means the Epic Skinbox is no longer available in the in-game marketplace and won't ever come back. Chances in the "Epic Skinbox" will stay the same as how they are right now and all skins inside the "Epic Skinbox" will stay inside. The following skins from the "Epic Skinbox" will also be available in the "Revolution Skinbox": Small Invisible Backpack. Military Backpack Invisible. Alice Backpack Invisible. Item Updates: Added a new weapon (for testing still) called: "MP5 SD". Again we are still testing this weapon and it will not be released / available directly after the patch however keep an eye out on our social media channels in case we decide to release it! Added a new clan Riot Shield: "Riot Shield NSDZ". Added a new clan Riot Shield: "Riot Shield RR". Added a new clan Riot Shield: "Riot Shield TLKC". Added a new clan Riot Shield: "Riot Shield 4RCD". Added a new clan Riot Shield: "Riot Shield GCR". Added a new clan Riot Shield: "Riot Shield Saviors". Added back clan Riot Shield: "Riot Shield 187K". Added a new media Riot Shield: "Riot Shield Wilson1879". Added a new media Riot Shield: "Riot Shield Pajo". Added a new skinned PSO-1 scope called: "Fun Edition PSO Scope". Fixed the "Kruger Rifle Survival" animation problems. Fixed the descriptions of "IBA" armors. (Was saying wrong protection %) Fixed the small backpack item names. All the item names should be equally formatted now. Fixed the Military backpack item names. All the item names should be equally formatted now. Updated the item description of the "P226 Clip". Description was saying 9 bullets instead of 15. Updated the item descriptions of all the "IBA Sand's". Description was saying the wrong amount of protection. Updated the item names of the "FN Scar" to "FN Scar CQC". Updated the item names of the "FN Scar Freedomizer" to "FN Scar CQC USA". Updated the item names of the "FN Scar Autumn" to "FN Scar CQC Autumn". Updated the item names of the "FN Scar Banana" to "FN Scar CQC Banana". Updated the item names of the "FN Scar Ink" to "FN Scar CQC Ink". Updated the item names of the "FN Scar Iron" to "FN Scar CQC Iron". Updated the item names of the "FN Scar Melon" to "FN Scar CQC Melon". Updated the item names of the "FN Scar Smiley" to "FN Scar CQC Smiley". Updated the item names of the "FN Scar Tiger" to "FN Scar CQC Tiger". Updated the item names of the "FN Scar Wave" to "FN Scar CQC Wave". Updated the item names of the "FN Scar Party" to "FN Scar CQC Party". Updated the item names of the "FN Scar Halloween" to "FN Scar CQC Halloween". Updated the item names of the "FN Scar Chrome" to "FN Scar CQC Chrome". Updated the item names of the "FN Scar Christmas" to "FN Scar CQC Christmas". Updated the item names of the "FN Scar Danger" to "FN Scar CQC Danger". Updated the item names of the "FN Scar Technology" to "FN Scar CQC Technology". Updated the item names of the "FN Scar Australia" to "FN Scar CQC Australia". Updated the item names of the "FN Scar Elite" to "FN Scar CQC Elite". Updated the item names of the "AK47 Mag" to "AK-47 Mag". Updated the item names of the "K. Style NVG Fun Edition". (Fixed the names) Building Updates: Fixed an issue with the medic building (clinic, used in almost all maps of the game) where the back bottom side of the building had a face missing so players could visually look through and glitch inside. Fixed an issue with the diner building where some of the inside doors weren't entirely finished off (quality). Players could look through some faces of the door. This is now reworked and fixed. Des_Bld_Hotel_01 - Fixed a physicx issue related to the windows of this building. Somehow players could shoot from the outside to the inside but not from inside to the outside. This is fixed. Also physicx are updated for the rest of the building so the air conditioning parts now also have physicx. Here's a picture of the building and an example of what's fixed: https://prnt.sc/fg5ezn bld_shopping_mall_03 - Updated this building. This building is a part of the huge shopping mall in Caliwood. The update we did is we opened up a part in the middle that allows players to walk through to the other side of the building. Here's a better example: http://prntscr.com/g1ewyn wz_townroad_i - removed the (bad looking) grass from the actual road object model. Example: http://prntscr.com/g2iuqq 2 story police station (v2) - fixed the issue where players could not jump through the windows. Players now can. Icon Updates: Reworked all the "Light Gear" armor store icons including the skinned versions. Reworked all the "Medium Armor" armor store icons including the skinned versions. Reworked all the "Custom Guerilla" armor store icons including the skinned versions. Reworked all the "Custom Vest" armor store icons. Reworked all the "IBA Sand" armor store icons including the skinned versions. Reworked all the "MTV" armor store icons including the skinned versions. Reworked all the "Heavy Gear" armor store icons including the skinned versions. Reworked all the "K. Style" helmet store icons including the skinned versions. Reworked all the "K. Style NVG" helmet store icons including the skinned versions. Reworked all the "Moto Helmet" store icons including the skinned versions. Reworked all the "Small Backpack" store icons including the skinned versions. Reworked all the "Medium Backpack" store icons including the skinned versions. Reworked all the "Military Ruck" store icons including the skinned versions. Reworked all the "Adventure Backpack" store icons including the skinned versions. Reworked all the "Large Backpack" store icons including the skinned versions. Reworked all the "Alice Backpack" store icons including the skinned versions. Reworked all the "Teddy Bear Backpack" store icons including the skinned versions. Reworked all the skinbox store icons. For all reworked icons also the recipe store icons have been updated with the new icons. For more progress about the rework icon project check out this developer blog: http://forums.fredaikis.com/index.php?/topic/87-icon-rework/ Character System Rework: Like mentioned in earlier developer blogs we have finally reworked the entire character system. There's a lot that happened behind the scenes related to this but to explain you all in the easiest way we will only explain what's changed for you guys. The character system rework contains a new system the way characters and character clothes (customization) works. With this new system all character clothes will transform into actual items (kind of like the way the spawn protection colors work now). New character clothes will be available in the future - those will be sold. Most important for players to know is that all the character clothes that are in-game right now will all stay free. (New character clothes that will be added in the future will most likely not be free.) We would like to explain that we haven't reworked the character system because we want to sell the character clothes. The main reason we have reworked the character system of the game is because this allows us to add new characters way easier and work with characters in general easier. On top of that it allows us to start adding a lot of new clothes and other customization's much easier than before. The biggest change is that with this new system when buying a character a player will no longer automatically have all the clothes and parts for that character. Summed up this is a short summary of the change: A lot happened behind the scenes allowing us to add new characters and clothes much easier than before. The character customization screen has been changed / updated to adapt to the new character system. Character clothes and parts are now actual items. Future parts will be available in the in-game marketplace. The way characters work in our engine has been optimized generally. Clothes, parts and characters will stay account based meaning that once a character is bought (can only be done once) you can use this character for every game-mode unlimited amount of times. The same goes for the future-added new character clothes and parts: once a character cloth or part is bought you will have it permanently on your account. WARNING: Everyone's character customization's will be reset after this update! You will still be able to skin your character back to clothes you had, you'll just have to re-do that. Our excuses for this. Here's some more updates we did related to the characters: One of the Average Joe character body's textures have been updated due copyright reasons. Survival Updates: OVERALL: Zombies & zombie AI has been completely reset to "normal". Zombies no longer behave like the custom system we've made meaning zombies in Survival are now exactly as how they are in open world. Keep in mind that they are still head-shot only to be killed. Grouping has now been enabled in survival up to 3 players max. Grouping has been disabled since the release of survival and we felt (based on feedback from our community) that grouping was definitively a useful and wanted feature and therefor we've added it back. MAP: Added back the tint function to the grass. Removed the broken ambient sound which was close to camp splinter. COMING SOON: CRAFTING! Yes, we hope to finish crafting for survival in the next upcoming patch! Stay tuned for progress. Thanks everyone for helping us making the new survival game-mode best as possible. We will keep working on the game-mode based on your feedback! Battle Royale Updates: OVERALL: Fixed an animation bug in Battle Royale where if players would throw a grenade in warm-up right before the Battle Royale starts, their character animation would glitch upon spawning in Battle Royale. Thanks everyone for pointing out this issue to us. Disabled the AFK kick on Battle Royale. Players that are AFK will no longer automatically get kicked. Map Updates: LOUNGE: Disabled physics of the backpacks due FPS drops. (There's some backpacks placed in the map for show.) Added back the crashed airplane (and parts) outside of the map in the ocean. Lowered the volume of the ambient sounds in general. Thanks for letting us know the sounds were too loud! COLORADO V2: Removed the old secret spot. Added a new secret spot. (Good luck finding the new secret spot!) Copied over the lighting/terrain settings from the Colorado Survival Map. Colorado V2 now has an amazing new look! Fixed a miss-placed thrash can object in Smallville behind the post office. Fixed a miss-placed item spawn on top of the medic in Smallville. Added back the tint settings to the grass. (Same as on the Survival Colorado map.) Added some collision walls around the "beach house" in Boulder City. CALIWOOD: Removed the old secret spot. Added a new secret spot. (Good luck finding the new secret spot!) Fixed some misplaced objects for example: walls, which were to high. COLORADO V1: Added a new secret spot. (Good luck finding the new secret spot!) Patch is expected to roll out tomorrow morning: Thursday, August 10, 2017 around 11:00 AM (UTC+2) To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  6. Dear Players We are doing this announcement because of the new patch that is coming soon. In this case it's important to let players know what's going to happen and why we are making this choice. In this announcement we will let you guys know why beginner servers are going to be gone and where we hope this leads to. Please take your time and read this announcement fully before posting anything in reply. First of all we would we would like to point out that beginner servers currently contain a huge part of our player base playing. We're talking about 40 / 50% of our total players here. The interesting thing here is that players seem to know that and that's leading to veteran players creating "new" accounts to be able to play on those beginner servers because they are high-popped. We do NOT allow this, but it unfortunately still happens a lot. Imagine if all those players would play on our official servers & other game modes. Technically we would make the game and it's servers twice as popped. Because of this we were forced to come up with a solution. Something has to change here. Beginner servers were created to offer a beginner friendly environment to beginning players. Players (accounts) can only play in these servers in the first 24 hours of total play time. Players playing in these servers would play ONLY to against / with other beginning players. Unfortunately a lot of our veteran players decided to create "new" accounts just to play on these servers. In the end (as of how it is now) basically most of the players on the beginner servers aren't even "beginning players" anymore. This basically removes the entire point to have these servers. The only difference these servers would make compared to our open world official servers / survival servers is the amount of loot on accounts (in account's global inventories). Funny thing is that now with survival being released, there is an environment / servers where this is the same case. When it comes to loot the survival servers are exactly the same as the game-play on beginner servers. With this said there is no more reason to even have the beginner servers since most of the players playing on it aren't actually beginning players anyways and if a player wants to play in a "rare-loot" environment the player can just start playing survival. Based on this we have decided to remove beginner servers entirely for the next upcoming game update. We know that there's currently A LOT of players playing on them and it would be beneficial for everyone to have that population in our other game-modes / servers. Players that want to play in a "rare-loot" environment can just play survival. There will be some additions based on this change. More information about that will follow in the upcoming patch notes so stay tuned for that. We hope to have updated you as best as possible again. We will continue to do so. Best Regards, // Infestation: The New Z - Staff Team
  7. AzLo

    HP bar

    pleas bring back the old helth bar or atleast make it an option for the people that dosnt like it
  8. This new update is horrible! I live in Brazil and all the players of my clan are complaining about fps fall after the new update outside the life bar that is horrible come back to old update please many players are threatening to stop playing. Thanked for attention.
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