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The New Z Moderator
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Pilow last won the day on May 3

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  1. Translation for english speakers: Hi, I wanted to let you know that, we have been playing battle royale with very few players. I have been thinking that the "settings" could be changed a little. It would be better if as soon as the server reaches 15 people it starts a timer ( 3 minutes for example ). So that way we can start the match faster, even if there are not many players online. Because sometimes the server has reached 19 people and we had to wait 10 minutes or more.
  2. Hi everyone! We have been reading all the content from the forums and the official discord, and we thought that we should make a thread showing all the addressed feedback. The objective of this post is to keep a detailed record of all the suggestions and changes applied to the Survival Mode. The goal is to ensure that the entire community follow the changes and can consult the advances. We choose to organize all the information in the same post making easier to check future changes and keep the forum unsaturated, helping the developer team to make efficient and precise decisions that benefit the evolution of the game. Now players will have the leading voice and an efficient mechanism to be heard by our developers. The changes are going to be divided into the next categories: Done, In progress, On hold and Discarded. Achieved ideas based on your feedback and suggestions: Airdrops: Airdrops are now spawning on different locations on the map. Done Week/Weekend events: There are always new exciting weekend events. Done Official price list for the Survival mode: A list based in community feedback exclusive for the survival mode. Done Weapon automatically switches between compatible magazines: Now weapons will automatically switch between compatible magazines prioritizing ammo and size. Done Airdrops drop faster: Reduced the necessary time for an airdrop to touch the ground. Done New zombie models: A few zombie models got reworked and brought back into the game. Done Several stability, performance and server improvements. Done New car models: New cool looking vehicles. Done New weapons: Adding new weapons and variants to survival mode. Done Thompson MKII: Thompson's younger brother. His aluminum body and counter recoil mechanism makes it lighter, smaller and faster. Don't let his appearance fool you, just like his elder brother this Thompson has proven to be lethal on skilled hands sometimes more than higher caliber weapons. This weapon got adopted by the Boulder Police Department a few months before the infection and became their favorite a few days after. New attachments and gear: Done Barrels: AR and Sniper barrels. Silencers: Rifle, Sniper and Shotgun silencers. Stocks: AR and Sniper stocks. Suits and Armors: Heavy armor and Ghillie Suit. Backpacks: Hunter and Leather Backpack. Crafting system: A nice and simple crafting window for those who like farming materials. Done Mission system: A new mission system with new Jobs and rewards each season. Done Model correction: Several models and attachments were improved and corrected. Done Fully reworked Colorado V1 Map exclusive for the survival mode: A small and optimized map adapted to survival experience and player feedback. Done Rebalancing the crafting system: Improving the crafting system according to looters feedback. Done Rework the exchange missions: Reworked the weapon Exchange contracts, these missions are available on the mission tab and their rewards can be claimed on the Blue Ridge Safezone Done Optimizing Grass: The Grass model has been reworked and replaced to optimize the game. Done Hunter backpack for survival mode: A bigger backpack for all your trading needs. Done Increase the chance to get infected by the zombies. Done Killing another player yields experience: Added a 20 XP reward for killing players Done Crafting gives you XP Done Bringing the cars back to the official servers: Cars got reworked and spawn again inside of the official servers ( 6 Cars distributed around the map ). Done Loadouts in survival mode: Players can use the load-out feature now just like as in Open World. Done Rework clan territories system. Done Added a 1-minute cooldown to the locker usage: This is only on Official servers and done to prevent "locker camping". Done Increased the server hop cooldown time from 2 to 6 hours to prevent players from ghosting. Done Constantly improving maps in favor to enhance players experience and making their gameplay much more fun. Done Picked by a DEV for next patch: Attachments: In progress SMG Silencer Work in progress: Daily rewards for premium accounts ( Survival ) : Now all premium accounts will be getting a daily reward in the survival mode. In progress New interesting missions: Adding new interesting and mysterious missions for those who like to complete tasks and follow a history line. In progress Striker gets stuck very easy BUG: The Striker (vehicle) gets stuck on several areas of the map. In progress Invisible Zombie showing on the radiation areas BUG: There is a bug on the radiation areas where a zombie turn invisible but it can still damage the player, Special thanks to Took his time for notifying about this bug. In progress On hold: Radiation on Campos Colorado V1. On hold Discarded: More Maps and servers for survival mode: There use to be a lot of different maps and servers for every region, but since many of them were not used and thanks to community feedback we choose to keep a smaller amount of maps and servers, prioritizing quality over quantity. Discarded A suit that makes you invisible to the zombies. Discarded PVP Flag: A server with a hotspot on the map that can be captured like a regular clan territory. Adding another Safezone close to Frosty or the airport ( Colorado V1 ). Discarded Discussion thread: External links: Facebook: https://web.facebook.com/Infestation.NewZ Official discord: Discord.gg/thenewz Download the game: https://www.playnewz.com/ Survival Price list: https://goo.gl/wQiukT
  3. I think that 1 and 9 are the easier to make, Id like to include some easy to make ideas, - Weapon rebalance: The way that 90% of the guns perform is "crappy" (sorry for the word). Why?, Nowdays you do not have to pick a gun an get familiar with it, you just need to choose one based in the stats. Then you realize that the Redstalker is overpowered. I remember those days when i killed geared guys with a kruger rifle because it was accurate and had no recoil. -A rebalance to the weapon attachments. A bit of me: I spent 2 years in the army repairing and refurbishing guns and i use to work on a gunshop selling and modifing weapons. You can reduce recoil in many ways but, there is no mod that can reduce "bullet spread" except from barrel and internal modifications. Same with the effective range. Why is this important? Just put a laser, compact scope, silencer and a forward grip to a redstalker and you will be able to perform a 5 headshot burst ( this turns very annoying when you are rushing campers armed this way) You do not need to be good shooting and calculating spread, you just need to aim fast. Same applies to the mosin and all snipers. It is a straight shot with bullet drop. Once improved you will think twice about aiming to the head instead of going to a much probable target like the body on long range encounters. -Weapon Jam: Yes, having a slight chance that your weapon jam on pvp and you have to reload. ( this will give you some intense feelings ) Example: Some guns perform better, some deal a higher damage or have less spread but have a higher probability to jam.
  4. True! The massive spawn of loot makes the market volatile. As a farmer/trader i have been noticed a massive amount of snipers since colorado v1 got implemented
  5. Pilow

    Caliwood Alive

    Yes, i would be a nice thing to play on Caliwood! Maybe can be included in the next patch if is not alot of job for the staff members since they already included colorado v1 recently
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