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Pilow

The New Z Moderator
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  1. Hi! This are my suggestions based on what i would like to see in the game. Colorado V2 and Oregon. It is not that i don't like the classic Caliwood, but leaving Oregon at a side doesn't seem like a good idea since this is the biggest and most ambitious map on the Warz Series. Scale all or Scale and partially wipe some items. ( Scaling all items in different proportions or completly wiping snipers, heavy armors, lockers, etc. ) "Cells" and cells bank. Example 1: A currency with an original and sticky name wich we can trade with, place bountys and deposit to other players "bank account". Example 2: A player can find 1000 "cells" but if he die with them he wll lose them all unless that he reach a SZ and they get automatically stashed on his "bank account". Example 3: Something like when we use to trade with DX bandages. Make a weightless stackable item called "cells" "Online stores" in Survival. Where people can "post" items on an online store and other players can buy them doesn't matter if the seller is online or not. The main currency could be GD or a dedicated currenty, and who knows maybe an internal social media for newz. Making that newz doesn't depent of external programs like Discord. Somewhere where players can make profiles, link their Twitch, and YouTube accounts or do things like publishing the link of their newest montage, etc. Thanks for Reading my addition to this game, i hope that this comes useful in the future -Pilow You can see all my ideas in my newest post :
  2. Hey, I love your ideas! We tryed that zombies could be able to hit you when you are on top of a box or some cars but some players found this a bit unconfortable ( WW3 ). You should post this idea ( or link ) here: That way more players will be able to see it and react. I want to thank you for submitting your feedback, ideas like this are very good tohelp us improve the game
  3. Translation for english speakers: Hi, I wanted to let you know that, we have been playing battle royale with very few players. I have been thinking that the "settings" could be changed a little. It would be better if as soon as the server reaches 15 people it starts a timer ( 3 minutes for example ). So that way we can start the match faster, even if there are not many players online. Because sometimes the server has reached 19 people and we had to wait 10 minutes or more.
  4. How survival should be? Hi!, I made this post to express my ideas and share my vision for survival mode. To begin, I must make clear everything that I do not like about this game mode is related to all the changes made to obtain more loot and making the pvp easier. There was a time in survival mode where people did not depend on killing an "alien superzombie" and to be "switching servers" to farm more and get a sniper, which they would proceed to sell to buy skins. There was only one superzombie, a blue one with which you felt tremendously grateful to receive 1 tar and 1 l85 instead of crying because he only gave you that in exchange for 1 machine gun clip. Another thing is that the people who use to camp, team kill other players and run to his lockers to stash loot raged because we disabled the "Small codelocker" ( indestructible ) on the official servers and introduced a new kind of locker "Wooden codelocker" wich is destructible. *Important fact* We thought about everything, we didn't wiped the lockers because the people have spent time and money on them, they were returned to the owner ( GI ), we didn't limit the amount of lockers for each player because the people would make new accounts and fill the cities with lockers, also everybody is talking about this but nobody talks about the fact that all the empty weapons that were inside the lockers got replaced by "Brand new" weapons ( full ammo ). Yes, nobody talks about the things that doesn't affect them. All this people was saying things like: "You are killing the game", "The game is dead", "Thanks to his the game died". But no one could answer a simple question: "Why do you want indestructible lockers"?. But well, they don't need to because the real answer is that THEY ARE AFRAID TO LOSE LOOT AND THEY ONLY WANT THE LOCKERS BECAUSE BEING INDESTRUCTIBLE MADE THEM USEFUL TO STASH THE LOOT OF THE PLAYERS THAT THEY TEAM KILL. Survival mode should be a survival experience, but people try to shape it for having easy pvp without shields, to farm expensive items easily to buy more skins in openworld. Those are the kind of ideas/people i hate, because all of their toughts are focused in to making this game mode the "gay" version of Openworld. Another thing is that players always rage in survival disscussions for the all changes made in base of their feedback, just like when some guys cryed ( yes the same guys ) because they got killed by cars after crying for months because they wanted cars in survival mode. Whenever I look for useful feedback the only thing I find are complains and things like: "Boost Airdrops", "Boost SuperZombies", "Sniper drop rate has been reduced it is unfair for new players", "Make more pve", "Super zombies are not dropping enough stuff ", "I die from cars, remove them ", etc. Very rarely I find good ideas such as the balancing the loot and crafting system, loadouts, improving the territory system, prevent camping, etc. Things that really help the progress of the game. Pretty much all the complains i see have the next structure "Remove 'Insert their previous feedback' YOU ARE KILLING THE GAME". Then after their dumb ideas are introduced to the game they blame the Devteam because now they realize how bad they were. Everytime i read feedback and comments after an update all the things i read are: "Money Hungry Devs, You are killing the game, This game is dead, etc. I don't say this because it affects me... because i doesn't.... i say this because it's true, people blame us for implementing his own ideas. I have always been respectful with the community and i always will. With that said i'd like to say that: The community is killing the game, the community doesn't know what he want. They don't understand that Survival is not intended to be easy, it is not intended to be fair, it is not intended for making you rich. If you think like this let me say that you are a p*ssy and you are the only one killing the game. So if get mad when you get less than what you spent killing a superzombie, when you don't find a sniper after looting 5 airdrops, when you got killed by a car, if you only come here for pvp, if you want pve for farming money without risks, go to Openworld son, or play Fortnite! Who i am? First of all, I have not always been Game staff, I started like every new player. I came to this game to loot and kill players from time to time as it was done in Warz, ISS and other emulators. I spent many months roaming the map from end to end, visiting each city and collecting objects to keep them in my inventory, since someday they would be useful..... later I met Dementhor a Colombian friend who introduced me to Survival mode. I started to play with him and his friends in Whitestone and Frosty, fighting against the S.T.A.R.S clan (Brazilians) along with Russians and Germans (There was a German named "Kraut" with a SVD on top of the Whitestone Mountain "Mountain" that always shoot as us around 3 am)... eventually we moved to Campos City where we have stayed until now, from there we forged one of the largest Latin American communities in the game, with about 120 members. Subsequently we proceeded to make a price list in order to standardize the price of the items in this game mode, we created a trading system based on the group contribution that generated income to maintain our operations and equip our members. Time after the "GD" and items collected were stolen by one of our members. At the same time we made a group of "Trusted Traders" to avoid people from getting scammed while trading ítems between game modes. A few months later our price list became the official survival mode list, then I became moderator of the official discord and later on Game staff. Oh yeah, and we have a name for every building, we made rushing strategies, we had spotters, we introduced tactical ghosting to this game mode ( atleast we made it popular ) and placed a massive amount of lockers on every city. Some of my ideas are: Darker Nights: So people will have a harder time at night which will result in more people using flash hiders, flashlights, rifle flashlights, etc. Specially in Colorado V1 when you don't really need a night vision. Bleeding increase zombie aggro: Self-explanatory The best loot spawns in the center of the map: People can find higher amount of loot in some places like the airport but the best chance for getting good gear will be in the center of the map. ( because most of the people use to live there d: ) Maps: 4 maps only, PVP: Colorado V1 Oregon Colorado PVE: An alternating map between Colorado, Oregon, and Colorado V1. General: Antivehicle barricades on Survival mode Car Damage option 1 ( The Raw way ) : A car can take 100 AR shots or 10 Sniper shots to be destroyed, but the driver can be killed after 25 and the passengers after 50 bullets. ( Players take normal damage if his carácter is exposed like in the buggy or the sheriff dragster ). Car Damage option 2 ( The civilized way ) : Weapons deal 10% of their damage to cars and 75% to the players inside. Wooden lockers can be placed on walls or be placed closer to a Wall. And they don't show the "interaction window unless that you are the owner". Players always spawn outside the city aka. No ghosting. People can place indestructible lockers on the PVP maps. Remove the radiation visual effect or make it "lighter". PVP maps on all weekend events. Double XP or reputation on all weekend events. Clearview V2 on Colorado V1. Weapons and items scale ( not my idea at all ). All weapons and ítems will be scaled down in the next rate: Snipers: 15 to 1 ( With an special exception. If you had 1 or more VSS's or M107's you'll keep one ). Ar's, melee and armors: 25 to 1 Meds, ammo and others: 100 to 1 ( There is people with 10,000 bandages out there like me so a 10 to 1 won't work ) Jumping consume stamina. Say goodbye to bunny players. Lower the food spawn rate. Lower full magazine spawn rate and increase bullet and empty magazine spawn rates. Improved reload. Improving how reload Works in the game. Instead of reloading, taking one of the magazines on your inventory and sending the attached one to the void, the reload system should work the next way: If a player reloads from an empty magazine this will generate an empty magazine that will be dropped straight to the floor while the weapon loads a full/one with ammo from the inventory. Otherwise if the magazine has ammo, it won't be dropped but placed to the inventory like it does now. The idea of the empty magazine going to the floor is that it shoudn't occupy useful space on the backpack unless that the player wants to pick it up. Car spawn rate: Low in official servers and High on private servers ( almost 1 per SZ ). This way gameplay experience won't be compromised and people who paid for a private server can save alot of time between walks. A new item called "Adrenaline Shot" that allows you to resurrect a player before 15-30 seconds pass ( Available on Airdrops or Boxes ). Craftable food. Craftable food with perks like increased stamina, carry weight, toxicity resistance, etc. *Space for future editing* OPTIONAL BASED IN WHAT I LIKE IN A GAME* First person only ( want to avoid camping or at least have a fair chance against one, here is your solution ) Progressive healing. No more "Insta heal" no people will think twice after rushing or peeking. Maps: 1 Map: Oregon or Colorado V1 with a few modifications. Reduce the spawn rate for the next ítems: "Military grade" AR's ( SIG SAUER, AUG, Redstalker, L85, FAMAS, QBZ, MASSADA ) Machine guns ( along with a small boost ) Kstyle, Kstyle NVG, M9NVG, NVG These items can only be crafted ( not spawning ) Custom guerrilla, Heavy Armor All barricades DX bandages Medkits The next items spawn regularly ( just like today ) : Easy, Mostly, Average, Rare. The next items will be rarer than today: Very Rare, Extremely Rare, Snipers. Easy: Flashlights, regular gear, food Mostly: Pistols, Light armor, and helmet, Bandages Average: Shotguns and Semi Rifles ( Krugers, Mosin, M4 Semi ), Rifle flashlight, Painkillers, Holo/Kobra sight Rare: Submachine guns, Antibiotics, Grenades, Red Dot, Acog, Rifle laser, forward grip, flash hider Very Rare: M4, AK74m, M16, AK74U, Metal gear ( for crafting lockers ), Compact Scope, swat armor Extremely Rare: "Premium/OP/Military grade Weapons" ( SIG's, L85's, Machine Guns, etc ) NVG's, suppressors, Compact Snipers: ( Yes a bit rarer) How survival should be? Hi!, I made this post to express my ideas and share my vision for survival mode. To begin, I must make clear everything that I do not like about this game mode is related to all the changes made to obtain more loot and making the pvp easier. There was a time in survival mode where people did not depend on killing an "alien superzombie" and to be "switching servers" to farm more and get a sniper, which they would proceed to sell to buy skins. There was only one superzombie, a blue one with which you felt tremendously grateful to receive 1 tar and 1 l85 instead of crying because he only gave you that in exchange for 1 machine gun clip. Another thing is that the people who use to camp, team kill other players and run to his lockers to stash loot raged because we disabled the "Small codelocker" ( indestructible ) on the official servers and introduced a new kind of locker "Wooden codelocker" wich is destructible. *Important fact* We thought about everything, we didn't wiped the lockers because the people have spent time and money on them, they were returned to the owner ( GI ), we didn't limit the amount of lockers for each player because the people would make new accounts and fill the cities with lockers, also everybody is talking about this but nobody talks about the fact that all the empty weapons that were inside the lockers got replaced by "Brand new" weapons ( full ammo ). Yes, nobody talks about the things that doesn't affect them. All this people was saying things like: "You are killing the game", "The game is dead", "Thanks to his the game died". But no one could answer a simple question: "Why do you want indestructible lockers"?. But well, they don't need to because the real answer is that THEY ARE AFRAID TO LOSE LOOT AND THEY ONLY WANT THE LOCKERS BECAUSE BEING INDESTRUCTIBLE MADE THEM USEFUL TO STASH THE LOOT OF THE PLAYERS THAT THEY TEAM KILL. Survival mode should be a survival experience, but people try to shape it for having easy pvp without shields, to farm expensive items easily to buy more skins in openworld. Those are the kind of ideas/people i hate, because all of their toughts are focused in to making this game mode the "gay" version of Openworld. Another thing is that players always rage in survival disscussions for the all changes made in base of their feedback, just like when some guys cryed ( yes the same guys ) because they got killed by cars after crying for months because they wanted cars in survival mode. Whenever I look for useful feedback the only thing I find are complains and things like: "Boost Airdrops", "Boost SuperZombies", "Sniper drop rate has been reduced it is unfair for new players", "Make more pve", "Super zombies are not dropping enough stuff ", "I die from cars, remove them ", etc. Very rarely I find good ideas such as the balancing the loot and crafting system, loadouts, improving the territory system, prevent camping, etc. Things that really help the progress of the game. Pretty much all the complains i see have the next structure "Remove 'Insert their previous feedback' YOU ARE KILLING THE GAME". Then after their dumb ideas are introduced to the game they blame the Devteam because now they realize how bad they were. Everytime i read feedback and comments after an update all the things i read are: "Money Hungry Devs, You are killing the game, This game is dead, etc. I don't say this because it affects me... because i doesn't.... i say this because it's true, people blame us for implementing his own ideas. I have always been respectful with the community and i always will. With that said i'd like to say that: The community is killing the game, the community doesn't know what he want. They don't understand that Survival is not intended to be easy, it is not intended to be fair, it is not intended for making you rich. If you think like this let me say that you are a p*ssy and you are the only one killing the game. So if get mad when you get less than what you spent killing a superzombie, when you don't find a sniper after looting 5 airdrops, when you got killed by a car, if you only come here for pvp, if you want pve for farming money without risks, go to Openworld son, or play Fortnite! Who i am? First of all, I have not always been Game staff, I started like every new player. I came to this game to loot and kill players from time to time as it was done in Warz, ISS and other emulators. I spent many months roaming the map from end to end, visiting each city and collecting objects to keep them in my inventory, since someday they would be useful..... later I met Dementhor a Colombian friend who introduced me to Survival mode. I started to play with him and his friends in Whitestone and Frosty, fighting against the S.T.A.R.S clan (Brazilians) along with Russians and Germans (There was a German named "Kraut" with a SVD on top of the Whitestone Mountain "Mountain" that always shoot as us around 3 am)... eventually we moved to Campos City where we have stayed until now, from there we forged one of the largest Latin American communities in the game, with about 120 members. Subsequently we proceeded to make a price list in order to standardize the price of the items in this game mode, we created a trading system based on the group contribution that generated income to maintain our operations and equip our members. Time after the "GD" and items collected were stolen by one of our members. At the same time we made a group of "Trusted Traders" to avoid people from getting scammed while trading ítems between game modes. A few months later our price list became the official survival mode list, then I became moderator of the official discord and later on Game staff. Oh yeah, and we have a name for every building, we made rushing strategies, we had spotters, we introduced tactical ghosting to this game mode ( atleast we made it popular ) and placed a massive amount of lockers on every city. Some of my ideas are: Darker Nights: So people will have a harder time at night which will result in more people using flash hiders, flashlights, rifle flashlights, etc. Specially in Colorado V1 when you don't really need a night vision. Bleeding increase zombie aggro: Self-explanatory The best loot spawns in the center of the map: People can find higher amount of loot in some places like the airport but the best chance for getting good gear will be in the center of the map. ( because most of the people use to live there d: ) Maps: 4 maps only, PVP: Colorado V1 Oregon Colorado PVE: An alternating map between Colorado, Oregon, and Colorado V1. General: Antivehicle barricades on Survival mode Car Damage option 1 ( The Raw way ) : A car can take 100 AR shots or 10 Sniper shots to be destroyed, but the driver can be killed after 25 and the passengers after 50 bullets. ( Players take normal damage if his carácter is exposed like in the buggy or the sheriff dragster ). Car Damage option 2 ( The civilized way ) : Weapons deal 10% of their damage to cars and 75% to the players inside. Wooden lockers can be placed on walls or be placed closer to a Wall. And they don't show the "interaction window unless that you are the owner". Players always spawn outside the city aka. No ghosting. People can place indestructible lockers on the PVP maps. Remove the radiation visual effect or make it "lighter". PVP maps on all weekend events. Double XP or reputation on all weekend events. Clearview V2 on Colorado V1. Weapons and items scale ( not my idea at all ). All weapons and ítems will be scaled down in the next rate: Snipers: 15 to 1 ( With an special exception. If you had 1 or more VSS's or M107's you'll keep one ). Ar's, melee and armors: 25 to 1 Meds, ammo and others: 100 to 1 ( There is people with 10,000 bandages out there like me so a 10 to 1 won't work ) Jumping consume stamina. Say goodbye to bunny players. Lower the food spawn rate. Lower full magazine spawn rate and increase bullet and empty magazine spawn rates. Improved reload. Improving how reload Works in the game. Instead of reloading, taking one of the magazines on your inventory and sending the attached one to the void, the reload system should work the next way: If a player reloads from an empty magazine this will generate an empty magazine that will be dropped straight to the floor while the weapon loads a full/one with ammo from the inventory. Otherwise if the magazine has ammo, it won't be dropped but placed to the inventory like it does now. The idea of the empty magazine going to the floor is that it shoudn't occupy useful space on the backpack unless that the player wants to pick it up. Car spawn rate: Low in official servers and High on private servers ( almost 1 per SZ ). This way gameplay experience won't be compromised and people who paid for a private server can save alot of time between walks. A new item called "Adrenaline Shot" that allows you to resurrect a player before 15-30 seconds pass ( Available on Airdrops or Boxes ). Craftable food. Craftable food with perks like increased stamina, carry weight, toxicity resistance, etc. *Space for future editing* OPTIONAL BASED IN WHAT I LIKE IN A GAME* First person only ( want to avoid camping or at least have a fair chance against one, here is your solution ) Progressive healing. No more "Insta heal" no people will think twice after rushing or peeking. Maps: 1 Map: Oregon or Colorado V1 with a few modifications. Reduce the spawn rate for the next ítems: "Military grade" AR's ( SIG SAUER, AUG, Redstalker, L85, FAMAS, QBZ, MASSADA ) Machine guns ( along with a small boost ) Kstyle, Kstyle NVG, M9NVG, NVG These items can only be crafted ( not spawning ) Custom guerrilla, Heavy Armor All barricades DX bandages Medkits The next items spawn regularly ( just like today ) : Easy, Mostly, Average, Rare. The next items will be rarer than today: Very Rare, Extremely Rare, Snipers. Easy: Flashlights, regular gear, food Mostly: Pistols, Light armor, and helmet, Bandages Average: Shotguns and Semi Rifles ( Krugers, Mosin, M4 Semi ), Rifle flashlight, Painkillers, Holo/Kobra sight Rare: Submachine guns, Antibiotics, Grenades, Red Dot, Acog, Rifle laser, forward grip, flash hider Very Rare: M4, AK74m, M16, AK74U, Metal gear ( for crafting lockers ), Compact Scope, swat armor Extremely Rare: "Premium/OP/Military grade Weapons" ( SIG's, L85's, Machine Guns, etc ) NVG's, suppressors, Compact Snipers: ( Yes a bit rarer) Nerf snipers and tweak weapons: SVD example: Max damage 70. Spread 2 Mauser SP66 example: Max damage 80 Spread 1.5 Mosin Example: Damage 60 Spread 1.7 M16 example: Max range 150m M249 example: Max range 200m Spread 3 Reworked cars: Dynamic damage: Cars with dynamic damage that depends more of where you hit than the times you hit, because sometimes you want to kill the driver/passengers without blowing up your chance of reaching a SZ faster. If the player hits the Green area the weapon will damage the passengers without messing with the car functionality, otherwise it he hits the yellow area the damage will affect the car while dealing 15%-20% to the passengers. https://imgur.com/a/yP52Qk4 Cars engine can be turn On or Off and have a 3-5 seconds delay to start if the engine is Off: This way a driver can coast his vehicle, wait inside without attracting zombies or spending fuel or simply getting away faster if something goes wrong. Also useful in covered vehicles like the Stryker or the Zombie killer that can be used to bait other players. *EXTRA* Car engine has a chance to stall if it gets shot, so the driver has to start it again to keep accelerating. Improved traction and car fuctionality: Some cars like he Stryker and the Bus aren't useful because the got stuck everywhere, this can be solved easily by fixing some stuff like: Realistic behavior based on real life counterparts, their engines, suspensión and differential. Zombie killer: Based on a 1970's small pickup with a carburated I6, open rear differential, short gears ( focused to deliver more torque instead of being fast or fuel efficent ), McPherson independent suspension on the front, a solid axe leaf on the rear and medium compound tyres. Confortable, reliable and powerful enought to ram some zombies, altought due to his powertrain itsn't suited for offroad driving because of his powertrain. ( Open differentials are designed to allow the wheels to spin on different speeds without slowing the other, used in mostly of the cars/small trucks to be confortable while cornering. But they aren't suited for rough surfaces like mud or sand because if one of the wheels has no traction "floating" while the other has no load it Will spin on the air. ) Specs: Scaled to the game Max speed: 60 MPH ( on pavement ) Handling: Average Offroad capabilities: Low ( Max speed reduced to 20-30 MPH while driving on dirt, sand, grass ). Good for: Ramming zombies Climbing: Bad ( Max angle on offroad surfaces 35° to 45° ) Fuel consumption: Medium Damage taken with jumps: Medium Buggy: A makeshift vehicle intended for offroad driving and rough jumps. Powered by a small boxer engine with a single point fuel injection, welded differential, sequential transmission ( like some bikes d: ) independent front suspension, solid axle coil on rear and offroad tyres. Specs: Scaled to the game Max speed: 50 MPH ( on pavement ) Handling: Bad ( due to the differential and the tyres ) Offroad capabilities: Good ( Max speed reduced to 40 MPH while driving on dirt, sand, grass ). Good for: Offroad Climbing: Bad ( Max angle on offroad surfaces 45° due to low power and his welded differential ) Fuel consumption: Low Damage taken with jumps: Low Draggster/ Sheriff dragster: Based on a 60's - 70's Muscle car intended for sporty driving and highway cruising. Powered by a 378 (regular dragster) and a 442 CUI ( sheriff dragster, this engine was common on the police packages ) with 4 barrel carburators, Limited slip differential, independent front suspensión, solid axle coil on the rear and sport compound tyres ( dragster ) and heavy duty tyres ( sheriff ). Specs: Scaled to the game Max speed: 80 MPH (dragster) 90 MPH (sheriff) ( on pavement ) Handling: Good (dragster) Average (sheriff) Offroad capabilities: Medium ( Max speed reduced to 40 MPH dragster 45 MPH sheriff while driving on dirt, sand, grass ). Good for: Moving Fast Climbing: Bad ( Max angle on offroad surfaces 35° to 40° ) Fuel consumption: High Damage taken with jumps: High Stryker: 90's+ Heavy military vehicle, All Wheel drive, Independent suspension on all axles, powered by a 8.4L I6 with mechanical fuel injection and solid compound wheels. *It is important that this thing has traction in all wheels or atleast on a front and a rear axle Not only in one* Specs: Scaled to the game Max speed: 40 MPH ( on pavement ) Handling: Average Offroad capabilities: Excelent ( 35 MPH offroad ) Good for: Climbing, offroad, ramming, stoping bullets. *EXTRA* Floats on water. Climbing: Very good ( Max angle on offroad surfaces 70° or max allowed by maps ) Fuel consumption: Very High Damage taken with jumps: Very Low Bus: Well, nothing bad with this one. Just add more ground clearance, at it should be fine. *Space for future editing* How this will affect us? We are going to have less chance of finding weapons and stuff, so we are going to be smarter and take advantage of our environment. Who is going to be less affected? Big traders and old players which won't care about this, since they already have a big stock. ( like me, I have close to 900 sigs, 900 redstalkers, 450 tars, a lot of gear, ammo, and medicine ( enough to play 2 years without looting )) *And I don't mind losing them, I truly don't care if I have to roam all the map for supplies, old Warz, ISS players have done this for years, so as I. How are going to make this fair for new players: A fresh start, where all the GI's are going to be Wiped/Scaled, but the people can choose between wiping their skill tree, keeping half of it or reducing XP requirements ( poll ). To finish i'd like to say thank you to all the people who play this game and specially all who read my post to the end wich could be agressive but it contains things that had to be said. You are free to judge and insult me for not agreeing with me, it is ok but remember that at the end of the day our main goal is to have fun in this game mode. Thank you! This thread will be opened for future editing and feedback collection.
  5. Hi everyone! We have been reading all the content from the forums and the official discord, and we thought that we should make a thread showing all the addressed feedback. The objective of this post is to keep a detailed record of all the suggestions and changes applied to the Survival Mode. The goal is to ensure that the entire community follow the changes and can consult the advances. We choose to organize all the information in the same post making easier to check future changes and keep the forum unsaturated, helping the developer team to make efficient and precise decisions that benefit the evolution of the game. Now players will have the leading voice and an efficient mechanism to be heard by our developers. The changes are going to be divided into the next categories: Done, In progress, On hold and Discarded. Achieved ideas based on your feedback and suggestions: Airdrops: Airdrops are now spawning on different locations on the map. Done Week/Weekend events: There are always new exciting weekend events. Done Official price list for the Survival mode: A list based in community feedback exclusive for the survival mode. Done Weapon automatically switches between compatible magazines: Now weapons will automatically switch between compatible magazines prioritizing ammo and size. Done Airdrops drop faster: Reduced the necessary time for an airdrop to touch the ground. Done New zombie models: A few zombie models got reworked and brought back into the game. Done Several stability, performance and server improvements. Done New car models: New cool looking vehicles. Done New weapons: Adding new weapons and variants to survival mode. Done Thompson MKII: Thompson's younger brother. His aluminum body and counter recoil mechanism makes it lighter, smaller and faster. Don't let his appearance fool you, just like his elder brother this Thompson has proven to be lethal on skilled hands sometimes more than high caliber weapons. This weapon got adopted by the Boulder Police Department a few months before the infection and became their favorite a few days after. M40A1 Remington 700: A sharpshooter dream. Light, accurate and reliable. The Remington M40A1 is the first from a family of military variants based on the reliable Remington 700. This rifle was modified to fit army standards replacing the heavy wooden stock with a much lighter McMillan HTG fiberglass stock together with improved Unertl sights and a threaded barrel to allow flash hiders or supressors. It was introduced in 1966 as the standard USMC marksman rifle. This bolt action might look small and fragile compared to their "Anti-material" cousins but if it can take down a deer, it shoudn't have a problem going thru your skull. New attachments and exclusive gear: Done Barrels: AR and Sniper barrels. Silencers: Rifle, SMG, Sniper and Shotgun silencers. Stocks: AR and Sniper stocks. Suits and Armors: Swat Armor, Heavy Armor and a Ghillie Suit. Helmet: Heavy helmet. Backpacks: Hunter and Leather Backpack. Exclusive content: Wooden Locker: A new destructable locker added as an early release for the building system. This locked is smaller than Small code locker and can be placed on official servers to help players store valuable loot during pvp. ( More information related to crafting in patch 2.36 ). Juggernaut armor: A Brand new craftable armor specialized to protect from zombie damage, realeased with a special skin ( More information related to crafting and availability in patch 2.37 ). Crafting system: A nice and simple crafting window for those who like farming materials. Done Mission system: A new mission system with new Jobs and rewards each season. Done Model correction: Several models and attachments were improved and corrected. Done Fully reworked Colorado V1 Map exclusive for the survival mode: A small and optimized map adapted to survival experience and player feedback. Done Rebalancing the crafting system: Improving the crafting system according to looters feedback. Done Rework the exchange missions: Reworked the weapon Exchange contracts, these missions are available on the mission tab and their rewards can be claimed on the Blue Ridge Safezone Done Optimizing Grass: The Grass model has been reworked and replaced to optimize the game. Done Hunter backpack for survival mode: A bigger backpack for all your trading needs. Done Increase the chance to get infected by the zombies. Done Killing another player yields experience: Added a 20 XP reward for killing players Done Crafting gives you XP Done Bringing the cars back to the official servers: Cars got reworked and spawn again inside of the official servers ( 6 Cars distributed around the map ). Done Loadouts in survival mode: Players can use the load-out feature now just like as in Open World. Done Rework clan territories system. Done Added a 1-minute cooldown to the locker usage: This is only on Official servers and done to prevent "locker camping". Done Increased the server hop cooldown time from 2 to 6 hours to prevent players from ghosting. Done Constantly improving maps in favor to enhance players experience and making their gameplay much more fun. Done Invisible Zombie showing on the radiation areas BUG: Solved a bug on the radiation areas where a zombie turn invisible but it can still damage the player, Special thanks to Took his time for notifying about this bug. Done Base Building and resource gathering system. Done and under constant improvement! New interesting missions: Adding new interesting and mysterious missions for those who like to complete tasks and follow a history line. Done Picked by a DEV for next patch: Work in progress: Daily rewards for premium accounts ( Survival ) : Now all premium accounts will be getting a daily reward in the survival mode. In progress On hold: Radiation on Campos Colorado V1. On hold Discarded: More Maps and servers for survival mode: There use to be a lot of different maps and servers for every region, but since many of them were not used and thanks to community feedback we choose to keep a smaller amount of maps and servers, prioritizing quality over quantity. Discarded A suit that makes you invisible to the zombies. Discarded PVP Flag: A server with a hotspot on the map that can be captured like a regular clan territory. Adding another Safezone close to Frosty or the airport ( Colorado V1 ). Discarded Discussion thread: External links: Facebook: https://web.facebook.com/Infestation.NewZ Official discord: Discord.gg/thenewz Download the game: https://www.playnewz.com/ Survival Price list: https://goo.gl/wQiukT
  6. I think that 1 and 9 are the easier to make, Id like to include some easy to make ideas, - Weapon rebalance: The way that 90% of the guns perform is "crappy" (sorry for the word). Why?, Nowdays you do not have to pick a gun an get familiar with it, you just need to choose one based in the stats. Then you realize that the Redstalker is overpowered. I remember those days when i killed geared guys with a kruger rifle because it was accurate and had no recoil. -A rebalance to the weapon attachments. A bit of me: I spent 2 years in the army repairing and refurbishing guns and i use to work on a gunshop selling and modifing weapons. You can reduce recoil in many ways but, there is no mod that can reduce "bullet spread" except from barrel and internal modifications. Same with the effective range. Why is this important? Just put a laser, compact scope, silencer and a forward grip to a redstalker and you will be able to perform a 5 headshot burst ( this turns very annoying when you are rushing campers armed this way) You do not need to be good shooting and calculating spread, you just need to aim fast. Same applies to the mosin and all snipers. It is a straight shot with bullet drop. Once improved you will think twice about aiming to the head instead of going to a much probable target like the body on long range encounters. -Weapon Jam: Yes, having a slight chance that your weapon jam on pvp and you have to reload. ( this will give you some intense feelings ) Example: Some guns perform better, some deal a higher damage or have less spread but have a higher probability to jam.
  7. True! The massive spawn of loot makes the market volatile. As a farmer/trader i have been noticed a massive amount of snipers since colorado v1 got implemented
  8. Pilow

    Caliwood Alive

    Yes, i would be a nice thing to play on Caliwood! Maybe can be included in the next patch if is not alot of job for the staff members since they already included colorado v1 recently
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