This is a great idea and if implemented correctly could add a very nice touch to the survival element to the game.
I like that it adds another element to the threat of zombies other then worrying about infections.
Now you really are going to think more on how to attack a location, and if you have the correct supplies.
If you could attribute this with bandages and player movement speed!
While bleeding it would require X bandages to stop / reduce bleeding amount 5%/10%/15%.
Bleeding (if in group) 25%
Bleeding 5% req: 2 bandages, 10% req: 4 bandages, 15% req: 8 bandages
Bleeding 25% req: team member bandages: 10, or player dies
While bleeding player movement is reduced 10%/15%/25% depending on bleeding %.
Player Movement is reduced (if in group) 30%
This would also be a great time to introduce another item to the game of survival crafting to utilize alongside bandages!
Instant Clot - "Chin up, it's going to burn but that bleeding will stop!"
Requires: 10x cloth, 5x plastic, 15x bandages, 2x dx bandages, 1x MRE, 1x Energy Drink
yields 1x Instant Clot
Purpose: Instant Clot stops bleeding applies zombie repellent for emergency situations.
@Steve Eckethank you for sharing this with us from your meeting as it gives us good insight to things that are being talked about to help move things forward. It is also exciting to know that a forward direction is always being looked at for Infestation NewZ, and I continue to appreciate all of the hard work the team puts into the game for us to enjoy.