So, I have an idea for how we could overhaul warm-up servers and fix them to be a better way to actually "warm-up" and introduce players to the game and it's systems, as well as allow players to just have fun and practice.
WARM-UP SERVER - MAP OVERHAUL WITH NEW NAME: MUSEUM (WIP/subject to change)
Players spawn in a room with two pathways - to the left, a "warmup loadout zone" with various 'spawn machines'. This would open up a UI similar to the one seen on the in-game store (or maybe vault), where players can pick from all the items in the game - guns, meds, armor, attachments, etc. When players are finished with setting up their loadouts and what they want to use, they walk to a bus stop at the end of the hallway and can pick a zone to go to (Which could have various areas - 1v1 zones, 2v2 zones, etc).
To prevent players from being flooded with loot, this could go in tangent with something like the BR System that gives players unlimited ammo (or something that could wipe the character's inventory on death or something), and use systems similar to the Public Test Environment servers that were featured in Old WarZ (y'know, the ones that didn't save character stats and deleted your gear when you left.)
To the Right is a "NewZ Encyclopedia" room, which would contain information on how new players could try the game, and also contain pedestals showing enemies in the game that are individual before eventually going at the end to show a few practice ranges with their own spawners that players could use to learn weapons/practice on zombies/etc.
For any other questions or explanations, just reply to the thread and I'll do my best to explain things or go into more depth on some stuff. Hope to see what y'all think!