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TheRenegadeMarine

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About TheRenegadeMarine

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  1. Agreed. with all attachments and a full skill tree, the L85 is just a nasty laser of death and hatred at range.
  2. well 2 if you have someone at Death Valley and someone at NATO/place between Smallville and the north safe zone
  3. Snipers are fairly common if you farm the Alien Super zombies. If you have access to them, you can kill 4 of the Aliens per "night"
  4. Looks like it would be pretty fun. Can you explain the survival of the fittest bit though?
  5. but not how much damage the gun can do every second, only damage per bullet.
  6. So I was sitting here thinking "Hey, it would be nice to have a DPS stat when looking at the weapon info tab so you could see at a glance how much damage a gun can do for every second you fire. I did all the math and separated the guns between ARs, Snipers, LMGs, SMGs, Shotguns and pistols to the 2nd decimal point. Assault Rifles Sig Sauer 556: 240.76 IMI Tar-21: 268.75 M16: 231.5 SCAR CQC: 230.25 SCAR Night Stalker: 226.44 SCAR Red Stalker: 230.88 L85: 269.02 Honey Badger: 261.74 M4 Semi: 229.00 M4: 221.18 M4A1: 269.77 Masada: 272.55 AUG: 252.46 QBZ: 279.84 FAMAS: 284.58 AS VAL: 315.10 AK-47: 281.59 AK-M: 229.77 AK-74M: 270.66 AKS-74U: 275.52 Mosin Nagant: 67.34 Kruger Mini: 223.96 VSS Compact: 71.37 Kruger .22: 223.96 AN94: 240.76 AK12: 248.64 G36: 232.50 G11: 279.84 Crossbow: 67.5 Sniper Rifles AWP: 92.8 AW Magnum: 70 AMR2: 70.00 VSS: 55.00 OTS: 66.66 M200: 78.3 QLB: 87.00 M107: 87.00 Blaser: 72.5 SRG: 69.60 SP66: 63.80 SVD: 66.66 FAL: 70.00 SCAR-H: 116.08 SMGs Bizon: 250.30 EVO: 263.67 P90: 250.30 P90S: 250.30 Uzi: 269.45 MP5: 239.57 MP5-SD: 239.57 MP7: 231.80 Veresk: 218.12 LMGs M249: 330.14 MG36: 291.3 PKM: 346.12 RPK: 293.04 Shotguns AA-12: 70 Dbl Barrel: 56 KT Decider: 46.48 Mossberg: 46.48 Saiga: 49.41 Pistols 1911: 223.96 Anaconda: 291.30 B93R: 228.95 DEagle: 305.4 FN57: 223.96 Jericho: 223.96 B92: 223.96 Kruger .22: 174.78 P226: 223.96 Tec9: 223.96 STI: 306.59 If I missed any guns, feel free to let me know.
  7. I definitely agree with either increasing the damage of the DMRs to be on par with the Mausers and Blaser (since they all fire the same round) , or giving them full auto. As they are right now, they are completely useless except for burning through someones meds right before they kill you with an AA-12.
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