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arkady

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About arkady

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    Assassin
  • Birthday 04/19/2003

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  1. If they want to PvP then just go to Open World. That gamemode is more suited for that playstyle. What Im saying is Open World and Survival should be different. Survival should focus on the actual survival aspect of the game and not the PvP, because that's already the point of the Open World Gamemode.
  2. This used to be a very popular game, but playerbase has dropped more than 90%. I was here when survival and battle royale was just added, but I have stopped 6 months ago due to development is painfully slow. When I first played the game I saw the potential it has, but it seems like it's on the wrong hands. I'd love to be proven wrong in this part. Anyway, here are my suggestions to make this game less "painful" to play(I have suggested some of this before, and Im gonna suggest them again): 1. Leaning - It's really nice to peak around corners. Since it makes us less expose and adds a realism to the game. 2. Different Stances And Modes - We already have prone, crouch, and walking/running. But It feels like it lacks something. Maybe take ideas from pubg. They have different stances and different modes for each stance. Like, when running, when you press shift, it makes you sprint, when you press ctrl, it makes you walk. But when on crouch, shift makes you faster, ctrl makes you slower. Same on prone. I think NewZ could improve in terms of movement with these features 3. Free look - The character feels like it has stiff neck. It would be nice if we could move that neck joint and look around while running. Makes it easier to scan the area while autorunning and it adds to realism 4. Make "survival" feel more like a real survival mode - The only difference I see between the open world and survival is that survival has no market and rarer loot. It's still pvp based. It would be nice if killing a player would be less rewarding. And have stronger zombies. This means it would be better if players just form a team instead of pvp. Maybe have a sort of "karma" system. More player kills = higher aggro radius on zombies(due to them smelling the blood from the players you've killed). 5. Dynamic Prone (idk what's the word for it, but I guess that'll do) - It's really painful to see a character prone while in a cliff side. One side is submerged to the ground and the other is floating. It would be nice if it would adapt to the surface. I found this trashy game but has this feature; it's called Rules of Survival. Maybe you can take ideas from the prone and implement it into this game. 6. Attachments - It would be nice if attachments that are attached to guns wouldn't take space on backpack. It makes more sense this way. When guns are unequipped, they should still keep their attachments and it should be listed on their info box to easily see what attachments are on them, and prevent losing some due to improper inv management. When dropped, it should unequip the attachments and send them back to inventory; if there's not enough space, drop them. 7. Prone to Crouch - For some reason you can't switch to crouch while on prone 8. Inventory Management - It would be nice if transferring items between inventories is a lot easier. I assume it sends data everytime you transfer a single item from client to server, causing the delay. So maybe it would make it faster if it would send only once. It would transfer the data when you're done transferring items. 9. FPS only servers - Decreases campers, and have a more fair gunfights. 10. Nerf Jumping/BHops - Too op. Everyone abuses it. Does bhopping on apocalypse sound realistic? bhops used to be good before. But now if you would look at the new games you would rarely see bhops implemented, mainly because its not realistic. Ofcourse you can just strafe and move instead of bunny hops, which seems more realistic. Maybe have cooldowns between jumps. 11. Loot Box - Whenever someone dies, their loot just drops in one place. It's a pain in the ass sorting through all these. And it should also increase FPS 12. Different Shotgun Shells - It would be nice to add the different shotgun shells so shotguns could be a little more useful. Birdshots, Buckshots and Slugs.
  3. DEVS ARE VERY ACTIVE ON FORUM TOPICS THAT ISN'T A SUGGESTION ON HOW TO FIX THEIR GAME. DEVS SEEMS TO BE AVOIDING THE SUGGESTIONS FORUMS. THIS GAME IS DEAD
  4. Well they only focus on skins and if they don't change the way they act this game would plummet
  5. More suggestions: 6. Attachments - It would be nice if attachments that are attached to guns wouldn't take space on backpack. It makes more sense this way 7. Prone to Crouch - For some reason you can't switch to crouch while on prone 8. Inventory Management - It would be nice if transferring items between inventories is a lot easier. I assume it sends data everytime you transfer a single item from client to server, causing the delay. So maybe it would make it faster if it would send only once. It would transfer the data when you're done transferring items.
  6. I've been here since last year. But I stopped playing for almost 3 months because it's a little painful to play. And now I'm back and only a few good feature was added. So I think I might just start a suggestion thread so some features could get into the game. First of all. If you have a lot of developers for this game, and if this is not done yet; It would be easier if they would be divided into teams. So there would be a specific teams working on the maps, then another on weapons, then maps, then the skins. This way the development would be faster and easier. Now onto the game features: 1. Leaning - It's really nice to peak around corners. Since it makes us less expose and adds a realism to the game. 2. Different Stances And Modes - We already have prone, crouch, and walking/running. But It feels like it lacks something. Maybe take ideas from pubg. They have different stances and different modes for each stance. Like, when running, when you press shift, it makes you sprint, when you press ctrl, it makes you walk. But when on crouch, shift makes you faster, ctrl makes you slower. Same on prone. I think NewZ could improve in terms of movement with these features 3. Free look - The character feels like it has stiff neck. It would be nice if we could move that neck joint and look around while running. Makes it easier to scan the area while autorunning and it adds to realism 4. Make "survival" feel more like a real survival mode - The only difference I see between the open world and survival is that survival has no market and rarer loot. It's still pvp based. It would be nice if killing a player would be less rewarding. And have stronger zombies. This means it would be better if players just form a team instead of pvp. 5. Dynamic Prone (idk what's the word for it, but I guess that'll do) - It's really painful to see a character prone while in a cliff side. One side is submerged to the ground and the other is floating. It would be nice if it would adapt to the surface. I found this trashy game but has this feature; it's called Rules of Survival. Maybe you can take ideas from the prone and implement it into this game. That's pretty much the ideas I had in my mind. I might come back here to tweak or add some things.
  7. arkady

    Hardcore mode?

    It was because of the hackers, not the actual gamemode itself
  8. Still no FPS Only servers?
  9. That Ghillie suit. I want it.
  10. If I win this giveaway, then thank you. I haven't won any giveaway yet.
  11. The damage outside the zone is approx 5/sec so it could easily be med out. And yes, alot of people done it already
  12. There's a good chance that your enemy happened to find alot of meds and decided to camp outside the zone.
  13. Its pretty balanced in my opinion. One of the advantage is fast movement around the map. Disadvantage is(on arena) there's alot of obstacle that makes it hard to drive around
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