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Everything posted by Fannti

  1. Nether: The Untold Chapter will be released TONIGHT at 22:00 CEST (1:00 PM PDT) on Steam! During this initial period we will discount the game heavily as a gesture to those who committed to earlier titles. As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. A new chapter in Nether's history is starting tonight. A lot has been changed and more is to come in the future with continuous development! An announcement on our forums with patch notes will follow soon with a summary of major changes in the current game and upcoming plans for it in the near future. With much enthusiasm to show everyone what's been occupying our days (and many nights) for the last months, The Fredaikis team Steam: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://www.twitter.com/NetherTUC/ Discord: https://discord.gg/Zm3hpBB Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/
  2. We haven't found a realistic way to monetize it without changeing the atmosphere of the game, maybe you have some ideas? Best, Elias
  3. For the release on the we are doing a GIVEAWAY of 10 game-keys, all you have to do is visit https://gleam.io/6OKtd/nether-the-untold-chapter-key-giveaway and submit as many entries as possible! Winners will be selected on May 15th!
  4. Hi! Thank you for your post! 1. We haven't planned for any micro-transactions at launch. However it might be actual in the future. 2. It's a nice idea. However, we plan to develop the game further by listening to the community so the map isn't really clear yet. We plan to keep working on this game even after the release. Initial focus has like I mentioned earlier been on optimizations/bug fixes/anti-cheat and some new content. 3. We're a small dev team so if there's time we would like to implement this. I personally love this idea. 4. If we are able to get hold of records of who bought the game in the past we will offer them a discount on the game. Or we will make a discount for everyone at launch. Even though we haven't been involved in the past we'd still like to give the old purchasers something as a thank you. 5. For now we have implemented our anti-cheat in Single Player. However we have allowed people to spawn in stuff through chat commands in it for now. Do you like this? 6. I was completely unaware of this haha. It actually took us a very long time to decide upon a name and this we thought would refer to something that continues where the old game left off Best, Elias
  5. Fannti

    Ideas list #1

    Hi, Your English is great. Thank you for some very valuable thoughts! Best, Elias
  6. 1. Mainly optimizations, updated anticheat, bug fixes. Expect some new features and content as well. 2. Adding new content, not really removing anything unless it doesn't work. 3. There will be upcoming information about this. 4. Yes 5. For now the plan is a one-time purchase to unlock all features. 6. We are adding our anti-cheat that has proven to be very effective in other games. This is a major feature in the new game. 7. If I understand you correctly, yes it will be availible in Russia.
  7. Hi, as of about 8 hours ago we have tweaked our Anti-DDoS settings. We hope they will improve things, not causing any downtime. We are still monitoring it to make sure the servers stay online. Sorry for the issues related to this. Elias
  8. One alternative would be to do this merge into Survival, giving the people who wish to do so the ability to transfer/exchange their gear from OW to Survival, without deleting OW for those who'd like it, then you don't face the same problem to start from 0 as many of you mention. Thoughts about this? I find this idea very interesting but we need to find a way to implement it without ruining the experience for people who like things the way they are now. Like mentioned earlier we had the majority of our players leaving when we wiped snipers for instance.
  9. Hi, First of all, very sorry for the late answer. Private servers are usually filled up at bigger events like double XP/GC. We put this limit to ensure that everyone who bought a slot can get one when the servers are full. It is hard for us to buy servers just to fill the demand during these events; we buy extra servers and they are normally full during this period but the extra servers then end up empty after the events. This means that we are paying a lot of money for servers that are not used. We are looking into a scalable solution together with our provider so we can scale up temporarily during events and this might be implemented in the future.
  10. Hey! Thanks for asking. 1. Launch ETA is end of April / Beginning of May 2. Yes there will likely be, however we haven't decided to what extent it will happen. 3. Yes, we are releasing on Steam Best, Elias
  11. Hey man, thanks for posting this. We are well aware of this problem that you're pointing out from the start. It comes down to how the game is designed from scratch meaning that it's very hard for us to fix. The reason why you are taking damage after you've jumped is because the player you're facing is having higher ping than you and on his screen you are still in the air, his pc registers a hit sending it to the server making you take damage. Like you say it's really strange but again it comes down to how the game is coded from start. I'd like to point out however that it's not necessarily a disadvantage since you also have the advantage of rushing him/peaking him before he sees you doing it, so the problem goes both ways. Anyways, we're constantly looking at ways to improve the experience without ruining the core of the game. We've added ping-limited servers, anti-lagswitch systems etc. as a step in improving this. I would lie if I told you that we're able to completely fix the issue your pointing out, but I can assure you it's something we constantly work on. Again, thanks for pointing problems out and being part of making New Z a better game. Have a great start of the week! Elias P.S. feel free to add me on Discord 3lias#9096 if you want to discuss this/other things.
  12. Hey, You guys are perfectly correct and you deserve a better explanation than that it's just a hardware problem. A problem we frequently run into when adding new features to the game is that when we optimize certain things for players with newer hardware, it ends up with more problems for people with older hardware. Just to give you an example: A couple of months ago we made the game run much heavier on the GPU and less on the CPU than before which gave people with a good graphics card much better performance while decreasing performance for people with a poor GPU. All I can assure you is that we are continuously working on improving performance for both. I hope that you can have some patience with us, we haven't forgotten about you and it's a top priority to find and fix these issues. The best you can do is to report this to us, it gives us more info to work with. Thank you for your support, Elias
  13. Hope you're having fun! Feel free to message me with any feedback you have!
  14. First of all I would on Fredaikis' behalf apologize for the long wait for competitive. It was added to the UI before we had a deeper insight on the time and infrastructure required to do what we wanted to. Like Steve pointed out we have a great idea for it but it will take a considerable time finishing. With our small team this means stepping away from everything like crash fixes, optimizations, finishing of other game features etc. for a couple of months while at the end risking to divide our playerbase more (we already have 3 game modes). Our idea for now is rather to bring more PvP-events into the Open World, like spontaneous Team Deathmatches, bounties etc. alongside with the missions system to bring more grind and fun to the game without changing the original concept too much. Opinions on this are very welcome. To give you guys an insight on what's going on right now: We're working hard on improving the beginner experience. From my POV the biggest problem with our game is that it lacks enough new players which limits the experience for everyone. We plan to launch our first ever marketing campaign shortly to attract more players and grow the game as we still see a big potential in it. All rumors claiming we are abandoning the game are false, we are working harder than ever on growing New Z. Finally I would just like to thank you not only for playing but also for being engaged in the game. Our aim is always to focus our resources and energy on things that will bring you as much fun as possible and by taking part in the discussion you help us steer development in the right direction. Feel free to contact me on discord 3lias#9096 if you want to. Elias
  15. Season skins? I like it! I'll brief it with the guys.
  16. Thanks for the support Geneticzz. We need more players like you!
  17. Working on this for the next patch! Also coming next patch We want to add some kind of friend referral, anyway like mentioned above a chat is coming for people to use to get to know new players Objectives is going to be the biggest thing in the next patch! Me myself is looking forward to that very much since it will be fun for both new and more experienced players! This is hard to keep track off unfortunately
  18. Hi, First of all, thanks for posting this. There is absolutely no reason to kick you, information like this is extremely valuable to us. Could I have your account name so I can look into your support tickets? That's not how it's supposed to be and I'd like to follow up on that. Regarding new players we are focusing extra on them for this patch. We are adding objectives and missions for players to start with, we recently added back beginner servers for people who played less than 72 hours, we are also coding a friends chat system so new players can find other new players to play with. This with more tutorials in-game to teach you controls etc. we hope will make more new players stay in the game. This is what is coming for next patch and we hope to bring more for the new players to play. Feel free to add me on Discord 3lias#9096 if you wanna reach me quicker and please post ideas if you have any to get new players hooked. Again, thank you so much for your feedback! Elias
  19. According to Sven this is fixed for the next patch! Thank you so much for those nice words!
  20. Hi, I have a hard time understanding exactly what you mean. Are you asking for a favela-style map? Or an old map that was there but has been removed? Thank you for suggesting!
  21. We're reading! Sorry for not replying here as I promised, I accidentaly replied in another thread. I really can't see this harm anything and a lot of people seem to want it. Keep your eyes open as old rocky might pop up when you least expect it
  22. Hi Scars, I think you are pointing out an interesting idea. Would be great to have some more people here to discuss it before we make some kind of change. We tried to give zombies more survival and speed in Survival but the feedback from the community was very negative.
  23. Allright, we had a lower chance of getting a not-so-rare item like the ones you've mentioned. Considering the low drop chance of the crate on SuperZombies we agreed that it's wrong that you'd recieve items like you mention from it. We have therefore as of now removed those items from the tactical weapons crate, so expect something better next time you open one. Thank you for pointing this out and making our game better!
  24. Hi, thanks for the report. I've asked the developers to overlook the tactical weapon crate. I'll get back to you
  25. Hi, I think everyone loves these suggestions, however we've experienced issues adding similar functions to our game since it's shown to stress our database and give people the ability to duplicate items which is why you can't do this. Maybe we could do it together with some kind of spamming prevention.
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