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  1. Hi! I had this idea come to mind a while ago but never got around to suggesting it so here i am. Sniper: My suggestion is to make the Bi-pod equipped Sniper rifles's Bi-Pods function when in the prone position where they are deployed so that the sniper can lean on them reducing breathing sway Riot Shields: When deploying a riot shield it should first be setup with a 3 motion animation when the shield is unfolded before being deployed also increasing the durability of the riot shields These are the ideas i came up with that i feel would give this game a slightly more realistic and unique aspect. Thank you for taking the time to read my suggestion!
  2. --- Lukash's Trading Shack --- *Huge Sale*- Prices are already reduced. reduced even further in Bulk. Prices are lower than the Guide! Link: https://infestation.gamepedia.com/Trading_Prices My ONLY Trading Account is: Lukash Trader. -Items in Yellow have HUGE Discounts-/-Skins in Orange are Seasonal Skins- *You can always negotiate Prices with me. BUT some items are already too low to reduce even further.* ---------- My Timezone is Eastern Time! --------- Ammo / Mags for Sale: (Negotiable prices for Bulk on ammo) Stanag (30rnd) - 2200 Units = 0.7K Each Stanag (45rnd) - 220 Units = 1K Each Stanag (60rnd) - 160 Units = 1.5K Each Stanag C-Mag (100rnd) - 100 Units = 3K Each .338 AW Mags (10rnd) - 100 Units = 4K Each *On Sale* - HUGE Rebate M249 Ammo Box - 500 Units = 1.5K Each/1K Each for ALL *On Sale* - HUGE Rebate PKM Ammo Box - 200 Units = 2K Each/1.5K Each for ALL *On Sale* - HUGE Rebate .50 Cal BMG - (5rnd) Mag - 20 Units = 3K Each .50 Cal BMG (10rnd) Mag - 50 Units = 5K Each QLB Drum (15rnd) - 40 Units = 6.5K Each VSS Mags (10rnd) - 100 Units = 3K Each VSS Mags (20rnd) - 300 Units = 8K Each AS-Val (30rnd) - 100 Units = 0.5K Each/0.4K Each for ALL *On Sale* HUGE Rebate AS-Val (60rnd) - 80 Units = 1K Each *On Sale*- HUGE Rebate AK 7.62 MAG (30rnd) - 300 Units = 0.6K Each/0.4K Each for ALL *On Sale* - HUGE Rebate AK 7.62 MAG (45rnd) - 250 Units = 1K Each/0.8K Each in BULK *On Sale* - HUGE Rebate AK 7.62 Elite Drum (100rnd) - 80 Units = 3.5K Each/3K Each for ALL *On Sale* - HUGE Rebate SVD Mags (10rnd) - 300 Units = 3K Each Frag Grenades - 410 Units Bada Boom! (Explosive) - 63 Units Weapons/AR For Sale: (Weapons come with Full Ammo) FN Scar Red Stalker - 123 Units = 2K Each *On Sale* - HUGE Rebate AK-74M - 70 Units = 2K Each *On Sale*- HUGE Rebate AS-VAL - 43 Units = 1K Each *On Sale* - BIG Rebate Honey Badger - 34 Units = 1.5K Each *On Sale* - HUGE Rebate M4A1 - 70 Units = 1.5K Each *On Sale* - HUGE Rebate FN M249 - 83 Units = 2K Each *On Sale* - HUGE Rebate PKM - 42 Units = 2.5K Each *On Sale* - HUGE Rebate MG36 - 110 Units = 3K Each RPK-74 - 25 Units = 3K Each L85 - 100 Units = 2.5K Each Sig Sauer 556 - 200 Units = 2.5K Each Weapons/Snipers For Sale: (Weapons come with Full Ammo) VSS Compact - 92 Units = 4K Each *On Sale* - HUGE Rebate FN Fal - 150 Units = 3K Each *On Sale* - HUGE Rebate AMR2 - 28 Units = 20K Each M200 - 23 Units = 20K Each SVD - 10 Units = 20K Each AWP - 10 Units = 120K Each AWP - 5 Units = 110K Each (*On Sale*/No Ammo) QLB 06 - 15 Units = 30K Each Vehicles/Lockers/Others For Sale: Stryker Spawner - 2 Units = 80K Each *On Sale* - HUGE Rebate ZK Spawner - 2 Units = 70K Each *On Sale* - HUGE Rebate Zombie Repellant - 30 Units = 4K Each Buggy Spawner - 1 Unit = 180K Each ZK Bus Spawner - 1 Unit = 100K Each Humvee Spawner - 2 Units = 100K Each GI-Lockers - 2 Units = 120K Each Personal Lockers - 25 Units = 10K Each Skins For Sale: (Seasonal Sale *Autumn Skins*) - Huge Rebate on Seasonal Skins !!! K. Style NVG Autumn - 2 Unit = 250K Each *On Sale* K. Style Helmet Autumn - 1 Unit = 100K Each *On Sale* Custom Guerilla Autumn - 2 Unit = 100K Each *On Sale* Mauser SP66 Autumn - 1 Unit = 300K Each *On Sale* Crossbow Autumn - 3 Unit = 500K Each *On Sale* SVD Autumn - 2 Unit = 300K Each *On Sale* IMI-Tar 21 Autumn - 2 Unit = 100K Each *On Sale* G11 Autumn - 3 Unit = 300K Each *On Sale* Desert Eagle Autumn - 1 Unit = 100K Each *On Sale* Mossberg Autumn - 1 Unit = 50K Each *On Sale* Sig sauer 556 Autumn - 1 Unit = 200K Each *On Sale* Military Backpack Desert - 1 Unit = 200K Each *On Sale* - HUGE Rebate AUG Skull - 2 Units 350K Each *On Sale* - HUGE Rebate AUG Melon - 3 Units = 400K Each *On Sale* - HUGE Rebate AUG Tropico - 1 Unit = 200K Each *On Sale* - HUGE Rebate FN Scar Melon - 1 Unit = 300K Each *On Sale* - HUGE Rebate FN Scar Technology - 8 Units = 300K Each *On Sale* - HUGE Rebate FN Scar Banana - 1 Unit = 400K Each *On Sale* - HUGE Rebate Custom Guerilla Zombie - 3 Units = 300K Each *On Sale* - HUGE Rebate B92 Aquaris - 1 Unit = 2Mill Each *On Sale* - HUGE Rebate IBA Insanity - 1 Unit = 2Mill Each *On Sale* - HUGE Rebate VSS Pinkywood - 1 Unit = 25K Each Custom Guerilla Abstract - 2 Units = 35K Each K.Style Helmet MLG - 1 Unit = 50K Each IMI-Tar Fusion - 2 Units = 20K Each M4 Stuffed - 1 Unit = 40K Each Pink Skully Medium Backpack - 1 Unit = 100K Each Mosin Black Night - 1 Unit = 400K or Offer FN Scar U.S.A - 1 Unit = 150K Each Heavy Armor Autumn - 1 Unit = 2 Mill AWM Pink - 1 Unit = 200K Each Armors For Sale: Custom Guerilla - 50 Units = 2.5K Each K. Style Helmet - 80 Units = 2K Each M-9 Black NVG Helmet - 100 Units = 0.8K Each *On Sale* -HUGE Rebate Large Backpack - 109 Units = 0.8K Each *On Sale* -HUGE Rebate Attachments/Scopes For Sale: PGO Scopes - 2 Units = *On Sale* for 180K Each / Worth Around 300K Each Holographic Sight - 200 Units = 0.5K Each *On Sale* -HUGE Rebate Kobra Sight - 100 Units = 0.5K Each/0.3K Each for ALL *On Sale* -HUGE Rebate Reflex SIght - 100 Units = 1K Each Blackwater Long Range - 100 Units = 0.5K Each/0.3K Each for ALL *On Sale* -HUGE Rebate The Cleaner (Silencer) - 20 Units = 1K Each PSO Scope - 200 Units - 1K Each *On Sale* -HUGE Rebate SMG Grip - 80 units = 0.2K Each *On Sale* -HUGE Rebate Rifle Flashlight - 200 Units = 0.2K Each *On Sale* -HUGE Rebate Pistol Silencer - 80 Units = 0.5K Each *On Sale* -HUGE Rebate Buying These Items: Heavy Armor Black Night - 1 Unit = Offer Antibiotics - 1000 Units = 0.3K Each or Offer (Buying in Bulk) Riot Shields (Canada) - 1000 Units = 1.4K+ Each (Buying in Bulk) VSS Vintorez - 10 Units = 110K Each OTS - 20 Units = 75K Each AW Magnum - 20 Units = 30K Each
  3. OmegleGuard

    Piercing Bullets

    Hello everyone! I am quite sure you are thinking the exact same thing as I am.. I have a line of zombies.. and when I shoot them.. only 1 gets hit by a bullet from my .50 cal? This post aims to fix that issue, granted the dev's will allow it. I propose for all guns that fire bullets we do the following: Take bullet distance into consideration Take bullet type into consideration Take into factor if a bullet does pierce, how many will it hit? Let's add in FMJ rounds Full metal jacket (FMJ or FMC) refers to the copper or steel alloy coating on the bullet to reduce lead residue left in the barrel after firing. PROS: Less mess than an unjacketed bullet. CONS: Greater penetration – less expansion in soft tissue. This round would be perfect for those head-shots that can line right up and take out multiple zombies at once, granted your damage will be greater than the formula's requirements, per zombie. This round also reduces bullet damage by 8% These bullets are VERY rare, and expensive in the store (I would estimate 4x more expensive than a normal clip/mag/drum) I would suggest the following information to be taken into effect or at least considered if this were to be placed into the game. Only snipers, rifles and machine-guns and pistols have these rounds. The hollow point round has a medium chance for penetrating, but much lower than the FMJ, while the FMJ has lowered damage but a higher chance to penetrate. Let's get into explaining how penetration could work: FMJ rounds start with 175% chance to penetrate for Sniper Rifles FMJ rounds start with 125% chance to penetrate with Rifles FMJ rounds start with 70% chance to penetrate with Pistols FMJ rounds are extremely hard to find and cost GC, or can be found in the world or from boss zombies FMJ rounds can cause severe recoil: Snipers are up by 15% more recoil, Rifles are up by 8% and Pistols are up by 6% FMJ rounds reduce damage done by 15% FMJ rounds are not something to play with, as you'll see below Each shot fired has a calculated distance, and the range-finder now can play a much more important role in the game Each shot that penetrates will reduce the velocity of the round and cause the next penetration to have a lowered chance to re-penetrate, as projected below. Sniper Riles: 175% starting base Penetration Chance, every 15 yards the target is away reduces the Penetration by 13%. Sniper Rifles Head-Shots reduce the Re-Penetration by 13% for the next target in line. Sniper Rifles Torso Shots reduce the Re-Penetration by 21% for the next target in line. Sniper Rifles Arm/Hand/Leg/Feet reduce the Re-Penetration by 8% for the next target in line. Sniper Rifles gain a massive recoil: 20% extra. Riles: 125% starting base Penetration Chance, every 15 yards the target is away reduces the Penetration by 18%. Rifles Head-Shots reduce the Re-Penetration by 17% for the next target in line. Rifles Torso Shots reduce the Re-Penetration by 28% for the next target in line. Rifles Arm/Hand/Leg/Feet reduce the Re-Penetration by 12% for the next target in line. Rifles gain a massive recoil: 14% extra Pistols: 70% starting base Penetration Chance, every 15 yards the target is away reduces the Penetration by 21%. Pistols Head-Shots reduce the Re-Penetration by 23% for the next target in line. Pistols Torso Shots reduce the Re-Penetration by 38% for the next target in line. Pistols Arm/Hand/Leg/Feet reduce the Re-Penetration by 12% for the next target in line. Pistols gain a massive recoil: 10% extra. OBVIOUSLY this is BASIC math and just shows how it could work out, but there would be SO MUCH MORE involved and a developer would have to perfect this, not me. What do you all think? By my calculation, based on this simple version, a sniper with 150 damage with normal rounds deals 150 damage, with FMJ rounds would deal 127.5 damage instead at point blank range, and reduces damage done by 8% every 65 yards - Not much at all, considering how far 65 yards would be. So the maximum penetrated zombies, at point blank range to the head would be: 13 zombies in a row - POINT BLANK RANGE, obviously you are not going to get more than 1 zombie at point blank range, making this math a bug - the actual would be similar to around: 6.25 zombies. Not too bad.. not too great.. But better than spamming grenades at mobs of zombies and allowing us to add in more tactical approaches to killing the undead. I would love to go into move detail but i think this post suffices. zGUARD