LaCiupakabra

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About LaCiupakabra

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  1. AR Stats - Feedback

    WOW !!!! Where was I all this time ?? ooOOOoooo right ... i stoped playing due to bullsh#tness of use of ARs Nipless i'm with you dude! i pointed this issue ages ago and they laugh of it and said that ther's no complain Now when ppl started to quit playing and it's a bit too late, they started to listen OK then, since you started to listen : Spread is better but still not good enough like it was before. Smart to make the AR stats better through the attachements, I LIKE THIS !, but they are not good enough! Improve the stats more! In general : - all AR's should have 0 spread for first shot sent with any scope attached - SMGs should alway have higher ROF than ARs but less spread, recoil, range and DMG - this needs to be reworked. They should be more competitive in CQB distances. - higher DMG to all ARs and SMGs, 3 head shots should drop the enemy when shot from ARs! (maybe head shot algorytm should be reworked in this matter) You can always make the head hit box smaller a bit so it wont be so easy to kill the opponent (not sure if this is really needed since it's hard enough) - seems like not all of the shots are doing DMG ! last battle royal - AKM 3 head shots + 1 body shot - enemy still standing in 50-60m range lol (you can hear 3x the sound of a headshot), even worst in OpenWorld mod. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Scopes: CS - spread -35%, recoil +10%, range +30% ACOG - spread -25%, recoil +5%, range +25% useless ! PLEASE finally fix the OFFSET issue !!! SwissA- make it work with ARs (Scars, SIG, M4SEMI, improve zoom a bit, so it will enlarge sight more than CompactScope less than Tactical, same stats as CS, more recoil +15% RedDot- spread -20%, recoil -10%, range +20% EOTech- spread -20%, recoil -15%, range +20% G11 - spread -15%, recoil -10%, range +10% SMRS - spread -15%, recoil -10%, range +10% ReflexS - spread -15%, recoil -5%, range +7% (it has better stats than ACOG now WTF ?) Kobra - spread -15%, recoil -7%, range +5% -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- BarrelFront: BulletC - spread -10%, recoil -10%, range +15% HeavyB- spread -5%, recoil -10%, range +20%, (-10% rate of fire) FlashH - spread 0%, recoil 0%, range -10%, dmg +10% , hides flash Silencer- spread -10%, recoil -5%, range +5%, hides flash, silence to 70m -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- laser: RifleLa - spread -10%, recoil 0%, range +5% -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Grips: ForwardG - spread -5%, recoil -20%, range +5% ModularG - spread -5%, recoil -15%, range +5% With these attachement stats as base we can go further to ARs stats. Sven i really hope you will look into this
  2. Global Inventory Management And Market

    Yeee ... Now when they did something to a spread system so it is actually playable a bit more (still poor but ok) , i'm back in play for a while (still prefer to waste time on Mechwarrior Online instead haha). BUT !!! i will troll this game developers over AND OVER to the end of this crappy creation!!!!!! I mentioned the issue you pointed out ages ago! A HUGE CRAP IN INVENTORY since there is no simple button to at least stack the bloody clips ! How difficult that can be since it's already there inside the game play in the inventory ?????? Is it really so difficult to copy and paste same program line but for global invetory ??????? lol , stack same guns ??????? cheers!
  3. Basicly another HUGE AR nerf. You have just reach the TOP of rediculousness by your idea of a spread control. Simply most fu**ed up idea ever. To be able to lead a decent string of bullets to a target was difficult enough before. Now you just made impossible. Not to mention that the distance between snipers and AR just reached LEVEL WTF. My proposition is : get some speed and slam your head against the wall. regards
  4. end the quickscopeing

    Seems to me that you don't really feel the problem, cause your conclusions are irrelevant to the subject, again. Something tells me that you're one of the enlighted bro
  5. end the quickscopeing

    Mysta : thank you for sharing your conclusion in topic "end the quickscopeing". You can taste whatever . Seems like your taste is twisted It is not my intention to create a smelly surrounding. I just brought to your attention few things that are rediculously not right here, and this is not just my opinion. Just because you don't see it doesn't mean it's not there. And it is true, i was supporting this game cause it is fun... Till you meet bunch of 10-15 ppl jumping like on amfetamin or something and you can't hit them with even one bullet cause they turn faster than the bullet travels ! ! (Off course you can spray them but this will only scratch the opponent) ... literally W T F (sorry about that) Kazmight : you should really go over this forum cause there are few topics here about this... , i posted few myself.
  6. about the Jumping

    You're asking AR users to adjust and learn some rediculous tricks all the time hahaha ! It sounds like : AR users please try to read the mind of the enemy and be so kind to practice how to be faster than your opponents thoughts , also please don't mind that ARs are doing only an itch damage, because they are meant for cannon fodder users only. Maybe it is time for sniper users to learn and adapt to a bit longer scope in time and huge stamina stress for jump abuse , heh ? ? ? Answear this please .
  7. end the quickscopeing

    Finally someone with a proper attitude. Thanks drsnip. Sniper rifles are ridiculous overpowered. KazmightONFIRE, the bigger drama is for a lot larger group of users that are seeing this problem just like us. Just because ppl use this game for 3 years or more like you said, doesn't mean it is good. That's why u have developers... Question is if you would like to continue make this smaller group of ppl abusing ridiculous movement happy or finally do something about this. If you have problems with changing the game code in order to make this game more AR users friendly (which i know you have) , do at least a huge stamina loss for each jump !! 4 jumps and your out ! Drinking energetics will also prevent makro healing abuse, at least at some point, which is also ridiculous and u don't give a damn about it. I hope you can answear this post. Depending on your answear i will decide if i should continue buying premium accounts. Otherwise ther's simply no sens in supporting game in which ppl shoot you in the head levitating with a cannon from 400M. Thanks Man!
  8. LOAD OUT AND ATTACHMENTS

    Hi there, generally like the idea, but still this is nothing comparing to lethality of the snipers in this game. No matter how much you will improve ARs (within resonable limit ofc), snipers are still too easy to use. In order to have a bit more close-to-reality usage of snipers, like we have around ARs, you should limit a bit their ridiculous abilities to simply point and shoot in a split of a second. Animations of the figure movement changes so ridiculous rapidly that it is impossible to have a proper string of bullets that would hit the moving target, not to mention to try to do a headshot. My propositions : 1. The bullets should travel faster. They behave a bit like airsoft pellets now. 2. Jumping shoud cause a heavy body stress - a big stamina loss !! This will prevent ridiculous "dancers" to abuse this move. 3. It should take a bit more time to aim properly to a target with sniper rifles - Lenghten the time of getting a proper scope sight on target.
  9. General suggestion

    Hi , Snipers are still overpowered. I think it is time to nerf these insted of upgrading ARs. No matter how much you will improve ARs (within resonable limit ofc), snipers are still too easy to use. In order to have a bit more close-to-reality usage of snipers, like we have around ARs, you should limit a bit their ridiculous abilities to simply point and shoot in a split of a second. Animations of the figure movement changes so ridiculous rapidly that it is impossible to have a proper string of bullets that would hit the moving target, not to mention to try to do a headshot. My propositions : 1. The bullets should travel faster. They behave a bit like airsoft pellets now. 2. Jumping shoud cause a heavy body stress - a big stamina loss !! This will prevent ridiculous "dancers" to abuse this move. 3. It should take a bit more time to aim properly to a target - Lenghten the time of getting a proper scope sight on target. Another things : 4. The sound issue : basic physics : The speed of a bullet is faster than the speed of sound , not the opposit !! 5. Nerf the fire rate of VSS Vintorez !! 6. Guys... the The Sun rises on the East , not on the West .... 7. Tirex is right, ACOG is useless. Offset suck in this one 8. PLEASE, do the button to stack clips in global inventory !!!!! I hope someone will hear this message. Thanks !
  10. Patch 2.16

    Snipers are still overpowered. I think it is time to nerf these insted of upgrading ARs. No matter how much you will improve ARs (within resonable limit ofc), snipers are still too easy to use. In order to have a bit more close-to-reality usage of snipers, like we have around ARs, you should limit a bit their ridiculous abilities to simply point and shoot in a split of a second. Animations of the figure movement changes so ridiculous rapidly that it is impossible to have a proper string of bullets that would hit the moving target, not to mention to try to do a headshot. My propositions : 1. The bullets should travel faster. They behave a bit like airsoft pellets now. 2. Jumping shoud cause a heavy body stress - a big stamina loss !! This will prevent ridiculous "dancers" to abuse this move. 3. It should take a bit more time to aim properly to a target - Lenghten the time of getting a proper scope sight on target. Another things : 4. The sound issue : basic physics : The speed of a bullet is faster than the speed of sound , not the opposit !! 5. Nerf the fire rate of VSS Vintorez !! 6. Guys... the The Sun rises on the East , not on the West .... 7. Tirex is right, ACOG is useless. Offset suck in this one 8. PLEASE, do the button to stack clips in global inventory !!!!! I hope someone will hear this message. Thanks !
  11. Patch 2.14

    This is not an update! This is a DOWNGRADE !!!!! Dude i dont know if you are checking your work output, but all graphics (visual appearance) got back to the state from few patches ago !!! Colors are flat like before (autumn before winter update), makes sick.... Boxes are still not rendering on the distance!!! "The gaps" close to the floor on high towers when you look from the distance are still present !! Grass range is lower on potato level like before ! No fps improvement !! I'm not paying for premium anymore cause it's a waste of money. Development simply does not exist. WTF ? This is a joke ! Each time u put a patch, it destroys something else!
  12. Patch 2.14

    18,2MB small update allow to get to the launcher. Still can't get on the server. (europe)
  13. Patch 2.14

    Is there a live in there ??? developers are alway far behind customer needs..
  14. Patch 2.14

    Doesn't allow me to get to the launcher (steam user). AVG started to indicate that this file can be dangerous (never before) i get also this : Failed to start process for Infestation NewZ bla bla "Access denied." "0x5" See the Steam support blaa blaaa Please advise.