Thank you for your answer. It´s nice seeing that you actually take your time and read through this.
I don`t want to reply on everything that has been said, but in the end it all boils down to one specific thing. A game needs new players. Even the most successful ones out there loose a decent chunk of their players day in and day out. People come and go. People loose interest or switch to other options. The key in this is not to drown the existing playerbase in affection. Maybe some will stay a little longer, but in the end they will still leave or play less. (And on a sidenote: I personally would value significant changes with actual impact like less bugs, better performance or real functioning features way more than the quality of life changes. I know you might not have the capacity or ability to implement the real changes, but I nonetheless still need them.)
The key is generating a significant influx of new players. If as many or even more people join a game that there is people leaving, a game can grow. And NewZ is currently pretty much the single hardest game to get started. I don`t know anything close to it, but maybe a few browsergames. If you have 100 potential players for NewZ, 80 don`t even know about the game. 10 are kept away by the bad reputation (steam rating, history, etc.). 5 have already quit the game and stay away until further change and only 5/100 might actually try. Of those last 5, 4 dont play the game for more than three hours and only one might continue playing, but there is STILL a ridiculously high chance of him leaving because he consistantly has to face problems.
-> We have an open world scenario that goes by the rules of survival of the fittest. If you are bad you die a lot. There is almost no chance of getting a kill unless you magically run into other beginners (which are very rare nowadays)
-> There is no introduction to the game. I mean Beginner servers are nice and everything, but you really need some sort of tutorial. How does a beginner find out about basic commands or game principles. How should they find out about where the fun in this game is. Right now the only people thet can get into the game are friends of already existing players that also have a strong fps background and the stamina to tank their way through many hours of pain, death and loading screen. (And even those struggle with a high chance of quiting the game
-> PvP at least in Open World and Survival boils down to experience and individual skill with not mercy for the weak. I know this might seem good, but it isn`t. Games with an elo system can aim for that as they offer a fair chance anyways, but in NewZ this is not the case. You need valid strategies for inferior players. Going into close combat with AA12 or at least standing a small chance fighting a sniper with AR has to be given. This forum lives by the "git gud" mentality as the people in here are usually high on the NewZ food chain, but my honest answer is "How should they?" As a beginner you get constantly run over and as the cherry on the pie, the superior players usually even have the fucking numbers advantage.
-> NewZ has a very bay first impression. Graphics are sub par and the game is very resource demanding. Requiring Witcher-hardware while delivering Nintendo 64 graphics is bad. I know you can not change that drastically or within a few weeks, but that`s how it is and you need a way to compensate for that flaw.
-> There is heavy competition out there, other games are in the same genere, focus the same people and offter the same gameplay. What makes NewZ unique? Find a few things and SPECIALIZE on them. You can not compete with a fortnite and as always in a free economy, if you cant compete, specialize and find a niche.
Thats just a rough overview, I could find a lot more and talk about every bulletpoint in way more detail, but that is ultimately up to you, the development of the game.
Now to your gamedesign comment:
You are right. The current BR is pretty much the opposite of fortnite.
Ninja (fortnite streamer fyi) can do whatever the fuck he wants ingame. He is so much better individually, has so much better movement, superior aiming and of course the insame building skills, that he can go wherever and do whatever and STILL be good. In fortnite actions dont have immediate consequences and the skilled players can allways bail theselves just by raw skill. That is one way to design a game and this way is ridiculously productiove when it comes to streaming as the Pros litterally shit higlight plays by the minute.
In NewZ BR it is hard to win just by raw skill and aiming. Sure you can win more duels or escape iffy situations, but when you have to push a tree or the last remaining opponent has the superior cover close to the flag, you will still have a very hard time. In NewZ BR your actions have immediate consequences. You rotate bad or engage in the wrong fight, you die. Every step has to be thought through and you need to plan ahead on how to approach the flag or how to handle certain scenarios. There will be way less flashy plays and highlight montages on youtube, as success is based on clever long term decisions (and of course some luck)
Of course you can try to move your game closer to Fortnite (and this is what your change will do) , but ask yourself the question "Can you actually COMPETE with Fortnite?" They have better performance, bigger playerbase, more features etc. If NewZ BR is th same as Fortnite, why would somebody still play NewZ BR?
Also NewZ BR in my opinion is one of the last possible pathways into the game. It in fact is beginner friendly, you can get a kill by camping, you can get a kill by accidentally running into each other or by a lucky flag placement. I know this will drive the people in here mad, because they might die a little more, but those things are vital to a game mode. Right now you can start with BR, get better through Lobby Deathmatches and end up with a chance to move on into open world later.
And in the end I have to say that I really enjoy the strategically driven BR we have right now. Apart from one or two scenarois (like the flag in the N/E of airport in tropico) you can always avoid those "getting camped" scenarios and if you get stuck in one of those it was almost always your fault. Also you can turn the tables and use the same thing to your advantage. You can try and guess opponent pathing, try and controll bottle necks or hold strategically important positions. It is just another aspect of experience and skill just like raw movement and aiming are.
TL;DR: I dont do a summary, read the whole thing lul