rdk.

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rdk. last won the day on October 17

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About rdk.

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  1. rdk.

    DevBlog - Competitive Alpha

    looks fun! Watching the video reminded me of csgo, which is a good thing. I'm excited now!
  2. rdk.

    Thriving and Surviving

    Eh, apart from begginer's server (which was already in use in open world) is a great idea, I've suggested something similar in the past, the other suggestions might not be as good as you think. Team kill is kinda irrelevant because you're either killed by the person whom you're in group with if tk is on, or killed by his potential friend/s who's out of group. People do that a lot. If they make loot from private servers worse than in official server, ppl simply won't buy them. I don't know if you've heard about the previous official game which this game is based on, called warz. It had 100 servers, and they all had good amount of ppl in them. Meaning, it doesn't matter how many servers there is if the game sucks, servers will be empty. By reducing the servers you're encouraging players to join the same server where top clans are pvp'ing on. It's already hard enough to loot with so few servers, imagine if there were even less. This game mode has already become into open world style of game, why make it a deathmatch? If you could have fun fighting for the loot, instead playing 10vs10 fully geared clearview non stop deathmatch.
  3. rdk.

    We need REAL New Survival!

    You had around 13-14k "new" players playing your game when you released it on steam, where are they now? Do you think new players are interested in outdated game engine, with breaking game bugs like right peeking which never got fixed and destroys pvp in 3rd person view (just one example). Do you think new people will install this game and say "oh what a nice game, I'm really enjoying this!" ? This is my perspective on things. A new player joins an open world server, gets sniped in the face in the first 20 to 30 minutes, he tries again and this time a clan of 10 jumps on him. He gets pissed, goes to pvp servers, same thing, gets crushed in seconds. Turns off the game, tries again next day. Starts the game, goes to battle royale, waits 30 minutes for a match to start just to die in the next 2 minutes. What's left to try? Survival? Joins a random server, gets enough loot to pvp and then goes to the only full server there is which has 3 to 10 people groups camping major cities/places. Do you think that new player will have fun and keep playing this game for much longer? At least you'd have more people playing the game if it was what it used to be + cheater free, which was a dream back then. To get new people to play your game you'd have to make it enjoyable and fair for them, which is a very hard task in newz. Becuase of its player base, too small to make good changes such as ranking (like in csgo), silvers would play with silvers, globals vs globals and when new players get better at the game they auto rank up and end up playing with the rest of good players. There's good options to soften new player's first times playing this game, but requiers larger player base. Other thing I want to point out, have you thought about hiring a professional designer instead making skins and items yourself and your current team? I've seen so much creativity in iss community, it's amazing the things people do, yet you guys design boring/bland skins and items which don't really look good, no offence. And yet, you charge a ton of $ for them. It's not a complain, just a suggestion. I'm pretty sure players would appreciate and perhaps spend more $ than they did until now. Anyways, these are my thoughs. No hate, I want this game to succeed at some point in time. Peace.
  4. rdk.

    MISS

    No matter how many times we're gonna ask them to revert the survival mode to what warz used to be, they won't do it. They have already said they're not wiping survival, Sven said he liked the idea of a standalone version of survival with rare loot and such but that was it. They acknowledge our posts but ignore them at the same time. Basically, nothing will change. Your best bet is either to play what they have to offer or wait for thai devs to revive infestation world at some point. Other option would be waiting for Sergey to revive warz, but that will never happen. In other words, we're screwed eitherway. People seem to stick to "deathmatch" kind of gameplay, because that's all there is available to them.
  5. rdk.

    fix rate spawn loot

    @slangstar Very well said! I've been trying to tell them that for months, I don't think they care. As long as they have people playing survival they will be thinking players are content with the current game. I played survival for over 3 months, in the beginning, looted around 2k high tier AR's, 8 snipers, thousands of meds, sold them all and quit. It's really not fun. The ones who still play, are those top clans that go to clearview to pvp 24/7, they play fully geared, die and come back fully geared just to die again, just like in open world.
  6. @Lost on you I agree with you, game needs much more pve aspects. BUT, as everyone has hundreds of each item in the game, besides snipers, the trading economy is completely wrecked. And even if they make loot rarer, players will still have an infinite amount of gear, which is obnoxious. We need balanced and fun to farm loot, exciting trading and much more pve.
  7. @CampersRUs Yeah true story bro.. I haven't played regularly for over 3 months, since they messed survival up. There's nothing else to say really, all we can do is sit and wait for devs to change something. I just don't understand how can they call that survival, at least change the name of the mode to "open world v2" or something, why giving the wrong impression..
  8. the problems is that there's no way for them to get feedback from all the players.. nobody comes to forums, same old people talking in discord, half don't even speak english.. Unless, they make players fill a survey as they start the game, I think that's the way to go and see what happens. Infestation World is right around the corner, you better start moving your ass and prove you can make a good game mode or else consider your game dead. There's almost as many players playing on steam as there were when this game was an emulator.
  9. rdk.

    Alien super zombies on colorado missing?

    He used to spawn at Candlers Cabins, on top of the map where the normal super zombie spawns. Colorado V2
  10. rdk.

    We need REAL New Survival!

    As long as there's enough players playing survival, they won't wipe it. Unless a good amount of players come to the forums and make a poll, but even then idk.. it's too much work and risk for devs to wipe the whole thing. As much as I would love to play old warz again, I don't think it's gonna happen. Everyone got spoiled by having loot laying everywhere. If they ever decide to wipe and do a proper survival version of the game, I would like to see 2 Colorado V1, 2 Colorado V2 and 2 California servers (perhaps adding more servers later on if survival succeeds). Balanced loot, currency, harder and extensive skill tree. The things that made old game fun was, balaced pvp, exciting trading, farming was actually enjoyable. I don't think players care about new maps and so on, they want nostalgia cause that's what brings people back.
  11. rdk.

    Remember this?

    They will only wipe survival if it becomes completely dead, that wont happen because clans from open world are switching to survival. For them it's like a refreshing "open world". I proposed a new mode called "hardcore survival", but even that won't change their minds because there's not enough people to back me up. We have some old people coming to forums, the rest of the players don't give a damn, they go to discord to trade and that's about it.. sad but that's what we got going on here. All we can do is wait for the worse so they can do some changes if the game doesn't die by then.
  12. rdk.

    Hardcore Survival Mode

    Even if you change current survival to hardcore survival, players still have hundreds of weapons, gear and meds. There's no point... unless they wipe, which isnt gonna happen.
  13. rdk.

    Vending Machines

    I don't think that would work, perhaps devs can place them in lounge and then when someone buys one, they're automatically given one from there or they can choose whichever they want.
  14. rdk.

    Vending Machines

    I made this suggestion a year ago, but never heard feedback from devs. I'm posting this again because I just saw this picture you posted of the next patch coming out and couldn't stop and wonder why wouldn't they put this in open world for trading. Vending Machine, you can buy it from marketplace for GC (limited 1 per person), comes with 10 slot, you could buy more slots from marketplace. This would change trading forever, in a good way. No more scamming, noisy lobby, etc. This could actually work on survival too, and would encourage more people to trade, think about it.
  15. rdk.

    Is this game still

    if you play on pve private servers, ppl are friendly. Chances of you finding friendly people on official servers is close to none.