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  1. Hi everyone! We have been reading all the content from the forums and the official discord, and we thought that we should make a thread showing all the addressed feedback. The objective of this post is to keep a detailed record of all the suggestions and changes applied to the Survival Mode. The goal is to ensure that the entire community follow the changes and can consult the advances. We choose to organize all the information in the same post making easier to check future changes and keep the forum unsaturated, helping the developer team to make efficient and precise decisions that benefit the evolution of the game. Now players will have the leading voice and an efficient mechanism to be heard by our developers. The changes are going to be divided into the next categories: Done, In progress, On hold and Discarded. Achieved ideas based on your feedback and suggestions: Airdrops: Airdrops are now spawning on different locations on the map. Done Week/Weekend events: There are always new exciting weekend events. Done Official price list for the Survival mode: A list based in community feedback exclusive for the survival mode. Done Weapon automatically switches between compatible magazines: Now weapons will automatically switch between compatible magazines prioritizing ammo and size. Done Airdrops drop faster: Reduced the necessary time for an airdrop to touch the ground. Done New zombie models: A few zombie models got reworked and brought back into the game. Done Several stability, performance and server improvements. Done New car models: New cool looking vehicles. Done New weapons: Adding new weapons and variants to survival mode. Done Thompson MKII: Thompson's younger brother. His aluminum body and counter recoil mechanism makes it lighter, smaller and faster. Don't let his appearance fool you, just like his elder brother this Thompson has proven to be lethal on skilled hands sometimes more than higher caliber weapons. This weapon got adopted by the Boulder Police Department a few months before the infection and became their favorite a few days after. New attachments and gear: Done Barrels: AR and Sniper barrels. Silencers: Rifle, SMG, Sniper and Shotgun silencers. Stocks: AR and Sniper stocks. Suits and Armors: Heavy armor and Ghillie Suit. Backpacks: Hunter and Leather Backpack. Crafting system: A nice and simple crafting window for those who like farming materials. Done Mission system: A new mission system with new Jobs and rewards each season. Done Model correction: Several models and attachments were improved and corrected. Done Fully reworked Colorado V1 Map exclusive for the survival mode: A small and optimized map adapted to survival experience and player feedback. Done Rebalancing the crafting system: Improving the crafting system according to looters feedback. Done Rework the exchange missions: Reworked the weapon Exchange contracts, these missions are available on the mission tab and their rewards can be claimed on the Blue Ridge Safezone Done Optimizing Grass: The Grass model has been reworked and replaced to optimize the game. Done Hunter backpack for survival mode: A bigger backpack for all your trading needs. Done Increase the chance to get infected by the zombies. Done Killing another player yields experience: Added a 20 XP reward for killing players Done Crafting gives you XP Done Bringing the cars back to the official servers: Cars got reworked and spawn again inside of the official servers ( 6 Cars distributed around the map ). Done Loadouts in survival mode: Players can use the load-out feature now just like as in Open World. Done Rework clan territories system. Done Added a 1-minute cooldown to the locker usage: This is only on Official servers and done to prevent "locker camping". Done Increased the server hop cooldown time from 2 to 6 hours to prevent players from ghosting. Done Constantly improving maps in favor to enhance players experience and making their gameplay much more fun. Done Picked by a DEV for next patch: Attachments: In progress SMG Silencer Work in progress: Daily rewards for premium accounts ( Survival ) : Now all premium accounts will be getting a daily reward in the survival mode. In progress New interesting missions: Adding new interesting and mysterious missions for those who like to complete tasks and follow a history line. In progress Striker gets stuck very easy BUG: The Striker (vehicle) gets stuck on several areas of the map. In progress Invisible Zombie showing on the radiation areas BUG: There is a bug on the radiation areas where a zombie turn invisible but it can still damage the player, Special thanks to Took his time for notifying about this bug. In progress On hold: Radiation on Campos Colorado V1. On hold Discarded: More Maps and servers for survival mode: There use to be a lot of different maps and servers for every region, but since many of them were not used and thanks to community feedback we choose to keep a smaller amount of maps and servers, prioritizing quality over quantity. Discarded A suit that makes you invisible to the zombies. Discarded PVP Flag: A server with a hotspot on the map that can be captured like a regular clan territory. Adding another Safezone close to Frosty or the airport ( Colorado V1 ). Discarded Discussion thread: External links: Facebook: https://web.facebook.com/Infestation.NewZ Official discord: Discord.gg/thenewz Download the game: https://www.playnewz.com/ Survival Price list: https://goo.gl/wQiukT
  2. So, I have an idea for how we could overhaul warm-up servers and fix them to be a better way to actually "warm-up" and introduce players to the game and it's systems, as well as allow players to just have fun and practice. WARM-UP SERVER - MAP OVERHAUL WITH NEW NAME: MUSEUM (WIP/subject to change) Players spawn in a room with two pathways - to the left, a "warmup loadout zone" with various 'spawn machines'. This would open up a UI similar to the one seen on the in-game store (or maybe vault), where players can pick from all the items in the game - guns, meds, armor, attachments, etc. When players are finished with setting up their loadouts and what they want to use, they walk to a bus stop at the end of the hallway and can pick a zone to go to (Which could have various areas - 1v1 zones, 2v2 zones, etc). To prevent players from being flooded with loot, this could go in tangent with something like the BR System that gives players unlimited ammo (or something that could wipe the character's inventory on death or something), and use systems similar to the Public Test Environment servers that were featured in Old WarZ (y'know, the ones that didn't save character stats and deleted your gear when you left.) To the Right is a "NewZ Encyclopedia" room, which would contain information on how new players could try the game, and also contain pedestals showing enemies in the game that are individual before eventually going at the end to show a few practice ranges with their own spawners that players could use to learn weapons/practice on zombies/etc. For any other questions or explanations, just reply to the thread and I'll do my best to explain things or go into more depth on some stuff. Hope to see what y'all think!
  3. AW MAGNUM

    Loadouts

    Whos bright idea was it to add loadouts so when they lose a battle they instantly respawn and keep the battle going so you have no time to get the loot you were able to get. Please remove loadouts, or atleast remove snipers from loadouts
  4. Hi, How about adding the option for more loadouts. add 5 loadouts for gc.. and yea i know. just upgrade to such and such. well i don't want all the other stuffs in the such and such. you missing out on $$$ : D
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