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deadhair

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deadhair last won the day on January 20

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About deadhair

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  1. hope we have more time to get ginger breads to complete contracts
  2. I don't think the clan system should be exactly the same as in the Open World, it must have some tweaks and adjustments to make it a true Survival experience, not to give advantage for people playing together over solo players or smaller groups.
  3. please don't change the weapon system. it is good as it is right now, no need to buff or nerf the weapons or the overall loot. the only change I'm positive with is to bring back 3-man groups.
  4. the rework you guys are doing on the rocks/tree is just awesome
  5. I voted "Yes" only because of the crashes. Personally, I'm 100% with the idea to have the cars only on private servers (and please don't put them back on official servers lol) but the crashes are annoying. I find myself stashing all the cars I find and travelling only by bus to not crash again
  6. if I save the Halloween Contracts I find to do them after the event, will I still receive the skinbox?
  7. The 26th event is supposed to begin at 00:00 on the 26th or on another time?
  8. As the Halloween Week is coming and the skinboxes are supposed to spawn in the world, are these spots still viable for searching?
  9. is there a way to track how much XP is left to reach the 150k needed?
  10. That is exactly why my system would only be from Survival to Open World, as I made clear, no other way around.
  11. About 5 or 6 months ago I played for some days on Caliwood (just passing through, played a few hours) and I found some skins (Mystery Skins) laying on the ground on some random places. I've played for a couple days this week, wandered around and I am still to found another mystery skin. Do these skins still spawn on the world? Thanks in advance.
  12. any ETA on 2.22 release? looking forward on these contracts
  13. thanks for the feedback :) but I feel too that encouraging players to trade (whether currency-based or item-based) may bring more love to Survival mode :D
  14. that would be even cooler but the main idea is just to give another incentive for people to play on survival, and carry on some rewards from there
  15. So I thought about a way to reward players in survival without bringing GD as a factor into it. To remember the old times, killing zombies in survival mode could reward players with a small chunk of GD (like 20, 40, 50) as in old WarZ days. Sometimes, this money could be 1000 or 10000 dollars as well. This idea is nothing new as it is the old system that was implemented back then. The main thought in my head would be: the money gained in survival mode would go to the player's account and could only be used on Open World, but not on survival, to keep the survival idea (which is to loot/craft and not to just buy the things you need)
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