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Fannti last won the day on July 4

Fannti had the most liked content!

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About Fannti

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    420 Quickscope Master
  1. Photoshop Skins (just fun)

    Season skins? I like it! I'll brief it with the guys.
  2. Thanks for the support Geneticzz. We need more players like you!
  3. Working on this for the next patch! Also coming next patch We want to add some kind of friend referral, anyway like mentioned above a chat is coming for people to use to get to know new players Objectives is going to be the biggest thing in the next patch! Me myself is looking forward to that very much since it will be fun for both new and more experienced players! This is hard to keep track off unfortunately
  4. Hi, First of all, thanks for posting this. There is absolutely no reason to kick you, information like this is extremely valuable to us. Could I have your account name so I can look into your support tickets? That's not how it's supposed to be and I'd like to follow up on that. Regarding new players we are focusing extra on them for this patch. We are adding objectives and missions for players to start with, we recently added back beginner servers for people who played less than 72 hours, we are also coding a friends chat system so new players can find other new players to play with. This with more tutorials in-game to teach you controls etc. we hope will make more new players stay in the game. This is what is coming for next patch and we hope to bring more for the new players to play. Feel free to add me on Discord 3lias#9096 if you wanna reach me quicker and please post ideas if you have any to get new players hooked. Again, thank you so much for your feedback! Elias
  5. According to Sven this is fixed for the next patch! Thank you so much for those nice words!
  6. pvp shanty town

    Hi, I have a hard time understanding exactly what you mean. Are you asking for a favela-style map? Or an old map that was there but has been removed? Thank you for suggesting!
  7. We're reading! Sorry for not replying here as I promised, I accidentaly replied in another thread. I really can't see this harm anything and a lot of people seem to want it. Keep your eyes open as old rocky might pop up when you least expect it
  8. Open World zombies Feedback

    Hi Scars, I think you are pointing out an interesting idea. Would be great to have some more people here to discuss it before we make some kind of change. We tried to give zombies more survival and speed in Survival but the feedback from the community was very negative.
  9. Super Zombie Tactile Weapons Crates

    Allright, we had a lower chance of getting a not-so-rare item like the ones you've mentioned. Considering the low drop chance of the crate on SuperZombies we agreed that it's wrong that you'd recieve items like you mention from it. We have therefore as of now removed those items from the tactical weapons crate, so expect something better next time you open one. Thank you for pointing this out and making our game better!
  10. Super Zombie Tactile Weapons Crates

    Hi, thanks for the report. I've asked the developers to overlook the tactical weapon crate. I'll get back to you
  11. Suggestion to organize the inventory

    Hi, I think everyone loves these suggestions, however we've experienced issues adding similar functions to our game since it's shown to stress our database and give people the ability to duplicate items which is why you can't do this. Maybe we could do it together with some kind of spamming prevention.
  12. The game is painful to play! (Suggestions)

    Hey, I'm really sorry it took so long to give you an answer. Anyway: I think all of your suggestions are great. However many of them are related to animations which we usually have troubles working on when it comes to this engine. You are not the first one to mention the attachments idea and I really like that one. Do you also think that an attachment should "stick" to a gun when it's added? Regarding 8. I'm not sure if this is possible with our database. I'll have to check with Fred but it's something we'd love to do of course.
  13. Items from Cars!

    This is a cool idea, I'll investigate if it's something we want to do and how much time it will take. Thanks! I could open up a general discussion in the forums for this. Allright! Will do that.
  14. 1. Every 3-6 hours an airdrop spawns in open world. We are considering to make this more frequent however to make Open World more interesting. 2. No, it should be the same. Big maps are 45 sec for now, we might reduce it a bit depending on feedback. 3. Not sure, it stays for quite a while.
  15. Hey everyone! Like mentioned in threads here, the Q&A and in other places we aim to bring a complete new "Missions & Events"-system to our game which hopefully will benefit all of our gamemodes and give our game more of a "grind". The idea with this thread is that you may post suggestions and feedback and to explain our idea further. I'll start by explaining the idea with missions: A mission is similar to a quest - you get an objective and if you are able to complete it you will be rewarded. Missions may be handed out and availible for a limited amount of time for events, but our main idea is that missions can mainly be started by looting, buying or even trading Contracts. A Contract will be an item that contains a Mission. Like mentioned above the idea is that they can be lootable, buyable and also tradable. The idea with these missions/contracts is that they have different rarity with different difficulties and rewards. As an example, let's say a person obtains, in this case buys a contract with easy difficulty in the marketplace. The contract states "Kill 50 zombies in survival mode in 2 hours". When the contract is activated, the person has 2 hours to complete it, and if completed a reward is granted. The reward could be anything from GD/XP/Items/Skins etc. where the reward is bigger with higher difficulties. If not completed, the person loses the contract and doesn't recieve a reward. Contracts will be like an item which gives us the ability to add limited-time items for certain contracts, also giving these a rarity. For Open World we want to add Events. This we hope will bring more diversity to the Open World gamemode (OW) and I will give an example of how an event could look like below: Event: Get a notification in OW in Colorado that a 10-man deathmatch is starting in Campos, join and get teleported. The winning team recieves a reward consisting of GD/XP/Items etc. Event: Be the one that kills most Zombies on the server in the next 2 minutes and recieve a reward Event: Somebody has set a bounty of X GD on Player X's head! Be the first to kill him/her and recieve X GD. The examples are many and this is just a few to show what we could do with this. I really hope that everyone can hop in on this discussion and give their opinion on the Missions and Events idea and also contribute with ideas for actual Missions and Events. Tonight Thursday/Tomorrow Friday we will roll out a hotfix with FPS improvements, improvements on the Right Peek fixes, anti-lag system improvements and much more requested by you. This is what we aim to do next! Let me know what you think! Elias