I am quite sure you are thinking the exact same thing as I am.. I have a line of zombies.. and when I shoot them.. only 1 gets hit by a bullet from my .50 cal?
This post aims to fix that issue, granted the dev's will allow it.
I propose for all guns that fire bullets we do the following:
Take bullet distance into consideration
Take bullet type into consideration
Take into factor if a bullet does pierce, how many will it hit?
Let's add in FMJ rounds
Full metal jacket (FMJ or FMC) refers to the copper or steel alloy coating on the bullet to reduce lead residue left in the barrel after firing.
PROS: Less mess than an unjacketed bullet.
CONS: Greater penetration – less expansion in soft tissue.
This round would be perfect for those head-shots that can line right up and take out multiple zombies at once, granted your damage will be greater than the formula's requirements, per zombie.
This round also reduces bullet damage by 8%
These bullets are VERY rare, and expensive in the store (I would estimate 4x more expensive than a normal clip/mag/drum)
I would suggest the following information to be taken into effect or at least considered if this were to be placed into the game.
Only snipers, rifles and machine-guns and pistols have these rounds.
The hollow point round has a medium chance for penetrating, but much lower than the FMJ, while the FMJ has lowered damage but a higher chance to penetrate.
Let's get into explaining how penetration could work:
FMJ rounds start with 175% chance to penetrate for Sniper Rifles
FMJ rounds start with 125% chance to penetrate with Rifles
FMJ rounds start with 70% chance to penetrate with Pistols
FMJ rounds are extremely hard to find and cost GC, or can be found in the world or from boss zombies
FMJ rounds can cause severe recoil: Snipers are up by 15% more recoil, Rifles are up by 8% and Pistols are up by 6%
FMJ rounds reduce damage done by 15%
FMJ rounds are not something to play with, as you'll see below
Each shot fired has a calculated distance, and the range-finder now can play a much more important role in the game
Each shot that penetrates will reduce the velocity of the round and cause the next penetration to have a lowered chance to re-penetrate, as projected below.
Sniper Riles: 175% starting base Penetration Chance, every 15 yards the target is away reduces the Penetration by 13%.
Sniper Rifles Head-Shots reduce the Re-Penetration by 13% for the next target in line.
Sniper Rifles Torso Shots reduce the Re-Penetration by 21% for the next target in line.
Sniper Rifles Arm/Hand/Leg/Feet reduce the Re-Penetration by 8% for the next target in line.
Sniper Rifles gain a massive recoil: 20% extra.
Riles: 125% starting base Penetration Chance, every 15 yards the target is away reduces the Penetration by 18%.
Rifles Head-Shots reduce the Re-Penetration by 17% for the next target in line.
Rifles Torso Shots reduce the Re-Penetration by 28% for the next target in line.
Rifles Arm/Hand/Leg/Feet reduce the Re-Penetration by 12% for the next target in line.
Rifles gain a massive recoil: 14% extra
Pistols: 70% starting base Penetration Chance, every 15 yards the target is away reduces the Penetration by 21%.
Pistols Head-Shots reduce the Re-Penetration by 23% for the next target in line.
Pistols Torso Shots reduce the Re-Penetration by 38% for the next target in line.
Pistols Arm/Hand/Leg/Feet reduce the Re-Penetration by 12% for the next target in line.
Pistols gain a massive recoil: 10% extra.
OBVIOUSLY this is BASIC math and just shows how it could work out, but there would be SO MUCH MORE involved and a developer would have to perfect this, not me.
What do you all think?
By my calculation, based on this simple version, a sniper with 150 damage with normal rounds deals 150 damage, with FMJ rounds would deal 127.5 damage instead at point blank range, and reduces damage done by 8% every 65 yards - Not much at all, considering how far 65 yards would be.
So the maximum penetrated zombies, at point blank range to the head would be: 13 zombies in a row - POINT BLANK RANGE, obviously you are not going to get more than 1 zombie at point blank range, making this math a bug - the actual would be similar to around: 6.25 zombies.
Not too bad.. not too great.. But better than spamming grenades at mobs of zombies and allowing us to add in more tactical approaches to killing the undead.
I would love to go into move detail but i think this post suffices.