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  1. Kjerfestation Survivor Stories Me and my clan/community TSI – The Survival Initiative have all been away from NewZ for about 4 months now, due to our opinions on mistreatment/carelessness Survival game mode received over a longer period. Personally, this is my first break I’ve had from Infestation since 2012 lol. – And it’s funny how I didn’t realize how much I missed the game until I tried it again a couple of weeks back. It made me realize, that I should never have left in the first place, this game really runs in my veins. That said, I also realized that while we’ve been gone, there’s been some quite awesome updates, only that those updates should have happened 6 months ago, it’s a little late now, but not too late. I have been wanted to do this for a while, to write down my own “Vission-N-Dreams” for NewZ Survival, how I personally would have gone about it if I was developing this game. As you’re reading this, I want you to know, that all my following ideas & suggestions are designed to accommodate as many different opinions and playstyles as possible, and not only my own. – I have a tendency to be a very objective and analytic person, that always tried to accommodate the majority rather than the few. My personal goal is to have a Survival game mode that can accommodate people who like PvP just as much as people who like PvE, and even build a bridge between the two, so that players can earn pvp-advantages/progression through PvE-progression, and PvP-advantages/progression through PvE. [- Some games that have succeeded very well with this, are games such as Survarium and Escape From Tarkov -]. My Gameplay Suggestions Spawnkilling How I would solve spawnkilling; Not spawnkilling in general, but spawnkilling specifically when you spawn in “together with another player”… This is actually not my first time brining this idea to the table, I did it a couple of years back, but it didn’t receive much attention, even though it all seems very easy to code-N-implement. The idea is, that each player has an invisible “aura/circle” around them when they spawn in which has a timer, this aura becomes visible for you and your opponent, when/if another player spawns at same spot as you, - And as long the two aura’s are touching, they will appear as red, and while they touch the players can’t damage each other. – Simple! No? New zombies Before I start talking about new zombies, let’s talk about the ones that’s already there, and what there can be done to make them more interesting and appealing to kill/farm. It’s not absolutely necessary, but it would be nice to see some new/more zombies models, after almost 8 years looking at the same ones. Other than that, once in a bunch or so, zombies should wear a helmet and/or a light gear or something, gas mask, fireman helmet- or whatever-younameit etc.., this gives a realistically sense, that fits right in, in Survival game mode. I have 5 new zombies/monsters in mind exclusively for Survival mode: ⦁ Recently Effected Zombies These zombies should be just as easy to kill as normal ones, but they should always be sprinting at you, and have different face-model than normal zombies that look a little more human, so that you can spot them on distance. ⦁ Turned Survivor (Pre-Super zombies) These zombies are rare or semi-rare, and spawn at completely random places and are heavily geared, they’re fast and has increased damage AND hit rate, they take 1/4 of an LMG mag in the head to kill, and drops a random set of PvP-load out. ⦁ Big Foot. (Designed to require at least 2+ players to kill it) "Give veterans the Big Foot they never found" - I don't know how many of you remember this whole shit storm during alpha/early WarZ, about entire groups/clans looking for a "allegedly" spawning Big Foot, as there was "big foot" signs around the map, and ambient sounds of what sounds like a big foot, - which I believe is still there. Big foot shouldn’t be harder to kill than a normal Super Zombie, but it should be way-way more deadly, maybe not more damage, but faster hit-rate and further hit-reach! ⦁ Dead Foot. (Designed to require at least 3+ players to kill) Yes, you guessed right, a zombie-big foot x) … More bad-ass than Big Foot, and better loot drop. ⦁ Sick Foot (Raid boss) Radiated Dead Foot. Nuff said. --- (Can only be found during Power Plant Failure) --- A normal Big Foot should have less health than a super zombie, but should be more dangerous too, faster and further hit-reach. But Big Foot is not evil, nor aggressive, when Big Foot spots a player, it will first stand its ground and roar at your direction, as a warning. If you then get close or start shooting, it will unleash its rage and attack. Big Foot doesn't attack the zombies, its knows better that they ain't eddible, however, the zombies will attack Big Foot on attack, and Big Foot will hit back when attacked by them, but won't charge at them. Big Foot(s) do not have specific spawn location, but quite frankly just wanders around randomly on the map, it can be found anywhere. Dynamic events/occurrences I have many good ideas for this right here, here’s my 3 favorites: Event idea 1 – Locked Areas Places/Installations you can't just go there whenever you want. At each entrance to one of these places, there's an "locked" gate, that 1; requires a keycard (1-time use), that zombies have a small chance to drop. or 2; it takes 30 grenades to blow up (something like that). - The main thought is having places/installations on the map, that you can only access through either finding/gather in-game content, or by progression. I believe this is an awesome idea for the Survival game mode. Then you have small raids you do with friends, places with higher chance of loot. And still chance to encounter other players doing the same thing… Or arrive to the place with gate already blown. Event idea 2 – Save The Powerplant I have for a long time wanted to see some random “map-wide” events, that affect all players on the server/map at the same time, and forces people to make drastic decisions. These random events “radioactive zones” that was added, really provided me with some creative ideas for just that; There should be a nuclear powerplant building somewhere on the map, and 1-3 times a day (or maybe permanent weekend events) on every server, there should be a “Meltdown event”, where players have X-amount of time to save the nuclear powerplant before immediate meltdown. “Will players work together, or will they try kill each other while saving it?” – If players doesn’t mange to save the powerplant in time, a map-wide radiation will occur for 24 in-game hours, and all normal zombies will be empowered, but not dropping increased loot as in normal radioactive zone events, as that would be OP. Only safe zones will be safe, and a few secret locations on the map where “radioactive cover tents” have been placed. Event idea 3 – Survival Arena Many people play survival mode to get that “survive” feeling, so why don’t we spice it up a little, by adding a big fat colosseum-look-alike building somewhere on the map, where people can come and get the ultimate “PvE” experience. Here players will have to group up, and fight waves of zombies and super zombies, and force to work together in order to survive… Ok, so this is just hypothetical thinking, say there was 5 waves, and if you survive all 5, you’ll earn an airdrop, random skin box (or whatever, just some kind of reward). The xp gained from each zombie, should be lower than what you get from outside the arena of course, or else people would only farm xp this way, so lets say 1xp pr. zombie, 100xp pr. Super zombie. And people would have to bring their own ammunition and gear for this. In my opinion, this should be an in-game server thing, and not a server by itself like pvp-servers on Open World. There should be 2 hours cooldown on this Arena, and only 1 hour cooldown for premium players. Gameplay changes to items I'm sure this is gonna be one of my less populair ideas to many, as it will change something fundamental about Infestation, but also add that extra "survival touch / realism" to the game. I'm talking about adding "Clip/ammo-pockets" to armors, - each level of armor will add X amount of ammo-pockets, and "R" will only reload to the clips you have in your clip-pockets. I'm talking about the meaning of "tactical rigs", but not as an additional set of new item, I think it's better to keep it simple, therefore I suggest the following stats on already existing items: No armor: 1 ammo-pocket & 2 quick-use slot. Light: (Light Gear etc.): 3 Ammo pockets & 3 quick-use slots Medium: (MTV/IBA etc.): 4 Ammo pockets & 4 quick-use slots (vanilla infestation) Heavy: (Custom/Heavy etc.): 5 Ammo pockets & 5 quick-use slots (1 more than vanilla) SWAT Armor: 6 Ammo pockets & 6 quick-use slots (2 more than vanilla) My Market/Economy Suggestions Bring currency and market to Survival!... Just like the GI, this currency should be separate from those used in other game modes, call it “Survival dollars”, I don’t care. These survival dollars should be more difficult to farm than in open world, and prices in market should be way more expensive, as getting loot through market shouldn't be easier than farming. But it will however add a "new way" to farm. Back in “WarZ”, they had something called stem cells, add those as well, and items in the store could be like, *1 Custom cost 30.000 survival dollars, and 5 stem cells*. And those stem cells, you can only get from super zombies and such. This would bring more trading economy to the game, which I think will make less people trade survival items for GD, which I know is something you guys don’t support. As long as skins are able to cross game modes, I believe that survival dollars (lets call it “SD”), can become a quite attractive currency to the game in whole. This will also make more sense as rewards in Survival contract boxes. My Loot suggestions Tactical Custom Guerilla With my idea of clip/ammo pockets on armors, I bring you the "Tactical Custom Guerilla", this has same armor protection as normal custom g's (myabe 1% more), more rare than normal customs g's, but has the same Ammo pocket & Quick-use slots as SWAT armor. Tactical Light Gear With my idea of clip/ammo pockets on armors, I bring you the "Tactical Light Gear", this has same armor protection as normal light gears (myabe 1% more), same rarity as ghillie suits, but has the same Ammo pocket & Quick-use capacity/slots as SWAT armor. --- Hazmat Suit: Civilian With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers no protection, and you cannot wear helmets with this on. Hazmat Suit: Government With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Light Gear, and you cannot wear helmets with this on. Hazmat Suit: Military With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a MTV, and you cannot wear helmets with this on. Hazmat Suit: Heavy Duty With my idea of clip/ammo pockets on armors & Save The Power plant event, I bring you "Hazmat Suit: Civilian", - As normal gas masks during power plant failure doesn't offer enough protection, full body hazmat suits are needed instead. This variant offers same stats as a Custom Guerilla, and you cannot wear helmets with this on. --- Bipod for LMG's This is something I wanted in Infestation for since forever, - I have always found LMG's in Infestation to me way too weak and inefficient than their reputation in the real life. This should be one of the most rare attachment in the game, just as rare as SVD's, and can only be attached while proned, and should change the spread to something like 2,9. And while we're add it, add barrels and stocks for LMG's too. I love these new attachemnts! Stationary Bipod This Bipod works like a barricade, after it's delpoyed, you can hold "E" on it like with vehicles, and your LMG or AR- together with the player-character- will be mounted to it. This should be the most rare attachment in the entire game, same rarity as a blaser. The spread on mounted guns should be something like: LMG's: 2,7 AR's: 2,3 I believe this item will add some more fair balance when fighting against snipers, and would be an amazing funny addition when playing with friends, and especially with the new base building system getting introduced to the game. Open World Loot I like the idea of OW loot having a "chance" to appear in Survival, - There should be special survival weekend events, where super zombies will have a chance to drop OW loot, but not at a higher chance/rate than already existing survival loot, but just that the chance is there. - And special OW ammo should be able to be found, at special locations such as "Locked Areas". I love the idea of being able to have SUPER rare items in the game, that only so few people have, that you can count it all on 1 hand. Thank you for your time reading all this, and any feedback, thoughts and ideas to all this is very welcome! - I'm looking forward to hear what ya'll think about this. Best regards, Kjer
  2. Hello! I know that the developers of the game will not pay attention again, but I will write. I have an idea about cars.Since cars are not often found on the map, you can make sure that cars can be saved in a safe zone or in the forest, but for this you need keys that a player carries in a backpack or holds in a safe zone. If a player is killed, then the keys get to another player. And he can find this car somewhere on the map. 2 years ago you said that you want to change the lighting on survival.To make the lighting look like an early ISS. So it would be prettier. Why are there fewer scary sounds? Now they sound very rarely. I suggest making the grass more optimized and adding some bushes and small trees to the forests.So you can hide better.You can also add a little vegetation to the cities. Many players have long been asking for this.You need to make more loot variety on survival.More variety of helmets that won't spawn,guns etc.In each place, the loot is almost the same. I think you can make sniper rifles more accessible to players.I would like to return to the excitement that was before in WarZ.I want to find snipers at military bases or points. Damn, crafting ammo should make sense.Magazines are very easy to find in the world and crafting is very meaningless. I suggest increasing the rarity of magazines. Can still add a weapon breakdown?So that weapons can be repaired? You have a long time ago agreed with the idea of zombie armor.Naturally, this armor cannot be taken away, but it will be harder to kill zombies.Such zombies can be added to military bases or to the big cities. A lot of military loot spawn on farms and ranches.This should be fixed.And also on the highway, where there are cars, you can find a lot of military loot. Remove many trees in Colorado V1 that are stuck in rocks or mountains.And you should also remove grass on rocky terrain.
  3. Merhaba Türk kardeşlerim ! Sizlere bu güzel haberi vermekten gurur duyarım. Bildiğiniz üzere oyun üzerindeki aktifliğimizi bitirmiştik ama takımca aldığımız kararlar doğrultusunda SURVIVAL MOD yani hayatta kalma moduna tekrardan başlamayı ve eğlenceyi doruk noktalarına çıkarmaya karar verdik tabiki bu süreçte yalnız olan Türk oyuncuları'da ekibimze dahil etmek istiyoruz. Detayları : Direk discord adresi için : https://discord.gg/v4XjPCn
  4. I know that this Topic got discussted a couple of time, BUT I think if we spend a Little bit of time and a Little bit of engery into it, we gonna get a good result out of it! - New Currency. Some nice new Dollars would be noice! I know that someone can mod this into Survival, and I belive that this is possible! You can do it guys! - Drop rate. The Drop rate for the Money would be just 3% for each Zombie and even than, if u are lucky to get Money, you get the Chance of 5 - 2.500$ of each drop. (Premium 10 - 5.000$, Premium2 15 - 7.500$ and Premium3 20 - 10.000$) And VET Players are getting to the 3% a extra 1% drop Chance. - Market (Just Ingame on the SafeZones OR In Boulder City on the Old SafeZone) In There you can only obtain Items that cant be found ingame. and The Prices will be very high! If you are interessted in buying a SVD (Would be the only Sniper obstainable) it would cost 500.000$ (This Item can be found ingame ofc) Create new Items for the Shop, lets get new Mission and make them buyable with random rewards. - New Skills Imagine getting 4 new Skills only obtainable with Money (250.000, 500.000, 750.000 and 1.000,000 Ingamedollar for survival) Giving us 1. 250.000$ Able to get a higher Chance of getting a Money drop (1%) Name of the Skill: Banker 2. 500.000$ Unlocks some "rare" Items on the Market to buy. Name of the Skill: Black Market 3. 750.000$ Able to get a higher Chance of getting a Money drop again (1%) Name of the Skill: Banker 2 4. 1.000.000$ Do x2 more Damage to Zombies with meele weapons. Name of the Skill: Zombie Batcher - Privat Sever rentable with Ingame Currency People which are spending much Time into this Game but doesnt have the Chance of spending Money, finaly have the Chance of renting a privat sever in survival for 500.000$ per Day (24h) So PVE and Farming People can get that Sever without spending real Money. - Survival Currency trade Now you can Trade with that Survival Money for survival items. Hope my Ideas could get into that Game! I would surely help with that!
  5. I did miss this game when servers was down. I was very glad to find servers again, but I am not a PVP kinda girl! I hope one day there will be an official PVE server, or a local/LAN server option so i can run around with my bf. I will say a prayer and hope for the best.
  6. rEfCZE

    My suggestion

    My suggestion is turn off global chat, because some players search places for PvP and then it's not it. For these players exist Open World aso.
  7. Hi everyone! We have been reading all the content from the forums and the official discord, and we thought that we should make a thread showing all the addressed feedback. The objective of this post is to keep a detailed record of all the suggestions and changes applied to the Survival Mode. The goal is to ensure that the entire community follow the changes and can consult the advances. We choose to organize all the information in the same post making easier to check future changes and keep the forum unsaturated, helping the developer team to make efficient and precise decisions that benefit the evolution of the game. Now players will have the leading voice and an efficient mechanism to be heard by our developers. The changes are going to be divided into the next categories: Done, In progress, On hold and Discarded. Achieved ideas based on your feedback and suggestions: Airdrops: Airdrops are now spawning on different locations on the map. Done Week/Weekend events: There are always new exciting weekend events. Done Official price list for the Survival mode: A list based in community feedback exclusive for the survival mode. Done Weapon automatically switches between compatible magazines: Now weapons will automatically switch between compatible magazines prioritizing ammo and size. Done Airdrops drop faster: Reduced the necessary time for an airdrop to touch the ground. Done New zombie models: A few zombie models got reworked and brought back into the game. Done Several stability, performance and server improvements. Done New car models: New cool looking vehicles. Done New weapons: Adding new weapons and variants to survival mode. Done Thompson MKII: Thompson's younger brother. His aluminum body and counter recoil mechanism makes it lighter, smaller and faster. Don't let his appearance fool you, just like his elder brother this Thompson has proven to be lethal on skilled hands sometimes more than high caliber weapons. This weapon got adopted by the Boulder Police Department a few months before the infection and became their favorite a few days after. M40A1 Remington 700: A sharpshooter dream. Light, accurate and reliable. The Remington M40A1 is the first from a family of military variants based on the reliable Remington 700. This rifle was modified to fit army standards replacing the heavy wooden stock with a much lighter McMillan HTG fiberglass stock together with improved Unertl sights and a threaded barrel to allow flash hiders or supressors. It was introduced in 1966 as the standard USMC marksman rifle. This bolt action might look small and fragile compared to their "Anti-material" cousins but if it can take down a deer, it shoudn't have a problem going thru your skull. New attachments and exclusive gear: Done Barrels: AR and Sniper barrels. Silencers: Rifle, SMG, Sniper and Shotgun silencers. Stocks: AR and Sniper stocks. Suits and Armors: Swat Armor, Heavy Armor and a Ghillie Suit. Helmet: Heavy helmet. Backpacks: Hunter and Leather Backpack. Exclusive content: Wooden Locker: A new destructable locker added as an early release for the building system. This locked is smaller than Small code locker and can be placed on official servers to help players store valuable loot during pvp. ( More information related to crafting in patch 2.36 ). Juggernaut armor: A Brand new craftable armor specialized to protect from zombie damage, realeased with a special skin ( More information related to crafting and availability in patch 2.37 ). Crafting system: A nice and simple crafting window for those who like farming materials. Done Mission system: A new mission system with new Jobs and rewards each season. Done Model correction: Several models and attachments were improved and corrected. Done Fully reworked Colorado V1 Map exclusive for the survival mode: A small and optimized map adapted to survival experience and player feedback. Done Rebalancing the crafting system: Improving the crafting system according to looters feedback. Done Rework the exchange missions: Reworked the weapon Exchange contracts, these missions are available on the mission tab and their rewards can be claimed on the Blue Ridge Safezone Done Optimizing Grass: The Grass model has been reworked and replaced to optimize the game. Done Hunter backpack for survival mode: A bigger backpack for all your trading needs. Done Increase the chance to get infected by the zombies. Done Killing another player yields experience: Added a 20 XP reward for killing players Done Crafting gives you XP Done Bringing the cars back to the official servers: Cars got reworked and spawn again inside of the official servers ( 6 Cars distributed around the map ). Done Loadouts in survival mode: Players can use the load-out feature now just like as in Open World. Done Rework clan territories system. Done Added a 1-minute cooldown to the locker usage: This is only on Official servers and done to prevent "locker camping". Done Increased the server hop cooldown time from 2 to 6 hours to prevent players from ghosting. Done Constantly improving maps in favor to enhance players experience and making their gameplay much more fun. Done Invisible Zombie showing on the radiation areas BUG: Solved a bug on the radiation areas where a zombie turn invisible but it can still damage the player, Special thanks to Took his time for notifying about this bug. Done Picked by a DEV for next patch: Work in progress: Daily rewards for premium accounts ( Survival ) : Now all premium accounts will be getting a daily reward in the survival mode. In progress New interesting missions: Adding new interesting and mysterious missions for those who like to complete tasks and follow a history line. In progress On hold: Radiation on Campos Colorado V1. On hold Discarded: More Maps and servers for survival mode: There use to be a lot of different maps and servers for every region, but since many of them were not used and thanks to community feedback we choose to keep a smaller amount of maps and servers, prioritizing quality over quantity. Discarded A suit that makes you invisible to the zombies. Discarded PVP Flag: A server with a hotspot on the map that can be captured like a regular clan territory. Adding another Safezone close to Frosty or the airport ( Colorado V1 ). Discarded Discussion thread: External links: Facebook: https://web.facebook.com/Infestation.NewZ Official discord: Discord.gg/thenewz Download the game: https://www.playnewz.com/ Survival Price list: https://goo.gl/wQiukT
  8. We really would appreciate if some attitude is taken to solve this problem everyday after 0:00 Brasilia time its impossible to play in South American servers. Kicking us out everytime. What is happening? The problem with the game is far away from the amount of maps.
  9. Since last update, I´ve been thinking a lot in this game and its possibilities. Radiation zones are great but having them for about 10 minutes feels like not enough time to really enjoy them, specially when you are at the other side of the map. What i´m proposing is to keep this wandering radiation zones of 10 minutes and add an area / town / place 24/7 radiated, something like Chernobyl NPP or the city of Pripyat. There you can go and loot in any time, of course with gas mask and the empowered zombies to defeat. Could something like this be done? Scenario could have radiation waste and a toxic river, just a few ideas.
  10. If you add empty magazines for survival, then think about reducing the spawn number of guns. Or make sure that the weapon does not always have full magazines.It was once in Ifestation SS. There is still a problem, when I load 2 rounds into Mossberg or other shotguns, the animation charges 8 rounds. If there is an opportunity to exchange 10 Fn Scar's CQC for 1 night stalker, then I think it is worth increasing the rarity of the Night stalker.
  11. Hey! What would happen, when we are getting 3 Offical Stronghold Sever for Survival? More People would join Stronghold Sever to pvp on it. We can use the Harvisting Tool or what it was called to build wooden walls /water Generator /and fruits farms People would build a Base and Clan fight could be fought out there and this would be funny! And if you do it, pleas copy it from the Old Version of Infestation but with the SafeZone in it. So we can get back that "old" Infestation Feeling back and People and Safezone Camp again with their shotguns or maybe with a sniper, but would u rish that? Ofc we need privat Sever for Stronghold aswell, so "PVE" Player can farm their stuff on it. Making an offical PVE Stronghold would take the Survival Feeling away.. I would love to get Stronghold on Survival back, and I think that most of the Survival Players would not mind that you guys will add Stronghold sever to the offical Survival Sever Map Pool. Also many People would Play Stronghold, And some Player from Open World would prob come to Survival aswell, so they have a "Lower pvp Sever! for theirself. I don't think that this is a bad Idea. Because it will increase the Player Numbers for survival and we can make Special Events on those Stronghold Sever for Survival!
  12. Can you guys add more Items and Mission also craft items? Add a Bow (craft) Add a Leather Mask (craft) Add Ingame Money ofc (I know u are planning on doing it) Add spawnable cars (But make them as rare as snipers, so People wont complain about getting stucked in them cuz they will only drive on the road(streets) for not getting their car broke) But make this car pleas unbreakable but u have to add gasoline. Add a Mountain Bike Add a Tyran Zombie (Takes ~600 PKM Bullets to get down) Add Zombies which are harder to kill (4 headshots with katana on head and 2 bullets 9mm but only 1 bullet for stanag weapons) Add Clans so we can finaly Play together without being in a Group or party Just some ideas sure u can add ur wishes on here aswell! Add 1 Caliwood Sever Ps: The Loot on V1 is still too good the normal Colorado is decent!
  13. UPLOADBOOM CLAN OPERATIONS IS ONLINE GUYS ! LOOK THE LINK ! SURVIVAL-OPEN WORLD RULES AND MORE IS IN A LINK ! UPLOADBOOM ALIMLARIMIZ BAŞLAMIŞTIR LİNKE TIKLAYARAK GELEBİLİRSİNİZ !
  14. Flex Gang Community has recently decided to begin growing the community. We are opening up to a wider verity of players including, PvPers, Looters, Streamers, and more. We do currently have a team getting ready to compete in the up and coming cups who as well stream if you are interested in talking to one of them about the team. You can find their channels below. -----https://www.twitch.tv/downlikelazlo --------https://www.twitch.tv/oglokii -----------https://www.twitch.tv/korred635 Flex Gang Requirements : • Must have experience in game. • Age : Doesn't Matter. Have to be mature. • Able to communicate and Working Mic. • Language : English • Must have a GI • Follow Rules • Be Active and Help with events • Premium is not required • No multi clanning We can offer : • Event Server and Private Server • Discord and active members • Graphics for streams and Promotion Application : First name: Age: Location: In-game name(s): 1. 2. 3. 4. 5. What we should call you in-game and on Discord: How many guns do you have? How many hours a day do you play NewZ? How many hours have you played on NewZ? Across all of your characters, how many kills do you have? Do you know anyone in FlexGang? Do you record and edit videos of your gameplay? Do you stream if so what is your twitch/youtube?
  15. You want to release Colorado V1 for survival. And will you make any changes in the graphics? Or rather the lighting.I really don't like the current lighting in Colorado V2 because it really hurts my eyes.Maybe there will be a graphics like Warz?At the moment, too light and too not beautiful.This is my personal opinion and I may be wrong)))
  16. Why did you add even more loot?Well, I understand the variety, etc.But why even more weapons?Now the guns lies literally on every corner. Sometimes even in one place lie three. Problems with some loot points. -This survival in which it is impossible to die from hunger and thirst ... -It's survival in which it is impossible to die from bleeding, because bandages and painkillers ones drop from almost every zombie. -WHY DID YOU ADD THE MOVEMENT ON MAP?????This is just a very unnecessary and terrible thing,because anyone can immediately move to the safe zone or to another city.Remove this PLEASE!!! -I repeat that there are a lot of weapons and food and medicines. -NOW I ALREADY REALLY DO NOT SEE THE DIFFERENCE FROM THE OPEN WORLD.Now even rare weapons will spawn everywhere !! Yesterday, I even found FN M249, FAMAS, Night stalker, Masada, guirella, K style NVG, a lot of Evo-3, Fn P90S and regular p90's at once in one place...I'm terribly disappointed.. I'm very happy to see the new map and I admire it, but what happens to the loot and the rest makes me sad(( Thank you for attention)
  17. CLAN EN SURVIVAL - EN ESPAÑOL ¿Necesitas ayuda y hablas español? Guardianes del Bosque reclutando sobrevivientes para exterminar invasores y ladrones. Únete a los Guardianes del Bosque y trabaja para la reina y su sueño de construir un gran reino libre de oscuridad. Somos el mejor clan del universo en español lleno de latinos sexies y poderosos. Tenemos entrenamientos, nuestro propio sistema económico y mucha sabiduría. Servimos fervorosamente a la Reina del Bosque, la única diosa que lucha en contra de las fuerzas del mal y que nos protege de los más feroces y malvados enemigos. Para unirte a los Guardianes del Bosque, el mejor clan de survival en español, necesitas tener Discord para comunicarte. Búscanos en Facebook como Guardianes del Bosque - Infestation Survival y envíanos un mensaje para recibir el link de invitación al Discord oficial! https://www.facebook.com/Guardianes-del-Bosque-Infestation-Survival-1954226204908233/
  18. EAG wanted to bring some insight on how players can bring their own ideas and creativity to the survival aspect of Infestation. We are hosting a survival event on our server [US] EAG GAMING COMMUNITY, on Friday and again on Saturday, June 15th and 16th , 11:00 pm eastern standard time. 29 people can join in to transport “Uncle Stine” from the Ridgefield Airport to the NATO compound, along a specific, challenging route. Easy you say? Well there is a catch…no guns, the only weapon allowed will be a pitchfork. It will take some creative interception and some self - sacrifice to see him safely to his destination. Come join us and find out how fun survival can be. For more details join us on our Twitch Channel, https://www.twitch.tv/stinefelt. Thanks and hope to see you there.
  19. So there are a few tabs that have nothing in them at all in the crafting window. Is this because more craftable items are to be added later? Or is this a leftover bit of coding from the previous incarnation of the game when the harvester tool was important?
  20. Introduction: The only survival price check thread in this forum might look outdated, and the game itself has some changes and updates. This is the start of my idea to post this so people can check ,and look for the item value. Me myself has a lot of experience in survival trade. So many people I have sold and traded item with. I'm quite good at farming and I farm a lot in game. I know where to find specific items, I have traveled and checked towns and cities all over the map. I understand the game mechanics in both open world and survival. I know how difficult to earn GD from Open world , also know how difficult to farm in survival mode. The price is only from my feeling by comparing to all those things that I have mentioned. My goal is to everyone to know the standard price, the price which is fair and happy for both buyers and sellers. I know many of us as buyers think that Survival mode trade looks overprice, and as a former seller, I also want to maximize the profit as well. I understand both feeling. and I'm think about many aspects of the loot. Is it fair to sell stanag 30 for 15k- 20k , compare to killing few zombies and get 2 painkillers which as a price of now is about 10k-15k each ? Is it fair to sell L85 gun for 100k, compare to 2-3 antibiotics as of now which costs like 30k-35k each. What would choose to do ? Switching server in military area and hope for L85 to spawn in rare spawn point , rather than Switching server looting in medic center where 1-2 or 3 antibiotics will often spawn ? Is it ok to sell silencer for 15k each, compare to how difficult to get it in survival map. If you got premium , how fast you can earn GD in openworld in few hours and you could spent it to buy survival stuff which people spent more hours to farm and go back to safezone? All of these questions are in my head and I believer other players do so. In Openworld , how difficult to farm a sniper and the their price in trading. You can't deny that a sniper in openworld worth like a few antibiotics in survival. Some people good at pvp They don't have to farm loot, they can farm dead bodies, or some people work as a team and helping together, they got their own looting way. Some some people , they play alone , or not good at pvp. they prefer farming which look safer but slower. I didn't list all of the items in survival only the common ones , the ones that people usually want and use. If the Feedback is good. I might list all of the items in future. Welcome to hear feedback from this. please reply or comment for some improvement and changes. It doesn't mean that everyone has to follow the price list. Trading survival stuff with GD is at your own risk. Some trusted trader might raise their price a bit because they are honest. But all that , what really matter is the price you, as a buyer and seller, are happy with.
  21. Hello again, dear developers!I want to talk again about the game,because it's terrible.Terrible is not a game, but the situation. Do you even understand that the game hasn't changed in 6 years?Even you could not add almost anything new.Of course, there were new modes, a new interface, different little things.The old gaming interface was certainly better, because it was more awesome, but still... You are working on a map and I'm interested, besides you add something?Players leave the game because it bothers them.Nothing interesting is added,only the most unnecessary things.The game became very boring and terribly monotonous.I'll write the same ideas from the last topic and add something new! Why in the open world did I shoot with a silencer and zombies waking up from 20-30 meters?But on survival I shot without a silencer and zombies did not hear me from 20 meters or even 30!!!Are you seriously?In my opinion, survival should be much better.On survival, these zombies do not give anything at all. You want to be afraid of them! -You can add more zombies. You have optimized them. -Make a zombie stronger. -Add zombies to the forest and they will stay,sleep or walk in small groups. -At the military bases add a lot of runners and screamers.To a good loot was not so easily available. -Reduce the chance of falling medications from zombies. IT'S SURVIVAL, CARL!Why is everything so easy to get! ??? -Fix this crap with a silencer in different modes.In general, it should be done so that the zombies are very well heard and run into the shots and not walked alone from 15 meters. -Make rarer food and medicine.Or armor and ammunition otherwise they are everywhere!You promised survival but there was a solid pvp both in the open world... -You can make a zombie smarter!They are stupid for 6 years.They can't get the player on a small box or on the hood of a car. -Hardcore is needed in this mode. -You promised to try new lighting.Will you do it?for example as in Colorado V1. -Add body temperature and more frequent infection from zombies,otherwise it is too rare. Probably need to pray to God that you at least something added from this...I think all of this would be interesting.I respect your work and I want you to listen. Thank you for attention!
  22. Everyone! I have now opened my server Mickey's Playhouse for everyone. This is a PVE server unless announced to be changed here. Rules are as follows: 1. No cheating obviously. If you are obviously cheating, you will be recorded, kicked, and reported with video and screenshots 2. Do not steal super kills, you will be kicked 3. Do not steal super loot, you will be kicked 4. Do not "Attack Troll" This involves attacking someone even though you cannot hurt them or the vehicle the are in, you will be kicked 5. Do not be rude or racist. You will be warned, then you will be kicked and/or warned again for next time. 6. DO NOT ever ever EVER use noise and repellents to purposely kill another player with zombie trains. This is really f***ing annoying and will get you permanently blacklisted from my server, and if any GC was donated to it, it will NOT be refunded. 7. Do not take someone else's gear if they die unless you know they aren't coming back. You will be kicked and blacklisted 8. The server will be emptied and pass-worded from 20:00 to 23:00 to allow the Alien Super to spawn in for anyone nearby. If you log in to the server during this time, you will be kicked as this messes up the spawn. Repeat offenses will get you blacklisted (Yes, I keep an actual list) and you will not get back any GC donated to the server. I am on alot every day so I will find out. If you observe anyone breaking these rules get screenshot or video proof, same as with making a cheat report to the Mods and I will deal with the offenders as listed above. For all intent and purpose, think of me as a MOD but only for this server. If you enjoy the server, please consider donating, I can't always afford to keep it going alone. if enough people donate to the server, I will increase the amount of slots so more can enjoy it. If you want to use it privately, message me and we can discuss a GC donation to the server in exchange for exclusive use for a period of time. Note: If you are randomly kicked without reason, I apologize but it is still my server, and if it is full, I will kick someone if I want to use it.
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