Because I believe that the day when Infestation The NewZ falls is just a matter of time I decided - as a huge fan of this game, veteran, top 2 in Survival Reputation, and a simply a dude who played 90% of previous versions including Infestation Survivor Stories aka WarZ, ISS:Th, ISS:W, InfectZ, DaD and many others I decided to make this post about the last and the only hope for this game which I believe is the idea shown bellow.
First part of my topic is made of Facts and then the other one is dedicated to my "Big Merge" idea.
You can disagree with my ideas, you can comment, share your feelings but please for god sake try to be mature.
Here we go!
1. Player count is dropping.
People are leaving
There are many reasons including bugs, lack of interesting events, different feelings about development and many others.
And I'm fully aware that there are people who play NewZ outside steam using the launcher but this still gives us around 1,5 - 2k players a month.
And around 1k players daily which are splitted into 4 different game modes which are:
and there is a 5th one (coming soon) called the Competitive which will divide player base even more.
2. Open World is Sniper Only
By Open World I mean Colorado, Caliwood and Oregon which are pure sniper based PvP where AR players has no impact on PvP at all (on spawn duels do not count as proper encounters).
In most of the previous incarnations of Infestation including the original one, Assault Rifles had a big impact on the PvP due to rarity of Sniper Rifles.
Currently AR's are used only as a tertiary (not even secondary) weapons lying at the bottom of inventory. Current PvP is all about sniping from long range and if it ever comes to a close encounter its always solved with body shot + mele/pistol or hs. Ar's are barely being used.
So the conclusion is: Snipers are 99% of the PvP, Ars has 0 usage and loot in Open World has 0 Value (talking about single-run loadout);
Proof that Open World loot has 0 value compared to Survival one:
Here I'v made this comparison of load outs from different Game Modes.
So for 1 Survival Load out you can buy 41+ Open World sets. Pretty big difference isn't it?
THE IDEA OF THE
So called "Big Merge" would be some sort of a historical phenomen in the NewZ.
The idea is to merge Survival Game Mode with Open World with keeping benefits of both game modes and making a balance between these two.
Open World + Survival = Legacy Mode - lets use this term for further discussion.
Let's assume that Open World and PvP Maps aka PvP Servers are 2 different Worlds.
So the idea comes to:
Balancing the loot - keeping items rare and valuable
Separating Open World from PvP maps and making from these 2 separate Game Modes with separate Global Inventories, skill tress and of course characters and then:
- *All currently existing characters would be duplicated :
Legacy Mode Characters would have the exact same amount of XP but the Epic line would be gone.
Legacy Mode reputation would be completely wiped/reduced - Fresh Start
*Legacy Mode inventories would be converted and players would get the choice to choose:
if they want their Gi's to go 1:1 to PvP Maps or If they want to convert these to Legacy Mode:
If they choose to convert it to Legacy Mode: All snipers would get wiped or converted: You had 10k Mausers on Open world? You will have 100 on Legacy Mode.
Same goes with all the other items based on the current community prices and here is the example:
1 imitar on Open World =5k 1 imitar on Survival = 50k
So if you had 100 imitars on Open World you will have 10 on Legacy Mode
* I think that wipe isn't the solution since both Survival and Open World players worked hard/paid a lot get their current inventories.
* PvP maps characters would remain untouched.
What are the benefits and the final outcome of this phenomen?
Balanced PvP = no more SnP only experience - Ar players would be valuable again
Snipers would become something special, something worth looting, fighting for
Loot would be balanced -
Legacy Mode would be just like the old ISS.
Players would come back
Both Survival and Open World players would be satisfied and would have a choice and a compensation.
Why did Infestation Survivor Stories die?
1.Cheaters - WarZ never had any good shield against the cheaters - NewZ, thanks to Fredaikis has it.
2. Some people in old DEV team made awful decisions and this resulted in undeserved bans - currently we have Silenterror, Fredaikis, Svena and many others who are taking care of different things and are trying their best to make players happy. Even if the results are not always as we want and there are players hating on them - they continue on doing their jobs.
Now all we need is this one good decision. Something that will turn the fate of our game upside down and return it's greatness.
Thats all from me.
Feel free to comment.